Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2623: LU S=2, pos=(12.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2624: S=2, pos=(17.000000, 120.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2624: LU S=2, pos=(17.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2625: S=2, pos=(18.000000, 121.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2625: LU S=2, pos=(18.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2626: S=2, pos=(16.000000, 119.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2626: LU S=2, pos=(16.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#23329: S=2, pos=(139.003952, 85.590950, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.027500, newPos=(139.023636, 0.000000, 85.610153) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23329: LU S=2, pos=(139.023636, 85.610153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23331: S=2, pos=(34.500000, 118.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23331: LU S=2, pos=(34.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23332: S=2, pos=(34.500000, 108.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23332: LU S=2, pos=(34.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23338: S=2, pos=(16.500000, 99.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23338: LU S=2, pos=(16.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23339: S=2, pos=(10.500000, 79.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23339: LU S=2, pos=(10.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23340: S=2, pos=(10.500000, 146.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23340: LU S=2, pos=(10.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23344: S=2, pos=(1.400000, 140.199982, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23344: LU S=2, pos=(1.400000, 140.199982, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23345: S=2, pos=(22.400000, 131.600006, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23345: LU S=2, pos=(22.400000, 131.600006, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23346: S=2, pos=(6.400000, 86.400002, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23346: LU S=2, pos=(6.400000, 86.400002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23347: S=2, pos=(23.400000, 100.599998, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23347: LU S=2, pos=(23.400000, 100.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23348: S=2, pos=(23.400000, 125.599998, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23348: LU S=2, pos=(23.400000, 125.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23349: S=2, pos=(3.550000, 131.100006, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23349: LU S=2, pos=(3.550000, 131.100006, 0.000000). true ( 526869 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=26589 true ( 526869 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 26589 (PlayerSync) UpdatePlayer=6 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5230: S=2, pos=(82.500000, 52.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5230: LU S=2, pos=(82.500000, 52.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5231: S=2, pos=(82.500000, 53.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5231: LU S=2, pos=(82.500000, 53.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5232: S=2, pos=(82.500000, 54.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5232: LU S=2, pos=(82.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5233: S=2, pos=(82.500000, 55.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5233: LU S=2, pos=(82.500000, 55.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5235: S=2, pos=(82.500000, 57.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5235: LU S=2, pos=(82.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5234: S=2, pos=(82.500000, 56.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5234: LU S=2, pos=(82.500000, 56.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5236: S=2, pos=(83.500000, 58.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5236: LU S=2, pos=(83.500000, 58.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5237: S=2, pos=(84.500000, 59.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5237: LU S=2, pos=(84.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5229: S=2, pos=(82.500000, 51.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5229: LU S=2, pos=(82.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5228: S=2, pos=(85.500000, 60.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5228: LU S=2, pos=(85.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5227: S=2, pos=(86.500000, 60.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5227: LU S=2, pos=(86.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5226: S=2, pos=(87.500000, 60.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5226: LU S=2, pos=(87.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5225: S=2, pos=(88.500000, 60.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5225: LU S=2, pos=(88.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5224: S=2, pos=(89.500000, 60.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5224: LU S=2, pos=(89.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5223: S=2, pos=(90.500000, 60.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5223: LU S=2, pos=(90.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5222: S=2, pos=(91.500000, 61.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5222: LU S=2, pos=(91.500000, 61.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5212: S=2, pos=(96.500000, 75.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5212: LU S=2, pos=(96.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5213: S=2, pos=(96.500000, 74.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5213: LU S=2, pos=(96.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5214: S=2, pos=(96.500000, 73.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5214: LU S=2, pos=(96.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5215: S=2, pos=(96.500000, 72.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5215: LU S=2, pos=(96.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5216: S=2, pos=(96.500000, 71.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5216: LU S=2, pos=(96.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5217: S=2, pos=(96.500000, 66.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5217: LU S=2, pos=(96.500000, 66.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5218: S=2, pos=(95.500000, 65.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5218: LU S=2, pos=(95.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5219: S=2, pos=(94.500000, 64.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5219: LU S=2, pos=(94.500000, 64.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5220: S=2, pos=(93.500000, 63.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5220: LU S=2, pos=(93.500000, 63.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5221: S=2, pos=(92.500000, 62.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5221: LU S=2, pos=(92.500000, 62.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5268: S=2, pos=(95.500000, 75.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5268: LU S=2, pos=(95.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5269: S=2, pos=(94.500000, 75.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5269: LU S=2, pos=(94.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5270: S=2, pos=(93.500000, 75.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5270: LU S=2, pos=(93.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5271: S=2, pos=(92.500000, 75.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5271: LU S=2, pos=(92.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5272: S=2, pos=(91.500000, 75.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5272: LU S=2, pos=(91.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5273: S=2, pos=(90.500000, 75.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5273: LU S=2, pos=(90.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5274: S=2, pos=(89.500000, 76.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5274: LU S=2, pos=(89.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5275: S=2, pos=(88.500000, 77.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5275: LU S=2, pos=(88.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5276: S=2, pos=(87.500000, 78.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5276: LU S=2, pos=(87.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5277: S=2, pos=(86.500000, 79.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5277: LU S=2, pos=(86.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5278: S=2, pos=(80.500000, 54.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5278: LU S=2, pos=(80.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5279: S=2, pos=(94.500000, 72.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5279: LU S=2, pos=(94.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11639: S=2, pos=(123.000000, 94.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11639: LU S=2, pos=(123.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11424: S=2, pos=(21.898874, 98.899101, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(21.881197, 0.000000, 98.881424) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11424: LU S=2, pos=(21.881197, 98.881424, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5282: S=2, pos=(94.000000, 66.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5282: LU S=2, pos=(94.000000, 66.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5283: S=2, pos=(92.500000, 65.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5283: LU S=2, pos=(92.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5284: S=2, pos=(87.000000, 63.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5284: LU S=2, pos=(87.000000, 63.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11638: S=2, pos=(122.000000, 92.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11638: LU S=2, pos=(122.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11637: S=2, pos=(129.000000, 118.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11637: LU S=2, pos=(129.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11425: S=2, pos=(66.052910, 142.225388, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(66.033562, 0.000000, 142.209564) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11425: LU S=2, pos=(66.033562, 142.209564, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5288: S=2, pos=(88.500000, 74.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5288: LU S=2, pos=(88.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5343: S=2, pos=(79.000000, 68.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5343: LU S=2, pos=(79.000000, 68.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5290: S=2, pos=(81.500000, 51.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5290: LU S=2, pos=(81.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5291: S=2, pos=(80.500000, 51.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5291: LU S=2, pos=(80.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5292: S=2, pos=(79.500000, 51.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5292: LU S=2, pos=(79.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5293: S=2, pos=(78.500000, 51.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5293: LU S=2, pos=(78.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5294: S=2, pos=(77.500000, 51.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5294: LU S=2, pos=(77.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5295: S=2, pos=(76.500000, 51.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5295: LU S=2, pos=(76.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5317: S=2, pos=(69.500000, 70.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5317: LU S=2, pos=(69.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5319: S=2, pos=(73.500000, 59.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5319: LU S=2, pos=(73.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5318: S=2, pos=(71.500000, 56.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5318: LU S=2, pos=(71.500000, 56.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5300: S=2, pos=(75.500000, 51.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5300: LU S=2, pos=(75.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5316: S=2, pos=(69.500000, 69.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5316: LU S=2, pos=(69.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5303: S=2, pos=(74.500000, 51.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5303: LU S=2, pos=(74.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5304: S=2, pos=(71.500000, 57.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5304: LU S=2, pos=(71.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5305: S=2, pos=(71.500000, 58.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5305: LU S=2, pos=(71.500000, 58.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5306: S=2, pos=(71.500000, 59.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5306: LU S=2, pos=(71.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5307: S=2, pos=(71.500000, 60.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5307: LU S=2, pos=(71.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5308: S=2, pos=(71.500000, 61.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5308: LU S=2, pos=(71.500000, 61.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5309: S=2, pos=(71.500000, 62.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5309: LU S=2, pos=(71.500000, 62.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5310: S=2, pos=(71.500000, 63.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5310: LU S=2, pos=(71.500000, 63.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5311: S=2, pos=(71.500000, 64.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5311: LU S=2, pos=(71.500000, 64.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5312: S=2, pos=(70.500000, 65.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5312: LU S=2, pos=(70.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5313: S=2, pos=(69.500000, 66.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5313: LU S=2, pos=(69.500000, 66.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5314: S=2, pos=(69.500000, 67.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5314: LU S=2, pos=(69.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5315: S=2, pos=(69.500000, 68.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5315: LU S=2, pos=(69.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5320: S=2, pos=(73.500000, 53.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=600.000000. Unit #5320: LU S=2, pos=(73.500000, 53.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11636: S=2, pos=(130.000000, 118.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11636: LU S=2, pos=(130.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11635: S=2, pos=(141.000000, 111.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11635: LU S=2, pos=(141.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11634: S=2, pos=(135.000000, 103.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11634: LU S=2, pos=(135.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11426: S=2, pos=(24.066034, 101.961952, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(24.086140, 0.000000, 101.976814) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=36.201305. Unit #11426: LU S=2, pos=(24.086140, 101.976814, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11633: S=2, pos=(140.000000, 97.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11633: LU S=2, pos=(140.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5326: S=2, pos=(78.000000, 66.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5326: LU S=2, pos=(78.000000, 66.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5327: S=2, pos=(80.000000, 65.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5327: LU S=2, pos=(80.000000, 65.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11632: S=2, pos=(139.000000, 99.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11632: LU S=2, pos=(139.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11631: S=2, pos=(136.000000, 93.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11631: LU S=2, pos=(136.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5330: S=2, pos=(73.000000, 63.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5330: LU S=2, pos=(73.000000, 63.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5331: S=2, pos=(73.000000, 64.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5331: LU S=2, pos=(73.000000, 64.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5332: S=2, pos=(76.000000, 53.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5332: LU S=2, pos=(76.000000, 53.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5333: S=2, pos=(84.000000, 61.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5333: LU S=2, pos=(84.000000, 61.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5334: S=2, pos=(82.000000, 59.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5334: LU S=2, pos=(82.000000, 59.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5335: S=2, pos=(81.000000, 58.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5335: LU S=2, pos=(81.000000, 58.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5336: S=2, pos=(83.000000, 60.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5336: LU S=2, pos=(83.000000, 60.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5337: S=2, pos=(87.000000, 68.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5337: LU S=2, pos=(87.000000, 68.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5338: S=2, pos=(85.000000, 76.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5338: LU S=2, pos=(85.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5339: S=2, pos=(85.000000, 68.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5339: LU S=2, pos=(85.000000, 68.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5340: S=2, pos=(80.500000, 59.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5340: LU S=2, pos=(80.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5341: S=2, pos=(84.500000, 74.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5341: LU S=2, pos=(84.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5342: S=2, pos=(78.000000, 68.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5342: LU S=2, pos=(78.000000, 68.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5347: S=2, pos=(71.500000, 67.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5347: LU S=2, pos=(71.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5348: S=2, pos=(85.500000, 154.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5348: LU S=2, pos=(85.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5349: S=2, pos=(86.500000, 154.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5349: LU S=2, pos=(86.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5350: S=2, pos=(87.500000, 154.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5350: LU S=2, pos=(87.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5351: S=2, pos=(88.500000, 154.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5351: LU S=2, pos=(88.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5352: S=2, pos=(89.500000, 154.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5352: LU S=2, pos=(89.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5353: S=2, pos=(90.500000, 154.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5353: LU S=2, pos=(90.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5354: S=2, pos=(91.500000, 154.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5354: LU S=2, pos=(91.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5355: S=2, pos=(92.500000, 155.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5355: LU S=2, pos=(92.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5356: S=2, pos=(93.500000, 156.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5356: LU S=2, pos=(93.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5357: S=2, pos=(94.500000, 157.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5357: LU S=2, pos=(94.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5358: S=2, pos=(95.500000, 158.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5358: LU S=2, pos=(95.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5359: S=2, pos=(96.500000, 159.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5359: LU S=2, pos=(96.500000, 159.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5360: S=2, pos=(79.500000, 162.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5360: LU S=2, pos=(79.500000, 162.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5361: S=2, pos=(79.500000, 163.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5361: LU S=2, pos=(79.500000, 163.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5362: S=2, pos=(79.500000, 164.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5362: LU S=2, pos=(79.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5363: S=2, pos=(79.500000, 165.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5363: LU S=2, pos=(79.500000, 165.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5364: S=2, pos=(79.500000, 166.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5364: LU S=2, pos=(79.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5365: S=2, pos=(79.500000, 167.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5365: LU S=2, pos=(79.500000, 167.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5366: S=2, pos=(98.500000, 164.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5366: LU S=2, pos=(98.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5367: S=2, pos=(98.500000, 165.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5367: LU S=2, pos=(98.500000, 165.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5368: S=2, pos=(98.500000, 166.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5368: LU S=2, pos=(98.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5369: S=2, pos=(98.500000, 167.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5369: LU S=2, pos=(98.500000, 167.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5370: S=2, pos=(98.500000, 168.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5370: LU S=2, pos=(98.500000, 168.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5371: S=2, pos=(98.500000, 169.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5371: LU S=2, pos=(98.500000, 169.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5372: S=2, pos=(98.500000, 170.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5372: LU S=2, pos=(98.500000, 170.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5373: S=2, pos=(98.500000, 171.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5373: LU S=2, pos=(98.500000, 171.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5374: S=2, pos=(98.500000, 172.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5374: LU S=2, pos=(98.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5375: S=2, pos=(98.500000, 173.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5375: LU S=2, pos=(98.500000, 173.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5410: S=2, pos=(88.500000, 179.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5410: LU S=2, pos=(88.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5413: S=2, pos=(82.500000, 175.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5413: LU S=2, pos=(82.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5378: S=2, pos=(79.500000, 168.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5378: LU S=2, pos=(79.500000, 168.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5379: S=2, pos=(79.500000, 169.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5379: LU S=2, pos=(79.500000, 169.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5380: S=2, pos=(79.500000, 170.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5380: LU S=2, pos=(79.500000, 170.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5381: S=2, pos=(79.500000, 171.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5381: LU S=2, pos=(79.500000, 171.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5382: S=2, pos=(79.500000, 172.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5382: LU S=2, pos=(79.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5414: S=2, pos=(83.500000, 176.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5414: LU S=2, pos=(83.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5411: S=2, pos=(87.500000, 179.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5411: LU S=2, pos=(87.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5416: S=2, pos=(85.500000, 178.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5416: LU S=2, pos=(85.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5415: S=2, pos=(84.500000, 177.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5415: LU S=2, pos=(84.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5412: S=2, pos=(86.500000, 179.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5412: LU S=2, pos=(86.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5417: S=2, pos=(92.500000, 179.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5417: LU S=2, pos=(92.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5418: S=2, pos=(93.500000, 178.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5418: LU S=2, pos=(93.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5419: S=2, pos=(94.500000, 177.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5419: LU S=2, pos=(94.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5420: S=2, pos=(94.500000, 176.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5420: LU S=2, pos=(94.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5421: S=2, pos=(94.500000, 175.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5421: LU S=2, pos=(94.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5422: S=2, pos=(98.500000, 175.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5422: LU S=2, pos=(98.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5423: S=2, pos=(98.500000, 174.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5423: LU S=2, pos=(98.500000, 174.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5424: S=2, pos=(97.500000, 175.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5424: LU S=2, pos=(97.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5425: S=2, pos=(96.500000, 175.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5425: LU S=2, pos=(96.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5426: S=2, pos=(95.500000, 175.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5426: LU S=2, pos=(95.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5427: S=2, pos=(96.500000, 172.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5427: LU S=2, pos=(96.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5428: S=2, pos=(92.500000, 158.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5428: LU S=2, pos=(92.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5429: S=2, pos=(96.500000, 166.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5429: LU S=2, pos=(96.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5430: S=2, pos=(81.500000, 164.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5430: LU S=2, pos=(81.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5431: S=2, pos=(82.000000, 170.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5431: LU S=2, pos=(82.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5432: S=2, pos=(87.500000, 177.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5432: LU S=2, pos=(87.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5433: S=2, pos=(87.500000, 156.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5433: LU S=2, pos=(87.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11131: S=2, pos=(130.500000, 98.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11131: LU S=2, pos=(130.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11130: S=2, pos=(129.500000, 98.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11130: LU S=2, pos=(129.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11630: S=2, pos=(128.000000, 91.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11630: LU S=2, pos=(128.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11629: S=2, pos=(126.000000, 97.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11629: LU S=2, pos=(126.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11128: S=2, pos=(130.500000, 110.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11128: LU S=2, pos=(130.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11129: S=2, pos=(128.500000, 98.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11129: LU S=2, pos=(128.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11628: S=2, pos=(130.000000, 107.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11628: LU S=2, pos=(130.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11627: S=2, pos=(128.000000, 114.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11627: LU S=2, pos=(128.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11626: S=2, pos=(136.000000, 120.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11626: LU S=2, pos=(136.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11625: S=2, pos=(138.000000, 113.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11625: LU S=2, pos=(138.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5445: S=2, pos=(81.000000, 167.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5445: LU S=2, pos=(81.000000, 167.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5446: S=2, pos=(81.000000, 168.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5446: LU S=2, pos=(81.000000, 168.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5452: S=2, pos=(90.000000, 166.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5452: LU S=2, pos=(90.000000, 166.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5453: S=2, pos=(89.000000, 164.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5453: LU S=2, pos=(89.000000, 164.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5454: S=2, pos=(91.000000, 164.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5454: LU S=2, pos=(91.000000, 164.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5455: S=2, pos=(91.000000, 166.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5455: LU S=2, pos=(91.000000, 166.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5456: S=2, pos=(91.000000, 167.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5456: LU S=2, pos=(91.000000, 167.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5457: S=2, pos=(87.000000, 172.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5457: LU S=2, pos=(87.000000, 172.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5458: S=2, pos=(92.000000, 172.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5458: LU S=2, pos=(92.000000, 172.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5459: S=2, pos=(88.000000, 163.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5459: LU S=2, pos=(88.000000, 163.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5460: S=2, pos=(88.000000, 162.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5460: LU S=2, pos=(88.000000, 162.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5463: S=2, pos=(103.500000, 135.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5463: LU S=2, pos=(103.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5464: S=2, pos=(104.500000, 135.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5464: LU S=2, pos=(104.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5465: S=2, pos=(105.500000, 135.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5465: LU S=2, pos=(105.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5466: S=2, pos=(106.500000, 135.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5466: LU S=2, pos=(106.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5467: S=2, pos=(107.500000, 135.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5467: LU S=2, pos=(107.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5468: S=2, pos=(108.500000, 135.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5468: LU S=2, pos=(108.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5469: S=2, pos=(109.500000, 135.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5469: LU S=2, pos=(109.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5470: S=2, pos=(110.500000, 135.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5470: LU S=2, pos=(110.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5471: S=2, pos=(111.500000, 135.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5471: LU S=2, pos=(111.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5472: S=2, pos=(112.500000, 135.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5472: LU S=2, pos=(112.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5473: S=2, pos=(113.500000, 135.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5473: LU S=2, pos=(113.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5474: S=2, pos=(114.500000, 135.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5474: LU S=2, pos=(114.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5475: S=2, pos=(115.500000, 135.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5475: LU S=2, pos=(115.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5476: S=2, pos=(116.500000, 135.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5476: LU S=2, pos=(116.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5552: S=2, pos=(117.500000, 124.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5552: LU S=2, pos=(117.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5551: S=2, pos=(117.500000, 123.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5551: LU S=2, pos=(117.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5545: S=2, pos=(111.500000, 117.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5545: LU S=2, pos=(111.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5537: S=2, pos=(111.000000, 134.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5537: LU S=2, pos=(111.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5559: S=2, pos=(117.500000, 135.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5559: LU S=2, pos=(117.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5547: S=2, pos=(113.500000, 119.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5547: LU S=2, pos=(113.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5549: S=2, pos=(115.500000, 121.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5549: LU S=2, pos=(115.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5548: S=2, pos=(114.500000, 120.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5548: LU S=2, pos=(114.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5553: S=2, pos=(117.500000, 129.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5553: LU S=2, pos=(117.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5546: S=2, pos=(112.500000, 118.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5546: LU S=2, pos=(112.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5550: S=2, pos=(116.500000, 122.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5550: LU S=2, pos=(116.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5538: S=2, pos=(113.000000, 134.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5538: LU S=2, pos=(113.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11624: S=2, pos=(140.000000, 100.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11624: LU S=2, pos=(140.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5540: S=2, pos=(115.500000, 130.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5540: LU S=2, pos=(115.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5541: S=2, pos=(106.500000, 131.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5541: LU S=2, pos=(106.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11135: S=2, pos=(136.500000, 106.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11135: LU S=2, pos=(136.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5493: S=2, pos=(107.500000, 117.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5493: LU S=2, pos=(107.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5494: S=2, pos=(108.500000, 117.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5494: LU S=2, pos=(108.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5495: S=2, pos=(109.500000, 117.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5495: LU S=2, pos=(109.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5496: S=2, pos=(110.500000, 117.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5496: LU S=2, pos=(110.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5530: S=2, pos=(106.000000, 134.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5530: LU S=2, pos=(106.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5531: S=2, pos=(108.000000, 134.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5531: LU S=2, pos=(108.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5532: S=2, pos=(110.000000, 134.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5532: LU S=2, pos=(110.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5533: S=2, pos=(112.000000, 134.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5533: LU S=2, pos=(112.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5534: S=2, pos=(114.000000, 134.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5534: LU S=2, pos=(114.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5535: S=2, pos=(107.000000, 134.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5535: LU S=2, pos=(107.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5536: S=2, pos=(109.000000, 134.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5536: LU S=2, pos=(109.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5560: S=2, pos=(117.500000, 134.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5560: LU S=2, pos=(117.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5561: S=2, pos=(117.500000, 133.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5561: LU S=2, pos=(117.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5562: S=2, pos=(117.500000, 132.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5562: LU S=2, pos=(117.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5563: S=2, pos=(117.500000, 131.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5563: LU S=2, pos=(117.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5564: S=2, pos=(117.500000, 130.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5564: LU S=2, pos=(117.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5565: S=2, pos=(117.500000, 127.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=GTBA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5565: LU S=2, pos=(117.500000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23240: S=2, pos=(117.500000, 128.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23240: LU S=2, pos=(117.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23241: S=2, pos=(117.500000, 125.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23241: LU S=2, pos=(117.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11428: S=2, pos=(47.364147, 122.260567, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(47.367851, 0.000000, 122.285294) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=36.201305. Unit #11428: LU S=2, pos=(47.367851, 122.285294, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#11441: S=2, pos=(25.618057, 195.263916, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=34.044765, name=COGXX. MoveForward: v=0.033000, newPos=(25.632814, 0.000000, 195.234406) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=34.044765. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=34.044765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=34.044765. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=34.044765. Unit #11441: LU S=2, pos=(25.632814, 195.234406, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11429: S=2, pos=(71.871460, 152.185791, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(71.893822, 0.000000, 152.196976) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=36.201305. Unit #11429: LU S=2, pos=(71.893822, 152.196976, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#11442: S=2, pos=(33.707287, 185.292587, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=34.044765, name=COGXX. MoveForward: v=0.033000, newPos=(33.730618, 0.000000, 185.269241) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=34.044765. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=34.044765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=34.044765. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=34.044765. Unit #11442: LU S=2, pos=(33.730618, 185.269241, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13217: S=2, pos=(165.500000, 22.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=600.000000. Unit #13217: LU S=2, pos=(165.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.430000, spriteBaseSpeed=1.000000. Unit#23682: S=2, pos=(191.133102, 48.374912, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SGALY. MoveForward: v=0.035750, newPos=(191.150375, 0.000000, 48.406216) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23682: LU S=2, pos=(191.150375, 48.406216, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10839: S=2, pos=(127.500000, 84.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10839: LU S=2, pos=(127.500000, 84.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10842: S=2, pos=(124.500000, 87.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10842: LU S=2, pos=(124.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5571: S=2, pos=(111.000000, 132.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5571: LU S=2, pos=(111.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5572: S=2, pos=(111.000000, 131.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5572: LU S=2, pos=(111.000000, 131.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5573: S=2, pos=(111.000000, 130.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5573: LU S=2, pos=(111.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5575: S=2, pos=(108.000000, 123.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5575: LU S=2, pos=(108.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5577: S=2, pos=(113.500000, 123.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5577: LU S=2, pos=(113.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11623: S=2, pos=(139.000000, 96.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11623: LU S=2, pos=(139.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5579: S=2, pos=(109.500000, 119.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5579: LU S=2, pos=(109.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5580: S=2, pos=(108.000000, 120.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5580: LU S=2, pos=(108.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5585: S=2, pos=(114.000000, 122.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5585: LU S=2, pos=(114.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5584: S=2, pos=(115.000000, 123.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5584: LU S=2, pos=(115.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11134: S=2, pos=(115.378914, 41.170166, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=LTCAV. MoveForward: v=0.037500, newPos=(115.350891, 0.000000, 41.145248) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11134: LU S=2, pos=(115.350891, 41.145248, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5586: S=2, pos=(112.000000, 120.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5586: LU S=2, pos=(112.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5665: S=2, pos=(97.500000, 116.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5665: LU S=2, pos=(97.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5662: S=2, pos=(99.000000, 117.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=GTAA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5662: LU S=2, pos=(99.000000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23242: S=2, pos=(97.500000, 117.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=GTAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23242: LU S=2, pos=(97.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23243: S=2, pos=(100.500000, 117.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=GTAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23243: LU S=2, pos=(100.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5661: S=2, pos=(97.500000, 115.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5661: LU S=2, pos=(97.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5660: S=2, pos=(97.500000, 114.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5660: LU S=2, pos=(97.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5686: S=2, pos=(88.500000, 111.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5686: LU S=2, pos=(88.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5677: S=2, pos=(93.500000, 109.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5677: LU S=2, pos=(93.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5595: S=2, pos=(98.500000, 134.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5595: LU S=2, pos=(98.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5596: S=2, pos=(97.500000, 134.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5596: LU S=2, pos=(97.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5597: S=2, pos=(96.500000, 134.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5597: LU S=2, pos=(96.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5598: S=2, pos=(95.500000, 134.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5598: LU S=2, pos=(95.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5599: S=2, pos=(94.500000, 134.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5599: LU S=2, pos=(94.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5600: S=2, pos=(93.500000, 134.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5600: LU S=2, pos=(93.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5601: S=2, pos=(92.500000, 134.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5601: LU S=2, pos=(92.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5602: S=2, pos=(91.500000, 134.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5602: LU S=2, pos=(91.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5603: S=2, pos=(90.500000, 134.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5603: LU S=2, pos=(90.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5604: S=2, pos=(89.500000, 134.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5604: LU S=2, pos=(89.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5605: S=2, pos=(88.500000, 134.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5605: LU S=2, pos=(88.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5606: S=2, pos=(87.500000, 134.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5606: LU S=2, pos=(87.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5607: S=2, pos=(86.500000, 133.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5607: LU S=2, pos=(86.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5608: S=2, pos=(85.500000, 132.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5608: LU S=2, pos=(85.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5609: S=2, pos=(84.500000, 131.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5609: LU S=2, pos=(84.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5610: S=2, pos=(83.500000, 130.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5610: LU S=2, pos=(83.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5636: S=2, pos=(83.500000, 128.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5636: LU S=2, pos=(83.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5623: S=2, pos=(83.500000, 116.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=GTBA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5623: LU S=2, pos=(83.500000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23244: S=2, pos=(83.500000, 117.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23244: LU S=2, pos=(83.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23245: S=2, pos=(83.500000, 114.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23245: LU S=2, pos=(83.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10841: S=2, pos=(125.500000, 86.500000, 0.500000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10841: LU S=2, pos=(125.500000, 86.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#11446: S=2, pos=(55.000000, 74.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11446: LU S=2, pos=(55.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10840: S=2, pos=(126.500000, 85.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10840: LU S=2, pos=(126.500000, 85.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#11447: S=2, pos=(165.626694, 24.991449, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(165.646072, 0.000000, 24.966619) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #11447: LU S=2, pos=(165.646072, 24.966619, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11427: S=2, pos=(43.049160, 112.774345, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(43.071518, 0.000000, 112.785530) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=36.201305. Unit #11427: LU S=2, pos=(43.071518, 112.785530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11448: S=2, pos=(69.066330, 47.497013, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=12.663898, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=12.677984. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=12.677984. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=12.677984. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=12.677984. Unit #11448: LU S=2, pos=(69.066330, 47.497013, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13216: S=2, pos=(103.500000, 132.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=600.000000. Unit #13216: LU S=2, pos=(103.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11449: S=2, pos=(196.500000, 25.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=GALLY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11449: LU S=2, pos=(196.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5626: S=2, pos=(83.500000, 118.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5626: LU S=2, pos=(83.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5627: S=2, pos=(83.500000, 119.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5627: LU S=2, pos=(83.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5628: S=2, pos=(83.500000, 120.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5628: LU S=2, pos=(83.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5629: S=2, pos=(83.500000, 121.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5629: LU S=2, pos=(83.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5630: S=2, pos=(83.500000, 122.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5630: LU S=2, pos=(83.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5631: S=2, pos=(83.500000, 123.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5631: LU S=2, pos=(83.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5632: S=2, pos=(83.500000, 124.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5632: LU S=2, pos=(83.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5633: S=2, pos=(83.500000, 125.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5633: LU S=2, pos=(83.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5634: S=2, pos=(83.500000, 126.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5634: LU S=2, pos=(83.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5635: S=2, pos=(83.500000, 127.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5635: LU S=2, pos=(83.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5637: S=2, pos=(83.500000, 129.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5637: LU S=2, pos=(83.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5638: S=2, pos=(84.500000, 113.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5638: LU S=2, pos=(84.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5639: S=2, pos=(85.500000, 112.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5639: LU S=2, pos=(85.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5644: S=2, pos=(86.500000, 111.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5644: LU S=2, pos=(86.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5676: S=2, pos=(94.500000, 109.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5676: LU S=2, pos=(94.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5682: S=2, pos=(91.500000, 109.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5682: LU S=2, pos=(91.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5678: S=2, pos=(92.500000, 109.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5678: LU S=2, pos=(92.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5650: S=2, pos=(101.000000, 113.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5650: LU S=2, pos=(101.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5651: S=2, pos=(98.500000, 109.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5651: LU S=2, pos=(98.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5652: S=2, pos=(99.500000, 109.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5652: LU S=2, pos=(99.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5653: S=2, pos=(100.500000, 109.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5653: LU S=2, pos=(100.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5654: S=2, pos=(101.500000, 109.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5654: LU S=2, pos=(101.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5655: S=2, pos=(97.500000, 109.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5655: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5656: S=2, pos=(97.500000, 110.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5656: LU S=2, pos=(97.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5657: S=2, pos=(97.500000, 111.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5657: LU S=2, pos=(97.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5658: S=2, pos=(97.500000, 112.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5658: LU S=2, pos=(97.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5659: S=2, pos=(97.500000, 113.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5659: LU S=2, pos=(97.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5674: S=2, pos=(96.500000, 109.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5674: LU S=2, pos=(96.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5675: S=2, pos=(95.500000, 109.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5675: LU S=2, pos=(95.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5687: S=2, pos=(87.500000, 111.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5687: LU S=2, pos=(87.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5688: S=2, pos=(89.500000, 110.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5688: LU S=2, pos=(89.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5689: S=2, pos=(90.500000, 109.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5689: LU S=2, pos=(90.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5690: S=2, pos=(95.000000, 112.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5690: LU S=2, pos=(95.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11139: S=2, pos=(132.500000, 106.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11139: LU S=2, pos=(132.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11138: S=2, pos=(132.500000, 105.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11138: LU S=2, pos=(132.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11137: S=2, pos=(132.500000, 104.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11137: LU S=2, pos=(132.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11127: S=2, pos=(130.500000, 109.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11127: LU S=2, pos=(130.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11136: S=2, pos=(132.500000, 103.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11136: LU S=2, pos=(132.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11126: S=2, pos=(130.500000, 108.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11126: LU S=2, pos=(130.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5697: S=2, pos=(95.500000, 132.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5697: LU S=2, pos=(95.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5698: S=2, pos=(90.500000, 132.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5698: LU S=2, pos=(90.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5699: S=2, pos=(85.500000, 128.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5699: LU S=2, pos=(85.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5700: S=2, pos=(85.500000, 123.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5700: LU S=2, pos=(85.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5708: S=2, pos=(90.000000, 119.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5708: LU S=2, pos=(90.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5709: S=2, pos=(90.000000, 112.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5709: LU S=2, pos=(90.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5703: S=2, pos=(85.500000, 119.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5703: LU S=2, pos=(85.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5704: S=2, pos=(90.000000, 127.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5704: LU S=2, pos=(90.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5705: S=2, pos=(90.000000, 125.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5705: LU S=2, pos=(90.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5706: S=2, pos=(90.000000, 123.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5706: LU S=2, pos=(90.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5707: S=2, pos=(90.000000, 121.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5707: LU S=2, pos=(90.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5711: S=2, pos=(94.500000, 127.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5711: LU S=2, pos=(94.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5712: S=2, pos=(94.500000, 122.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5712: LU S=2, pos=(94.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10735: S=2, pos=(91.000000, 166.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10735: LU S=2, pos=(91.000000, 166.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10736: S=2, pos=(135.500000, 115.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10736: LU S=2, pos=(135.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10737: S=2, pos=(139.500000, 104.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10737: LU S=2, pos=(139.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10738: S=2, pos=(131.500000, 92.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10738: LU S=2, pos=(131.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10739: S=2, pos=(138.000000, 117.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10739: LU S=2, pos=(138.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10740: S=2, pos=(134.000000, 94.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10740: LU S=2, pos=(134.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10741: S=2, pos=(143.000000, 104.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10741: LU S=2, pos=(143.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10742: S=2, pos=(137.000000, 113.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10742: LU S=2, pos=(137.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10743: S=2, pos=(130.000000, 90.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10743: LU S=2, pos=(130.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10744: S=2, pos=(129.000000, 91.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10744: LU S=2, pos=(129.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10745: S=2, pos=(138.000000, 106.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10745: LU S=2, pos=(138.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10746: S=2, pos=(136.000000, 112.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10746: LU S=2, pos=(136.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10747: S=2, pos=(142.000000, 106.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10747: LU S=2, pos=(142.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10748: S=2, pos=(142.000000, 105.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10748: LU S=2, pos=(142.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10749: S=2, pos=(138.000000, 111.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10749: LU S=2, pos=(138.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10750: S=2, pos=(144.000000, 102.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10750: LU S=2, pos=(144.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10751: S=2, pos=(139.000000, 101.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10751: LU S=2, pos=(139.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10752: S=2, pos=(135.000000, 120.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10752: LU S=2, pos=(135.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10753: S=2, pos=(136.000000, 120.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10753: LU S=2, pos=(136.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10754: S=2, pos=(139.000000, 110.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10754: LU S=2, pos=(139.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10755: S=2, pos=(139.000000, 100.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10755: LU S=2, pos=(139.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10756: S=2, pos=(137.500000, 95.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10756: LU S=2, pos=(137.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10757: S=2, pos=(135.500000, 94.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10757: LU S=2, pos=(135.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10758: S=2, pos=(138.500000, 97.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10758: LU S=2, pos=(138.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10759: S=2, pos=(139.000000, 109.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10759: LU S=2, pos=(139.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10760: S=2, pos=(140.000000, 98.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10760: LU S=2, pos=(140.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10761: S=2, pos=(137.000000, 94.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10761: LU S=2, pos=(137.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10762: S=2, pos=(135.000000, 93.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10762: LU S=2, pos=(135.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10763: S=2, pos=(129.000000, 89.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10763: LU S=2, pos=(129.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10764: S=2, pos=(140.000000, 111.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10764: LU S=2, pos=(140.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10765: S=2, pos=(136.000000, 121.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10765: LU S=2, pos=(136.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10766: S=2, pos=(142.000000, 97.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10766: LU S=2, pos=(142.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10767: S=2, pos=(128.000000, 92.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10767: LU S=2, pos=(128.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10768: S=2, pos=(127.000000, 96.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10768: LU S=2, pos=(127.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10769: S=2, pos=(131.000000, 107.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10769: LU S=2, pos=(131.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10770: S=2, pos=(130.000000, 113.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10770: LU S=2, pos=(130.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10771: S=2, pos=(130.000000, 119.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10771: LU S=2, pos=(130.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10772: S=2, pos=(130.000000, 114.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10772: LU S=2, pos=(130.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10773: S=2, pos=(128.000000, 97.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10773: LU S=2, pos=(128.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10774: S=2, pos=(132.000000, 100.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10774: LU S=2, pos=(132.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10775: S=2, pos=(131.000000, 104.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10775: LU S=2, pos=(131.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10776: S=2, pos=(126.000000, 96.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10776: LU S=2, pos=(126.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10777: S=2, pos=(131.000000, 100.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10777: LU S=2, pos=(131.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10778: S=2, pos=(131.000000, 106.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10778: LU S=2, pos=(131.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10779: S=2, pos=(129.000000, 119.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10779: LU S=2, pos=(129.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10780: S=2, pos=(130.000000, 112.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10780: LU S=2, pos=(130.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10781: S=2, pos=(142.000000, 100.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10781: LU S=2, pos=(142.000000, 100.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10782: S=2, pos=(128.500000, 100.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10782: LU S=2, pos=(128.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10783: S=2, pos=(130.500000, 102.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10783: LU S=2, pos=(130.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11125: S=2, pos=(137.500000, 108.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11125: LU S=2, pos=(137.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11124: S=2, pos=(134.500000, 112.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11124: LU S=2, pos=(134.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11123: S=2, pos=(134.500000, 111.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11123: LU S=2, pos=(134.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11122: S=2, pos=(137.500000, 101.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11122: LU S=2, pos=(137.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11121: S=2, pos=(137.500000, 100.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11121: LU S=2, pos=(137.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10789: S=2, pos=(132.500000, 86.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10789: LU S=2, pos=(132.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10790: S=2, pos=(133.500000, 87.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10790: LU S=2, pos=(133.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10791: S=2, pos=(134.500000, 88.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10791: LU S=2, pos=(134.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10792: S=2, pos=(135.500000, 89.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10792: LU S=2, pos=(135.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10793: S=2, pos=(136.500000, 90.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10793: LU S=2, pos=(136.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11120: S=2, pos=(137.500000, 99.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11120: LU S=2, pos=(137.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11119: S=2, pos=(136.500000, 108.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11119: LU S=2, pos=(136.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10796: S=2, pos=(140.500000, 92.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10796: LU S=2, pos=(140.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10797: S=2, pos=(141.500000, 93.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10797: LU S=2, pos=(141.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10798: S=2, pos=(142.500000, 94.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10798: LU S=2, pos=(142.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10799: S=2, pos=(143.500000, 95.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10799: LU S=2, pos=(143.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10800: S=2, pos=(144.500000, 96.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10800: LU S=2, pos=(144.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11118: S=2, pos=(135.500000, 110.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11118: LU S=2, pos=(135.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10807: S=2, pos=(144.500000, 104.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10807: LU S=2, pos=(144.500000, 104.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10808: S=2, pos=(144.500000, 105.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10808: LU S=2, pos=(144.500000, 105.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10809: S=2, pos=(144.500000, 106.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10809: LU S=2, pos=(144.500000, 106.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10810: S=2, pos=(144.500000, 107.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10810: LU S=2, pos=(144.500000, 107.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11117: S=2, pos=(135.500000, 109.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11117: LU S=2, pos=(135.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11116: S=2, pos=(135.500000, 99.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11116: LU S=2, pos=(135.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10813: S=2, pos=(142.500000, 111.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10813: LU S=2, pos=(142.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10814: S=2, pos=(142.500000, 112.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10814: LU S=2, pos=(142.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10815: S=2, pos=(142.500000, 113.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10815: LU S=2, pos=(142.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11115: S=2, pos=(135.500000, 98.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11115: LU S=2, pos=(135.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10817: S=2, pos=(139.500000, 117.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10817: LU S=2, pos=(139.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10818: S=2, pos=(139.500000, 118.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10818: LU S=2, pos=(139.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10819: S=2, pos=(139.500000, 119.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10819: LU S=2, pos=(139.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11114: S=2, pos=(135.500000, 97.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11114: LU S=2, pos=(135.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11113: S=2, pos=(136.500000, 99.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11113: LU S=2, pos=(136.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10822: S=2, pos=(136.500000, 122.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10822: LU S=2, pos=(136.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10823: S=2, pos=(135.500000, 122.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10823: LU S=2, pos=(135.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10824: S=2, pos=(134.500000, 122.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10824: LU S=2, pos=(134.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10825: S=2, pos=(133.500000, 122.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10825: LU S=2, pos=(133.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11112: S=2, pos=(136.500000, 109.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11112: LU S=2, pos=(136.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10828: S=2, pos=(128.500000, 119.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10828: LU S=2, pos=(128.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10831: S=2, pos=(127.500000, 118.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10831: LU S=2, pos=(127.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10832: S=2, pos=(129.500000, 120.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10832: LU S=2, pos=(129.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11111: S=2, pos=(137.500000, 109.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MANGO. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11111: LU S=2, pos=(137.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10834: S=2, pos=(126.500000, 117.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10834: LU S=2, pos=(126.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11110: S=2, pos=(136.500000, 97.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MANGO. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11110: LU S=2, pos=(136.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23681: S=2, pos=(163.500000, 24.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23681: LU S=2, pos=(163.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23687: S=2, pos=(101.500000, 134.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23687: LU S=2, pos=(101.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23911: S=2, pos=(129.399994, 94.599998, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23911: LU S=2, pos=(129.399994, 94.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23931: S=2, pos=(164.500000, 24.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #23931: LU S=2, pos=(164.500000, 24.500000, 0.000000). true ( 526869 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=225 true ( 526869 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 225 (PlayerSync) UpdatePlayer=7 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000846 Angle=3.926991, Facet=8 YAW: v=-0.036026 Angle=3.926991, Facet=8 YAW: v=-0.034927 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000488 Angle=3.926991, Facet=8 YAW: v=-0.003487 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.534292, Facet=7 YAW: v=-0.000345 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000345 Angle=3.926991, Facet=8 YAW: v=0.000345 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000345 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000345 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000598 Angle=1.570796, Facet=2 YAW: v=-0.204631 Angle=1.178097, Facet=1 YAW: v=-0.014186 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=16 YAW: v=-0.000000 Angle=0.785398, Facet=16 YAW: v=0.000488 Angle=1.178097, Facet=1 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000488 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=16 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=4.712389, Facet=10 YAW: v=0.000000 Angle=4.712389, Facet=10 YAW: v=0.000000 Angle=3.534292, Facet=7 YAW: v=-0.012582 Angle=4.712389, Facet=10 YAW: v=0.132229 Angle=3.926991, Facet=8 YAW: v=-0.000345 Angle=4.712389, Facet=10 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9664: S=2, pos=(7.000000, 168.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MINE2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #9664: LU S=2, pos=(7.000000, 168.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9665: S=2, pos=(2.000000, 184.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MINE2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #9665: LU S=2, pos=(2.000000, 184.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12686: S=2, pos=(34.500000, 57.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #12686: LU S=2, pos=(34.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9667: S=2, pos=(60.000000, 120.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #9667: LU S=2, pos=(60.000000, 120.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9673: S=2, pos=(52.500000, 116.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.574476, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.584476. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.584476. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.584476. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.584476. Unit #9673: LU S=2, pos=(52.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9674: S=2, pos=(52.500000, 119.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.421228, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.431229. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.431229. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.431229. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.431229. Unit #9674: LU S=2, pos=(52.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9675: S=2, pos=(52.500000, 122.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.883238, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.893238. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.893238. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.893238. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.893238. Unit #9675: LU S=2, pos=(52.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9676: S=2, pos=(52.500000, 125.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #9676: LU S=2, pos=(52.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9677: S=2, pos=(52.500000, 128.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.499231, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.509232. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.509232. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.509232. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.509232. Unit #9677: LU S=2, pos=(52.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9678: S=2, pos=(52.500000, 131.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.578981, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.588982. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.588982. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.588982. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.588982. Unit #9678: LU S=2, pos=(52.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9679: S=2, pos=(52.500000, 134.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.876738, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.886738. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.886738. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.886738. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.886738. Unit #9679: LU S=2, pos=(52.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9680: S=2, pos=(57.500000, 116.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.629236, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.639236. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.639236. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.639236. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.639236. Unit #9680: LU S=2, pos=(57.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9681: S=2, pos=(57.500000, 119.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.817978, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.827978. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.827978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.827978. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.827978. Unit #9681: LU S=2, pos=(57.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9682: S=2, pos=(57.500000, 122.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.921747, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.931747. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.931747. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.931747. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.931747. Unit #9682: LU S=2, pos=(57.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9683: S=2, pos=(57.500000, 125.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #9683: LU S=2, pos=(57.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9685: S=2, pos=(57.500000, 128.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.411478, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.421478. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.421478. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.421478. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.421478. Unit #9685: LU S=2, pos=(57.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9686: S=2, pos=(57.500000, 131.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.408720, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.418720. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.418720. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.418720. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.418720. Unit #9686: LU S=2, pos=(57.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9687: S=2, pos=(57.500000, 134.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.684488, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.694489. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.694489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.694489. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.694489. Unit #9687: LU S=2, pos=(57.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9688: S=2, pos=(62.500000, 114.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #9688: LU S=2, pos=(62.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9689: S=2, pos=(62.500000, 117.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.435213, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.445213. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.445213. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.445213. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.445213. Unit #9689: LU S=2, pos=(62.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9690: S=2, pos=(62.500000, 120.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.658487, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.668488. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.668488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.668488. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.668488. Unit #9690: LU S=2, pos=(62.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9691: S=2, pos=(62.500000, 123.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.729990, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.739990. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.739990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.739990. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.739990. Unit #9691: LU S=2, pos=(62.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9692: S=2, pos=(62.500000, 126.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #9692: LU S=2, pos=(62.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9693: S=2, pos=(62.500000, 129.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.409982, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.419982. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.419982. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.419982. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.419982. Unit #9693: LU S=2, pos=(62.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9694: S=2, pos=(62.500000, 132.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.746241, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.756241. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.756241. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.756241. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.756241. Unit #9694: LU S=2, pos=(62.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9695: S=2, pos=(62.500000, 135.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.398977, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.408978. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.408978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.408978. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.408978. Unit #9695: LU S=2, pos=(62.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9696: S=2, pos=(55.000000, 120.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #9696: LU S=2, pos=(55.000000, 120.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9697: S=2, pos=(60.000000, 131.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #9697: LU S=2, pos=(60.000000, 131.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9698: S=2, pos=(55.000000, 131.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #9698: LU S=2, pos=(55.000000, 131.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9716: S=2, pos=(68.500000, 105.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #9716: LU S=2, pos=(68.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9717: S=2, pos=(68.500000, 102.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #9717: LU S=2, pos=(68.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9718: S=2, pos=(68.500000, 99.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.898989, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.908989. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.908989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.908989. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.908989. Unit #9718: LU S=2, pos=(68.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9720: S=2, pos=(68.500000, 96.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.564234, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.574234. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.574234. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.574234. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.574234. Unit #9720: LU S=2, pos=(68.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9721: S=2, pos=(68.500000, 93.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.544733, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.554733. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.554733. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.554733. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.554733. Unit #9721: LU S=2, pos=(68.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9722: S=2, pos=(68.500000, 90.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #9722: LU S=2, pos=(68.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9725: S=2, pos=(63.500000, 93.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.470964, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.480965. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.480965. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.480965. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.480965. Unit #9725: LU S=2, pos=(63.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9726: S=2, pos=(63.500000, 96.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.863245, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.873245. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.873245. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.873245. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.873245. Unit #9726: LU S=2, pos=(63.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9727: S=2, pos=(63.500000, 99.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #9727: LU S=2, pos=(63.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9728: S=2, pos=(66.000000, 96.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #9728: LU S=2, pos=(66.000000, 96.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9729: S=2, pos=(71.000000, 102.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #9729: LU S=2, pos=(71.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9730: S=2, pos=(73.500000, 105.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #9730: LU S=2, pos=(73.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9731: S=2, pos=(73.500000, 102.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.418978, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.428978. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.428978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.428978. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.428978. Unit #9731: LU S=2, pos=(73.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9732: S=2, pos=(73.500000, 99.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.667974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.677975. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.677975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.677975. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.677975. Unit #9732: LU S=2, pos=(73.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9733: S=2, pos=(73.500000, 96.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #9733: LU S=2, pos=(73.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9734: S=2, pos=(73.500000, 93.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.454222, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.464222. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.464222. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.464222. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.464222. Unit #9734: LU S=2, pos=(73.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9735: S=2, pos=(73.500000, 90.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.889246, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.899246. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.899246. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.899246. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.899246. Unit #9735: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9736: S=2, pos=(73.500000, 87.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #9736: LU S=2, pos=(73.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9737: S=2, pos=(73.500000, 108.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #9737: LU S=2, pos=(73.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9738: S=2, pos=(78.500000, 108.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #9738: LU S=2, pos=(78.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9739: S=2, pos=(78.500000, 105.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #9739: LU S=2, pos=(78.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9740: S=2, pos=(78.500000, 102.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.303006, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.313006. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.313006. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.313006. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.313006. Unit #9740: LU S=2, pos=(78.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9741: S=2, pos=(78.500000, 99.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.759241, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.769241. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.769241. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.769241. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.769241. Unit #9741: LU S=2, pos=(78.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9742: S=2, pos=(78.500000, 96.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #9742: LU S=2, pos=(78.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9743: S=2, pos=(78.500000, 93.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.463010, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.473010. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.473010. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.473010. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.473010. Unit #9743: LU S=2, pos=(78.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9744: S=2, pos=(78.500000, 90.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=14.505732, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=14.515732. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=14.515732. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=14.515732. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=14.515732. Unit #9744: LU S=2, pos=(78.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9745: S=2, pos=(78.500000, 87.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=15.000000. Unit #9745: LU S=2, pos=(78.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9748: S=2, pos=(76.000000, 102.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #9748: LU S=2, pos=(76.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9747: S=2, pos=(76.000000, 91.000000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #9747: LU S=2, pos=(76.000000, 91.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10685: S=2, pos=(52.245415, 130.754517, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=4.982007, name=VFFAR. MoveForward: v=0.020000, newPos=(52.231274, 0.000000, 130.768661) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=4.982007. Unit #10685: LU S=2, pos=(52.231274, 130.768661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10686: S=2, pos=(4.100000, 178.199997, 0.100000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=5.633976, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=5.642976. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=5.642976. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=5.642976. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=5.642976. Unit #10686: LU S=2, pos=(4.100000, 178.199997, 0.100000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10687: S=2, pos=(5.510343, 169.787445, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=4.531511, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=4.541011. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=4.541011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=4.541011. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=4.541011. Unit #10687: LU S=2, pos=(5.510343, 169.787445, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10688: S=2, pos=(58.500000, 121.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=2.769256, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=2.782506. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=2.782506. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=2.782506. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=2.782506. Unit #10688: LU S=2, pos=(58.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10689: S=2, pos=(57.500000, 135.500000, 0.500000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=6.227495, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=6.240745. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=6.240745. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=6.240745. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=6.240745. Unit #10689: LU S=2, pos=(57.500000, 135.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10690: S=2, pos=(56.500000, 118.520164, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=4.982007, name=VFFAR. MoveForward: v=0.020000, newPos=(56.500000, 0.000000, 118.500168) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=4.982007. Unit #10690: LU S=2, pos=(56.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10691: S=2, pos=(62.303886, 130.539215, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(62.284275, 0.000000, 130.543137) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=10.000000. Unit #10691: LU S=2, pos=(62.284275, 130.543137, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10692: S=2, pos=(61.500000, 132.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=8.466741, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=8.479991. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=8.479991. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=8.479991. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=8.479991. Unit #10692: LU S=2, pos=(61.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10693: S=2, pos=(62.500000, 121.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=1.351499, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=1.364749. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=1.364749. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=1.364749. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=1.364749. Unit #10693: LU S=2, pos=(62.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10697: S=2, pos=(58.500000, 127.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=7.340484, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=7.353734. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=7.353734. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=7.353734. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=7.353734. Unit #10697: LU S=2, pos=(58.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10695: S=2, pos=(53.500000, 115.500000, 0.500000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=8.877501, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=8.890752. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=8.890752. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=8.890752. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=8.890752. Unit #10695: LU S=2, pos=(53.500000, 115.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10699: S=2, pos=(4.900000, 178.199799, 0.900000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=6.524959, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=6.533958. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=6.533958. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=6.533958. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=6.533958. Unit #10699: LU S=2, pos=(4.900000, 178.199799, 0.900000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10700: S=2, pos=(5.915691, 169.807358, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=6.640517, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=6.650017. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=6.650017. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=6.650017. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=6.650017. Unit #10700: LU S=2, pos=(5.915691, 169.807358, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10701: S=2, pos=(74.460007, 102.500000, 0.460007), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=2.491003, name=VMFAR. MoveForward: v=0.020000, newPos=(74.440010, 0.460007, 102.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=2.491003. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=2.491003. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=2.491003. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=2.491003. Unit #10701: LU S=2, pos=(74.440010, 102.500000, 0.440010). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10702: S=2, pos=(51.500000, 134.500000, 0.500000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=2.663255, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=2.676505. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=2.676505. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=2.676505. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=2.676505. Unit #10702: LU S=2, pos=(51.500000, 134.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#10703: S=2, pos=(61.500000, 136.500000, 0.500000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=4.982007, name=VMFAR. MoveForward: v=0.020000, newPos=(61.500000, 0.500000, 136.479996) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=4.982007. Unit #10703: LU S=2, pos=(61.500000, 136.479996, 0.479996). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10704: S=2, pos=(79.224312, 92.381783, 0.224312), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.205933, 0.224312, 92.373901) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=10.000000. Unit #10704: LU S=2, pos=(79.205933, 92.373901, 0.205933). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10705: S=2, pos=(74.500000, 89.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=5.392753, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=5.406003. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=5.406003. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=5.406003. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=5.406003. Unit #10705: LU S=2, pos=(74.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10706: S=2, pos=(61.500000, 117.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=6.664741, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=6.677990. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=6.677990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=6.677990. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=6.677990. Unit #10706: LU S=2, pos=(61.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10707: S=2, pos=(78.500000, 89.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=9.447267, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=9.460517. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=9.460517. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=9.460517. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=9.460517. Unit #10707: LU S=2, pos=(78.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10708: S=2, pos=(68.500000, 93.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=6.797239, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=6.810489. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=6.810489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=6.810489. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=6.810489. Unit #10708: LU S=2, pos=(68.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11436: S=2, pos=(19.287235, 184.654999, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(19.305340, 0.000000, 184.637756) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=33.467674. Unit #11436: LU S=2, pos=(19.305340, 184.637756, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10710: S=2, pos=(4.500000, 178.199890, 0.500000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=8.414922, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=8.423922. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=8.423922. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=8.423922. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=8.423922. Unit #10710: LU S=2, pos=(4.500000, 178.199890, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10711: S=2, pos=(6.207005, 170.661819, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=8.160513, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=8.170012. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=8.170012. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=8.170012. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=8.170012. Unit #10711: LU S=2, pos=(6.207005, 170.661819, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10712: S=2, pos=(51.500000, 123.500000, 0.500000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=2.636755, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=2.650005. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=2.650005. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=2.650005. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=2.650005. Unit #10712: LU S=2, pos=(51.500000, 123.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10734: S=2, pos=(60.000000, 108.000000, 2.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10734: LU S=2, pos=(60.000000, 108.000000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10847: S=2, pos=(74.500000, 93.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=4.385762, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=4.399012. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=4.399012. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=4.399012. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=4.399012. Unit #10847: LU S=2, pos=(74.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10848: S=2, pos=(78.500000, 99.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=3.431761, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=3.445011. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=3.445011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=3.445011. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=3.445011. Unit #10848: LU S=2, pos=(78.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10849: S=2, pos=(53.500000, 118.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=9.791776, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=9.805026. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=9.805026. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=9.805026. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=9.805026. Unit #10849: LU S=2, pos=(53.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10850: S=2, pos=(68.069000, 102.333656, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(68.049805, 0.000000, 102.339272) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10850: LU S=2, pos=(68.049805, 102.339272, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10851: S=2, pos=(68.500000, 97.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=4.226764, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=4.240014. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=4.240014. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=4.240014. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=4.240014. Unit #10851: LU S=2, pos=(68.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10852: S=2, pos=(69.207230, 98.792740, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=2.491003, name=VMFAR. MoveForward: v=0.020000, newPos=(69.221375, 0.000000, 98.778595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=2.491003. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=2.491003. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=2.491003. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=2.491003. Unit #10852: LU S=2, pos=(69.221375, 98.778595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10853: S=2, pos=(63.500000, 95.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=3.007758, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=3.021008. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=3.021008. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=3.021008. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=3.021008. Unit #10853: LU S=2, pos=(63.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10854: S=2, pos=(5.206358, 177.764709, 0.764709), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=4.850991, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=4.859991. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=4.859991. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=4.859991. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=4.859991. Unit #10854: LU S=2, pos=(5.206358, 177.764709, 0.764709). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10964: S=2, pos=(3.499995, 164.012863, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.499992, 1.000000, 163.987869) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10964: LU S=2, pos=(3.499992, 163.987869, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10965: S=2, pos=(3.500007, 163.616135, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500008, 1.000000, 163.591141) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10965: LU S=2, pos=(3.500008, 163.591141, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10966: S=2, pos=(3.500192, 164.410919, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500057, 1.000000, 164.385925) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10966: LU S=2, pos=(3.500057, 164.385925, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10967: S=2, pos=(22.576305, 180.152069, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10967: LU S=2, pos=(22.576305, 180.152069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10968: S=2, pos=(22.101070, 180.851227, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10968: LU S=2, pos=(22.101070, 180.851227, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10969: S=2, pos=(22.350975, 180.483551, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10969: LU S=2, pos=(22.350975, 180.483551, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10970: S=2, pos=(22.801092, 179.821320, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10970: LU S=2, pos=(22.801092, 179.821320, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10971: S=2, pos=(23.250254, 179.160522, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10971: LU S=2, pos=(23.250254, 179.160522, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10972: S=2, pos=(23.026073, 179.490341, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10972: LU S=2, pos=(23.026073, 179.490341, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10973: S=2, pos=(4.199952, 165.171982, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(4.199961, 1.000000, 165.146988) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10973: LU S=2, pos=(4.199961, 165.146988, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10974: S=2, pos=(4.161923, 164.787689, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(4.139905, 1.000000, 164.775848) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10974: LU S=2, pos=(4.139905, 164.775848, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10975: S=2, pos=(3.795766, 164.626816, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(3.772794, 1.000000, 164.616959) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10975: LU S=2, pos=(3.772794, 164.616959, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10976: S=2, pos=(72.634186, 149.635529, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.651863, 0.000000, 149.653214) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10976: LU S=2, pos=(72.651863, 149.653214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10977: S=2, pos=(72.071617, 149.072739, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.089294, 0.000000, 149.090424) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10977: LU S=2, pos=(72.089294, 149.090424, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10978: S=2, pos=(72.354683, 149.355942, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.372360, 0.000000, 149.373627) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10978: LU S=2, pos=(72.372360, 149.373627, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10979: S=2, pos=(53.599468, 110.499992, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(53.624470, 0.000000, 110.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10979: LU S=2, pos=(53.624470, 110.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10980: S=2, pos=(53.999481, 110.499992, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(54.024483, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10980: LU S=2, pos=(54.024483, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10981: S=2, pos=(54.369595, 110.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(54.394596, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10981: LU S=2, pos=(54.394596, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10985: S=2, pos=(73.261833, 78.458321, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(73.243019, 0.000000, 78.474785) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10985: LU S=2, pos=(73.243019, 78.474785, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10983: S=2, pos=(72.961006, 78.721573, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.942192, 0.000000, 78.738037) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10983: LU S=2, pos=(72.942192, 78.738037, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10984: S=2, pos=(72.672340, 78.974182, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.653526, 0.000000, 78.990646) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10984: LU S=2, pos=(72.653526, 78.990646, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10986: S=2, pos=(42.578514, 81.665276, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(42.559662, 0.000000, 81.648857) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10986: LU S=2, pos=(42.559662, 81.648857, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10987: S=2, pos=(41.983395, 81.146965, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(41.964542, 0.000000, 81.130547) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10987: LU S=2, pos=(41.964542, 81.130547, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10988: S=2, pos=(42.277096, 81.402786, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(42.258244, 0.000000, 81.386368) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10988: LU S=2, pos=(42.258244, 81.386368, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10989: S=2, pos=(2.721222, 39.721222, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(2.738899, 0.000000, 39.738899) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10989: LU S=2, pos=(2.738899, 39.738899, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10990: S=2, pos=(3.001531, 40.001469, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(3.019209, 0.000000, 40.019146) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10990: LU S=2, pos=(3.019209, 40.019146, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10991: S=2, pos=(2.472173, 39.416477, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(2.480086, 0.000000, 39.440193) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10991: LU S=2, pos=(2.480086, 39.440193, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10992: S=2, pos=(24.500006, 52.279949, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 52.304951) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10992: LU S=2, pos=(24.500006, 52.304951, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10993: S=2, pos=(24.499996, 51.881817, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.500000, 0.000000, 51.906818) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10993: LU S=2, pos=(24.500000, 51.906818, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10994: S=2, pos=(24.479748, 51.490868, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.487833, 0.000000, 51.514523) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10994: LU S=2, pos=(24.487833, 51.514523, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10995: S=2, pos=(73.197838, 150.199463, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.215515, 0.000000, 150.217148) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10995: LU S=2, pos=(73.215515, 150.217148, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10996: S=2, pos=(72.914764, 149.916245, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(72.932442, 0.000000, 149.933929) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10996: LU S=2, pos=(72.932442, 149.933929, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10997: S=2, pos=(73.477249, 150.478882, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.494934, 0.000000, 150.496552) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10997: LU S=2, pos=(73.494934, 150.496552, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10998: S=2, pos=(54.769615, 110.500008, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(54.794617, 0.000000, 110.500008) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10998: LU S=2, pos=(54.794617, 110.500008, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10999: S=2, pos=(55.569870, 110.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(55.594872, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10999: LU S=2, pos=(55.594872, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11000: S=2, pos=(55.170109, 110.499992, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(55.195110, 0.000000, 110.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11000: LU S=2, pos=(55.195110, 110.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11001: S=2, pos=(73.574738, 78.184525, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.555923, 0.000000, 78.200989) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11001: LU S=2, pos=(73.555923, 78.200989, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11002: S=2, pos=(74.179253, 77.655510, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(74.160439, 0.000000, 77.671974) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11002: LU S=2, pos=(74.160439, 77.671974, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11003: S=2, pos=(73.876144, 77.920746, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.857330, 0.000000, 77.937210) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11003: LU S=2, pos=(73.857330, 77.937210, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11004: S=2, pos=(42.890079, 81.936600, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(42.871231, 0.000000, 81.920174) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11004: LU S=2, pos=(42.871231, 81.920174, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11005: S=2, pos=(43.486313, 82.455933, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(43.467468, 0.000000, 82.439507) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11005: LU S=2, pos=(43.467468, 82.439507, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11006: S=2, pos=(43.182121, 82.190903, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(43.163273, 0.000000, 82.174477) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11006: LU S=2, pos=(43.163273, 82.174477, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11007: S=2, pos=(24.500002, 52.679897, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 52.704899) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11007: LU S=2, pos=(24.500006, 52.704899, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11008: S=2, pos=(24.500006, 53.079948, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 53.104950) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11008: LU S=2, pos=(24.500006, 53.104950, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11009: S=2, pos=(24.500011, 53.474419, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 53.499420) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11009: LU S=2, pos=(24.500006, 53.499420, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11010: S=2, pos=(3.499363, 40.601788, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.499693, 0.000000, 40.626785) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11010: LU S=2, pos=(3.499693, 40.626785, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11011: S=2, pos=(3.500005, 40.995823, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500005, 0.000000, 41.020824) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11011: LU S=2, pos=(3.500005, 41.020824, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11012: S=2, pos=(3.284291, 40.284241, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.301977, 0.000000, 40.301910) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11012: LU S=2, pos=(3.301977, 40.301910, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11019: S=2, pos=(180.500000, 14.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11019: LU S=2, pos=(180.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11020: S=2, pos=(180.500000, 15.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11020: LU S=2, pos=(180.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11021: S=2, pos=(180.500000, 16.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11021: LU S=2, pos=(180.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11022: S=2, pos=(180.500000, 17.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11022: LU S=2, pos=(180.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11023: S=2, pos=(180.500000, 18.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11023: LU S=2, pos=(180.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11024: S=2, pos=(181.500000, 14.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11024: LU S=2, pos=(181.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11025: S=2, pos=(181.500000, 15.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11025: LU S=2, pos=(181.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11026: S=2, pos=(181.500000, 16.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11026: LU S=2, pos=(181.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11027: S=2, pos=(181.500000, 17.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11027: LU S=2, pos=(181.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11028: S=2, pos=(181.500000, 18.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11028: LU S=2, pos=(181.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11029: S=2, pos=(182.500000, 14.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11029: LU S=2, pos=(182.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12687: S=2, pos=(33.500000, 162.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #12687: LU S=2, pos=(33.500000, 162.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11437: S=2, pos=(14.845275, 190.504730, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(14.831300, 0.000000, 190.525467) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11437: LU S=2, pos=(14.831300, 190.525467, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12688: S=2, pos=(9.500000, 173.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #12688: LU S=2, pos=(9.500000, 173.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11033: S=2, pos=(182.500000, 18.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11033: LU S=2, pos=(182.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11034: S=2, pos=(182.500000, 13.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HWBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11034: LU S=2, pos=(182.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11035: S=2, pos=(182.500000, 19.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HWBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11035: LU S=2, pos=(182.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11036: S=2, pos=(139.561920, 33.398678, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(139.545700, 0.000000, 33.417702) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11036: LU S=2, pos=(139.545700, 33.417702, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11037: S=2, pos=(139.828308, 33.086369, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(139.812073, 0.000000, 33.105385) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11037: LU S=2, pos=(139.812073, 33.105385, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11038: S=2, pos=(140.087372, 32.782906, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(140.071136, 0.000000, 32.801918) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11038: LU S=2, pos=(140.071136, 32.801918, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11039: S=2, pos=(140.341949, 32.484734, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.325714, 0.000000, 32.503746) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11039: LU S=2, pos=(140.325714, 32.503746, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11040: S=2, pos=(140.602325, 32.179764, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.586090, 0.000000, 32.198776) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11040: LU S=2, pos=(140.586090, 32.198776, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11041: S=2, pos=(140.870270, 31.865889, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.854050, 0.000000, 31.884911) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11041: LU S=2, pos=(140.854050, 31.884911, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11071: S=2, pos=(124.046364, 69.419609, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(124.029594, 0.000000, 69.401070) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11071: LU S=2, pos=(124.029594, 69.401070, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11072: S=2, pos=(124.317139, 69.718971, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(124.300377, 0.000000, 69.700424) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11072: LU S=2, pos=(124.300377, 69.700424, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11073: S=2, pos=(123.793655, 69.140236, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(123.776878, 0.000000, 69.121704) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11073: LU S=2, pos=(123.776878, 69.121704, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11074: S=2, pos=(123.256035, 68.546112, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(123.239258, 0.000000, 68.527573) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11074: LU S=2, pos=(123.239258, 68.527573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11075: S=2, pos=(122.973923, 68.234383, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(122.957146, 0.000000, 68.215843) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11075: LU S=2, pos=(122.957146, 68.215843, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11076: S=2, pos=(123.516785, 68.834282, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(123.500008, 0.000000, 68.815750) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11076: LU S=2, pos=(123.500008, 68.815750, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11077: S=2, pos=(127.131943, 94.347931, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.116096, 0.000000, 94.328590) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11077: LU S=2, pos=(127.116096, 94.328590, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11078: S=2, pos=(126.659630, 93.102638, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(126.644211, 0.000000, 93.082962) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11078: LU S=2, pos=(126.644211, 93.082962, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11079: S=2, pos=(127.153381, 93.733025, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.137962, 0.000000, 93.713341) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11079: LU S=2, pos=(127.137962, 93.713341, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11080: S=2, pos=(126.906532, 93.417900, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.891121, 0.000000, 93.398216) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11080: LU S=2, pos=(126.891121, 93.398216, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11081: S=2, pos=(126.395744, 93.414406, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.380325, 0.000000, 93.394722) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11081: LU S=2, pos=(126.380325, 93.394722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11082: S=2, pos=(127.858879, 94.679451, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.836517, 0.000000, 94.668274) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11082: LU S=2, pos=(127.836517, 94.668274, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12674: S=2, pos=(61.500000, 137.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #12674: LU S=2, pos=(61.500000, 137.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12678: S=2, pos=(61.500000, 95.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #12678: LU S=2, pos=(61.500000, 95.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11089: S=2, pos=(57.500000, 106.500000, 1.500000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11089: LU S=2, pos=(57.500000, 106.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11090: S=2, pos=(57.500000, 107.500000, 1.500000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11090: LU S=2, pos=(57.500000, 107.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11091: S=2, pos=(57.500000, 108.500000, 1.500000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11091: LU S=2, pos=(57.500000, 108.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11092: S=2, pos=(57.500000, 109.500000, 1.500000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11092: LU S=2, pos=(57.500000, 109.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11093: S=2, pos=(126.640465, 93.726791, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(126.625038, 0.000000, 93.707123) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11093: LU S=2, pos=(126.625038, 93.707123, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11094: S=2, pos=(127.657104, 94.353500, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.639343, 0.000000, 94.335907) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11094: LU S=2, pos=(127.639343, 94.335907, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11095: S=2, pos=(126.883522, 94.036476, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.868065, 0.000000, 94.016823) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11095: LU S=2, pos=(126.868065, 94.016823, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11096: S=2, pos=(127.406303, 94.637657, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.386871, 0.000000, 94.621925) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11096: LU S=2, pos=(127.386871, 94.621925, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11097: S=2, pos=(127.401352, 94.049232, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.385887, 0.000000, 94.029587) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11097: LU S=2, pos=(127.385887, 94.029587, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11098: S=2, pos=(137.679611, 125.863579, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(137.654617, 0.000000, 125.862938) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11098: LU S=2, pos=(137.654617, 125.862938, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11099: S=2, pos=(138.497803, 125.884560, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(138.472809, 0.000000, 125.883919) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11099: LU S=2, pos=(138.472809, 125.883919, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11100: S=2, pos=(138.084274, 125.873962, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(138.059280, 0.000000, 125.873322) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11100: LU S=2, pos=(138.059280, 125.873322, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11101: S=2, pos=(137.281952, 125.853386, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(137.256958, 0.000000, 125.852745) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11101: LU S=2, pos=(137.256958, 125.852745, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11102: S=2, pos=(136.881744, 125.843117, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(136.856750, 0.000000, 125.842476) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11102: LU S=2, pos=(136.856750, 125.842476, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11103: S=2, pos=(136.500580, 125.833344, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(136.475586, 0.000000, 125.832703) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11103: LU S=2, pos=(136.475586, 125.832703, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12671: S=2, pos=(59.500000, 105.500000, 2.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #12671: LU S=2, pos=(59.500000, 105.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3199: S=2, pos=(186.500000, 14.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=Lighthouse. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3199: LU S=2, pos=(186.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12684: S=2, pos=(107.500000, 54.500000, 2.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #12684: LU S=2, pos=(107.500000, 54.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12675: S=2, pos=(50.500000, 136.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #12675: LU S=2, pos=(50.500000, 136.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12672: S=2, pos=(71.500000, 85.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #12672: LU S=2, pos=(71.500000, 85.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12679: S=2, pos=(131.500000, 51.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #12679: LU S=2, pos=(131.500000, 51.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12673: S=2, pos=(77.500000, 110.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #12673: LU S=2, pos=(77.500000, 110.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12676: S=2, pos=(50.500000, 114.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #12676: LU S=2, pos=(50.500000, 114.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12677: S=2, pos=(64.500000, 120.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #12677: LU S=2, pos=(64.500000, 120.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12680: S=2, pos=(132.500000, 141.500000, 2.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #12680: LU S=2, pos=(132.500000, 141.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12681: S=2, pos=(150.500000, 122.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #12681: LU S=2, pos=(150.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11432: S=2, pos=(53.500000, 125.975731, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(53.500000, 0.000000, 125.950729) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=33.467674. Unit #11432: LU S=2, pos=(53.500000, 125.950729, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11433: S=2, pos=(18.248243, 184.902695, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(18.234993, 0.000000, 184.923889) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11433: LU S=2, pos=(18.234993, 184.923889, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11434: S=2, pos=(51.725628, 140.575104, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(51.740772, 0.000000, 140.555206) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=33.467674. Unit #11434: LU S=2, pos=(51.740772, 140.555206, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11435: S=2, pos=(38.921722, 159.078171, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(38.939400, 0.000000, 159.060501) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=33.467674. Unit #11435: LU S=2, pos=(38.939400, 159.060501, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11640: S=2, pos=(6.187031, 170.273529, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=8.056018, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=8.065517. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=8.065517. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=8.065517. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=8.065517. Unit #11640: LU S=2, pos=(6.187031, 170.273529, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11641: S=2, pos=(74.195984, 99.891708, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=4.982007, name=VFFAR. MoveForward: v=0.020000, newPos=(74.187042, 0.000000, 99.873817) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=4.982007. Unit #11641: LU S=2, pos=(74.187042, 99.873817, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11642: S=2, pos=(63.500000, 92.500000, 0.500000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=9.010005, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=9.023255. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=9.023255. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=9.023255. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=9.023255. Unit #11642: LU S=2, pos=(63.500000, 92.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11643: S=2, pos=(57.500000, 116.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=6.452743, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=6.465992. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=6.465992. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=6.465992. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=6.465992. Unit #11643: LU S=2, pos=(57.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11644: S=2, pos=(63.500000, 124.500000, 0.500000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=3.551012, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=3.564262. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=3.564262. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=3.564262. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=3.564262. Unit #11644: LU S=2, pos=(63.500000, 124.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11645: S=2, pos=(58.500000, 132.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=9.553269, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=9.566520. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=9.566520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=9.566520. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=9.566520. Unit #11645: LU S=2, pos=(58.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11646: S=2, pos=(52.500000, 127.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=6.982738, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=6.995987. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=6.995987. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=6.995987. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=6.995987. Unit #11646: LU S=2, pos=(52.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11647: S=2, pos=(77.500000, 101.500000, 0.500000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=10.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=1.106060 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=10.000000. Unit #11647: LU S=2, pos=(77.500000, 101.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12685: S=2, pos=(2.500000, 48.500000, 2.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #12685: LU S=2, pos=(2.500000, 48.500000, 2.000000). true ( 526869 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=15573 true ( 526869 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 15573 (PlayerSync) UpdatePlayer=8 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2677: S=2, pos=(12.500000, 22.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=600.000000. Unit #2677: LU S=2, pos=(12.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2678: S=2, pos=(10.000000, 23.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2678: LU S=2, pos=(10.000000, 23.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2679: S=2, pos=(12.500000, 31.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=Barracks Age2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2679: LU S=2, pos=(12.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2680: S=2, pos=(12.500000, 30.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2680: LU S=2, pos=(12.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2681: S=2, pos=(5.000000, 30.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2681: LU S=2, pos=(5.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2682: S=2, pos=(8.000000, 23.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2682: LU S=2, pos=(8.000000, 23.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2683: S=2, pos=(6.000000, 24.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2683: LU S=2, pos=(6.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2684: S=2, pos=(5.000000, 25.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2684: LU S=2, pos=(5.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2685: S=2, pos=(3.000000, 25.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2685: LU S=2, pos=(3.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2686: S=2, pos=(1.000000, 25.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2686: LU S=2, pos=(1.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2687: S=2, pos=(13.000000, 29.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2687: LU S=2, pos=(13.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2688: S=2, pos=(5.000000, 32.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2688: LU S=2, pos=(5.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2689: S=2, pos=(7.000000, 32.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2689: LU S=2, pos=(7.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2690: S=2, pos=(2.000000, 30.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2690: LU S=2, pos=(2.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2691: S=2, pos=(1.000000, 30.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2691: LU S=2, pos=(1.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2692: S=2, pos=(1.000000, 31.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2692: LU S=2, pos=(1.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2693: S=2, pos=(15.000000, 30.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2693: LU S=2, pos=(15.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2694: S=2, pos=(16.000000, 30.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2694: LU S=2, pos=(16.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2695: S=2, pos=(14.000000, 32.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2695: LU S=2, pos=(14.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2696: S=2, pos=(15.000000, 31.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2696: LU S=2, pos=(15.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2697: S=2, pos=(7.500000, 24.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2697: LU S=2, pos=(7.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2723: S=2, pos=(13.500000, 34.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2723: LU S=2, pos=(13.500000, 34.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2722: S=2, pos=(14.500000, 33.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2722: LU S=2, pos=(14.500000, 33.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11416: S=2, pos=(6.500000, 113.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=Taira no Koremori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #11416: LU S=2, pos=(6.500000, 113.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2701: S=2, pos=(16.500000, 31.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2701: LU S=2, pos=(16.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2702: S=2, pos=(15.500000, 32.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2702: LU S=2, pos=(15.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2716: S=2, pos=(1.000000, 32.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2716: LU S=2, pos=(1.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19562: S=2, pos=(149.500000, 183.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19562: LU S=2, pos=(149.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19561: S=2, pos=(149.000000, 181.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19561: LU S=2, pos=(149.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2713: S=2, pos=(10.500000, 35.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2713: LU S=2, pos=(10.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2712: S=2, pos=(9.500000, 35.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2712: LU S=2, pos=(9.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2708: S=2, pos=(5.500000, 35.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2708: LU S=2, pos=(5.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2709: S=2, pos=(6.500000, 35.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2709: LU S=2, pos=(6.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2710: S=2, pos=(7.500000, 35.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2710: LU S=2, pos=(7.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2711: S=2, pos=(8.500000, 35.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2711: LU S=2, pos=(8.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19560: S=2, pos=(149.500000, 180.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19560: LU S=2, pos=(149.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2718: S=2, pos=(1.500000, 33.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2718: LU S=2, pos=(1.500000, 33.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19559: S=2, pos=(148.500000, 183.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19559: LU S=2, pos=(148.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19558: S=2, pos=(148.000000, 181.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19558: LU S=2, pos=(148.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2721: S=2, pos=(4.500000, 35.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2721: LU S=2, pos=(4.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2724: S=2, pos=(17.500000, 29.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2724: LU S=2, pos=(17.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8209: S=2, pos=(67.000000, 192.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8209: LU S=2, pos=(67.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(65.500000, 192.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(65.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19557: S=2, pos=(148.500000, 180.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19557: LU S=2, pos=(148.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2756: S=2, pos=(0.500000, 188.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2756: LU S=2, pos=(0.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2730: S=2, pos=(1.500000, 188.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2730: LU S=2, pos=(1.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2731: S=2, pos=(2.500000, 188.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2731: LU S=2, pos=(2.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2732: S=2, pos=(3.500000, 188.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2732: LU S=2, pos=(3.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19556: S=2, pos=(147.500000, 183.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19556: LU S=2, pos=(147.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19555: S=2, pos=(147.500000, 180.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19555: LU S=2, pos=(147.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2735: S=2, pos=(6.500000, 188.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2735: LU S=2, pos=(6.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2736: S=2, pos=(7.500000, 188.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2736: LU S=2, pos=(7.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2737: S=2, pos=(8.500000, 188.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2737: LU S=2, pos=(8.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2738: S=2, pos=(9.500000, 188.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2738: LU S=2, pos=(9.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19554: S=2, pos=(146.500000, 183.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19554: LU S=2, pos=(146.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2740: S=2, pos=(21.500000, 193.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2740: LU S=2, pos=(21.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2741: S=2, pos=(20.500000, 192.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2741: LU S=2, pos=(20.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2742: S=2, pos=(19.500000, 191.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2742: LU S=2, pos=(19.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2743: S=2, pos=(18.500000, 190.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2743: LU S=2, pos=(18.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2744: S=2, pos=(17.500000, 189.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2744: LU S=2, pos=(17.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19553: S=2, pos=(146.000000, 181.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19553: LU S=2, pos=(146.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2746: S=2, pos=(10.500000, 188.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2746: LU S=2, pos=(10.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2747: S=2, pos=(11.500000, 188.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2747: LU S=2, pos=(11.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2748: S=2, pos=(12.500000, 188.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2748: LU S=2, pos=(12.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2749: S=2, pos=(13.500000, 188.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2749: LU S=2, pos=(13.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2750: S=2, pos=(14.500000, 188.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2750: LU S=2, pos=(14.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19552: S=2, pos=(146.500000, 180.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19552: LU S=2, pos=(146.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2752: S=2, pos=(23.500000, 195.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=600.000000. Unit #2752: LU S=2, pos=(23.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2753: S=2, pos=(19.500000, 195.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2753: LU S=2, pos=(19.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2754: S=2, pos=(21.000000, 196.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2754: LU S=2, pos=(21.000000, 196.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2755: S=2, pos=(21.500000, 194.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2755: LU S=2, pos=(21.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2757: S=2, pos=(2.000000, 191.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2757: LU S=2, pos=(2.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2758: S=2, pos=(11.000000, 191.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2758: LU S=2, pos=(11.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2759: S=2, pos=(14.500000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=600.000000. Unit #2759: LU S=2, pos=(14.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2760: S=2, pos=(7.500000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=600.000000. Unit #2760: LU S=2, pos=(7.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2761: S=2, pos=(11.500000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2761: LU S=2, pos=(11.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2762: S=2, pos=(10.500000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2762: LU S=2, pos=(10.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2763: S=2, pos=(12.000000, 197.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2763: LU S=2, pos=(12.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2764: S=2, pos=(10.000000, 197.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2764: LU S=2, pos=(10.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2766: S=2, pos=(12.500000, 198.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2766: LU S=2, pos=(12.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2767: S=2, pos=(11.500000, 198.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2767: LU S=2, pos=(11.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2768: S=2, pos=(10.500000, 198.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2768: LU S=2, pos=(10.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2769: S=2, pos=(9.500000, 198.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2769: LU S=2, pos=(9.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19551: S=2, pos=(145.500000, 183.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19551: LU S=2, pos=(145.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19550: S=2, pos=(145.000000, 181.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19550: LU S=2, pos=(145.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2772: S=2, pos=(19.000000, 193.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2772: LU S=2, pos=(19.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2773: S=2, pos=(20.000000, 194.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2773: LU S=2, pos=(20.000000, 194.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2774: S=2, pos=(13.000000, 190.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2774: LU S=2, pos=(13.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2775: S=2, pos=(1.000000, 197.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2775: LU S=2, pos=(1.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2776: S=2, pos=(3.500000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2776: LU S=2, pos=(3.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2777: S=2, pos=(3.000000, 197.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2777: LU S=2, pos=(3.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2778: S=2, pos=(5.000000, 197.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2778: LU S=2, pos=(5.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19549: S=2, pos=(145.000000, 181.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19549: LU S=2, pos=(145.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2780: S=2, pos=(1.500000, 198.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2780: LU S=2, pos=(1.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2781: S=2, pos=(2.500000, 198.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2781: LU S=2, pos=(2.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2782: S=2, pos=(3.500000, 198.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2782: LU S=2, pos=(3.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2784: S=2, pos=(4.500000, 198.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2784: LU S=2, pos=(4.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19548: S=2, pos=(145.500000, 180.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19548: LU S=2, pos=(145.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2786: S=2, pos=(0.500000, 198.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2786: LU S=2, pos=(0.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2787: S=2, pos=(21.500000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2787: LU S=2, pos=(21.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2788: S=2, pos=(22.500000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2788: LU S=2, pos=(22.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2789: S=2, pos=(23.500000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2789: LU S=2, pos=(23.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2790: S=2, pos=(24.500000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2790: LU S=2, pos=(24.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2791: S=2, pos=(25.500000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2791: LU S=2, pos=(25.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2792: S=2, pos=(26.500000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2792: LU S=2, pos=(26.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2793: S=2, pos=(11.500000, 25.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2793: LU S=2, pos=(11.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2794: S=2, pos=(12.500000, 25.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2794: LU S=2, pos=(12.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2795: S=2, pos=(13.500000, 25.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2795: LU S=2, pos=(13.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2796: S=2, pos=(14.500000, 25.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2796: LU S=2, pos=(14.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2797: S=2, pos=(15.500000, 25.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2797: LU S=2, pos=(15.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2798: S=2, pos=(8.000000, 190.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2798: LU S=2, pos=(8.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2799: S=2, pos=(8.000000, 191.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2799: LU S=2, pos=(8.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2800: S=2, pos=(7.000000, 196.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2800: LU S=2, pos=(7.000000, 196.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2801: S=2, pos=(18.000000, 192.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2801: LU S=2, pos=(18.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3252: S=2, pos=(181.500000, 12.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3252: LU S=2, pos=(181.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3201: S=2, pos=(183.500000, 11.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3201: LU S=2, pos=(183.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3202: S=2, pos=(184.500000, 11.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3202: LU S=2, pos=(184.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3203: S=2, pos=(185.500000, 11.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3203: LU S=2, pos=(185.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3204: S=2, pos=(186.500000, 11.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3204: LU S=2, pos=(186.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3205: S=2, pos=(187.500000, 11.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3205: LU S=2, pos=(187.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3206: S=2, pos=(189.500000, 13.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3206: LU S=2, pos=(189.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3207: S=2, pos=(189.500000, 14.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3207: LU S=2, pos=(189.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3208: S=2, pos=(189.500000, 15.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3208: LU S=2, pos=(189.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3209: S=2, pos=(189.500000, 16.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3209: LU S=2, pos=(189.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3210: S=2, pos=(189.500000, 17.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3210: LU S=2, pos=(189.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3211: S=2, pos=(188.500000, 11.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3211: LU S=2, pos=(188.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3212: S=2, pos=(189.500000, 11.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3212: LU S=2, pos=(189.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3213: S=2, pos=(189.500000, 12.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3213: LU S=2, pos=(189.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19547: S=2, pos=(144.500000, 183.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19547: LU S=2, pos=(144.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19546: S=2, pos=(144.000000, 181.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19546: LU S=2, pos=(144.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3254: S=2, pos=(179.500000, 13.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3254: LU S=2, pos=(179.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3245: S=2, pos=(183.500000, 23.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3245: LU S=2, pos=(183.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3237: S=2, pos=(182.500000, 11.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3237: LU S=2, pos=(182.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3238: S=2, pos=(186.500000, 18.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=CRCH2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3238: LU S=2, pos=(186.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3239: S=2, pos=(188.500000, 17.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3239: LU S=2, pos=(188.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3240: S=2, pos=(188.500000, 19.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3240: LU S=2, pos=(188.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3241: S=2, pos=(187.500000, 20.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3241: LU S=2, pos=(187.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3242: S=2, pos=(186.500000, 20.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3242: LU S=2, pos=(186.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3243: S=2, pos=(185.500000, 20.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3243: LU S=2, pos=(185.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3253: S=2, pos=(180.500000, 12.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3253: LU S=2, pos=(180.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19545: S=2, pos=(144.500000, 180.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19545: LU S=2, pos=(144.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3260: S=2, pos=(178.500000, 18.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3260: LU S=2, pos=(178.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19544: S=2, pos=(143.500000, 183.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19544: LU S=2, pos=(143.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19543: S=2, pos=(143.500000, 180.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19543: LU S=2, pos=(143.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3263: S=2, pos=(178.500000, 17.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3263: LU S=2, pos=(178.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3304: S=2, pos=(185.000000, 18.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=UNIV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3304: LU S=2, pos=(185.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3305: S=2, pos=(188.000000, 18.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3305: LU S=2, pos=(188.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19542: S=2, pos=(142.500000, 183.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19542: LU S=2, pos=(142.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3308: S=2, pos=(180.500000, 21.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3308: LU S=2, pos=(180.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3309: S=2, pos=(181.500000, 22.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3309: LU S=2, pos=(181.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3310: S=2, pos=(182.500000, 23.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3310: LU S=2, pos=(182.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19538: S=2, pos=(173.500000, 157.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19538: LU S=2, pos=(173.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19537: S=2, pos=(173.500000, 156.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19537: LU S=2, pos=(173.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19536: S=2, pos=(173.500000, 155.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19536: LU S=2, pos=(173.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3314: S=2, pos=(184.500000, 23.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3314: LU S=2, pos=(184.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3315: S=2, pos=(185.500000, 22.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3315: LU S=2, pos=(185.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3316: S=2, pos=(186.500000, 21.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3316: LU S=2, pos=(186.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3326: S=2, pos=(183.500000, 15.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3326: LU S=2, pos=(183.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19535: S=2, pos=(173.500000, 154.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19535: LU S=2, pos=(173.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19534: S=2, pos=(173.500000, 153.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19534: LU S=2, pos=(173.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3323: S=2, pos=(183.500000, 12.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #3323: LU S=2, pos=(183.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19533: S=2, pos=(173.500000, 152.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19533: LU S=2, pos=(173.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19532: S=2, pos=(173.500000, 151.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19532: LU S=2, pos=(173.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19530: S=2, pos=(172.500000, 157.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19530: LU S=2, pos=(172.500000, 157.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5071: S=2, pos=(90.500000, 189.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5071: LU S=2, pos=(90.500000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5072: S=2, pos=(90.500000, 187.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5072: LU S=2, pos=(90.500000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5073: S=2, pos=(90.500000, 185.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5073: LU S=2, pos=(90.500000, 185.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5074: S=2, pos=(90.500000, 182.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5074: LU S=2, pos=(90.500000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5075: S=2, pos=(90.500000, 180.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5075: LU S=2, pos=(90.500000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5076: S=2, pos=(90.500000, 184.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5076: LU S=2, pos=(90.500000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5077: S=2, pos=(117.000000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5077: LU S=2, pos=(117.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5078: S=2, pos=(119.000000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5078: LU S=2, pos=(119.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5079: S=2, pos=(121.000000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5079: LU S=2, pos=(121.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5080: S=2, pos=(123.000000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5080: LU S=2, pos=(123.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5081: S=2, pos=(125.000000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5081: LU S=2, pos=(125.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5082: S=2, pos=(127.000000, 197.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #5082: LU S=2, pos=(127.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(63.500000, 186.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=600.000000. Unit #8179: LU S=2, pos=(63.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8180: S=2, pos=(69.000000, 187.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8180: LU S=2, pos=(69.000000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8181: S=2, pos=(66.000000, 178.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8181: LU S=2, pos=(66.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(63.000000, 178.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(63.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(69.000000, 177.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8183: LU S=2, pos=(69.000000, 177.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8184: S=2, pos=(71.000000, 178.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8184: LU S=2, pos=(71.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8185: S=2, pos=(74.000000, 183.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8185: LU S=2, pos=(74.000000, 183.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8186: S=2, pos=(71.500000, 184.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8186: LU S=2, pos=(71.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8187: S=2, pos=(71.000000, 187.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8187: LU S=2, pos=(71.000000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8188: S=2, pos=(63.000000, 180.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8188: LU S=2, pos=(63.000000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8189: S=2, pos=(63.000000, 182.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8189: LU S=2, pos=(63.000000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(64.000000, 184.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(64.000000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.500000, 186.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8194: S=2, pos=(65.500000, 187.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8194: LU S=2, pos=(65.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8195: S=2, pos=(65.500000, 188.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8195: LU S=2, pos=(65.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8196: S=2, pos=(65.500000, 189.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8196: LU S=2, pos=(65.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(65.500000, 190.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(65.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(65.500000, 191.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(65.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(67.500000, 186.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(67.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(72.500000, 177.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(72.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(63.500000, 176.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(63.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(73.500000, 184.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(73.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.000000, 179.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.000000, 179.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(65.000000, 182.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(65.000000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(75.000000, 181.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(75.000000, 181.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(66.500000, 191.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(66.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(66.500000, 192.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(66.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10846: S=2, pos=(16.000000, 29.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #10846: LU S=2, pos=(16.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#15695: S=2, pos=(59.011871, 17.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=70.539085, name=COGXX. MoveForward: v=0.033000, newPos=(58.978870, 0.000000, 17.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=70.539085. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=70.539085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=70.539085. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=70.539085. Unit #15695: LU S=2, pos=(58.978870, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19529: S=2, pos=(172.500000, 155.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19529: LU S=2, pos=(172.500000, 155.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19519: S=2, pos=(170.500000, 152.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19519: LU S=2, pos=(170.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19520: S=2, pos=(170.500000, 153.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19520: LU S=2, pos=(170.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19521: S=2, pos=(170.500000, 154.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19521: LU S=2, pos=(170.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19522: S=2, pos=(170.500000, 155.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19522: LU S=2, pos=(170.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19523: S=2, pos=(170.500000, 156.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19523: LU S=2, pos=(170.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19524: S=2, pos=(170.500000, 157.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19524: LU S=2, pos=(170.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19525: S=2, pos=(170.500000, 158.500000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19525: LU S=2, pos=(170.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19528: S=2, pos=(172.500000, 154.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19528: LU S=2, pos=(172.500000, 154.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19527: S=2, pos=(172.500000, 152.000000, 0.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #19527: LU S=2, pos=(172.500000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2162: S=2, pos=(6.500000, 110.500000, 1.000000), wT=526869 ActionObject::update entering: state=2, worldTime=526869, attAmountHeld=0.000000, name=Imperial Palace. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526869, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526869, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526869, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526869, attAmountHeld=0.000000. Unit #2162: LU S=2, pos=(6.500000, 110.500000, 1.000000). true ( 526869 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=26876 true ( 526869 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 26876 true ( 526869 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=8864 (PlayerSync) Object flagged for deletion: DOPL (id=-328, dbId=243, pos=132.5,86.5,0.0, owner=5 Kyoto) true ( 526869 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 8864 true ( 526869 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 53746879 true ( 526869 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3304295275 true ( 526869 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 412257129 true ( 526869 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 161691167 true ( 526869 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4043420601 true ( 526869 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 565955933 true ( 526869 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2405392264 true ( 526869 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=6847 true ( 526869 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=3484 true ( 526869 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=32170 true ( 526869 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=23701 true ( 526869 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=12243 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=5) (TimeSync) doCycleTime: 15 true ( 526894 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 6847 true ( 526894 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 14438523 true ( 526894 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 256563679 true ( 526894 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1366603766 true ( 526894 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 677004691 true ( 526894 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3001566303 true ( 526894 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2669377184 true ( 526894 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1967188376 (PlayerSync) pturn=4 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4515: S=5, pos=(148.000000, 28.000000, 1.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4515: LU S=5, pos=(148.000000, 28.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4518: S=5, pos=(172.000000, 13.000000, 1.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4518: LU S=5, pos=(172.000000, 13.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4519: S=5, pos=(175.000000, 11.000000, 1.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4519: LU S=5, pos=(175.000000, 11.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4520: S=5, pos=(178.000000, 13.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4520: LU S=5, pos=(178.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4521: S=5, pos=(161.000000, 11.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4521: LU S=5, pos=(161.000000, 11.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4522: S=5, pos=(152.000000, 35.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4522: LU S=5, pos=(152.000000, 35.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19069: S=2, pos=(175.500000, 185.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19069: LU S=2, pos=(175.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4524: S=5, pos=(140.000000, 38.000000, 1.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4524: LU S=5, pos=(140.000000, 38.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13809: S=2, pos=(117.973358, 123.189407, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(117.962830, 9.000000, 123.158134) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13809: LU S=2, pos=(117.962830, 123.158134, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13808: S=2, pos=(98.144997, 40.145821, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(98.149139, 9.000000, 40.178558) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13808, recipient=13808, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13808: LU S=2, pos=(98.149139, 40.178558, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4527: S=5, pos=(143.000000, 43.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4527: LU S=5, pos=(143.000000, 43.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13807: S=2, pos=(55.905655, 99.816391, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(55.928146, 9.000000, 99.840538) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13807: LU S=2, pos=(55.928146, 99.840538, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4530: S=5, pos=(124.000000, 36.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4530: LU S=5, pos=(124.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4531: S=5, pos=(126.000000, 39.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4531: LU S=5, pos=(126.000000, 39.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4532: S=5, pos=(128.000000, 38.000000, 1.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4532: LU S=5, pos=(128.000000, 38.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13811: S=2, pos=(110.590996, 144.456955, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(110.567406, 9.000000, 144.433868) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13811: LU S=2, pos=(110.567406, 144.433868, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13810: S=2, pos=(18.633057, 66.643898, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(18.600380, 9.000000, 66.648506) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13810: LU S=2, pos=(18.600380, 66.648506, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4535: S=5, pos=(132.000000, 37.000000, 1.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4535: LU S=5, pos=(132.000000, 37.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4536: S=5, pos=(136.000000, 31.000000, 1.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4536: LU S=5, pos=(136.000000, 31.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4537: S=5, pos=(137.000000, 30.000000, 1.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4537: LU S=5, pos=(137.000000, 30.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4538: S=5, pos=(139.000000, 29.000000, 1.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4538: LU S=5, pos=(139.000000, 29.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4540: S=5, pos=(148.000000, 19.000000, 1.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4540: LU S=5, pos=(148.000000, 19.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4541: S=5, pos=(145.000000, 22.000000, 1.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4541: LU S=5, pos=(145.000000, 22.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4544: S=5, pos=(155.000000, 15.000000, 1.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4544: LU S=5, pos=(155.000000, 15.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4545: S=5, pos=(140.000000, 19.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4545: LU S=5, pos=(140.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4546: S=5, pos=(133.000000, 27.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4546: LU S=5, pos=(133.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4547: S=5, pos=(128.000000, 32.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4547: LU S=5, pos=(128.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4548: S=5, pos=(181.000000, 126.000000, 1.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4548: LU S=5, pos=(181.000000, 126.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19422: S=5, pos=(196.000000, 189.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #19422: LU S=5, pos=(196.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4551: S=5, pos=(192.000000, 127.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4551: LU S=5, pos=(192.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4552: S=5, pos=(195.000000, 125.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4552: LU S=5, pos=(195.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4553: S=5, pos=(193.000000, 123.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4553: LU S=5, pos=(193.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4554: S=5, pos=(194.000000, 118.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4554: LU S=5, pos=(194.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4555: S=5, pos=(198.000000, 131.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4555: LU S=5, pos=(198.000000, 131.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4556: S=5, pos=(179.000000, 142.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4556: LU S=5, pos=(179.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4558: S=5, pos=(180.000000, 146.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4558: LU S=5, pos=(180.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4560: S=5, pos=(180.000000, 151.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4560: LU S=5, pos=(180.000000, 151.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4562: S=5, pos=(182.000000, 152.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4562: LU S=5, pos=(182.000000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4563: S=5, pos=(183.000000, 147.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4563: LU S=5, pos=(183.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4564: S=5, pos=(183.000000, 146.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4564: LU S=5, pos=(183.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4565: S=5, pos=(180.000000, 144.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4565: LU S=5, pos=(180.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4567: S=5, pos=(187.000000, 155.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4567: LU S=5, pos=(187.000000, 155.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4568: S=5, pos=(185.000000, 159.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4568: LU S=5, pos=(185.000000, 159.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4569: S=5, pos=(190.000000, 159.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4569: LU S=5, pos=(190.000000, 159.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4570: S=5, pos=(194.000000, 158.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4570: LU S=5, pos=(194.000000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4571: S=5, pos=(198.000000, 157.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4571: LU S=5, pos=(198.000000, 157.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4572: S=5, pos=(199.000000, 158.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4572: LU S=5, pos=(199.000000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4573: S=5, pos=(185.000000, 168.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #4573: LU S=5, pos=(185.000000, 168.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13813: S=2, pos=(73.236931, 129.361771, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(73.217712, 9.000000, 129.388596) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13813: LU S=2, pos=(73.217712, 129.388596, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13859: S=2, pos=(183.339355, 126.826302, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(183.346771, 9.000000, 126.858459) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13859: LU S=2, pos=(183.346771, 126.858459, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13812: S=2, pos=(96.930084, 66.921326, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(96.915703, 9.000000, 66.891624) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13812: LU S=2, pos=(96.915703, 66.891624, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13858: S=2, pos=(74.427414, 87.236465, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(74.442726, 9.000000, 87.265694) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13858: LU S=2, pos=(74.442726, 87.265694, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19247: S=5, pos=(187.000000, 189.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #19247: LU S=5, pos=(187.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19150: S=5, pos=(184.000000, 178.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #19150: LU S=5, pos=(184.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19131: S=5, pos=(182.000000, 176.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #19131: LU S=5, pos=(182.000000, 176.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13853: S=2, pos=(168.454544, 175.097183, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(168.479446, 9.000000, 175.118835) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13853: LU S=2, pos=(168.479446, 175.118835, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13852: S=2, pos=(133.519043, 196.097168, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(133.551483, 9.000000, 196.103241) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13852: LU S=2, pos=(133.551483, 196.103241, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13836: S=2, pos=(40.500000, 67.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=4928 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=17365 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=25727 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13836: LU S=2, pos=(40.500000, 67.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13835: S=2, pos=(41.500000, 54.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=3239 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=27768 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=26209 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13835: LU S=2, pos=(41.500000, 54.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13833: S=2, pos=(22.500000, 33.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=1725 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=459 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=27663 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13833: LU S=2, pos=(22.500000, 33.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13838: S=2, pos=(27.500000, 185.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=12707 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=15181 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=8577 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13838: LU S=2, pos=(27.500000, 185.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13837: S=2, pos=(57.500000, 83.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=9111 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=30206 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=31409 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13837: LU S=2, pos=(57.500000, 83.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13834: S=2, pos=(26.500000, 39.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=5193 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=7300 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=17830 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13834: LU S=2, pos=(26.500000, 39.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13854: S=2, pos=(64.497719, 156.032669, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.505058, 9.000000, 156.064850) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13854: LU S=2, pos=(64.505058, 156.064850, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13870: S=2, pos=(73.166046, 127.548882, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=340.000000. Unit #13870: LU S=2, pos=(73.166046, 127.548882, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13872: S=2, pos=(10.507985, 51.718109, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=340.000000. Unit #13872: LU S=2, pos=(10.507985, 51.718109, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13865: S=2, pos=(111.697411, 146.423386, 2.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=340.000000. Unit #13865: LU S=2, pos=(111.697411, 146.423386, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13873: S=2, pos=(45.015022, 137.320618, 0.664360), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=340.000000. Unit #13873: LU S=2, pos=(45.015022, 137.320618, 0.664360). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13874: S=2, pos=(154.126617, 136.207062, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=340.000000. Unit #13874: LU S=2, pos=(154.126617, 136.207062, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13832: S=2, pos=(143.500000, 54.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=32067 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=4572 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=3822 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13832: LU S=2, pos=(143.500000, 54.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5918: S=5, pos=(142.000000, 79.000000, 1.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #5918: LU S=5, pos=(142.000000, 79.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13871: S=2, pos=(48.509514, 83.238205, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=340.000000. Unit #13871: LU S=2, pos=(48.509514, 83.238205, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13868: S=2, pos=(121.345871, 79.348190, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=340.000000. Unit #13868: LU S=2, pos=(121.345871, 79.348190, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13867: S=2, pos=(164.596588, 116.715126, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=340.000000. Unit #13867: LU S=2, pos=(164.596588, 116.715126, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13805: S=2, pos=(106.498901, 145.492676, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(106.504883, 9.000000, 145.460220) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13805: LU S=2, pos=(106.504883, 145.460220, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13804: S=2, pos=(105.286507, 160.888062, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(105.301003, 9.000000, 160.858414) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13804: LU S=2, pos=(105.301003, 160.858414, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13801: S=2, pos=(102.271721, 36.740158, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(102.248383, 9.000000, 36.763489) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13801: LU S=2, pos=(102.248383, 36.763489, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13800: S=2, pos=(77.806503, 55.340195, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(77.780891, 9.000000, 55.319386) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13800: LU S=2, pos=(77.780891, 55.319386, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13798: S=2, pos=(152.747971, 32.880699, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(152.716446, 9.000000, 32.890438) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13798: LU S=2, pos=(152.716446, 32.890438, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13793: S=2, pos=(8.727495, 56.482315, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(8.717275, 0.000000, 56.466984) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13793: LU S=2, pos=(8.717275, 56.466984, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13806: S=2, pos=(112.781189, 153.579636, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(112.748993, 9.000000, 153.572403) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13806: LU S=2, pos=(112.748993, 153.572403, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13803: S=2, pos=(13.882624, 106.080368, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(13.854889, 9.000000, 106.062485) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13803: LU S=2, pos=(13.854889, 106.062485, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13802: S=2, pos=(86.987053, 27.706041, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(86.955261, 9.000000, 27.714897) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13802: LU S=2, pos=(86.955261, 27.714897, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13799: S=2, pos=(124.825706, 172.260696, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(124.858376, 9.000000, 172.256058) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13799: LU S=2, pos=(124.858376, 172.256058, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13797: S=2, pos=(129.207367, 82.394585, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(129.188904, 9.000000, 82.421936) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13797: LU S=2, pos=(129.188904, 82.421936, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13792: S=2, pos=(20.797001, 54.000786, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13792: LU S=2, pos=(20.797001, 54.000786, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13823: S=2, pos=(60.500000, 158.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=28009 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=27177 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=15031 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13823: LU S=2, pos=(60.500000, 158.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13822: S=2, pos=(118.500000, 41.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=5219 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=28003 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=26762 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13822: LU S=2, pos=(118.500000, 41.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13819: S=2, pos=(126.490051, 105.528412, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(126.459793, 9.000000, 105.541588) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13819, recipient=13819, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13819: LU S=2, pos=(126.459793, 105.541588, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13827: S=2, pos=(192.500000, 70.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=14625 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=3392 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=22084 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13827: LU S=2, pos=(192.500000, 70.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13831: S=2, pos=(149.500000, 63.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=24698 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=22297 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=9130 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13831: LU S=2, pos=(149.500000, 63.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13830: S=2, pos=(159.500000, 67.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=14961 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=4284 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=15342 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13830: LU S=2, pos=(159.500000, 67.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19410: S=5, pos=(195.000000, 199.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #19410: LU S=5, pos=(195.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19336: S=5, pos=(191.000000, 199.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #19336: LU S=5, pos=(191.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13829: S=2, pos=(181.500000, 79.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=32163 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=18729 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=14803 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13829: LU S=2, pos=(181.500000, 79.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13826: S=2, pos=(183.500000, 69.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=11630 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=13736 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=11142 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13826: LU S=2, pos=(183.500000, 69.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13828: S=2, pos=(188.500000, 81.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=21772 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=20211 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=13181 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13828: LU S=2, pos=(188.500000, 81.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13825: S=2, pos=(47.500000, 163.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=2473 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=15165 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=22193 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13825: LU S=2, pos=(47.500000, 163.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13824: S=2, pos=(54.500000, 158.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=3216 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=5568 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=18924 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13824: LU S=2, pos=(54.500000, 158.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13821: S=2, pos=(109.500000, 45.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=18470 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=16760 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=10215 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13821: LU S=2, pos=(109.500000, 45.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13818: S=2, pos=(189.612198, 97.741425, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(189.613815, 9.000000, 97.774384) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13818: LU S=2, pos=(189.613815, 97.774384, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13820: S=2, pos=(97.500000, 48.500000, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=13390 true ( 526894 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=23420 true ( 526894 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=15963 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13820: LU S=2, pos=(97.500000, 48.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8542: S=2, pos=(12.500000, 31.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8542: LU S=2, pos=(12.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8543: S=2, pos=(19.500000, 195.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8543: LU S=2, pos=(19.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(71.500000, 184.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(71.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8545: S=2, pos=(12.500000, 77.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8545: LU S=2, pos=(12.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8546: S=2, pos=(18.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8546: LU S=2, pos=(18.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8547: S=2, pos=(29.500000, 103.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8547: LU S=2, pos=(29.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8548: S=2, pos=(29.500000, 118.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8548: LU S=2, pos=(29.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8549: S=2, pos=(16.500000, 131.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8549: LU S=2, pos=(16.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8550: S=2, pos=(12.500000, 144.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8550: LU S=2, pos=(12.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8551: S=2, pos=(80.500000, 54.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8551: LU S=2, pos=(80.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8554: S=2, pos=(95.500000, 132.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8554: LU S=2, pos=(95.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8555: S=2, pos=(115.500000, 130.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8555: LU S=2, pos=(115.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8557: S=2, pos=(96.500000, 172.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8557: LU S=2, pos=(96.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13817: S=2, pos=(34.022339, 197.660004, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(34.021793, 9.000000, 197.692993) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13817: LU S=2, pos=(34.021793, 197.692993, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13816: S=2, pos=(146.040817, 149.924133, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(146.052979, 9.000000, 149.893463) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13816: LU S=2, pos=(146.052979, 149.893463, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13815: S=2, pos=(48.207901, 50.949921, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(48.230541, 9.000000, 50.925911) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13815: LU S=2, pos=(48.230541, 50.925911, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13814: S=2, pos=(121.092934, 107.883514, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(121.081497, 9.000000, 107.852562) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13814: LU S=2, pos=(121.081497, 107.852562, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13703: S=2, pos=(93.709099, 56.546848, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13703: LU S=2, pos=(93.709099, 56.546848, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13702: S=2, pos=(107.989799, 60.061039, 1.938961), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13702: LU S=2, pos=(107.989799, 60.061039, 1.938961). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13699: S=2, pos=(126.955208, 47.388515, 1.044792), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13699: LU S=2, pos=(126.955208, 47.388515, 1.044792). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13861: S=2, pos=(47.776215, 67.016747, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(47.753399, 9.000000, 67.040588) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13861: LU S=2, pos=(47.753399, 67.040588, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18988: S=2, pos=(167.500000, 192.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18988: LU S=2, pos=(167.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13856: S=2, pos=(113.401505, 124.265915, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(113.433807, 9.000000, 124.259178) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13856: LU S=2, pos=(113.433807, 124.259178, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13860: S=2, pos=(79.791077, 139.464005, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(79.758141, 9.000000, 139.466064) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13860: LU S=2, pos=(79.758141, 139.466064, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13864: S=2, pos=(137.518417, 142.444321, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=340.000000. Unit #13864: LU S=2, pos=(137.518417, 142.444321, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13700: S=2, pos=(122.915718, 44.188580, 2.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13700: LU S=2, pos=(122.915718, 44.188580, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13704: S=2, pos=(106.047401, 69.306305, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(106.042938, 0.000000, 69.324181) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13704: LU S=2, pos=(106.042938, 69.324181, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9224: S=5, pos=(10.000000, 42.000000, 1.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #9224: LU S=5, pos=(10.000000, 42.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13701: S=2, pos=(102.907242, 54.225784, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13701: LU S=2, pos=(102.907242, 54.225784, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9226: S=5, pos=(14.000000, 53.000000, 1.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #9226: LU S=5, pos=(14.000000, 53.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13698: S=2, pos=(113.570557, 50.724724, 2.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13698: LU S=2, pos=(113.570557, 50.724724, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9228: S=5, pos=(9.000000, 64.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #9228: LU S=5, pos=(9.000000, 64.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9229: S=5, pos=(22.000000, 62.000000, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=1.000000. Unit #9229: LU S=5, pos=(22.000000, 62.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13705: S=2, pos=(121.454788, 67.585960, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13705: LU S=2, pos=(121.454788, 67.585960, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13716: S=2, pos=(130.431686, 131.928162, 2.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13716: LU S=2, pos=(130.431686, 131.928162, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13717: S=2, pos=(134.844772, 131.732620, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13717: LU S=2, pos=(134.844772, 131.732620, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13718: S=2, pos=(139.820343, 128.295364, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13718: LU S=2, pos=(139.820343, 128.295364, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13719: S=2, pos=(139.593201, 135.716492, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13719: LU S=2, pos=(139.593201, 135.716492, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13710: S=2, pos=(168.244461, 123.703293, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13710: LU S=2, pos=(168.244461, 123.703293, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13711: S=2, pos=(164.571869, 120.287048, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13711: LU S=2, pos=(164.571869, 120.287048, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13712: S=2, pos=(172.296707, 115.226685, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13712: LU S=2, pos=(172.296707, 115.226685, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13713: S=2, pos=(122.293846, 131.392838, 0.392838), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13713: LU S=2, pos=(122.293846, 131.392838, 0.392838). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13720: S=2, pos=(132.707657, 143.593796, 0.406204), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13720: LU S=2, pos=(132.707657, 143.593796, 0.406204). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13721: S=2, pos=(127.737503, 147.062088, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13721: LU S=2, pos=(127.737503, 147.062088, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13722: S=2, pos=(121.001938, 147.099167, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13722: LU S=2, pos=(121.001938, 147.099167, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13723: S=2, pos=(121.170280, 143.415848, 0.584152), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(121.170280, 0.584152, 143.434280) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13723: LU S=2, pos=(121.170280, 143.434280, 0.565720). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13732: S=2, pos=(161.366531, 142.775986, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(161.352402, 0.000000, 142.787796) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13732: LU S=2, pos=(161.352402, 142.787796, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13733: S=2, pos=(163.963928, 151.742142, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13733: LU S=2, pos=(163.963928, 151.742142, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13734: S=5, pos=(151.252777, 159.341064, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=77.728035, name=DEERX. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=77.721786. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=77.721786. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=77.721786. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=77.721786. Unit #13734: LU S=5, pos=(151.252777, 159.341064, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13764: S=2, pos=(71.637115, 134.712219, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13764: LU S=2, pos=(71.637115, 134.712219, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13765: S=2, pos=(72.253777, 132.296310, 0.253777), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13765: LU S=2, pos=(72.253777, 132.296310, 0.253777). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13766: S=2, pos=(71.669662, 124.454536, 0.669662), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13766: LU S=2, pos=(71.669662, 124.454536, 0.669662). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13767: S=2, pos=(76.714043, 124.357155, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13767: LU S=2, pos=(76.714043, 124.357155, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13760: S=2, pos=(81.125633, 138.752319, 0.874367), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13760: LU S=2, pos=(81.125633, 138.752319, 0.874367). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13761: S=2, pos=(76.057602, 137.151794, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(76.074081, 0.000000, 137.143555) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13761: LU S=2, pos=(76.074081, 137.143555, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13762: S=2, pos=(78.479637, 133.708206, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13762: LU S=2, pos=(78.479637, 133.708206, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13763: S=2, pos=(78.165459, 129.489426, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13763: LU S=2, pos=(78.165459, 129.489426, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13768: S=2, pos=(74.075729, 120.252617, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13768: LU S=2, pos=(74.075729, 120.252617, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13769: S=2, pos=(71.941063, 122.727783, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13769: LU S=2, pos=(71.941063, 122.727783, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13770: S=2, pos=(54.902847, 100.591751, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13770: LU S=2, pos=(54.902847, 100.591751, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13771: S=2, pos=(53.084496, 104.801865, 0.915504), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13771: LU S=2, pos=(53.084496, 104.801865, 0.915504). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13744: S=2, pos=(101.912361, 190.912567, 0.087433), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(101.925392, 0.087433, 190.925598) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13744: LU S=2, pos=(101.925392, 190.925598, 0.074402). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13745: S=2, pos=(100.955460, 196.816467, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13745: LU S=2, pos=(100.955460, 196.816467, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13746: S=2, pos=(96.237793, 199.396667, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(96.226082, 0.000000, 199.382446) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13746: LU S=2, pos=(96.226082, 199.382446, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13747: S=2, pos=(96.913910, 190.102859, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13747: LU S=2, pos=(96.913910, 190.102859, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13756: S=2, pos=(58.102352, 149.096069, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13756: LU S=2, pos=(58.102352, 149.096069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13757: S=2, pos=(59.948448, 150.864609, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13757: LU S=2, pos=(59.948448, 150.864609, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13758: S=2, pos=(74.243629, 140.979355, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13758: LU S=2, pos=(74.243629, 140.979355, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13759: S=2, pos=(82.030655, 144.553436, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13759: LU S=2, pos=(82.030655, 144.553436, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13714: S=2, pos=(125.732162, 127.932831, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13714: LU S=2, pos=(125.732162, 127.932831, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13715: S=2, pos=(121.711143, 136.858887, 2.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13715: LU S=2, pos=(121.711143, 136.858887, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=0.000000. Unit#13724: S=2, pos=(115.939293, 151.251663, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: Entering notify: caller=13724, recipient=13724, mType=506, p1=610, p2=0, p3=0. List Update ReturnCode=1. Removing action. Leaving update. actionResult=1. Removing action CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13724: LU S=2, pos=(115.939293, 151.251663, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13725: S=2, pos=(111.050026, 140.496277, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13725: LU S=2, pos=(111.050026, 140.496277, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13726: S=2, pos=(110.259491, 151.304764, 1.259491), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13726: LU S=2, pos=(110.259491, 151.304764, 1.259491). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13727: S=2, pos=(101.752731, 146.004959, 2.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13727: LU S=2, pos=(101.752731, 146.004959, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13728: S=2, pos=(95.712654, 154.668869, 1.331131), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13728: LU S=2, pos=(95.712654, 154.668869, 1.331131). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13729: S=2, pos=(104.032379, 161.451187, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13729: LU S=2, pos=(104.032379, 161.451187, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13730: S=2, pos=(102.494606, 160.712204, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13730: LU S=2, pos=(102.494606, 160.712204, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13731: S=2, pos=(180.118515, 156.496628, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13731: LU S=2, pos=(180.118515, 156.496628, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13736: S=5, pos=(144.795441, 161.971359, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=14.433392, name=DEERX. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=14.427141. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=14.427141. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=14.427141. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=14.427141. Unit #13736: LU S=5, pos=(144.795441, 161.971359, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.400300, spriteBaseSpeed=1.900000. Unit#13737: S=2, pos=(132.479782, 183.498734, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.035007, newPos=(132.514725, 0.000000, 183.500916) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.847817 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13737: LU S=2, pos=(132.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13738: S=2, pos=(134.969574, 174.880676, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13738: LU S=2, pos=(134.969574, 174.880676, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13739: S=2, pos=(118.451942, 183.778198, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13739: LU S=2, pos=(118.451942, 183.778198, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13706: S=2, pos=(125.369667, 76.850243, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13706: LU S=2, pos=(125.369667, 76.850243, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13707: S=2, pos=(119.725128, 84.395981, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13707: LU S=2, pos=(119.725128, 84.395981, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13708: S=2, pos=(121.680275, 86.286285, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13708: LU S=2, pos=(121.680275, 86.286285, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13709: S=2, pos=(162.723236, 125.076271, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13709: LU S=2, pos=(162.723236, 125.076271, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13740: S=2, pos=(119.056709, 183.089127, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13740: LU S=2, pos=(119.056709, 183.089127, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13741: S=2, pos=(103.699997, 169.300003, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13741: LU S=2, pos=(103.699997, 169.300003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13742: S=2, pos=(108.477287, 196.838821, 0.361534), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(108.477287, 0.361534, 196.820389) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13742: LU S=2, pos=(108.477287, 196.820389, 0.343102). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13743: S=2, pos=(103.285011, 198.729324, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13743: LU S=2, pos=(103.285011, 198.729324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13748: S=2, pos=(81.467041, 198.706879, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13748: LU S=2, pos=(81.467041, 198.706879, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13749: S=2, pos=(86.316360, 193.034897, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13749: LU S=2, pos=(86.316360, 193.034897, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13750: S=2, pos=(87.727356, 197.071121, 0.928879), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13750: LU S=2, pos=(87.727356, 197.071121, 0.928879). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13751: S=2, pos=(24.120209, 189.014847, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13751: LU S=2, pos=(24.120209, 189.014847, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13752: S=2, pos=(24.726631, 184.297028, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13752: LU S=2, pos=(24.726631, 184.297028, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13753: S=2, pos=(41.900146, 161.618256, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13753: LU S=2, pos=(41.900146, 161.618256, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13754: S=2, pos=(43.427765, 156.574234, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(43.409340, 0.000000, 156.574234) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13754: LU S=2, pos=(43.409340, 156.574234, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13755: S=2, pos=(54.492649, 141.561432, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13755: LU S=2, pos=(54.492649, 141.561432, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13772: S=2, pos=(61.512039, 82.000870, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13772: LU S=2, pos=(61.512039, 82.000870, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13773: S=2, pos=(53.572582, 86.288246, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13773: LU S=2, pos=(53.572582, 86.288246, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13775: S=2, pos=(39.762238, 73.914124, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13775: LU S=2, pos=(39.762238, 73.914124, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13774: S=2, pos=(52.789413, 84.706841, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13774: LU S=2, pos=(52.789413, 84.706841, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13789: S=2, pos=(2.308737, 57.992336, 0.691263), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13789: LU S=2, pos=(2.308737, 57.992336, 0.691263). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13787: S=2, pos=(19.045444, 38.772797, 0.045444), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13787: LU S=2, pos=(19.045444, 38.772797, 0.045444). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13791: S=2, pos=(8.345017, 42.945061, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13791: LU S=2, pos=(8.345017, 42.945061, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13781: S=2, pos=(24.221861, 64.748787, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13781: LU S=2, pos=(24.221861, 64.748787, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13784: S=2, pos=(28.166603, 46.708794, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13784: LU S=2, pos=(28.166603, 46.708794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13780: S=2, pos=(18.299999, 68.699997, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13780: LU S=2, pos=(18.299999, 68.699997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13785: S=2, pos=(29.499901, 45.362801, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13785: LU S=2, pos=(29.499901, 45.362801, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13782: S=2, pos=(25.023928, 62.749680, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13782: LU S=2, pos=(25.023928, 62.749680, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13783: S=2, pos=(27.717632, 69.458824, 0.282368), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13783: LU S=2, pos=(27.717632, 69.458824, 0.282368). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13786: S=2, pos=(21.399288, 39.340183, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13786: LU S=2, pos=(21.399288, 39.340183, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13790: S=2, pos=(6.700000, 40.341900, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13790: LU S=2, pos=(6.700000, 40.341900, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13788: S=2, pos=(3.854573, 48.829205, 1.145427), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(3.842972, 1.145427, 48.843517) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13788: LU S=2, pos=(3.842972, 48.843517, 1.157028). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13779: S=2, pos=(43.093056, 91.722969, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13779: LU S=2, pos=(43.093056, 91.722969, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13778: S=2, pos=(38.304859, 87.502724, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13778: LU S=2, pos=(38.304859, 87.502724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13776: S=2, pos=(42.797638, 76.314957, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13776: LU S=2, pos=(42.797638, 76.314957, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13777: S=2, pos=(43.220726, 74.947266, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=140.000000. Unit #13777: LU S=2, pos=(43.220726, 74.947266, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13855: S=2, pos=(167.524094, 166.284485, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(167.539078, 9.000000, 166.313889) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13855: LU S=2, pos=(167.539078, 166.313889, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13857: S=2, pos=(129.859314, 19.521051, 9.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(129.892075, 9.000000, 19.517105) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #13857: LU S=2, pos=(129.892075, 19.517105, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13851: S=5, pos=(193.893921, 106.093071, 0.000000), wT=526894 ActionObject::update entering: state=5, worldTime=526894, attAmountHeld=26.674318, name=SHEEP. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=526894, attAmountHeld=26.668068. CombatObject Update 2: state=5, worldTime=526894, attAmountHeld=26.668068. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526894, attAmountHeld=26.668068. Leaving CombatObject Update 4: state=5, worldTime=526894, attAmountHeld=26.668068. Unit #13851: LU S=5, pos=(193.893921, 106.093071, 0.000000). (PlayerSync) UpdatePlayer=1 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=0.000488 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=0.000691 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=-0.000977 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=-0.000000 Angle=2.748894, Facet=5 YAW: v=0.000488 Angle=3.141593, Facet=6 true ( 526894 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=2008 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000345 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=3.141593, Facet=6 true ( 526894 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=2514 Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#19745: S=2, pos=(170.439972, 105.359375, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=USMUR. MoveForward: v=0.012500, newPos=(170.428787, 0.000000, 105.364952) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19745: LU S=2, pos=(170.428787, 105.364952, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#19744: S=2, pos=(170.723267, 106.111946, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=USMUR. MoveForward: v=0.012500, newPos=(170.712082, 0.000000, 106.117538) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19744: LU S=2, pos=(170.712082, 106.117538, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11159: S=2, pos=(170.982239, 106.429253, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.971069, 0.000000, 106.434868) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11159: LU S=2, pos=(170.971069, 106.434868, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#22489: S=2, pos=(170.617874, 105.717590, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.606689, 0.000000, 105.723167) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #22489: LU S=2, pos=(170.606689, 105.723167, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11165: S=2, pos=(170.802094, 105.179932, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.790863, 0.000000, 105.185425) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11165: LU S=2, pos=(170.790863, 105.185425, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23642: S=2, pos=(195.977310, 68.497154, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=2.359493, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=2.377101. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=2.377101. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=2.377101. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=2.377101. Unit #23642: LU S=2, pos=(195.977310, 68.497154, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2: S=2, pos=(193.500000, 75.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=600.000000. Unit #2: LU S=2, pos=(193.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11488: S=2, pos=(167.874298, 106.323845, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(167.854874, 0.000000, 106.343315) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11488: LU S=2, pos=(167.854874, 106.343315, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4: S=2, pos=(193.500000, 82.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=600.000000. Unit #4: LU S=2, pos=(193.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#154: S=2, pos=(190.500000, 73.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #154: LU S=2, pos=(190.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23248: S=2, pos=(175.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23248: LU S=2, pos=(175.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#152: S=2, pos=(179.500000, 73.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #152: LU S=2, pos=(179.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#150: S=2, pos=(191.500000, 74.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #150: LU S=2, pos=(191.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#151: S=2, pos=(190.500000, 74.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #151: LU S=2, pos=(190.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#149: S=2, pos=(184.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #149: LU S=2, pos=(184.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#145: S=2, pos=(182.500000, 71.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #145: LU S=2, pos=(182.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#144: S=2, pos=(183.500000, 71.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #144: LU S=2, pos=(183.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#16: S=2, pos=(197.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #16: LU S=2, pos=(197.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#17: S=2, pos=(198.500000, 73.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #17: LU S=2, pos=(198.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18: S=2, pos=(199.500000, 74.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18: LU S=2, pos=(199.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19: S=2, pos=(199.500000, 75.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19: LU S=2, pos=(199.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20: S=2, pos=(199.500000, 76.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #20: LU S=2, pos=(199.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#21: S=2, pos=(199.500000, 77.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #21: LU S=2, pos=(199.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22: S=2, pos=(199.500000, 78.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #22: LU S=2, pos=(199.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23: S=2, pos=(199.500000, 79.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23: LU S=2, pos=(199.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#24: S=2, pos=(199.500000, 80.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #24: LU S=2, pos=(199.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#25: S=2, pos=(199.500000, 81.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #25: LU S=2, pos=(199.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#26: S=2, pos=(199.500000, 82.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #26: LU S=2, pos=(199.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#27: S=2, pos=(199.500000, 83.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #27: LU S=2, pos=(199.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#28: S=2, pos=(199.500000, 84.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #28: LU S=2, pos=(199.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#29: S=2, pos=(199.500000, 85.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #29: LU S=2, pos=(199.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#30: S=2, pos=(199.500000, 86.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #30: LU S=2, pos=(199.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#147: S=2, pos=(180.500000, 71.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #147: LU S=2, pos=(180.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#148: S=2, pos=(179.500000, 70.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #148: LU S=2, pos=(179.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#139: S=2, pos=(184.500000, 73.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #139: LU S=2, pos=(184.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#138: S=2, pos=(183.500000, 73.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #138: LU S=2, pos=(183.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#137: S=2, pos=(182.500000, 73.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #137: LU S=2, pos=(182.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#136: S=2, pos=(181.500000, 73.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #136: LU S=2, pos=(181.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#135: S=2, pos=(180.500000, 73.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #135: LU S=2, pos=(180.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#40: S=2, pos=(178.500000, 69.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #40: LU S=2, pos=(178.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#41: S=2, pos=(177.500000, 68.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #41: LU S=2, pos=(177.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#45: S=2, pos=(173.500000, 68.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #45: LU S=2, pos=(173.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#43: S=2, pos=(175.500000, 68.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #43: LU S=2, pos=(175.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#44: S=2, pos=(174.500000, 68.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #44: LU S=2, pos=(174.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#51: S=2, pos=(176.500000, 68.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #51: LU S=2, pos=(176.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#52: S=2, pos=(172.500000, 68.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #52: LU S=2, pos=(172.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#289: S=2, pos=(164.500000, 76.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #289: LU S=2, pos=(164.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#54: S=2, pos=(170.500000, 70.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #54: LU S=2, pos=(170.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#55: S=2, pos=(169.500000, 71.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #55: LU S=2, pos=(169.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#56: S=2, pos=(168.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #56: LU S=2, pos=(168.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#57: S=2, pos=(167.500000, 73.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #57: LU S=2, pos=(167.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#58: S=2, pos=(166.500000, 74.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #58: LU S=2, pos=(166.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#59: S=2, pos=(165.500000, 75.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #59: LU S=2, pos=(165.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#285: S=2, pos=(162.500000, 77.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #285: LU S=2, pos=(162.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#284: S=2, pos=(174.500000, 114.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #284: LU S=2, pos=(174.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#62: S=2, pos=(162.500000, 78.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #62: LU S=2, pos=(162.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#63: S=2, pos=(162.500000, 79.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #63: LU S=2, pos=(162.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#64: S=2, pos=(162.500000, 80.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #64: LU S=2, pos=(162.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#65: S=2, pos=(162.500000, 81.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #65: LU S=2, pos=(162.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#66: S=2, pos=(162.500000, 82.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #66: LU S=2, pos=(162.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#67: S=2, pos=(162.500000, 83.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #67: LU S=2, pos=(162.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11518: S=2, pos=(187.500000, 143.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=5.591501, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=5.604751. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=5.604751. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=5.604751. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=5.604751. Unit #11518: LU S=2, pos=(187.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11520: S=2, pos=(197.500000, 77.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11520: LU S=2, pos=(197.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11519: S=2, pos=(186.500000, 80.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=XPORT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11519: LU S=2, pos=(186.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11521: S=2, pos=(170.970322, 105.542572, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.959106, 0.000000, 105.548088) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11521: LU S=2, pos=(170.959106, 105.548088, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11523: S=2, pos=(161.729172, 87.645836, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11523: LU S=2, pos=(161.729172, 87.645836, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11522: S=2, pos=(169.456604, 88.635170, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11522: LU S=2, pos=(169.456604, 88.635170, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12692: S=2, pos=(168.000000, 118.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMIL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12692: LU S=2, pos=(168.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12691: S=2, pos=(162.000000, 96.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MINE4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12691: LU S=2, pos=(162.000000, 96.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#79: S=2, pos=(163.500000, 89.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #79: LU S=2, pos=(163.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#72: S=2, pos=(164.500000, 89.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #72: LU S=2, pos=(164.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#73: S=2, pos=(165.500000, 90.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #73: LU S=2, pos=(165.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#74: S=2, pos=(166.500000, 91.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #74: LU S=2, pos=(166.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23247: S=2, pos=(164.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23247: LU S=2, pos=(164.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#77: S=2, pos=(162.500000, 88.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #77: LU S=2, pos=(162.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#82: S=2, pos=(166.500000, 92.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #82: LU S=2, pos=(166.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#83: S=2, pos=(166.500000, 93.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #83: LU S=2, pos=(166.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#84: S=2, pos=(166.500000, 94.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #84: LU S=2, pos=(166.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#85: S=2, pos=(166.500000, 95.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #85: LU S=2, pos=(166.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#86: S=2, pos=(166.500000, 96.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #86: LU S=2, pos=(166.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#270: S=2, pos=(175.500000, 116.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #270: LU S=2, pos=(175.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#271: S=2, pos=(175.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #271: LU S=2, pos=(175.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23246: S=2, pos=(162.500000, 89.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23246: LU S=2, pos=(162.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#90: S=2, pos=(166.500000, 100.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #90: LU S=2, pos=(166.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#91: S=2, pos=(166.500000, 101.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #91: LU S=2, pos=(166.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#92: S=2, pos=(166.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #92: LU S=2, pos=(166.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#93: S=2, pos=(166.500000, 103.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #93: LU S=2, pos=(166.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#94: S=2, pos=(166.500000, 104.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #94: LU S=2, pos=(166.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23379: S=2, pos=(162.500000, 84.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23379: LU S=2, pos=(162.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23378: S=2, pos=(162.500000, 87.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23378: LU S=2, pos=(162.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#240: S=2, pos=(199.500000, 101.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #240: LU S=2, pos=(199.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#279: S=2, pos=(166.500000, 105.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #279: LU S=2, pos=(166.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#278: S=2, pos=(166.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #278: LU S=2, pos=(166.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#277: S=2, pos=(165.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #277: LU S=2, pos=(165.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#276: S=2, pos=(166.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #276: LU S=2, pos=(166.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#275: S=2, pos=(165.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #275: LU S=2, pos=(165.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#283: S=2, pos=(173.500000, 113.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #283: LU S=2, pos=(173.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#253: S=2, pos=(198.500000, 107.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #253: LU S=2, pos=(198.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#106: S=2, pos=(177.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #106: LU S=2, pos=(177.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#107: S=2, pos=(178.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #107: LU S=2, pos=(178.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#108: S=2, pos=(179.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #108: LU S=2, pos=(179.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#109: S=2, pos=(180.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #109: LU S=2, pos=(180.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#110: S=2, pos=(181.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #110: LU S=2, pos=(181.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#111: S=2, pos=(182.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #111: LU S=2, pos=(182.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#364: S=2, pos=(167.000000, 90.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #364: LU S=2, pos=(167.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#363: S=2, pos=(166.000000, 89.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #363: LU S=2, pos=(166.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#366: S=2, pos=(168.000000, 94.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #366: LU S=2, pos=(168.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#365: S=2, pos=(168.000000, 92.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #365: LU S=2, pos=(168.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23377: S=2, pos=(162.500000, 86.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23377: LU S=2, pos=(162.500000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23376: S=2, pos=(184.500000, 100.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23376: LU S=2, pos=(184.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23375: S=2, pos=(181.500000, 100.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23375: LU S=2, pos=(181.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#239: S=2, pos=(199.500000, 100.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #239: LU S=2, pos=(199.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#120: S=2, pos=(191.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #120: LU S=2, pos=(191.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#121: S=2, pos=(192.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #121: LU S=2, pos=(192.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#245: S=2, pos=(199.500000, 106.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #245: LU S=2, pos=(199.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#243: S=2, pos=(199.500000, 104.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #243: LU S=2, pos=(199.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#244: S=2, pos=(199.500000, 105.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #244: LU S=2, pos=(199.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#242: S=2, pos=(199.500000, 103.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #242: LU S=2, pos=(199.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#241: S=2, pos=(199.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #241: LU S=2, pos=(199.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#146: S=2, pos=(181.500000, 71.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #146: LU S=2, pos=(181.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#143: S=2, pos=(184.500000, 71.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #143: LU S=2, pos=(184.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#155: S=2, pos=(190.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #155: LU S=2, pos=(190.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#156: S=2, pos=(191.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #156: LU S=2, pos=(191.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#157: S=2, pos=(192.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #157: LU S=2, pos=(192.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#158: S=2, pos=(193.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #158: LU S=2, pos=(193.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#159: S=2, pos=(194.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #159: LU S=2, pos=(194.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#160: S=2, pos=(195.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #160: LU S=2, pos=(195.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#161: S=2, pos=(196.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #161: LU S=2, pos=(196.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#163: S=2, pos=(182.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #163: LU S=2, pos=(182.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#164: S=2, pos=(192.500000, 73.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #164: LU S=2, pos=(192.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#165: S=2, pos=(187.500000, 85.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #165: LU S=2, pos=(187.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#166: S=2, pos=(186.500000, 85.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #166: LU S=2, pos=(186.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#167: S=2, pos=(185.500000, 85.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #167: LU S=2, pos=(185.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#168: S=2, pos=(184.500000, 85.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #168: LU S=2, pos=(184.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#169: S=2, pos=(183.500000, 85.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #169: LU S=2, pos=(183.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#170: S=2, pos=(182.500000, 85.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #170: LU S=2, pos=(182.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#171: S=2, pos=(181.500000, 85.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #171: LU S=2, pos=(181.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#172: S=2, pos=(180.500000, 85.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #172: LU S=2, pos=(180.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#173: S=2, pos=(179.500000, 85.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #173: LU S=2, pos=(179.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#174: S=2, pos=(187.500000, 86.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #174: LU S=2, pos=(187.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#175: S=2, pos=(187.500000, 87.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #175: LU S=2, pos=(187.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#176: S=2, pos=(187.500000, 88.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #176: LU S=2, pos=(187.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#177: S=2, pos=(187.500000, 89.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #177: LU S=2, pos=(187.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#178: S=2, pos=(184.500000, 88.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Yoshinaka's Palace. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #178: LU S=2, pos=(184.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#185: S=2, pos=(181.000000, 88.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #185: LU S=2, pos=(181.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#186: S=2, pos=(178.500000, 85.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #186: LU S=2, pos=(178.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#187: S=2, pos=(178.500000, 86.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #187: LU S=2, pos=(178.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#188: S=2, pos=(178.500000, 87.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #188: LU S=2, pos=(178.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#189: S=2, pos=(178.500000, 88.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #189: LU S=2, pos=(178.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#192: S=2, pos=(187.500000, 90.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #192: LU S=2, pos=(187.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#193: S=2, pos=(187.500000, 91.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #193: LU S=2, pos=(187.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#194: S=2, pos=(187.500000, 92.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #194: LU S=2, pos=(187.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#195: S=2, pos=(187.500000, 93.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #195: LU S=2, pos=(187.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#196: S=2, pos=(187.500000, 94.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #196: LU S=2, pos=(187.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#197: S=2, pos=(187.500000, 95.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #197: LU S=2, pos=(187.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#198: S=2, pos=(178.500000, 89.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #198: LU S=2, pos=(178.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#199: S=2, pos=(178.500000, 90.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #199: LU S=2, pos=(178.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#200: S=2, pos=(178.500000, 91.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #200: LU S=2, pos=(178.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#201: S=2, pos=(178.500000, 92.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #201: LU S=2, pos=(178.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#202: S=2, pos=(178.500000, 93.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #202: LU S=2, pos=(178.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#203: S=2, pos=(178.500000, 94.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #203: LU S=2, pos=(178.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#204: S=2, pos=(178.500000, 95.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #204: LU S=2, pos=(178.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#209: S=2, pos=(178.500000, 96.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #209: LU S=2, pos=(178.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#210: S=2, pos=(187.500000, 96.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #210: LU S=2, pos=(187.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#211: S=2, pos=(178.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #211: LU S=2, pos=(178.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#212: S=2, pos=(187.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #212: LU S=2, pos=(187.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#327: S=2, pos=(179.500000, 113.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #327: LU S=2, pos=(179.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#323: S=2, pos=(197.000000, 91.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #323: LU S=2, pos=(197.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#215: S=2, pos=(179.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #215: LU S=2, pos=(179.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#216: S=2, pos=(180.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #216: LU S=2, pos=(180.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#324: S=2, pos=(198.000000, 93.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #324: LU S=2, pos=(198.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#326: S=2, pos=(190.500000, 113.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #326: LU S=2, pos=(190.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#325: S=2, pos=(198.000000, 95.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #325: LU S=2, pos=(198.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#226: S=2, pos=(199.500000, 87.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #226: LU S=2, pos=(199.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#227: S=2, pos=(199.500000, 88.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #227: LU S=2, pos=(199.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#228: S=2, pos=(199.500000, 89.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #228: LU S=2, pos=(199.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#229: S=2, pos=(199.500000, 90.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #229: LU S=2, pos=(199.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#230: S=2, pos=(199.500000, 91.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #230: LU S=2, pos=(199.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#231: S=2, pos=(199.500000, 92.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #231: LU S=2, pos=(199.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#232: S=2, pos=(199.500000, 93.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #232: LU S=2, pos=(199.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#233: S=2, pos=(199.500000, 94.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #233: LU S=2, pos=(199.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#234: S=2, pos=(199.500000, 95.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #234: LU S=2, pos=(199.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#235: S=2, pos=(199.500000, 96.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #235: LU S=2, pos=(199.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#236: S=2, pos=(199.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #236: LU S=2, pos=(199.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#237: S=2, pos=(199.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #237: LU S=2, pos=(199.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#238: S=2, pos=(199.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #238: LU S=2, pos=(199.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#246: S=2, pos=(192.500000, 114.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #246: LU S=2, pos=(192.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#247: S=2, pos=(192.500000, 113.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #247: LU S=2, pos=(192.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#248: S=2, pos=(193.500000, 112.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #248: LU S=2, pos=(193.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#249: S=2, pos=(194.500000, 111.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #249: LU S=2, pos=(194.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#250: S=2, pos=(195.500000, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #250: LU S=2, pos=(195.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#251: S=2, pos=(196.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #251: LU S=2, pos=(196.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#252: S=2, pos=(197.500000, 108.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #252: LU S=2, pos=(197.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#266: S=2, pos=(177.500000, 116.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #266: LU S=2, pos=(177.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#267: S=2, pos=(177.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #267: LU S=2, pos=(177.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#268: S=2, pos=(176.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #268: LU S=2, pos=(176.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#272: S=2, pos=(164.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #272: LU S=2, pos=(164.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23368: S=2, pos=(168.000000, 108.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTCB3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23368: LU S=2, pos=(168.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#274: S=2, pos=(164.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #274: LU S=2, pos=(164.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#280: S=2, pos=(170.500000, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #280: LU S=2, pos=(170.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#281: S=2, pos=(171.500000, 111.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #281: LU S=2, pos=(171.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#282: S=2, pos=(172.500000, 112.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #282: LU S=2, pos=(172.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#287: S=2, pos=(162.500000, 76.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #287: LU S=2, pos=(162.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#288: S=2, pos=(163.500000, 76.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #288: LU S=2, pos=(163.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#290: S=2, pos=(171.500000, 68.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #290: LU S=2, pos=(171.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#291: S=2, pos=(170.500000, 68.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #291: LU S=2, pos=(170.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#292: S=2, pos=(170.500000, 69.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #292: LU S=2, pos=(170.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11487: S=2, pos=(181.800003, 72.800003, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11487: LU S=2, pos=(181.800003, 72.800003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#294: S=2, pos=(189.500000, 114.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #294: LU S=2, pos=(189.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14719: S=2, pos=(189.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #14719: LU S=2, pos=(189.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14669: S=2, pos=(186.500000, 132.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #14669: LU S=2, pos=(186.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14667: S=2, pos=(186.500000, 133.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #14667: LU S=2, pos=(186.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#298: S=2, pos=(163.500000, 79.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #298: LU S=2, pos=(163.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#299: S=2, pos=(168.500000, 73.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #299: LU S=2, pos=(168.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#300: S=2, pos=(194.000000, 105.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=RTWC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #300: LU S=2, pos=(194.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23208: S=2, pos=(195.000000, 104.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=RTWC4A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23208: LU S=2, pos=(195.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23209: S=2, pos=(193.500000, 105.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=RTWC4B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23209: LU S=2, pos=(193.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23210: S=2, pos=(194.250000, 104.750000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23210: LU S=2, pos=(194.250000, 104.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23211: S=2, pos=(193.000000, 106.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=RTWC4C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23211: LU S=2, pos=(193.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23936: S=2, pos=(170.500122, 120.799904, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=4.750197, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=4.761898. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=4.761898. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=4.761898. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=4.761898. Unit #23936: LU S=2, pos=(170.500122, 120.799904, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#304: S=2, pos=(176.500000, 87.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #304: LU S=2, pos=(176.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#305: S=2, pos=(176.500000, 93.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #305: LU S=2, pos=(176.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#306: S=2, pos=(176.500000, 90.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #306: LU S=2, pos=(176.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#307: S=2, pos=(176.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #307: LU S=2, pos=(176.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#308: S=2, pos=(177.000000, 96.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #308: LU S=2, pos=(177.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#309: S=2, pos=(177.000000, 85.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #309: LU S=2, pos=(177.000000, 85.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#310: S=2, pos=(198.000000, 74.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #310: LU S=2, pos=(198.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#311: S=2, pos=(172.000000, 70.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #311: LU S=2, pos=(172.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#312: S=2, pos=(174.000000, 70.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #312: LU S=2, pos=(174.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#313: S=2, pos=(176.000000, 70.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #313: LU S=2, pos=(176.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#314: S=2, pos=(177.000000, 70.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #314: LU S=2, pos=(177.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#15465: S=2, pos=(163.001907, 104.432671, 0.998093), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(162.985641, 0.998093, 104.410500) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #15465: LU S=2, pos=(162.985641, 104.410500, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#316: S=2, pos=(198.500000, 75.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #316: LU S=2, pos=(198.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#317: S=2, pos=(172.500000, 71.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #317: LU S=2, pos=(172.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#318: S=2, pos=(187.000000, 92.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #318: LU S=2, pos=(187.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#320: S=2, pos=(187.000000, 96.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #320: LU S=2, pos=(187.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#321: S=2, pos=(185.500000, 94.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #321: LU S=2, pos=(185.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#322: S=2, pos=(174.000000, 108.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #322: LU S=2, pos=(174.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23374: S=2, pos=(183.000000, 100.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23374: LU S=2, pos=(183.000000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23373: S=2, pos=(186.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23373: LU S=2, pos=(186.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23372: S=2, pos=(183.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23372: LU S=2, pos=(183.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#332: S=2, pos=(186.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #332: LU S=2, pos=(186.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#333: S=2, pos=(185.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #333: LU S=2, pos=(185.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#334: S=2, pos=(184.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #334: LU S=2, pos=(184.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#335: S=2, pos=(184.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #335: LU S=2, pos=(184.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#336: S=2, pos=(184.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #336: LU S=2, pos=(184.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#337: S=2, pos=(187.000000, 100.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #337: LU S=2, pos=(187.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#338: S=2, pos=(174.000000, 82.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #338: LU S=2, pos=(174.000000, 82.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#341: S=2, pos=(175.000000, 84.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #341: LU S=2, pos=(175.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#343: S=2, pos=(176.000000, 85.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #343: LU S=2, pos=(176.000000, 85.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#344: S=2, pos=(164.000000, 78.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #344: LU S=2, pos=(164.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#345: S=2, pos=(164.000000, 81.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #345: LU S=2, pos=(164.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#346: S=2, pos=(164.000000, 83.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #346: LU S=2, pos=(164.000000, 83.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#347: S=2, pos=(165.000000, 78.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #347: LU S=2, pos=(165.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#348: S=2, pos=(166.000000, 77.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #348: LU S=2, pos=(166.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#349: S=2, pos=(167.000000, 76.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #349: LU S=2, pos=(167.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#350: S=2, pos=(168.000000, 75.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #350: LU S=2, pos=(168.000000, 75.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#352: S=2, pos=(174.000000, 80.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #352: LU S=2, pos=(174.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#353: S=2, pos=(197.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #353: LU S=2, pos=(197.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#354: S=2, pos=(198.500000, 88.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #354: LU S=2, pos=(198.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#368: S=2, pos=(175.000000, 113.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #368: LU S=2, pos=(175.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#367: S=2, pos=(168.000000, 96.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #367: LU S=2, pos=(168.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#357: S=2, pos=(173.000000, 111.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #357: LU S=2, pos=(173.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#358: S=2, pos=(171.000000, 109.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #358: LU S=2, pos=(171.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#359: S=2, pos=(172.000000, 110.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #359: LU S=2, pos=(172.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#360: S=2, pos=(190.000000, 88.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #360: LU S=2, pos=(190.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#361: S=2, pos=(169.000000, 101.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #361: LU S=2, pos=(169.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#362: S=2, pos=(168.000000, 103.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #362: LU S=2, pos=(168.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#369: S=2, pos=(187.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #369: LU S=2, pos=(187.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#370: S=2, pos=(188.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #370: LU S=2, pos=(188.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#371: S=2, pos=(189.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #371: LU S=2, pos=(189.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#372: S=2, pos=(190.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #372: LU S=2, pos=(190.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#373: S=2, pos=(182.000000, 114.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #373: LU S=2, pos=(182.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#374: S=2, pos=(192.000000, 111.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #374: LU S=2, pos=(192.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#375: S=2, pos=(192.000000, 112.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #375: LU S=2, pos=(192.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1131: S=2, pos=(193.000000, 133.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1131: LU S=2, pos=(193.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#377: S=2, pos=(193.000000, 111.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #377: LU S=2, pos=(193.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#378: S=2, pos=(189.000000, 91.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #378: LU S=2, pos=(189.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#380: S=2, pos=(182.000000, 107.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #380: LU S=2, pos=(182.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#381: S=2, pos=(183.000000, 107.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #381: LU S=2, pos=(183.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#382: S=2, pos=(184.000000, 108.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #382: LU S=2, pos=(184.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23643: S=2, pos=(182.500000, 109.213959, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=7.417832, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=7.429533. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=7.429533. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=7.429533. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=7.429533. Unit #23643: LU S=2, pos=(182.500000, 109.213959, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#409: S=2, pos=(176.500000, 73.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #409: LU S=2, pos=(176.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#410: S=2, pos=(176.500000, 74.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #410: LU S=2, pos=(176.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#411: S=2, pos=(176.500000, 75.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #411: LU S=2, pos=(176.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23370: S=2, pos=(169.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23370: LU S=2, pos=(169.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#13688: S=2, pos=(193.257843, 106.129822, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=150.000000, name=Cow Black and White. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=150.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=150.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=150.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=150.000000. Unit #13688: LU S=2, pos=(193.257843, 106.129822, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23369: S=2, pos=(166.500000, 106.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23369: LU S=2, pos=(166.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#415: S=2, pos=(171.500000, 82.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #415: LU S=2, pos=(171.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#416: S=2, pos=(171.500000, 83.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #416: LU S=2, pos=(171.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#417: S=2, pos=(172.500000, 79.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #417: LU S=2, pos=(172.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23953: S=2, pos=(170.100006, 120.800003, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=9.219606, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=9.231306. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=9.231306. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=9.231306. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=9.231306. Unit #23953: LU S=2, pos=(170.100006, 120.800003, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#419: S=2, pos=(173.500000, 84.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #419: LU S=2, pos=(173.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#420: S=2, pos=(172.500000, 84.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #420: LU S=2, pos=(172.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#22613: S=2, pos=(162.680847, 104.671227, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.027500, newPos=(162.664581, 1.000000, 104.649055) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #22613: LU S=2, pos=(162.664581, 104.649055, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22612: S=2, pos=(167.397964, 79.678368, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #22612: LU S=2, pos=(167.397964, 79.678368, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22611: S=2, pos=(167.688293, 79.971436, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #22611: LU S=2, pos=(167.688293, 79.971436, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#425: S=2, pos=(180.500000, 100.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #425: LU S=2, pos=(180.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#426: S=2, pos=(179.500000, 101.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #426: LU S=2, pos=(179.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22610: S=2, pos=(167.939697, 80.287445, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #22610: LU S=2, pos=(167.939697, 80.287445, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#428: S=2, pos=(177.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #428: LU S=2, pos=(177.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#429: S=2, pos=(176.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #429: LU S=2, pos=(176.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#436: S=2, pos=(174.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #436: LU S=2, pos=(174.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#437: S=2, pos=(174.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #437: LU S=2, pos=(174.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#438: S=2, pos=(174.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #438: LU S=2, pos=(174.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22609: S=2, pos=(168.280792, 80.085861, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #22609: LU S=2, pos=(168.280792, 80.085861, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22608: S=2, pos=(167.275696, 79.285988, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #22608: LU S=2, pos=(167.275696, 79.285988, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#435: S=2, pos=(174.500000, 96.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #435: LU S=2, pos=(174.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#440: S=2, pos=(174.500000, 100.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #440: LU S=2, pos=(174.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22607: S=2, pos=(168.080078, 79.739838, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #22607: LU S=2, pos=(168.080078, 79.739838, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22606: S=2, pos=(167.873413, 79.397324, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #22606: LU S=2, pos=(167.873413, 79.397324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#476: S=2, pos=(196.500000, 95.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #476: LU S=2, pos=(196.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#477: S=2, pos=(196.500000, 94.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #477: LU S=2, pos=(196.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#478: S=2, pos=(196.500000, 93.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #478: LU S=2, pos=(196.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22605: S=2, pos=(167.521591, 79.140709, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #22605: LU S=2, pos=(167.521591, 79.140709, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#480: S=2, pos=(196.500000, 92.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #480: LU S=2, pos=(196.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22604: S=2, pos=(172.788254, 78.581680, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #22604: LU S=2, pos=(172.788254, 78.581680, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#482: S=2, pos=(194.500000, 84.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #482: LU S=2, pos=(194.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11489: S=2, pos=(166.743286, 107.122704, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(166.715851, 0.000000, 107.124596) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11489: LU S=2, pos=(166.715851, 107.124596, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14720: S=2, pos=(191.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #14720: LU S=2, pos=(191.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#485: S=2, pos=(192.500000, 85.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #485: LU S=2, pos=(192.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#486: S=2, pos=(193.500000, 85.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #486: LU S=2, pos=(193.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11499: S=2, pos=(195.500000, 88.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SCBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11499: LU S=2, pos=(195.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#488: S=2, pos=(176.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #488: LU S=2, pos=(176.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.628478, spriteBaseSpeed=1.000000. Unit#11500: S=2, pos=(172.520386, 105.335983, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MANGO. MoveForward: v=0.015709, newPos=(172.504883, 0.000000, 105.338478) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11500: LU S=2, pos=(172.504883, 105.338478, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#490: S=2, pos=(178.500000, 111.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #490: LU S=2, pos=(178.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18169: S=2, pos=(188.500000, 144.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.105209, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.115210. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.115210. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.115210. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.115210. Unit #18169: LU S=2, pos=(188.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23743: S=2, pos=(183.783539, 96.684914, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=6.680723, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=6.692423. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=6.692423. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=6.692423. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=6.692423. Unit #23743: LU S=2, pos=(183.783539, 96.684914, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#495: S=2, pos=(195.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #495: LU S=2, pos=(195.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#496: S=2, pos=(194.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #496: LU S=2, pos=(194.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.960000, spriteBaseSpeed=1.000000. Unit#11503: S=2, pos=(165.699844, 107.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024000, newPos=(165.675842, 0.000000, 107.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11503: LU S=2, pos=(165.675842, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11504: S=2, pos=(179.500000, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11504: LU S=2, pos=(179.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11505: S=2, pos=(193.928116, 106.591904, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=2.598750, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=2.607000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=2.607000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=2.607000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=2.607000. Unit #11505: LU S=2, pos=(193.928116, 106.591904, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#500: S=2, pos=(190.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #500: LU S=2, pos=(190.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#501: S=2, pos=(189.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #501: LU S=2, pos=(189.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11491: S=2, pos=(162.356415, 104.905136, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(162.340149, 1.000000, 104.882965) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11491: LU S=2, pos=(162.340149, 104.882965, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18168: S=2, pos=(192.500000, 141.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.779482, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.789482. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.789482. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.789482. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.789482. Unit #18168: LU S=2, pos=(192.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1134: S=2, pos=(192.500000, 131.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1134: LU S=2, pos=(192.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1133: S=2, pos=(191.000000, 113.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1133: LU S=2, pos=(191.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1135: S=2, pos=(191.000000, 132.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1135: LU S=2, pos=(191.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11515: S=2, pos=(191.500000, 141.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=3.630513, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=3.643763. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=3.643763. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=3.643763. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=3.643763. Unit #11515: LU S=2, pos=(191.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1175: S=2, pos=(188.500000, 140.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.559954, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.569954. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.569954. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.569954. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.569954. Unit #1175: LU S=2, pos=(188.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1327: S=2, pos=(186.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1327: LU S=2, pos=(186.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11516: S=2, pos=(193.500000, 146.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=2.027249, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=2.040499. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=2.040499. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=2.040499. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=2.040499. Unit #11516: LU S=2, pos=(193.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1177: S=2, pos=(192.500000, 138.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #1177: LU S=2, pos=(192.500000, 138.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1164: S=2, pos=(190.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1164: LU S=2, pos=(190.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1166: S=2, pos=(198.000000, 133.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1166: LU S=2, pos=(198.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1188: S=2, pos=(191.000000, 144.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1188: LU S=2, pos=(191.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1179: S=2, pos=(196.500000, 138.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #1179: LU S=2, pos=(196.500000, 138.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1167: S=2, pos=(199.000000, 133.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1167: LU S=2, pos=(199.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1325: S=2, pos=(192.500000, 149.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #1325: LU S=2, pos=(192.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1165: S=2, pos=(196.000000, 133.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1165: LU S=2, pos=(196.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1180: S=2, pos=(196.500000, 141.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.898996, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.908997. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.908997. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.908997. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.908997. Unit #1180: LU S=2, pos=(196.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11512: S=2, pos=(194.492294, 106.002762, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.627000, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.635250. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.635250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.635250. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.635250. Unit #11512: LU S=2, pos=(194.492294, 106.002762, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1221: S=2, pos=(189.500000, 132.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1221: LU S=2, pos=(189.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14675: S=2, pos=(193.500000, 144.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #14675: LU S=2, pos=(193.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1185: S=2, pos=(196.500000, 146.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.243721, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.253721. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.253721. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.253721. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.253721. Unit #1185: LU S=2, pos=(196.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1186: S=2, pos=(196.500000, 149.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #1186: LU S=2, pos=(196.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1187: S=2, pos=(195.000000, 144.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1187: LU S=2, pos=(195.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1189: S=2, pos=(191.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1189: LU S=2, pos=(191.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1190: S=2, pos=(192.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1190: LU S=2, pos=(192.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1191: S=2, pos=(193.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1191: LU S=2, pos=(193.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1192: S=2, pos=(194.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1192: LU S=2, pos=(194.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1193: S=2, pos=(192.500000, 136.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1193: LU S=2, pos=(192.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1194: S=2, pos=(192.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1194: LU S=2, pos=(192.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1195: S=2, pos=(195.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1195: LU S=2, pos=(195.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1196: S=2, pos=(196.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1196: LU S=2, pos=(196.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1197: S=2, pos=(197.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1197: LU S=2, pos=(197.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1198: S=2, pos=(198.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1198: LU S=2, pos=(198.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11507: S=2, pos=(193.444717, 106.692284, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=2.532750, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=2.541000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=2.541000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=2.541000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=2.541000. Unit #11507: LU S=2, pos=(193.444717, 106.692284, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11506: S=2, pos=(194.478485, 105.544495, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.346500, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.354750. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.354750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.354750. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.354750. Unit #11506: LU S=2, pos=(194.478485, 105.544495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1201: S=2, pos=(196.500000, 136.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1201: LU S=2, pos=(196.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1202: S=2, pos=(196.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1202: LU S=2, pos=(196.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1203: S=2, pos=(195.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1203: LU S=2, pos=(195.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1204: S=2, pos=(197.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1204: LU S=2, pos=(197.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1206: S=2, pos=(198.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1206: LU S=2, pos=(198.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11508: S=2, pos=(193.301926, 105.579826, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=1.361250, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=1.369500. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=1.369500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=1.369500. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=1.369500. Unit #11508: LU S=2, pos=(193.301926, 105.579826, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18170: S=2, pos=(192.500000, 146.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.489481, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.499481. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.499481. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.499481. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.499481. Unit #18170: LU S=2, pos=(192.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14670: S=2, pos=(186.500000, 132.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #14670: LU S=2, pos=(186.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14668: S=2, pos=(186.500000, 133.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #14668: LU S=2, pos=(186.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11509: S=2, pos=(194.895050, 105.700035, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VMSHE. MoveForward: v=0.022000, newPos=(194.892380, 0.000000, 105.721870) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11509: LU S=2, pos=(194.892380, 105.721870, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1217: S=2, pos=(188.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1217: LU S=2, pos=(188.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1218: S=2, pos=(189.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1218: LU S=2, pos=(189.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1219: S=2, pos=(189.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1219: LU S=2, pos=(189.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1220: S=2, pos=(189.500000, 133.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1220: LU S=2, pos=(189.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11510: S=2, pos=(194.328110, 106.667694, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=2.425500, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=2.433750. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=2.433750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=2.433750. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=2.433750. Unit #11510: LU S=2, pos=(194.328110, 106.667694, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1246: S=2, pos=(192.500000, 144.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1246: LU S=2, pos=(192.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1247: S=2, pos=(192.500000, 143.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1247: LU S=2, pos=(192.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1248: S=2, pos=(193.500000, 143.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1248: LU S=2, pos=(193.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1249: S=2, pos=(193.500000, 144.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1249: LU S=2, pos=(193.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14671: S=2, pos=(196.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #14671: LU S=2, pos=(196.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11514: S=2, pos=(197.500000, 142.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=3.617263, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=3.630513. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=3.630513. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=3.630513. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=3.630513. Unit #11514: LU S=2, pos=(197.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1299: S=2, pos=(196.500000, 143.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1299: LU S=2, pos=(196.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11511: S=2, pos=(195.047272, 106.442062, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VFSHE. MoveForward: v=0.022000, newPos=(195.037277, 0.000000, 106.461662) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11511: LU S=2, pos=(195.037277, 106.461662, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1324: S=2, pos=(188.500000, 147.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #1324: LU S=2, pos=(188.500000, 147.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1326: S=2, pos=(187.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1326: LU S=2, pos=(187.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1328: S=2, pos=(188.500000, 137.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #1328: LU S=2, pos=(188.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1359: S=2, pos=(188.500000, 132.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1359: LU S=2, pos=(188.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1330: S=2, pos=(186.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1330: LU S=2, pos=(186.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1332: S=2, pos=(185.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1332: LU S=2, pos=(185.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1333: S=2, pos=(184.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1333: LU S=2, pos=(184.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1360: S=2, pos=(187.500000, 132.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1360: LU S=2, pos=(187.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11517: S=2, pos=(187.500000, 139.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=10.070033, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=10.083283. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=10.083283. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=10.083283. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=10.083283. Unit #11517: LU S=2, pos=(187.500000, 139.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1363: S=2, pos=(184.500000, 133.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1363: LU S=2, pos=(184.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1389: S=2, pos=(185.500000, 133.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1389: LU S=2, pos=(185.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11513: S=2, pos=(196.566010, 146.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=3.246260, name=VFFAR. MoveForward: v=0.022000, newPos=(196.588013, 0.000000, 146.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=3.246260. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=3.246260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=3.246260. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=3.246260. Unit #11513: LU S=2, pos=(196.588013, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14674: S=2, pos=(193.500000, 143.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #14674: LU S=2, pos=(193.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14673: S=2, pos=(194.500000, 142.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #14673: LU S=2, pos=(194.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1390: S=2, pos=(185.500000, 132.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1390: LU S=2, pos=(185.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1412: S=2, pos=(190.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1412: LU S=2, pos=(190.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23371: S=2, pos=(185.000000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23371: LU S=2, pos=(185.000000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23469: S=2, pos=(183.799896, 95.849899, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=3.521691, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=3.533391. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=3.533391. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=3.533391. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=3.533391. Unit #23469: LU S=2, pos=(183.799896, 95.849899, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11474: S=2, pos=(195.074219, 55.524731, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GALLY. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11474: LU S=2, pos=(195.074219, 55.524731, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.430000, spriteBaseSpeed=1.000000. Unit#11475: S=2, pos=(190.415207, 57.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HFGAL. MoveForward: v=0.035750, newPos=(190.379456, 0.000000, 57.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11475: LU S=2, pos=(190.379456, 57.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11476: S=2, pos=(162.856552, 103.476311, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11476: LU S=2, pos=(162.856552, 103.476311, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11477: S=2, pos=(162.446198, 103.496910, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11477: LU S=2, pos=(162.446198, 103.496910, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11478: S=2, pos=(160.136108, 87.967430, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11478: LU S=2, pos=(160.136108, 87.967430, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11479: S=2, pos=(160.468872, 86.641075, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11479: LU S=2, pos=(160.468872, 86.641075, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11480: S=2, pos=(186.500000, 116.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11480: LU S=2, pos=(186.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11481: S=2, pos=(183.500000, 116.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11481: LU S=2, pos=(183.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11482: S=2, pos=(171.099106, 105.924202, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(171.087921, 0.000000, 105.929779) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11482: LU S=2, pos=(171.087921, 105.929779, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11484: S=2, pos=(171.326157, 106.255104, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(171.315048, 0.000000, 106.260841) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11484: LU S=2, pos=(171.315048, 106.260841, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11485: S=2, pos=(174.444778, 103.624313, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(174.417297, 0.000000, 103.623146) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11485: LU S=2, pos=(174.417297, 103.623146, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11486: S=2, pos=(197.500000, 75.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11486: LU S=2, pos=(197.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23450: S=2, pos=(183.800110, 97.183914, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=10.997957, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=11.009657. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=11.009657. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=11.009657. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=11.009657. Unit #23450: LU S=2, pos=(183.800110, 97.183914, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23841: S=2, pos=(195.524521, 66.659546, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=9.508368, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=9.525975. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=9.525975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=9.525975. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=9.525975. Unit #23841: LU S=2, pos=(195.524521, 66.659546, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23913: S=2, pos=(168.791412, 115.047577, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(168.785706, 0.000000, 115.068825) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=13.000000. Unit #23913: LU S=2, pos=(168.785706, 115.068825, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23928: S=2, pos=(182.905914, 109.199997, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=7.429533, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=7.441233. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=7.441233. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=7.441233. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=7.441233. Unit #23928: LU S=2, pos=(182.905914, 109.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#23932: S=2, pos=(192.077820, 70.309479, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(192.047897, 0.000000, 70.319344) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #23932: LU S=2, pos=(192.047897, 70.319344, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#23947: S=2, pos=(190.745117, 69.259766, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(190.722916, 0.000000, 69.282112) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #23947: LU S=2, pos=(190.722916, 69.282112, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#24129: S=2, pos=(193.468689, 67.391357, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(193.476761, 0.000000, 67.360909) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #24129: LU S=2, pos=(193.476761, 67.360909, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24095: S=2, pos=(174.679016, 120.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VFLUM. MoveForward: v=0.022000, newPos=(174.657013, 0.000000, 120.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #24095: LU S=2, pos=(174.657013, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24146: S=2, pos=(190.578979, 108.651001, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(190.565231, 0.000000, 108.668175) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #24146: LU S=2, pos=(190.565231, 108.668175, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#-650: S=2, pos=(191.689423, 49.182487, 1.260093), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Projectile GAL. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #-650: LU S=2, pos=(191.615524, 49.053524, 1.225924). true ( 526894 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=12147 true ( 526894 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 12147 (PlayerSync) UpdatePlayer=2 true ( 526894 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=3246 true ( 526894 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 3246 (PlayerSync) UpdatePlayer=3 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.001292 Angle=1.178097, Facet=1 YAW: v=0.002264 Angle=6.283185, Facet=14 YAW: v=0.001337 Angle=1.178097, Facet=1 YAW: v=-0.007259 Angle=0.785398, Facet=0 YAW: v=0.000345 Angle=1.178097, Facet=1 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=0.015301 Angle=0.785398, Facet=16 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=0.004734 Angle=6.283185, Facet=14 YAW: v=-0.002392 Angle=1.178097, Facet=1 YAW: v=-0.006020 Angle=0.785398, Facet=0 YAW: v=0.000345 Angle=1.178097, Facet=1 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=-0.005715 Angle=0.785398, Facet=0 YAW: v=0.023425 Angle=0.785398, Facet=16 YAW: v=0.021028 Angle=6.283185, Facet=14 YAW: v=0.002072 Angle=6.283185, Facet=14 YAW: v=0.042833 Angle=0.392699, Facet=15 YAW: v=0.005746 Angle=1.178097, Facet=1 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=-0.004846 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=-0.004809 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=0.086236 Angle=1.570796, Facet=2 YAW: v=-0.004114 Angle=0.785398, Facet=16 YAW: v=-0.004462 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=6.283185, Facet=15 true ( 526894 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=2394 Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19741: S=2, pos=(95.299873, 196.187485, 0.812515), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=PALDN. MoveForward: v=0.020000, newPos=(95.319870, 0.812515, 196.187485) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19741: LU S=2, pos=(95.319870, 196.187485, 0.812515). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23934: S=2, pos=(176.556824, 170.063248, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23934: LU S=2, pos=(176.556824, 170.063248, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23695: S=2, pos=(178.800003, 171.821106, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=6.406699, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=6.417049. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=6.417049. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=6.417049. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=6.417049. Unit #23695: LU S=2, pos=(178.800003, 171.821106, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#22487: S=2, pos=(93.991905, 195.887436, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.001724, 0.000000, 195.904861) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #22487: LU S=2, pos=(94.001724, 195.904861, 0.001724). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11151: S=2, pos=(95.104233, 196.806824, 0.193176), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=PALDN. MoveForward: v=0.020000, newPos=(95.124229, 0.193176, 196.807312) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11151: LU S=2, pos=(95.124229, 196.807312, 0.192688). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23325: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23325: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19703: S=2, pos=(137.108780, 165.693878, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VMFOR. MoveForward: v=0.022000, newPos=(137.086777, 0.000000, 165.693878) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19703: LU S=2, pos=(137.086777, 165.693878, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19739: S=2, pos=(94.003624, 193.394440, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.012932, 0.000000, 193.412140) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19739: LU S=2, pos=(94.012932, 193.412140, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.610522, spriteBaseSpeed=1.000000. Unit#19738: S=2, pos=(93.664864, 196.857697, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.040210, newPos=(93.691872, 0.000000, 196.887482) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19738: LU S=2, pos=(93.691872, 196.887482, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19737: S=2, pos=(93.782242, 193.932816, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(93.791786, 0.000000, 193.950394) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19737: LU S=2, pos=(93.791786, 193.950394, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19736: S=2, pos=(94.080963, 194.793518, 0.080963), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.090530, 0.080963, 194.811081) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19736: LU S=2, pos=(94.090530, 194.811081, 0.090530). Entering CombatObject::Update. CombatObject Update 00: speed=1.157280, spriteBaseSpeed=1.000000. Unit#19735: S=2, pos=(94.086548, 197.257629, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028909, newPos=(94.110184, 0.000000, 197.274277) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19735: LU S=2, pos=(94.110184, 197.274277, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19734: S=2, pos=(94.390472, 195.099014, 0.390472), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.400040, 0.390472, 195.116577) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19734: LU S=2, pos=(94.400040, 195.116577, 0.400040). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19733: S=2, pos=(94.379662, 195.479156, 0.379662), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.389221, 0.379662, 195.496719) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19733: LU S=2, pos=(94.389221, 195.496719, 0.389221). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19732: S=2, pos=(94.663498, 195.699615, 0.663498), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.683495, 0.663498, 195.699768) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19732: LU S=2, pos=(94.683495, 195.699768, 0.683495). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19731: S=2, pos=(94.314026, 196.567139, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.323952, 0.000000, 196.584503) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19731: LU S=2, pos=(94.323952, 196.584503, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.133869, spriteBaseSpeed=1.000000. Unit#19730: S=2, pos=(94.144531, 196.770920, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028331, newPos=(94.161209, 0.000000, 196.793823) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19730: LU S=2, pos=(94.161209, 196.793823, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19729: S=2, pos=(94.383919, 195.886993, 0.383919), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.393494, 0.383919, 195.904556) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19729: LU S=2, pos=(94.393494, 195.904556, 0.393494). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19728: S=2, pos=(94.682137, 195.300003, 0.682137), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.702133, 0.682137, 195.300003) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19728: LU S=2, pos=(94.702133, 195.300003, 0.702133). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19727: S=2, pos=(94.384377, 196.287872, 0.096504), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.393944, 0.096504, 196.305435) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19727: LU S=2, pos=(94.393944, 196.305435, 0.088509). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20296: S=2, pos=(151.500000, 197.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #20296: LU S=2, pos=(151.500000, 197.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20298: S=2, pos=(165.500000, 166.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #20298: LU S=2, pos=(165.500000, 166.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20299: S=2, pos=(163.500000, 169.500000, 0.500000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #20299: LU S=2, pos=(163.500000, 169.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20297: S=2, pos=(149.500000, 194.500000, 0.500000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #20297: LU S=2, pos=(149.500000, 194.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20302: S=2, pos=(158.000000, 170.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #20302: LU S=2, pos=(158.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20301: S=2, pos=(157.500000, 174.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #20301: LU S=2, pos=(157.500000, 174.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20300: S=2, pos=(152.500000, 173.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #20300: LU S=2, pos=(152.500000, 173.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20294: S=2, pos=(152.000000, 195.000000, 2.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #20294: LU S=2, pos=(152.000000, 195.000000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20295: S=2, pos=(154.500000, 194.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #20295: LU S=2, pos=(154.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18941: S=2, pos=(161.500000, 180.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18941: LU S=2, pos=(161.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18942: S=2, pos=(161.500000, 181.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18942: LU S=2, pos=(161.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18943: S=2, pos=(161.500000, 182.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18943: LU S=2, pos=(161.500000, 182.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18944: S=2, pos=(161.500000, 183.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18944: LU S=2, pos=(161.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18945: S=2, pos=(161.500000, 184.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18945: LU S=2, pos=(161.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18946: S=2, pos=(161.500000, 185.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18946: LU S=2, pos=(161.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18947: S=2, pos=(161.500000, 186.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18947: LU S=2, pos=(161.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19704: S=2, pos=(144.727051, 162.555298, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=3.167256, name=VMHUN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=3.177506. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=3.177506. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=3.177506. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=3.177506. Unit #19704: LU S=2, pos=(144.727051, 162.555298, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19705: S=2, pos=(133.000000, 164.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMIL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19705: LU S=2, pos=(133.000000, 164.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19709: S=2, pos=(134.484253, 161.312057, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(134.487305, 0.000000, 161.290268) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19709: LU S=2, pos=(134.487305, 161.290268, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18951: S=2, pos=(161.500000, 189.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18951: LU S=2, pos=(161.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18952: S=2, pos=(161.500000, 190.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18952: LU S=2, pos=(161.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18953: S=2, pos=(161.500000, 191.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18953: LU S=2, pos=(161.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18954: S=2, pos=(161.500000, 192.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18954: LU S=2, pos=(161.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18955: S=2, pos=(161.500000, 193.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18955: LU S=2, pos=(161.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18956: S=2, pos=(161.500000, 194.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18956: LU S=2, pos=(161.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18957: S=2, pos=(161.500000, 195.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18957: LU S=2, pos=(161.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18958: S=2, pos=(161.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18958: LU S=2, pos=(161.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18959: S=2, pos=(161.500000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18959: LU S=2, pos=(161.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18960: S=2, pos=(161.500000, 198.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18960: LU S=2, pos=(161.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18961: S=2, pos=(161.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18961: LU S=2, pos=(161.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18962: S=2, pos=(162.500000, 179.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18962: LU S=2, pos=(162.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18963: S=2, pos=(163.500000, 178.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18963: LU S=2, pos=(163.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18964: S=2, pos=(163.500000, 181.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18964: LU S=2, pos=(163.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18965: S=2, pos=(163.000000, 184.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18965: LU S=2, pos=(163.000000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18966: S=2, pos=(163.000000, 192.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18966: LU S=2, pos=(163.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18967: S=2, pos=(163.000000, 194.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18967: LU S=2, pos=(163.000000, 194.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18968: S=2, pos=(163.000000, 195.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18968: LU S=2, pos=(163.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18969: S=2, pos=(163.000000, 197.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18969: LU S=2, pos=(163.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18970: S=2, pos=(163.000000, 199.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18970: LU S=2, pos=(163.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18971: S=2, pos=(164.500000, 177.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18971: LU S=2, pos=(164.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18972: S=2, pos=(164.000000, 180.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18972: LU S=2, pos=(164.000000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18977: S=2, pos=(165.500000, 176.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18977: LU S=2, pos=(165.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18978: S=2, pos=(165.000000, 179.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18978: LU S=2, pos=(165.000000, 179.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18979: S=2, pos=(166.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18979: LU S=2, pos=(166.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18981: S=2, pos=(166.000000, 178.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18981: LU S=2, pos=(166.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18983: S=2, pos=(166.500000, 180.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18983: LU S=2, pos=(166.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.159993, spriteBaseSpeed=1.000000. Unit#18984: S=2, pos=(93.874596, 196.932709, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028982, newPos=(93.893837, 0.000000, 196.954376) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18984: LU S=2, pos=(93.893837, 196.954376, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18986: S=2, pos=(167.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18986: LU S=2, pos=(167.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18987: S=2, pos=(182.500000, 181.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18987: LU S=2, pos=(182.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18989: S=2, pos=(167.500000, 192.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18989: LU S=2, pos=(167.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18990: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18990: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18991: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18991: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18992: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18992: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18993: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18993: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18994: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18994: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19710: S=2, pos=(133.941513, 161.797729, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(133.950211, 0.000000, 161.777527) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19710: LU S=2, pos=(133.950211, 161.777527, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19711: S=2, pos=(131.269150, 187.311859, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(131.254181, 0.000000, 187.327988) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000488 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19711: LU S=2, pos=(131.254181, 187.327988, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19701: S=2, pos=(144.196899, 162.459137, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=1.947496, name=VFHUN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=1.957746. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=1.957746. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=1.957746. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=1.957746. Unit #19701: LU S=2, pos=(144.196899, 162.459137, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18998: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18998: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18999: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #18999: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19000: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19000: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19001: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19001: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19002: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19002: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19003: S=2, pos=(168.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19003: LU S=2, pos=(168.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19004: S=2, pos=(168.000000, 195.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19004: LU S=2, pos=(168.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19005: S=2, pos=(168.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19005: LU S=2, pos=(168.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19006: S=2, pos=(168.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19006: LU S=2, pos=(168.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19007: S=2, pos=(169.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19007: LU S=2, pos=(169.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19008: S=2, pos=(169.000000, 178.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19008: LU S=2, pos=(169.000000, 178.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19009: S=2, pos=(169.500000, 185.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19009: LU S=2, pos=(169.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19010: S=2, pos=(169.500000, 187.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19010: LU S=2, pos=(169.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19011: S=2, pos=(169.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19011: LU S=2, pos=(169.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19012: S=2, pos=(169.500000, 189.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19012: LU S=2, pos=(169.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19013: S=2, pos=(169.500000, 190.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19013: LU S=2, pos=(169.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19014: S=2, pos=(169.500000, 191.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19014: LU S=2, pos=(169.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19015: S=2, pos=(169.500000, 192.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19015: LU S=2, pos=(169.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19016: S=2, pos=(169.500000, 193.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19016: LU S=2, pos=(169.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19017: S=2, pos=(169.500000, 194.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19017: LU S=2, pos=(169.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19018: S=2, pos=(169.500000, 195.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19018: LU S=2, pos=(169.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19019: S=2, pos=(169.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19019: LU S=2, pos=(169.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19020: S=2, pos=(169.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19020: LU S=2, pos=(169.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19021: S=2, pos=(170.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19021: LU S=2, pos=(170.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19022: S=2, pos=(170.500000, 187.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19022: LU S=2, pos=(170.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19033: S=2, pos=(170.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19033: LU S=2, pos=(170.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19034: S=2, pos=(171.000000, 186.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19034: LU S=2, pos=(171.000000, 186.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19035: S=2, pos=(171.500000, 187.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19035: LU S=2, pos=(171.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.138096, spriteBaseSpeed=1.000000. Unit#19042: S=2, pos=(94.299950, 197.008179, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028430, newPos=(94.323204, 0.000000, 197.024536) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19042: LU S=2, pos=(94.323204, 197.024536, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19043: S=2, pos=(172.500000, 187.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19043: LU S=2, pos=(172.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19045: S=2, pos=(156.500000, 179.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19045: LU S=2, pos=(156.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19702: S=2, pos=(157.681274, 143.291229, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=17.230381, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=17.230381. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=17.230381. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=17.230381. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=17.230381. Unit #19702: LU S=2, pos=(157.681274, 143.291229, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23324: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23324: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23323: S=2, pos=(167.500000, 198.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23323: LU S=2, pos=(167.500000, 198.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23322: S=2, pos=(184.500000, 185.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23322: LU S=2, pos=(184.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19051: S=2, pos=(173.500000, 187.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19051: LU S=2, pos=(173.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19053: S=2, pos=(173.000000, 192.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19053: LU S=2, pos=(173.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19056: S=2, pos=(174.500000, 187.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19056: LU S=2, pos=(174.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19058: S=2, pos=(174.500000, 189.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19058: LU S=2, pos=(174.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19059: S=2, pos=(174.500000, 190.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19059: LU S=2, pos=(174.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19060: S=2, pos=(174.500000, 191.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19060: LU S=2, pos=(174.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19067: S=2, pos=(175.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19067: LU S=2, pos=(175.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19070: S=2, pos=(175.500000, 185.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19070: LU S=2, pos=(175.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19071: S=2, pos=(175.500000, 187.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19071: LU S=2, pos=(175.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19081: S=2, pos=(175.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19081: LU S=2, pos=(175.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19082: S=2, pos=(176.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19082: LU S=2, pos=(176.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19083: S=2, pos=(176.500000, 187.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19083: LU S=2, pos=(176.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19084: S=2, pos=(176.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19084: LU S=2, pos=(176.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19085: S=2, pos=(176.500000, 189.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19085: LU S=2, pos=(176.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19086: S=2, pos=(176.500000, 190.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19086: LU S=2, pos=(176.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19087: S=2, pos=(176.500000, 191.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19087: LU S=2, pos=(176.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19088: S=2, pos=(176.500000, 192.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19088: LU S=2, pos=(176.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19089: S=2, pos=(176.500000, 193.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19089: LU S=2, pos=(176.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19090: S=2, pos=(176.500000, 194.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19090: LU S=2, pos=(176.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19091: S=2, pos=(176.500000, 195.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19091: LU S=2, pos=(176.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19092: S=2, pos=(176.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19092: LU S=2, pos=(176.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19093: S=2, pos=(176.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19093: LU S=2, pos=(176.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19094: S=2, pos=(177.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19094: LU S=2, pos=(177.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19095: S=2, pos=(177.000000, 178.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19095: LU S=2, pos=(177.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19096: S=2, pos=(177.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19096: LU S=2, pos=(177.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19097: S=2, pos=(177.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19097: LU S=2, pos=(177.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19098: S=2, pos=(178.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19098: LU S=2, pos=(178.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19100: S=2, pos=(178.000000, 189.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19100: LU S=2, pos=(178.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19101: S=2, pos=(178.500000, 191.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19101: LU S=2, pos=(178.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19102: S=2, pos=(178.000000, 195.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19102: LU S=2, pos=(178.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19103: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19103: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19104: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19104: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19105: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19105: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19106: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19106: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19107: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19107: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19108: S=2, pos=(178.500000, 198.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19108: LU S=2, pos=(178.500000, 198.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23221: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23221: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23222: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23222: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19111: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19111: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19112: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19112: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19113: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19113: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19114: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19114: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23321: S=2, pos=(184.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23321: LU S=2, pos=(184.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19116: S=2, pos=(179.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19116: LU S=2, pos=(179.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19119: S=2, pos=(180.500000, 176.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19119: LU S=2, pos=(180.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19120: S=2, pos=(180.000000, 178.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19120: LU S=2, pos=(180.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19121: S=2, pos=(94.635918, 196.495087, 0.140831), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.655876, 0.140831, 196.496323) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19121: LU S=2, pos=(94.655876, 196.496323, 0.159554). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19123: S=2, pos=(181.500000, 177.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19123: LU S=2, pos=(181.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19125: S=2, pos=(181.500000, 178.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19125: LU S=2, pos=(181.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19127: S=2, pos=(94.670235, 196.099899, 0.570335), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.690231, 0.570335, 196.099945) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19127: LU S=2, pos=(94.690231, 196.099945, 0.590286). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19132: S=2, pos=(182.500000, 178.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19132: LU S=2, pos=(182.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19134: S=2, pos=(194.500000, 191.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19134: LU S=2, pos=(194.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19135: S=2, pos=(182.500000, 184.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19135: LU S=2, pos=(182.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19142: S=2, pos=(183.500000, 179.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19142: LU S=2, pos=(183.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19144: S=2, pos=(183.000000, 195.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19144: LU S=2, pos=(183.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19145: S=2, pos=(183.000000, 197.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19145: LU S=2, pos=(183.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19146: S=2, pos=(183.000000, 199.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19146: LU S=2, pos=(183.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19153: S=2, pos=(184.500000, 180.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19153: LU S=2, pos=(184.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19155: S=2, pos=(184.500000, 181.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19155: LU S=2, pos=(184.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19156: S=2, pos=(184.500000, 182.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19156: LU S=2, pos=(184.500000, 182.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19157: S=2, pos=(184.500000, 183.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19157: LU S=2, pos=(184.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19159: S=2, pos=(184.500000, 184.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19159: LU S=2, pos=(184.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19726: S=2, pos=(94.542381, 196.834335, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.561073, 0.000000, 196.841446) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19726: LU S=2, pos=(94.561073, 196.841446, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23320: S=2, pos=(184.500000, 187.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23320: LU S=2, pos=(184.500000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23319: S=2, pos=(161.500000, 186.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23319: LU S=2, pos=(161.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23318: S=2, pos=(161.500000, 189.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23318: LU S=2, pos=(161.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19165: S=2, pos=(184.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19165: LU S=2, pos=(184.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.960000, spriteBaseSpeed=1.000000. Unit#19725: S=2, pos=(94.087852, 194.180206, 0.087852), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024000, newPos=(94.099136, 0.087852, 194.201385) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19725: LU S=2, pos=(94.099136, 194.201385, 0.099136). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19167: S=2, pos=(184.500000, 189.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19167: LU S=2, pos=(184.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19169: S=2, pos=(184.500000, 190.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19169: LU S=2, pos=(184.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19170: S=2, pos=(184.500000, 191.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19170: LU S=2, pos=(184.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19171: S=2, pos=(184.000000, 191.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19171: LU S=2, pos=(184.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19172: S=2, pos=(184.500000, 192.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19172: LU S=2, pos=(184.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19174: S=2, pos=(184.500000, 193.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19174: LU S=2, pos=(184.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19175: S=2, pos=(184.000000, 193.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19175: LU S=2, pos=(184.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19176: S=2, pos=(184.500000, 194.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19176: LU S=2, pos=(184.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19177: S=2, pos=(184.500000, 195.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19177: LU S=2, pos=(184.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19179: S=2, pos=(184.500000, 196.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19179: LU S=2, pos=(184.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19180: S=2, pos=(184.500000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19180: LU S=2, pos=(184.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19181: S=2, pos=(184.500000, 198.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19181: LU S=2, pos=(184.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19183: S=2, pos=(184.500000, 199.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19183: LU S=2, pos=(184.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19191: S=2, pos=(185.500000, 185.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19191: LU S=2, pos=(185.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19192: S=2, pos=(185.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19192: LU S=2, pos=(185.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19223: S=2, pos=(186.500000, 185.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19223: LU S=2, pos=(186.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19225: S=2, pos=(186.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19225: LU S=2, pos=(186.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19245: S=2, pos=(187.500000, 185.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19245: LU S=2, pos=(187.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19246: S=2, pos=(187.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19246: LU S=2, pos=(187.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19266: S=2, pos=(188.500000, 185.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19266: LU S=2, pos=(188.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19724: S=2, pos=(94.083908, 195.423965, 0.083908), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(94.093475, 0.083908, 195.441528) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19724: LU S=2, pos=(94.093475, 195.441528, 0.093475). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19270: S=2, pos=(188.500000, 189.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19270: LU S=2, pos=(188.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19272: S=2, pos=(188.500000, 190.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19272: LU S=2, pos=(188.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19273: S=2, pos=(188.500000, 191.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19273: LU S=2, pos=(188.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19274: S=2, pos=(188.500000, 192.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19274: LU S=2, pos=(188.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19275: S=2, pos=(188.500000, 193.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19275: LU S=2, pos=(188.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19277: S=2, pos=(188.500000, 194.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19277: LU S=2, pos=(188.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19287: S=2, pos=(189.500000, 185.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19287: LU S=2, pos=(189.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19290: S=2, pos=(189.500000, 194.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19290: LU S=2, pos=(189.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19304: S=2, pos=(190.500000, 185.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19304: LU S=2, pos=(190.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19307: S=2, pos=(190.500000, 194.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19307: LU S=2, pos=(190.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19321: S=2, pos=(191.500000, 185.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19321: LU S=2, pos=(191.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19332: S=2, pos=(191.500000, 194.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19332: LU S=2, pos=(191.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.026865, spriteBaseSpeed=1.000000. Unit#19723: S=2, pos=(93.106171, 195.729202, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.025662, newPos=(93.123642, 0.000000, 195.748001) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19723: LU S=2, pos=(93.123642, 195.748001, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19350: S=2, pos=(192.500000, 186.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19350: LU S=2, pos=(192.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19351: S=2, pos=(192.500000, 187.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19351: LU S=2, pos=(192.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19353: S=2, pos=(192.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19353: LU S=2, pos=(192.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19354: S=2, pos=(192.500000, 189.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19354: LU S=2, pos=(192.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19355: S=2, pos=(192.500000, 190.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19355: LU S=2, pos=(192.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19722: S=2, pos=(93.781853, 194.557343, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.791420, 0.000000, 194.574905) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19722: LU S=2, pos=(93.791420, 194.574905, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19359: S=2, pos=(192.500000, 194.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19359: LU S=2, pos=(192.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19383: S=2, pos=(193.500000, 194.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19383: LU S=2, pos=(193.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19395: S=2, pos=(194.000000, 193.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19395: LU S=2, pos=(194.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19721: S=2, pos=(92.702072, 196.680771, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(92.722069, 0.000000, 196.680771) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19721: LU S=2, pos=(92.722069, 196.680771, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19684: S=2, pos=(176.000000, 174.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MINE4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19684: LU S=2, pos=(176.000000, 174.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19694: S=2, pos=(167.000000, 189.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=RTWC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19694: LU S=2, pos=(167.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23225: S=2, pos=(168.000000, 188.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=RTWC4A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23225: LU S=2, pos=(168.000000, 188.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23226: S=2, pos=(166.500000, 189.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=RTWC4B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23226: LU S=2, pos=(166.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23227: S=2, pos=(167.250000, 188.750000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Trophy Bronze. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23227: LU S=2, pos=(167.250000, 188.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23228: S=2, pos=(166.000000, 190.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=RTWC4C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23228: LU S=2, pos=(166.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19700: S=2, pos=(139.000000, 165.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19700: LU S=2, pos=(139.000000, 165.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19706: S=2, pos=(137.100845, 165.038177, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=13.000000, name=VFFOR. MoveForward: v=0.022000, newPos=(137.122818, 0.000000, 165.036987) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=13.000000. Unit #19706: LU S=2, pos=(137.122818, 165.036987, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19707: S=2, pos=(134.800003, 164.812149, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=11.469831, name=VFFOR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=11.477581. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=11.477581. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=11.477581. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=11.477581. Unit #19707: LU S=2, pos=(134.800003, 164.812149, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19708: S=2, pos=(157.240128, 143.297363, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19708: LU S=2, pos=(157.240128, 143.297363, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19712: S=2, pos=(158.725250, 143.294861, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VMBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19712: LU S=2, pos=(158.725250, 143.294861, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19713: S=2, pos=(130.117844, 188.573242, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(130.105637, 0.000000, 188.591553) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19713: LU S=2, pos=(130.105637, 188.591553, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19714: S=2, pos=(159.187668, 143.281433, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19714: LU S=2, pos=(159.187668, 143.281433, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19715: S=2, pos=(158.200424, 143.291901, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=16.881878, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=16.881878. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=16.881878. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=16.881878. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=16.881878. Unit #19715: LU S=2, pos=(158.200424, 143.291901, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.012226, spriteBaseSpeed=1.000000. Unit#19716: S=2, pos=(93.596802, 196.100845, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.025297, newPos=(93.612892, 0.000000, 196.120361) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19716: LU S=2, pos=(93.612892, 196.120361, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19717: S=2, pos=(93.733170, 195.093002, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.742744, 0.000000, 195.110565) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19717: LU S=2, pos=(93.742744, 195.110565, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19718: S=2, pos=(93.804291, 193.252686, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.805878, 0.000000, 193.272629) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19718: LU S=2, pos=(93.805878, 193.272629, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.062264, spriteBaseSpeed=1.000000. Unit#19719: S=2, pos=(92.642204, 196.038879, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.026544, newPos=(92.661751, 0.000000, 196.056839) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19719: LU S=2, pos=(92.661751, 196.056839, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.994828, spriteBaseSpeed=1.000000. Unit#19720: S=2, pos=(93.502159, 195.424393, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024863, newPos=(93.516502, 0.000000, 195.444702) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19720: LU S=2, pos=(93.516502, 195.444702, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23314: S=2, pos=(173.000000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23314: LU S=2, pos=(173.000000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23315: S=2, pos=(171.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23315: LU S=2, pos=(171.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23316: S=2, pos=(174.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23316: LU S=2, pos=(174.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23317: S=2, pos=(161.500000, 188.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23317: LU S=2, pos=(161.500000, 188.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3: S=2, pos=(178.500000, 74.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=600.000000. Unit #3: LU S=2, pos=(178.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#293: S=2, pos=(177.500000, 84.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=600.000000. Unit #293: LU S=2, pos=(177.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23432: S=2, pos=(176.787949, 169.769821, 0.018127), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VFMIN. MoveForward: v=0.022000, newPos=(176.781815, 0.018127, 169.748688) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23432: LU S=2, pos=(176.781815, 169.748688, 0.033127). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23445: S=2, pos=(178.789795, 171.421112, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=6.965611, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=6.975962. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=6.975962. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=6.975962. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=6.975962. Unit #23445: LU S=2, pos=(178.789795, 171.421112, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23451: S=2, pos=(178.000000, 170.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23451: LU S=2, pos=(178.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23462: S=2, pos=(176.994843, 171.466156, 0.466156), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VMMIN. MoveForward: v=0.022000, newPos=(177.014221, 0.466156, 171.476563) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23462: LU S=2, pos=(177.014221, 171.476563, 0.462341). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23639: S=2, pos=(179.089981, 168.800003, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23639: LU S=2, pos=(179.089981, 168.800003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23907: S=2, pos=(176.799667, 171.168045, 0.168045), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VMMIN. MoveForward: v=0.022000, newPos=(176.799896, 0.168045, 171.190048) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.992597 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23907: LU S=2, pos=(176.800003, 171.199997, 0.199997). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23920: S=2, pos=(179.421066, 170.789795, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=3.291297, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=3.301647. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=3.301647. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=3.301647. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=3.301647. Unit #23920: LU S=2, pos=(179.421066, 170.789795, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23944: S=0, pos=(157.000000, 141.000000, 0.000000), wT=526894 ActionObject::update entering: state=0, worldTime=526894, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=526894, attAmountHeld=0.000000. Unit #23944: LU S=0, pos=(157.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23948: S=2, pos=(179.236053, 169.113449, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23948: LU S=2, pos=(179.236053, 169.113449, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23949: S=2, pos=(187.455872, 102.279358, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TCART. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23949: LU S=2, pos=(187.455872, 102.279358, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24034: S=2, pos=(140.392578, 177.059448, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(140.381653, 0.000000, 177.040359) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #24034: LU S=2, pos=(140.381653, 177.040359, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24142: S=2, pos=(159.427643, 185.170044, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(159.406616, 0.000000, 185.163574) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #24142: LU S=2, pos=(159.406616, 185.163574, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#24143: S=2, pos=(172.500000, 173.887238, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(172.500000, 0.000000, 173.849731) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #24143: LU S=2, pos=(172.500000, 173.849731, 0.000000). true ( 526894 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=23460 true ( 526894 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 23460 (PlayerSync) UpdatePlayer=4 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=-1.#QNAN0. Unit#19683: S=2, pos=(90.718750, 6.177083, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Invisible object that keeps player alive. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19683: LU S=2, pos=(90.718750, 6.177083, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11417: S=2, pos=(81.500000, 70.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Taira no Tadanori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11417: LU S=2, pos=(81.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11418: S=2, pos=(98.500000, 118.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Taira no Tomonori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11418: LU S=2, pos=(98.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11419: S=2, pos=(87.500000, 167.500000, 0.500000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Taira no Tsunemasa. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. true ( 526894 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=17033 CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11419: LU S=2, pos=(87.500000, 167.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11420: S=2, pos=(135.135422, 104.218750, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Taira no Michimori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11420: LU S=2, pos=(135.135422, 104.218750, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11438: S=2, pos=(182.500000, 16.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Taira no Kiyofusa. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11438: LU S=2, pos=(182.500000, 16.500000, 0.000000). true ( 526894 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=28509 true ( 526894 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 28509 (PlayerSync) UpdatePlayer=5 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2056: S=2, pos=(12.500000, 67.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2056: LU S=2, pos=(12.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2057: S=2, pos=(11.500000, 67.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2057: LU S=2, pos=(11.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2058: S=2, pos=(10.500000, 67.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2058: LU S=2, pos=(10.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2059: S=2, pos=(9.500000, 67.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2059: LU S=2, pos=(9.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2060: S=2, pos=(8.500000, 67.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2060: LU S=2, pos=(8.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2061: S=2, pos=(7.500000, 67.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2061: LU S=2, pos=(7.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2062: S=2, pos=(6.500000, 67.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2062: LU S=2, pos=(6.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2063: S=2, pos=(6.500000, 68.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2063: LU S=2, pos=(6.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2064: S=2, pos=(6.500000, 69.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2064: LU S=2, pos=(6.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2065: S=2, pos=(6.500000, 70.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2065: LU S=2, pos=(6.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2066: S=2, pos=(6.500000, 71.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2066: LU S=2, pos=(6.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1803: S=2, pos=(5.000000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1803: LU S=2, pos=(5.000000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23230: S=2, pos=(3.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23230: LU S=2, pos=(3.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23231: S=2, pos=(6.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23231: LU S=2, pos=(6.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2030: S=2, pos=(31.500000, 84.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2030: LU S=2, pos=(31.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2031: S=2, pos=(30.500000, 84.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2031: LU S=2, pos=(30.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2036: S=2, pos=(27.000000, 83.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTCA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2036: LU S=2, pos=(27.000000, 83.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23232: S=2, pos=(25.500000, 81.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23232: LU S=2, pos=(25.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23233: S=2, pos=(28.500000, 84.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23233: LU S=2, pos=(28.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2040: S=2, pos=(23.500000, 79.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2040: LU S=2, pos=(23.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2039: S=2, pos=(24.500000, 80.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2039: LU S=2, pos=(24.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2041: S=2, pos=(22.500000, 78.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2041: LU S=2, pos=(22.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2043: S=2, pos=(20.500000, 76.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2043: LU S=2, pos=(20.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2042: S=2, pos=(21.500000, 77.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2042: LU S=2, pos=(21.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2032: S=2, pos=(29.500000, 84.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2032: LU S=2, pos=(29.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2027: S=2, pos=(32.500000, 86.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2027: LU S=2, pos=(32.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2028: S=2, pos=(32.500000, 85.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2028: LU S=2, pos=(32.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2029: S=2, pos=(32.500000, 84.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2029: LU S=2, pos=(32.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2004: S=2, pos=(37.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2004: LU S=2, pos=(37.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2006: S=2, pos=(35.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2006: LU S=2, pos=(35.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2005: S=2, pos=(36.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2005: LU S=2, pos=(36.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2007: S=2, pos=(34.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2007: LU S=2, pos=(34.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2008: S=2, pos=(33.500000, 101.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2008: LU S=2, pos=(33.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2009: S=2, pos=(32.500000, 100.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2009: LU S=2, pos=(32.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2010: S=2, pos=(31.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2010: LU S=2, pos=(31.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2011: S=2, pos=(30.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2011: LU S=2, pos=(30.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2012: S=2, pos=(29.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2012: LU S=2, pos=(29.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2013: S=2, pos=(28.500000, 96.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2013: LU S=2, pos=(28.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1999: S=2, pos=(29.500000, 124.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1999: LU S=2, pos=(29.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2000: S=2, pos=(28.500000, 125.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2000: LU S=2, pos=(28.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2001: S=2, pos=(28.500000, 126.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2001: LU S=2, pos=(28.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2002: S=2, pos=(39.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2002: LU S=2, pos=(39.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1836: S=2, pos=(39.500000, 103.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1836: LU S=2, pos=(39.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1837: S=2, pos=(39.500000, 104.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1837: LU S=2, pos=(39.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1838: S=2, pos=(39.500000, 105.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1838: LU S=2, pos=(39.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1839: S=2, pos=(39.500000, 106.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1839: LU S=2, pos=(39.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1840: S=2, pos=(39.500000, 107.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1840: LU S=2, pos=(39.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1841: S=2, pos=(39.500000, 108.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1841: LU S=2, pos=(39.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1842: S=2, pos=(35.500000, 111.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1842: LU S=2, pos=(35.500000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23234: S=2, pos=(35.500000, 112.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23234: LU S=2, pos=(35.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23235: S=2, pos=(35.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23235: LU S=2, pos=(35.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2674: S=2, pos=(39.000000, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2674: LU S=2, pos=(39.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2676: S=2, pos=(43.000000, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2676: LU S=2, pos=(43.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2675: S=2, pos=(41.000000, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2675: LU S=2, pos=(41.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11421: S=2, pos=(58.107155, 132.314987, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(58.110516, 0.000000, 132.277634) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=36.201305. Unit #11421: LU S=2, pos=(58.110516, 132.277634, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11422: S=2, pos=(19.500000, 92.825150, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(19.500000, 0.000000, 92.787651) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=36.201305. Unit #11422: LU S=2, pos=(19.500000, 92.787651, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11430: S=2, pos=(49.039093, 133.426971, 0.039093), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(49.044666, 0.039093, 133.464050) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11430: LU S=2, pos=(49.044666, 133.464050, 0.044666). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11423: S=2, pos=(90.248497, 161.415604, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(90.279701, 0.000000, 161.436401) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11423: LU S=2, pos=(90.279701, 161.436401, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11431: S=2, pos=(55.245361, 114.481445, 0.245361), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(55.236267, 0.245361, 114.445068) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=36.201305. Unit #11431: LU S=2, pos=(55.236267, 114.445068, 0.236267). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1845: S=2, pos=(39.500000, 113.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1845: LU S=2, pos=(39.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1846: S=2, pos=(39.500000, 114.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1846: LU S=2, pos=(39.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1847: S=2, pos=(39.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1847: LU S=2, pos=(39.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1848: S=2, pos=(39.500000, 116.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1848: LU S=2, pos=(39.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1849: S=2, pos=(39.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1849: LU S=2, pos=(39.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1979: S=2, pos=(39.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1979: LU S=2, pos=(39.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1936: S=2, pos=(13.500000, 150.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1936: LU S=2, pos=(13.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1937: S=2, pos=(13.500000, 149.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1937: LU S=2, pos=(13.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1942: S=2, pos=(16.500000, 146.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1942: LU S=2, pos=(16.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1946: S=2, pos=(32.500000, 130.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1946: LU S=2, pos=(32.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1947: S=2, pos=(31.500000, 130.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1947: LU S=2, pos=(31.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1948: S=2, pos=(30.500000, 130.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1948: LU S=2, pos=(30.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1949: S=2, pos=(29.500000, 130.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1949: LU S=2, pos=(29.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1978: S=2, pos=(39.500000, 112.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1978: LU S=2, pos=(39.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1962: S=2, pos=(28.500000, 130.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1962: LU S=2, pos=(28.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1943: S=2, pos=(15.500000, 147.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1943: LU S=2, pos=(15.500000, 147.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1944: S=2, pos=(14.500000, 148.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1944: LU S=2, pos=(14.500000, 148.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1945: S=2, pos=(32.500000, 131.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1945: LU S=2, pos=(32.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1930: S=2, pos=(32.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1930: LU S=2, pos=(32.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1864: S=2, pos=(32.500000, 132.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1864: LU S=2, pos=(32.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1928: S=2, pos=(32.500000, 136.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1928: LU S=2, pos=(32.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1927: S=2, pos=(32.500000, 137.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1927: LU S=2, pos=(32.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1926: S=2, pos=(31.500000, 137.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1926: LU S=2, pos=(31.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1929: S=2, pos=(32.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1929: LU S=2, pos=(32.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1869: S=2, pos=(27.000000, 139.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTDA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1869: LU S=2, pos=(27.000000, 139.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23236: S=2, pos=(28.500000, 137.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTDC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23236: LU S=2, pos=(28.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23237: S=2, pos=(25.500000, 140.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTDC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23237: LU S=2, pos=(25.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1872: S=2, pos=(24.500000, 141.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1872: LU S=2, pos=(24.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1873: S=2, pos=(23.500000, 142.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1873: LU S=2, pos=(23.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1874: S=2, pos=(22.500000, 143.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1874: LU S=2, pos=(22.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1875: S=2, pos=(21.500000, 144.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1875: LU S=2, pos=(21.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1876: S=2, pos=(20.500000, 145.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1876: LU S=2, pos=(20.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1877: S=2, pos=(19.500000, 145.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1877: LU S=2, pos=(19.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1878: S=2, pos=(18.500000, 145.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1878: LU S=2, pos=(18.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1931: S=2, pos=(32.500000, 133.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1931: LU S=2, pos=(32.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1919: S=2, pos=(11.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1919: LU S=2, pos=(11.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1924: S=2, pos=(29.500000, 137.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1924: LU S=2, pos=(29.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1918: S=2, pos=(12.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1918: LU S=2, pos=(12.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1941: S=2, pos=(17.500000, 145.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1941: LU S=2, pos=(17.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1925: S=2, pos=(30.500000, 137.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1925: LU S=2, pos=(30.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1909: S=2, pos=(9.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1909: LU S=2, pos=(9.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1895: S=2, pos=(1.500000, 150.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1895: LU S=2, pos=(1.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1896: S=2, pos=(0.500000, 150.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1896: LU S=2, pos=(0.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1894: S=2, pos=(2.500000, 150.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1894: LU S=2, pos=(2.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1891: S=2, pos=(5.000000, 150.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1891: LU S=2, pos=(5.000000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23238: S=2, pos=(3.500000, 150.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23238: LU S=2, pos=(3.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23239: S=2, pos=(6.500000, 150.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23239: LU S=2, pos=(6.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1910: S=2, pos=(10.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1910: LU S=2, pos=(10.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1898: S=2, pos=(6.500000, 151.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1898: LU S=2, pos=(6.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1899: S=2, pos=(6.500000, 152.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1899: LU S=2, pos=(6.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1900: S=2, pos=(6.500000, 153.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1900: LU S=2, pos=(6.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1906: S=2, pos=(6.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1906: LU S=2, pos=(6.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1907: S=2, pos=(7.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1907: LU S=2, pos=(7.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1908: S=2, pos=(8.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1908: LU S=2, pos=(8.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1932: S=2, pos=(13.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1932: LU S=2, pos=(13.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1933: S=2, pos=(13.500000, 153.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1933: LU S=2, pos=(13.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1934: S=2, pos=(13.500000, 152.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1934: LU S=2, pos=(13.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1935: S=2, pos=(13.500000, 151.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1935: LU S=2, pos=(13.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1987: S=2, pos=(37.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1987: LU S=2, pos=(37.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1980: S=2, pos=(38.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1980: LU S=2, pos=(38.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1986: S=2, pos=(38.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1986: LU S=2, pos=(38.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1963: S=2, pos=(28.500000, 129.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1963: LU S=2, pos=(28.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1988: S=2, pos=(36.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1988: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1989: S=2, pos=(35.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1989: LU S=2, pos=(35.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1981: S=2, pos=(37.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1981: LU S=2, pos=(37.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1982: S=2, pos=(36.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1982: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1985: S=2, pos=(39.500000, 118.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1985: LU S=2, pos=(39.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1984: S=2, pos=(39.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1984: LU S=2, pos=(39.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1975: S=2, pos=(36.500000, 112.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1975: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1976: S=2, pos=(37.500000, 112.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1976: LU S=2, pos=(37.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1977: S=2, pos=(38.500000, 112.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1977: LU S=2, pos=(38.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1992: S=2, pos=(28.500000, 128.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1992: LU S=2, pos=(28.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1993: S=2, pos=(34.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1993: LU S=2, pos=(34.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1994: S=2, pos=(33.500000, 120.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1994: LU S=2, pos=(33.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1995: S=2, pos=(32.500000, 121.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1995: LU S=2, pos=(32.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1996: S=2, pos=(31.500000, 122.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1996: LU S=2, pos=(31.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1997: S=2, pos=(28.500000, 127.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1997: LU S=2, pos=(28.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1998: S=2, pos=(30.500000, 123.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #1998: LU S=2, pos=(30.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2003: S=2, pos=(38.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2003: LU S=2, pos=(38.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2014: S=2, pos=(28.500000, 95.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2014: LU S=2, pos=(28.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2015: S=2, pos=(28.500000, 94.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2015: LU S=2, pos=(28.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2016: S=2, pos=(28.500000, 93.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2016: LU S=2, pos=(28.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2017: S=2, pos=(28.500000, 92.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2017: LU S=2, pos=(28.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2018: S=2, pos=(28.500000, 91.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2018: LU S=2, pos=(28.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2019: S=2, pos=(29.500000, 91.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2019: LU S=2, pos=(29.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2020: S=2, pos=(30.500000, 91.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2020: LU S=2, pos=(30.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2021: S=2, pos=(31.500000, 91.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2021: LU S=2, pos=(31.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2022: S=2, pos=(32.500000, 91.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2022: LU S=2, pos=(32.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2023: S=2, pos=(32.500000, 90.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2023: LU S=2, pos=(32.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2024: S=2, pos=(32.500000, 89.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2024: LU S=2, pos=(32.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2025: S=2, pos=(32.500000, 88.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2025: LU S=2, pos=(32.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2026: S=2, pos=(32.500000, 87.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2026: LU S=2, pos=(32.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2044: S=2, pos=(19.500000, 76.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2044: LU S=2, pos=(19.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2045: S=2, pos=(18.500000, 76.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2045: LU S=2, pos=(18.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2046: S=2, pos=(17.500000, 76.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2046: LU S=2, pos=(17.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2047: S=2, pos=(16.500000, 75.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2047: LU S=2, pos=(16.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2048: S=2, pos=(15.500000, 74.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2048: LU S=2, pos=(15.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2049: S=2, pos=(14.500000, 73.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2049: LU S=2, pos=(14.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2050: S=2, pos=(13.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2050: LU S=2, pos=(13.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2051: S=2, pos=(13.500000, 71.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2051: LU S=2, pos=(13.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2052: S=2, pos=(13.500000, 70.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2052: LU S=2, pos=(13.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2053: S=2, pos=(13.500000, 69.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2053: LU S=2, pos=(13.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2054: S=2, pos=(13.500000, 68.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2054: LU S=2, pos=(13.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2055: S=2, pos=(13.500000, 67.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2055: LU S=2, pos=(13.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2068: S=2, pos=(2.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2068: LU S=2, pos=(2.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2069: S=2, pos=(1.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2069: LU S=2, pos=(1.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2070: S=2, pos=(0.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2070: LU S=2, pos=(0.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2071: S=2, pos=(37.000000, 116.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2071: LU S=2, pos=(37.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2072: S=2, pos=(37.000000, 106.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2072: LU S=2, pos=(37.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2073: S=2, pos=(30.000000, 134.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2073: LU S=2, pos=(30.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2074: S=2, pos=(10.000000, 152.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2074: LU S=2, pos=(10.000000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2075: S=2, pos=(30.000000, 88.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2075: LU S=2, pos=(30.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2076: S=2, pos=(10.000000, 70.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2076: LU S=2, pos=(10.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2648: S=2, pos=(22.000000, 107.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2648: LU S=2, pos=(22.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2647: S=2, pos=(23.000000, 116.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2647: LU S=2, pos=(23.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2667: S=2, pos=(4.500000, 156.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2667: LU S=2, pos=(4.500000, 156.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2665: S=2, pos=(4.500000, 152.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2665: LU S=2, pos=(4.500000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2669: S=2, pos=(4.500000, 71.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2669: LU S=2, pos=(4.500000, 71.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2666: S=2, pos=(4.500000, 154.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2666: LU S=2, pos=(4.500000, 154.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2670: S=2, pos=(4.500000, 69.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2670: LU S=2, pos=(4.500000, 69.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2671: S=2, pos=(4.500000, 67.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2671: LU S=2, pos=(4.500000, 67.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2672: S=2, pos=(4.500000, 65.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2672: LU S=2, pos=(4.500000, 65.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2673: S=2, pos=(37.000000, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2673: LU S=2, pos=(37.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2650: S=2, pos=(23.000000, 105.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2650: LU S=2, pos=(23.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2129: S=2, pos=(4.500000, 104.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2129: LU S=2, pos=(4.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2124: S=2, pos=(0.500000, 108.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2124: LU S=2, pos=(0.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2125: S=2, pos=(0.500000, 112.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2125: LU S=2, pos=(0.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2126: S=2, pos=(12.500000, 112.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2126: LU S=2, pos=(12.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2127: S=2, pos=(12.500000, 108.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2127: LU S=2, pos=(12.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2128: S=2, pos=(8.500000, 104.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2128: LU S=2, pos=(8.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2219: S=2, pos=(6.500000, 115.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2219: LU S=2, pos=(6.500000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2220: S=2, pos=(6.500000, 118.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2220: LU S=2, pos=(6.500000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2221: S=2, pos=(6.500000, 117.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2221: LU S=2, pos=(6.500000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2222: S=2, pos=(6.500000, 116.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2222: LU S=2, pos=(6.500000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2336: S=2, pos=(7.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2336: LU S=2, pos=(7.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2335: S=2, pos=(6.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2335: LU S=2, pos=(6.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2334: S=2, pos=(5.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2334: LU S=2, pos=(5.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2646: S=2, pos=(23.000000, 115.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2646: LU S=2, pos=(23.000000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2290: S=2, pos=(1.500000, 104.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2290: LU S=2, pos=(1.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2291: S=2, pos=(2.500000, 103.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2291: LU S=2, pos=(2.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2645: S=2, pos=(23.000000, 114.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2645: LU S=2, pos=(23.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2293: S=2, pos=(4.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2293: LU S=2, pos=(4.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2294: S=2, pos=(5.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2294: LU S=2, pos=(5.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2295: S=2, pos=(6.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2295: LU S=2, pos=(6.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2296: S=2, pos=(7.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2296: LU S=2, pos=(7.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2297: S=2, pos=(8.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2297: LU S=2, pos=(8.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2644: S=2, pos=(25.000000, 112.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2644: LU S=2, pos=(25.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2299: S=2, pos=(10.500000, 103.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2299: LU S=2, pos=(10.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2300: S=2, pos=(11.500000, 104.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2300: LU S=2, pos=(11.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2301: S=2, pos=(12.500000, 105.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2301: LU S=2, pos=(12.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2302: S=2, pos=(13.500000, 106.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2302: LU S=2, pos=(13.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2643: S=2, pos=(23.000000, 109.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2643: LU S=2, pos=(23.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2304: S=2, pos=(14.500000, 108.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2304: LU S=2, pos=(14.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2305: S=2, pos=(14.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2305: LU S=2, pos=(14.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2306: S=2, pos=(14.500000, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2306: LU S=2, pos=(14.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2307: S=2, pos=(14.500000, 111.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2307: LU S=2, pos=(14.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2308: S=2, pos=(14.500000, 112.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2308: LU S=2, pos=(14.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2642: S=2, pos=(24.500000, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2642: LU S=2, pos=(24.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2310: S=2, pos=(13.500000, 114.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2310: LU S=2, pos=(13.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2311: S=2, pos=(12.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2311: LU S=2, pos=(12.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2312: S=2, pos=(11.500000, 116.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2312: LU S=2, pos=(11.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2313: S=2, pos=(10.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2313: LU S=2, pos=(10.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2314: S=2, pos=(9.500000, 118.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2314: LU S=2, pos=(9.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2315: S=2, pos=(3.500000, 118.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2315: LU S=2, pos=(3.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2319: S=2, pos=(2.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2319: LU S=2, pos=(2.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2320: S=2, pos=(1.500000, 116.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2320: LU S=2, pos=(1.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2641: S=2, pos=(23.500000, 111.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2641: LU S=2, pos=(23.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2639: S=2, pos=(22.500000, 111.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2639: LU S=2, pos=(22.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2638: S=2, pos=(22.500000, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2638: LU S=2, pos=(22.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2637: S=2, pos=(3.000000, 77.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2637: LU S=2, pos=(3.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2636: S=2, pos=(3.000000, 78.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2636: LU S=2, pos=(3.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2399: S=2, pos=(27.000000, 92.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2399: LU S=2, pos=(27.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2400: S=2, pos=(27.000000, 93.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2400: LU S=2, pos=(27.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2401: S=2, pos=(27.000000, 95.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2401: LU S=2, pos=(27.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2402: S=2, pos=(27.000000, 96.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2402: LU S=2, pos=(27.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2403: S=2, pos=(27.000000, 130.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2403: LU S=2, pos=(27.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2404: S=2, pos=(27.000000, 129.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2404: LU S=2, pos=(27.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2405: S=2, pos=(27.000000, 126.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2405: LU S=2, pos=(27.000000, 126.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2406: S=2, pos=(27.000000, 127.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2406: LU S=2, pos=(27.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2635: S=2, pos=(4.000000, 79.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2635: LU S=2, pos=(4.000000, 79.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2634: S=2, pos=(22.000000, 82.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2634: LU S=2, pos=(22.000000, 82.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2633: S=2, pos=(22.000000, 139.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2633: LU S=2, pos=(22.000000, 139.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2632: S=2, pos=(22.000000, 140.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2632: LU S=2, pos=(22.000000, 140.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2631: S=2, pos=(3.000000, 146.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2631: LU S=2, pos=(3.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2630: S=2, pos=(2.000000, 146.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2630: LU S=2, pos=(2.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2668: S=2, pos=(4.500000, 158.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2668: LU S=2, pos=(4.500000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2629: S=2, pos=(17.000000, 129.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2629: LU S=2, pos=(17.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2651: S=2, pos=(27.000000, 111.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2651: LU S=2, pos=(27.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2649: S=2, pos=(22.000000, 106.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2649: LU S=2, pos=(22.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2628: S=2, pos=(17.000000, 134.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2628: LU S=2, pos=(17.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2627: S=2, pos=(15.000000, 117.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2627: LU S=2, pos=(15.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2419: S=2, pos=(1.000000, 149.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2419: LU S=2, pos=(1.000000, 149.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2420: S=2, pos=(2.000000, 149.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2420: LU S=2, pos=(2.000000, 149.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2421: S=2, pos=(18.000000, 144.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2421: LU S=2, pos=(18.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2422: S=2, pos=(20.000000, 144.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2422: LU S=2, pos=(20.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2423: S=2, pos=(22.000000, 142.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2423: LU S=2, pos=(22.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2424: S=2, pos=(24.000000, 140.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2424: LU S=2, pos=(24.000000, 140.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2425: S=2, pos=(23.000000, 141.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2425: LU S=2, pos=(23.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2426: S=2, pos=(21.000000, 143.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2426: LU S=2, pos=(21.000000, 143.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2427: S=2, pos=(14.000000, 147.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2427: LU S=2, pos=(14.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2428: S=2, pos=(16.000000, 145.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2428: LU S=2, pos=(16.000000, 145.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2429: S=2, pos=(15.000000, 146.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2429: LU S=2, pos=(15.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2430: S=2, pos=(29.000000, 123.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2430: LU S=2, pos=(29.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2431: S=2, pos=(30.000000, 122.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2431: LU S=2, pos=(30.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2432: S=2, pos=(31.000000, 121.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2432: LU S=2, pos=(31.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2433: S=2, pos=(32.000000, 120.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2433: LU S=2, pos=(32.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2434: S=2, pos=(28.000000, 124.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2434: LU S=2, pos=(28.000000, 124.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2435: S=2, pos=(33.000000, 103.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2435: LU S=2, pos=(33.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2436: S=2, pos=(31.000000, 101.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2436: LU S=2, pos=(31.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2437: S=2, pos=(30.000000, 100.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2437: LU S=2, pos=(30.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2438: S=2, pos=(29.000000, 99.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2438: LU S=2, pos=(29.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2439: S=2, pos=(28.000000, 98.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2439: LU S=2, pos=(28.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2440: S=2, pos=(23.000000, 81.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2440: LU S=2, pos=(23.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2441: S=2, pos=(22.000000, 80.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2441: LU S=2, pos=(22.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2442: S=2, pos=(21.000000, 79.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2442: LU S=2, pos=(21.000000, 79.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2443: S=2, pos=(19.000000, 78.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2443: LU S=2, pos=(19.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2444: S=2, pos=(17.000000, 78.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2444: LU S=2, pos=(17.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2445: S=2, pos=(15.000000, 76.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2445: LU S=2, pos=(15.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2446: S=2, pos=(14.000000, 75.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2446: LU S=2, pos=(14.000000, 75.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2447: S=2, pos=(16.000000, 77.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2447: LU S=2, pos=(16.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2448: S=2, pos=(1.000000, 74.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2448: LU S=2, pos=(1.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2449: S=2, pos=(2.000000, 74.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2449: LU S=2, pos=(2.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2450: S=2, pos=(18.000000, 81.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2450: LU S=2, pos=(18.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2451: S=2, pos=(18.000000, 141.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2451: LU S=2, pos=(18.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2452: S=2, pos=(12.500000, 77.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2452: LU S=2, pos=(12.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2453: S=2, pos=(12.500000, 144.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2453: LU S=2, pos=(12.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2454: S=2, pos=(29.500000, 118.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2454: LU S=2, pos=(29.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2455: S=2, pos=(29.500000, 103.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2455: LU S=2, pos=(29.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2456: S=2, pos=(25.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2456: LU S=2, pos=(25.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2457: S=2, pos=(25.500000, 123.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2457: LU S=2, pos=(25.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2458: S=2, pos=(24.500000, 129.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2458: LU S=2, pos=(24.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2459: S=2, pos=(24.500000, 92.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2459: LU S=2, pos=(24.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2460: S=2, pos=(3.500000, 82.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2460: LU S=2, pos=(3.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2461: S=2, pos=(3.500000, 140.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2461: LU S=2, pos=(3.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2462: S=2, pos=(1.000000, 147.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2462: LU S=2, pos=(1.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2463: S=2, pos=(1.000000, 145.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2463: LU S=2, pos=(1.000000, 145.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2464: S=2, pos=(1.000000, 143.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2464: LU S=2, pos=(1.000000, 143.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2465: S=2, pos=(1.000000, 76.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2465: LU S=2, pos=(1.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2466: S=2, pos=(1.000000, 78.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2466: LU S=2, pos=(1.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2467: S=2, pos=(1.000000, 80.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2467: LU S=2, pos=(1.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2468: S=2, pos=(1.000000, 103.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2468: LU S=2, pos=(1.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2469: S=2, pos=(2.000000, 102.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2469: LU S=2, pos=(2.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2470: S=2, pos=(3.000000, 101.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2470: LU S=2, pos=(3.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2471: S=2, pos=(4.000000, 101.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2471: LU S=2, pos=(4.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2472: S=2, pos=(5.000000, 101.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2472: LU S=2, pos=(5.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2473: S=2, pos=(6.000000, 101.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2473: LU S=2, pos=(6.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2474: S=2, pos=(7.000000, 101.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2474: LU S=2, pos=(7.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2475: S=2, pos=(8.000000, 101.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2475: LU S=2, pos=(8.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2476: S=2, pos=(11.000000, 102.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2476: LU S=2, pos=(11.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2477: S=2, pos=(9.000000, 101.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2477: LU S=2, pos=(9.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2478: S=2, pos=(10.000000, 101.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2478: LU S=2, pos=(10.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2479: S=2, pos=(12.000000, 103.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2479: LU S=2, pos=(12.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2480: S=2, pos=(13.000000, 104.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2480: LU S=2, pos=(13.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2481: S=2, pos=(14.000000, 105.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2481: LU S=2, pos=(14.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2482: S=2, pos=(15.000000, 106.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2482: LU S=2, pos=(15.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2483: S=2, pos=(16.000000, 107.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2483: LU S=2, pos=(16.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2484: S=2, pos=(16.000000, 108.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2484: LU S=2, pos=(16.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2485: S=2, pos=(16.000000, 109.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2485: LU S=2, pos=(16.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2486: S=2, pos=(16.000000, 110.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2486: LU S=2, pos=(16.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2487: S=2, pos=(16.000000, 111.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2487: LU S=2, pos=(16.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2488: S=2, pos=(16.000000, 112.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2488: LU S=2, pos=(16.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2489: S=2, pos=(16.000000, 113.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2489: LU S=2, pos=(16.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2490: S=2, pos=(15.000000, 115.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2490: LU S=2, pos=(15.000000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2491: S=2, pos=(16.000000, 114.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2491: LU S=2, pos=(16.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2492: S=2, pos=(13.000000, 117.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2492: LU S=2, pos=(13.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2493: S=2, pos=(14.000000, 116.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2493: LU S=2, pos=(14.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2494: S=2, pos=(12.000000, 118.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2494: LU S=2, pos=(12.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2495: S=2, pos=(11.000000, 119.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2495: LU S=2, pos=(11.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2496: S=2, pos=(10.000000, 120.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2496: LU S=2, pos=(10.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2497: S=2, pos=(1.000000, 118.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2497: LU S=2, pos=(1.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2498: S=2, pos=(2.000000, 121.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2498: LU S=2, pos=(2.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2499: S=2, pos=(3.000000, 120.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2499: LU S=2, pos=(3.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2531: S=2, pos=(2.000000, 80.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2531: LU S=2, pos=(2.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2532: S=2, pos=(3.000000, 81.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2532: LU S=2, pos=(3.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2533: S=2, pos=(3.000000, 142.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2533: LU S=2, pos=(3.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2534: S=2, pos=(2.000000, 142.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2534: LU S=2, pos=(2.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2545: S=2, pos=(8.500000, 85.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2545: LU S=2, pos=(8.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2537: S=2, pos=(8.500000, 137.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2537: LU S=2, pos=(8.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2538: S=2, pos=(6.000000, 93.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2538: LU S=2, pos=(6.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2539: S=2, pos=(6.000000, 130.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2539: LU S=2, pos=(6.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2546: S=2, pos=(5.000000, 91.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2546: LU S=2, pos=(5.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2547: S=2, pos=(7.000000, 88.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2547: LU S=2, pos=(7.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2548: S=2, pos=(6.000000, 89.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2548: LU S=2, pos=(6.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2549: S=2, pos=(5.000000, 90.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2549: LU S=2, pos=(5.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2550: S=2, pos=(4.000000, 89.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2550: LU S=2, pos=(4.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2551: S=2, pos=(3.000000, 89.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2551: LU S=2, pos=(3.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2552: S=2, pos=(2.000000, 88.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2552: LU S=2, pos=(2.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2553: S=2, pos=(1.000000, 88.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2553: LU S=2, pos=(1.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2554: S=2, pos=(1.000000, 89.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2554: LU S=2, pos=(1.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2555: S=2, pos=(1.000000, 90.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2555: LU S=2, pos=(1.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2556: S=2, pos=(1.000000, 91.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2556: LU S=2, pos=(1.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2557: S=2, pos=(1.000000, 92.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2557: LU S=2, pos=(1.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2558: S=2, pos=(1.000000, 94.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2558: LU S=2, pos=(1.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2559: S=2, pos=(1.000000, 95.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2559: LU S=2, pos=(1.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2560: S=2, pos=(1.000000, 97.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2560: LU S=2, pos=(1.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2561: S=2, pos=(2.000000, 98.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2561: LU S=2, pos=(2.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2562: S=2, pos=(3.000000, 99.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2562: LU S=2, pos=(3.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2563: S=2, pos=(2.000000, 100.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2563: LU S=2, pos=(2.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2564: S=2, pos=(1.000000, 99.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2564: LU S=2, pos=(1.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2565: S=2, pos=(1.000000, 101.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2565: LU S=2, pos=(1.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2566: S=2, pos=(8.000000, 87.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2566: LU S=2, pos=(8.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2567: S=2, pos=(1.000000, 87.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2567: LU S=2, pos=(1.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2568: S=2, pos=(8.000000, 136.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2568: LU S=2, pos=(8.000000, 136.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2569: S=2, pos=(7.000000, 135.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2569: LU S=2, pos=(7.000000, 135.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2570: S=2, pos=(6.000000, 134.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2570: LU S=2, pos=(6.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2571: S=2, pos=(5.000000, 133.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2571: LU S=2, pos=(5.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2572: S=2, pos=(5.000000, 132.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2572: LU S=2, pos=(5.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2574: S=2, pos=(4.000000, 133.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2574: LU S=2, pos=(4.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2575: S=2, pos=(3.000000, 133.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2575: LU S=2, pos=(3.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2576: S=2, pos=(2.000000, 133.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2576: LU S=2, pos=(2.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2577: S=2, pos=(1.000000, 133.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2577: LU S=2, pos=(1.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2578: S=2, pos=(1.000000, 134.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2578: LU S=2, pos=(1.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2579: S=2, pos=(2.000000, 135.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2579: LU S=2, pos=(2.000000, 135.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2580: S=2, pos=(1.000000, 136.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2580: LU S=2, pos=(1.000000, 136.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2581: S=2, pos=(1.000000, 132.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2581: LU S=2, pos=(1.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2594: S=2, pos=(16.500000, 131.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2594: LU S=2, pos=(16.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2583: S=2, pos=(1.000000, 130.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2583: LU S=2, pos=(1.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2584: S=2, pos=(1.000000, 129.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2584: LU S=2, pos=(1.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2585: S=2, pos=(1.000000, 128.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2585: LU S=2, pos=(1.000000, 128.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2586: S=2, pos=(1.000000, 127.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2586: LU S=2, pos=(1.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2587: S=2, pos=(1.000000, 126.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2587: LU S=2, pos=(1.000000, 126.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2588: S=2, pos=(1.000000, 125.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2588: LU S=2, pos=(1.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2589: S=2, pos=(1.000000, 124.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2589: LU S=2, pos=(1.000000, 124.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2590: S=2, pos=(1.000000, 123.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2590: LU S=2, pos=(1.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2591: S=2, pos=(1.000000, 122.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2591: LU S=2, pos=(1.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2592: S=2, pos=(1.000000, 121.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2592: LU S=2, pos=(1.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2593: S=2, pos=(1.000000, 120.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2593: LU S=2, pos=(1.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2596: S=2, pos=(15.000000, 122.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2596: LU S=2, pos=(15.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2597: S=2, pos=(16.000000, 91.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2597: LU S=2, pos=(16.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2598: S=2, pos=(18.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2598: LU S=2, pos=(18.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2599: S=2, pos=(16.000000, 88.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2599: LU S=2, pos=(16.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2601: S=2, pos=(18.000000, 122.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2601: LU S=2, pos=(18.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2602: S=2, pos=(15.000000, 119.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2602: LU S=2, pos=(15.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2603: S=2, pos=(15.000000, 102.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2603: LU S=2, pos=(15.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2604: S=2, pos=(18.000000, 92.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2604: LU S=2, pos=(18.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2605: S=2, pos=(18.000000, 91.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2605: LU S=2, pos=(18.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2606: S=2, pos=(18.000000, 90.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2606: LU S=2, pos=(18.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2607: S=2, pos=(18.000000, 89.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2607: LU S=2, pos=(18.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2608: S=2, pos=(18.000000, 88.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2608: LU S=2, pos=(18.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2620: S=2, pos=(20.000000, 88.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2620: LU S=2, pos=(20.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2619: S=2, pos=(19.000000, 88.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2619: LU S=2, pos=(19.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2618: S=2, pos=(13.000000, 95.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2618: LU S=2, pos=(13.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2612: S=2, pos=(14.000000, 92.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2612: LU S=2, pos=(14.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2613: S=2, pos=(13.000000, 93.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2613: LU S=2, pos=(13.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2614: S=2, pos=(17.000000, 101.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2614: LU S=2, pos=(17.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2615: S=2, pos=(17.000000, 103.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2615: LU S=2, pos=(17.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2616: S=2, pos=(18.000000, 101.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2616: LU S=2, pos=(18.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2617: S=2, pos=(13.000000, 94.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2617: LU S=2, pos=(13.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2622: S=2, pos=(14.000000, 91.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2622: LU S=2, pos=(14.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2623: S=2, pos=(12.000000, 120.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2623: LU S=2, pos=(12.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2624: S=2, pos=(17.000000, 120.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2624: LU S=2, pos=(17.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2625: S=2, pos=(18.000000, 121.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2625: LU S=2, pos=(18.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2626: S=2, pos=(16.000000, 119.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2626: LU S=2, pos=(16.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#23329: S=2, pos=(139.023636, 85.610153, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.027500, newPos=(139.043320, 0.000000, 85.629356) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23329: LU S=2, pos=(139.043320, 85.629356, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23331: S=2, pos=(34.500000, 118.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23331: LU S=2, pos=(34.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23332: S=2, pos=(34.500000, 108.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23332: LU S=2, pos=(34.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23338: S=2, pos=(16.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23338: LU S=2, pos=(16.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23339: S=2, pos=(10.500000, 79.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23339: LU S=2, pos=(10.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23340: S=2, pos=(10.500000, 146.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23340: LU S=2, pos=(10.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23344: S=2, pos=(1.400000, 140.199982, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23344: LU S=2, pos=(1.400000, 140.199982, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23345: S=2, pos=(22.400000, 131.600006, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23345: LU S=2, pos=(22.400000, 131.600006, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23346: S=2, pos=(6.400000, 86.400002, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23346: LU S=2, pos=(6.400000, 86.400002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23347: S=2, pos=(23.400000, 100.599998, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23347: LU S=2, pos=(23.400000, 100.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23348: S=2, pos=(23.400000, 125.599998, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23348: LU S=2, pos=(23.400000, 125.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23349: S=2, pos=(3.550000, 131.100006, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23349: LU S=2, pos=(3.550000, 131.100006, 0.000000). true ( 526894 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=17702 true ( 526894 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 17702 (PlayerSync) UpdatePlayer=6 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5230: S=2, pos=(82.500000, 52.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5230: LU S=2, pos=(82.500000, 52.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5231: S=2, pos=(82.500000, 53.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5231: LU S=2, pos=(82.500000, 53.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5232: S=2, pos=(82.500000, 54.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5232: LU S=2, pos=(82.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5233: S=2, pos=(82.500000, 55.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5233: LU S=2, pos=(82.500000, 55.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5235: S=2, pos=(82.500000, 57.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5235: LU S=2, pos=(82.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5234: S=2, pos=(82.500000, 56.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5234: LU S=2, pos=(82.500000, 56.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5236: S=2, pos=(83.500000, 58.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5236: LU S=2, pos=(83.500000, 58.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5237: S=2, pos=(84.500000, 59.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5237: LU S=2, pos=(84.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5229: S=2, pos=(82.500000, 51.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5229: LU S=2, pos=(82.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5228: S=2, pos=(85.500000, 60.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5228: LU S=2, pos=(85.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5227: S=2, pos=(86.500000, 60.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5227: LU S=2, pos=(86.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5226: S=2, pos=(87.500000, 60.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5226: LU S=2, pos=(87.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5225: S=2, pos=(88.500000, 60.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5225: LU S=2, pos=(88.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5224: S=2, pos=(89.500000, 60.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5224: LU S=2, pos=(89.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5223: S=2, pos=(90.500000, 60.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5223: LU S=2, pos=(90.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5222: S=2, pos=(91.500000, 61.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5222: LU S=2, pos=(91.500000, 61.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5212: S=2, pos=(96.500000, 75.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5212: LU S=2, pos=(96.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5213: S=2, pos=(96.500000, 74.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5213: LU S=2, pos=(96.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5214: S=2, pos=(96.500000, 73.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5214: LU S=2, pos=(96.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5215: S=2, pos=(96.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5215: LU S=2, pos=(96.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5216: S=2, pos=(96.500000, 71.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5216: LU S=2, pos=(96.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5217: S=2, pos=(96.500000, 66.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5217: LU S=2, pos=(96.500000, 66.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5218: S=2, pos=(95.500000, 65.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5218: LU S=2, pos=(95.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5219: S=2, pos=(94.500000, 64.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5219: LU S=2, pos=(94.500000, 64.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5220: S=2, pos=(93.500000, 63.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5220: LU S=2, pos=(93.500000, 63.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5221: S=2, pos=(92.500000, 62.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5221: LU S=2, pos=(92.500000, 62.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5268: S=2, pos=(95.500000, 75.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5268: LU S=2, pos=(95.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5269: S=2, pos=(94.500000, 75.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5269: LU S=2, pos=(94.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5270: S=2, pos=(93.500000, 75.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5270: LU S=2, pos=(93.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5271: S=2, pos=(92.500000, 75.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5271: LU S=2, pos=(92.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5272: S=2, pos=(91.500000, 75.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5272: LU S=2, pos=(91.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5273: S=2, pos=(90.500000, 75.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5273: LU S=2, pos=(90.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5274: S=2, pos=(89.500000, 76.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5274: LU S=2, pos=(89.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5275: S=2, pos=(88.500000, 77.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5275: LU S=2, pos=(88.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5276: S=2, pos=(87.500000, 78.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5276: LU S=2, pos=(87.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5277: S=2, pos=(86.500000, 79.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5277: LU S=2, pos=(86.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5278: S=2, pos=(80.500000, 54.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5278: LU S=2, pos=(80.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5279: S=2, pos=(94.500000, 72.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5279: LU S=2, pos=(94.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11639: S=2, pos=(123.000000, 94.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11639: LU S=2, pos=(123.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11424: S=2, pos=(21.881197, 98.881424, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(21.863520, 0.000000, 98.863747) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11424: LU S=2, pos=(21.863520, 98.863747, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5282: S=2, pos=(94.000000, 66.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5282: LU S=2, pos=(94.000000, 66.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5283: S=2, pos=(92.500000, 65.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5283: LU S=2, pos=(92.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5284: S=2, pos=(87.000000, 63.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5284: LU S=2, pos=(87.000000, 63.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11638: S=2, pos=(122.000000, 92.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11638: LU S=2, pos=(122.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11637: S=2, pos=(129.000000, 118.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11637: LU S=2, pos=(129.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11425: S=2, pos=(66.033562, 142.209564, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(66.014214, 0.000000, 142.193741) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11425: LU S=2, pos=(66.014214, 142.193741, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5288: S=2, pos=(88.500000, 74.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5288: LU S=2, pos=(88.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5343: S=2, pos=(79.000000, 68.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5343: LU S=2, pos=(79.000000, 68.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5290: S=2, pos=(81.500000, 51.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5290: LU S=2, pos=(81.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5291: S=2, pos=(80.500000, 51.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5291: LU S=2, pos=(80.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5292: S=2, pos=(79.500000, 51.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5292: LU S=2, pos=(79.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5293: S=2, pos=(78.500000, 51.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5293: LU S=2, pos=(78.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5294: S=2, pos=(77.500000, 51.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5294: LU S=2, pos=(77.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5295: S=2, pos=(76.500000, 51.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5295: LU S=2, pos=(76.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5317: S=2, pos=(69.500000, 70.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5317: LU S=2, pos=(69.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5319: S=2, pos=(73.500000, 59.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5319: LU S=2, pos=(73.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5318: S=2, pos=(71.500000, 56.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5318: LU S=2, pos=(71.500000, 56.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5300: S=2, pos=(75.500000, 51.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5300: LU S=2, pos=(75.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5316: S=2, pos=(69.500000, 69.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5316: LU S=2, pos=(69.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5303: S=2, pos=(74.500000, 51.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5303: LU S=2, pos=(74.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5304: S=2, pos=(71.500000, 57.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5304: LU S=2, pos=(71.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5305: S=2, pos=(71.500000, 58.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5305: LU S=2, pos=(71.500000, 58.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5306: S=2, pos=(71.500000, 59.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5306: LU S=2, pos=(71.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5307: S=2, pos=(71.500000, 60.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5307: LU S=2, pos=(71.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5308: S=2, pos=(71.500000, 61.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5308: LU S=2, pos=(71.500000, 61.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5309: S=2, pos=(71.500000, 62.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5309: LU S=2, pos=(71.500000, 62.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5310: S=2, pos=(71.500000, 63.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5310: LU S=2, pos=(71.500000, 63.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5311: S=2, pos=(71.500000, 64.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5311: LU S=2, pos=(71.500000, 64.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5312: S=2, pos=(70.500000, 65.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5312: LU S=2, pos=(70.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5313: S=2, pos=(69.500000, 66.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5313: LU S=2, pos=(69.500000, 66.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5314: S=2, pos=(69.500000, 67.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5314: LU S=2, pos=(69.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5315: S=2, pos=(69.500000, 68.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5315: LU S=2, pos=(69.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5320: S=2, pos=(73.500000, 53.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=600.000000. Unit #5320: LU S=2, pos=(73.500000, 53.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11636: S=2, pos=(130.000000, 118.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11636: LU S=2, pos=(130.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11635: S=2, pos=(141.000000, 111.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11635: LU S=2, pos=(141.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11634: S=2, pos=(135.000000, 103.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11634: LU S=2, pos=(135.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11426: S=2, pos=(24.086140, 101.976814, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(24.106245, 0.000000, 101.991676) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=36.201305. Unit #11426: LU S=2, pos=(24.106245, 101.991676, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11633: S=2, pos=(140.000000, 97.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11633: LU S=2, pos=(140.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5326: S=2, pos=(78.000000, 66.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5326: LU S=2, pos=(78.000000, 66.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5327: S=2, pos=(80.000000, 65.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5327: LU S=2, pos=(80.000000, 65.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11632: S=2, pos=(139.000000, 99.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11632: LU S=2, pos=(139.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11631: S=2, pos=(136.000000, 93.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11631: LU S=2, pos=(136.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5330: S=2, pos=(73.000000, 63.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5330: LU S=2, pos=(73.000000, 63.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5331: S=2, pos=(73.000000, 64.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5331: LU S=2, pos=(73.000000, 64.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5332: S=2, pos=(76.000000, 53.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5332: LU S=2, pos=(76.000000, 53.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5333: S=2, pos=(84.000000, 61.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5333: LU S=2, pos=(84.000000, 61.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5334: S=2, pos=(82.000000, 59.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5334: LU S=2, pos=(82.000000, 59.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5335: S=2, pos=(81.000000, 58.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5335: LU S=2, pos=(81.000000, 58.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5336: S=2, pos=(83.000000, 60.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5336: LU S=2, pos=(83.000000, 60.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5337: S=2, pos=(87.000000, 68.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5337: LU S=2, pos=(87.000000, 68.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5338: S=2, pos=(85.000000, 76.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5338: LU S=2, pos=(85.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5339: S=2, pos=(85.000000, 68.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5339: LU S=2, pos=(85.000000, 68.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5340: S=2, pos=(80.500000, 59.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5340: LU S=2, pos=(80.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5341: S=2, pos=(84.500000, 74.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5341: LU S=2, pos=(84.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5342: S=2, pos=(78.000000, 68.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5342: LU S=2, pos=(78.000000, 68.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5347: S=2, pos=(71.500000, 67.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5347: LU S=2, pos=(71.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5348: S=2, pos=(85.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5348: LU S=2, pos=(85.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5349: S=2, pos=(86.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5349: LU S=2, pos=(86.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5350: S=2, pos=(87.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5350: LU S=2, pos=(87.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5351: S=2, pos=(88.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5351: LU S=2, pos=(88.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5352: S=2, pos=(89.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5352: LU S=2, pos=(89.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5353: S=2, pos=(90.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5353: LU S=2, pos=(90.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5354: S=2, pos=(91.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5354: LU S=2, pos=(91.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5355: S=2, pos=(92.500000, 155.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5355: LU S=2, pos=(92.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5356: S=2, pos=(93.500000, 156.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5356: LU S=2, pos=(93.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5357: S=2, pos=(94.500000, 157.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5357: LU S=2, pos=(94.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5358: S=2, pos=(95.500000, 158.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5358: LU S=2, pos=(95.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5359: S=2, pos=(96.500000, 159.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5359: LU S=2, pos=(96.500000, 159.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5360: S=2, pos=(79.500000, 162.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5360: LU S=2, pos=(79.500000, 162.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5361: S=2, pos=(79.500000, 163.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5361: LU S=2, pos=(79.500000, 163.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5362: S=2, pos=(79.500000, 164.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5362: LU S=2, pos=(79.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5363: S=2, pos=(79.500000, 165.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5363: LU S=2, pos=(79.500000, 165.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5364: S=2, pos=(79.500000, 166.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5364: LU S=2, pos=(79.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5365: S=2, pos=(79.500000, 167.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5365: LU S=2, pos=(79.500000, 167.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5366: S=2, pos=(98.500000, 164.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5366: LU S=2, pos=(98.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5367: S=2, pos=(98.500000, 165.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5367: LU S=2, pos=(98.500000, 165.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5368: S=2, pos=(98.500000, 166.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5368: LU S=2, pos=(98.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5369: S=2, pos=(98.500000, 167.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5369: LU S=2, pos=(98.500000, 167.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5370: S=2, pos=(98.500000, 168.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5370: LU S=2, pos=(98.500000, 168.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5371: S=2, pos=(98.500000, 169.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5371: LU S=2, pos=(98.500000, 169.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5372: S=2, pos=(98.500000, 170.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5372: LU S=2, pos=(98.500000, 170.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5373: S=2, pos=(98.500000, 171.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5373: LU S=2, pos=(98.500000, 171.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5374: S=2, pos=(98.500000, 172.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5374: LU S=2, pos=(98.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5375: S=2, pos=(98.500000, 173.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5375: LU S=2, pos=(98.500000, 173.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5410: S=2, pos=(88.500000, 179.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5410: LU S=2, pos=(88.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5413: S=2, pos=(82.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5413: LU S=2, pos=(82.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5378: S=2, pos=(79.500000, 168.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5378: LU S=2, pos=(79.500000, 168.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5379: S=2, pos=(79.500000, 169.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5379: LU S=2, pos=(79.500000, 169.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5380: S=2, pos=(79.500000, 170.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5380: LU S=2, pos=(79.500000, 170.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5381: S=2, pos=(79.500000, 171.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5381: LU S=2, pos=(79.500000, 171.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5382: S=2, pos=(79.500000, 172.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5382: LU S=2, pos=(79.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5414: S=2, pos=(83.500000, 176.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5414: LU S=2, pos=(83.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5411: S=2, pos=(87.500000, 179.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5411: LU S=2, pos=(87.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5416: S=2, pos=(85.500000, 178.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5416: LU S=2, pos=(85.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5415: S=2, pos=(84.500000, 177.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5415: LU S=2, pos=(84.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5412: S=2, pos=(86.500000, 179.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5412: LU S=2, pos=(86.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5417: S=2, pos=(92.500000, 179.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5417: LU S=2, pos=(92.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5418: S=2, pos=(93.500000, 178.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5418: LU S=2, pos=(93.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5419: S=2, pos=(94.500000, 177.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5419: LU S=2, pos=(94.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5420: S=2, pos=(94.500000, 176.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5420: LU S=2, pos=(94.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5421: S=2, pos=(94.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5421: LU S=2, pos=(94.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5422: S=2, pos=(98.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5422: LU S=2, pos=(98.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5423: S=2, pos=(98.500000, 174.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5423: LU S=2, pos=(98.500000, 174.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5424: S=2, pos=(97.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5424: LU S=2, pos=(97.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5425: S=2, pos=(96.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5425: LU S=2, pos=(96.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5426: S=2, pos=(95.500000, 175.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5426: LU S=2, pos=(95.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5427: S=2, pos=(96.500000, 172.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5427: LU S=2, pos=(96.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5428: S=2, pos=(92.500000, 158.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5428: LU S=2, pos=(92.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5429: S=2, pos=(96.500000, 166.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5429: LU S=2, pos=(96.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5430: S=2, pos=(81.500000, 164.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5430: LU S=2, pos=(81.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5431: S=2, pos=(82.000000, 170.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5431: LU S=2, pos=(82.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5432: S=2, pos=(87.500000, 177.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5432: LU S=2, pos=(87.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5433: S=2, pos=(87.500000, 156.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5433: LU S=2, pos=(87.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11131: S=2, pos=(130.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11131: LU S=2, pos=(130.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11130: S=2, pos=(129.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11130: LU S=2, pos=(129.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11630: S=2, pos=(128.000000, 91.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11630: LU S=2, pos=(128.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11629: S=2, pos=(126.000000, 97.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11629: LU S=2, pos=(126.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11128: S=2, pos=(130.500000, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11128: LU S=2, pos=(130.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11129: S=2, pos=(128.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11129: LU S=2, pos=(128.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11628: S=2, pos=(130.000000, 107.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11628: LU S=2, pos=(130.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11627: S=2, pos=(128.000000, 114.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11627: LU S=2, pos=(128.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11626: S=2, pos=(136.000000, 120.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11626: LU S=2, pos=(136.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11625: S=2, pos=(138.000000, 113.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11625: LU S=2, pos=(138.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5445: S=2, pos=(81.000000, 167.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5445: LU S=2, pos=(81.000000, 167.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5446: S=2, pos=(81.000000, 168.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5446: LU S=2, pos=(81.000000, 168.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5452: S=2, pos=(90.000000, 166.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5452: LU S=2, pos=(90.000000, 166.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5453: S=2, pos=(89.000000, 164.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5453: LU S=2, pos=(89.000000, 164.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5454: S=2, pos=(91.000000, 164.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5454: LU S=2, pos=(91.000000, 164.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5455: S=2, pos=(91.000000, 166.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5455: LU S=2, pos=(91.000000, 166.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5456: S=2, pos=(91.000000, 167.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5456: LU S=2, pos=(91.000000, 167.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5457: S=2, pos=(87.000000, 172.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5457: LU S=2, pos=(87.000000, 172.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5458: S=2, pos=(92.000000, 172.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5458: LU S=2, pos=(92.000000, 172.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5459: S=2, pos=(88.000000, 163.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5459: LU S=2, pos=(88.000000, 163.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5460: S=2, pos=(88.000000, 162.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5460: LU S=2, pos=(88.000000, 162.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5463: S=2, pos=(103.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5463: LU S=2, pos=(103.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5464: S=2, pos=(104.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5464: LU S=2, pos=(104.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5465: S=2, pos=(105.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5465: LU S=2, pos=(105.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5466: S=2, pos=(106.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5466: LU S=2, pos=(106.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5467: S=2, pos=(107.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5467: LU S=2, pos=(107.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5468: S=2, pos=(108.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5468: LU S=2, pos=(108.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5469: S=2, pos=(109.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5469: LU S=2, pos=(109.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5470: S=2, pos=(110.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5470: LU S=2, pos=(110.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5471: S=2, pos=(111.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5471: LU S=2, pos=(111.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5472: S=2, pos=(112.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5472: LU S=2, pos=(112.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5473: S=2, pos=(113.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5473: LU S=2, pos=(113.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5474: S=2, pos=(114.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5474: LU S=2, pos=(114.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5475: S=2, pos=(115.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5475: LU S=2, pos=(115.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5476: S=2, pos=(116.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5476: LU S=2, pos=(116.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5552: S=2, pos=(117.500000, 124.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5552: LU S=2, pos=(117.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5551: S=2, pos=(117.500000, 123.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5551: LU S=2, pos=(117.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5545: S=2, pos=(111.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5545: LU S=2, pos=(111.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5537: S=2, pos=(111.000000, 134.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5537: LU S=2, pos=(111.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5559: S=2, pos=(117.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5559: LU S=2, pos=(117.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5547: S=2, pos=(113.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5547: LU S=2, pos=(113.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5549: S=2, pos=(115.500000, 121.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5549: LU S=2, pos=(115.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5548: S=2, pos=(114.500000, 120.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5548: LU S=2, pos=(114.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5553: S=2, pos=(117.500000, 129.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5553: LU S=2, pos=(117.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5546: S=2, pos=(112.500000, 118.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5546: LU S=2, pos=(112.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5550: S=2, pos=(116.500000, 122.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5550: LU S=2, pos=(116.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5538: S=2, pos=(113.000000, 134.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5538: LU S=2, pos=(113.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11624: S=2, pos=(140.000000, 100.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11624: LU S=2, pos=(140.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5540: S=2, pos=(115.500000, 130.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5540: LU S=2, pos=(115.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5541: S=2, pos=(106.500000, 131.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5541: LU S=2, pos=(106.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11135: S=2, pos=(136.500000, 106.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11135: LU S=2, pos=(136.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5493: S=2, pos=(107.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5493: LU S=2, pos=(107.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5494: S=2, pos=(108.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5494: LU S=2, pos=(108.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5495: S=2, pos=(109.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5495: LU S=2, pos=(109.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5496: S=2, pos=(110.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5496: LU S=2, pos=(110.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5530: S=2, pos=(106.000000, 134.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5530: LU S=2, pos=(106.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5531: S=2, pos=(108.000000, 134.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5531: LU S=2, pos=(108.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5532: S=2, pos=(110.000000, 134.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5532: LU S=2, pos=(110.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5533: S=2, pos=(112.000000, 134.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5533: LU S=2, pos=(112.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5534: S=2, pos=(114.000000, 134.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5534: LU S=2, pos=(114.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5535: S=2, pos=(107.000000, 134.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5535: LU S=2, pos=(107.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5536: S=2, pos=(109.000000, 134.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5536: LU S=2, pos=(109.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5560: S=2, pos=(117.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5560: LU S=2, pos=(117.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5561: S=2, pos=(117.500000, 133.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5561: LU S=2, pos=(117.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5562: S=2, pos=(117.500000, 132.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5562: LU S=2, pos=(117.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5563: S=2, pos=(117.500000, 131.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5563: LU S=2, pos=(117.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5564: S=2, pos=(117.500000, 130.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5564: LU S=2, pos=(117.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5565: S=2, pos=(117.500000, 127.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5565: LU S=2, pos=(117.500000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23240: S=2, pos=(117.500000, 128.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23240: LU S=2, pos=(117.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23241: S=2, pos=(117.500000, 125.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23241: LU S=2, pos=(117.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11428: S=2, pos=(47.367851, 122.285294, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(47.371563, 0.000000, 122.310013) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=36.201305. Unit #11428: LU S=2, pos=(47.371563, 122.310013, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#11441: S=2, pos=(25.632814, 195.234406, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=34.044765, name=COGXX. MoveForward: v=0.033000, newPos=(25.647572, 0.000000, 195.204895) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=34.044765. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=34.044765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=34.044765. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=34.044765. Unit #11441: LU S=2, pos=(25.647572, 195.204895, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11429: S=2, pos=(71.893822, 152.196976, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(71.916183, 0.000000, 152.208160) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=36.201305. Unit #11429: LU S=2, pos=(71.916183, 152.208160, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#11442: S=2, pos=(33.730618, 185.269241, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=34.044765, name=COGXX. MoveForward: v=0.033000, newPos=(33.753948, 0.000000, 185.245895) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=34.044765. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=34.044765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=34.044765. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=34.044765. Unit #11442: LU S=2, pos=(33.753948, 185.245895, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13217: S=2, pos=(165.500000, 22.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=600.000000. Unit #13217: LU S=2, pos=(165.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.430000, spriteBaseSpeed=1.000000. Unit#23682: S=2, pos=(191.150375, 48.406216, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGALY. MoveForward: v=0.035750, newPos=(191.167648, 0.000000, 48.437519) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23682: LU S=2, pos=(191.167648, 48.437519, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10839: S=2, pos=(127.500000, 84.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10839: LU S=2, pos=(127.500000, 84.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10842: S=2, pos=(124.500000, 87.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10842: LU S=2, pos=(124.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5571: S=2, pos=(111.000000, 132.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5571: LU S=2, pos=(111.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5572: S=2, pos=(111.000000, 131.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5572: LU S=2, pos=(111.000000, 131.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5573: S=2, pos=(111.000000, 130.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5573: LU S=2, pos=(111.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5575: S=2, pos=(108.000000, 123.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5575: LU S=2, pos=(108.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5577: S=2, pos=(113.500000, 123.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5577: LU S=2, pos=(113.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11623: S=2, pos=(139.000000, 96.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11623: LU S=2, pos=(139.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5579: S=2, pos=(109.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5579: LU S=2, pos=(109.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5580: S=2, pos=(108.000000, 120.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5580: LU S=2, pos=(108.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5585: S=2, pos=(114.000000, 122.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5585: LU S=2, pos=(114.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5584: S=2, pos=(115.000000, 123.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5584: LU S=2, pos=(115.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11134: S=2, pos=(115.350891, 41.145248, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=LTCAV. MoveForward: v=0.037500, newPos=(115.322868, 0.000000, 41.120331) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11134: LU S=2, pos=(115.322868, 41.120331, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5586: S=2, pos=(112.000000, 120.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5586: LU S=2, pos=(112.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5665: S=2, pos=(97.500000, 116.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5665: LU S=2, pos=(97.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5662: S=2, pos=(99.000000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5662: LU S=2, pos=(99.000000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23242: S=2, pos=(97.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23242: LU S=2, pos=(97.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23243: S=2, pos=(100.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23243: LU S=2, pos=(100.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5661: S=2, pos=(97.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5661: LU S=2, pos=(97.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5660: S=2, pos=(97.500000, 114.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5660: LU S=2, pos=(97.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5686: S=2, pos=(88.500000, 111.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5686: LU S=2, pos=(88.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5677: S=2, pos=(93.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5677: LU S=2, pos=(93.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5595: S=2, pos=(98.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5595: LU S=2, pos=(98.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5596: S=2, pos=(97.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5596: LU S=2, pos=(97.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5597: S=2, pos=(96.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5597: LU S=2, pos=(96.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5598: S=2, pos=(95.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5598: LU S=2, pos=(95.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5599: S=2, pos=(94.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5599: LU S=2, pos=(94.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5600: S=2, pos=(93.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5600: LU S=2, pos=(93.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5601: S=2, pos=(92.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5601: LU S=2, pos=(92.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5602: S=2, pos=(91.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5602: LU S=2, pos=(91.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5603: S=2, pos=(90.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5603: LU S=2, pos=(90.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5604: S=2, pos=(89.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5604: LU S=2, pos=(89.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5605: S=2, pos=(88.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5605: LU S=2, pos=(88.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5606: S=2, pos=(87.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5606: LU S=2, pos=(87.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5607: S=2, pos=(86.500000, 133.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5607: LU S=2, pos=(86.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5608: S=2, pos=(85.500000, 132.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5608: LU S=2, pos=(85.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5609: S=2, pos=(84.500000, 131.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5609: LU S=2, pos=(84.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5610: S=2, pos=(83.500000, 130.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5610: LU S=2, pos=(83.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5636: S=2, pos=(83.500000, 128.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5636: LU S=2, pos=(83.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5623: S=2, pos=(83.500000, 116.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5623: LU S=2, pos=(83.500000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23244: S=2, pos=(83.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23244: LU S=2, pos=(83.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23245: S=2, pos=(83.500000, 114.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23245: LU S=2, pos=(83.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10841: S=2, pos=(125.500000, 86.500000, 0.500000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10841: LU S=2, pos=(125.500000, 86.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#11446: S=2, pos=(55.000000, 74.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11446: LU S=2, pos=(55.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10840: S=2, pos=(126.500000, 85.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10840: LU S=2, pos=(126.500000, 85.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#11447: S=2, pos=(165.646072, 24.966619, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(165.665451, 0.000000, 24.941790) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #11447: LU S=2, pos=(165.665451, 24.941790, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11427: S=2, pos=(43.071518, 112.785530, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(43.093876, 0.000000, 112.796715) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=36.201305. Unit #11427: LU S=2, pos=(43.093876, 112.796715, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11448: S=2, pos=(69.066330, 47.497013, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=12.677984, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=12.692071. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=12.692071. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=12.692071. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=12.692071. Unit #11448: LU S=2, pos=(69.066330, 47.497013, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13216: S=2, pos=(103.500000, 132.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=600.000000. Unit #13216: LU S=2, pos=(103.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11449: S=2, pos=(196.500000, 25.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=GALLY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11449: LU S=2, pos=(196.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5626: S=2, pos=(83.500000, 118.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5626: LU S=2, pos=(83.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5627: S=2, pos=(83.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5627: LU S=2, pos=(83.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5628: S=2, pos=(83.500000, 120.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5628: LU S=2, pos=(83.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5629: S=2, pos=(83.500000, 121.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5629: LU S=2, pos=(83.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5630: S=2, pos=(83.500000, 122.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5630: LU S=2, pos=(83.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5631: S=2, pos=(83.500000, 123.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5631: LU S=2, pos=(83.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5632: S=2, pos=(83.500000, 124.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5632: LU S=2, pos=(83.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5633: S=2, pos=(83.500000, 125.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5633: LU S=2, pos=(83.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5634: S=2, pos=(83.500000, 126.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5634: LU S=2, pos=(83.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5635: S=2, pos=(83.500000, 127.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5635: LU S=2, pos=(83.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5637: S=2, pos=(83.500000, 129.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5637: LU S=2, pos=(83.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5638: S=2, pos=(84.500000, 113.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5638: LU S=2, pos=(84.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5639: S=2, pos=(85.500000, 112.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5639: LU S=2, pos=(85.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5644: S=2, pos=(86.500000, 111.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5644: LU S=2, pos=(86.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5676: S=2, pos=(94.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5676: LU S=2, pos=(94.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5682: S=2, pos=(91.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5682: LU S=2, pos=(91.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5678: S=2, pos=(92.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5678: LU S=2, pos=(92.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5650: S=2, pos=(101.000000, 113.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5650: LU S=2, pos=(101.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5651: S=2, pos=(98.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5651: LU S=2, pos=(98.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5652: S=2, pos=(99.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5652: LU S=2, pos=(99.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5653: S=2, pos=(100.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5653: LU S=2, pos=(100.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5654: S=2, pos=(101.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5654: LU S=2, pos=(101.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5655: S=2, pos=(97.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5655: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5656: S=2, pos=(97.500000, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5656: LU S=2, pos=(97.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5657: S=2, pos=(97.500000, 111.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5657: LU S=2, pos=(97.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5658: S=2, pos=(97.500000, 112.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5658: LU S=2, pos=(97.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5659: S=2, pos=(97.500000, 113.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5659: LU S=2, pos=(97.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5674: S=2, pos=(96.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5674: LU S=2, pos=(96.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5675: S=2, pos=(95.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5675: LU S=2, pos=(95.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5687: S=2, pos=(87.500000, 111.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5687: LU S=2, pos=(87.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5688: S=2, pos=(89.500000, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5688: LU S=2, pos=(89.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5689: S=2, pos=(90.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5689: LU S=2, pos=(90.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5690: S=2, pos=(95.000000, 112.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5690: LU S=2, pos=(95.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11139: S=2, pos=(132.500000, 106.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11139: LU S=2, pos=(132.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11138: S=2, pos=(132.500000, 105.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11138: LU S=2, pos=(132.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11137: S=2, pos=(132.500000, 104.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11137: LU S=2, pos=(132.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11127: S=2, pos=(130.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11127: LU S=2, pos=(130.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11136: S=2, pos=(132.500000, 103.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11136: LU S=2, pos=(132.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11126: S=2, pos=(130.500000, 108.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11126: LU S=2, pos=(130.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5697: S=2, pos=(95.500000, 132.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5697: LU S=2, pos=(95.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5698: S=2, pos=(90.500000, 132.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5698: LU S=2, pos=(90.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5699: S=2, pos=(85.500000, 128.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5699: LU S=2, pos=(85.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5700: S=2, pos=(85.500000, 123.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5700: LU S=2, pos=(85.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5708: S=2, pos=(90.000000, 119.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5708: LU S=2, pos=(90.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5709: S=2, pos=(90.000000, 112.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5709: LU S=2, pos=(90.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5703: S=2, pos=(85.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5703: LU S=2, pos=(85.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5704: S=2, pos=(90.000000, 127.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5704: LU S=2, pos=(90.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5705: S=2, pos=(90.000000, 125.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5705: LU S=2, pos=(90.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5706: S=2, pos=(90.000000, 123.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5706: LU S=2, pos=(90.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5707: S=2, pos=(90.000000, 121.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5707: LU S=2, pos=(90.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5711: S=2, pos=(94.500000, 127.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5711: LU S=2, pos=(94.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5712: S=2, pos=(94.500000, 122.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5712: LU S=2, pos=(94.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10735: S=2, pos=(91.000000, 166.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10735: LU S=2, pos=(91.000000, 166.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10736: S=2, pos=(135.500000, 115.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10736: LU S=2, pos=(135.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10737: S=2, pos=(139.500000, 104.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10737: LU S=2, pos=(139.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10738: S=2, pos=(131.500000, 92.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10738: LU S=2, pos=(131.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10739: S=2, pos=(138.000000, 117.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10739: LU S=2, pos=(138.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10740: S=2, pos=(134.000000, 94.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10740: LU S=2, pos=(134.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10741: S=2, pos=(143.000000, 104.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10741: LU S=2, pos=(143.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10742: S=2, pos=(137.000000, 113.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10742: LU S=2, pos=(137.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10743: S=2, pos=(130.000000, 90.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10743: LU S=2, pos=(130.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10744: S=2, pos=(129.000000, 91.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10744: LU S=2, pos=(129.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10745: S=2, pos=(138.000000, 106.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10745: LU S=2, pos=(138.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10746: S=2, pos=(136.000000, 112.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10746: LU S=2, pos=(136.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10747: S=2, pos=(142.000000, 106.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10747: LU S=2, pos=(142.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10748: S=2, pos=(142.000000, 105.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10748: LU S=2, pos=(142.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10749: S=2, pos=(138.000000, 111.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10749: LU S=2, pos=(138.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10750: S=2, pos=(144.000000, 102.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10750: LU S=2, pos=(144.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10751: S=2, pos=(139.000000, 101.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10751: LU S=2, pos=(139.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10752: S=2, pos=(135.000000, 120.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10752: LU S=2, pos=(135.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10753: S=2, pos=(136.000000, 120.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10753: LU S=2, pos=(136.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10754: S=2, pos=(139.000000, 110.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10754: LU S=2, pos=(139.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10755: S=2, pos=(139.000000, 100.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10755: LU S=2, pos=(139.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10756: S=2, pos=(137.500000, 95.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10756: LU S=2, pos=(137.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10757: S=2, pos=(135.500000, 94.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10757: LU S=2, pos=(135.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10758: S=2, pos=(138.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10758: LU S=2, pos=(138.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10759: S=2, pos=(139.000000, 109.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10759: LU S=2, pos=(139.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10760: S=2, pos=(140.000000, 98.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10760: LU S=2, pos=(140.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10761: S=2, pos=(137.000000, 94.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10761: LU S=2, pos=(137.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10762: S=2, pos=(135.000000, 93.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10762: LU S=2, pos=(135.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10763: S=2, pos=(129.000000, 89.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10763: LU S=2, pos=(129.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10764: S=2, pos=(140.000000, 111.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10764: LU S=2, pos=(140.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10765: S=2, pos=(136.000000, 121.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10765: LU S=2, pos=(136.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10766: S=2, pos=(142.000000, 97.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10766: LU S=2, pos=(142.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10767: S=2, pos=(128.000000, 92.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10767: LU S=2, pos=(128.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10768: S=2, pos=(127.000000, 96.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10768: LU S=2, pos=(127.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10769: S=2, pos=(131.000000, 107.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10769: LU S=2, pos=(131.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10770: S=2, pos=(130.000000, 113.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10770: LU S=2, pos=(130.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10771: S=2, pos=(130.000000, 119.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10771: LU S=2, pos=(130.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10772: S=2, pos=(130.000000, 114.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10772: LU S=2, pos=(130.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10773: S=2, pos=(128.000000, 97.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10773: LU S=2, pos=(128.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10774: S=2, pos=(132.000000, 100.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10774: LU S=2, pos=(132.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10775: S=2, pos=(131.000000, 104.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10775: LU S=2, pos=(131.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10776: S=2, pos=(126.000000, 96.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10776: LU S=2, pos=(126.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10777: S=2, pos=(131.000000, 100.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10777: LU S=2, pos=(131.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10778: S=2, pos=(131.000000, 106.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10778: LU S=2, pos=(131.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10779: S=2, pos=(129.000000, 119.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10779: LU S=2, pos=(129.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10780: S=2, pos=(130.000000, 112.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10780: LU S=2, pos=(130.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10781: S=2, pos=(142.000000, 100.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10781: LU S=2, pos=(142.000000, 100.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10782: S=2, pos=(128.500000, 100.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10782: LU S=2, pos=(128.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10783: S=2, pos=(130.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10783: LU S=2, pos=(130.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11125: S=2, pos=(137.500000, 108.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11125: LU S=2, pos=(137.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11124: S=2, pos=(134.500000, 112.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11124: LU S=2, pos=(134.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11123: S=2, pos=(134.500000, 111.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11123: LU S=2, pos=(134.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11122: S=2, pos=(137.500000, 101.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11122: LU S=2, pos=(137.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11121: S=2, pos=(137.500000, 100.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11121: LU S=2, pos=(137.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10789: S=2, pos=(132.500000, 86.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10789: LU S=2, pos=(132.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10790: S=2, pos=(133.500000, 87.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10790: LU S=2, pos=(133.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10791: S=2, pos=(134.500000, 88.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10791: LU S=2, pos=(134.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10792: S=2, pos=(135.500000, 89.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10792: LU S=2, pos=(135.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10793: S=2, pos=(136.500000, 90.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10793: LU S=2, pos=(136.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11120: S=2, pos=(137.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11120: LU S=2, pos=(137.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11119: S=2, pos=(136.500000, 108.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11119: LU S=2, pos=(136.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10796: S=2, pos=(140.500000, 92.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10796: LU S=2, pos=(140.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10797: S=2, pos=(141.500000, 93.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10797: LU S=2, pos=(141.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10798: S=2, pos=(142.500000, 94.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10798: LU S=2, pos=(142.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10799: S=2, pos=(143.500000, 95.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10799: LU S=2, pos=(143.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10800: S=2, pos=(144.500000, 96.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10800: LU S=2, pos=(144.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11118: S=2, pos=(135.500000, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11118: LU S=2, pos=(135.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10807: S=2, pos=(144.500000, 104.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10807: LU S=2, pos=(144.500000, 104.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10808: S=2, pos=(144.500000, 105.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10808: LU S=2, pos=(144.500000, 105.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10809: S=2, pos=(144.500000, 106.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10809: LU S=2, pos=(144.500000, 106.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10810: S=2, pos=(144.500000, 107.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10810: LU S=2, pos=(144.500000, 107.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11117: S=2, pos=(135.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11117: LU S=2, pos=(135.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11116: S=2, pos=(135.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11116: LU S=2, pos=(135.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10813: S=2, pos=(142.500000, 111.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10813: LU S=2, pos=(142.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10814: S=2, pos=(142.500000, 112.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10814: LU S=2, pos=(142.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10815: S=2, pos=(142.500000, 113.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10815: LU S=2, pos=(142.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11115: S=2, pos=(135.500000, 98.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11115: LU S=2, pos=(135.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10817: S=2, pos=(139.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10817: LU S=2, pos=(139.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10818: S=2, pos=(139.500000, 118.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10818: LU S=2, pos=(139.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10819: S=2, pos=(139.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10819: LU S=2, pos=(139.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11114: S=2, pos=(135.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11114: LU S=2, pos=(135.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11113: S=2, pos=(136.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11113: LU S=2, pos=(136.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10822: S=2, pos=(136.500000, 122.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10822: LU S=2, pos=(136.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10823: S=2, pos=(135.500000, 122.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10823: LU S=2, pos=(135.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10824: S=2, pos=(134.500000, 122.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10824: LU S=2, pos=(134.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10825: S=2, pos=(133.500000, 122.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10825: LU S=2, pos=(133.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11112: S=2, pos=(136.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11112: LU S=2, pos=(136.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10828: S=2, pos=(128.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10828: LU S=2, pos=(128.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10831: S=2, pos=(127.500000, 118.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10831: LU S=2, pos=(127.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10832: S=2, pos=(129.500000, 120.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10832: LU S=2, pos=(129.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11111: S=2, pos=(137.500000, 109.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MANGO. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11111: LU S=2, pos=(137.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10834: S=2, pos=(126.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10834: LU S=2, pos=(126.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11110: S=2, pos=(136.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MANGO. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11110: LU S=2, pos=(136.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23681: S=2, pos=(163.500000, 24.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23681: LU S=2, pos=(163.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23687: S=2, pos=(101.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23687: LU S=2, pos=(101.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23911: S=2, pos=(129.399994, 94.599998, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23911: LU S=2, pos=(129.399994, 94.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23931: S=2, pos=(164.500000, 24.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #23931: LU S=2, pos=(164.500000, 24.500000, 0.000000). true ( 526894 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=26448 true ( 526894 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 26448 (PlayerSync) UpdatePlayer=7 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000691 Angle=3.926991, Facet=8 YAW: v=-0.028076 Angle=3.926991, Facet=8 YAW: v=-0.030408 Angle=3.926991, Facet=8 YAW: v=-0.000488 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.003010 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.534292, Facet=7 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000488 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.131193 Angle=1.178097, Facet=1 YAW: v=-0.006862 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000691 Angle=0.785398, Facet=16 YAW: v=-0.000000 Angle=0.785398, Facet=16 YAW: v=-0.000488 Angle=1.178097, Facet=1 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=16 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=4.712389, Facet=10 YAW: v=0.000000 Angle=4.712389, Facet=10 YAW: v=0.000488 Angle=3.534292, Facet=7 YAW: v=-0.003766 Angle=4.712389, Facet=10 YAW: v=0.053439 Angle=3.534292, Facet=7 YAW: v=0.000000 Angle=4.712389, Facet=10 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9664: S=2, pos=(7.000000, 168.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MINE2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #9664: LU S=2, pos=(7.000000, 168.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9665: S=2, pos=(2.000000, 184.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MINE2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #9665: LU S=2, pos=(2.000000, 184.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12686: S=2, pos=(34.500000, 57.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12686: LU S=2, pos=(34.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9667: S=2, pos=(60.000000, 120.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #9667: LU S=2, pos=(60.000000, 120.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9673: S=2, pos=(52.500000, 116.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.571226, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.581226. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.581226. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.581226. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.581226. Unit #9673: LU S=2, pos=(52.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9674: S=2, pos=(52.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.417978, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.427979. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.427979. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.427979. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.427979. Unit #9674: LU S=2, pos=(52.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9675: S=2, pos=(52.500000, 122.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.879988, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.889988. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.889988. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.889988. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.889988. Unit #9675: LU S=2, pos=(52.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9676: S=2, pos=(52.500000, 125.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #9676: LU S=2, pos=(52.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9677: S=2, pos=(52.500000, 128.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.495981, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.505981. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.505981. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.505981. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.505981. Unit #9677: LU S=2, pos=(52.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9678: S=2, pos=(52.500000, 131.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.588982, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.598982. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.598982. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.598982. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.598982. Unit #9678: LU S=2, pos=(52.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9679: S=2, pos=(52.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.873487, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.883488. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.883488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.883488. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.883488. Unit #9679: LU S=2, pos=(52.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9680: S=2, pos=(57.500000, 116.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.625986, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.635986. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.635986. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.635986. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.635986. Unit #9680: LU S=2, pos=(57.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9681: S=2, pos=(57.500000, 119.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.827978, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.837978. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.837978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.837978. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.837978. Unit #9681: LU S=2, pos=(57.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9682: S=2, pos=(57.500000, 122.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.918497, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.928497. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.928497. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.928497. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.928497. Unit #9682: LU S=2, pos=(57.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9683: S=2, pos=(57.500000, 125.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #9683: LU S=2, pos=(57.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9685: S=2, pos=(57.500000, 128.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.408228, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.418228. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.418228. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.418228. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.418228. Unit #9685: LU S=2, pos=(57.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9686: S=2, pos=(57.500000, 131.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.405470, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.415470. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.415470. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.415470. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.415470. Unit #9686: LU S=2, pos=(57.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9687: S=2, pos=(57.500000, 134.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.681238, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.691238. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.691238. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.691238. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.691238. Unit #9687: LU S=2, pos=(57.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9688: S=2, pos=(62.500000, 114.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #9688: LU S=2, pos=(62.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9689: S=2, pos=(62.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.431963, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.441963. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.441963. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.441963. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.441963. Unit #9689: LU S=2, pos=(62.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9690: S=2, pos=(62.500000, 120.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.655237, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.665237. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.665237. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.665237. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.665237. Unit #9690: LU S=2, pos=(62.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9691: S=2, pos=(62.500000, 123.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.726740, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.736740. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.736740. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.736740. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.736740. Unit #9691: LU S=2, pos=(62.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9692: S=2, pos=(62.500000, 126.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #9692: LU S=2, pos=(62.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9693: S=2, pos=(62.500000, 129.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.419982, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.429982. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.429982. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.429982. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.429982. Unit #9693: LU S=2, pos=(62.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9694: S=2, pos=(62.500000, 132.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.742990, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.752991. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.752991. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.752991. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.752991. Unit #9694: LU S=2, pos=(62.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9695: S=2, pos=(62.500000, 135.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.408978, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.418978. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.418978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.418978. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.418978. Unit #9695: LU S=2, pos=(62.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9696: S=2, pos=(55.000000, 120.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #9696: LU S=2, pos=(55.000000, 120.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9697: S=2, pos=(60.000000, 131.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #9697: LU S=2, pos=(60.000000, 131.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9698: S=2, pos=(55.000000, 131.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #9698: LU S=2, pos=(55.000000, 131.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9716: S=2, pos=(68.500000, 105.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #9716: LU S=2, pos=(68.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9717: S=2, pos=(68.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #9717: LU S=2, pos=(68.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9718: S=2, pos=(68.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.908989, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.918989. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.918989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.918989. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.918989. Unit #9718: LU S=2, pos=(68.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9720: S=2, pos=(68.500000, 96.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.560984, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.570984. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.570984. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.570984. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.570984. Unit #9720: LU S=2, pos=(68.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9721: S=2, pos=(68.500000, 93.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.541483, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.551483. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.551483. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.551483. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.551483. Unit #9721: LU S=2, pos=(68.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9722: S=2, pos=(68.500000, 90.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #9722: LU S=2, pos=(68.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9725: S=2, pos=(63.500000, 93.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.467714, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.477715. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.477715. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.477715. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.477715. Unit #9725: LU S=2, pos=(63.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9726: S=2, pos=(63.500000, 96.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.859995, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.869995. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.869995. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.869995. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.869995. Unit #9726: LU S=2, pos=(63.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9727: S=2, pos=(63.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #9727: LU S=2, pos=(63.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9728: S=2, pos=(66.000000, 96.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #9728: LU S=2, pos=(66.000000, 96.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9729: S=2, pos=(71.000000, 102.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #9729: LU S=2, pos=(71.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9730: S=2, pos=(73.500000, 105.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #9730: LU S=2, pos=(73.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9731: S=2, pos=(73.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.428978, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.438978. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.438978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.438978. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.438978. Unit #9731: LU S=2, pos=(73.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9732: S=2, pos=(73.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.677975, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.687975. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.687975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.687975. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.687975. Unit #9732: LU S=2, pos=(73.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9733: S=2, pos=(73.500000, 96.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #9733: LU S=2, pos=(73.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9734: S=2, pos=(73.500000, 93.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.450972, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.460972. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.460972. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.460972. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.460972. Unit #9734: LU S=2, pos=(73.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9735: S=2, pos=(73.500000, 90.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.885996, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.895996. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.895996. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.895996. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.895996. Unit #9735: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9736: S=2, pos=(73.500000, 87.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #9736: LU S=2, pos=(73.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9737: S=2, pos=(73.500000, 108.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #9737: LU S=2, pos=(73.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9738: S=2, pos=(78.500000, 108.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #9738: LU S=2, pos=(78.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9739: S=2, pos=(78.500000, 105.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #9739: LU S=2, pos=(78.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9740: S=2, pos=(78.500000, 102.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.313006, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.323007. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.323007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.323007. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.323007. Unit #9740: LU S=2, pos=(78.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9741: S=2, pos=(78.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.755991, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.765991. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.765991. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.765991. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.765991. Unit #9741: LU S=2, pos=(78.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9742: S=2, pos=(78.500000, 96.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #9742: LU S=2, pos=(78.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9743: S=2, pos=(78.500000, 93.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.473010, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.483010. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.483010. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.483010. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.483010. Unit #9743: LU S=2, pos=(78.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9744: S=2, pos=(78.500000, 90.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=14.502481, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=14.512482. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=14.512482. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=14.512482. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=14.512482. Unit #9744: LU S=2, pos=(78.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9745: S=2, pos=(78.500000, 87.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=15.000000. Unit #9745: LU S=2, pos=(78.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9748: S=2, pos=(76.000000, 102.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #9748: LU S=2, pos=(76.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9747: S=2, pos=(76.000000, 91.000000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #9747: LU S=2, pos=(76.000000, 91.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10685: S=2, pos=(52.231274, 130.768661, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=4.982007, name=VFFAR. MoveForward: v=0.020000, newPos=(52.217133, 0.000000, 130.782806) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=4.982007. Unit #10685: LU S=2, pos=(52.217133, 130.782806, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10686: S=2, pos=(4.100000, 178.199997, 0.100000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=5.642976, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=5.651976. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=5.651976. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=5.651976. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=5.651976. Unit #10686: LU S=2, pos=(4.100000, 178.199997, 0.100000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10687: S=2, pos=(5.510343, 169.787445, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=4.541011, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=4.550511. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=4.550511. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=4.550511. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=4.550511. Unit #10687: LU S=2, pos=(5.510343, 169.787445, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10688: S=2, pos=(58.500000, 121.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=2.782506, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=2.795756. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=2.795756. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=2.795756. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=2.795756. Unit #10688: LU S=2, pos=(58.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10689: S=2, pos=(57.500000, 135.500000, 0.500000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=6.240745, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=6.253994. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=6.253994. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=6.253994. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=6.253994. Unit #10689: LU S=2, pos=(57.500000, 135.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10690: S=2, pos=(56.500000, 118.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=4.982007, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=1. Removing action. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=4.982007. Unit #10690: LU S=2, pos=(56.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10691: S=2, pos=(62.284275, 130.543137, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(62.264664, 0.000000, 130.547058) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=10.000000. Unit #10691: LU S=2, pos=(62.264664, 130.547058, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10692: S=2, pos=(61.500000, 132.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=8.479991, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=8.493241. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=8.493241. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=8.493241. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=8.493241. Unit #10692: LU S=2, pos=(61.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10693: S=2, pos=(62.500000, 121.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=1.364749, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=1.377999. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=1.377999. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=1.377999. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=1.377999. Unit #10693: LU S=2, pos=(62.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10697: S=2, pos=(58.500000, 127.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=7.353734, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=7.366984. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=7.366984. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=7.366984. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=7.366984. Unit #10697: LU S=2, pos=(58.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10695: S=2, pos=(53.500000, 115.500000, 0.500000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=8.890752, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=8.904002. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=8.904002. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=8.904002. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=8.904002. Unit #10695: LU S=2, pos=(53.500000, 115.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10699: S=2, pos=(4.900000, 178.199799, 0.900000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=6.533958, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=6.542958. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=6.542958. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=6.542958. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=6.542958. Unit #10699: LU S=2, pos=(4.900000, 178.199799, 0.900000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10700: S=2, pos=(5.915691, 169.807358, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=6.650017, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=6.659517. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=6.659517. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=6.659517. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=6.659517. Unit #10700: LU S=2, pos=(5.915691, 169.807358, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10701: S=2, pos=(74.440010, 102.500000, 0.440010), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=2.491003, name=VMFAR. MoveForward: v=0.020000, newPos=(74.420013, 0.440010, 102.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=2.491003. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=2.491003. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=2.491003. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=2.491003. Unit #10701: LU S=2, pos=(74.420013, 102.500000, 0.420013). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10702: S=2, pos=(51.500000, 134.500000, 0.500000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=2.676505, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=2.689755. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=2.689755. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=2.689755. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=2.689755. Unit #10702: LU S=2, pos=(51.500000, 134.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10703: S=2, pos=(61.500000, 136.479996, 0.479996), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=4.982007, name=VMFAR. MoveForward: v=0.020000, newPos=(61.500000, 0.479996, 136.459991) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=4.982007. Unit #10703: LU S=2, pos=(61.500000, 136.459991, 0.459991). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10704: S=2, pos=(79.205933, 92.373901, 0.205933), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.187553, 0.205933, 92.366020) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=10.000000. Unit #10704: LU S=2, pos=(79.187553, 92.366020, 0.187553). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10705: S=2, pos=(74.500000, 89.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=5.406003, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=5.419252. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=5.419252. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=5.419252. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=5.419252. Unit #10705: LU S=2, pos=(74.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10706: S=2, pos=(61.500000, 117.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=6.677990, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=6.691240. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=6.691240. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=6.691240. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=6.691240. Unit #10706: LU S=2, pos=(61.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10707: S=2, pos=(78.500000, 89.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=9.460517, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=9.473767. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=9.473767. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=9.473767. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=9.473767. Unit #10707: LU S=2, pos=(78.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10708: S=2, pos=(68.500000, 93.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=6.810489, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=6.823739. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=6.823739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=6.823739. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=6.823739. Unit #10708: LU S=2, pos=(68.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11436: S=2, pos=(19.305340, 184.637756, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(19.323444, 0.000000, 184.620514) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=33.467674. Unit #11436: LU S=2, pos=(19.323444, 184.620514, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10710: S=2, pos=(4.500000, 178.199890, 0.500000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=8.423922, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=8.432921. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=8.432921. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=8.432921. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=8.432921. Unit #10710: LU S=2, pos=(4.500000, 178.199890, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10711: S=2, pos=(6.207005, 170.661819, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=8.170012, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=8.179512. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=8.179512. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=8.179512. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=8.179512. Unit #10711: LU S=2, pos=(6.207005, 170.661819, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10712: S=2, pos=(51.500000, 123.500000, 0.500000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=2.650005, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=2.663255. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=2.663255. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=2.663255. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=2.663255. Unit #10712: LU S=2, pos=(51.500000, 123.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10734: S=2, pos=(60.000000, 108.000000, 2.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10734: LU S=2, pos=(60.000000, 108.000000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10847: S=2, pos=(74.500000, 93.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=4.399012, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=4.412262. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=4.412262. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=4.412262. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=4.412262. Unit #10847: LU S=2, pos=(74.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10848: S=2, pos=(78.500000, 99.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=3.445011, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=3.458261. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=3.458261. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=3.458261. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=3.458261. Unit #10848: LU S=2, pos=(78.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10849: S=2, pos=(53.500000, 118.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=9.805026, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=9.818276. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=9.818276. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=9.818276. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=9.818276. Unit #10849: LU S=2, pos=(53.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10850: S=2, pos=(68.049805, 102.339272, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(68.030609, 0.000000, 102.344887) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10850: LU S=2, pos=(68.030609, 102.344887, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10851: S=2, pos=(68.500000, 97.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=4.240014, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=4.253263. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=4.253263. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=4.253263. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=4.253263. Unit #10851: LU S=2, pos=(68.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10852: S=2, pos=(69.221375, 98.778595, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=2.491003, name=VMFAR. MoveForward: v=0.020000, newPos=(69.235519, 0.000000, 98.764450) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=2.491003. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=2.491003. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=2.491003. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=2.491003. Unit #10852: LU S=2, pos=(69.235519, 98.764450, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10853: S=2, pos=(63.500000, 95.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=3.021008, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=3.034258. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=3.034258. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=3.034258. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=3.034258. Unit #10853: LU S=2, pos=(63.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10854: S=2, pos=(5.206358, 177.764709, 0.764709), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=4.859991, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=4.868991. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=4.868991. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=4.868991. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=4.868991. Unit #10854: LU S=2, pos=(5.206358, 177.764709, 0.764709). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10964: S=2, pos=(3.499992, 163.987869, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.499990, 1.000000, 163.962875) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10964: LU S=2, pos=(3.499990, 163.962875, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10965: S=2, pos=(3.500008, 163.591141, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500008, 1.000000, 163.566147) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10965: LU S=2, pos=(3.500008, 163.566147, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10966: S=2, pos=(3.500057, 164.385925, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500016, 1.000000, 164.360931) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10966: LU S=2, pos=(3.500016, 164.360931, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10967: S=2, pos=(22.576305, 180.152069, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10967: LU S=2, pos=(22.576305, 180.152069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10968: S=2, pos=(22.101070, 180.851227, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10968: LU S=2, pos=(22.101070, 180.851227, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10969: S=2, pos=(22.350975, 180.483551, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10969: LU S=2, pos=(22.350975, 180.483551, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10970: S=2, pos=(22.801092, 179.821320, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10970: LU S=2, pos=(22.801092, 179.821320, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10971: S=2, pos=(23.250254, 179.160522, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10971: LU S=2, pos=(23.250254, 179.160522, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10972: S=2, pos=(23.026073, 179.490341, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10972: LU S=2, pos=(23.026073, 179.490341, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10973: S=2, pos=(4.199961, 165.146988, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(4.199969, 1.000000, 165.121994) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10973: LU S=2, pos=(4.199969, 165.121994, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10974: S=2, pos=(4.139905, 164.775848, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(4.117286, 1.000000, 164.765198) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10974: LU S=2, pos=(4.117286, 164.765198, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10975: S=2, pos=(3.772794, 164.616959, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(3.749816, 1.000000, 164.607101) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10975: LU S=2, pos=(3.749816, 164.607101, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10976: S=2, pos=(72.651863, 149.653214, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.669540, 0.000000, 149.670898) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10976: LU S=2, pos=(72.669540, 149.670898, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10977: S=2, pos=(72.089294, 149.090424, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.106972, 0.000000, 149.108109) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10977: LU S=2, pos=(72.106972, 149.108109, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10978: S=2, pos=(72.372360, 149.373627, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.390038, 0.000000, 149.391312) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10978: LU S=2, pos=(72.390038, 149.391312, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10979: S=2, pos=(53.624470, 110.499992, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(53.649471, 0.000000, 110.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10979: LU S=2, pos=(53.649471, 110.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10980: S=2, pos=(54.024483, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(54.049484, 0.000000, 110.500008) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10980: LU S=2, pos=(54.049484, 110.500008, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10981: S=2, pos=(54.394596, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(54.419598, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10981: LU S=2, pos=(54.419598, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10985: S=2, pos=(73.243019, 78.474785, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(73.224205, 0.000000, 78.491249) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10985: LU S=2, pos=(73.224205, 78.491249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10983: S=2, pos=(72.942192, 78.738037, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.923378, 0.000000, 78.754501) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10983: LU S=2, pos=(72.923378, 78.754501, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10984: S=2, pos=(72.653526, 78.990646, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.634712, 0.000000, 79.007111) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10984: LU S=2, pos=(72.634712, 79.007111, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10986: S=2, pos=(42.559662, 81.648857, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(42.540810, 0.000000, 81.632439) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10986: LU S=2, pos=(42.540810, 81.632439, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10987: S=2, pos=(41.964542, 81.130547, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(41.945690, 0.000000, 81.114128) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10987: LU S=2, pos=(41.945690, 81.114128, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10988: S=2, pos=(42.258244, 81.386368, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(42.239391, 0.000000, 81.369949) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10988: LU S=2, pos=(42.239391, 81.369949, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10989: S=2, pos=(2.738899, 39.738899, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(2.756576, 0.000000, 39.756577) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10989: LU S=2, pos=(2.756576, 39.756577, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10990: S=2, pos=(3.019209, 40.019146, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(3.036888, 0.000000, 40.036823) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10990: LU S=2, pos=(3.036888, 40.036823, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10991: S=2, pos=(2.480086, 39.440193, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(2.487987, 0.000000, 39.463913) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10991: LU S=2, pos=(2.487987, 39.463913, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10992: S=2, pos=(24.500006, 52.304951, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 52.329952) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10992: LU S=2, pos=(24.500006, 52.329952, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10993: S=2, pos=(24.500000, 51.906818, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.500004, 0.000000, 51.931820) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10993: LU S=2, pos=(24.500004, 51.931820, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10994: S=2, pos=(24.487833, 51.514523, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.492754, 0.000000, 51.539032) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10994: LU S=2, pos=(24.492754, 51.539032, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10995: S=2, pos=(73.215515, 150.217148, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.233192, 0.000000, 150.234833) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10995: LU S=2, pos=(73.233192, 150.234833, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10996: S=2, pos=(72.932442, 149.933929, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(72.950119, 0.000000, 149.951614) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10996: LU S=2, pos=(72.950119, 149.951614, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10997: S=2, pos=(73.494934, 150.496552, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.512619, 0.000000, 150.514221) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10997: LU S=2, pos=(73.512619, 150.514221, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10998: S=2, pos=(54.794617, 110.500008, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(54.819618, 0.000000, 110.500008) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10998: LU S=2, pos=(54.819618, 110.500008, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10999: S=2, pos=(55.594872, 110.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(55.619873, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10999: LU S=2, pos=(55.619873, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11000: S=2, pos=(55.195110, 110.499992, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(55.220112, 0.000000, 110.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11000: LU S=2, pos=(55.220112, 110.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11001: S=2, pos=(73.555923, 78.200989, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.537109, 0.000000, 78.217453) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11001: LU S=2, pos=(73.537109, 78.217453, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11002: S=2, pos=(74.160439, 77.671974, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(74.141624, 0.000000, 77.688438) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11002: LU S=2, pos=(74.141624, 77.688438, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11003: S=2, pos=(73.857330, 77.937210, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.838516, 0.000000, 77.953674) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11003: LU S=2, pos=(73.838516, 77.953674, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11004: S=2, pos=(42.871231, 81.920174, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(42.852383, 0.000000, 81.903748) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11004: LU S=2, pos=(42.852383, 81.903748, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11005: S=2, pos=(43.467468, 82.439507, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(43.448624, 0.000000, 82.423080) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11005: LU S=2, pos=(43.448624, 82.423080, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11006: S=2, pos=(43.163273, 82.174477, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(43.144424, 0.000000, 82.158051) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11006: LU S=2, pos=(43.144424, 82.158051, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11007: S=2, pos=(24.500006, 52.704899, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.500010, 0.000000, 52.729900) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11007: LU S=2, pos=(24.500010, 52.729900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11008: S=2, pos=(24.500006, 53.104950, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 53.129951) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11008: LU S=2, pos=(24.500006, 53.129951, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11009: S=2, pos=(24.500006, 53.499420, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.500000, 0.000000, 53.524422) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11009: LU S=2, pos=(24.500000, 53.524422, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11010: S=2, pos=(3.499693, 40.626785, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.499852, 0.000000, 40.651783) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11010: LU S=2, pos=(3.499852, 40.651783, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11011: S=2, pos=(3.500005, 41.020824, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500006, 0.000000, 41.045826) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11011: LU S=2, pos=(3.500006, 41.045826, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11012: S=2, pos=(3.301977, 40.301910, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.319651, 0.000000, 40.319592) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11012: LU S=2, pos=(3.319651, 40.319592, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11019: S=2, pos=(180.500000, 14.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11019: LU S=2, pos=(180.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11020: S=2, pos=(180.500000, 15.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11020: LU S=2, pos=(180.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11021: S=2, pos=(180.500000, 16.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11021: LU S=2, pos=(180.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11022: S=2, pos=(180.500000, 17.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11022: LU S=2, pos=(180.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11023: S=2, pos=(180.500000, 18.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11023: LU S=2, pos=(180.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11024: S=2, pos=(181.500000, 14.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11024: LU S=2, pos=(181.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11025: S=2, pos=(181.500000, 15.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11025: LU S=2, pos=(181.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11026: S=2, pos=(181.500000, 16.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11026: LU S=2, pos=(181.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11027: S=2, pos=(181.500000, 17.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11027: LU S=2, pos=(181.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11028: S=2, pos=(181.500000, 18.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11028: LU S=2, pos=(181.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11029: S=2, pos=(182.500000, 14.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11029: LU S=2, pos=(182.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12687: S=2, pos=(33.500000, 162.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12687: LU S=2, pos=(33.500000, 162.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11437: S=2, pos=(14.831300, 190.525467, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(14.817325, 0.000000, 190.546204) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11437: LU S=2, pos=(14.817325, 190.546204, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12688: S=2, pos=(9.500000, 173.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12688: LU S=2, pos=(9.500000, 173.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11033: S=2, pos=(182.500000, 18.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11033: LU S=2, pos=(182.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11034: S=2, pos=(182.500000, 13.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HWBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11034: LU S=2, pos=(182.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11035: S=2, pos=(182.500000, 19.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HWBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11035: LU S=2, pos=(182.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11036: S=2, pos=(139.545700, 33.417702, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(139.529480, 0.000000, 33.436726) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11036: LU S=2, pos=(139.529480, 33.436726, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11037: S=2, pos=(139.812073, 33.105385, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(139.795837, 0.000000, 33.124401) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11037: LU S=2, pos=(139.795837, 33.124401, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11038: S=2, pos=(140.071136, 32.801918, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(140.054901, 0.000000, 32.820930) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11038: LU S=2, pos=(140.054901, 32.820930, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11039: S=2, pos=(140.325714, 32.503746, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.309479, 0.000000, 32.522758) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11039: LU S=2, pos=(140.309479, 32.522758, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11040: S=2, pos=(140.586090, 32.198776, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.569855, 0.000000, 32.217789) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11040: LU S=2, pos=(140.569855, 32.217789, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11041: S=2, pos=(140.854050, 31.884911, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.837814, 0.000000, 31.903925) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11041: LU S=2, pos=(140.837814, 31.903925, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11071: S=2, pos=(124.029594, 69.401070, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(124.012825, 0.000000, 69.382530) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11071: LU S=2, pos=(124.012825, 69.382530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11072: S=2, pos=(124.300377, 69.700424, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(124.283615, 0.000000, 69.681877) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11072: LU S=2, pos=(124.283615, 69.681877, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11073: S=2, pos=(123.776878, 69.121704, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(123.760101, 0.000000, 69.103172) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11073: LU S=2, pos=(123.760101, 69.103172, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11074: S=2, pos=(123.239258, 68.527573, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(123.222481, 0.000000, 68.509033) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11074: LU S=2, pos=(123.222481, 68.509033, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11075: S=2, pos=(122.957146, 68.215843, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(122.940369, 0.000000, 68.197304) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11075: LU S=2, pos=(122.940369, 68.197304, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11076: S=2, pos=(123.500008, 68.815750, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(123.483231, 0.000000, 68.797218) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11076: LU S=2, pos=(123.483231, 68.797218, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11077: S=2, pos=(127.116096, 94.328590, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.100311, 0.000000, 94.309204) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11077: LU S=2, pos=(127.100311, 94.309204, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11078: S=2, pos=(126.644211, 93.082962, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(126.628792, 0.000000, 93.063286) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11078: LU S=2, pos=(126.628792, 93.063286, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11079: S=2, pos=(127.137962, 93.713341, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.122543, 0.000000, 93.693657) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11079: LU S=2, pos=(127.122543, 93.693657, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11080: S=2, pos=(126.891121, 93.398216, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.875710, 0.000000, 93.378532) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11080: LU S=2, pos=(126.875710, 93.378532, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11081: S=2, pos=(126.380325, 93.394722, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.364906, 0.000000, 93.375038) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11081: LU S=2, pos=(126.364906, 93.375038, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11082: S=2, pos=(127.836517, 94.668274, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.814156, 0.000000, 94.657097) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11082: LU S=2, pos=(127.814156, 94.657097, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12674: S=2, pos=(61.500000, 137.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12674: LU S=2, pos=(61.500000, 137.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12678: S=2, pos=(61.500000, 95.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12678: LU S=2, pos=(61.500000, 95.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11089: S=2, pos=(57.500000, 106.500000, 1.500000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11089: LU S=2, pos=(57.500000, 106.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11090: S=2, pos=(57.500000, 107.500000, 1.500000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11090: LU S=2, pos=(57.500000, 107.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11091: S=2, pos=(57.500000, 108.500000, 1.500000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11091: LU S=2, pos=(57.500000, 108.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11092: S=2, pos=(57.500000, 109.500000, 1.500000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11092: LU S=2, pos=(57.500000, 109.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11093: S=2, pos=(126.625038, 93.707123, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(126.609619, 0.000000, 93.687447) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11093: LU S=2, pos=(126.609619, 93.687447, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11094: S=2, pos=(127.639343, 94.335907, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.622086, 0.000000, 94.317825) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11094: LU S=2, pos=(127.622086, 94.317825, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11095: S=2, pos=(126.868065, 94.016823, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.852608, 0.000000, 93.997169) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11095: LU S=2, pos=(126.852608, 93.997169, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11096: S=2, pos=(127.386871, 94.621925, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.367928, 0.000000, 94.605614) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11096: LU S=2, pos=(127.367928, 94.605614, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11097: S=2, pos=(127.385887, 94.029587, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.370438, 0.000000, 94.009933) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11097: LU S=2, pos=(127.370438, 94.009933, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11098: S=2, pos=(137.654617, 125.862938, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(137.629623, 0.000000, 125.862297) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11098: LU S=2, pos=(137.629623, 125.862297, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11099: S=2, pos=(138.472809, 125.883919, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(138.447815, 0.000000, 125.883278) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11099: LU S=2, pos=(138.447815, 125.883278, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11100: S=2, pos=(138.059280, 125.873322, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(138.034286, 0.000000, 125.872681) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11100: LU S=2, pos=(138.034286, 125.872681, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11101: S=2, pos=(137.256958, 125.852745, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(137.231964, 0.000000, 125.852104) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11101: LU S=2, pos=(137.231964, 125.852104, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11102: S=2, pos=(136.856750, 125.842476, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(136.831757, 0.000000, 125.841835) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11102: LU S=2, pos=(136.831757, 125.841835, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11103: S=2, pos=(136.475586, 125.832703, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(136.450592, 0.000000, 125.832062) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11103: LU S=2, pos=(136.450592, 125.832062, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12671: S=2, pos=(59.500000, 105.500000, 2.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12671: LU S=2, pos=(59.500000, 105.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3199: S=2, pos=(186.500000, 14.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Lighthouse. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3199: LU S=2, pos=(186.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12684: S=2, pos=(107.500000, 54.500000, 2.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12684: LU S=2, pos=(107.500000, 54.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12675: S=2, pos=(50.500000, 136.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12675: LU S=2, pos=(50.500000, 136.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12672: S=2, pos=(71.500000, 85.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12672: LU S=2, pos=(71.500000, 85.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12679: S=2, pos=(131.500000, 51.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12679: LU S=2, pos=(131.500000, 51.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12673: S=2, pos=(77.500000, 110.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12673: LU S=2, pos=(77.500000, 110.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12676: S=2, pos=(50.500000, 114.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12676: LU S=2, pos=(50.500000, 114.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12677: S=2, pos=(64.500000, 120.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12677: LU S=2, pos=(64.500000, 120.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12680: S=2, pos=(132.500000, 141.500000, 2.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12680: LU S=2, pos=(132.500000, 141.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12681: S=2, pos=(150.500000, 122.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12681: LU S=2, pos=(150.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11432: S=2, pos=(53.500000, 125.950729, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(53.500000, 0.000000, 125.925728) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=33.467674. Unit #11432: LU S=2, pos=(53.500000, 125.925728, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11433: S=2, pos=(18.234993, 184.923889, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(18.221743, 0.000000, 184.945084) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11433: LU S=2, pos=(18.221743, 184.945084, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11434: S=2, pos=(51.740772, 140.555206, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(51.755917, 0.000000, 140.535309) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=33.467674. Unit #11434: LU S=2, pos=(51.755917, 140.535309, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11435: S=2, pos=(38.939400, 159.060501, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(38.957077, 0.000000, 159.042831) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=33.467674. Unit #11435: LU S=2, pos=(38.957077, 159.042831, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11640: S=2, pos=(6.187031, 170.273529, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=8.065517, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=8.075017. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=8.075017. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=8.075017. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=8.075017. Unit #11640: LU S=2, pos=(6.187031, 170.273529, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11641: S=2, pos=(74.187042, 99.873817, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=4.982007, name=VFFAR. MoveForward: v=0.020000, newPos=(74.178101, 0.000000, 99.855927) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=4.982007. Unit #11641: LU S=2, pos=(74.178101, 99.855927, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11642: S=2, pos=(63.500000, 92.500000, 0.500000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=9.023255, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=9.036506. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=9.036506. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=9.036506. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=9.036506. Unit #11642: LU S=2, pos=(63.500000, 92.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11643: S=2, pos=(57.500000, 116.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=6.465992, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=6.479242. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=6.479242. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=6.479242. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=6.479242. Unit #11643: LU S=2, pos=(57.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11644: S=2, pos=(63.500000, 124.500000, 0.500000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=3.564262, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=3.577513. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=3.577513. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=3.577513. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=3.577513. Unit #11644: LU S=2, pos=(63.500000, 124.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11645: S=2, pos=(58.500000, 132.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=9.566520, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=9.579770. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=9.579770. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=9.579770. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=9.579770. Unit #11645: LU S=2, pos=(58.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11646: S=2, pos=(52.500000, 127.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=6.995987, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=7.009237. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=7.009237. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=7.009237. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=7.009237. Unit #11646: LU S=2, pos=(52.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#11647: S=2, pos=(77.500000, 101.500000, 0.500000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.481026, 0.500000, 101.506325) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=10.000000. Unit #11647: LU S=2, pos=(77.481026, 101.506325, 0.518974). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12685: S=2, pos=(2.500000, 48.500000, 2.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #12685: LU S=2, pos=(2.500000, 48.500000, 2.000000). true ( 526894 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=31122 true ( 526894 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 31122 (PlayerSync) UpdatePlayer=8 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2677: S=2, pos=(12.500000, 22.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=600.000000. Unit #2677: LU S=2, pos=(12.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2678: S=2, pos=(10.000000, 23.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2678: LU S=2, pos=(10.000000, 23.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2679: S=2, pos=(12.500000, 31.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Barracks Age2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2679: LU S=2, pos=(12.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2680: S=2, pos=(12.500000, 30.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2680: LU S=2, pos=(12.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2681: S=2, pos=(5.000000, 30.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2681: LU S=2, pos=(5.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2682: S=2, pos=(8.000000, 23.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2682: LU S=2, pos=(8.000000, 23.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2683: S=2, pos=(6.000000, 24.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2683: LU S=2, pos=(6.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2684: S=2, pos=(5.000000, 25.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2684: LU S=2, pos=(5.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2685: S=2, pos=(3.000000, 25.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2685: LU S=2, pos=(3.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2686: S=2, pos=(1.000000, 25.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2686: LU S=2, pos=(1.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2687: S=2, pos=(13.000000, 29.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2687: LU S=2, pos=(13.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2688: S=2, pos=(5.000000, 32.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2688: LU S=2, pos=(5.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2689: S=2, pos=(7.000000, 32.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2689: LU S=2, pos=(7.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2690: S=2, pos=(2.000000, 30.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2690: LU S=2, pos=(2.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2691: S=2, pos=(1.000000, 30.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2691: LU S=2, pos=(1.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2692: S=2, pos=(1.000000, 31.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2692: LU S=2, pos=(1.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2693: S=2, pos=(15.000000, 30.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2693: LU S=2, pos=(15.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2694: S=2, pos=(16.000000, 30.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2694: LU S=2, pos=(16.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2695: S=2, pos=(14.000000, 32.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2695: LU S=2, pos=(14.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2696: S=2, pos=(15.000000, 31.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2696: LU S=2, pos=(15.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2697: S=2, pos=(7.500000, 24.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2697: LU S=2, pos=(7.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2723: S=2, pos=(13.500000, 34.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2723: LU S=2, pos=(13.500000, 34.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2722: S=2, pos=(14.500000, 33.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2722: LU S=2, pos=(14.500000, 33.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11416: S=2, pos=(6.500000, 113.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Taira no Koremori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #11416: LU S=2, pos=(6.500000, 113.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2701: S=2, pos=(16.500000, 31.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2701: LU S=2, pos=(16.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2702: S=2, pos=(15.500000, 32.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2702: LU S=2, pos=(15.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2716: S=2, pos=(1.000000, 32.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2716: LU S=2, pos=(1.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19562: S=2, pos=(149.500000, 183.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19562: LU S=2, pos=(149.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19561: S=2, pos=(149.000000, 181.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19561: LU S=2, pos=(149.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2713: S=2, pos=(10.500000, 35.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2713: LU S=2, pos=(10.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2712: S=2, pos=(9.500000, 35.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2712: LU S=2, pos=(9.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2708: S=2, pos=(5.500000, 35.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2708: LU S=2, pos=(5.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2709: S=2, pos=(6.500000, 35.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2709: LU S=2, pos=(6.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2710: S=2, pos=(7.500000, 35.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2710: LU S=2, pos=(7.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2711: S=2, pos=(8.500000, 35.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2711: LU S=2, pos=(8.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19560: S=2, pos=(149.500000, 180.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19560: LU S=2, pos=(149.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2718: S=2, pos=(1.500000, 33.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2718: LU S=2, pos=(1.500000, 33.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19559: S=2, pos=(148.500000, 183.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19559: LU S=2, pos=(148.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19558: S=2, pos=(148.000000, 181.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19558: LU S=2, pos=(148.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2721: S=2, pos=(4.500000, 35.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2721: LU S=2, pos=(4.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2724: S=2, pos=(17.500000, 29.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2724: LU S=2, pos=(17.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8209: S=2, pos=(67.000000, 192.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8209: LU S=2, pos=(67.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(65.500000, 192.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(65.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19557: S=2, pos=(148.500000, 180.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19557: LU S=2, pos=(148.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2756: S=2, pos=(0.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2756: LU S=2, pos=(0.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2730: S=2, pos=(1.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2730: LU S=2, pos=(1.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2731: S=2, pos=(2.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2731: LU S=2, pos=(2.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2732: S=2, pos=(3.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2732: LU S=2, pos=(3.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19556: S=2, pos=(147.500000, 183.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19556: LU S=2, pos=(147.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19555: S=2, pos=(147.500000, 180.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19555: LU S=2, pos=(147.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2735: S=2, pos=(6.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2735: LU S=2, pos=(6.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2736: S=2, pos=(7.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2736: LU S=2, pos=(7.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2737: S=2, pos=(8.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2737: LU S=2, pos=(8.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2738: S=2, pos=(9.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2738: LU S=2, pos=(9.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19554: S=2, pos=(146.500000, 183.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19554: LU S=2, pos=(146.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2740: S=2, pos=(21.500000, 193.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2740: LU S=2, pos=(21.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2741: S=2, pos=(20.500000, 192.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2741: LU S=2, pos=(20.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2742: S=2, pos=(19.500000, 191.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2742: LU S=2, pos=(19.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2743: S=2, pos=(18.500000, 190.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2743: LU S=2, pos=(18.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2744: S=2, pos=(17.500000, 189.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2744: LU S=2, pos=(17.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19553: S=2, pos=(146.000000, 181.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19553: LU S=2, pos=(146.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2746: S=2, pos=(10.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2746: LU S=2, pos=(10.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2747: S=2, pos=(11.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2747: LU S=2, pos=(11.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2748: S=2, pos=(12.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2748: LU S=2, pos=(12.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2749: S=2, pos=(13.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2749: LU S=2, pos=(13.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2750: S=2, pos=(14.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2750: LU S=2, pos=(14.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19552: S=2, pos=(146.500000, 180.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19552: LU S=2, pos=(146.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2752: S=2, pos=(23.500000, 195.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=600.000000. Unit #2752: LU S=2, pos=(23.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2753: S=2, pos=(19.500000, 195.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2753: LU S=2, pos=(19.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2754: S=2, pos=(21.000000, 196.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2754: LU S=2, pos=(21.000000, 196.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2755: S=2, pos=(21.500000, 194.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2755: LU S=2, pos=(21.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2757: S=2, pos=(2.000000, 191.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2757: LU S=2, pos=(2.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2758: S=2, pos=(11.000000, 191.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2758: LU S=2, pos=(11.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2759: S=2, pos=(14.500000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=600.000000. Unit #2759: LU S=2, pos=(14.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2760: S=2, pos=(7.500000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=600.000000. Unit #2760: LU S=2, pos=(7.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2761: S=2, pos=(11.500000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2761: LU S=2, pos=(11.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2762: S=2, pos=(10.500000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2762: LU S=2, pos=(10.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2763: S=2, pos=(12.000000, 197.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2763: LU S=2, pos=(12.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2764: S=2, pos=(10.000000, 197.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2764: LU S=2, pos=(10.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2766: S=2, pos=(12.500000, 198.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2766: LU S=2, pos=(12.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2767: S=2, pos=(11.500000, 198.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2767: LU S=2, pos=(11.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2768: S=2, pos=(10.500000, 198.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2768: LU S=2, pos=(10.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2769: S=2, pos=(9.500000, 198.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2769: LU S=2, pos=(9.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19551: S=2, pos=(145.500000, 183.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19551: LU S=2, pos=(145.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19550: S=2, pos=(145.000000, 181.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19550: LU S=2, pos=(145.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2772: S=2, pos=(19.000000, 193.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2772: LU S=2, pos=(19.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2773: S=2, pos=(20.000000, 194.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2773: LU S=2, pos=(20.000000, 194.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2774: S=2, pos=(13.000000, 190.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2774: LU S=2, pos=(13.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2775: S=2, pos=(1.000000, 197.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2775: LU S=2, pos=(1.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2776: S=2, pos=(3.500000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2776: LU S=2, pos=(3.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2777: S=2, pos=(3.000000, 197.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2777: LU S=2, pos=(3.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2778: S=2, pos=(5.000000, 197.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2778: LU S=2, pos=(5.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19549: S=2, pos=(145.000000, 181.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19549: LU S=2, pos=(145.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2780: S=2, pos=(1.500000, 198.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2780: LU S=2, pos=(1.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2781: S=2, pos=(2.500000, 198.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2781: LU S=2, pos=(2.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2782: S=2, pos=(3.500000, 198.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2782: LU S=2, pos=(3.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2784: S=2, pos=(4.500000, 198.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2784: LU S=2, pos=(4.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19548: S=2, pos=(145.500000, 180.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19548: LU S=2, pos=(145.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2786: S=2, pos=(0.500000, 198.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2786: LU S=2, pos=(0.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2787: S=2, pos=(21.500000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2787: LU S=2, pos=(21.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2788: S=2, pos=(22.500000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2788: LU S=2, pos=(22.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2789: S=2, pos=(23.500000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2789: LU S=2, pos=(23.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2790: S=2, pos=(24.500000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2790: LU S=2, pos=(24.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2791: S=2, pos=(25.500000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2791: LU S=2, pos=(25.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2792: S=2, pos=(26.500000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2792: LU S=2, pos=(26.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2793: S=2, pos=(11.500000, 25.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2793: LU S=2, pos=(11.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2794: S=2, pos=(12.500000, 25.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2794: LU S=2, pos=(12.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2795: S=2, pos=(13.500000, 25.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2795: LU S=2, pos=(13.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2796: S=2, pos=(14.500000, 25.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2796: LU S=2, pos=(14.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2797: S=2, pos=(15.500000, 25.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2797: LU S=2, pos=(15.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2798: S=2, pos=(8.000000, 190.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2798: LU S=2, pos=(8.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2799: S=2, pos=(8.000000, 191.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2799: LU S=2, pos=(8.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2800: S=2, pos=(7.000000, 196.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2800: LU S=2, pos=(7.000000, 196.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2801: S=2, pos=(18.000000, 192.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2801: LU S=2, pos=(18.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3252: S=2, pos=(181.500000, 12.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3252: LU S=2, pos=(181.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3201: S=2, pos=(183.500000, 11.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3201: LU S=2, pos=(183.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3202: S=2, pos=(184.500000, 11.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3202: LU S=2, pos=(184.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3203: S=2, pos=(185.500000, 11.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3203: LU S=2, pos=(185.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3204: S=2, pos=(186.500000, 11.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3204: LU S=2, pos=(186.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3205: S=2, pos=(187.500000, 11.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3205: LU S=2, pos=(187.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3206: S=2, pos=(189.500000, 13.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3206: LU S=2, pos=(189.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3207: S=2, pos=(189.500000, 14.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3207: LU S=2, pos=(189.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3208: S=2, pos=(189.500000, 15.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3208: LU S=2, pos=(189.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3209: S=2, pos=(189.500000, 16.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3209: LU S=2, pos=(189.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3210: S=2, pos=(189.500000, 17.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3210: LU S=2, pos=(189.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3211: S=2, pos=(188.500000, 11.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3211: LU S=2, pos=(188.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3212: S=2, pos=(189.500000, 11.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3212: LU S=2, pos=(189.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3213: S=2, pos=(189.500000, 12.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3213: LU S=2, pos=(189.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19547: S=2, pos=(144.500000, 183.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19547: LU S=2, pos=(144.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19546: S=2, pos=(144.000000, 181.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19546: LU S=2, pos=(144.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3254: S=2, pos=(179.500000, 13.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3254: LU S=2, pos=(179.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3245: S=2, pos=(183.500000, 23.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3245: LU S=2, pos=(183.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3237: S=2, pos=(182.500000, 11.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3237: LU S=2, pos=(182.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3238: S=2, pos=(186.500000, 18.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=CRCH2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3238: LU S=2, pos=(186.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3239: S=2, pos=(188.500000, 17.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3239: LU S=2, pos=(188.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3240: S=2, pos=(188.500000, 19.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3240: LU S=2, pos=(188.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3241: S=2, pos=(187.500000, 20.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3241: LU S=2, pos=(187.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3242: S=2, pos=(186.500000, 20.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3242: LU S=2, pos=(186.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3243: S=2, pos=(185.500000, 20.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3243: LU S=2, pos=(185.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3253: S=2, pos=(180.500000, 12.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3253: LU S=2, pos=(180.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19545: S=2, pos=(144.500000, 180.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19545: LU S=2, pos=(144.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3260: S=2, pos=(178.500000, 18.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3260: LU S=2, pos=(178.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19544: S=2, pos=(143.500000, 183.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19544: LU S=2, pos=(143.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19543: S=2, pos=(143.500000, 180.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19543: LU S=2, pos=(143.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3263: S=2, pos=(178.500000, 17.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3263: LU S=2, pos=(178.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3304: S=2, pos=(185.000000, 18.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=UNIV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3304: LU S=2, pos=(185.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3305: S=2, pos=(188.000000, 18.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3305: LU S=2, pos=(188.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19542: S=2, pos=(142.500000, 183.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19542: LU S=2, pos=(142.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3308: S=2, pos=(180.500000, 21.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3308: LU S=2, pos=(180.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3309: S=2, pos=(181.500000, 22.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3309: LU S=2, pos=(181.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3310: S=2, pos=(182.500000, 23.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3310: LU S=2, pos=(182.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19538: S=2, pos=(173.500000, 157.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19538: LU S=2, pos=(173.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19537: S=2, pos=(173.500000, 156.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19537: LU S=2, pos=(173.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19536: S=2, pos=(173.500000, 155.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19536: LU S=2, pos=(173.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3314: S=2, pos=(184.500000, 23.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3314: LU S=2, pos=(184.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3315: S=2, pos=(185.500000, 22.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3315: LU S=2, pos=(185.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3316: S=2, pos=(186.500000, 21.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3316: LU S=2, pos=(186.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3326: S=2, pos=(183.500000, 15.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3326: LU S=2, pos=(183.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19535: S=2, pos=(173.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19535: LU S=2, pos=(173.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19534: S=2, pos=(173.500000, 153.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19534: LU S=2, pos=(173.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3323: S=2, pos=(183.500000, 12.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #3323: LU S=2, pos=(183.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19533: S=2, pos=(173.500000, 152.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19533: LU S=2, pos=(173.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19532: S=2, pos=(173.500000, 151.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19532: LU S=2, pos=(173.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19530: S=2, pos=(172.500000, 157.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19530: LU S=2, pos=(172.500000, 157.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5071: S=2, pos=(90.500000, 189.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5071: LU S=2, pos=(90.500000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5072: S=2, pos=(90.500000, 187.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5072: LU S=2, pos=(90.500000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5073: S=2, pos=(90.500000, 185.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5073: LU S=2, pos=(90.500000, 185.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5074: S=2, pos=(90.500000, 182.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5074: LU S=2, pos=(90.500000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5075: S=2, pos=(90.500000, 180.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5075: LU S=2, pos=(90.500000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5076: S=2, pos=(90.500000, 184.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5076: LU S=2, pos=(90.500000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5077: S=2, pos=(117.000000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5077: LU S=2, pos=(117.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5078: S=2, pos=(119.000000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5078: LU S=2, pos=(119.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5079: S=2, pos=(121.000000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5079: LU S=2, pos=(121.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5080: S=2, pos=(123.000000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5080: LU S=2, pos=(123.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5081: S=2, pos=(125.000000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5081: LU S=2, pos=(125.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5082: S=2, pos=(127.000000, 197.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #5082: LU S=2, pos=(127.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(63.500000, 186.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=600.000000. Unit #8179: LU S=2, pos=(63.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8180: S=2, pos=(69.000000, 187.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8180: LU S=2, pos=(69.000000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8181: S=2, pos=(66.000000, 178.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8181: LU S=2, pos=(66.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(63.000000, 178.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(63.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(69.000000, 177.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8183: LU S=2, pos=(69.000000, 177.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8184: S=2, pos=(71.000000, 178.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8184: LU S=2, pos=(71.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8185: S=2, pos=(74.000000, 183.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8185: LU S=2, pos=(74.000000, 183.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8186: S=2, pos=(71.500000, 184.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8186: LU S=2, pos=(71.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8187: S=2, pos=(71.000000, 187.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8187: LU S=2, pos=(71.000000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8188: S=2, pos=(63.000000, 180.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8188: LU S=2, pos=(63.000000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8189: S=2, pos=(63.000000, 182.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8189: LU S=2, pos=(63.000000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(64.000000, 184.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(64.000000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.500000, 186.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8194: S=2, pos=(65.500000, 187.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8194: LU S=2, pos=(65.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8195: S=2, pos=(65.500000, 188.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8195: LU S=2, pos=(65.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8196: S=2, pos=(65.500000, 189.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8196: LU S=2, pos=(65.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(65.500000, 190.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(65.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(65.500000, 191.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(65.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(67.500000, 186.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(67.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(72.500000, 177.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(72.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(63.500000, 176.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(63.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(73.500000, 184.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(73.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.000000, 179.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.000000, 179.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(65.000000, 182.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(65.000000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(75.000000, 181.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(75.000000, 181.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(66.500000, 191.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(66.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(66.500000, 192.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(66.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10846: S=2, pos=(16.000000, 29.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #10846: LU S=2, pos=(16.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#15695: S=2, pos=(58.978870, 17.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=70.539085, name=COGXX. MoveForward: v=0.033000, newPos=(58.945869, 0.000000, 17.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=70.539085. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=70.539085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=70.539085. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=70.539085. Unit #15695: LU S=2, pos=(58.945869, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19529: S=2, pos=(172.500000, 155.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19529: LU S=2, pos=(172.500000, 155.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19519: S=2, pos=(170.500000, 152.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19519: LU S=2, pos=(170.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19520: S=2, pos=(170.500000, 153.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19520: LU S=2, pos=(170.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19521: S=2, pos=(170.500000, 154.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19521: LU S=2, pos=(170.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19522: S=2, pos=(170.500000, 155.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19522: LU S=2, pos=(170.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19523: S=2, pos=(170.500000, 156.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19523: LU S=2, pos=(170.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19524: S=2, pos=(170.500000, 157.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19524: LU S=2, pos=(170.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19525: S=2, pos=(170.500000, 158.500000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19525: LU S=2, pos=(170.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19528: S=2, pos=(172.500000, 154.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19528: LU S=2, pos=(172.500000, 154.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19527: S=2, pos=(172.500000, 152.000000, 0.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #19527: LU S=2, pos=(172.500000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2162: S=2, pos=(6.500000, 110.500000, 1.000000), wT=526894 ActionObject::update entering: state=2, worldTime=526894, attAmountHeld=0.000000, name=Imperial Palace. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526894, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526894, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526894, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526894, attAmountHeld=0.000000. Unit #2162: LU S=2, pos=(6.500000, 110.500000, 1.000000). true ( 526894 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=23260 true ( 526894 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 23260 true ( 526894 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=2496 true ( 526894 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2496 true ( 526894 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3440065913 true ( 526894 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2531879988 true ( 526894 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3105064753 true ( 526894 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 124494719 true ( 526894 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4177450512 true ( 526894 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 188734645 true ( 526894 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4063359112 true ( 526894 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=4357 true ( 526894 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=21464 true ( 526894 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=30906 true ( 526894 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=26558 true ( 526894 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=24433 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=4) (TimeSync) doCycleTime: 15 true ( 526919 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4357 true ( 526919 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3207538398 true ( 526919 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3462882970 true ( 526919 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 167103005 true ( 526919 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 373403844 true ( 526919 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 314405674 true ( 526919 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2420799042 true ( 526919 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2413621294 (PlayerSync) pturn=5 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4515: S=5, pos=(148.000000, 28.000000, 1.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4515: LU S=5, pos=(148.000000, 28.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4518: S=5, pos=(172.000000, 13.000000, 1.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4518: LU S=5, pos=(172.000000, 13.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4519: S=5, pos=(175.000000, 11.000000, 1.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4519: LU S=5, pos=(175.000000, 11.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4520: S=5, pos=(178.000000, 13.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4520: LU S=5, pos=(178.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4521: S=5, pos=(161.000000, 11.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4521: LU S=5, pos=(161.000000, 11.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4522: S=5, pos=(152.000000, 35.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4522: LU S=5, pos=(152.000000, 35.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19069: S=2, pos=(175.500000, 185.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19069: LU S=2, pos=(175.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4524: S=5, pos=(140.000000, 38.000000, 1.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4524: LU S=5, pos=(140.000000, 38.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13809: S=2, pos=(117.962830, 123.158134, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(117.952301, 9.000000, 123.126862) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13809: LU S=2, pos=(117.952301, 123.126862, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13808: S=2, pos=(98.149139, 40.178558, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(98.153282, 9.000000, 40.211296) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13808, recipient=13808, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13808: LU S=2, pos=(98.153282, 40.211296, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4527: S=5, pos=(143.000000, 43.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4527: LU S=5, pos=(143.000000, 43.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13807: S=2, pos=(55.928146, 99.840538, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(55.950638, 9.000000, 99.864685) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13807: LU S=2, pos=(55.950638, 99.864685, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4530: S=5, pos=(124.000000, 36.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4530: LU S=5, pos=(124.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4531: S=5, pos=(126.000000, 39.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4531: LU S=5, pos=(126.000000, 39.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4532: S=5, pos=(128.000000, 38.000000, 1.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4532: LU S=5, pos=(128.000000, 38.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13811: S=2, pos=(110.567406, 144.433868, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(110.543816, 9.000000, 144.410782) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13811: LU S=2, pos=(110.543816, 144.410782, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13810: S=2, pos=(18.600380, 66.648506, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(18.567703, 9.000000, 66.653114) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13810: LU S=2, pos=(18.567703, 66.653114, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4535: S=5, pos=(132.000000, 37.000000, 1.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4535: LU S=5, pos=(132.000000, 37.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4536: S=5, pos=(136.000000, 31.000000, 1.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4536: LU S=5, pos=(136.000000, 31.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4537: S=5, pos=(137.000000, 30.000000, 1.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4537: LU S=5, pos=(137.000000, 30.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4538: S=5, pos=(139.000000, 29.000000, 1.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4538: LU S=5, pos=(139.000000, 29.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4540: S=5, pos=(148.000000, 19.000000, 1.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4540: LU S=5, pos=(148.000000, 19.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4541: S=5, pos=(145.000000, 22.000000, 1.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4541: LU S=5, pos=(145.000000, 22.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4544: S=5, pos=(155.000000, 15.000000, 1.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4544: LU S=5, pos=(155.000000, 15.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4545: S=5, pos=(140.000000, 19.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4545: LU S=5, pos=(140.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4546: S=5, pos=(133.000000, 27.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4546: LU S=5, pos=(133.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4547: S=5, pos=(128.000000, 32.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4547: LU S=5, pos=(128.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4548: S=5, pos=(181.000000, 126.000000, 1.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4548: LU S=5, pos=(181.000000, 126.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19422: S=5, pos=(196.000000, 189.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #19422: LU S=5, pos=(196.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4551: S=5, pos=(192.000000, 127.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4551: LU S=5, pos=(192.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4552: S=5, pos=(195.000000, 125.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4552: LU S=5, pos=(195.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4553: S=5, pos=(193.000000, 123.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4553: LU S=5, pos=(193.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4554: S=5, pos=(194.000000, 118.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4554: LU S=5, pos=(194.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4555: S=5, pos=(198.000000, 131.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4555: LU S=5, pos=(198.000000, 131.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4556: S=5, pos=(179.000000, 142.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4556: LU S=5, pos=(179.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4558: S=5, pos=(180.000000, 146.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4558: LU S=5, pos=(180.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4560: S=5, pos=(180.000000, 151.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4560: LU S=5, pos=(180.000000, 151.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4562: S=5, pos=(182.000000, 152.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4562: LU S=5, pos=(182.000000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4563: S=5, pos=(183.000000, 147.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4563: LU S=5, pos=(183.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4564: S=5, pos=(183.000000, 146.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4564: LU S=5, pos=(183.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4565: S=5, pos=(180.000000, 144.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4565: LU S=5, pos=(180.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4567: S=5, pos=(187.000000, 155.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4567: LU S=5, pos=(187.000000, 155.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4568: S=5, pos=(185.000000, 159.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4568: LU S=5, pos=(185.000000, 159.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4569: S=5, pos=(190.000000, 159.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4569: LU S=5, pos=(190.000000, 159.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4570: S=5, pos=(194.000000, 158.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4570: LU S=5, pos=(194.000000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4571: S=5, pos=(198.000000, 157.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4571: LU S=5, pos=(198.000000, 157.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4572: S=5, pos=(199.000000, 158.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4572: LU S=5, pos=(199.000000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4573: S=5, pos=(185.000000, 168.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #4573: LU S=5, pos=(185.000000, 168.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13813: S=2, pos=(73.217712, 129.388596, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(73.198494, 9.000000, 129.415421) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13813: LU S=2, pos=(73.198494, 129.415421, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13859: S=2, pos=(183.346771, 126.858459, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(183.354187, 9.000000, 126.890617) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13859: LU S=2, pos=(183.354187, 126.890617, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13812: S=2, pos=(96.915703, 66.891624, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(96.901321, 9.000000, 66.861923) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13812: LU S=2, pos=(96.901321, 66.861923, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13858: S=2, pos=(74.442726, 87.265694, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(74.458038, 9.000000, 87.294922) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13858: LU S=2, pos=(74.458038, 87.294922, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19247: S=5, pos=(187.000000, 189.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #19247: LU S=5, pos=(187.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19150: S=5, pos=(184.000000, 178.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #19150: LU S=5, pos=(184.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19131: S=5, pos=(182.000000, 176.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #19131: LU S=5, pos=(182.000000, 176.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13853: S=2, pos=(168.479446, 175.118835, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(168.504349, 9.000000, 175.140488) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13853: LU S=2, pos=(168.504349, 175.140488, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13852: S=2, pos=(133.551483, 196.103241, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(133.583923, 9.000000, 196.109314) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13852: LU S=2, pos=(133.583923, 196.109314, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13836: S=2, pos=(40.500000, 67.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13836, recipient=13836, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13836: LU S=2, pos=(40.500000, 67.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13835: S=2, pos=(41.500000, 54.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13835, recipient=13835, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13835: LU S=2, pos=(41.500000, 54.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13833: S=2, pos=(22.500000, 33.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13833, recipient=13833, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13833: LU S=2, pos=(22.500000, 33.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13838: S=2, pos=(27.500000, 185.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13838, recipient=13838, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13838: LU S=2, pos=(27.500000, 185.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13837: S=2, pos=(57.500000, 83.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13837, recipient=13837, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13837: LU S=2, pos=(57.500000, 83.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13834: S=2, pos=(26.500000, 39.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13834, recipient=13834, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13834: LU S=2, pos=(26.500000, 39.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13854: S=2, pos=(64.505058, 156.064850, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.512398, 9.000000, 156.097031) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13854: LU S=2, pos=(64.512398, 156.097031, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13870: S=2, pos=(73.166046, 127.548882, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=340.000000. Unit #13870: LU S=2, pos=(73.166046, 127.548882, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13872: S=2, pos=(10.507985, 51.718109, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=340.000000. Unit #13872: LU S=2, pos=(10.507985, 51.718109, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13865: S=2, pos=(111.697411, 146.423386, 2.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=340.000000. Unit #13865: LU S=2, pos=(111.697411, 146.423386, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13873: S=2, pos=(45.015022, 137.320618, 0.664360), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=340.000000. Unit #13873: LU S=2, pos=(45.015022, 137.320618, 0.664360). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13874: S=2, pos=(154.126617, 136.207062, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=340.000000. Unit #13874: LU S=2, pos=(154.126617, 136.207062, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13832: S=2, pos=(143.500000, 54.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13832, recipient=13832, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13832: LU S=2, pos=(143.500000, 54.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5918: S=5, pos=(142.000000, 79.000000, 1.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #5918: LU S=5, pos=(142.000000, 79.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13871: S=2, pos=(48.509514, 83.238205, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=340.000000. Unit #13871: LU S=2, pos=(48.509514, 83.238205, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13868: S=2, pos=(121.345871, 79.348190, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=340.000000. Unit #13868: LU S=2, pos=(121.345871, 79.348190, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13867: S=2, pos=(164.596588, 116.715126, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=340.000000. Unit #13867: LU S=2, pos=(164.596588, 116.715126, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13805: S=2, pos=(106.504883, 145.460220, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(106.510880, 9.000000, 145.427765) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13805: LU S=2, pos=(106.510880, 145.427765, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13804: S=2, pos=(105.301003, 160.858414, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(105.315498, 9.000000, 160.828766) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13804: LU S=2, pos=(105.315498, 160.828766, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13801: S=2, pos=(102.248383, 36.763489, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(102.225037, 9.000000, 36.786812) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13801: LU S=2, pos=(102.225037, 36.786812, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13800: S=2, pos=(77.780891, 55.319386, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(77.755280, 9.000000, 55.298576) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13800: LU S=2, pos=(77.755280, 55.298576, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13798: S=2, pos=(152.716446, 32.890438, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(152.684921, 9.000000, 32.900177) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13798: LU S=2, pos=(152.684921, 32.900177, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13793: S=2, pos=(8.717275, 56.466984, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(8.707054, 0.000000, 56.451653) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13793: LU S=2, pos=(8.707054, 56.451653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13806: S=2, pos=(112.748993, 153.572403, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(112.716797, 9.000000, 153.565170) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13806: LU S=2, pos=(112.716797, 153.565170, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13803: S=2, pos=(13.854889, 106.062485, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(13.827154, 9.000000, 106.044601) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13803: LU S=2, pos=(13.827154, 106.044601, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13802: S=2, pos=(86.955261, 27.714897, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(86.923470, 9.000000, 27.723753) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13802: LU S=2, pos=(86.923470, 27.723753, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13799: S=2, pos=(124.858376, 172.256058, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(124.891045, 9.000000, 172.251419) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13799: LU S=2, pos=(124.891045, 172.251419, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13797: S=2, pos=(129.188904, 82.421936, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(129.170441, 9.000000, 82.449287) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13797: LU S=2, pos=(129.170441, 82.449287, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13792: S=2, pos=(20.797001, 54.000786, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13792: LU S=2, pos=(20.797001, 54.000786, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13823: S=2, pos=(60.500000, 158.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13823, recipient=13823, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13823: LU S=2, pos=(60.500000, 158.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13822: S=2, pos=(118.500000, 41.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13822, recipient=13822, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13822: LU S=2, pos=(118.500000, 41.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13819: S=2, pos=(126.459793, 105.541588, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(126.429535, 9.000000, 105.554764) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13819, recipient=13819, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13819: LU S=2, pos=(126.429535, 105.554764, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13827: S=2, pos=(192.500000, 70.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13827, recipient=13827, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13827: LU S=2, pos=(192.500000, 70.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13831: S=2, pos=(149.500000, 63.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13831, recipient=13831, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13831: LU S=2, pos=(149.500000, 63.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13830: S=2, pos=(159.500000, 67.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13830, recipient=13830, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13830: LU S=2, pos=(159.500000, 67.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19410: S=5, pos=(195.000000, 199.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #19410: LU S=5, pos=(195.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19336: S=5, pos=(191.000000, 199.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #19336: LU S=5, pos=(191.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13829: S=2, pos=(181.500000, 79.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13829, recipient=13829, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13829: LU S=2, pos=(181.500000, 79.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13826: S=2, pos=(183.500000, 69.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13826, recipient=13826, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13826: LU S=2, pos=(183.500000, 69.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13828: S=2, pos=(188.500000, 81.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13828, recipient=13828, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13828: LU S=2, pos=(188.500000, 81.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13825: S=2, pos=(47.500000, 163.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13825, recipient=13825, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13825: LU S=2, pos=(47.500000, 163.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13824: S=2, pos=(54.500000, 158.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13824, recipient=13824, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13824: LU S=2, pos=(54.500000, 158.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13821: S=2, pos=(109.500000, 45.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13821, recipient=13821, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13821: LU S=2, pos=(109.500000, 45.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13818: S=2, pos=(189.613815, 97.774384, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(189.615433, 9.000000, 97.807343) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13818: LU S=2, pos=(189.615433, 97.807343, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13820: S=2, pos=(97.500000, 48.500000, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13820, recipient=13820, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13820: LU S=2, pos=(97.500000, 48.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8542: S=2, pos=(12.500000, 31.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8542: LU S=2, pos=(12.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8543: S=2, pos=(19.500000, 195.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8543: LU S=2, pos=(19.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(71.500000, 184.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(71.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8545: S=2, pos=(12.500000, 77.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8545: LU S=2, pos=(12.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8546: S=2, pos=(18.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8546: LU S=2, pos=(18.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8547: S=2, pos=(29.500000, 103.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8547: LU S=2, pos=(29.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8548: S=2, pos=(29.500000, 118.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8548: LU S=2, pos=(29.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8549: S=2, pos=(16.500000, 131.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8549: LU S=2, pos=(16.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8550: S=2, pos=(12.500000, 144.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8550: LU S=2, pos=(12.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8551: S=2, pos=(80.500000, 54.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8551: LU S=2, pos=(80.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8554: S=2, pos=(95.500000, 132.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8554: LU S=2, pos=(95.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8555: S=2, pos=(115.500000, 130.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8555: LU S=2, pos=(115.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8557: S=2, pos=(96.500000, 172.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8557: LU S=2, pos=(96.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13817: S=2, pos=(34.021793, 197.692993, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(34.021248, 9.000000, 197.725983) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13817: LU S=2, pos=(34.021248, 197.725983, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13816: S=2, pos=(146.052979, 149.893463, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(146.065140, 9.000000, 149.862778) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13816: LU S=2, pos=(146.065140, 149.862778, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13815: S=2, pos=(48.230541, 50.925911, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(48.253181, 9.000000, 50.901901) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13815: LU S=2, pos=(48.253181, 50.901901, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13814: S=2, pos=(121.081497, 107.852562, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(121.070061, 9.000000, 107.821609) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13814: LU S=2, pos=(121.070061, 107.821609, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13703: S=2, pos=(93.709099, 56.546848, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13703: LU S=2, pos=(93.709099, 56.546848, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13702: S=2, pos=(107.989799, 60.061039, 1.938961), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13702: LU S=2, pos=(107.989799, 60.061039, 1.938961). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13699: S=2, pos=(126.955208, 47.388515, 1.044792), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13699: LU S=2, pos=(126.955208, 47.388515, 1.044792). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13861: S=2, pos=(47.753399, 67.040588, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(47.730583, 9.000000, 67.064430) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13861: LU S=2, pos=(47.730583, 67.064430, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18988: S=2, pos=(167.500000, 192.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18988: LU S=2, pos=(167.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13856: S=2, pos=(113.433807, 124.259178, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(113.466110, 9.000000, 124.252441) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13856: LU S=2, pos=(113.466110, 124.252441, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13860: S=2, pos=(79.758141, 139.466064, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(79.725204, 9.000000, 139.468124) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13860: LU S=2, pos=(79.725204, 139.468124, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13864: S=2, pos=(137.518417, 142.444321, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=340.000000. Unit #13864: LU S=2, pos=(137.518417, 142.444321, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13700: S=2, pos=(122.915718, 44.188580, 2.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13700: LU S=2, pos=(122.915718, 44.188580, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13704: S=2, pos=(106.042938, 69.324181, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(106.038475, 0.000000, 69.342056) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13704: LU S=2, pos=(106.038475, 69.342056, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9224: S=5, pos=(10.000000, 42.000000, 1.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #9224: LU S=5, pos=(10.000000, 42.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13701: S=2, pos=(102.907242, 54.225784, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13701: LU S=2, pos=(102.907242, 54.225784, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9226: S=5, pos=(14.000000, 53.000000, 1.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #9226: LU S=5, pos=(14.000000, 53.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13698: S=2, pos=(113.570557, 50.724724, 2.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13698: LU S=2, pos=(113.570557, 50.724724, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9228: S=5, pos=(9.000000, 64.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #9228: LU S=5, pos=(9.000000, 64.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9229: S=5, pos=(22.000000, 62.000000, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=1.000000. Unit #9229: LU S=5, pos=(22.000000, 62.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13705: S=2, pos=(121.454788, 67.585960, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13705: LU S=2, pos=(121.454788, 67.585960, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13716: S=2, pos=(130.431686, 131.928162, 2.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13716: LU S=2, pos=(130.431686, 131.928162, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13717: S=2, pos=(134.844772, 131.732620, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13717: LU S=2, pos=(134.844772, 131.732620, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13718: S=2, pos=(139.820343, 128.295364, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13718: LU S=2, pos=(139.820343, 128.295364, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13719: S=2, pos=(139.593201, 135.716492, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13719: LU S=2, pos=(139.593201, 135.716492, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13710: S=2, pos=(168.244461, 123.703293, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13710: LU S=2, pos=(168.244461, 123.703293, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13711: S=2, pos=(164.571869, 120.287048, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13711: LU S=2, pos=(164.571869, 120.287048, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13712: S=2, pos=(172.296707, 115.226685, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13712: LU S=2, pos=(172.296707, 115.226685, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13713: S=2, pos=(122.293846, 131.392838, 0.392838), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13713: LU S=2, pos=(122.293846, 131.392838, 0.392838). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13720: S=2, pos=(132.707657, 143.593796, 0.406204), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13720: LU S=2, pos=(132.707657, 143.593796, 0.406204). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13721: S=2, pos=(127.737503, 147.062088, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13721: LU S=2, pos=(127.737503, 147.062088, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13722: S=2, pos=(121.001938, 147.099167, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13722: LU S=2, pos=(121.001938, 147.099167, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13723: S=2, pos=(121.170280, 143.434280, 0.565720), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(121.170280, 0.565720, 143.452713) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13723: LU S=2, pos=(121.170280, 143.452713, 0.547287). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13732: S=2, pos=(161.352402, 142.787796, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(161.338272, 0.000000, 142.799606) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13732: LU S=2, pos=(161.338272, 142.799606, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13733: S=2, pos=(163.963928, 151.742142, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13733: LU S=2, pos=(163.963928, 151.742142, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13734: S=5, pos=(151.252777, 159.341064, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=77.721786, name=DEERX. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=77.715538. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=77.715538. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=77.715538. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=77.715538. Unit #13734: LU S=5, pos=(151.252777, 159.341064, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13764: S=2, pos=(71.637115, 134.712219, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13764: LU S=2, pos=(71.637115, 134.712219, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13765: S=2, pos=(72.253777, 132.296310, 0.253777), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13765: LU S=2, pos=(72.253777, 132.296310, 0.253777). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13766: S=2, pos=(71.669662, 124.454536, 0.669662), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13766: LU S=2, pos=(71.669662, 124.454536, 0.669662). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13767: S=2, pos=(76.714043, 124.357155, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13767: LU S=2, pos=(76.714043, 124.357155, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13760: S=2, pos=(81.125633, 138.752319, 0.874367), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13760: LU S=2, pos=(81.125633, 138.752319, 0.874367). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13761: S=2, pos=(76.074081, 137.143555, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(76.090561, 0.000000, 137.135315) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13761: LU S=2, pos=(76.090561, 137.135315, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13762: S=2, pos=(78.479637, 133.708206, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13762: LU S=2, pos=(78.479637, 133.708206, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13763: S=2, pos=(78.165459, 129.489426, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13763: LU S=2, pos=(78.165459, 129.489426, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13768: S=2, pos=(74.075729, 120.252617, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13768: LU S=2, pos=(74.075729, 120.252617, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13769: S=2, pos=(71.941063, 122.727783, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13769: LU S=2, pos=(71.941063, 122.727783, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13770: S=2, pos=(54.902847, 100.591751, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13770: LU S=2, pos=(54.902847, 100.591751, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13771: S=2, pos=(53.084496, 104.801865, 0.915504), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13771: LU S=2, pos=(53.084496, 104.801865, 0.915504). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13744: S=2, pos=(101.925392, 190.925598, 0.074402), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(101.938423, 0.074402, 190.938629) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13744: LU S=2, pos=(101.938423, 190.938629, 0.061371). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13745: S=2, pos=(100.955460, 196.816467, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13745: LU S=2, pos=(100.955460, 196.816467, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13746: S=2, pos=(96.226082, 199.382446, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(96.214371, 0.000000, 199.368225) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13746: LU S=2, pos=(96.214371, 199.368225, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13747: S=2, pos=(96.913910, 190.102859, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13747: LU S=2, pos=(96.913910, 190.102859, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13756: S=2, pos=(58.102352, 149.096069, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13756: LU S=2, pos=(58.102352, 149.096069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13757: S=2, pos=(59.948448, 150.864609, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13757: LU S=2, pos=(59.948448, 150.864609, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13758: S=2, pos=(74.243629, 140.979355, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13758: LU S=2, pos=(74.243629, 140.979355, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13759: S=2, pos=(82.030655, 144.553436, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13759: LU S=2, pos=(82.030655, 144.553436, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13714: S=2, pos=(125.732162, 127.932831, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13714: LU S=2, pos=(125.732162, 127.932831, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13715: S=2, pos=(121.711143, 136.858887, 2.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13715: LU S=2, pos=(121.711143, 136.858887, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13724: S=2, pos=(115.939293, 151.251663, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13724: LU S=2, pos=(115.939293, 151.251663, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13725: S=2, pos=(111.050026, 140.496277, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13725: LU S=2, pos=(111.050026, 140.496277, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13726: S=2, pos=(110.259491, 151.304764, 1.259491), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13726: LU S=2, pos=(110.259491, 151.304764, 1.259491). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13727: S=2, pos=(101.752731, 146.004959, 2.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13727: LU S=2, pos=(101.752731, 146.004959, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13728: S=2, pos=(95.712654, 154.668869, 1.331131), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13728: LU S=2, pos=(95.712654, 154.668869, 1.331131). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13729: S=2, pos=(104.032379, 161.451187, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13729: LU S=2, pos=(104.032379, 161.451187, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13730: S=2, pos=(102.494606, 160.712204, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13730: LU S=2, pos=(102.494606, 160.712204, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13731: S=2, pos=(180.118515, 156.496628, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13731: LU S=2, pos=(180.118515, 156.496628, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13736: S=5, pos=(144.795441, 161.971359, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=14.406641, name=DEERX. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=14.400391. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=14.400391. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=14.400391. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=14.400391. Unit #13736: LU S=5, pos=(144.795441, 161.971359, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.400300, spriteBaseSpeed=1.900000. Unit#13737: S=2, pos=(132.500000, 183.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.035007, newPos=(132.524750, 0.000000, 183.475250) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13737: LU S=2, pos=(132.524750, 183.475250, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13738: S=2, pos=(134.969574, 174.880676, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13738: LU S=2, pos=(134.969574, 174.880676, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13739: S=2, pos=(118.451942, 183.778198, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13739: LU S=2, pos=(118.451942, 183.778198, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13706: S=2, pos=(125.369667, 76.850243, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13706: LU S=2, pos=(125.369667, 76.850243, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13707: S=2, pos=(119.725128, 84.395981, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13707: LU S=2, pos=(119.725128, 84.395981, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13708: S=2, pos=(121.680275, 86.286285, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13708: LU S=2, pos=(121.680275, 86.286285, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13709: S=2, pos=(162.723236, 125.076271, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13709: LU S=2, pos=(162.723236, 125.076271, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13740: S=2, pos=(119.056709, 183.089127, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13740: LU S=2, pos=(119.056709, 183.089127, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13741: S=2, pos=(103.699997, 169.300003, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13741: LU S=2, pos=(103.699997, 169.300003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13742: S=2, pos=(108.477287, 196.820389, 0.343102), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(108.477287, 0.343102, 196.801956) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13742: LU S=2, pos=(108.477287, 196.801956, 0.324669). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13743: S=2, pos=(103.285011, 198.729324, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13743: LU S=2, pos=(103.285011, 198.729324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13748: S=2, pos=(81.467041, 198.706879, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13748: LU S=2, pos=(81.467041, 198.706879, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13749: S=2, pos=(86.316360, 193.034897, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13749: LU S=2, pos=(86.316360, 193.034897, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13750: S=2, pos=(87.727356, 197.071121, 0.928879), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13750: LU S=2, pos=(87.727356, 197.071121, 0.928879). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13751: S=2, pos=(24.120209, 189.014847, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13751: LU S=2, pos=(24.120209, 189.014847, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13752: S=2, pos=(24.726631, 184.297028, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13752: LU S=2, pos=(24.726631, 184.297028, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13753: S=2, pos=(41.900146, 161.618256, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13753: LU S=2, pos=(41.900146, 161.618256, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13754: S=2, pos=(43.409340, 156.574234, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(43.390915, 0.000000, 156.574234) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13754: LU S=2, pos=(43.390915, 156.574234, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13755: S=2, pos=(54.492649, 141.561432, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13755: LU S=2, pos=(54.492649, 141.561432, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13772: S=2, pos=(61.512039, 82.000870, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13772: LU S=2, pos=(61.512039, 82.000870, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13773: S=2, pos=(53.572582, 86.288246, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13773: LU S=2, pos=(53.572582, 86.288246, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13775: S=2, pos=(39.762238, 73.914124, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13775: LU S=2, pos=(39.762238, 73.914124, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13774: S=2, pos=(52.789413, 84.706841, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13774: LU S=2, pos=(52.789413, 84.706841, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13789: S=2, pos=(2.308737, 57.992336, 0.691263), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13789: LU S=2, pos=(2.308737, 57.992336, 0.691263). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13787: S=2, pos=(19.045444, 38.772797, 0.045444), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13787: LU S=2, pos=(19.045444, 38.772797, 0.045444). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13791: S=2, pos=(8.345017, 42.945061, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13791: LU S=2, pos=(8.345017, 42.945061, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13781: S=2, pos=(24.221861, 64.748787, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13781: LU S=2, pos=(24.221861, 64.748787, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13784: S=2, pos=(28.166603, 46.708794, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13784: LU S=2, pos=(28.166603, 46.708794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13780: S=2, pos=(18.299999, 68.699997, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13780: LU S=2, pos=(18.299999, 68.699997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13785: S=2, pos=(29.499901, 45.362801, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13785: LU S=2, pos=(29.499901, 45.362801, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13782: S=2, pos=(25.023928, 62.749680, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13782: LU S=2, pos=(25.023928, 62.749680, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13783: S=2, pos=(27.717632, 69.458824, 0.282368), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13783: LU S=2, pos=(27.717632, 69.458824, 0.282368). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13786: S=2, pos=(21.399288, 39.340183, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13786: LU S=2, pos=(21.399288, 39.340183, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13790: S=2, pos=(6.700000, 40.341900, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13790: LU S=2, pos=(6.700000, 40.341900, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13788: S=2, pos=(3.842972, 48.843517, 1.157028), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(3.831372, 1.157028, 48.857830) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13788: LU S=2, pos=(3.831372, 48.857830, 1.168628). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13779: S=2, pos=(43.093056, 91.722969, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13779: LU S=2, pos=(43.093056, 91.722969, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13778: S=2, pos=(38.304859, 87.502724, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13778: LU S=2, pos=(38.304859, 87.502724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13776: S=2, pos=(42.797638, 76.314957, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13776: LU S=2, pos=(42.797638, 76.314957, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13777: S=2, pos=(43.220726, 74.947266, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=140.000000. Unit #13777: LU S=2, pos=(43.220726, 74.947266, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13855: S=2, pos=(167.539078, 166.313889, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(167.554062, 9.000000, 166.343292) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13855: LU S=2, pos=(167.554062, 166.343292, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13857: S=2, pos=(129.892075, 19.517105, 9.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(129.924835, 9.000000, 19.513159) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #13857: LU S=2, pos=(129.924835, 19.513159, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13851: S=5, pos=(193.893921, 106.093071, 0.000000), wT=526919 ActionObject::update entering: state=5, worldTime=526919, attAmountHeld=26.618572, name=SHEEP. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=526919, attAmountHeld=26.612322. CombatObject Update 2: state=5, worldTime=526919, attAmountHeld=26.612322. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526919, attAmountHeld=26.612322. Leaving CombatObject Update 4: state=5, worldTime=526919, attAmountHeld=26.612322. Unit #13851: LU S=5, pos=(193.893921, 106.093071, 0.000000). (PlayerSync) UpdatePlayer=1 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=0.000488 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=0.000598 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=-0.000846 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=-0.000488 Angle=2.748894, Facet=5 YAW: v=-0.000488 Angle=3.141593, Facet=6 true ( 526919 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=18333 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000345 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=3.141593, Facet=6 true ( 526919 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=22315 Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#19745: S=2, pos=(170.428787, 105.364952, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=USMUR. MoveForward: v=0.012500, newPos=(170.417603, 0.000000, 105.370529) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19745: LU S=2, pos=(170.417603, 105.370529, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#19744: S=2, pos=(170.712082, 106.117538, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=USMUR. MoveForward: v=0.012500, newPos=(170.700897, 0.000000, 106.123131) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19744: LU S=2, pos=(170.700897, 106.123131, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11159: S=2, pos=(170.971069, 106.434868, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.959900, 0.000000, 106.440483) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11159: LU S=2, pos=(170.959900, 106.440483, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#22489: S=2, pos=(170.606689, 105.723167, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.595505, 0.000000, 105.728745) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #22489: LU S=2, pos=(170.595505, 105.728745, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11165: S=2, pos=(170.790863, 105.185425, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.779633, 0.000000, 105.190926) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11165: LU S=2, pos=(170.779633, 105.190926, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23642: S=2, pos=(195.977310, 68.497154, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=2.377101, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=2.394710. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=2.394710. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=2.394710. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=2.394710. Unit #23642: LU S=2, pos=(195.977310, 68.497154, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2: S=2, pos=(193.500000, 75.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=600.000000. Unit #2: LU S=2, pos=(193.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11488: S=2, pos=(167.854874, 106.343315, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(167.835449, 0.000000, 106.362785) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11488: LU S=2, pos=(167.835449, 106.362785, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4: S=2, pos=(193.500000, 82.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=600.000000. Unit #4: LU S=2, pos=(193.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#154: S=2, pos=(190.500000, 73.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #154: LU S=2, pos=(190.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23248: S=2, pos=(175.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23248: LU S=2, pos=(175.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#152: S=2, pos=(179.500000, 73.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #152: LU S=2, pos=(179.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#150: S=2, pos=(191.500000, 74.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #150: LU S=2, pos=(191.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#151: S=2, pos=(190.500000, 74.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #151: LU S=2, pos=(190.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#149: S=2, pos=(184.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #149: LU S=2, pos=(184.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#145: S=2, pos=(182.500000, 71.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #145: LU S=2, pos=(182.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#144: S=2, pos=(183.500000, 71.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #144: LU S=2, pos=(183.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#16: S=2, pos=(197.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #16: LU S=2, pos=(197.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#17: S=2, pos=(198.500000, 73.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #17: LU S=2, pos=(198.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18: S=2, pos=(199.500000, 74.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18: LU S=2, pos=(199.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19: S=2, pos=(199.500000, 75.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19: LU S=2, pos=(199.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20: S=2, pos=(199.500000, 76.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #20: LU S=2, pos=(199.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#21: S=2, pos=(199.500000, 77.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #21: LU S=2, pos=(199.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22: S=2, pos=(199.500000, 78.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #22: LU S=2, pos=(199.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23: S=2, pos=(199.500000, 79.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23: LU S=2, pos=(199.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#24: S=2, pos=(199.500000, 80.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #24: LU S=2, pos=(199.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#25: S=2, pos=(199.500000, 81.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #25: LU S=2, pos=(199.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#26: S=2, pos=(199.500000, 82.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #26: LU S=2, pos=(199.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#27: S=2, pos=(199.500000, 83.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #27: LU S=2, pos=(199.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#28: S=2, pos=(199.500000, 84.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #28: LU S=2, pos=(199.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#29: S=2, pos=(199.500000, 85.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #29: LU S=2, pos=(199.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#30: S=2, pos=(199.500000, 86.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #30: LU S=2, pos=(199.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#147: S=2, pos=(180.500000, 71.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #147: LU S=2, pos=(180.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#148: S=2, pos=(179.500000, 70.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #148: LU S=2, pos=(179.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#139: S=2, pos=(184.500000, 73.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #139: LU S=2, pos=(184.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#138: S=2, pos=(183.500000, 73.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #138: LU S=2, pos=(183.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#137: S=2, pos=(182.500000, 73.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #137: LU S=2, pos=(182.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#136: S=2, pos=(181.500000, 73.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #136: LU S=2, pos=(181.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#135: S=2, pos=(180.500000, 73.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #135: LU S=2, pos=(180.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#40: S=2, pos=(178.500000, 69.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #40: LU S=2, pos=(178.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#41: S=2, pos=(177.500000, 68.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #41: LU S=2, pos=(177.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#45: S=2, pos=(173.500000, 68.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #45: LU S=2, pos=(173.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#43: S=2, pos=(175.500000, 68.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #43: LU S=2, pos=(175.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#44: S=2, pos=(174.500000, 68.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #44: LU S=2, pos=(174.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#51: S=2, pos=(176.500000, 68.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #51: LU S=2, pos=(176.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#52: S=2, pos=(172.500000, 68.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #52: LU S=2, pos=(172.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#289: S=2, pos=(164.500000, 76.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #289: LU S=2, pos=(164.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#54: S=2, pos=(170.500000, 70.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #54: LU S=2, pos=(170.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#55: S=2, pos=(169.500000, 71.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #55: LU S=2, pos=(169.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#56: S=2, pos=(168.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #56: LU S=2, pos=(168.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#57: S=2, pos=(167.500000, 73.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #57: LU S=2, pos=(167.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#58: S=2, pos=(166.500000, 74.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #58: LU S=2, pos=(166.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#59: S=2, pos=(165.500000, 75.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #59: LU S=2, pos=(165.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#285: S=2, pos=(162.500000, 77.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #285: LU S=2, pos=(162.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#284: S=2, pos=(174.500000, 114.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #284: LU S=2, pos=(174.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#62: S=2, pos=(162.500000, 78.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #62: LU S=2, pos=(162.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#63: S=2, pos=(162.500000, 79.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #63: LU S=2, pos=(162.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#64: S=2, pos=(162.500000, 80.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #64: LU S=2, pos=(162.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#65: S=2, pos=(162.500000, 81.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #65: LU S=2, pos=(162.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#66: S=2, pos=(162.500000, 82.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #66: LU S=2, pos=(162.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#67: S=2, pos=(162.500000, 83.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #67: LU S=2, pos=(162.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11518: S=2, pos=(187.500000, 143.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=5.604751, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=5.618001. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=5.618001. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=5.618001. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=5.618001. Unit #11518: LU S=2, pos=(187.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11520: S=2, pos=(197.500000, 77.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11520: LU S=2, pos=(197.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11519: S=2, pos=(186.500000, 80.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=XPORT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11519: LU S=2, pos=(186.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11521: S=2, pos=(170.959106, 105.548088, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.947891, 0.000000, 105.553612) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11521: LU S=2, pos=(170.947891, 105.553612, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11523: S=2, pos=(161.729172, 87.645836, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11523: LU S=2, pos=(161.729172, 87.645836, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11522: S=2, pos=(169.456604, 88.635170, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11522: LU S=2, pos=(169.456604, 88.635170, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12692: S=2, pos=(168.000000, 118.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMIL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12692: LU S=2, pos=(168.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12691: S=2, pos=(162.000000, 96.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MINE4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12691: LU S=2, pos=(162.000000, 96.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#79: S=2, pos=(163.500000, 89.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #79: LU S=2, pos=(163.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#72: S=2, pos=(164.500000, 89.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #72: LU S=2, pos=(164.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#73: S=2, pos=(165.500000, 90.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #73: LU S=2, pos=(165.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#74: S=2, pos=(166.500000, 91.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #74: LU S=2, pos=(166.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23247: S=2, pos=(164.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23247: LU S=2, pos=(164.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#77: S=2, pos=(162.500000, 88.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #77: LU S=2, pos=(162.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#82: S=2, pos=(166.500000, 92.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #82: LU S=2, pos=(166.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#83: S=2, pos=(166.500000, 93.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #83: LU S=2, pos=(166.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#84: S=2, pos=(166.500000, 94.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #84: LU S=2, pos=(166.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#85: S=2, pos=(166.500000, 95.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #85: LU S=2, pos=(166.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#86: S=2, pos=(166.500000, 96.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #86: LU S=2, pos=(166.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#270: S=2, pos=(175.500000, 116.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #270: LU S=2, pos=(175.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#271: S=2, pos=(175.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #271: LU S=2, pos=(175.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23246: S=2, pos=(162.500000, 89.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23246: LU S=2, pos=(162.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#90: S=2, pos=(166.500000, 100.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #90: LU S=2, pos=(166.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#91: S=2, pos=(166.500000, 101.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #91: LU S=2, pos=(166.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#92: S=2, pos=(166.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #92: LU S=2, pos=(166.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#93: S=2, pos=(166.500000, 103.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #93: LU S=2, pos=(166.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#94: S=2, pos=(166.500000, 104.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #94: LU S=2, pos=(166.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23379: S=2, pos=(162.500000, 84.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23379: LU S=2, pos=(162.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23378: S=2, pos=(162.500000, 87.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23378: LU S=2, pos=(162.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#240: S=2, pos=(199.500000, 101.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #240: LU S=2, pos=(199.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#279: S=2, pos=(166.500000, 105.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #279: LU S=2, pos=(166.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#278: S=2, pos=(166.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #278: LU S=2, pos=(166.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#277: S=2, pos=(165.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #277: LU S=2, pos=(165.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#276: S=2, pos=(166.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #276: LU S=2, pos=(166.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#275: S=2, pos=(165.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #275: LU S=2, pos=(165.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#283: S=2, pos=(173.500000, 113.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #283: LU S=2, pos=(173.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#253: S=2, pos=(198.500000, 107.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #253: LU S=2, pos=(198.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#106: S=2, pos=(177.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #106: LU S=2, pos=(177.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#107: S=2, pos=(178.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #107: LU S=2, pos=(178.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#108: S=2, pos=(179.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #108: LU S=2, pos=(179.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#109: S=2, pos=(180.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #109: LU S=2, pos=(180.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#110: S=2, pos=(181.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #110: LU S=2, pos=(181.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#111: S=2, pos=(182.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #111: LU S=2, pos=(182.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#364: S=2, pos=(167.000000, 90.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #364: LU S=2, pos=(167.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#363: S=2, pos=(166.000000, 89.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #363: LU S=2, pos=(166.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#366: S=2, pos=(168.000000, 94.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #366: LU S=2, pos=(168.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#365: S=2, pos=(168.000000, 92.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #365: LU S=2, pos=(168.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23377: S=2, pos=(162.500000, 86.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23377: LU S=2, pos=(162.500000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23376: S=2, pos=(184.500000, 100.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23376: LU S=2, pos=(184.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23375: S=2, pos=(181.500000, 100.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23375: LU S=2, pos=(181.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#239: S=2, pos=(199.500000, 100.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #239: LU S=2, pos=(199.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#120: S=2, pos=(191.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #120: LU S=2, pos=(191.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#121: S=2, pos=(192.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #121: LU S=2, pos=(192.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#245: S=2, pos=(199.500000, 106.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #245: LU S=2, pos=(199.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#243: S=2, pos=(199.500000, 104.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #243: LU S=2, pos=(199.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#244: S=2, pos=(199.500000, 105.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #244: LU S=2, pos=(199.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#242: S=2, pos=(199.500000, 103.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #242: LU S=2, pos=(199.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#241: S=2, pos=(199.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #241: LU S=2, pos=(199.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#146: S=2, pos=(181.500000, 71.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #146: LU S=2, pos=(181.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#143: S=2, pos=(184.500000, 71.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #143: LU S=2, pos=(184.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#155: S=2, pos=(190.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #155: LU S=2, pos=(190.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#156: S=2, pos=(191.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #156: LU S=2, pos=(191.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#157: S=2, pos=(192.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #157: LU S=2, pos=(192.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#158: S=2, pos=(193.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #158: LU S=2, pos=(193.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#159: S=2, pos=(194.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #159: LU S=2, pos=(194.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#160: S=2, pos=(195.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #160: LU S=2, pos=(195.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#161: S=2, pos=(196.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #161: LU S=2, pos=(196.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#163: S=2, pos=(182.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #163: LU S=2, pos=(182.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#164: S=2, pos=(192.500000, 73.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #164: LU S=2, pos=(192.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#165: S=2, pos=(187.500000, 85.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #165: LU S=2, pos=(187.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#166: S=2, pos=(186.500000, 85.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #166: LU S=2, pos=(186.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#167: S=2, pos=(185.500000, 85.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #167: LU S=2, pos=(185.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#168: S=2, pos=(184.500000, 85.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #168: LU S=2, pos=(184.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#169: S=2, pos=(183.500000, 85.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #169: LU S=2, pos=(183.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#170: S=2, pos=(182.500000, 85.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #170: LU S=2, pos=(182.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#171: S=2, pos=(181.500000, 85.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #171: LU S=2, pos=(181.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#172: S=2, pos=(180.500000, 85.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #172: LU S=2, pos=(180.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#173: S=2, pos=(179.500000, 85.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #173: LU S=2, pos=(179.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#174: S=2, pos=(187.500000, 86.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #174: LU S=2, pos=(187.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#175: S=2, pos=(187.500000, 87.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #175: LU S=2, pos=(187.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#176: S=2, pos=(187.500000, 88.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #176: LU S=2, pos=(187.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#177: S=2, pos=(187.500000, 89.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #177: LU S=2, pos=(187.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#178: S=2, pos=(184.500000, 88.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Yoshinaka's Palace. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #178: LU S=2, pos=(184.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#185: S=2, pos=(181.000000, 88.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #185: LU S=2, pos=(181.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#186: S=2, pos=(178.500000, 85.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #186: LU S=2, pos=(178.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#187: S=2, pos=(178.500000, 86.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #187: LU S=2, pos=(178.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#188: S=2, pos=(178.500000, 87.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #188: LU S=2, pos=(178.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#189: S=2, pos=(178.500000, 88.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #189: LU S=2, pos=(178.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#192: S=2, pos=(187.500000, 90.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #192: LU S=2, pos=(187.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#193: S=2, pos=(187.500000, 91.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #193: LU S=2, pos=(187.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#194: S=2, pos=(187.500000, 92.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #194: LU S=2, pos=(187.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#195: S=2, pos=(187.500000, 93.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #195: LU S=2, pos=(187.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#196: S=2, pos=(187.500000, 94.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #196: LU S=2, pos=(187.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#197: S=2, pos=(187.500000, 95.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #197: LU S=2, pos=(187.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#198: S=2, pos=(178.500000, 89.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #198: LU S=2, pos=(178.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#199: S=2, pos=(178.500000, 90.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #199: LU S=2, pos=(178.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#200: S=2, pos=(178.500000, 91.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #200: LU S=2, pos=(178.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#201: S=2, pos=(178.500000, 92.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #201: LU S=2, pos=(178.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#202: S=2, pos=(178.500000, 93.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #202: LU S=2, pos=(178.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#203: S=2, pos=(178.500000, 94.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #203: LU S=2, pos=(178.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#204: S=2, pos=(178.500000, 95.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #204: LU S=2, pos=(178.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#209: S=2, pos=(178.500000, 96.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #209: LU S=2, pos=(178.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#210: S=2, pos=(187.500000, 96.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #210: LU S=2, pos=(187.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#211: S=2, pos=(178.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #211: LU S=2, pos=(178.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#212: S=2, pos=(187.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #212: LU S=2, pos=(187.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#327: S=2, pos=(179.500000, 113.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #327: LU S=2, pos=(179.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#323: S=2, pos=(197.000000, 91.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #323: LU S=2, pos=(197.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#215: S=2, pos=(179.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #215: LU S=2, pos=(179.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#216: S=2, pos=(180.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #216: LU S=2, pos=(180.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#324: S=2, pos=(198.000000, 93.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #324: LU S=2, pos=(198.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#326: S=2, pos=(190.500000, 113.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #326: LU S=2, pos=(190.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#325: S=2, pos=(198.000000, 95.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #325: LU S=2, pos=(198.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#226: S=2, pos=(199.500000, 87.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #226: LU S=2, pos=(199.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#227: S=2, pos=(199.500000, 88.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #227: LU S=2, pos=(199.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#228: S=2, pos=(199.500000, 89.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #228: LU S=2, pos=(199.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#229: S=2, pos=(199.500000, 90.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #229: LU S=2, pos=(199.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#230: S=2, pos=(199.500000, 91.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #230: LU S=2, pos=(199.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#231: S=2, pos=(199.500000, 92.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #231: LU S=2, pos=(199.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#232: S=2, pos=(199.500000, 93.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #232: LU S=2, pos=(199.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#233: S=2, pos=(199.500000, 94.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #233: LU S=2, pos=(199.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#234: S=2, pos=(199.500000, 95.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #234: LU S=2, pos=(199.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#235: S=2, pos=(199.500000, 96.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #235: LU S=2, pos=(199.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#236: S=2, pos=(199.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #236: LU S=2, pos=(199.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#237: S=2, pos=(199.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #237: LU S=2, pos=(199.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#238: S=2, pos=(199.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #238: LU S=2, pos=(199.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#246: S=2, pos=(192.500000, 114.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #246: LU S=2, pos=(192.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#247: S=2, pos=(192.500000, 113.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #247: LU S=2, pos=(192.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#248: S=2, pos=(193.500000, 112.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #248: LU S=2, pos=(193.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#249: S=2, pos=(194.500000, 111.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #249: LU S=2, pos=(194.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#250: S=2, pos=(195.500000, 110.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #250: LU S=2, pos=(195.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#251: S=2, pos=(196.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #251: LU S=2, pos=(196.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#252: S=2, pos=(197.500000, 108.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #252: LU S=2, pos=(197.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#266: S=2, pos=(177.500000, 116.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #266: LU S=2, pos=(177.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#267: S=2, pos=(177.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #267: LU S=2, pos=(177.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#268: S=2, pos=(176.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #268: LU S=2, pos=(176.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#272: S=2, pos=(164.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #272: LU S=2, pos=(164.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23368: S=2, pos=(168.000000, 108.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTCB3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23368: LU S=2, pos=(168.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#274: S=2, pos=(164.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #274: LU S=2, pos=(164.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#280: S=2, pos=(170.500000, 110.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #280: LU S=2, pos=(170.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#281: S=2, pos=(171.500000, 111.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #281: LU S=2, pos=(171.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#282: S=2, pos=(172.500000, 112.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #282: LU S=2, pos=(172.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#287: S=2, pos=(162.500000, 76.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #287: LU S=2, pos=(162.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#288: S=2, pos=(163.500000, 76.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #288: LU S=2, pos=(163.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#290: S=2, pos=(171.500000, 68.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #290: LU S=2, pos=(171.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#291: S=2, pos=(170.500000, 68.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #291: LU S=2, pos=(170.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#292: S=2, pos=(170.500000, 69.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #292: LU S=2, pos=(170.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11487: S=2, pos=(181.800003, 72.800003, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11487: LU S=2, pos=(181.800003, 72.800003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#294: S=2, pos=(189.500000, 114.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #294: LU S=2, pos=(189.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14719: S=2, pos=(189.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #14719: LU S=2, pos=(189.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14669: S=2, pos=(186.500000, 132.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #14669: LU S=2, pos=(186.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14667: S=2, pos=(186.500000, 133.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #14667: LU S=2, pos=(186.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#298: S=2, pos=(163.500000, 79.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #298: LU S=2, pos=(163.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#299: S=2, pos=(168.500000, 73.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #299: LU S=2, pos=(168.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#300: S=2, pos=(194.000000, 105.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=RTWC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #300: LU S=2, pos=(194.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23208: S=2, pos=(195.000000, 104.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=RTWC4A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23208: LU S=2, pos=(195.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23209: S=2, pos=(193.500000, 105.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=RTWC4B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23209: LU S=2, pos=(193.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23210: S=2, pos=(194.250000, 104.750000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23210: LU S=2, pos=(194.250000, 104.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23211: S=2, pos=(193.000000, 106.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=RTWC4C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23211: LU S=2, pos=(193.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23936: S=2, pos=(170.500122, 120.799904, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=4.761898, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=4.773598. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=4.773598. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=4.773598. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=4.773598. Unit #23936: LU S=2, pos=(170.500122, 120.799904, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#304: S=2, pos=(176.500000, 87.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #304: LU S=2, pos=(176.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#305: S=2, pos=(176.500000, 93.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #305: LU S=2, pos=(176.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#306: S=2, pos=(176.500000, 90.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #306: LU S=2, pos=(176.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#307: S=2, pos=(176.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #307: LU S=2, pos=(176.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#308: S=2, pos=(177.000000, 96.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #308: LU S=2, pos=(177.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#309: S=2, pos=(177.000000, 85.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #309: LU S=2, pos=(177.000000, 85.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#310: S=2, pos=(198.000000, 74.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #310: LU S=2, pos=(198.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#311: S=2, pos=(172.000000, 70.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #311: LU S=2, pos=(172.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#312: S=2, pos=(174.000000, 70.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #312: LU S=2, pos=(174.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#313: S=2, pos=(176.000000, 70.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #313: LU S=2, pos=(176.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#314: S=2, pos=(177.000000, 70.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #314: LU S=2, pos=(177.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#15465: S=2, pos=(162.985641, 104.410500, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(162.969376, 1.000000, 104.388329) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #15465: LU S=2, pos=(162.969376, 104.388329, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#316: S=2, pos=(198.500000, 75.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #316: LU S=2, pos=(198.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#317: S=2, pos=(172.500000, 71.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #317: LU S=2, pos=(172.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#318: S=2, pos=(187.000000, 92.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #318: LU S=2, pos=(187.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#320: S=2, pos=(187.000000, 96.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #320: LU S=2, pos=(187.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#321: S=2, pos=(185.500000, 94.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #321: LU S=2, pos=(185.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#322: S=2, pos=(174.000000, 108.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #322: LU S=2, pos=(174.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23374: S=2, pos=(183.000000, 100.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23374: LU S=2, pos=(183.000000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23373: S=2, pos=(186.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23373: LU S=2, pos=(186.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23372: S=2, pos=(183.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23372: LU S=2, pos=(183.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#332: S=2, pos=(186.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #332: LU S=2, pos=(186.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#333: S=2, pos=(185.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #333: LU S=2, pos=(185.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#334: S=2, pos=(184.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #334: LU S=2, pos=(184.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#335: S=2, pos=(184.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #335: LU S=2, pos=(184.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#336: S=2, pos=(184.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #336: LU S=2, pos=(184.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#337: S=2, pos=(187.000000, 100.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #337: LU S=2, pos=(187.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#338: S=2, pos=(174.000000, 82.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #338: LU S=2, pos=(174.000000, 82.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#341: S=2, pos=(175.000000, 84.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #341: LU S=2, pos=(175.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#343: S=2, pos=(176.000000, 85.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #343: LU S=2, pos=(176.000000, 85.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#344: S=2, pos=(164.000000, 78.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #344: LU S=2, pos=(164.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#345: S=2, pos=(164.000000, 81.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #345: LU S=2, pos=(164.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#346: S=2, pos=(164.000000, 83.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #346: LU S=2, pos=(164.000000, 83.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#347: S=2, pos=(165.000000, 78.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #347: LU S=2, pos=(165.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#348: S=2, pos=(166.000000, 77.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #348: LU S=2, pos=(166.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#349: S=2, pos=(167.000000, 76.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #349: LU S=2, pos=(167.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#350: S=2, pos=(168.000000, 75.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #350: LU S=2, pos=(168.000000, 75.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#352: S=2, pos=(174.000000, 80.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #352: LU S=2, pos=(174.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#353: S=2, pos=(197.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #353: LU S=2, pos=(197.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#354: S=2, pos=(198.500000, 88.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #354: LU S=2, pos=(198.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#368: S=2, pos=(175.000000, 113.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #368: LU S=2, pos=(175.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#367: S=2, pos=(168.000000, 96.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #367: LU S=2, pos=(168.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#357: S=2, pos=(173.000000, 111.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #357: LU S=2, pos=(173.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#358: S=2, pos=(171.000000, 109.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #358: LU S=2, pos=(171.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#359: S=2, pos=(172.000000, 110.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #359: LU S=2, pos=(172.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#360: S=2, pos=(190.000000, 88.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #360: LU S=2, pos=(190.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#361: S=2, pos=(169.000000, 101.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #361: LU S=2, pos=(169.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#362: S=2, pos=(168.000000, 103.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #362: LU S=2, pos=(168.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#369: S=2, pos=(187.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #369: LU S=2, pos=(187.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#370: S=2, pos=(188.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #370: LU S=2, pos=(188.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#371: S=2, pos=(189.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #371: LU S=2, pos=(189.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#372: S=2, pos=(190.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #372: LU S=2, pos=(190.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#373: S=2, pos=(182.000000, 114.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #373: LU S=2, pos=(182.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#374: S=2, pos=(192.000000, 111.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #374: LU S=2, pos=(192.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#375: S=2, pos=(192.000000, 112.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #375: LU S=2, pos=(192.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1131: S=2, pos=(193.000000, 133.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1131: LU S=2, pos=(193.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#377: S=2, pos=(193.000000, 111.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #377: LU S=2, pos=(193.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#378: S=2, pos=(189.000000, 91.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #378: LU S=2, pos=(189.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#380: S=2, pos=(182.000000, 107.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #380: LU S=2, pos=(182.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#381: S=2, pos=(183.000000, 107.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #381: LU S=2, pos=(183.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#382: S=2, pos=(184.000000, 108.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #382: LU S=2, pos=(184.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23643: S=2, pos=(182.500000, 109.213959, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=7.429533, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=7.441233. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=7.441233. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=7.441233. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=7.441233. Unit #23643: LU S=2, pos=(182.500000, 109.213959, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#409: S=2, pos=(176.500000, 73.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #409: LU S=2, pos=(176.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#410: S=2, pos=(176.500000, 74.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #410: LU S=2, pos=(176.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#411: S=2, pos=(176.500000, 75.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #411: LU S=2, pos=(176.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23370: S=2, pos=(169.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23370: LU S=2, pos=(169.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#13688: S=2, pos=(193.257843, 106.129822, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=150.000000, name=Cow Black and White. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=150.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=150.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=150.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=150.000000. Unit #13688: LU S=2, pos=(193.257843, 106.129822, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23369: S=2, pos=(166.500000, 106.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23369: LU S=2, pos=(166.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#415: S=2, pos=(171.500000, 82.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #415: LU S=2, pos=(171.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#416: S=2, pos=(171.500000, 83.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #416: LU S=2, pos=(171.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#417: S=2, pos=(172.500000, 79.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #417: LU S=2, pos=(172.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23953: S=2, pos=(170.100006, 120.800003, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=9.231306, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=9.243006. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=9.243006. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=9.243006. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=9.243006. Unit #23953: LU S=2, pos=(170.100006, 120.800003, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#419: S=2, pos=(173.500000, 84.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #419: LU S=2, pos=(173.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#420: S=2, pos=(172.500000, 84.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #420: LU S=2, pos=(172.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#22613: S=2, pos=(162.664581, 104.649055, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.027500, newPos=(162.648315, 1.000000, 104.626877) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #22613: LU S=2, pos=(162.648315, 104.626877, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22612: S=2, pos=(167.397964, 79.678368, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #22612: LU S=2, pos=(167.397964, 79.678368, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22611: S=2, pos=(167.688293, 79.971436, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #22611: LU S=2, pos=(167.688293, 79.971436, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#425: S=2, pos=(180.500000, 100.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #425: LU S=2, pos=(180.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#426: S=2, pos=(179.500000, 101.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #426: LU S=2, pos=(179.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22610: S=2, pos=(167.939697, 80.287445, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #22610: LU S=2, pos=(167.939697, 80.287445, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#428: S=2, pos=(177.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #428: LU S=2, pos=(177.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#429: S=2, pos=(176.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #429: LU S=2, pos=(176.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#436: S=2, pos=(174.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #436: LU S=2, pos=(174.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#437: S=2, pos=(174.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #437: LU S=2, pos=(174.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#438: S=2, pos=(174.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #438: LU S=2, pos=(174.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22609: S=2, pos=(168.280792, 80.085861, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #22609: LU S=2, pos=(168.280792, 80.085861, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22608: S=2, pos=(167.275696, 79.285988, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #22608: LU S=2, pos=(167.275696, 79.285988, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#435: S=2, pos=(174.500000, 96.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #435: LU S=2, pos=(174.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#440: S=2, pos=(174.500000, 100.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #440: LU S=2, pos=(174.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22607: S=2, pos=(168.080078, 79.739838, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #22607: LU S=2, pos=(168.080078, 79.739838, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22606: S=2, pos=(167.873413, 79.397324, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #22606: LU S=2, pos=(167.873413, 79.397324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#476: S=2, pos=(196.500000, 95.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #476: LU S=2, pos=(196.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#477: S=2, pos=(196.500000, 94.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #477: LU S=2, pos=(196.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#478: S=2, pos=(196.500000, 93.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #478: LU S=2, pos=(196.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22605: S=2, pos=(167.521591, 79.140709, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #22605: LU S=2, pos=(167.521591, 79.140709, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#480: S=2, pos=(196.500000, 92.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #480: LU S=2, pos=(196.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22604: S=2, pos=(172.788254, 78.581680, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #22604: LU S=2, pos=(172.788254, 78.581680, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#482: S=2, pos=(194.500000, 84.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #482: LU S=2, pos=(194.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11489: S=2, pos=(166.715851, 107.124596, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(166.688416, 0.000000, 107.126488) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11489: LU S=2, pos=(166.688416, 107.126488, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14720: S=2, pos=(191.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #14720: LU S=2, pos=(191.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#485: S=2, pos=(192.500000, 85.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #485: LU S=2, pos=(192.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#486: S=2, pos=(193.500000, 85.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #486: LU S=2, pos=(193.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11499: S=2, pos=(195.500000, 88.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SCBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11499: LU S=2, pos=(195.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#488: S=2, pos=(176.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #488: LU S=2, pos=(176.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.628350, spriteBaseSpeed=1.000000. Unit#11500: S=2, pos=(172.504883, 105.338478, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MANGO. MoveForward: v=0.015706, newPos=(172.489380, 0.000000, 105.340965) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11500: LU S=2, pos=(172.489380, 105.340965, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#490: S=2, pos=(178.500000, 111.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #490: LU S=2, pos=(178.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18169: S=2, pos=(188.500000, 144.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.101959, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.111959. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.111959. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.111959. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.111959. Unit #18169: LU S=2, pos=(188.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23743: S=2, pos=(183.783539, 96.684914, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=6.692423, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=6.704123. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=6.704123. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=6.704123. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=6.704123. Unit #23743: LU S=2, pos=(183.783539, 96.684914, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#495: S=2, pos=(195.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #495: LU S=2, pos=(195.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#496: S=2, pos=(194.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #496: LU S=2, pos=(194.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.960000, spriteBaseSpeed=1.000000. Unit#11503: S=2, pos=(165.675842, 107.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024000, newPos=(165.651840, 0.000000, 107.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11503: LU S=2, pos=(165.651840, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11504: S=2, pos=(179.500000, 110.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11504: LU S=2, pos=(179.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11505: S=2, pos=(193.928116, 106.591904, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=2.607000, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=2.615250. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=2.615250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=2.615250. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=2.615250. Unit #11505: LU S=2, pos=(193.928116, 106.591904, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#500: S=2, pos=(190.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #500: LU S=2, pos=(190.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#501: S=2, pos=(189.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #501: LU S=2, pos=(189.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11491: S=2, pos=(162.340149, 104.882965, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(162.323883, 1.000000, 104.860794) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11491: LU S=2, pos=(162.323883, 104.860794, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18168: S=2, pos=(192.500000, 141.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.776232, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.786232. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.786232. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.786232. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.786232. Unit #18168: LU S=2, pos=(192.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1134: S=2, pos=(192.500000, 131.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1134: LU S=2, pos=(192.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1133: S=2, pos=(191.000000, 113.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1133: LU S=2, pos=(191.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1135: S=2, pos=(191.000000, 132.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1135: LU S=2, pos=(191.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11515: S=2, pos=(191.500000, 141.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=3.643763, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=3.657013. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=3.657013. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=3.657013. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=3.657013. Unit #11515: LU S=2, pos=(191.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1175: S=2, pos=(188.500000, 140.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.556704, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.566704. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.566704. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.566704. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.566704. Unit #1175: LU S=2, pos=(188.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1327: S=2, pos=(186.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1327: LU S=2, pos=(186.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11516: S=2, pos=(193.500000, 146.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=2.040499, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=2.053750. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=2.053750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=2.053750. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=2.053750. Unit #11516: LU S=2, pos=(193.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1177: S=2, pos=(192.500000, 138.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #1177: LU S=2, pos=(192.500000, 138.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1164: S=2, pos=(190.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1164: LU S=2, pos=(190.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1166: S=2, pos=(198.000000, 133.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1166: LU S=2, pos=(198.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1188: S=2, pos=(191.000000, 144.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1188: LU S=2, pos=(191.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1179: S=2, pos=(196.500000, 138.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #1179: LU S=2, pos=(196.500000, 138.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1167: S=2, pos=(199.000000, 133.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1167: LU S=2, pos=(199.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1325: S=2, pos=(192.500000, 149.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #1325: LU S=2, pos=(192.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1165: S=2, pos=(196.000000, 133.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1165: LU S=2, pos=(196.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1180: S=2, pos=(196.500000, 141.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.895746, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.905746. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.905746. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.905746. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.905746. Unit #1180: LU S=2, pos=(196.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11512: S=2, pos=(194.492294, 106.002762, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.635250, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.643500. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.643500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.643500. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.643500. Unit #11512: LU S=2, pos=(194.492294, 106.002762, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1221: S=2, pos=(189.500000, 132.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1221: LU S=2, pos=(189.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14675: S=2, pos=(193.500000, 144.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #14675: LU S=2, pos=(193.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1185: S=2, pos=(196.500000, 146.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.253721, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.263721. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.263721. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.263721. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.263721. Unit #1185: LU S=2, pos=(196.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1186: S=2, pos=(196.500000, 149.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #1186: LU S=2, pos=(196.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1187: S=2, pos=(195.000000, 144.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1187: LU S=2, pos=(195.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1189: S=2, pos=(191.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1189: LU S=2, pos=(191.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1190: S=2, pos=(192.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1190: LU S=2, pos=(192.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1191: S=2, pos=(193.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1191: LU S=2, pos=(193.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1192: S=2, pos=(194.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1192: LU S=2, pos=(194.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1193: S=2, pos=(192.500000, 136.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1193: LU S=2, pos=(192.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1194: S=2, pos=(192.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1194: LU S=2, pos=(192.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1195: S=2, pos=(195.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1195: LU S=2, pos=(195.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1196: S=2, pos=(196.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1196: LU S=2, pos=(196.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1197: S=2, pos=(197.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1197: LU S=2, pos=(197.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1198: S=2, pos=(198.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1198: LU S=2, pos=(198.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11507: S=2, pos=(193.444717, 106.692284, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=2.541000, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=2.549250. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=2.549250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=2.549250. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=2.549250. Unit #11507: LU S=2, pos=(193.444717, 106.692284, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11506: S=2, pos=(194.478485, 105.544495, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.354750, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.363000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.363000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.363000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.363000. Unit #11506: LU S=2, pos=(194.478485, 105.544495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1201: S=2, pos=(196.500000, 136.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1201: LU S=2, pos=(196.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1202: S=2, pos=(196.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1202: LU S=2, pos=(196.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1203: S=2, pos=(195.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1203: LU S=2, pos=(195.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1204: S=2, pos=(197.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1204: LU S=2, pos=(197.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1206: S=2, pos=(198.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1206: LU S=2, pos=(198.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11508: S=2, pos=(193.301926, 105.579826, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=1.369500, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=1.377750. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=1.377750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=1.377750. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=1.377750. Unit #11508: LU S=2, pos=(193.301926, 105.579826, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18170: S=2, pos=(192.500000, 146.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.486231, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.496231. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.496231. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.496231. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.496231. Unit #18170: LU S=2, pos=(192.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14670: S=2, pos=(186.500000, 132.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #14670: LU S=2, pos=(186.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14668: S=2, pos=(186.500000, 133.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #14668: LU S=2, pos=(186.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11509: S=2, pos=(194.892380, 105.721870, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VMSHE. MoveForward: v=0.022000, newPos=(194.889709, 0.000000, 105.743706) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11509: LU S=2, pos=(194.889709, 105.743706, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1217: S=2, pos=(188.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1217: LU S=2, pos=(188.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1218: S=2, pos=(189.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1218: LU S=2, pos=(189.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1219: S=2, pos=(189.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1219: LU S=2, pos=(189.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1220: S=2, pos=(189.500000, 133.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1220: LU S=2, pos=(189.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11510: S=2, pos=(194.328110, 106.667694, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=2.433750, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=2.442000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=2.442000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=2.442000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=2.442000. Unit #11510: LU S=2, pos=(194.328110, 106.667694, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1246: S=2, pos=(192.500000, 144.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1246: LU S=2, pos=(192.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1247: S=2, pos=(192.500000, 143.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1247: LU S=2, pos=(192.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1248: S=2, pos=(193.500000, 143.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1248: LU S=2, pos=(193.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1249: S=2, pos=(193.500000, 144.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1249: LU S=2, pos=(193.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14671: S=2, pos=(196.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #14671: LU S=2, pos=(196.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11514: S=2, pos=(197.500000, 142.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=3.630513, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=3.643763. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=3.643763. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=3.643763. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=3.643763. Unit #11514: LU S=2, pos=(197.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1299: S=2, pos=(196.500000, 143.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1299: LU S=2, pos=(196.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11511: S=2, pos=(195.037277, 106.461662, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VFSHE. MoveForward: v=0.022000, newPos=(195.027283, 0.000000, 106.481262) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11511: LU S=2, pos=(195.027283, 106.481262, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1324: S=2, pos=(188.500000, 147.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #1324: LU S=2, pos=(188.500000, 147.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1326: S=2, pos=(187.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1326: LU S=2, pos=(187.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1328: S=2, pos=(188.500000, 137.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #1328: LU S=2, pos=(188.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1359: S=2, pos=(188.500000, 132.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1359: LU S=2, pos=(188.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1330: S=2, pos=(186.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1330: LU S=2, pos=(186.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1332: S=2, pos=(185.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1332: LU S=2, pos=(185.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1333: S=2, pos=(184.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1333: LU S=2, pos=(184.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1360: S=2, pos=(187.500000, 132.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1360: LU S=2, pos=(187.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11517: S=2, pos=(187.500000, 139.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=10.083283, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=10.096534. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=10.096534. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=10.096534. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=10.096534. Unit #11517: LU S=2, pos=(187.500000, 139.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1363: S=2, pos=(184.500000, 133.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1363: LU S=2, pos=(184.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1389: S=2, pos=(185.500000, 133.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1389: LU S=2, pos=(185.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11513: S=2, pos=(196.588013, 146.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=3.246260, name=VFFAR. MoveForward: v=0.022000, newPos=(196.610016, 0.000000, 146.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=3.246260. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=3.246260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=3.246260. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=3.246260. Unit #11513: LU S=2, pos=(196.610016, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14674: S=2, pos=(193.500000, 143.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #14674: LU S=2, pos=(193.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14673: S=2, pos=(194.500000, 142.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #14673: LU S=2, pos=(194.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1390: S=2, pos=(185.500000, 132.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1390: LU S=2, pos=(185.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1412: S=2, pos=(190.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1412: LU S=2, pos=(190.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23371: S=2, pos=(185.000000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23371: LU S=2, pos=(185.000000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23469: S=2, pos=(183.799896, 95.849899, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=3.533391, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=3.545091. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=3.545091. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=3.545091. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=3.545091. Unit #23469: LU S=2, pos=(183.799896, 95.849899, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11474: S=2, pos=(195.074219, 55.524731, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GALLY. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11474: LU S=2, pos=(195.074219, 55.524731, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.430000, spriteBaseSpeed=1.000000. Unit#11475: S=2, pos=(190.379456, 57.499992, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HFGAL. MoveForward: v=0.035750, newPos=(190.343704, 0.000000, 57.499985) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11475: LU S=2, pos=(190.343704, 57.499985, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11476: S=2, pos=(162.856552, 103.476311, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11476: LU S=2, pos=(162.856552, 103.476311, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11477: S=2, pos=(162.446198, 103.496910, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11477: LU S=2, pos=(162.446198, 103.496910, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11478: S=2, pos=(160.136108, 87.967430, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11478: LU S=2, pos=(160.136108, 87.967430, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11479: S=2, pos=(160.468872, 86.641075, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11479: LU S=2, pos=(160.468872, 86.641075, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11480: S=2, pos=(186.500000, 116.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11480: LU S=2, pos=(186.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11481: S=2, pos=(183.500000, 116.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11481: LU S=2, pos=(183.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11482: S=2, pos=(171.087921, 105.929779, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(171.076736, 0.000000, 105.935356) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11482: LU S=2, pos=(171.076736, 105.935356, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11484: S=2, pos=(171.315048, 106.260841, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(171.303940, 0.000000, 106.266563) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11484: LU S=2, pos=(171.303940, 106.266563, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11485: S=2, pos=(174.417297, 103.623146, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(174.389816, 0.000000, 103.621979) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11485: LU S=2, pos=(174.389816, 103.621979, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11486: S=2, pos=(197.500000, 75.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11486: LU S=2, pos=(197.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23450: S=2, pos=(183.800110, 97.183914, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=11.009657, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=11.021357. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=11.021357. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=11.021357. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=11.021357. Unit #23450: LU S=2, pos=(183.800110, 97.183914, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23841: S=2, pos=(195.524521, 66.659546, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=9.525975, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=9.543583. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=9.543583. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=9.543583. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=9.543583. Unit #23841: LU S=2, pos=(195.524521, 66.659546, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23913: S=2, pos=(168.785706, 115.068825, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(168.779999, 0.000000, 115.090073) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=13.000000. Unit #23913: LU S=2, pos=(168.779999, 115.090073, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23928: S=2, pos=(182.905914, 109.199997, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=7.441233, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=7.452933. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=7.452933. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=7.452933. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=7.452933. Unit #23928: LU S=2, pos=(182.905914, 109.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#23932: S=2, pos=(192.047897, 70.319344, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(192.017975, 0.000000, 70.329208) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #23932: LU S=2, pos=(192.017975, 70.329208, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#23947: S=2, pos=(190.722916, 69.282112, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(190.700714, 0.000000, 69.304459) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #23947: LU S=2, pos=(190.700714, 69.304459, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#24129: S=2, pos=(193.476761, 67.360909, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(193.484833, 0.000000, 67.330460) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #24129: LU S=2, pos=(193.484833, 67.330460, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24095: S=2, pos=(174.657013, 120.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VFLUM. MoveForward: v=0.022000, newPos=(174.635010, 0.000000, 120.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #24095: LU S=2, pos=(174.635010, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24146: S=2, pos=(190.565231, 108.668175, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(190.551483, 0.000000, 108.685349) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #24146: LU S=2, pos=(190.551483, 108.685349, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#-650: S=2, pos=(191.615524, 49.053524, 1.225924), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Projectile GAL. Action list is non-NULL. Updating actions. ActionList Update: Entering notify: caller=11474, recipient=11474, mType=512, p1=600, p2=23682, p3=0. true ( 526919 ) - Object RNG - ?do_attack@RGE_Combat_Object@@UEAAEPEAVRGE_Static_Object@@PEAV1@MMMM@Z @570 Rand: #=31931 Entering damage: hp=120.000000. Sending DamageTaken notify for damage taken from Unit #11474. Entering notify: caller=11474, recipient=23682, mType=500, p1=11474, p2=108, p3=120. Exiting damage: hp=108.000000. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #-650: LU S=2, pos=(191.541626, 48.924561, 1.190581). true ( 526919 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=23712 true ( 526919 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 23712 (PlayerSync) UpdatePlayer=2 true ( 526919 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=7791 true ( 526919 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 7791 (PlayerSync) UpdatePlayer=3 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.001196 Angle=1.178097, Facet=1 YAW: v=0.002072 Angle=6.283185, Facet=14 YAW: v=0.001196 Angle=1.178097, Facet=1 YAW: v=-0.007300 Angle=0.785398, Facet=0 YAW: v=0.000691 Angle=1.178097, Facet=1 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=0.015239 Angle=0.785398, Facet=16 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=0.002970 Angle=6.283185, Facet=14 YAW: v=-0.002100 Angle=1.178097, Facet=1 YAW: v=-0.005859 Angle=0.785398, Facet=0 YAW: v=-0.000345 Angle=1.178097, Facet=1 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=-0.005631 Angle=0.785398, Facet=0 YAW: v=0.023229 Angle=0.785398, Facet=16 YAW: v=0.015633 Angle=6.283185, Facet=14 YAW: v=0.000977 Angle=6.283185, Facet=14 YAW: v=0.038779 Angle=0.392699, Facet=15 YAW: v=0.003845 Angle=1.178097, Facet=1 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=-0.004809 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=-0.004709 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=0.073411 Angle=1.570796, Facet=2 YAW: v=-0.004071 Angle=0.785398, Facet=16 YAW: v=-0.004340 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=6.283185, Facet=15 true ( 526919 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=31054 Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19741: S=2, pos=(95.319870, 196.187485, 0.812515), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=PALDN. MoveForward: v=0.020000, newPos=(95.339867, 0.812515, 196.187485) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19741: LU S=2, pos=(95.339867, 196.187485, 0.812515). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23934: S=2, pos=(176.556824, 170.063248, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23934: LU S=2, pos=(176.556824, 170.063248, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23695: S=2, pos=(178.800003, 171.821106, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=6.417049, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=6.427400. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=6.427400. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=6.427400. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=6.427400. Unit #23695: LU S=2, pos=(178.800003, 171.821106, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#22487: S=2, pos=(94.001724, 195.904861, 0.001724), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.011520, 0.001724, 195.922302) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #22487: LU S=2, pos=(94.011520, 195.922302, 0.011520). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11151: S=2, pos=(95.124229, 196.807312, 0.192688), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=PALDN. MoveForward: v=0.020000, newPos=(95.144226, 0.192688, 196.807755) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11151: LU S=2, pos=(95.144226, 196.807755, 0.192245). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23325: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23325: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19703: S=2, pos=(137.086777, 165.693878, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VMFOR. MoveForward: v=0.022000, newPos=(137.064774, 0.000000, 165.693878) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19703: LU S=2, pos=(137.064774, 165.693878, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19739: S=2, pos=(94.012932, 193.412140, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.022263, 0.000000, 193.429825) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19739: LU S=2, pos=(94.022263, 193.429825, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.608382, spriteBaseSpeed=1.000000. Unit#19738: S=2, pos=(93.691872, 196.887482, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.040156, newPos=(93.718628, 0.000000, 196.917419) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19738: LU S=2, pos=(93.718628, 196.917419, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19737: S=2, pos=(93.791786, 193.950394, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(93.801338, 0.000000, 193.967972) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19737: LU S=2, pos=(93.801338, 193.967972, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19736: S=2, pos=(94.090530, 194.811081, 0.090530), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.100098, 0.090530, 194.828644) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19736: LU S=2, pos=(94.100098, 194.828644, 0.100098). Entering CombatObject::Update. CombatObject Update 00: speed=1.156351, spriteBaseSpeed=1.000000. Unit#19735: S=2, pos=(94.110184, 197.274277, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028886, newPos=(94.134056, 0.000000, 197.290543) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19735: LU S=2, pos=(94.134056, 197.290543, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19734: S=2, pos=(94.400040, 195.116577, 0.400040), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.409607, 0.400040, 195.134140) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19734: LU S=2, pos=(94.409607, 195.134140, 0.409607). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19733: S=2, pos=(94.389221, 195.496719, 0.389221), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.398781, 0.389221, 195.514282) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19733: LU S=2, pos=(94.398781, 195.514282, 0.398781). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19732: S=2, pos=(94.683495, 195.699768, 0.683495), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.703491, 0.683495, 195.699860) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19732: LU S=2, pos=(94.703491, 195.699860, 0.703491). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19731: S=2, pos=(94.323952, 196.584503, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.333847, 0.000000, 196.601883) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19731: LU S=2, pos=(94.333847, 196.601883, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.133244, spriteBaseSpeed=1.000000. Unit#19730: S=2, pos=(94.161209, 196.793823, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028316, newPos=(94.177742, 0.000000, 196.816818) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19730: LU S=2, pos=(94.177742, 196.816818, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19729: S=2, pos=(94.393494, 195.904556, 0.393494), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.403061, 0.393494, 195.922119) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19729: LU S=2, pos=(94.403061, 195.922119, 0.403061). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19728: S=2, pos=(94.702133, 195.300003, 0.702133), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.722130, 0.702133, 195.300003) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19728: LU S=2, pos=(94.722130, 195.300003, 0.722130). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19727: S=2, pos=(94.393944, 196.305435, 0.088509), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.403511, 0.088509, 196.322998) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19727: LU S=2, pos=(94.403511, 196.322998, 0.080513). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20296: S=2, pos=(151.500000, 197.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #20296: LU S=2, pos=(151.500000, 197.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20298: S=2, pos=(165.500000, 166.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #20298: LU S=2, pos=(165.500000, 166.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20299: S=2, pos=(163.500000, 169.500000, 0.500000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #20299: LU S=2, pos=(163.500000, 169.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20297: S=2, pos=(149.500000, 194.500000, 0.500000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #20297: LU S=2, pos=(149.500000, 194.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20302: S=2, pos=(158.000000, 170.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #20302: LU S=2, pos=(158.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20301: S=2, pos=(157.500000, 174.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #20301: LU S=2, pos=(157.500000, 174.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20300: S=2, pos=(152.500000, 173.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #20300: LU S=2, pos=(152.500000, 173.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20294: S=2, pos=(152.000000, 195.000000, 2.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #20294: LU S=2, pos=(152.000000, 195.000000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20295: S=2, pos=(154.500000, 194.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #20295: LU S=2, pos=(154.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18941: S=2, pos=(161.500000, 180.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18941: LU S=2, pos=(161.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18942: S=2, pos=(161.500000, 181.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18942: LU S=2, pos=(161.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18943: S=2, pos=(161.500000, 182.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18943: LU S=2, pos=(161.500000, 182.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18944: S=2, pos=(161.500000, 183.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18944: LU S=2, pos=(161.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18945: S=2, pos=(161.500000, 184.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18945: LU S=2, pos=(161.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18946: S=2, pos=(161.500000, 185.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18946: LU S=2, pos=(161.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18947: S=2, pos=(161.500000, 186.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18947: LU S=2, pos=(161.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19704: S=2, pos=(144.727051, 162.555298, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=3.177506, name=VMHUN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=3.187757. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=3.187757. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=3.187757. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=3.187757. Unit #19704: LU S=2, pos=(144.727051, 162.555298, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19705: S=2, pos=(133.000000, 164.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMIL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19705: LU S=2, pos=(133.000000, 164.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19709: S=2, pos=(134.487305, 161.290268, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(134.490356, 0.000000, 161.268478) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19709: LU S=2, pos=(134.490356, 161.268478, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18951: S=2, pos=(161.500000, 189.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18951: LU S=2, pos=(161.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18952: S=2, pos=(161.500000, 190.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18952: LU S=2, pos=(161.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18953: S=2, pos=(161.500000, 191.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18953: LU S=2, pos=(161.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18954: S=2, pos=(161.500000, 192.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18954: LU S=2, pos=(161.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18955: S=2, pos=(161.500000, 193.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18955: LU S=2, pos=(161.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18956: S=2, pos=(161.500000, 194.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18956: LU S=2, pos=(161.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18957: S=2, pos=(161.500000, 195.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18957: LU S=2, pos=(161.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18958: S=2, pos=(161.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18958: LU S=2, pos=(161.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18959: S=2, pos=(161.500000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18959: LU S=2, pos=(161.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18960: S=2, pos=(161.500000, 198.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18960: LU S=2, pos=(161.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18961: S=2, pos=(161.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18961: LU S=2, pos=(161.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18962: S=2, pos=(162.500000, 179.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18962: LU S=2, pos=(162.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18963: S=2, pos=(163.500000, 178.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18963: LU S=2, pos=(163.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18964: S=2, pos=(163.500000, 181.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18964: LU S=2, pos=(163.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18965: S=2, pos=(163.000000, 184.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18965: LU S=2, pos=(163.000000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18966: S=2, pos=(163.000000, 192.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18966: LU S=2, pos=(163.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18967: S=2, pos=(163.000000, 194.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18967: LU S=2, pos=(163.000000, 194.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18968: S=2, pos=(163.000000, 195.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18968: LU S=2, pos=(163.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18969: S=2, pos=(163.000000, 197.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18969: LU S=2, pos=(163.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18970: S=2, pos=(163.000000, 199.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18970: LU S=2, pos=(163.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18971: S=2, pos=(164.500000, 177.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18971: LU S=2, pos=(164.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18972: S=2, pos=(164.000000, 180.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18972: LU S=2, pos=(164.000000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18977: S=2, pos=(165.500000, 176.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18977: LU S=2, pos=(165.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18978: S=2, pos=(165.000000, 179.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18978: LU S=2, pos=(165.000000, 179.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18979: S=2, pos=(166.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18979: LU S=2, pos=(166.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18981: S=2, pos=(166.000000, 178.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18981: LU S=2, pos=(166.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18983: S=2, pos=(166.500000, 180.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18983: LU S=2, pos=(166.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.159294, spriteBaseSpeed=1.000000. Unit#18984: S=2, pos=(93.893837, 196.954376, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028965, newPos=(93.912941, 0.000000, 196.976151) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18984: LU S=2, pos=(93.912941, 196.976151, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18986: S=2, pos=(167.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18986: LU S=2, pos=(167.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18987: S=2, pos=(182.500000, 181.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18987: LU S=2, pos=(182.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18989: S=2, pos=(167.500000, 192.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18989: LU S=2, pos=(167.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18990: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18990: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18991: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18991: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18992: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18992: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18993: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18993: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18994: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18994: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19710: S=2, pos=(133.950211, 161.777527, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(133.958908, 0.000000, 161.757324) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19710: LU S=2, pos=(133.958908, 161.757324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19711: S=2, pos=(131.254181, 187.327988, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(131.239227, 0.000000, 187.344116) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19711: LU S=2, pos=(131.239227, 187.344116, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19701: S=2, pos=(144.196899, 162.459137, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=1.957746, name=VFHUN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=1.967996. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=1.967996. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=1.967996. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=1.967996. Unit #19701: LU S=2, pos=(144.196899, 162.459137, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18998: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18998: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18999: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #18999: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19000: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19000: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19001: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19001: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19002: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19002: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19003: S=2, pos=(168.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19003: LU S=2, pos=(168.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19004: S=2, pos=(168.000000, 195.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19004: LU S=2, pos=(168.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19005: S=2, pos=(168.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19005: LU S=2, pos=(168.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19006: S=2, pos=(168.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19006: LU S=2, pos=(168.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19007: S=2, pos=(169.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19007: LU S=2, pos=(169.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19008: S=2, pos=(169.000000, 178.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19008: LU S=2, pos=(169.000000, 178.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19009: S=2, pos=(169.500000, 185.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19009: LU S=2, pos=(169.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19010: S=2, pos=(169.500000, 187.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19010: LU S=2, pos=(169.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19011: S=2, pos=(169.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19011: LU S=2, pos=(169.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19012: S=2, pos=(169.500000, 189.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19012: LU S=2, pos=(169.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19013: S=2, pos=(169.500000, 190.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19013: LU S=2, pos=(169.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19014: S=2, pos=(169.500000, 191.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19014: LU S=2, pos=(169.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19015: S=2, pos=(169.500000, 192.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19015: LU S=2, pos=(169.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19016: S=2, pos=(169.500000, 193.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19016: LU S=2, pos=(169.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19017: S=2, pos=(169.500000, 194.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19017: LU S=2, pos=(169.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19018: S=2, pos=(169.500000, 195.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19018: LU S=2, pos=(169.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19019: S=2, pos=(169.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19019: LU S=2, pos=(169.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19020: S=2, pos=(169.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19020: LU S=2, pos=(169.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19021: S=2, pos=(170.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19021: LU S=2, pos=(170.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19022: S=2, pos=(170.500000, 187.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19022: LU S=2, pos=(170.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19033: S=2, pos=(170.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19033: LU S=2, pos=(170.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19034: S=2, pos=(171.000000, 186.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19034: LU S=2, pos=(171.000000, 186.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19035: S=2, pos=(171.500000, 187.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19035: LU S=2, pos=(171.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.137199, spriteBaseSpeed=1.000000. Unit#19042: S=2, pos=(94.323204, 197.024536, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028408, newPos=(94.346817, 0.000000, 197.040329) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19042: LU S=2, pos=(94.346817, 197.040329, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19043: S=2, pos=(172.500000, 187.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19043: LU S=2, pos=(172.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19045: S=2, pos=(156.500000, 179.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19045: LU S=2, pos=(156.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19702: S=2, pos=(157.681274, 143.291229, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=17.230381, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=17.230381. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=17.230381. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=17.230381. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=17.230381. Unit #19702: LU S=2, pos=(157.681274, 143.291229, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23324: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23324: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23323: S=2, pos=(167.500000, 198.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23323: LU S=2, pos=(167.500000, 198.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23322: S=2, pos=(184.500000, 185.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23322: LU S=2, pos=(184.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19051: S=2, pos=(173.500000, 187.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19051: LU S=2, pos=(173.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19053: S=2, pos=(173.000000, 192.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19053: LU S=2, pos=(173.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19056: S=2, pos=(174.500000, 187.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19056: LU S=2, pos=(174.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19058: S=2, pos=(174.500000, 189.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19058: LU S=2, pos=(174.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19059: S=2, pos=(174.500000, 190.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19059: LU S=2, pos=(174.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19060: S=2, pos=(174.500000, 191.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19060: LU S=2, pos=(174.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19067: S=2, pos=(175.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19067: LU S=2, pos=(175.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19070: S=2, pos=(175.500000, 185.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19070: LU S=2, pos=(175.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19071: S=2, pos=(175.500000, 187.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19071: LU S=2, pos=(175.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19081: S=2, pos=(175.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19081: LU S=2, pos=(175.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19082: S=2, pos=(176.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19082: LU S=2, pos=(176.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19083: S=2, pos=(176.500000, 187.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19083: LU S=2, pos=(176.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19084: S=2, pos=(176.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19084: LU S=2, pos=(176.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19085: S=2, pos=(176.500000, 189.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19085: LU S=2, pos=(176.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19086: S=2, pos=(176.500000, 190.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19086: LU S=2, pos=(176.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19087: S=2, pos=(176.500000, 191.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19087: LU S=2, pos=(176.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19088: S=2, pos=(176.500000, 192.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19088: LU S=2, pos=(176.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19089: S=2, pos=(176.500000, 193.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19089: LU S=2, pos=(176.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19090: S=2, pos=(176.500000, 194.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19090: LU S=2, pos=(176.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19091: S=2, pos=(176.500000, 195.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19091: LU S=2, pos=(176.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19092: S=2, pos=(176.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19092: LU S=2, pos=(176.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19093: S=2, pos=(176.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19093: LU S=2, pos=(176.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19094: S=2, pos=(177.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19094: LU S=2, pos=(177.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19095: S=2, pos=(177.000000, 178.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19095: LU S=2, pos=(177.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19096: S=2, pos=(177.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19096: LU S=2, pos=(177.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19097: S=2, pos=(177.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19097: LU S=2, pos=(177.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19098: S=2, pos=(178.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19098: LU S=2, pos=(178.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19100: S=2, pos=(178.000000, 189.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19100: LU S=2, pos=(178.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19101: S=2, pos=(178.500000, 191.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19101: LU S=2, pos=(178.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19102: S=2, pos=(178.000000, 195.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19102: LU S=2, pos=(178.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19103: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19103: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19104: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19104: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19105: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19105: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19106: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19106: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19107: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19107: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19108: S=2, pos=(178.500000, 198.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19108: LU S=2, pos=(178.500000, 198.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23221: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23221: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23222: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23222: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19111: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19111: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19112: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19112: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19113: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19113: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19114: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19114: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23321: S=2, pos=(184.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23321: LU S=2, pos=(184.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19116: S=2, pos=(179.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19116: LU S=2, pos=(179.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19119: S=2, pos=(180.500000, 176.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19119: LU S=2, pos=(180.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19120: S=2, pos=(180.000000, 178.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19120: LU S=2, pos=(180.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19121: S=2, pos=(94.655876, 196.496323, 0.159554), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.675858, 0.159554, 196.497253) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19121: LU S=2, pos=(94.675858, 196.497253, 0.178604). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19123: S=2, pos=(181.500000, 177.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19123: LU S=2, pos=(181.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19125: S=2, pos=(181.500000, 178.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19125: LU S=2, pos=(181.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19127: S=2, pos=(94.690231, 196.099945, 0.590286), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.710228, 0.590286, 196.099976) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19127: LU S=2, pos=(94.710228, 196.099976, 0.610252). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19132: S=2, pos=(182.500000, 178.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19132: LU S=2, pos=(182.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19134: S=2, pos=(194.500000, 191.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19134: LU S=2, pos=(194.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19135: S=2, pos=(182.500000, 184.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19135: LU S=2, pos=(182.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19142: S=2, pos=(183.500000, 179.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19142: LU S=2, pos=(183.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19144: S=2, pos=(183.000000, 195.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19144: LU S=2, pos=(183.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19145: S=2, pos=(183.000000, 197.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19145: LU S=2, pos=(183.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19146: S=2, pos=(183.000000, 199.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19146: LU S=2, pos=(183.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19153: S=2, pos=(184.500000, 180.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19153: LU S=2, pos=(184.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19155: S=2, pos=(184.500000, 181.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19155: LU S=2, pos=(184.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19156: S=2, pos=(184.500000, 182.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19156: LU S=2, pos=(184.500000, 182.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19157: S=2, pos=(184.500000, 183.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19157: LU S=2, pos=(184.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19159: S=2, pos=(184.500000, 184.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19159: LU S=2, pos=(184.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19726: S=2, pos=(94.561073, 196.841446, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.580025, 0.000000, 196.847824) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19726: LU S=2, pos=(94.580025, 196.847824, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23320: S=2, pos=(184.500000, 187.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23320: LU S=2, pos=(184.500000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23319: S=2, pos=(161.500000, 186.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23319: LU S=2, pos=(161.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23318: S=2, pos=(161.500000, 189.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23318: LU S=2, pos=(161.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19165: S=2, pos=(184.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19165: LU S=2, pos=(184.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.960000, spriteBaseSpeed=1.000000. Unit#19725: S=2, pos=(94.099136, 194.201385, 0.099136), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024000, newPos=(94.110504, 0.099136, 194.222519) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19725: LU S=2, pos=(94.110504, 194.222519, 0.110504). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19167: S=2, pos=(184.500000, 189.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19167: LU S=2, pos=(184.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19169: S=2, pos=(184.500000, 190.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19169: LU S=2, pos=(184.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19170: S=2, pos=(184.500000, 191.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19170: LU S=2, pos=(184.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19171: S=2, pos=(184.000000, 191.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19171: LU S=2, pos=(184.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19172: S=2, pos=(184.500000, 192.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19172: LU S=2, pos=(184.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19174: S=2, pos=(184.500000, 193.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19174: LU S=2, pos=(184.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19175: S=2, pos=(184.000000, 193.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19175: LU S=2, pos=(184.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19176: S=2, pos=(184.500000, 194.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19176: LU S=2, pos=(184.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19177: S=2, pos=(184.500000, 195.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19177: LU S=2, pos=(184.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19179: S=2, pos=(184.500000, 196.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19179: LU S=2, pos=(184.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19180: S=2, pos=(184.500000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19180: LU S=2, pos=(184.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19181: S=2, pos=(184.500000, 198.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19181: LU S=2, pos=(184.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19183: S=2, pos=(184.500000, 199.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19183: LU S=2, pos=(184.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19191: S=2, pos=(185.500000, 185.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19191: LU S=2, pos=(185.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19192: S=2, pos=(185.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19192: LU S=2, pos=(185.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19223: S=2, pos=(186.500000, 185.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19223: LU S=2, pos=(186.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19225: S=2, pos=(186.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19225: LU S=2, pos=(186.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19245: S=2, pos=(187.500000, 185.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19245: LU S=2, pos=(187.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19246: S=2, pos=(187.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19246: LU S=2, pos=(187.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19266: S=2, pos=(188.500000, 185.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19266: LU S=2, pos=(188.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19724: S=2, pos=(94.093475, 195.441528, 0.093475), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(94.103043, 0.093475, 195.459091) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19724: LU S=2, pos=(94.103043, 195.459091, 0.103043). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19270: S=2, pos=(188.500000, 189.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19270: LU S=2, pos=(188.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19272: S=2, pos=(188.500000, 190.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19272: LU S=2, pos=(188.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19273: S=2, pos=(188.500000, 191.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19273: LU S=2, pos=(188.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19274: S=2, pos=(188.500000, 192.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19274: LU S=2, pos=(188.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19275: S=2, pos=(188.500000, 193.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19275: LU S=2, pos=(188.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19277: S=2, pos=(188.500000, 194.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19277: LU S=2, pos=(188.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19287: S=2, pos=(189.500000, 185.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19287: LU S=2, pos=(189.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19290: S=2, pos=(189.500000, 194.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19290: LU S=2, pos=(189.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19304: S=2, pos=(190.500000, 185.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19304: LU S=2, pos=(190.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19307: S=2, pos=(190.500000, 194.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19307: LU S=2, pos=(190.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19321: S=2, pos=(191.500000, 185.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19321: LU S=2, pos=(191.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19332: S=2, pos=(191.500000, 194.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19332: LU S=2, pos=(191.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.026462, spriteBaseSpeed=1.000000. Unit#19723: S=2, pos=(93.123642, 195.748001, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.025651, newPos=(93.141014, 0.000000, 195.766876) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19723: LU S=2, pos=(93.141014, 195.766876, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19350: S=2, pos=(192.500000, 186.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19350: LU S=2, pos=(192.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19351: S=2, pos=(192.500000, 187.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19351: LU S=2, pos=(192.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19353: S=2, pos=(192.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19353: LU S=2, pos=(192.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19354: S=2, pos=(192.500000, 189.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19354: LU S=2, pos=(192.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19355: S=2, pos=(192.500000, 190.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19355: LU S=2, pos=(192.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19722: S=2, pos=(93.791420, 194.574905, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.800987, 0.000000, 194.592468) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19722: LU S=2, pos=(93.800987, 194.592468, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19359: S=2, pos=(192.500000, 194.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19359: LU S=2, pos=(192.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19383: S=2, pos=(193.500000, 194.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19383: LU S=2, pos=(193.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19395: S=2, pos=(194.000000, 193.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19395: LU S=2, pos=(194.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19721: S=2, pos=(92.722069, 196.680771, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(92.742065, 0.000000, 196.680771) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19721: LU S=2, pos=(92.742065, 196.680771, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19684: S=2, pos=(176.000000, 174.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MINE4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19684: LU S=2, pos=(176.000000, 174.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19694: S=2, pos=(167.000000, 189.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=RTWC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19694: LU S=2, pos=(167.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23225: S=2, pos=(168.000000, 188.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=RTWC4A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23225: LU S=2, pos=(168.000000, 188.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23226: S=2, pos=(166.500000, 189.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=RTWC4B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23226: LU S=2, pos=(166.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23227: S=2, pos=(167.250000, 188.750000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Trophy Bronze. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23227: LU S=2, pos=(167.250000, 188.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23228: S=2, pos=(166.000000, 190.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=RTWC4C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23228: LU S=2, pos=(166.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19700: S=2, pos=(139.000000, 165.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19700: LU S=2, pos=(139.000000, 165.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19706: S=2, pos=(137.122818, 165.036987, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=13.000000, name=VFFOR. MoveForward: v=0.022000, newPos=(137.144791, 0.000000, 165.035797) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=13.000000. Unit #19706: LU S=2, pos=(137.144791, 165.035797, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19707: S=2, pos=(134.800003, 164.812149, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=11.477581, name=VFFOR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=11.485331. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=11.485331. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=11.485331. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=11.485331. Unit #19707: LU S=2, pos=(134.800003, 164.812149, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19708: S=2, pos=(157.240128, 143.297363, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19708: LU S=2, pos=(157.240128, 143.297363, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19712: S=2, pos=(158.725250, 143.294861, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VMBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19712: LU S=2, pos=(158.725250, 143.294861, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19713: S=2, pos=(130.105637, 188.591553, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(130.093430, 0.000000, 188.609863) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19713: LU S=2, pos=(130.093430, 188.609863, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19714: S=2, pos=(159.187668, 143.281433, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19714: LU S=2, pos=(159.187668, 143.281433, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19715: S=2, pos=(158.200424, 143.291901, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=16.881878, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=16.881878. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=16.881878. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=16.881878. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=16.881878. Unit #19715: LU S=2, pos=(158.200424, 143.291901, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.011862, spriteBaseSpeed=1.000000. Unit#19716: S=2, pos=(93.612892, 196.120361, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.025288, newPos=(93.628883, 0.000000, 196.139954) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19716: LU S=2, pos=(93.628883, 196.139954, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19717: S=2, pos=(93.742744, 195.110565, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.752319, 0.000000, 195.128128) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19717: LU S=2, pos=(93.752319, 195.128128, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19718: S=2, pos=(93.805878, 193.272629, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.808922, 0.000000, 193.292389) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19718: LU S=2, pos=(93.808922, 193.292389, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.061775, spriteBaseSpeed=1.000000. Unit#19719: S=2, pos=(92.661751, 196.056839, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.026532, newPos=(92.681213, 0.000000, 196.074875) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19719: LU S=2, pos=(92.681213, 196.074875, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.994507, spriteBaseSpeed=1.000000. Unit#19720: S=2, pos=(93.516502, 195.444702, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024855, newPos=(93.530754, 0.000000, 195.465073) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19720: LU S=2, pos=(93.530754, 195.465073, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23314: S=2, pos=(173.000000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23314: LU S=2, pos=(173.000000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23315: S=2, pos=(171.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23315: LU S=2, pos=(171.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23316: S=2, pos=(174.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23316: LU S=2, pos=(174.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23317: S=2, pos=(161.500000, 188.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23317: LU S=2, pos=(161.500000, 188.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3: S=2, pos=(178.500000, 74.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=600.000000. Unit #3: LU S=2, pos=(178.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#293: S=2, pos=(177.500000, 84.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=600.000000. Unit #293: LU S=2, pos=(177.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23432: S=2, pos=(176.781815, 169.748688, 0.033127), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VFMIN. MoveForward: v=0.022000, newPos=(176.775681, 0.033127, 169.727554) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23432: LU S=2, pos=(176.775681, 169.727554, 0.048126). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23445: S=2, pos=(178.789795, 171.421112, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=6.975962, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=6.986312. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=6.986312. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=6.986312. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=6.986312. Unit #23445: LU S=2, pos=(178.789795, 171.421112, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23451: S=2, pos=(178.000000, 170.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23451: LU S=2, pos=(178.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23462: S=2, pos=(177.014221, 171.476563, 0.462341), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VMMIN. MoveForward: v=0.022000, newPos=(177.033600, 0.462341, 171.486969) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23462: LU S=2, pos=(177.033600, 171.486969, 0.453369). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23639: S=2, pos=(179.089981, 168.800003, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23639: LU S=2, pos=(179.089981, 168.800003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23907: S=2, pos=(176.800003, 171.199997, 0.199997), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VMMIN. MoveForward: v=0.022000, newPos=(176.818542, 0.199997, 171.211838) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23907: LU S=2, pos=(176.818542, 171.211838, 0.211838). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23920: S=2, pos=(179.421066, 170.789795, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=3.301647, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=3.311997. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=3.311997. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=3.311997. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=3.311997. Unit #23920: LU S=2, pos=(179.421066, 170.789795, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23944: S=0, pos=(157.000000, 141.000000, 0.000000), wT=526919 ActionObject::update entering: state=0, worldTime=526919, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=526919, attAmountHeld=0.000000. Unit #23944: LU S=0, pos=(157.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23948: S=2, pos=(179.236053, 169.113449, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23948: LU S=2, pos=(179.236053, 169.113449, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23949: S=2, pos=(187.455872, 102.279358, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TCART. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23949: LU S=2, pos=(187.455872, 102.279358, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24034: S=2, pos=(140.381653, 177.040359, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(140.370728, 0.000000, 177.021271) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #24034: LU S=2, pos=(140.370728, 177.021271, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24142: S=2, pos=(159.406616, 185.163574, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(159.385590, 0.000000, 185.157104) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #24142: LU S=2, pos=(159.385590, 185.157104, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#24143: S=2, pos=(172.500000, 173.849731, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(172.500000, 0.000000, 173.812225) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #24143: LU S=2, pos=(172.500000, 173.812225, 0.000000). true ( 526919 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=12634 true ( 526919 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 12634 (PlayerSync) UpdatePlayer=4 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=-1.#QNAN0. Unit#19683: S=2, pos=(90.718750, 6.177083, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Invisible object that keeps player alive. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19683: LU S=2, pos=(90.718750, 6.177083, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11417: S=2, pos=(81.500000, 70.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Taira no Tadanori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11417: LU S=2, pos=(81.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11418: S=2, pos=(98.500000, 118.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Taira no Tomonori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11418: LU S=2, pos=(98.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11419: S=2, pos=(87.500000, 167.500000, 0.500000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Taira no Tsunemasa. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11419: LU S=2, pos=(87.500000, 167.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11420: S=2, pos=(135.135422, 104.218750, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Taira no Michimori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11420: LU S=2, pos=(135.135422, 104.218750, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11438: S=2, pos=(182.500000, 16.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Taira no Kiyofusa. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11438: LU S=2, pos=(182.500000, 16.500000, 0.000000). true ( 526919 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27556 true ( 526919 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27556 (PlayerSync) UpdatePlayer=5 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2056: S=2, pos=(12.500000, 67.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2056: LU S=2, pos=(12.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2057: S=2, pos=(11.500000, 67.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2057: LU S=2, pos=(11.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2058: S=2, pos=(10.500000, 67.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2058: LU S=2, pos=(10.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2059: S=2, pos=(9.500000, 67.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2059: LU S=2, pos=(9.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2060: S=2, pos=(8.500000, 67.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22965 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2060: LU S=2, pos=(8.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2061: S=2, pos=(7.500000, 67.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5549 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2061: LU S=2, pos=(7.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2062: S=2, pos=(6.500000, 67.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2062: LU S=2, pos=(6.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2063: S=2, pos=(6.500000, 68.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2063: LU S=2, pos=(6.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2064: S=2, pos=(6.500000, 69.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=6165 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2064: LU S=2, pos=(6.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2065: S=2, pos=(6.500000, 70.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2065: LU S=2, pos=(6.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2066: S=2, pos=(6.500000, 71.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2066: LU S=2, pos=(6.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1803: S=2, pos=(5.000000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20178 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1803: LU S=2, pos=(5.000000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23230: S=2, pos=(3.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23230: LU S=2, pos=(3.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23231: S=2, pos=(6.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23231: LU S=2, pos=(6.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2030: S=2, pos=(31.500000, 84.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2030: LU S=2, pos=(31.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2031: S=2, pos=(30.500000, 84.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2031: LU S=2, pos=(30.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2036: S=2, pos=(27.000000, 83.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTCA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2036: LU S=2, pos=(27.000000, 83.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23232: S=2, pos=(25.500000, 81.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23232: LU S=2, pos=(25.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23233: S=2, pos=(28.500000, 84.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23233: LU S=2, pos=(28.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2040: S=2, pos=(23.500000, 79.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=24820 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2040: LU S=2, pos=(23.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2039: S=2, pos=(24.500000, 80.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2039: LU S=2, pos=(24.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2041: S=2, pos=(22.500000, 78.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2041: LU S=2, pos=(22.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2043: S=2, pos=(20.500000, 76.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25822 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2043: LU S=2, pos=(20.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2042: S=2, pos=(21.500000, 77.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=5563 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2042: LU S=2, pos=(21.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2032: S=2, pos=(29.500000, 84.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2032: LU S=2, pos=(29.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2027: S=2, pos=(32.500000, 86.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2027: LU S=2, pos=(32.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2028: S=2, pos=(32.500000, 85.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2028: LU S=2, pos=(32.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2029: S=2, pos=(32.500000, 84.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2029: LU S=2, pos=(32.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2004: S=2, pos=(37.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2004: LU S=2, pos=(37.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2006: S=2, pos=(35.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25351 true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=9892 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2006: LU S=2, pos=(35.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2005: S=2, pos=(36.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2005: LU S=2, pos=(36.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2007: S=2, pos=(34.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2007: LU S=2, pos=(34.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2008: S=2, pos=(33.500000, 101.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2008: LU S=2, pos=(33.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2009: S=2, pos=(32.500000, 100.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2009: LU S=2, pos=(32.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2010: S=2, pos=(31.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2010: LU S=2, pos=(31.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2011: S=2, pos=(30.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2011: LU S=2, pos=(30.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2012: S=2, pos=(29.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2012: LU S=2, pos=(29.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2013: S=2, pos=(28.500000, 96.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2013: LU S=2, pos=(28.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1999: S=2, pos=(29.500000, 124.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1999: LU S=2, pos=(29.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2000: S=2, pos=(28.500000, 125.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2000: LU S=2, pos=(28.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2001: S=2, pos=(28.500000, 126.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2001: LU S=2, pos=(28.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2002: S=2, pos=(39.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2002: LU S=2, pos=(39.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1836: S=2, pos=(39.500000, 103.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1836: LU S=2, pos=(39.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1837: S=2, pos=(39.500000, 104.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1837: LU S=2, pos=(39.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1838: S=2, pos=(39.500000, 105.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1838: LU S=2, pos=(39.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1839: S=2, pos=(39.500000, 106.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1839: LU S=2, pos=(39.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1840: S=2, pos=(39.500000, 107.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1840: LU S=2, pos=(39.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1841: S=2, pos=(39.500000, 108.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1841: LU S=2, pos=(39.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1842: S=2, pos=(35.500000, 111.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=7249 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1842: LU S=2, pos=(35.500000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23234: S=2, pos=(35.500000, 112.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23234: LU S=2, pos=(35.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23235: S=2, pos=(35.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23235: LU S=2, pos=(35.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2674: S=2, pos=(39.000000, 110.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2674: LU S=2, pos=(39.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2676: S=2, pos=(43.000000, 110.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2676: LU S=2, pos=(43.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2675: S=2, pos=(41.000000, 110.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2675: LU S=2, pos=(41.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11421: S=2, pos=(58.110516, 132.277634, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(58.113876, 0.000000, 132.240280) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=36.201305. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=5327 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=36.201305. Unit #11421: LU S=2, pos=(58.113876, 132.240280, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11422: S=2, pos=(19.500000, 92.787651, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(19.500000, 0.000000, 92.750153) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=36.201305. Unit #11422: LU S=2, pos=(19.500000, 92.750153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11430: S=2, pos=(49.044666, 133.464050, 0.044666), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(49.050228, 0.044666, 133.501129) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11430: LU S=2, pos=(49.050228, 133.501129, 0.050228). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11423: S=2, pos=(90.279701, 161.436401, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(90.310905, 0.000000, 161.457199) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11423: LU S=2, pos=(90.310905, 161.457199, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11431: S=2, pos=(55.236267, 114.445068, 0.236267), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(55.227173, 0.236267, 114.408691) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=36.201305. Unit #11431: LU S=2, pos=(55.227173, 114.408691, 0.227173). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1845: S=2, pos=(39.500000, 113.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1845: LU S=2, pos=(39.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1846: S=2, pos=(39.500000, 114.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1846: LU S=2, pos=(39.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1847: S=2, pos=(39.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1847: LU S=2, pos=(39.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1848: S=2, pos=(39.500000, 116.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1848: LU S=2, pos=(39.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1849: S=2, pos=(39.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1849: LU S=2, pos=(39.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1979: S=2, pos=(39.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1979: LU S=2, pos=(39.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1936: S=2, pos=(13.500000, 150.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1936: LU S=2, pos=(13.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1937: S=2, pos=(13.500000, 149.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1937: LU S=2, pos=(13.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1942: S=2, pos=(16.500000, 146.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1942: LU S=2, pos=(16.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1946: S=2, pos=(32.500000, 130.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1521 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1946: LU S=2, pos=(32.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1947: S=2, pos=(31.500000, 130.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1947: LU S=2, pos=(31.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1948: S=2, pos=(30.500000, 130.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15951 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1948: LU S=2, pos=(30.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1949: S=2, pos=(29.500000, 130.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1949: LU S=2, pos=(29.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1978: S=2, pos=(39.500000, 112.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1978: LU S=2, pos=(39.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1962: S=2, pos=(28.500000, 130.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=20739 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1962: LU S=2, pos=(28.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1943: S=2, pos=(15.500000, 147.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1943: LU S=2, pos=(15.500000, 147.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1944: S=2, pos=(14.500000, 148.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1944: LU S=2, pos=(14.500000, 148.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1945: S=2, pos=(32.500000, 131.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1945: LU S=2, pos=(32.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1930: S=2, pos=(32.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26288 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1930: LU S=2, pos=(32.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1864: S=2, pos=(32.500000, 132.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1864: LU S=2, pos=(32.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1928: S=2, pos=(32.500000, 136.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1928: LU S=2, pos=(32.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1927: S=2, pos=(32.500000, 137.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1927: LU S=2, pos=(32.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1926: S=2, pos=(31.500000, 137.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1926: LU S=2, pos=(31.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1929: S=2, pos=(32.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28674 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1929: LU S=2, pos=(32.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1869: S=2, pos=(27.000000, 139.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTDA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8229 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1869: LU S=2, pos=(27.000000, 139.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23236: S=2, pos=(28.500000, 137.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTDC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4642 true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=22620 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23236: LU S=2, pos=(28.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23237: S=2, pos=(25.500000, 140.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTDC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23237: LU S=2, pos=(25.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1872: S=2, pos=(24.500000, 141.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1872: LU S=2, pos=(24.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1873: S=2, pos=(23.500000, 142.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=4749 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1873: LU S=2, pos=(23.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1874: S=2, pos=(22.500000, 143.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1874: LU S=2, pos=(22.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1875: S=2, pos=(21.500000, 144.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1339 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1875: LU S=2, pos=(21.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1876: S=2, pos=(20.500000, 145.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1876: LU S=2, pos=(20.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1877: S=2, pos=(19.500000, 145.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1877: LU S=2, pos=(19.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1878: S=2, pos=(18.500000, 145.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16811 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1878: LU S=2, pos=(18.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1931: S=2, pos=(32.500000, 133.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1931: LU S=2, pos=(32.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1919: S=2, pos=(11.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1919: LU S=2, pos=(11.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1924: S=2, pos=(29.500000, 137.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1924: LU S=2, pos=(29.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1918: S=2, pos=(12.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=14343 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1918: LU S=2, pos=(12.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1941: S=2, pos=(17.500000, 145.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1941: LU S=2, pos=(17.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1925: S=2, pos=(30.500000, 137.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1925: LU S=2, pos=(30.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1909: S=2, pos=(9.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1909: LU S=2, pos=(9.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1895: S=2, pos=(1.500000, 150.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1895: LU S=2, pos=(1.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1896: S=2, pos=(0.500000, 150.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25267 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1896: LU S=2, pos=(0.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1894: S=2, pos=(2.500000, 150.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1894: LU S=2, pos=(2.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1891: S=2, pos=(5.000000, 150.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1891: LU S=2, pos=(5.000000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23238: S=2, pos=(3.500000, 150.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11792 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23238: LU S=2, pos=(3.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23239: S=2, pos=(6.500000, 150.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23239: LU S=2, pos=(6.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1910: S=2, pos=(10.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1910: LU S=2, pos=(10.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1898: S=2, pos=(6.500000, 151.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1898: LU S=2, pos=(6.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1899: S=2, pos=(6.500000, 152.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=19127 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1899: LU S=2, pos=(6.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1900: S=2, pos=(6.500000, 153.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1900: LU S=2, pos=(6.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1906: S=2, pos=(6.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1906: LU S=2, pos=(6.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1907: S=2, pos=(7.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1907: LU S=2, pos=(7.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1908: S=2, pos=(8.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1908: LU S=2, pos=(8.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1932: S=2, pos=(13.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1932: LU S=2, pos=(13.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1933: S=2, pos=(13.500000, 153.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1933: LU S=2, pos=(13.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1934: S=2, pos=(13.500000, 152.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1934: LU S=2, pos=(13.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1935: S=2, pos=(13.500000, 151.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1935: LU S=2, pos=(13.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1987: S=2, pos=(37.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1987: LU S=2, pos=(37.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1980: S=2, pos=(38.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1980: LU S=2, pos=(38.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1986: S=2, pos=(38.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25011 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1986: LU S=2, pos=(38.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1963: S=2, pos=(28.500000, 129.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1963: LU S=2, pos=(28.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1988: S=2, pos=(36.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1988: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1989: S=2, pos=(35.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1989: LU S=2, pos=(35.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1981: S=2, pos=(37.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=20642 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1981: LU S=2, pos=(37.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1982: S=2, pos=(36.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1982: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1985: S=2, pos=(39.500000, 118.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2462 true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=920 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1985: LU S=2, pos=(39.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1984: S=2, pos=(39.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2568 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1984: LU S=2, pos=(39.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1975: S=2, pos=(36.500000, 112.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1975: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1976: S=2, pos=(37.500000, 112.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1976: LU S=2, pos=(37.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1977: S=2, pos=(38.500000, 112.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1977: LU S=2, pos=(38.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1992: S=2, pos=(28.500000, 128.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1992: LU S=2, pos=(28.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1993: S=2, pos=(34.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1993: LU S=2, pos=(34.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1994: S=2, pos=(33.500000, 120.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=28101 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1994: LU S=2, pos=(33.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1995: S=2, pos=(32.500000, 121.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1995: LU S=2, pos=(32.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1996: S=2, pos=(31.500000, 122.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1996: LU S=2, pos=(31.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1997: S=2, pos=(28.500000, 127.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1997: LU S=2, pos=(28.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1998: S=2, pos=(30.500000, 123.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #1998: LU S=2, pos=(30.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2003: S=2, pos=(38.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2003: LU S=2, pos=(38.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2014: S=2, pos=(28.500000, 95.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2014: LU S=2, pos=(28.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2015: S=2, pos=(28.500000, 94.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2015: LU S=2, pos=(28.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2016: S=2, pos=(28.500000, 93.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2016: LU S=2, pos=(28.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2017: S=2, pos=(28.500000, 92.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2017: LU S=2, pos=(28.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2018: S=2, pos=(28.500000, 91.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2018: LU S=2, pos=(28.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2019: S=2, pos=(29.500000, 91.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2019: LU S=2, pos=(29.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2020: S=2, pos=(30.500000, 91.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2020: LU S=2, pos=(30.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2021: S=2, pos=(31.500000, 91.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19782 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2021: LU S=2, pos=(31.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2022: S=2, pos=(32.500000, 91.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17323 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2022: LU S=2, pos=(32.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2023: S=2, pos=(32.500000, 90.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2023: LU S=2, pos=(32.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2024: S=2, pos=(32.500000, 89.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2024: LU S=2, pos=(32.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2025: S=2, pos=(32.500000, 88.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2025: LU S=2, pos=(32.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2026: S=2, pos=(32.500000, 87.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2026: LU S=2, pos=(32.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2044: S=2, pos=(19.500000, 76.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2044: LU S=2, pos=(19.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2045: S=2, pos=(18.500000, 76.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2045: LU S=2, pos=(18.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2046: S=2, pos=(17.500000, 76.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2046: LU S=2, pos=(17.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2047: S=2, pos=(16.500000, 75.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2047: LU S=2, pos=(16.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2048: S=2, pos=(15.500000, 74.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2048: LU S=2, pos=(15.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2049: S=2, pos=(14.500000, 73.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2049: LU S=2, pos=(14.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2050: S=2, pos=(13.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2050: LU S=2, pos=(13.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2051: S=2, pos=(13.500000, 71.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2051: LU S=2, pos=(13.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2052: S=2, pos=(13.500000, 70.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2052: LU S=2, pos=(13.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2053: S=2, pos=(13.500000, 69.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2053: LU S=2, pos=(13.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2054: S=2, pos=(13.500000, 68.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2054: LU S=2, pos=(13.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2055: S=2, pos=(13.500000, 67.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2055: LU S=2, pos=(13.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2068: S=2, pos=(2.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20620 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2068: LU S=2, pos=(2.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2069: S=2, pos=(1.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2069: LU S=2, pos=(1.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2070: S=2, pos=(0.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2070: LU S=2, pos=(0.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2071: S=2, pos=(37.000000, 116.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2071: LU S=2, pos=(37.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2072: S=2, pos=(37.000000, 106.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5210 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2072: LU S=2, pos=(37.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2073: S=2, pos=(30.000000, 134.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2073: LU S=2, pos=(30.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2074: S=2, pos=(10.000000, 152.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2074: LU S=2, pos=(10.000000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2075: S=2, pos=(30.000000, 88.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2075: LU S=2, pos=(30.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2076: S=2, pos=(10.000000, 70.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2076: LU S=2, pos=(10.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2648: S=2, pos=(22.000000, 107.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2648: LU S=2, pos=(22.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2647: S=2, pos=(23.000000, 116.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2647: LU S=2, pos=(23.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2667: S=2, pos=(4.500000, 156.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2667: LU S=2, pos=(4.500000, 156.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2665: S=2, pos=(4.500000, 152.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2665: LU S=2, pos=(4.500000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2669: S=2, pos=(4.500000, 71.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2669: LU S=2, pos=(4.500000, 71.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2666: S=2, pos=(4.500000, 154.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2666: LU S=2, pos=(4.500000, 154.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2670: S=2, pos=(4.500000, 69.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2670: LU S=2, pos=(4.500000, 69.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2671: S=2, pos=(4.500000, 67.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2671: LU S=2, pos=(4.500000, 67.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2672: S=2, pos=(4.500000, 65.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2672: LU S=2, pos=(4.500000, 65.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2673: S=2, pos=(37.000000, 110.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2673: LU S=2, pos=(37.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2650: S=2, pos=(23.000000, 105.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=4213 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2650: LU S=2, pos=(23.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2129: S=2, pos=(4.500000, 104.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2129: LU S=2, pos=(4.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2124: S=2, pos=(0.500000, 108.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=833 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2124: LU S=2, pos=(0.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2125: S=2, pos=(0.500000, 112.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=25308 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2125: LU S=2, pos=(0.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2126: S=2, pos=(12.500000, 112.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2126: LU S=2, pos=(12.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2127: S=2, pos=(12.500000, 108.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2127: LU S=2, pos=(12.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2128: S=2, pos=(8.500000, 104.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2128: LU S=2, pos=(8.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2219: S=2, pos=(6.500000, 115.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2219: LU S=2, pos=(6.500000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2220: S=2, pos=(6.500000, 118.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2220: LU S=2, pos=(6.500000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2221: S=2, pos=(6.500000, 117.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2221: LU S=2, pos=(6.500000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2222: S=2, pos=(6.500000, 116.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2222: LU S=2, pos=(6.500000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2336: S=2, pos=(7.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2336: LU S=2, pos=(7.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2335: S=2, pos=(6.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2335: LU S=2, pos=(6.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2334: S=2, pos=(5.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2334: LU S=2, pos=(5.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2646: S=2, pos=(23.000000, 115.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=15070 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2646: LU S=2, pos=(23.000000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2290: S=2, pos=(1.500000, 104.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2290: LU S=2, pos=(1.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2291: S=2, pos=(2.500000, 103.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2291: LU S=2, pos=(2.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2645: S=2, pos=(23.000000, 114.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=14961 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2645: LU S=2, pos=(23.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2293: S=2, pos=(4.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2293: LU S=2, pos=(4.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2294: S=2, pos=(5.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2294: LU S=2, pos=(5.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2295: S=2, pos=(6.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2295: LU S=2, pos=(6.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2296: S=2, pos=(7.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2296: LU S=2, pos=(7.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2297: S=2, pos=(8.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2297: LU S=2, pos=(8.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2644: S=2, pos=(25.000000, 112.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=30052 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2644: LU S=2, pos=(25.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2299: S=2, pos=(10.500000, 103.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2299: LU S=2, pos=(10.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2300: S=2, pos=(11.500000, 104.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2300: LU S=2, pos=(11.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2301: S=2, pos=(12.500000, 105.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2301: LU S=2, pos=(12.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2302: S=2, pos=(13.500000, 106.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2302: LU S=2, pos=(13.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2643: S=2, pos=(23.000000, 109.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2643: LU S=2, pos=(23.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2304: S=2, pos=(14.500000, 108.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2304: LU S=2, pos=(14.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2305: S=2, pos=(14.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2305: LU S=2, pos=(14.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2306: S=2, pos=(14.500000, 110.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4713 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2306: LU S=2, pos=(14.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2307: S=2, pos=(14.500000, 111.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2307: LU S=2, pos=(14.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2308: S=2, pos=(14.500000, 112.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2308: LU S=2, pos=(14.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2642: S=2, pos=(24.500000, 110.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2642: LU S=2, pos=(24.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2310: S=2, pos=(13.500000, 114.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=103 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2310: LU S=2, pos=(13.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2311: S=2, pos=(12.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2311: LU S=2, pos=(12.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2312: S=2, pos=(11.500000, 116.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2312: LU S=2, pos=(11.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2313: S=2, pos=(10.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11006 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2313: LU S=2, pos=(10.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2314: S=2, pos=(9.500000, 118.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1538 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2314: LU S=2, pos=(9.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2315: S=2, pos=(3.500000, 118.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1219 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2315: LU S=2, pos=(3.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2319: S=2, pos=(2.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2319: LU S=2, pos=(2.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2320: S=2, pos=(1.500000, 116.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2320: LU S=2, pos=(1.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2641: S=2, pos=(23.500000, 111.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2641: LU S=2, pos=(23.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2639: S=2, pos=(22.500000, 111.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2639: LU S=2, pos=(22.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2638: S=2, pos=(22.500000, 110.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2638: LU S=2, pos=(22.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2637: S=2, pos=(3.000000, 77.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2637: LU S=2, pos=(3.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2636: S=2, pos=(3.000000, 78.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2636: LU S=2, pos=(3.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2399: S=2, pos=(27.000000, 92.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2399: LU S=2, pos=(27.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2400: S=2, pos=(27.000000, 93.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2400: LU S=2, pos=(27.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2401: S=2, pos=(27.000000, 95.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2401: LU S=2, pos=(27.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2402: S=2, pos=(27.000000, 96.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2402: LU S=2, pos=(27.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2403: S=2, pos=(27.000000, 130.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2403: LU S=2, pos=(27.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2404: S=2, pos=(27.000000, 129.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2404: LU S=2, pos=(27.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2405: S=2, pos=(27.000000, 126.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2405: LU S=2, pos=(27.000000, 126.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2406: S=2, pos=(27.000000, 127.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2406: LU S=2, pos=(27.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2635: S=2, pos=(4.000000, 79.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2635: LU S=2, pos=(4.000000, 79.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2634: S=2, pos=(22.000000, 82.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2634: LU S=2, pos=(22.000000, 82.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2633: S=2, pos=(22.000000, 139.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=32333 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2633: LU S=2, pos=(22.000000, 139.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2632: S=2, pos=(22.000000, 140.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2632: LU S=2, pos=(22.000000, 140.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2631: S=2, pos=(3.000000, 146.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2631: LU S=2, pos=(3.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2630: S=2, pos=(2.000000, 146.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2630: LU S=2, pos=(2.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2668: S=2, pos=(4.500000, 158.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2668: LU S=2, pos=(4.500000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2629: S=2, pos=(17.000000, 129.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20078 true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=8744 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2629: LU S=2, pos=(17.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2651: S=2, pos=(27.000000, 111.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2651: LU S=2, pos=(27.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2649: S=2, pos=(22.000000, 106.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2649: LU S=2, pos=(22.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2628: S=2, pos=(17.000000, 134.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2628: LU S=2, pos=(17.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2627: S=2, pos=(15.000000, 117.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9443 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2627: LU S=2, pos=(15.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2419: S=2, pos=(1.000000, 149.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2419: LU S=2, pos=(1.000000, 149.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2420: S=2, pos=(2.000000, 149.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2420: LU S=2, pos=(2.000000, 149.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2421: S=2, pos=(18.000000, 144.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2421: LU S=2, pos=(18.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2422: S=2, pos=(20.000000, 144.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2422: LU S=2, pos=(20.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2423: S=2, pos=(22.000000, 142.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=21758 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2423: LU S=2, pos=(22.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2424: S=2, pos=(24.000000, 140.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2424: LU S=2, pos=(24.000000, 140.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2425: S=2, pos=(23.000000, 141.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=17669 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2425: LU S=2, pos=(23.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2426: S=2, pos=(21.000000, 143.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2426: LU S=2, pos=(21.000000, 143.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2427: S=2, pos=(14.000000, 147.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2427: LU S=2, pos=(14.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2428: S=2, pos=(16.000000, 145.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2428: LU S=2, pos=(16.000000, 145.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2429: S=2, pos=(15.000000, 146.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2429: LU S=2, pos=(15.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2430: S=2, pos=(29.000000, 123.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2430: LU S=2, pos=(29.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2431: S=2, pos=(30.000000, 122.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2431: LU S=2, pos=(30.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2432: S=2, pos=(31.000000, 121.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=6588 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2432: LU S=2, pos=(31.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2433: S=2, pos=(32.000000, 120.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2433: LU S=2, pos=(32.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2434: S=2, pos=(28.000000, 124.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2434: LU S=2, pos=(28.000000, 124.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2435: S=2, pos=(33.000000, 103.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2435: LU S=2, pos=(33.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2436: S=2, pos=(31.000000, 101.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2436: LU S=2, pos=(31.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2437: S=2, pos=(30.000000, 100.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2437: LU S=2, pos=(30.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2438: S=2, pos=(29.000000, 99.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6454 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2438: LU S=2, pos=(29.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2439: S=2, pos=(28.000000, 98.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2439: LU S=2, pos=(28.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2440: S=2, pos=(23.000000, 81.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2440: LU S=2, pos=(23.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2441: S=2, pos=(22.000000, 80.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11243 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2441: LU S=2, pos=(22.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2442: S=2, pos=(21.000000, 79.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2442: LU S=2, pos=(21.000000, 79.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2443: S=2, pos=(19.000000, 78.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2443: LU S=2, pos=(19.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2444: S=2, pos=(17.000000, 78.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2444: LU S=2, pos=(17.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2445: S=2, pos=(15.000000, 76.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2445: LU S=2, pos=(15.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2446: S=2, pos=(14.000000, 75.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2446: LU S=2, pos=(14.000000, 75.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2447: S=2, pos=(16.000000, 77.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2447: LU S=2, pos=(16.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2448: S=2, pos=(1.000000, 74.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2448: LU S=2, pos=(1.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2449: S=2, pos=(2.000000, 74.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2449: LU S=2, pos=(2.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2450: S=2, pos=(18.000000, 81.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2450: LU S=2, pos=(18.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2451: S=2, pos=(18.000000, 141.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2451: LU S=2, pos=(18.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2452: S=2, pos=(12.500000, 77.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2452: LU S=2, pos=(12.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2453: S=2, pos=(12.500000, 144.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2453: LU S=2, pos=(12.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2454: S=2, pos=(29.500000, 118.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=7938 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2454: LU S=2, pos=(29.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2455: S=2, pos=(29.500000, 103.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2455: LU S=2, pos=(29.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2456: S=2, pos=(25.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2456: LU S=2, pos=(25.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2457: S=2, pos=(25.500000, 123.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2457: LU S=2, pos=(25.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2458: S=2, pos=(24.500000, 129.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2458: LU S=2, pos=(24.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2459: S=2, pos=(24.500000, 92.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2459: LU S=2, pos=(24.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2460: S=2, pos=(3.500000, 82.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2460: LU S=2, pos=(3.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2461: S=2, pos=(3.500000, 140.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2461: LU S=2, pos=(3.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2462: S=2, pos=(1.000000, 147.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23529 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2462: LU S=2, pos=(1.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2463: S=2, pos=(1.000000, 145.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2463: LU S=2, pos=(1.000000, 145.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2464: S=2, pos=(1.000000, 143.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2464: LU S=2, pos=(1.000000, 143.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2465: S=2, pos=(1.000000, 76.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2465: LU S=2, pos=(1.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2466: S=2, pos=(1.000000, 78.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2466: LU S=2, pos=(1.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2467: S=2, pos=(1.000000, 80.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2467: LU S=2, pos=(1.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2468: S=2, pos=(1.000000, 103.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2468: LU S=2, pos=(1.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2469: S=2, pos=(2.000000, 102.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2469: LU S=2, pos=(2.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2470: S=2, pos=(3.000000, 101.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2470: LU S=2, pos=(3.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2471: S=2, pos=(4.000000, 101.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2471: LU S=2, pos=(4.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2472: S=2, pos=(5.000000, 101.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2472: LU S=2, pos=(5.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2473: S=2, pos=(6.000000, 101.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2473: LU S=2, pos=(6.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2474: S=2, pos=(7.000000, 101.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2474: LU S=2, pos=(7.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2475: S=2, pos=(8.000000, 101.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2475: LU S=2, pos=(8.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2476: S=2, pos=(11.000000, 102.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=20386 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2476: LU S=2, pos=(11.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2477: S=2, pos=(9.000000, 101.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2477: LU S=2, pos=(9.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2478: S=2, pos=(10.000000, 101.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2478: LU S=2, pos=(10.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2479: S=2, pos=(12.000000, 103.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2479: LU S=2, pos=(12.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2480: S=2, pos=(13.000000, 104.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2480: LU S=2, pos=(13.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2481: S=2, pos=(14.000000, 105.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2481: LU S=2, pos=(14.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2482: S=2, pos=(15.000000, 106.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2482: LU S=2, pos=(15.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2483: S=2, pos=(16.000000, 107.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2483: LU S=2, pos=(16.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2484: S=2, pos=(16.000000, 108.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2484: LU S=2, pos=(16.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2485: S=2, pos=(16.000000, 109.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2485: LU S=2, pos=(16.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2486: S=2, pos=(16.000000, 110.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2486: LU S=2, pos=(16.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2487: S=2, pos=(16.000000, 111.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2487: LU S=2, pos=(16.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2488: S=2, pos=(16.000000, 112.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2488: LU S=2, pos=(16.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2489: S=2, pos=(16.000000, 113.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2489: LU S=2, pos=(16.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2490: S=2, pos=(15.000000, 115.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28711 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2490: LU S=2, pos=(15.000000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2491: S=2, pos=(16.000000, 114.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2491: LU S=2, pos=(16.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2492: S=2, pos=(13.000000, 117.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16619 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2492: LU S=2, pos=(13.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2493: S=2, pos=(14.000000, 116.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2493: LU S=2, pos=(14.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2494: S=2, pos=(12.000000, 118.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2494: LU S=2, pos=(12.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2495: S=2, pos=(11.000000, 119.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2495: LU S=2, pos=(11.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2496: S=2, pos=(10.000000, 120.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2496: LU S=2, pos=(10.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2497: S=2, pos=(1.000000, 118.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2497: LU S=2, pos=(1.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2498: S=2, pos=(2.000000, 121.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2498: LU S=2, pos=(2.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2499: S=2, pos=(3.000000, 120.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2499: LU S=2, pos=(3.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2531: S=2, pos=(2.000000, 80.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2531: LU S=2, pos=(2.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2532: S=2, pos=(3.000000, 81.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2532: LU S=2, pos=(3.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2533: S=2, pos=(3.000000, 142.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2533: LU S=2, pos=(3.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2534: S=2, pos=(2.000000, 142.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2534: LU S=2, pos=(2.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2545: S=2, pos=(8.500000, 85.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2545: LU S=2, pos=(8.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2537: S=2, pos=(8.500000, 137.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2537: LU S=2, pos=(8.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2538: S=2, pos=(6.000000, 93.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2538: LU S=2, pos=(6.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2539: S=2, pos=(6.000000, 130.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2539: LU S=2, pos=(6.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2546: S=2, pos=(5.000000, 91.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2546: LU S=2, pos=(5.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2547: S=2, pos=(7.000000, 88.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24827 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2547: LU S=2, pos=(7.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2548: S=2, pos=(6.000000, 89.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2548: LU S=2, pos=(6.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2549: S=2, pos=(5.000000, 90.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2549: LU S=2, pos=(5.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2550: S=2, pos=(4.000000, 89.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2550: LU S=2, pos=(4.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2551: S=2, pos=(3.000000, 89.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2551: LU S=2, pos=(3.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2552: S=2, pos=(2.000000, 88.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2552: LU S=2, pos=(2.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2553: S=2, pos=(1.000000, 88.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32753 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2553: LU S=2, pos=(1.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2554: S=2, pos=(1.000000, 89.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=15269 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2554: LU S=2, pos=(1.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2555: S=2, pos=(1.000000, 90.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2555: LU S=2, pos=(1.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2556: S=2, pos=(1.000000, 91.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1538 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2556: LU S=2, pos=(1.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2557: S=2, pos=(1.000000, 92.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2557: LU S=2, pos=(1.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2558: S=2, pos=(1.000000, 94.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2558: LU S=2, pos=(1.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2559: S=2, pos=(1.000000, 95.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2559: LU S=2, pos=(1.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2560: S=2, pos=(1.000000, 97.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2560: LU S=2, pos=(1.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2561: S=2, pos=(2.000000, 98.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11648 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2561: LU S=2, pos=(2.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2562: S=2, pos=(3.000000, 99.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27607 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2562: LU S=2, pos=(3.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2563: S=2, pos=(2.000000, 100.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2563: LU S=2, pos=(2.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2564: S=2, pos=(1.000000, 99.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2564: LU S=2, pos=(1.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2565: S=2, pos=(1.000000, 101.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2565: LU S=2, pos=(1.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2566: S=2, pos=(8.000000, 87.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11435 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2566: LU S=2, pos=(8.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2567: S=2, pos=(1.000000, 87.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2567: LU S=2, pos=(1.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2568: S=2, pos=(8.000000, 136.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18872 true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=11620 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2568: LU S=2, pos=(8.000000, 136.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2569: S=2, pos=(7.000000, 135.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2569: LU S=2, pos=(7.000000, 135.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2570: S=2, pos=(6.000000, 134.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=27104 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2570: LU S=2, pos=(6.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2571: S=2, pos=(5.000000, 133.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2571: LU S=2, pos=(5.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2572: S=2, pos=(5.000000, 132.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=2424 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2572: LU S=2, pos=(5.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2574: S=2, pos=(4.000000, 133.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2574: LU S=2, pos=(4.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2575: S=2, pos=(3.000000, 133.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=7494 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2575: LU S=2, pos=(3.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2576: S=2, pos=(2.000000, 133.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2576: LU S=2, pos=(2.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2577: S=2, pos=(1.000000, 133.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11060 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2577: LU S=2, pos=(1.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2578: S=2, pos=(1.000000, 134.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31749 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2578: LU S=2, pos=(1.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2579: S=2, pos=(2.000000, 135.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2579: LU S=2, pos=(2.000000, 135.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2580: S=2, pos=(1.000000, 136.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2580: LU S=2, pos=(1.000000, 136.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2581: S=2, pos=(1.000000, 132.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11266 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2581: LU S=2, pos=(1.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2594: S=2, pos=(16.500000, 131.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2594: LU S=2, pos=(16.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2583: S=2, pos=(1.000000, 130.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2583: LU S=2, pos=(1.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2584: S=2, pos=(1.000000, 129.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2584: LU S=2, pos=(1.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2585: S=2, pos=(1.000000, 128.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11041 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2585: LU S=2, pos=(1.000000, 128.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2586: S=2, pos=(1.000000, 127.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2586: LU S=2, pos=(1.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2587: S=2, pos=(1.000000, 126.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2587: LU S=2, pos=(1.000000, 126.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2588: S=2, pos=(1.000000, 125.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2588: LU S=2, pos=(1.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2589: S=2, pos=(1.000000, 124.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2589: LU S=2, pos=(1.000000, 124.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2590: S=2, pos=(1.000000, 123.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2590: LU S=2, pos=(1.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2591: S=2, pos=(1.000000, 122.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2591: LU S=2, pos=(1.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2592: S=2, pos=(1.000000, 121.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2592: LU S=2, pos=(1.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2593: S=2, pos=(1.000000, 120.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2593: LU S=2, pos=(1.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2596: S=2, pos=(15.000000, 122.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2596: LU S=2, pos=(15.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2597: S=2, pos=(16.000000, 91.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2597: LU S=2, pos=(16.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2598: S=2, pos=(18.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2598: LU S=2, pos=(18.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2599: S=2, pos=(16.000000, 88.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2599: LU S=2, pos=(16.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2601: S=2, pos=(18.000000, 122.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2601: LU S=2, pos=(18.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2602: S=2, pos=(15.000000, 119.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=11274 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2602: LU S=2, pos=(15.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2603: S=2, pos=(15.000000, 102.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=5664 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2603: LU S=2, pos=(15.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2604: S=2, pos=(18.000000, 92.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2604: LU S=2, pos=(18.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2605: S=2, pos=(18.000000, 91.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2605: LU S=2, pos=(18.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2606: S=2, pos=(18.000000, 90.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2606: LU S=2, pos=(18.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2607: S=2, pos=(18.000000, 89.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=11513 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2607: LU S=2, pos=(18.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2608: S=2, pos=(18.000000, 88.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16551 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2608: LU S=2, pos=(18.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2620: S=2, pos=(20.000000, 88.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20532 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2620: LU S=2, pos=(20.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2619: S=2, pos=(19.000000, 88.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2619: LU S=2, pos=(19.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2618: S=2, pos=(13.000000, 95.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2618: LU S=2, pos=(13.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2612: S=2, pos=(14.000000, 92.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2612: LU S=2, pos=(14.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2613: S=2, pos=(13.000000, 93.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2613: LU S=2, pos=(13.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2614: S=2, pos=(17.000000, 101.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2614: LU S=2, pos=(17.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2615: S=2, pos=(17.000000, 103.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2615: LU S=2, pos=(17.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2616: S=2, pos=(18.000000, 101.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2616: LU S=2, pos=(18.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2617: S=2, pos=(13.000000, 94.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2617: LU S=2, pos=(13.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2622: S=2, pos=(14.000000, 91.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2622: LU S=2, pos=(14.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2623: S=2, pos=(12.000000, 120.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2623: LU S=2, pos=(12.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2624: S=2, pos=(17.000000, 120.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27388 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2624: LU S=2, pos=(17.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2625: S=2, pos=(18.000000, 121.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2625: LU S=2, pos=(18.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2626: S=2, pos=(16.000000, 119.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2626: LU S=2, pos=(16.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#23329: S=2, pos=(139.043320, 85.629356, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.027500, newPos=(139.063004, 0.000000, 85.648560) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23329: LU S=2, pos=(139.063004, 85.648560, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23331: S=2, pos=(34.500000, 118.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23331: LU S=2, pos=(34.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23332: S=2, pos=(34.500000, 108.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1999 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23332: LU S=2, pos=(34.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23338: S=2, pos=(16.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20617 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23338: LU S=2, pos=(16.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23339: S=2, pos=(10.500000, 79.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23339: LU S=2, pos=(10.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23340: S=2, pos=(10.500000, 146.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23340: LU S=2, pos=(10.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23344: S=2, pos=(1.400000, 140.199982, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23344: LU S=2, pos=(1.400000, 140.199982, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23345: S=2, pos=(22.400000, 131.600006, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23345: LU S=2, pos=(22.400000, 131.600006, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23346: S=2, pos=(6.400000, 86.400002, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=6704 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23346: LU S=2, pos=(6.400000, 86.400002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23347: S=2, pos=(23.400000, 100.599998, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. true ( 526919 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=14476 CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23347: LU S=2, pos=(23.400000, 100.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23348: S=2, pos=(23.400000, 125.599998, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23348: LU S=2, pos=(23.400000, 125.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23349: S=2, pos=(3.550000, 131.100006, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23349: LU S=2, pos=(3.550000, 131.100006, 0.000000). true ( 526919 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=8624 true ( 526919 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 8624 (PlayerSync) UpdatePlayer=6 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5230: S=2, pos=(82.500000, 52.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5230: LU S=2, pos=(82.500000, 52.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5231: S=2, pos=(82.500000, 53.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5231: LU S=2, pos=(82.500000, 53.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5232: S=2, pos=(82.500000, 54.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5232: LU S=2, pos=(82.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5233: S=2, pos=(82.500000, 55.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5233: LU S=2, pos=(82.500000, 55.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5235: S=2, pos=(82.500000, 57.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5235: LU S=2, pos=(82.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5234: S=2, pos=(82.500000, 56.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5234: LU S=2, pos=(82.500000, 56.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5236: S=2, pos=(83.500000, 58.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5236: LU S=2, pos=(83.500000, 58.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5237: S=2, pos=(84.500000, 59.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5237: LU S=2, pos=(84.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5229: S=2, pos=(82.500000, 51.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5229: LU S=2, pos=(82.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5228: S=2, pos=(85.500000, 60.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5228: LU S=2, pos=(85.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5227: S=2, pos=(86.500000, 60.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5227: LU S=2, pos=(86.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5226: S=2, pos=(87.500000, 60.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5226: LU S=2, pos=(87.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5225: S=2, pos=(88.500000, 60.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5225: LU S=2, pos=(88.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5224: S=2, pos=(89.500000, 60.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5224: LU S=2, pos=(89.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5223: S=2, pos=(90.500000, 60.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5223: LU S=2, pos=(90.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5222: S=2, pos=(91.500000, 61.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5222: LU S=2, pos=(91.500000, 61.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5212: S=2, pos=(96.500000, 75.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5212: LU S=2, pos=(96.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5213: S=2, pos=(96.500000, 74.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5213: LU S=2, pos=(96.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5214: S=2, pos=(96.500000, 73.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5214: LU S=2, pos=(96.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5215: S=2, pos=(96.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5215: LU S=2, pos=(96.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5216: S=2, pos=(96.500000, 71.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5216: LU S=2, pos=(96.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5217: S=2, pos=(96.500000, 66.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5217: LU S=2, pos=(96.500000, 66.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5218: S=2, pos=(95.500000, 65.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5218: LU S=2, pos=(95.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5219: S=2, pos=(94.500000, 64.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5219: LU S=2, pos=(94.500000, 64.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5220: S=2, pos=(93.500000, 63.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5220: LU S=2, pos=(93.500000, 63.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5221: S=2, pos=(92.500000, 62.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5221: LU S=2, pos=(92.500000, 62.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5268: S=2, pos=(95.500000, 75.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5268: LU S=2, pos=(95.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5269: S=2, pos=(94.500000, 75.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5269: LU S=2, pos=(94.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5270: S=2, pos=(93.500000, 75.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5270: LU S=2, pos=(93.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5271: S=2, pos=(92.500000, 75.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5271: LU S=2, pos=(92.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5272: S=2, pos=(91.500000, 75.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5272: LU S=2, pos=(91.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5273: S=2, pos=(90.500000, 75.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5273: LU S=2, pos=(90.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5274: S=2, pos=(89.500000, 76.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5274: LU S=2, pos=(89.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5275: S=2, pos=(88.500000, 77.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5275: LU S=2, pos=(88.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5276: S=2, pos=(87.500000, 78.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5276: LU S=2, pos=(87.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5277: S=2, pos=(86.500000, 79.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5277: LU S=2, pos=(86.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5278: S=2, pos=(80.500000, 54.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5278: LU S=2, pos=(80.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5279: S=2, pos=(94.500000, 72.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5279: LU S=2, pos=(94.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11639: S=2, pos=(123.000000, 94.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11639: LU S=2, pos=(123.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11424: S=2, pos=(21.863520, 98.863747, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(21.845842, 0.000000, 98.846069) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11424: LU S=2, pos=(21.845842, 98.846069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5282: S=2, pos=(94.000000, 66.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5282: LU S=2, pos=(94.000000, 66.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5283: S=2, pos=(92.500000, 65.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5283: LU S=2, pos=(92.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5284: S=2, pos=(87.000000, 63.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5284: LU S=2, pos=(87.000000, 63.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11638: S=2, pos=(122.000000, 92.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11638: LU S=2, pos=(122.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11637: S=2, pos=(129.000000, 118.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11637: LU S=2, pos=(129.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11425: S=2, pos=(66.014214, 142.193741, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(65.994865, 0.000000, 142.177917) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11425: LU S=2, pos=(65.994865, 142.177917, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5288: S=2, pos=(88.500000, 74.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5288: LU S=2, pos=(88.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5343: S=2, pos=(79.000000, 68.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5343: LU S=2, pos=(79.000000, 68.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5290: S=2, pos=(81.500000, 51.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5290: LU S=2, pos=(81.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5291: S=2, pos=(80.500000, 51.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5291: LU S=2, pos=(80.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5292: S=2, pos=(79.500000, 51.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5292: LU S=2, pos=(79.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5293: S=2, pos=(78.500000, 51.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5293: LU S=2, pos=(78.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5294: S=2, pos=(77.500000, 51.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5294: LU S=2, pos=(77.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5295: S=2, pos=(76.500000, 51.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5295: LU S=2, pos=(76.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5317: S=2, pos=(69.500000, 70.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5317: LU S=2, pos=(69.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5319: S=2, pos=(73.500000, 59.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5319: LU S=2, pos=(73.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5318: S=2, pos=(71.500000, 56.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5318: LU S=2, pos=(71.500000, 56.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5300: S=2, pos=(75.500000, 51.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5300: LU S=2, pos=(75.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5316: S=2, pos=(69.500000, 69.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5316: LU S=2, pos=(69.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5303: S=2, pos=(74.500000, 51.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5303: LU S=2, pos=(74.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5304: S=2, pos=(71.500000, 57.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5304: LU S=2, pos=(71.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5305: S=2, pos=(71.500000, 58.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5305: LU S=2, pos=(71.500000, 58.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5306: S=2, pos=(71.500000, 59.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5306: LU S=2, pos=(71.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5307: S=2, pos=(71.500000, 60.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5307: LU S=2, pos=(71.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5308: S=2, pos=(71.500000, 61.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5308: LU S=2, pos=(71.500000, 61.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5309: S=2, pos=(71.500000, 62.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5309: LU S=2, pos=(71.500000, 62.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5310: S=2, pos=(71.500000, 63.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5310: LU S=2, pos=(71.500000, 63.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5311: S=2, pos=(71.500000, 64.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5311: LU S=2, pos=(71.500000, 64.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5312: S=2, pos=(70.500000, 65.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5312: LU S=2, pos=(70.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5313: S=2, pos=(69.500000, 66.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5313: LU S=2, pos=(69.500000, 66.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5314: S=2, pos=(69.500000, 67.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5314: LU S=2, pos=(69.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5315: S=2, pos=(69.500000, 68.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5315: LU S=2, pos=(69.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5320: S=2, pos=(73.500000, 53.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=600.000000. Unit #5320: LU S=2, pos=(73.500000, 53.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11636: S=2, pos=(130.000000, 118.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11636: LU S=2, pos=(130.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11635: S=2, pos=(141.000000, 111.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11635: LU S=2, pos=(141.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11634: S=2, pos=(135.000000, 103.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11634: LU S=2, pos=(135.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11426: S=2, pos=(24.106245, 101.991676, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(24.126350, 0.000000, 102.006538) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=36.201305. Unit #11426: LU S=2, pos=(24.126350, 102.006538, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11633: S=2, pos=(140.000000, 97.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11633: LU S=2, pos=(140.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5326: S=2, pos=(78.000000, 66.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5326: LU S=2, pos=(78.000000, 66.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5327: S=2, pos=(80.000000, 65.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5327: LU S=2, pos=(80.000000, 65.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11632: S=2, pos=(139.000000, 99.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11632: LU S=2, pos=(139.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11631: S=2, pos=(136.000000, 93.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11631: LU S=2, pos=(136.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5330: S=2, pos=(73.000000, 63.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5330: LU S=2, pos=(73.000000, 63.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5331: S=2, pos=(73.000000, 64.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5331: LU S=2, pos=(73.000000, 64.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5332: S=2, pos=(76.000000, 53.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5332: LU S=2, pos=(76.000000, 53.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5333: S=2, pos=(84.000000, 61.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5333: LU S=2, pos=(84.000000, 61.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5334: S=2, pos=(82.000000, 59.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5334: LU S=2, pos=(82.000000, 59.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5335: S=2, pos=(81.000000, 58.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5335: LU S=2, pos=(81.000000, 58.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5336: S=2, pos=(83.000000, 60.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5336: LU S=2, pos=(83.000000, 60.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5337: S=2, pos=(87.000000, 68.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5337: LU S=2, pos=(87.000000, 68.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5338: S=2, pos=(85.000000, 76.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5338: LU S=2, pos=(85.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5339: S=2, pos=(85.000000, 68.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5339: LU S=2, pos=(85.000000, 68.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5340: S=2, pos=(80.500000, 59.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5340: LU S=2, pos=(80.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5341: S=2, pos=(84.500000, 74.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5341: LU S=2, pos=(84.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5342: S=2, pos=(78.000000, 68.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5342: LU S=2, pos=(78.000000, 68.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5347: S=2, pos=(71.500000, 67.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5347: LU S=2, pos=(71.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5348: S=2, pos=(85.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5348: LU S=2, pos=(85.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5349: S=2, pos=(86.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5349: LU S=2, pos=(86.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5350: S=2, pos=(87.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5350: LU S=2, pos=(87.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5351: S=2, pos=(88.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5351: LU S=2, pos=(88.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5352: S=2, pos=(89.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5352: LU S=2, pos=(89.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5353: S=2, pos=(90.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5353: LU S=2, pos=(90.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5354: S=2, pos=(91.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5354: LU S=2, pos=(91.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5355: S=2, pos=(92.500000, 155.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5355: LU S=2, pos=(92.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5356: S=2, pos=(93.500000, 156.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5356: LU S=2, pos=(93.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5357: S=2, pos=(94.500000, 157.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5357: LU S=2, pos=(94.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5358: S=2, pos=(95.500000, 158.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5358: LU S=2, pos=(95.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5359: S=2, pos=(96.500000, 159.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5359: LU S=2, pos=(96.500000, 159.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5360: S=2, pos=(79.500000, 162.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5360: LU S=2, pos=(79.500000, 162.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5361: S=2, pos=(79.500000, 163.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5361: LU S=2, pos=(79.500000, 163.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5362: S=2, pos=(79.500000, 164.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5362: LU S=2, pos=(79.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5363: S=2, pos=(79.500000, 165.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5363: LU S=2, pos=(79.500000, 165.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5364: S=2, pos=(79.500000, 166.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5364: LU S=2, pos=(79.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5365: S=2, pos=(79.500000, 167.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5365: LU S=2, pos=(79.500000, 167.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5366: S=2, pos=(98.500000, 164.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5366: LU S=2, pos=(98.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5367: S=2, pos=(98.500000, 165.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5367: LU S=2, pos=(98.500000, 165.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5368: S=2, pos=(98.500000, 166.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5368: LU S=2, pos=(98.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5369: S=2, pos=(98.500000, 167.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5369: LU S=2, pos=(98.500000, 167.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5370: S=2, pos=(98.500000, 168.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5370: LU S=2, pos=(98.500000, 168.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5371: S=2, pos=(98.500000, 169.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5371: LU S=2, pos=(98.500000, 169.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5372: S=2, pos=(98.500000, 170.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5372: LU S=2, pos=(98.500000, 170.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5373: S=2, pos=(98.500000, 171.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5373: LU S=2, pos=(98.500000, 171.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5374: S=2, pos=(98.500000, 172.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5374: LU S=2, pos=(98.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5375: S=2, pos=(98.500000, 173.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5375: LU S=2, pos=(98.500000, 173.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5410: S=2, pos=(88.500000, 179.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5410: LU S=2, pos=(88.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5413: S=2, pos=(82.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5413: LU S=2, pos=(82.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5378: S=2, pos=(79.500000, 168.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5378: LU S=2, pos=(79.500000, 168.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5379: S=2, pos=(79.500000, 169.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5379: LU S=2, pos=(79.500000, 169.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5380: S=2, pos=(79.500000, 170.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5380: LU S=2, pos=(79.500000, 170.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5381: S=2, pos=(79.500000, 171.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5381: LU S=2, pos=(79.500000, 171.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5382: S=2, pos=(79.500000, 172.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5382: LU S=2, pos=(79.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5414: S=2, pos=(83.500000, 176.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5414: LU S=2, pos=(83.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5411: S=2, pos=(87.500000, 179.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5411: LU S=2, pos=(87.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5416: S=2, pos=(85.500000, 178.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5416: LU S=2, pos=(85.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5415: S=2, pos=(84.500000, 177.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5415: LU S=2, pos=(84.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5412: S=2, pos=(86.500000, 179.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5412: LU S=2, pos=(86.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5417: S=2, pos=(92.500000, 179.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5417: LU S=2, pos=(92.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5418: S=2, pos=(93.500000, 178.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5418: LU S=2, pos=(93.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5419: S=2, pos=(94.500000, 177.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5419: LU S=2, pos=(94.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5420: S=2, pos=(94.500000, 176.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5420: LU S=2, pos=(94.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5421: S=2, pos=(94.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5421: LU S=2, pos=(94.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5422: S=2, pos=(98.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5422: LU S=2, pos=(98.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5423: S=2, pos=(98.500000, 174.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5423: LU S=2, pos=(98.500000, 174.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5424: S=2, pos=(97.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5424: LU S=2, pos=(97.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5425: S=2, pos=(96.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5425: LU S=2, pos=(96.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5426: S=2, pos=(95.500000, 175.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5426: LU S=2, pos=(95.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5427: S=2, pos=(96.500000, 172.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5427: LU S=2, pos=(96.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5428: S=2, pos=(92.500000, 158.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5428: LU S=2, pos=(92.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5429: S=2, pos=(96.500000, 166.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5429: LU S=2, pos=(96.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5430: S=2, pos=(81.500000, 164.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5430: LU S=2, pos=(81.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5431: S=2, pos=(82.000000, 170.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5431: LU S=2, pos=(82.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5432: S=2, pos=(87.500000, 177.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5432: LU S=2, pos=(87.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5433: S=2, pos=(87.500000, 156.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5433: LU S=2, pos=(87.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11131: S=2, pos=(130.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11131: LU S=2, pos=(130.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11130: S=2, pos=(129.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11130: LU S=2, pos=(129.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11630: S=2, pos=(128.000000, 91.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11630: LU S=2, pos=(128.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11629: S=2, pos=(126.000000, 97.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11629: LU S=2, pos=(126.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11128: S=2, pos=(130.500000, 110.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11128: LU S=2, pos=(130.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11129: S=2, pos=(128.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11129: LU S=2, pos=(128.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11628: S=2, pos=(130.000000, 107.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11628: LU S=2, pos=(130.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11627: S=2, pos=(128.000000, 114.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11627: LU S=2, pos=(128.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11626: S=2, pos=(136.000000, 120.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11626: LU S=2, pos=(136.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11625: S=2, pos=(138.000000, 113.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11625: LU S=2, pos=(138.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5445: S=2, pos=(81.000000, 167.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5445: LU S=2, pos=(81.000000, 167.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5446: S=2, pos=(81.000000, 168.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5446: LU S=2, pos=(81.000000, 168.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5452: S=2, pos=(90.000000, 166.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5452: LU S=2, pos=(90.000000, 166.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5453: S=2, pos=(89.000000, 164.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5453: LU S=2, pos=(89.000000, 164.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5454: S=2, pos=(91.000000, 164.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5454: LU S=2, pos=(91.000000, 164.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5455: S=2, pos=(91.000000, 166.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5455: LU S=2, pos=(91.000000, 166.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5456: S=2, pos=(91.000000, 167.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5456: LU S=2, pos=(91.000000, 167.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5457: S=2, pos=(87.000000, 172.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5457: LU S=2, pos=(87.000000, 172.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5458: S=2, pos=(92.000000, 172.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5458: LU S=2, pos=(92.000000, 172.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5459: S=2, pos=(88.000000, 163.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5459: LU S=2, pos=(88.000000, 163.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5460: S=2, pos=(88.000000, 162.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5460: LU S=2, pos=(88.000000, 162.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5463: S=2, pos=(103.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5463: LU S=2, pos=(103.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5464: S=2, pos=(104.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5464: LU S=2, pos=(104.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5465: S=2, pos=(105.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5465: LU S=2, pos=(105.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5466: S=2, pos=(106.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5466: LU S=2, pos=(106.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5467: S=2, pos=(107.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5467: LU S=2, pos=(107.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5468: S=2, pos=(108.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5468: LU S=2, pos=(108.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5469: S=2, pos=(109.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5469: LU S=2, pos=(109.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5470: S=2, pos=(110.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5470: LU S=2, pos=(110.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5471: S=2, pos=(111.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5471: LU S=2, pos=(111.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5472: S=2, pos=(112.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5472: LU S=2, pos=(112.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5473: S=2, pos=(113.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5473: LU S=2, pos=(113.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5474: S=2, pos=(114.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5474: LU S=2, pos=(114.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5475: S=2, pos=(115.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5475: LU S=2, pos=(115.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5476: S=2, pos=(116.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5476: LU S=2, pos=(116.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5552: S=2, pos=(117.500000, 124.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5552: LU S=2, pos=(117.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5551: S=2, pos=(117.500000, 123.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5551: LU S=2, pos=(117.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5545: S=2, pos=(111.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5545: LU S=2, pos=(111.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5537: S=2, pos=(111.000000, 134.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5537: LU S=2, pos=(111.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5559: S=2, pos=(117.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5559: LU S=2, pos=(117.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5547: S=2, pos=(113.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5547: LU S=2, pos=(113.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5549: S=2, pos=(115.500000, 121.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5549: LU S=2, pos=(115.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5548: S=2, pos=(114.500000, 120.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5548: LU S=2, pos=(114.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5553: S=2, pos=(117.500000, 129.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5553: LU S=2, pos=(117.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5546: S=2, pos=(112.500000, 118.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5546: LU S=2, pos=(112.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5550: S=2, pos=(116.500000, 122.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5550: LU S=2, pos=(116.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5538: S=2, pos=(113.000000, 134.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5538: LU S=2, pos=(113.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11624: S=2, pos=(140.000000, 100.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11624: LU S=2, pos=(140.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5540: S=2, pos=(115.500000, 130.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5540: LU S=2, pos=(115.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5541: S=2, pos=(106.500000, 131.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5541: LU S=2, pos=(106.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11135: S=2, pos=(136.500000, 106.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11135: LU S=2, pos=(136.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5493: S=2, pos=(107.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5493: LU S=2, pos=(107.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5494: S=2, pos=(108.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5494: LU S=2, pos=(108.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5495: S=2, pos=(109.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5495: LU S=2, pos=(109.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5496: S=2, pos=(110.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5496: LU S=2, pos=(110.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5530: S=2, pos=(106.000000, 134.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5530: LU S=2, pos=(106.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5531: S=2, pos=(108.000000, 134.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5531: LU S=2, pos=(108.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5532: S=2, pos=(110.000000, 134.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5532: LU S=2, pos=(110.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5533: S=2, pos=(112.000000, 134.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5533: LU S=2, pos=(112.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5534: S=2, pos=(114.000000, 134.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5534: LU S=2, pos=(114.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5535: S=2, pos=(107.000000, 134.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5535: LU S=2, pos=(107.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5536: S=2, pos=(109.000000, 134.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5536: LU S=2, pos=(109.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5560: S=2, pos=(117.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5560: LU S=2, pos=(117.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5561: S=2, pos=(117.500000, 133.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5561: LU S=2, pos=(117.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5562: S=2, pos=(117.500000, 132.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5562: LU S=2, pos=(117.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5563: S=2, pos=(117.500000, 131.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5563: LU S=2, pos=(117.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5564: S=2, pos=(117.500000, 130.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5564: LU S=2, pos=(117.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5565: S=2, pos=(117.500000, 127.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5565: LU S=2, pos=(117.500000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23240: S=2, pos=(117.500000, 128.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23240: LU S=2, pos=(117.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23241: S=2, pos=(117.500000, 125.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23241: LU S=2, pos=(117.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11428: S=2, pos=(47.371563, 122.310013, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(47.375275, 0.000000, 122.334732) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=36.201305. Unit #11428: LU S=2, pos=(47.375275, 122.334732, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#11441: S=2, pos=(25.647572, 195.204895, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=34.044765, name=COGXX. MoveForward: v=0.033000, newPos=(25.662329, 0.000000, 195.175385) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=34.044765. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=34.044765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=34.044765. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=34.044765. Unit #11441: LU S=2, pos=(25.662329, 195.175385, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11429: S=2, pos=(71.916183, 152.208160, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(71.938545, 0.000000, 152.219345) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=36.201305. Unit #11429: LU S=2, pos=(71.938545, 152.219345, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#11442: S=2, pos=(33.753948, 185.245895, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=34.044765, name=COGXX. MoveForward: v=0.033000, newPos=(33.777279, 0.000000, 185.222549) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=34.044765. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=34.044765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=34.044765. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=34.044765. Unit #11442: LU S=2, pos=(33.777279, 185.222549, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13217: S=2, pos=(165.500000, 22.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=600.000000. Unit #13217: LU S=2, pos=(165.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.430000, spriteBaseSpeed=1.000000. Unit#23682: S=2, pos=(191.167648, 48.437519, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGALY. MoveForward: v=0.035750, newPos=(191.184906, 0.000000, 48.468826) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23682: LU S=2, pos=(191.184906, 48.468826, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10839: S=2, pos=(127.500000, 84.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10839: LU S=2, pos=(127.500000, 84.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10842: S=2, pos=(124.500000, 87.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10842: LU S=2, pos=(124.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5571: S=2, pos=(111.000000, 132.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5571: LU S=2, pos=(111.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5572: S=2, pos=(111.000000, 131.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5572: LU S=2, pos=(111.000000, 131.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5573: S=2, pos=(111.000000, 130.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5573: LU S=2, pos=(111.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5575: S=2, pos=(108.000000, 123.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5575: LU S=2, pos=(108.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5577: S=2, pos=(113.500000, 123.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5577: LU S=2, pos=(113.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11623: S=2, pos=(139.000000, 96.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11623: LU S=2, pos=(139.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5579: S=2, pos=(109.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5579: LU S=2, pos=(109.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5580: S=2, pos=(108.000000, 120.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5580: LU S=2, pos=(108.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5585: S=2, pos=(114.000000, 122.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5585: LU S=2, pos=(114.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5584: S=2, pos=(115.000000, 123.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5584: LU S=2, pos=(115.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11134: S=2, pos=(115.322868, 41.120331, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=LTCAV. MoveForward: v=0.037500, newPos=(115.294846, 0.000000, 41.095413) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11134: LU S=2, pos=(115.294846, 41.095413, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5586: S=2, pos=(112.000000, 120.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5586: LU S=2, pos=(112.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5665: S=2, pos=(97.500000, 116.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5665: LU S=2, pos=(97.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5662: S=2, pos=(99.000000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5662: LU S=2, pos=(99.000000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23242: S=2, pos=(97.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23242: LU S=2, pos=(97.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23243: S=2, pos=(100.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23243: LU S=2, pos=(100.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5661: S=2, pos=(97.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5661: LU S=2, pos=(97.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5660: S=2, pos=(97.500000, 114.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5660: LU S=2, pos=(97.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5686: S=2, pos=(88.500000, 111.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5686: LU S=2, pos=(88.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5677: S=2, pos=(93.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5677: LU S=2, pos=(93.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5595: S=2, pos=(98.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5595: LU S=2, pos=(98.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5596: S=2, pos=(97.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5596: LU S=2, pos=(97.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5597: S=2, pos=(96.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5597: LU S=2, pos=(96.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5598: S=2, pos=(95.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5598: LU S=2, pos=(95.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5599: S=2, pos=(94.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5599: LU S=2, pos=(94.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5600: S=2, pos=(93.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5600: LU S=2, pos=(93.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5601: S=2, pos=(92.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5601: LU S=2, pos=(92.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5602: S=2, pos=(91.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5602: LU S=2, pos=(91.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5603: S=2, pos=(90.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5603: LU S=2, pos=(90.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5604: S=2, pos=(89.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5604: LU S=2, pos=(89.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5605: S=2, pos=(88.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5605: LU S=2, pos=(88.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5606: S=2, pos=(87.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5606: LU S=2, pos=(87.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5607: S=2, pos=(86.500000, 133.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5607: LU S=2, pos=(86.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5608: S=2, pos=(85.500000, 132.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5608: LU S=2, pos=(85.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5609: S=2, pos=(84.500000, 131.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5609: LU S=2, pos=(84.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5610: S=2, pos=(83.500000, 130.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5610: LU S=2, pos=(83.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5636: S=2, pos=(83.500000, 128.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5636: LU S=2, pos=(83.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5623: S=2, pos=(83.500000, 116.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5623: LU S=2, pos=(83.500000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23244: S=2, pos=(83.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23244: LU S=2, pos=(83.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23245: S=2, pos=(83.500000, 114.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23245: LU S=2, pos=(83.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10841: S=2, pos=(125.500000, 86.500000, 0.500000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10841: LU S=2, pos=(125.500000, 86.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#11446: S=2, pos=(55.000000, 74.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11446: LU S=2, pos=(55.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10840: S=2, pos=(126.500000, 85.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10840: LU S=2, pos=(126.500000, 85.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#11447: S=2, pos=(165.665451, 24.941790, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(165.684830, 0.000000, 24.916960) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #11447: LU S=2, pos=(165.684830, 24.916960, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11427: S=2, pos=(43.093876, 112.796715, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(43.116234, 0.000000, 112.807899) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=36.201305. Unit #11427: LU S=2, pos=(43.116234, 112.807899, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11448: S=2, pos=(69.066330, 47.497013, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=12.692071, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=12.706158. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=12.706158. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=12.706158. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=12.706158. Unit #11448: LU S=2, pos=(69.066330, 47.497013, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13216: S=2, pos=(103.500000, 132.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=600.000000. Unit #13216: LU S=2, pos=(103.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11449: S=2, pos=(196.500000, 25.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=GALLY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11449: LU S=2, pos=(196.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5626: S=2, pos=(83.500000, 118.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5626: LU S=2, pos=(83.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5627: S=2, pos=(83.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5627: LU S=2, pos=(83.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5628: S=2, pos=(83.500000, 120.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5628: LU S=2, pos=(83.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5629: S=2, pos=(83.500000, 121.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5629: LU S=2, pos=(83.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5630: S=2, pos=(83.500000, 122.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5630: LU S=2, pos=(83.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5631: S=2, pos=(83.500000, 123.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5631: LU S=2, pos=(83.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5632: S=2, pos=(83.500000, 124.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5632: LU S=2, pos=(83.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5633: S=2, pos=(83.500000, 125.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5633: LU S=2, pos=(83.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5634: S=2, pos=(83.500000, 126.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5634: LU S=2, pos=(83.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5635: S=2, pos=(83.500000, 127.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5635: LU S=2, pos=(83.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5637: S=2, pos=(83.500000, 129.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5637: LU S=2, pos=(83.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5638: S=2, pos=(84.500000, 113.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5638: LU S=2, pos=(84.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5639: S=2, pos=(85.500000, 112.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5639: LU S=2, pos=(85.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5644: S=2, pos=(86.500000, 111.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5644: LU S=2, pos=(86.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5676: S=2, pos=(94.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5676: LU S=2, pos=(94.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5682: S=2, pos=(91.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5682: LU S=2, pos=(91.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5678: S=2, pos=(92.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5678: LU S=2, pos=(92.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5650: S=2, pos=(101.000000, 113.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5650: LU S=2, pos=(101.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5651: S=2, pos=(98.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5651: LU S=2, pos=(98.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5652: S=2, pos=(99.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5652: LU S=2, pos=(99.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5653: S=2, pos=(100.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5653: LU S=2, pos=(100.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5654: S=2, pos=(101.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5654: LU S=2, pos=(101.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5655: S=2, pos=(97.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5655: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5656: S=2, pos=(97.500000, 110.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5656: LU S=2, pos=(97.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5657: S=2, pos=(97.500000, 111.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5657: LU S=2, pos=(97.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5658: S=2, pos=(97.500000, 112.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5658: LU S=2, pos=(97.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5659: S=2, pos=(97.500000, 113.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5659: LU S=2, pos=(97.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5674: S=2, pos=(96.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5674: LU S=2, pos=(96.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5675: S=2, pos=(95.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5675: LU S=2, pos=(95.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5687: S=2, pos=(87.500000, 111.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5687: LU S=2, pos=(87.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5688: S=2, pos=(89.500000, 110.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5688: LU S=2, pos=(89.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5689: S=2, pos=(90.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5689: LU S=2, pos=(90.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5690: S=2, pos=(95.000000, 112.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5690: LU S=2, pos=(95.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11139: S=2, pos=(132.500000, 106.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11139: LU S=2, pos=(132.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11138: S=2, pos=(132.500000, 105.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11138: LU S=2, pos=(132.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11137: S=2, pos=(132.500000, 104.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11137: LU S=2, pos=(132.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11127: S=2, pos=(130.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11127: LU S=2, pos=(130.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11136: S=2, pos=(132.500000, 103.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11136: LU S=2, pos=(132.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11126: S=2, pos=(130.500000, 108.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11126: LU S=2, pos=(130.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5697: S=2, pos=(95.500000, 132.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5697: LU S=2, pos=(95.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5698: S=2, pos=(90.500000, 132.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5698: LU S=2, pos=(90.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5699: S=2, pos=(85.500000, 128.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5699: LU S=2, pos=(85.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5700: S=2, pos=(85.500000, 123.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5700: LU S=2, pos=(85.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5708: S=2, pos=(90.000000, 119.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5708: LU S=2, pos=(90.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5709: S=2, pos=(90.000000, 112.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5709: LU S=2, pos=(90.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5703: S=2, pos=(85.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5703: LU S=2, pos=(85.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5704: S=2, pos=(90.000000, 127.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5704: LU S=2, pos=(90.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5705: S=2, pos=(90.000000, 125.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5705: LU S=2, pos=(90.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5706: S=2, pos=(90.000000, 123.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5706: LU S=2, pos=(90.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5707: S=2, pos=(90.000000, 121.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5707: LU S=2, pos=(90.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5711: S=2, pos=(94.500000, 127.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5711: LU S=2, pos=(94.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5712: S=2, pos=(94.500000, 122.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5712: LU S=2, pos=(94.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10735: S=2, pos=(91.000000, 166.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10735: LU S=2, pos=(91.000000, 166.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10736: S=2, pos=(135.500000, 115.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10736: LU S=2, pos=(135.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10737: S=2, pos=(139.500000, 104.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10737: LU S=2, pos=(139.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10738: S=2, pos=(131.500000, 92.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10738: LU S=2, pos=(131.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10739: S=2, pos=(138.000000, 117.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10739: LU S=2, pos=(138.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10740: S=2, pos=(134.000000, 94.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10740: LU S=2, pos=(134.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10741: S=2, pos=(143.000000, 104.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10741: LU S=2, pos=(143.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10742: S=2, pos=(137.000000, 113.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10742: LU S=2, pos=(137.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10743: S=2, pos=(130.000000, 90.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10743: LU S=2, pos=(130.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10744: S=2, pos=(129.000000, 91.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10744: LU S=2, pos=(129.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10745: S=2, pos=(138.000000, 106.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10745: LU S=2, pos=(138.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10746: S=2, pos=(136.000000, 112.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10746: LU S=2, pos=(136.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10747: S=2, pos=(142.000000, 106.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10747: LU S=2, pos=(142.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10748: S=2, pos=(142.000000, 105.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10748: LU S=2, pos=(142.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10749: S=2, pos=(138.000000, 111.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10749: LU S=2, pos=(138.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10750: S=2, pos=(144.000000, 102.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10750: LU S=2, pos=(144.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10751: S=2, pos=(139.000000, 101.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10751: LU S=2, pos=(139.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10752: S=2, pos=(135.000000, 120.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10752: LU S=2, pos=(135.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10753: S=2, pos=(136.000000, 120.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10753: LU S=2, pos=(136.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10754: S=2, pos=(139.000000, 110.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10754: LU S=2, pos=(139.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10755: S=2, pos=(139.000000, 100.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10755: LU S=2, pos=(139.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10756: S=2, pos=(137.500000, 95.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10756: LU S=2, pos=(137.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10757: S=2, pos=(135.500000, 94.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10757: LU S=2, pos=(135.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10758: S=2, pos=(138.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10758: LU S=2, pos=(138.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10759: S=2, pos=(139.000000, 109.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10759: LU S=2, pos=(139.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10760: S=2, pos=(140.000000, 98.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10760: LU S=2, pos=(140.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10761: S=2, pos=(137.000000, 94.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10761: LU S=2, pos=(137.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10762: S=2, pos=(135.000000, 93.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10762: LU S=2, pos=(135.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10763: S=2, pos=(129.000000, 89.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10763: LU S=2, pos=(129.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10764: S=2, pos=(140.000000, 111.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10764: LU S=2, pos=(140.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10765: S=2, pos=(136.000000, 121.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10765: LU S=2, pos=(136.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10766: S=2, pos=(142.000000, 97.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10766: LU S=2, pos=(142.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10767: S=2, pos=(128.000000, 92.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10767: LU S=2, pos=(128.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10768: S=2, pos=(127.000000, 96.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10768: LU S=2, pos=(127.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10769: S=2, pos=(131.000000, 107.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10769: LU S=2, pos=(131.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10770: S=2, pos=(130.000000, 113.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10770: LU S=2, pos=(130.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10771: S=2, pos=(130.000000, 119.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10771: LU S=2, pos=(130.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10772: S=2, pos=(130.000000, 114.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10772: LU S=2, pos=(130.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10773: S=2, pos=(128.000000, 97.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10773: LU S=2, pos=(128.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10774: S=2, pos=(132.000000, 100.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10774: LU S=2, pos=(132.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10775: S=2, pos=(131.000000, 104.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10775: LU S=2, pos=(131.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10776: S=2, pos=(126.000000, 96.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10776: LU S=2, pos=(126.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10777: S=2, pos=(131.000000, 100.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10777: LU S=2, pos=(131.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10778: S=2, pos=(131.000000, 106.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10778: LU S=2, pos=(131.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10779: S=2, pos=(129.000000, 119.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10779: LU S=2, pos=(129.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10780: S=2, pos=(130.000000, 112.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10780: LU S=2, pos=(130.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10781: S=2, pos=(142.000000, 100.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10781: LU S=2, pos=(142.000000, 100.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10782: S=2, pos=(128.500000, 100.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10782: LU S=2, pos=(128.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10783: S=2, pos=(130.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10783: LU S=2, pos=(130.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11125: S=2, pos=(137.500000, 108.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11125: LU S=2, pos=(137.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11124: S=2, pos=(134.500000, 112.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11124: LU S=2, pos=(134.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11123: S=2, pos=(134.500000, 111.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11123: LU S=2, pos=(134.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11122: S=2, pos=(137.500000, 101.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11122: LU S=2, pos=(137.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11121: S=2, pos=(137.500000, 100.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11121: LU S=2, pos=(137.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10789: S=2, pos=(132.500000, 86.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10789: LU S=2, pos=(132.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10790: S=2, pos=(133.500000, 87.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10790: LU S=2, pos=(133.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10791: S=2, pos=(134.500000, 88.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10791: LU S=2, pos=(134.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10792: S=2, pos=(135.500000, 89.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10792: LU S=2, pos=(135.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10793: S=2, pos=(136.500000, 90.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10793: LU S=2, pos=(136.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11120: S=2, pos=(137.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11120: LU S=2, pos=(137.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11119: S=2, pos=(136.500000, 108.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11119: LU S=2, pos=(136.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10796: S=2, pos=(140.500000, 92.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10796: LU S=2, pos=(140.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10797: S=2, pos=(141.500000, 93.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10797: LU S=2, pos=(141.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10798: S=2, pos=(142.500000, 94.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10798: LU S=2, pos=(142.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10799: S=2, pos=(143.500000, 95.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10799: LU S=2, pos=(143.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10800: S=2, pos=(144.500000, 96.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10800: LU S=2, pos=(144.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11118: S=2, pos=(135.500000, 110.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11118: LU S=2, pos=(135.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10807: S=2, pos=(144.500000, 104.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10807: LU S=2, pos=(144.500000, 104.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10808: S=2, pos=(144.500000, 105.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10808: LU S=2, pos=(144.500000, 105.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10809: S=2, pos=(144.500000, 106.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10809: LU S=2, pos=(144.500000, 106.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10810: S=2, pos=(144.500000, 107.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10810: LU S=2, pos=(144.500000, 107.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11117: S=2, pos=(135.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11117: LU S=2, pos=(135.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11116: S=2, pos=(135.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11116: LU S=2, pos=(135.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10813: S=2, pos=(142.500000, 111.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10813: LU S=2, pos=(142.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10814: S=2, pos=(142.500000, 112.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10814: LU S=2, pos=(142.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10815: S=2, pos=(142.500000, 113.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10815: LU S=2, pos=(142.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11115: S=2, pos=(135.500000, 98.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11115: LU S=2, pos=(135.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10817: S=2, pos=(139.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10817: LU S=2, pos=(139.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10818: S=2, pos=(139.500000, 118.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10818: LU S=2, pos=(139.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10819: S=2, pos=(139.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10819: LU S=2, pos=(139.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11114: S=2, pos=(135.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11114: LU S=2, pos=(135.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11113: S=2, pos=(136.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11113: LU S=2, pos=(136.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10822: S=2, pos=(136.500000, 122.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10822: LU S=2, pos=(136.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10823: S=2, pos=(135.500000, 122.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10823: LU S=2, pos=(135.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10824: S=2, pos=(134.500000, 122.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10824: LU S=2, pos=(134.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10825: S=2, pos=(133.500000, 122.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10825: LU S=2, pos=(133.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11112: S=2, pos=(136.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11112: LU S=2, pos=(136.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10828: S=2, pos=(128.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10828: LU S=2, pos=(128.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10831: S=2, pos=(127.500000, 118.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10831: LU S=2, pos=(127.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10832: S=2, pos=(129.500000, 120.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10832: LU S=2, pos=(129.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11111: S=2, pos=(137.500000, 109.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MANGO. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11111: LU S=2, pos=(137.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10834: S=2, pos=(126.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10834: LU S=2, pos=(126.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11110: S=2, pos=(136.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MANGO. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11110: LU S=2, pos=(136.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23681: S=2, pos=(163.500000, 24.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23681: LU S=2, pos=(163.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23687: S=2, pos=(101.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23687: LU S=2, pos=(101.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23911: S=2, pos=(129.399994, 94.599998, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23911: LU S=2, pos=(129.399994, 94.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23931: S=2, pos=(164.500000, 24.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #23931: LU S=2, pos=(164.500000, 24.500000, 0.000000). true ( 526919 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=23635 true ( 526919 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 23635 (PlayerSync) UpdatePlayer=7 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000345 Angle=3.926991, Facet=8 YAW: v=-0.021842 Angle=3.926991, Facet=8 YAW: v=-0.026436 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.002674 Angle=3.926991, Facet=8 YAW: v=-0.000345 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.534292, Facet=7 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000345 Angle=3.926991, Facet=8 YAW: v=0.000488 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000488 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.080079 Angle=1.178097, Facet=1 YAW: v=-0.003294 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=16 YAW: v=0.130064 Angle=1.178097, Facet=1 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=0.000488 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=16 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=4.712389, Facet=10 YAW: v=0.000000 Angle=4.712389, Facet=10 YAW: v=0.000000 Angle=3.534292, Facet=7 YAW: v=-0.001092 Angle=4.712389, Facet=10 YAW: v=0.021651 Angle=3.534292, Facet=7 YAW: v=0.000345 Angle=4.712389, Facet=10 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9664: S=2, pos=(7.000000, 168.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MINE2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #9664: LU S=2, pos=(7.000000, 168.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9665: S=2, pos=(2.000000, 184.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MINE2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #9665: LU S=2, pos=(2.000000, 184.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12686: S=2, pos=(34.500000, 57.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12686: LU S=2, pos=(34.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9667: S=2, pos=(60.000000, 120.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #9667: LU S=2, pos=(60.000000, 120.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9673: S=2, pos=(52.500000, 116.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.567976, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.577976. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.577976. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.577976. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.577976. Unit #9673: LU S=2, pos=(52.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9674: S=2, pos=(52.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.414728, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.424728. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.424728. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.424728. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.424728. Unit #9674: LU S=2, pos=(52.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9675: S=2, pos=(52.500000, 122.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.876738, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.886738. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.886738. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.886738. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.886738. Unit #9675: LU S=2, pos=(52.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9676: S=2, pos=(52.500000, 125.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #9676: LU S=2, pos=(52.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9677: S=2, pos=(52.500000, 128.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.492731, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.502731. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.502731. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.502731. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.502731. Unit #9677: LU S=2, pos=(52.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9678: S=2, pos=(52.500000, 131.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.598982, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.608982. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.608982. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.608982. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.608982. Unit #9678: LU S=2, pos=(52.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9679: S=2, pos=(52.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.870237, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.880238. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.880238. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.880238. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.880238. Unit #9679: LU S=2, pos=(52.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9680: S=2, pos=(57.500000, 116.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.622736, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.632736. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.632736. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.632736. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.632736. Unit #9680: LU S=2, pos=(57.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9681: S=2, pos=(57.500000, 119.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.837978, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.847979. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.847979. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.847979. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.847979. Unit #9681: LU S=2, pos=(57.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9682: S=2, pos=(57.500000, 122.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.915247, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.925247. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.925247. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.925247. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.925247. Unit #9682: LU S=2, pos=(57.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9683: S=2, pos=(57.500000, 125.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #9683: LU S=2, pos=(57.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9685: S=2, pos=(57.500000, 128.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.404978, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.414978. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.414978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.414978. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.414978. Unit #9685: LU S=2, pos=(57.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9686: S=2, pos=(57.500000, 131.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.402220, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.412220. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.412220. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.412220. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.412220. Unit #9686: LU S=2, pos=(57.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9687: S=2, pos=(57.500000, 134.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.677988, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.687988. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.687988. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.687988. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.687988. Unit #9687: LU S=2, pos=(57.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9688: S=2, pos=(62.500000, 114.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #9688: LU S=2, pos=(62.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9689: S=2, pos=(62.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.428713, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.438713. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.438713. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.438713. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.438713. Unit #9689: LU S=2, pos=(62.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9690: S=2, pos=(62.500000, 120.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.651987, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.661987. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.661987. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.661987. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.661987. Unit #9690: LU S=2, pos=(62.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9691: S=2, pos=(62.500000, 123.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.723490, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.733490. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.733490. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.733490. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.733490. Unit #9691: LU S=2, pos=(62.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9692: S=2, pos=(62.500000, 126.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #9692: LU S=2, pos=(62.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9693: S=2, pos=(62.500000, 129.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.429982, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.439982. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.439982. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.439982. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.439982. Unit #9693: LU S=2, pos=(62.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9694: S=2, pos=(62.500000, 132.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.739740, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.749741. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.749741. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.749741. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.749741. Unit #9694: LU S=2, pos=(62.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9695: S=2, pos=(62.500000, 135.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.418978, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.428978. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.428978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.428978. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.428978. Unit #9695: LU S=2, pos=(62.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9696: S=2, pos=(55.000000, 120.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #9696: LU S=2, pos=(55.000000, 120.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9697: S=2, pos=(60.000000, 131.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #9697: LU S=2, pos=(60.000000, 131.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9698: S=2, pos=(55.000000, 131.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #9698: LU S=2, pos=(55.000000, 131.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9716: S=2, pos=(68.500000, 105.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #9716: LU S=2, pos=(68.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9717: S=2, pos=(68.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #9717: LU S=2, pos=(68.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9718: S=2, pos=(68.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.918989, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.928989. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.928989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.928989. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.928989. Unit #9718: LU S=2, pos=(68.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9720: S=2, pos=(68.500000, 96.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.557734, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.567734. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.567734. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.567734. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.567734. Unit #9720: LU S=2, pos=(68.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9721: S=2, pos=(68.500000, 93.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.538233, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.548233. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.548233. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.548233. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.548233. Unit #9721: LU S=2, pos=(68.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9722: S=2, pos=(68.500000, 90.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #9722: LU S=2, pos=(68.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9725: S=2, pos=(63.500000, 93.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.464464, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.474464. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.474464. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.474464. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.474464. Unit #9725: LU S=2, pos=(63.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9726: S=2, pos=(63.500000, 96.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.856745, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.866745. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.866745. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.866745. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.866745. Unit #9726: LU S=2, pos=(63.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9727: S=2, pos=(63.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #9727: LU S=2, pos=(63.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9728: S=2, pos=(66.000000, 96.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #9728: LU S=2, pos=(66.000000, 96.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9729: S=2, pos=(71.000000, 102.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #9729: LU S=2, pos=(71.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9730: S=2, pos=(73.500000, 105.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #9730: LU S=2, pos=(73.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9731: S=2, pos=(73.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.438978, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.448978. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.448978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.448978. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.448978. Unit #9731: LU S=2, pos=(73.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9732: S=2, pos=(73.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.687975, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.697975. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.697975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.697975. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.697975. Unit #9732: LU S=2, pos=(73.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9733: S=2, pos=(73.500000, 96.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #9733: LU S=2, pos=(73.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9734: S=2, pos=(73.500000, 93.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.447721, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.457722. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.457722. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.457722. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.457722. Unit #9734: LU S=2, pos=(73.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9735: S=2, pos=(73.500000, 90.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.882746, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.892746. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.892746. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.892746. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.892746. Unit #9735: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9736: S=2, pos=(73.500000, 87.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #9736: LU S=2, pos=(73.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9737: S=2, pos=(73.500000, 108.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #9737: LU S=2, pos=(73.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9738: S=2, pos=(78.500000, 108.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #9738: LU S=2, pos=(78.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9739: S=2, pos=(78.500000, 105.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #9739: LU S=2, pos=(78.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9740: S=2, pos=(78.500000, 102.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.323007, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.333007. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.333007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.333007. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.333007. Unit #9740: LU S=2, pos=(78.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9741: S=2, pos=(78.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.752741, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.762741. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.762741. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.762741. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.762741. Unit #9741: LU S=2, pos=(78.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9742: S=2, pos=(78.500000, 96.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #9742: LU S=2, pos=(78.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9743: S=2, pos=(78.500000, 93.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.483010, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.493011. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.493011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.493011. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.493011. Unit #9743: LU S=2, pos=(78.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9744: S=2, pos=(78.500000, 90.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=14.499231, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=14.509232. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=14.509232. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=14.509232. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=14.509232. Unit #9744: LU S=2, pos=(78.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9745: S=2, pos=(78.500000, 87.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=15.000000. Unit #9745: LU S=2, pos=(78.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9748: S=2, pos=(76.000000, 102.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #9748: LU S=2, pos=(76.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9747: S=2, pos=(76.000000, 91.000000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #9747: LU S=2, pos=(76.000000, 91.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10685: S=2, pos=(52.217133, 130.782806, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=4.982007, name=VFFAR. MoveForward: v=0.020000, newPos=(52.202991, 0.000000, 130.796951) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=4.982007. Unit #10685: LU S=2, pos=(52.202991, 130.796951, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10686: S=2, pos=(4.100000, 178.199997, 0.100000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=5.651976, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=5.660975. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=5.660975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=5.660975. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=5.660975. Unit #10686: LU S=2, pos=(4.100000, 178.199997, 0.100000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10687: S=2, pos=(5.510343, 169.787445, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=4.550511, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=4.560011. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=4.560011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=4.560011. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=4.560011. Unit #10687: LU S=2, pos=(5.510343, 169.787445, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10688: S=2, pos=(58.500000, 121.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=2.795756, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=2.809006. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=2.809006. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=2.809006. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=2.809006. Unit #10688: LU S=2, pos=(58.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10689: S=2, pos=(57.500000, 135.500000, 0.500000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=6.253994, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=6.267244. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=6.267244. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=6.267244. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=6.267244. Unit #10689: LU S=2, pos=(57.500000, 135.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#10690: S=2, pos=(56.500000, 118.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=4.982007, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=4.982007. Unit #10690: LU S=2, pos=(56.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10691: S=2, pos=(62.264664, 130.547058, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(62.245052, 0.000000, 130.550980) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=10.000000. Unit #10691: LU S=2, pos=(62.245052, 130.550980, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10692: S=2, pos=(61.500000, 132.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=8.493241, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=8.506492. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=8.506492. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=8.506492. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=8.506492. Unit #10692: LU S=2, pos=(61.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10693: S=2, pos=(62.500000, 121.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=1.377999, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=1.391249. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=1.391249. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=1.391249. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=1.391249. Unit #10693: LU S=2, pos=(62.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10697: S=2, pos=(58.500000, 127.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=7.366984, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=7.380234. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=7.380234. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=7.380234. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=7.380234. Unit #10697: LU S=2, pos=(58.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10695: S=2, pos=(53.500000, 115.500000, 0.500000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=8.904002, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=8.917253. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=8.917253. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=8.917253. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=8.917253. Unit #10695: LU S=2, pos=(53.500000, 115.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10699: S=2, pos=(4.900000, 178.199799, 0.900000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=6.542958, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=6.551958. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=6.551958. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=6.551958. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=6.551958. Unit #10699: LU S=2, pos=(4.900000, 178.199799, 0.900000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10700: S=2, pos=(5.915691, 169.807358, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=6.659517, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=6.669017. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=6.669017. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=6.669017. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=6.669017. Unit #10700: LU S=2, pos=(5.915691, 169.807358, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10701: S=2, pos=(74.420013, 102.500000, 0.420013), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=2.491003, name=VMFAR. MoveForward: v=0.020000, newPos=(74.400017, 0.420013, 102.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=2.491003. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=2.491003. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=2.491003. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=2.491003. Unit #10701: LU S=2, pos=(74.400017, 102.500000, 0.400017). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10702: S=2, pos=(51.500000, 134.500000, 0.500000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=2.689755, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=2.703005. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=2.703005. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=2.703005. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=2.703005. Unit #10702: LU S=2, pos=(51.500000, 134.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10703: S=2, pos=(61.500000, 136.459991, 0.459991), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=4.982007, name=VMFAR. MoveForward: v=0.020000, newPos=(61.500000, 0.459991, 136.439987) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=4.982007. Unit #10703: LU S=2, pos=(61.500000, 136.439987, 0.439987). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10704: S=2, pos=(79.187553, 92.366020, 0.187553), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.169174, 0.187553, 92.358139) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=10.000000. Unit #10704: LU S=2, pos=(79.169174, 92.358139, 0.169174). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10705: S=2, pos=(74.500000, 89.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=5.419252, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=5.432502. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=5.432502. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=5.432502. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=5.432502. Unit #10705: LU S=2, pos=(74.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10706: S=2, pos=(61.500000, 117.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=6.691240, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=6.704490. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=6.704490. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=6.704490. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=6.704490. Unit #10706: LU S=2, pos=(61.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10707: S=2, pos=(78.500000, 89.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=9.473767, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=9.487018. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=9.487018. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=9.487018. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=9.487018. Unit #10707: LU S=2, pos=(78.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10708: S=2, pos=(68.500000, 93.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=6.823739, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=6.836989. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=6.836989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=6.836989. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=6.836989. Unit #10708: LU S=2, pos=(68.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11436: S=2, pos=(19.323444, 184.620514, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(19.341549, 0.000000, 184.603271) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=33.467674. Unit #11436: LU S=2, pos=(19.341549, 184.603271, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10710: S=2, pos=(4.500000, 178.199890, 0.500000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=8.432921, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=8.441921. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=8.441921. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=8.441921. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=8.441921. Unit #10710: LU S=2, pos=(4.500000, 178.199890, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10711: S=2, pos=(6.207005, 170.661819, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=8.179512, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=8.189012. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=8.189012. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=8.189012. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=8.189012. Unit #10711: LU S=2, pos=(6.207005, 170.661819, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10712: S=2, pos=(51.500000, 123.500000, 0.500000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=2.663255, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=2.676505. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=2.676505. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=2.676505. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=2.676505. Unit #10712: LU S=2, pos=(51.500000, 123.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10734: S=2, pos=(60.000000, 108.000000, 2.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10734: LU S=2, pos=(60.000000, 108.000000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10847: S=2, pos=(74.500000, 93.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=4.412262, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=4.425512. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=4.425512. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=4.425512. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=4.425512. Unit #10847: LU S=2, pos=(74.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10848: S=2, pos=(78.500000, 99.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=3.458261, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=3.471512. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=3.471512. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=3.471512. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=3.471512. Unit #10848: LU S=2, pos=(78.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10849: S=2, pos=(53.500000, 118.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=9.818276, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=9.831527. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=9.831527. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=9.831527. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=9.831527. Unit #10849: LU S=2, pos=(53.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10850: S=2, pos=(68.030609, 102.344887, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(68.011414, 0.000000, 102.350502) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10850: LU S=2, pos=(68.011414, 102.350502, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10851: S=2, pos=(68.500000, 97.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=4.253263, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=4.266513. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=4.266513. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=4.266513. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=4.266513. Unit #10851: LU S=2, pos=(68.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10852: S=2, pos=(69.235519, 98.764450, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=2.491003, name=VMFAR. MoveForward: v=0.020000, newPos=(69.249664, 0.000000, 98.750305) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=2.491003. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=2.491003. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=2.491003. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=2.491003. Unit #10852: LU S=2, pos=(69.249664, 98.750305, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10853: S=2, pos=(63.500000, 95.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=3.034258, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=3.047508. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=3.047508. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=3.047508. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=3.047508. Unit #10853: LU S=2, pos=(63.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10854: S=2, pos=(5.206358, 177.764709, 0.764709), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=4.868991, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=4.877991. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=4.877991. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=4.877991. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=4.877991. Unit #10854: LU S=2, pos=(5.206358, 177.764709, 0.764709). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10964: S=2, pos=(3.499990, 163.962875, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.499987, 1.000000, 163.937881) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10964: LU S=2, pos=(3.499987, 163.937881, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10965: S=2, pos=(3.500008, 163.566147, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500009, 1.000000, 163.541153) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10965: LU S=2, pos=(3.500009, 163.541153, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10966: S=2, pos=(3.500016, 164.360931, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500003, 1.000000, 164.335938) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10966: LU S=2, pos=(3.500003, 164.335938, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10967: S=2, pos=(22.576305, 180.152069, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10967: LU S=2, pos=(22.576305, 180.152069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10968: S=2, pos=(22.101070, 180.851227, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10968: LU S=2, pos=(22.101070, 180.851227, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10969: S=2, pos=(22.350975, 180.483551, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10969: LU S=2, pos=(22.350975, 180.483551, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10970: S=2, pos=(22.801092, 179.821320, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10970: LU S=2, pos=(22.801092, 179.821320, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10971: S=2, pos=(23.250254, 179.160522, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10971: LU S=2, pos=(23.250254, 179.160522, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10972: S=2, pos=(23.026073, 179.490341, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10972: LU S=2, pos=(23.026073, 179.490341, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10973: S=2, pos=(4.199969, 165.121994, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(4.199969, 1.000000, 165.097000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10973: LU S=2, pos=(4.199969, 165.097000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10974: S=2, pos=(4.117286, 164.765198, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(4.094441, 1.000000, 164.755035) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10974: LU S=2, pos=(4.094441, 164.755035, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10975: S=2, pos=(3.749816, 164.607101, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(3.726839, 1.000000, 164.597244) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10975: LU S=2, pos=(3.726839, 164.597244, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10976: S=2, pos=(72.669540, 149.670898, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.687218, 0.000000, 149.688583) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10976: LU S=2, pos=(72.687218, 149.688583, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10977: S=2, pos=(72.106972, 149.108109, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.124649, 0.000000, 149.125793) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10977: LU S=2, pos=(72.124649, 149.125793, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10978: S=2, pos=(72.390038, 149.391312, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.407715, 0.000000, 149.408997) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10978: LU S=2, pos=(72.407715, 149.408997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10979: S=2, pos=(53.649471, 110.499992, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(53.674473, 0.000000, 110.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10979: LU S=2, pos=(53.674473, 110.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10980: S=2, pos=(54.049484, 110.500008, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(54.074486, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10980: LU S=2, pos=(54.074486, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10981: S=2, pos=(54.419598, 110.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(54.444599, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10981: LU S=2, pos=(54.444599, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10985: S=2, pos=(73.224205, 78.491249, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(73.205391, 0.000000, 78.507713) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10985: LU S=2, pos=(73.205391, 78.507713, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10983: S=2, pos=(72.923378, 78.754501, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.904564, 0.000000, 78.770966) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10983: LU S=2, pos=(72.904564, 78.770966, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10984: S=2, pos=(72.634712, 79.007111, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.615898, 0.000000, 79.023575) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10984: LU S=2, pos=(72.615898, 79.023575, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10986: S=2, pos=(42.540810, 81.632439, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(42.521957, 0.000000, 81.616020) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10986: LU S=2, pos=(42.521957, 81.616020, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10987: S=2, pos=(41.945690, 81.114128, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(41.926838, 0.000000, 81.097710) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10987: LU S=2, pos=(41.926838, 81.097710, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10988: S=2, pos=(42.239391, 81.369949, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(42.220539, 0.000000, 81.353531) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10988: LU S=2, pos=(42.220539, 81.353531, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10989: S=2, pos=(2.756576, 39.756577, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(2.774252, 0.000000, 39.774254) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10989: LU S=2, pos=(2.774252, 39.774254, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10990: S=2, pos=(3.036888, 40.036823, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(3.054566, 0.000000, 40.054501) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10990: LU S=2, pos=(3.054566, 40.054501, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10991: S=2, pos=(2.487987, 39.463913, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(2.498898, 0.000000, 39.486408) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10991: LU S=2, pos=(2.498898, 39.486408, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10992: S=2, pos=(24.500006, 52.329952, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 52.354954) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10992: LU S=2, pos=(24.500006, 52.354954, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10993: S=2, pos=(24.500004, 51.931820, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.500008, 0.000000, 51.956821) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10993: LU S=2, pos=(24.500008, 51.956821, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10994: S=2, pos=(24.492754, 51.539032, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.495699, 0.000000, 51.563858) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10994: LU S=2, pos=(24.495699, 51.563858, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10995: S=2, pos=(73.233192, 150.234833, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.250870, 0.000000, 150.252518) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10995: LU S=2, pos=(73.250870, 150.252518, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10996: S=2, pos=(72.950119, 149.951614, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(72.967796, 0.000000, 149.969299) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10996: LU S=2, pos=(72.967796, 149.969299, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10997: S=2, pos=(73.512619, 150.514221, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.530304, 0.000000, 150.531891) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10997: LU S=2, pos=(73.530304, 150.531891, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10998: S=2, pos=(54.819618, 110.500008, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(54.844620, 0.000000, 110.500008) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10998: LU S=2, pos=(54.844620, 110.500008, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10999: S=2, pos=(55.619873, 110.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(55.644875, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10999: LU S=2, pos=(55.644875, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11000: S=2, pos=(55.220112, 110.499992, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(55.245113, 0.000000, 110.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11000: LU S=2, pos=(55.245113, 110.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11001: S=2, pos=(73.537109, 78.217453, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.518295, 0.000000, 78.233917) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11001: LU S=2, pos=(73.518295, 78.233917, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11002: S=2, pos=(74.141624, 77.688438, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(74.122810, 0.000000, 77.704903) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11002: LU S=2, pos=(74.122810, 77.704903, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11003: S=2, pos=(73.838516, 77.953674, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.819702, 0.000000, 77.970139) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11003: LU S=2, pos=(73.819702, 77.970139, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11004: S=2, pos=(42.852383, 81.903748, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(42.833534, 0.000000, 81.887321) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11004: LU S=2, pos=(42.833534, 81.887321, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11005: S=2, pos=(43.448624, 82.423080, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(43.429779, 0.000000, 82.406654) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11005: LU S=2, pos=(43.429779, 82.406654, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11006: S=2, pos=(43.144424, 82.158051, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(43.125568, 0.000000, 82.141640) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11006: LU S=2, pos=(43.125568, 82.141640, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11007: S=2, pos=(24.500010, 52.729900, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.500013, 0.000000, 52.754902) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11007: LU S=2, pos=(24.500013, 52.754902, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11008: S=2, pos=(24.500006, 53.129951, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 53.154953) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11008: LU S=2, pos=(24.500006, 53.154953, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11009: S=2, pos=(24.500000, 53.524422, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.499994, 0.000000, 53.549423) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11009: LU S=2, pos=(24.499994, 53.549423, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11010: S=2, pos=(3.499852, 40.651783, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.499928, 0.000000, 40.676785) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11010: LU S=2, pos=(3.499928, 40.676785, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11011: S=2, pos=(3.500006, 41.045826, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500006, 0.000000, 41.070827) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11011: LU S=2, pos=(3.500006, 41.070827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11012: S=2, pos=(3.319651, 40.319592, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.337325, 0.000000, 40.337273) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11012: LU S=2, pos=(3.337325, 40.337273, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11019: S=2, pos=(180.500000, 14.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11019: LU S=2, pos=(180.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11020: S=2, pos=(180.500000, 15.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11020: LU S=2, pos=(180.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11021: S=2, pos=(180.500000, 16.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11021: LU S=2, pos=(180.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11022: S=2, pos=(180.500000, 17.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11022: LU S=2, pos=(180.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11023: S=2, pos=(180.500000, 18.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11023: LU S=2, pos=(180.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11024: S=2, pos=(181.500000, 14.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11024: LU S=2, pos=(181.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11025: S=2, pos=(181.500000, 15.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11025: LU S=2, pos=(181.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11026: S=2, pos=(181.500000, 16.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11026: LU S=2, pos=(181.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11027: S=2, pos=(181.500000, 17.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11027: LU S=2, pos=(181.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11028: S=2, pos=(181.500000, 18.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11028: LU S=2, pos=(181.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11029: S=2, pos=(182.500000, 14.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11029: LU S=2, pos=(182.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12687: S=2, pos=(33.500000, 162.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12687: LU S=2, pos=(33.500000, 162.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11437: S=2, pos=(14.817325, 190.546204, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(14.803349, 0.000000, 190.566940) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11437: LU S=2, pos=(14.803349, 190.566940, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12688: S=2, pos=(9.500000, 173.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12688: LU S=2, pos=(9.500000, 173.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11033: S=2, pos=(182.500000, 18.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11033: LU S=2, pos=(182.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11034: S=2, pos=(182.500000, 13.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HWBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11034: LU S=2, pos=(182.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11035: S=2, pos=(182.500000, 19.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HWBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11035: LU S=2, pos=(182.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11036: S=2, pos=(139.529480, 33.436726, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(139.513260, 0.000000, 33.455750) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11036: LU S=2, pos=(139.513260, 33.455750, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11037: S=2, pos=(139.795837, 33.124401, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(139.779602, 0.000000, 33.143417) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11037: LU S=2, pos=(139.779602, 33.143417, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11038: S=2, pos=(140.054901, 32.820930, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(140.038666, 0.000000, 32.839943) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11038: LU S=2, pos=(140.038666, 32.839943, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11039: S=2, pos=(140.309479, 32.522758, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.293243, 0.000000, 32.541771) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11039: LU S=2, pos=(140.293243, 32.541771, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11040: S=2, pos=(140.569855, 32.217789, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.553619, 0.000000, 32.236801) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11040: LU S=2, pos=(140.553619, 32.236801, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11041: S=2, pos=(140.837814, 31.903925, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.821579, 0.000000, 31.922939) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11041: LU S=2, pos=(140.821579, 31.922939, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11071: S=2, pos=(124.012825, 69.382530, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(123.996056, 0.000000, 69.363991) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11071: LU S=2, pos=(123.996056, 69.363991, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11072: S=2, pos=(124.283615, 69.681877, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(124.266846, 0.000000, 69.663338) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11072: LU S=2, pos=(124.266846, 69.663338, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11073: S=2, pos=(123.760101, 69.103172, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(123.743324, 0.000000, 69.084641) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11073: LU S=2, pos=(123.743324, 69.084641, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11074: S=2, pos=(123.222481, 68.509033, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(123.205704, 0.000000, 68.490494) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11074: LU S=2, pos=(123.205704, 68.490494, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11075: S=2, pos=(122.940369, 68.197304, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(122.923592, 0.000000, 68.178764) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11075: LU S=2, pos=(122.923592, 68.178764, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11076: S=2, pos=(123.483231, 68.797218, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(123.466461, 0.000000, 68.778679) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11076: LU S=2, pos=(123.466461, 68.778679, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11077: S=2, pos=(127.100311, 94.309204, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.084579, 0.000000, 94.289772) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11077: LU S=2, pos=(127.084579, 94.289772, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11078: S=2, pos=(126.628792, 93.063286, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(126.613380, 0.000000, 93.043602) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11078: LU S=2, pos=(126.613380, 93.043602, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11079: S=2, pos=(127.122543, 93.693657, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.107124, 0.000000, 93.673973) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11079: LU S=2, pos=(127.107124, 93.673973, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11080: S=2, pos=(126.875710, 93.378532, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.860298, 0.000000, 93.358849) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11080: LU S=2, pos=(126.860298, 93.358849, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11081: S=2, pos=(126.364906, 93.375038, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.349487, 0.000000, 93.355354) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11081: LU S=2, pos=(126.349487, 93.355354, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11082: S=2, pos=(127.814156, 94.657097, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.791794, 0.000000, 94.645920) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11082: LU S=2, pos=(127.791794, 94.645920, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12674: S=2, pos=(61.500000, 137.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12674: LU S=2, pos=(61.500000, 137.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12678: S=2, pos=(61.500000, 95.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12678: LU S=2, pos=(61.500000, 95.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11089: S=2, pos=(57.500000, 106.500000, 1.500000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11089: LU S=2, pos=(57.500000, 106.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11090: S=2, pos=(57.500000, 107.500000, 1.500000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11090: LU S=2, pos=(57.500000, 107.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11091: S=2, pos=(57.500000, 108.500000, 1.500000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11091: LU S=2, pos=(57.500000, 108.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11092: S=2, pos=(57.500000, 109.500000, 1.500000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11092: LU S=2, pos=(57.500000, 109.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11093: S=2, pos=(126.609619, 93.687447, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(126.594200, 0.000000, 93.667770) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11093: LU S=2, pos=(126.594200, 93.667770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11094: S=2, pos=(127.622086, 94.317825, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.605225, 0.000000, 94.299370) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11094: LU S=2, pos=(127.605225, 94.299370, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11095: S=2, pos=(126.852608, 93.997169, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.837151, 0.000000, 93.977516) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11095: LU S=2, pos=(126.837151, 93.977516, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11096: S=2, pos=(127.367928, 94.605614, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.349419, 0.000000, 94.588806) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11096: LU S=2, pos=(127.349419, 94.588806, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11097: S=2, pos=(127.370438, 94.009933, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.354996, 0.000000, 93.990273) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11097: LU S=2, pos=(127.354996, 93.990273, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11098: S=2, pos=(137.629623, 125.862297, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(137.604630, 0.000000, 125.861656) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11098: LU S=2, pos=(137.604630, 125.861656, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11099: S=2, pos=(138.447815, 125.883278, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(138.422821, 0.000000, 125.882637) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11099: LU S=2, pos=(138.422821, 125.882637, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11100: S=2, pos=(138.034286, 125.872681, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(138.009293, 0.000000, 125.872040) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11100: LU S=2, pos=(138.009293, 125.872040, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11101: S=2, pos=(137.231964, 125.852104, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(137.206970, 0.000000, 125.851463) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11101: LU S=2, pos=(137.206970, 125.851463, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11102: S=2, pos=(136.831757, 125.841835, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(136.806763, 0.000000, 125.841194) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11102: LU S=2, pos=(136.806763, 125.841194, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11103: S=2, pos=(136.450592, 125.832062, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(136.425598, 0.000000, 125.831421) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11103: LU S=2, pos=(136.425598, 125.831421, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12671: S=2, pos=(59.500000, 105.500000, 2.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12671: LU S=2, pos=(59.500000, 105.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3199: S=2, pos=(186.500000, 14.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Lighthouse. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3199: LU S=2, pos=(186.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12684: S=2, pos=(107.500000, 54.500000, 2.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12684: LU S=2, pos=(107.500000, 54.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12675: S=2, pos=(50.500000, 136.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12675: LU S=2, pos=(50.500000, 136.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12672: S=2, pos=(71.500000, 85.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12672: LU S=2, pos=(71.500000, 85.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12679: S=2, pos=(131.500000, 51.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12679: LU S=2, pos=(131.500000, 51.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12673: S=2, pos=(77.500000, 110.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12673: LU S=2, pos=(77.500000, 110.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12676: S=2, pos=(50.500000, 114.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12676: LU S=2, pos=(50.500000, 114.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12677: S=2, pos=(64.500000, 120.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12677: LU S=2, pos=(64.500000, 120.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12680: S=2, pos=(132.500000, 141.500000, 2.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12680: LU S=2, pos=(132.500000, 141.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12681: S=2, pos=(150.500000, 122.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12681: LU S=2, pos=(150.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11432: S=2, pos=(53.500000, 125.925728, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(53.500000, 0.000000, 125.900726) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=33.467674. Unit #11432: LU S=2, pos=(53.500000, 125.900726, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11433: S=2, pos=(18.221743, 184.945084, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(18.208492, 0.000000, 184.966278) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11433: LU S=2, pos=(18.208492, 184.966278, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11434: S=2, pos=(51.755917, 140.535309, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(51.771061, 0.000000, 140.515411) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=33.467674. Unit #11434: LU S=2, pos=(51.771061, 140.515411, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11435: S=2, pos=(38.957077, 159.042831, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(38.974754, 0.000000, 159.025162) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=33.467674. Unit #11435: LU S=2, pos=(38.974754, 159.025162, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11640: S=2, pos=(6.187031, 170.273529, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=8.075017, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=8.084517. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=8.084517. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=8.084517. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=8.084517. Unit #11640: LU S=2, pos=(6.187031, 170.273529, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11641: S=2, pos=(74.178101, 99.855927, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=4.982007, name=VFFAR. MoveForward: v=0.020000, newPos=(74.169159, 0.000000, 99.838036) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=4.982007. Unit #11641: LU S=2, pos=(74.169159, 99.838036, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11642: S=2, pos=(63.500000, 92.500000, 0.500000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=9.036506, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=9.049756. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=9.049756. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=9.049756. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=9.049756. Unit #11642: LU S=2, pos=(63.500000, 92.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11643: S=2, pos=(57.500000, 116.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=6.479242, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=6.492492. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=6.492492. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=6.492492. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=6.492492. Unit #11643: LU S=2, pos=(57.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11644: S=2, pos=(63.500000, 124.500000, 0.500000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=3.577513, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=3.590763. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=3.590763. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=3.590763. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=3.590763. Unit #11644: LU S=2, pos=(63.500000, 124.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11645: S=2, pos=(58.500000, 132.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=9.579770, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=9.593020. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=9.593020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=9.593020. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=9.593020. Unit #11645: LU S=2, pos=(58.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11646: S=2, pos=(52.500000, 127.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=7.009237, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=7.022487. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=7.022487. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=7.022487. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=7.022487. Unit #11646: LU S=2, pos=(52.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11647: S=2, pos=(77.481026, 101.506325, 0.518974), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.462051, 0.518974, 101.512650) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=10.000000. Unit #11647: LU S=2, pos=(77.462051, 101.512650, 0.537949). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12685: S=2, pos=(2.500000, 48.500000, 2.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #12685: LU S=2, pos=(2.500000, 48.500000, 2.000000). true ( 526919 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=21619 true ( 526919 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 21619 (PlayerSync) UpdatePlayer=8 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2677: S=2, pos=(12.500000, 22.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=600.000000. Unit #2677: LU S=2, pos=(12.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2678: S=2, pos=(10.000000, 23.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2678: LU S=2, pos=(10.000000, 23.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2679: S=2, pos=(12.500000, 31.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Barracks Age2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2679: LU S=2, pos=(12.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2680: S=2, pos=(12.500000, 30.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2680: LU S=2, pos=(12.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2681: S=2, pos=(5.000000, 30.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2681: LU S=2, pos=(5.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2682: S=2, pos=(8.000000, 23.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2682: LU S=2, pos=(8.000000, 23.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2683: S=2, pos=(6.000000, 24.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2683: LU S=2, pos=(6.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2684: S=2, pos=(5.000000, 25.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2684: LU S=2, pos=(5.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2685: S=2, pos=(3.000000, 25.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2685: LU S=2, pos=(3.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2686: S=2, pos=(1.000000, 25.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2686: LU S=2, pos=(1.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2687: S=2, pos=(13.000000, 29.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2687: LU S=2, pos=(13.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2688: S=2, pos=(5.000000, 32.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2688: LU S=2, pos=(5.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2689: S=2, pos=(7.000000, 32.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2689: LU S=2, pos=(7.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2690: S=2, pos=(2.000000, 30.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2690: LU S=2, pos=(2.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2691: S=2, pos=(1.000000, 30.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2691: LU S=2, pos=(1.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2692: S=2, pos=(1.000000, 31.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2692: LU S=2, pos=(1.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2693: S=2, pos=(15.000000, 30.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2693: LU S=2, pos=(15.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2694: S=2, pos=(16.000000, 30.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2694: LU S=2, pos=(16.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2695: S=2, pos=(14.000000, 32.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2695: LU S=2, pos=(14.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2696: S=2, pos=(15.000000, 31.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2696: LU S=2, pos=(15.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2697: S=2, pos=(7.500000, 24.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2697: LU S=2, pos=(7.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2723: S=2, pos=(13.500000, 34.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2723: LU S=2, pos=(13.500000, 34.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2722: S=2, pos=(14.500000, 33.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2722: LU S=2, pos=(14.500000, 33.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11416: S=2, pos=(6.500000, 113.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Taira no Koremori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #11416: LU S=2, pos=(6.500000, 113.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2701: S=2, pos=(16.500000, 31.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2701: LU S=2, pos=(16.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2702: S=2, pos=(15.500000, 32.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2702: LU S=2, pos=(15.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2716: S=2, pos=(1.000000, 32.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2716: LU S=2, pos=(1.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19562: S=2, pos=(149.500000, 183.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19562: LU S=2, pos=(149.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19561: S=2, pos=(149.000000, 181.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19561: LU S=2, pos=(149.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2713: S=2, pos=(10.500000, 35.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2713: LU S=2, pos=(10.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2712: S=2, pos=(9.500000, 35.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2712: LU S=2, pos=(9.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2708: S=2, pos=(5.500000, 35.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2708: LU S=2, pos=(5.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2709: S=2, pos=(6.500000, 35.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2709: LU S=2, pos=(6.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2710: S=2, pos=(7.500000, 35.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2710: LU S=2, pos=(7.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2711: S=2, pos=(8.500000, 35.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2711: LU S=2, pos=(8.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19560: S=2, pos=(149.500000, 180.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19560: LU S=2, pos=(149.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2718: S=2, pos=(1.500000, 33.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2718: LU S=2, pos=(1.500000, 33.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19559: S=2, pos=(148.500000, 183.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19559: LU S=2, pos=(148.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19558: S=2, pos=(148.000000, 181.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19558: LU S=2, pos=(148.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2721: S=2, pos=(4.500000, 35.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2721: LU S=2, pos=(4.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2724: S=2, pos=(17.500000, 29.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2724: LU S=2, pos=(17.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8209: S=2, pos=(67.000000, 192.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8209: LU S=2, pos=(67.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(65.500000, 192.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(65.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19557: S=2, pos=(148.500000, 180.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19557: LU S=2, pos=(148.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2756: S=2, pos=(0.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2756: LU S=2, pos=(0.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2730: S=2, pos=(1.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2730: LU S=2, pos=(1.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2731: S=2, pos=(2.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2731: LU S=2, pos=(2.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2732: S=2, pos=(3.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2732: LU S=2, pos=(3.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19556: S=2, pos=(147.500000, 183.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19556: LU S=2, pos=(147.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19555: S=2, pos=(147.500000, 180.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19555: LU S=2, pos=(147.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2735: S=2, pos=(6.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2735: LU S=2, pos=(6.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2736: S=2, pos=(7.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2736: LU S=2, pos=(7.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2737: S=2, pos=(8.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2737: LU S=2, pos=(8.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2738: S=2, pos=(9.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2738: LU S=2, pos=(9.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19554: S=2, pos=(146.500000, 183.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19554: LU S=2, pos=(146.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2740: S=2, pos=(21.500000, 193.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2740: LU S=2, pos=(21.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2741: S=2, pos=(20.500000, 192.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2741: LU S=2, pos=(20.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2742: S=2, pos=(19.500000, 191.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2742: LU S=2, pos=(19.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2743: S=2, pos=(18.500000, 190.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2743: LU S=2, pos=(18.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2744: S=2, pos=(17.500000, 189.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2744: LU S=2, pos=(17.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19553: S=2, pos=(146.000000, 181.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19553: LU S=2, pos=(146.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2746: S=2, pos=(10.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2746: LU S=2, pos=(10.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2747: S=2, pos=(11.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2747: LU S=2, pos=(11.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2748: S=2, pos=(12.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2748: LU S=2, pos=(12.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2749: S=2, pos=(13.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2749: LU S=2, pos=(13.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2750: S=2, pos=(14.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2750: LU S=2, pos=(14.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19552: S=2, pos=(146.500000, 180.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19552: LU S=2, pos=(146.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2752: S=2, pos=(23.500000, 195.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=600.000000. Unit #2752: LU S=2, pos=(23.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2753: S=2, pos=(19.500000, 195.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2753: LU S=2, pos=(19.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2754: S=2, pos=(21.000000, 196.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2754: LU S=2, pos=(21.000000, 196.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2755: S=2, pos=(21.500000, 194.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2755: LU S=2, pos=(21.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2757: S=2, pos=(2.000000, 191.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2757: LU S=2, pos=(2.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2758: S=2, pos=(11.000000, 191.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2758: LU S=2, pos=(11.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2759: S=2, pos=(14.500000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=600.000000. Unit #2759: LU S=2, pos=(14.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2760: S=2, pos=(7.500000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=600.000000. Unit #2760: LU S=2, pos=(7.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2761: S=2, pos=(11.500000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2761: LU S=2, pos=(11.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2762: S=2, pos=(10.500000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2762: LU S=2, pos=(10.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2763: S=2, pos=(12.000000, 197.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2763: LU S=2, pos=(12.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2764: S=2, pos=(10.000000, 197.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2764: LU S=2, pos=(10.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2766: S=2, pos=(12.500000, 198.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2766: LU S=2, pos=(12.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2767: S=2, pos=(11.500000, 198.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2767: LU S=2, pos=(11.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2768: S=2, pos=(10.500000, 198.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2768: LU S=2, pos=(10.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2769: S=2, pos=(9.500000, 198.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2769: LU S=2, pos=(9.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19551: S=2, pos=(145.500000, 183.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19551: LU S=2, pos=(145.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19550: S=2, pos=(145.000000, 181.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19550: LU S=2, pos=(145.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2772: S=2, pos=(19.000000, 193.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2772: LU S=2, pos=(19.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2773: S=2, pos=(20.000000, 194.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2773: LU S=2, pos=(20.000000, 194.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2774: S=2, pos=(13.000000, 190.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2774: LU S=2, pos=(13.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2775: S=2, pos=(1.000000, 197.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2775: LU S=2, pos=(1.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2776: S=2, pos=(3.500000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2776: LU S=2, pos=(3.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2777: S=2, pos=(3.000000, 197.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2777: LU S=2, pos=(3.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2778: S=2, pos=(5.000000, 197.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2778: LU S=2, pos=(5.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19549: S=2, pos=(145.000000, 181.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19549: LU S=2, pos=(145.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2780: S=2, pos=(1.500000, 198.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2780: LU S=2, pos=(1.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2781: S=2, pos=(2.500000, 198.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2781: LU S=2, pos=(2.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2782: S=2, pos=(3.500000, 198.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2782: LU S=2, pos=(3.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2784: S=2, pos=(4.500000, 198.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2784: LU S=2, pos=(4.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19548: S=2, pos=(145.500000, 180.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19548: LU S=2, pos=(145.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2786: S=2, pos=(0.500000, 198.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2786: LU S=2, pos=(0.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2787: S=2, pos=(21.500000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2787: LU S=2, pos=(21.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2788: S=2, pos=(22.500000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2788: LU S=2, pos=(22.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2789: S=2, pos=(23.500000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2789: LU S=2, pos=(23.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2790: S=2, pos=(24.500000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2790: LU S=2, pos=(24.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2791: S=2, pos=(25.500000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2791: LU S=2, pos=(25.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2792: S=2, pos=(26.500000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2792: LU S=2, pos=(26.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2793: S=2, pos=(11.500000, 25.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2793: LU S=2, pos=(11.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2794: S=2, pos=(12.500000, 25.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2794: LU S=2, pos=(12.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2795: S=2, pos=(13.500000, 25.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2795: LU S=2, pos=(13.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2796: S=2, pos=(14.500000, 25.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2796: LU S=2, pos=(14.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2797: S=2, pos=(15.500000, 25.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2797: LU S=2, pos=(15.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2798: S=2, pos=(8.000000, 190.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2798: LU S=2, pos=(8.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2799: S=2, pos=(8.000000, 191.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2799: LU S=2, pos=(8.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2800: S=2, pos=(7.000000, 196.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2800: LU S=2, pos=(7.000000, 196.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2801: S=2, pos=(18.000000, 192.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2801: LU S=2, pos=(18.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3252: S=2, pos=(181.500000, 12.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3252: LU S=2, pos=(181.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3201: S=2, pos=(183.500000, 11.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3201: LU S=2, pos=(183.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3202: S=2, pos=(184.500000, 11.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3202: LU S=2, pos=(184.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3203: S=2, pos=(185.500000, 11.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3203: LU S=2, pos=(185.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3204: S=2, pos=(186.500000, 11.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3204: LU S=2, pos=(186.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3205: S=2, pos=(187.500000, 11.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3205: LU S=2, pos=(187.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3206: S=2, pos=(189.500000, 13.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3206: LU S=2, pos=(189.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3207: S=2, pos=(189.500000, 14.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3207: LU S=2, pos=(189.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3208: S=2, pos=(189.500000, 15.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3208: LU S=2, pos=(189.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3209: S=2, pos=(189.500000, 16.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3209: LU S=2, pos=(189.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3210: S=2, pos=(189.500000, 17.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3210: LU S=2, pos=(189.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3211: S=2, pos=(188.500000, 11.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3211: LU S=2, pos=(188.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3212: S=2, pos=(189.500000, 11.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3212: LU S=2, pos=(189.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3213: S=2, pos=(189.500000, 12.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3213: LU S=2, pos=(189.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19547: S=2, pos=(144.500000, 183.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19547: LU S=2, pos=(144.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19546: S=2, pos=(144.000000, 181.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19546: LU S=2, pos=(144.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3254: S=2, pos=(179.500000, 13.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3254: LU S=2, pos=(179.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3245: S=2, pos=(183.500000, 23.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3245: LU S=2, pos=(183.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3237: S=2, pos=(182.500000, 11.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3237: LU S=2, pos=(182.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3238: S=2, pos=(186.500000, 18.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=CRCH2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3238: LU S=2, pos=(186.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3239: S=2, pos=(188.500000, 17.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3239: LU S=2, pos=(188.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3240: S=2, pos=(188.500000, 19.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3240: LU S=2, pos=(188.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3241: S=2, pos=(187.500000, 20.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3241: LU S=2, pos=(187.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3242: S=2, pos=(186.500000, 20.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3242: LU S=2, pos=(186.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3243: S=2, pos=(185.500000, 20.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3243: LU S=2, pos=(185.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3253: S=2, pos=(180.500000, 12.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3253: LU S=2, pos=(180.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19545: S=2, pos=(144.500000, 180.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19545: LU S=2, pos=(144.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3260: S=2, pos=(178.500000, 18.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3260: LU S=2, pos=(178.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19544: S=2, pos=(143.500000, 183.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19544: LU S=2, pos=(143.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19543: S=2, pos=(143.500000, 180.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19543: LU S=2, pos=(143.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3263: S=2, pos=(178.500000, 17.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3263: LU S=2, pos=(178.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3304: S=2, pos=(185.000000, 18.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=UNIV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3304: LU S=2, pos=(185.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3305: S=2, pos=(188.000000, 18.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3305: LU S=2, pos=(188.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19542: S=2, pos=(142.500000, 183.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19542: LU S=2, pos=(142.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3308: S=2, pos=(180.500000, 21.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3308: LU S=2, pos=(180.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3309: S=2, pos=(181.500000, 22.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3309: LU S=2, pos=(181.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3310: S=2, pos=(182.500000, 23.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3310: LU S=2, pos=(182.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19538: S=2, pos=(173.500000, 157.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19538: LU S=2, pos=(173.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19537: S=2, pos=(173.500000, 156.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19537: LU S=2, pos=(173.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19536: S=2, pos=(173.500000, 155.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19536: LU S=2, pos=(173.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3314: S=2, pos=(184.500000, 23.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3314: LU S=2, pos=(184.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3315: S=2, pos=(185.500000, 22.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3315: LU S=2, pos=(185.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3316: S=2, pos=(186.500000, 21.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3316: LU S=2, pos=(186.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3326: S=2, pos=(183.500000, 15.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3326: LU S=2, pos=(183.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19535: S=2, pos=(173.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19535: LU S=2, pos=(173.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19534: S=2, pos=(173.500000, 153.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19534: LU S=2, pos=(173.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3323: S=2, pos=(183.500000, 12.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #3323: LU S=2, pos=(183.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19533: S=2, pos=(173.500000, 152.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19533: LU S=2, pos=(173.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19532: S=2, pos=(173.500000, 151.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19532: LU S=2, pos=(173.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19530: S=2, pos=(172.500000, 157.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19530: LU S=2, pos=(172.500000, 157.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5071: S=2, pos=(90.500000, 189.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5071: LU S=2, pos=(90.500000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5072: S=2, pos=(90.500000, 187.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5072: LU S=2, pos=(90.500000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5073: S=2, pos=(90.500000, 185.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5073: LU S=2, pos=(90.500000, 185.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5074: S=2, pos=(90.500000, 182.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5074: LU S=2, pos=(90.500000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5075: S=2, pos=(90.500000, 180.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5075: LU S=2, pos=(90.500000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5076: S=2, pos=(90.500000, 184.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5076: LU S=2, pos=(90.500000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5077: S=2, pos=(117.000000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5077: LU S=2, pos=(117.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5078: S=2, pos=(119.000000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5078: LU S=2, pos=(119.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5079: S=2, pos=(121.000000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5079: LU S=2, pos=(121.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5080: S=2, pos=(123.000000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5080: LU S=2, pos=(123.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5081: S=2, pos=(125.000000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5081: LU S=2, pos=(125.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5082: S=2, pos=(127.000000, 197.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #5082: LU S=2, pos=(127.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(63.500000, 186.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=600.000000. Unit #8179: LU S=2, pos=(63.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8180: S=2, pos=(69.000000, 187.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8180: LU S=2, pos=(69.000000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8181: S=2, pos=(66.000000, 178.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8181: LU S=2, pos=(66.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(63.000000, 178.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(63.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(69.000000, 177.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8183: LU S=2, pos=(69.000000, 177.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8184: S=2, pos=(71.000000, 178.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8184: LU S=2, pos=(71.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8185: S=2, pos=(74.000000, 183.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8185: LU S=2, pos=(74.000000, 183.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8186: S=2, pos=(71.500000, 184.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8186: LU S=2, pos=(71.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8187: S=2, pos=(71.000000, 187.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8187: LU S=2, pos=(71.000000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8188: S=2, pos=(63.000000, 180.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8188: LU S=2, pos=(63.000000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8189: S=2, pos=(63.000000, 182.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8189: LU S=2, pos=(63.000000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(64.000000, 184.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(64.000000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.500000, 186.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8194: S=2, pos=(65.500000, 187.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8194: LU S=2, pos=(65.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8195: S=2, pos=(65.500000, 188.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8195: LU S=2, pos=(65.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8196: S=2, pos=(65.500000, 189.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8196: LU S=2, pos=(65.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(65.500000, 190.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(65.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(65.500000, 191.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(65.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(67.500000, 186.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(67.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(72.500000, 177.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(72.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(63.500000, 176.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(63.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(73.500000, 184.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(73.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.000000, 179.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.000000, 179.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(65.000000, 182.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(65.000000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(75.000000, 181.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(75.000000, 181.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(66.500000, 191.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(66.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(66.500000, 192.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(66.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10846: S=2, pos=(16.000000, 29.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #10846: LU S=2, pos=(16.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#15695: S=2, pos=(58.945869, 17.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=70.539085, name=COGXX. MoveForward: v=0.033000, newPos=(58.912868, 0.000000, 17.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=70.539085. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=70.539085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=70.539085. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=70.539085. Unit #15695: LU S=2, pos=(58.912868, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19529: S=2, pos=(172.500000, 155.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19529: LU S=2, pos=(172.500000, 155.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19519: S=2, pos=(170.500000, 152.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19519: LU S=2, pos=(170.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19520: S=2, pos=(170.500000, 153.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19520: LU S=2, pos=(170.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19521: S=2, pos=(170.500000, 154.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19521: LU S=2, pos=(170.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19522: S=2, pos=(170.500000, 155.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19522: LU S=2, pos=(170.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19523: S=2, pos=(170.500000, 156.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19523: LU S=2, pos=(170.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19524: S=2, pos=(170.500000, 157.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19524: LU S=2, pos=(170.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19525: S=2, pos=(170.500000, 158.500000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19525: LU S=2, pos=(170.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19528: S=2, pos=(172.500000, 154.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19528: LU S=2, pos=(172.500000, 154.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19527: S=2, pos=(172.500000, 152.000000, 0.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #19527: LU S=2, pos=(172.500000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2162: S=2, pos=(6.500000, 110.500000, 1.000000), wT=526919 ActionObject::update entering: state=2, worldTime=526919, attAmountHeld=0.000000, name=Imperial Palace. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526919, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526919, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526919, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526919, attAmountHeld=0.000000. Unit #2162: LU S=2, pos=(6.500000, 110.500000, 1.000000). true ( 526919 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=19058 true ( 526919 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 19058 true ( 526919 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=32385 true ( 526919 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 32385 true ( 526919 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 655810738 true ( 526919 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3694941885 true ( 526919 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2643248450 true ( 526919 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2957568035 true ( 526919 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 317313534 true ( 526919 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 802315123 true ( 526919 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4184520696 true ( 526919 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=4506 true ( 526919 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=11993 true ( 526919 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=29219 true ( 526919 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=22234 true ( 526919 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=17269 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=3) (TimeSync) doCycleTime: 15 true ( 526944 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4506 true ( 526944 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4200884949 true ( 526944 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 274693367 true ( 526944 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1230726449 true ( 526944 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2471025770 true ( 526944 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3579016541 true ( 526944 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2743644863 true ( 526944 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2408544899 (PlayerSync) pturn=6 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4515: S=5, pos=(148.000000, 28.000000, 1.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4515: LU S=5, pos=(148.000000, 28.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4518: S=5, pos=(172.000000, 13.000000, 1.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4518: LU S=5, pos=(172.000000, 13.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4519: S=5, pos=(175.000000, 11.000000, 1.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4519: LU S=5, pos=(175.000000, 11.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4520: S=5, pos=(178.000000, 13.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4520: LU S=5, pos=(178.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4521: S=5, pos=(161.000000, 11.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4521: LU S=5, pos=(161.000000, 11.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4522: S=5, pos=(152.000000, 35.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4522: LU S=5, pos=(152.000000, 35.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19069: S=2, pos=(175.500000, 185.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19069: LU S=2, pos=(175.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4524: S=5, pos=(140.000000, 38.000000, 1.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4524: LU S=5, pos=(140.000000, 38.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13809: S=2, pos=(117.952301, 123.126862, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(117.941772, 9.000000, 123.095589) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13809: LU S=2, pos=(117.941772, 123.095589, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13808: S=2, pos=(98.153282, 40.211296, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(98.157425, 9.000000, 40.244034) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13808, recipient=13808, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13808: LU S=2, pos=(98.157425, 40.244034, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4527: S=5, pos=(143.000000, 43.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4527: LU S=5, pos=(143.000000, 43.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13807: S=2, pos=(55.950638, 99.864685, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(55.973129, 9.000000, 99.888832) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13807: LU S=2, pos=(55.973129, 99.888832, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4530: S=5, pos=(124.000000, 36.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4530: LU S=5, pos=(124.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4531: S=5, pos=(126.000000, 39.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4531: LU S=5, pos=(126.000000, 39.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4532: S=5, pos=(128.000000, 38.000000, 1.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4532: LU S=5, pos=(128.000000, 38.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13811: S=2, pos=(110.543816, 144.410782, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(110.520226, 9.000000, 144.387695) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13811: LU S=2, pos=(110.520226, 144.387695, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13810: S=2, pos=(18.567703, 66.653114, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(18.535027, 9.000000, 66.657722) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13810: LU S=2, pos=(18.535027, 66.657722, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4535: S=5, pos=(132.000000, 37.000000, 1.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4535: LU S=5, pos=(132.000000, 37.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4536: S=5, pos=(136.000000, 31.000000, 1.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4536: LU S=5, pos=(136.000000, 31.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4537: S=5, pos=(137.000000, 30.000000, 1.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4537: LU S=5, pos=(137.000000, 30.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4538: S=5, pos=(139.000000, 29.000000, 1.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4538: LU S=5, pos=(139.000000, 29.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4540: S=5, pos=(148.000000, 19.000000, 1.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4540: LU S=5, pos=(148.000000, 19.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4541: S=5, pos=(145.000000, 22.000000, 1.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4541: LU S=5, pos=(145.000000, 22.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4544: S=5, pos=(155.000000, 15.000000, 1.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4544: LU S=5, pos=(155.000000, 15.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4545: S=5, pos=(140.000000, 19.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4545: LU S=5, pos=(140.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4546: S=5, pos=(133.000000, 27.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4546: LU S=5, pos=(133.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4547: S=5, pos=(128.000000, 32.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4547: LU S=5, pos=(128.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4548: S=5, pos=(181.000000, 126.000000, 1.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4548: LU S=5, pos=(181.000000, 126.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19422: S=5, pos=(196.000000, 189.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #19422: LU S=5, pos=(196.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4551: S=5, pos=(192.000000, 127.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4551: LU S=5, pos=(192.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4552: S=5, pos=(195.000000, 125.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4552: LU S=5, pos=(195.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4553: S=5, pos=(193.000000, 123.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4553: LU S=5, pos=(193.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4554: S=5, pos=(194.000000, 118.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4554: LU S=5, pos=(194.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4555: S=5, pos=(198.000000, 131.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4555: LU S=5, pos=(198.000000, 131.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4556: S=5, pos=(179.000000, 142.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4556: LU S=5, pos=(179.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4558: S=5, pos=(180.000000, 146.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4558: LU S=5, pos=(180.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4560: S=5, pos=(180.000000, 151.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4560: LU S=5, pos=(180.000000, 151.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4562: S=5, pos=(182.000000, 152.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4562: LU S=5, pos=(182.000000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4563: S=5, pos=(183.000000, 147.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4563: LU S=5, pos=(183.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4564: S=5, pos=(183.000000, 146.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4564: LU S=5, pos=(183.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4565: S=5, pos=(180.000000, 144.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4565: LU S=5, pos=(180.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4567: S=5, pos=(187.000000, 155.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4567: LU S=5, pos=(187.000000, 155.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4568: S=5, pos=(185.000000, 159.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4568: LU S=5, pos=(185.000000, 159.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4569: S=5, pos=(190.000000, 159.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4569: LU S=5, pos=(190.000000, 159.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4570: S=5, pos=(194.000000, 158.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4570: LU S=5, pos=(194.000000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4571: S=5, pos=(198.000000, 157.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4571: LU S=5, pos=(198.000000, 157.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4572: S=5, pos=(199.000000, 158.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4572: LU S=5, pos=(199.000000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4573: S=5, pos=(185.000000, 168.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #4573: LU S=5, pos=(185.000000, 168.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13813: S=2, pos=(73.198494, 129.415421, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(73.179276, 9.000000, 129.442245) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13813: LU S=2, pos=(73.179276, 129.442245, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13859: S=2, pos=(183.354187, 126.890617, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(183.361603, 9.000000, 126.922775) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13859: LU S=2, pos=(183.361603, 126.922775, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13812: S=2, pos=(96.901321, 66.861923, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(96.886940, 9.000000, 66.832222) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13812: LU S=2, pos=(96.886940, 66.832222, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13858: S=2, pos=(74.458038, 87.294922, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(74.473351, 9.000000, 87.324150) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13858: LU S=2, pos=(74.473351, 87.324150, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19247: S=5, pos=(187.000000, 189.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #19247: LU S=5, pos=(187.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19150: S=5, pos=(184.000000, 178.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #19150: LU S=5, pos=(184.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19131: S=5, pos=(182.000000, 176.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #19131: LU S=5, pos=(182.000000, 176.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13853: S=2, pos=(168.504349, 175.140488, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(168.529251, 9.000000, 175.162140) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13853: LU S=2, pos=(168.529251, 175.162140, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13852: S=2, pos=(133.583923, 196.109314, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(133.616364, 9.000000, 196.115387) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13852: LU S=2, pos=(133.616364, 196.115387, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13836: S=2, pos=(40.500000, 67.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=27058 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=26878 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=12051 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13836: LU S=2, pos=(40.500000, 67.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13835: S=2, pos=(41.500000, 54.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=7887 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=22624 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=3041 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13835: LU S=2, pos=(41.500000, 54.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13833: S=2, pos=(22.500000, 33.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=19479 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=13507 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=32005 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13833: LU S=2, pos=(22.500000, 33.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13838: S=2, pos=(27.500000, 185.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=32680 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=15564 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=13274 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13838: LU S=2, pos=(27.500000, 185.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13837: S=2, pos=(57.500000, 83.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=23128 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=29430 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=12072 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13837: LU S=2, pos=(57.500000, 83.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13834: S=2, pos=(26.500000, 39.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=26359 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=9096 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=780 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13834: LU S=2, pos=(26.500000, 39.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13854: S=2, pos=(64.512398, 156.097031, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.519737, 9.000000, 156.129211) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13854: LU S=2, pos=(64.519737, 156.129211, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13870: S=2, pos=(73.166046, 127.548882, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=340.000000. Unit #13870: LU S=2, pos=(73.166046, 127.548882, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13872: S=2, pos=(10.507985, 51.718109, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=340.000000. Unit #13872: LU S=2, pos=(10.507985, 51.718109, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13865: S=2, pos=(111.697411, 146.423386, 2.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=340.000000. Unit #13865: LU S=2, pos=(111.697411, 146.423386, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13873: S=2, pos=(45.015022, 137.320618, 0.664360), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=340.000000. Unit #13873: LU S=2, pos=(45.015022, 137.320618, 0.664360). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13874: S=2, pos=(154.126617, 136.207062, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=340.000000. Unit #13874: LU S=2, pos=(154.126617, 136.207062, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13832: S=2, pos=(143.500000, 54.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=20100 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=29997 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=24531 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13832: LU S=2, pos=(143.500000, 54.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5918: S=5, pos=(142.000000, 79.000000, 1.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #5918: LU S=5, pos=(142.000000, 79.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13871: S=2, pos=(48.509514, 83.238205, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=340.000000. Unit #13871: LU S=2, pos=(48.509514, 83.238205, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13868: S=2, pos=(121.345871, 79.348190, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=340.000000. Unit #13868: LU S=2, pos=(121.345871, 79.348190, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13867: S=2, pos=(164.596588, 116.715126, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=340.000000. Unit #13867: LU S=2, pos=(164.596588, 116.715126, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13805: S=2, pos=(106.510880, 145.427765, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(106.516876, 9.000000, 145.395309) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13805: LU S=2, pos=(106.516876, 145.395309, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13804: S=2, pos=(105.315498, 160.828766, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(105.329994, 9.000000, 160.799118) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13804: LU S=2, pos=(105.329994, 160.799118, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13801: S=2, pos=(102.225037, 36.786812, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(102.201691, 9.000000, 36.810135) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13801: LU S=2, pos=(102.201691, 36.810135, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13800: S=2, pos=(77.755280, 55.298576, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(77.729668, 9.000000, 55.277767) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13800: LU S=2, pos=(77.729668, 55.277767, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13798: S=2, pos=(152.684921, 32.900177, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(152.653397, 9.000000, 32.909916) Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @88 Rand: #=5722 ActionList Update: YAW: v=-0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13798: LU S=2, pos=(152.653397, 32.909916, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13793: S=2, pos=(8.707054, 56.451653, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(8.696834, 0.000000, 56.436321) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13793: LU S=2, pos=(8.696834, 56.436321, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13806: S=2, pos=(112.716797, 153.565170, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(112.684601, 9.000000, 153.557938) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13806: LU S=2, pos=(112.684601, 153.557938, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13803: S=2, pos=(13.827154, 106.044601, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(13.799414, 9.000000, 106.026726) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13803: LU S=2, pos=(13.799414, 106.026726, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13802: S=2, pos=(86.923470, 27.723753, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(86.891678, 9.000000, 27.732609) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13802: LU S=2, pos=(86.891678, 27.732609, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13799: S=2, pos=(124.891045, 172.251419, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(124.923714, 9.000000, 172.246780) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13799: LU S=2, pos=(124.923714, 172.246780, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13797: S=2, pos=(129.170441, 82.449287, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(129.151978, 9.000000, 82.476639) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13797: LU S=2, pos=(129.151978, 82.476639, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13792: S=2, pos=(20.797001, 54.000786, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13792: LU S=2, pos=(20.797001, 54.000786, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13823: S=2, pos=(60.500000, 158.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=23917 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=29143 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=12236 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13823: LU S=2, pos=(60.500000, 158.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13822: S=2, pos=(118.500000, 41.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=19808 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=10971 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=346 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13822: LU S=2, pos=(118.500000, 41.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13819: S=2, pos=(126.429535, 105.554764, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(126.399277, 9.000000, 105.567940) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13819, recipient=13819, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13819: LU S=2, pos=(126.399277, 105.567940, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13827: S=2, pos=(192.500000, 70.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=6354 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=21022 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=19713 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13827: LU S=2, pos=(192.500000, 70.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13831: S=2, pos=(149.500000, 63.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=31222 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=23019 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=984 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13831: LU S=2, pos=(149.500000, 63.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13830: S=2, pos=(159.500000, 67.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=2764 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=12020 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=11135 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13830: LU S=2, pos=(159.500000, 67.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19410: S=5, pos=(195.000000, 199.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #19410: LU S=5, pos=(195.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19336: S=5, pos=(191.000000, 199.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #19336: LU S=5, pos=(191.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13829: S=2, pos=(181.500000, 79.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=23861 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=20456 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=27802 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13829: LU S=2, pos=(181.500000, 79.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13826: S=2, pos=(183.500000, 69.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=13316 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=9688 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=30962 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13826: LU S=2, pos=(183.500000, 69.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13828: S=2, pos=(188.500000, 81.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=21590 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=26513 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=12881 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13828: LU S=2, pos=(188.500000, 81.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13825: S=2, pos=(47.500000, 163.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=1561 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=25549 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=26162 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13825: LU S=2, pos=(47.500000, 163.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13824: S=2, pos=(54.500000, 158.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=7122 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=18935 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=8109 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13824: LU S=2, pos=(54.500000, 158.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13821: S=2, pos=(109.500000, 45.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=29982 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=9296 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=13000 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13821: LU S=2, pos=(109.500000, 45.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13818: S=2, pos=(189.615433, 97.807343, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(189.617050, 9.000000, 97.840302) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13818: LU S=2, pos=(189.617050, 97.840302, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13820: S=2, pos=(97.500000, 48.500000, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=3006 true ( 526944 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=1706 true ( 526944 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=10694 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13820: LU S=2, pos=(97.500000, 48.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8542: S=2, pos=(12.500000, 31.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8542: LU S=2, pos=(12.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8543: S=2, pos=(19.500000, 195.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8543: LU S=2, pos=(19.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(71.500000, 184.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(71.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8545: S=2, pos=(12.500000, 77.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8545: LU S=2, pos=(12.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8546: S=2, pos=(18.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8546: LU S=2, pos=(18.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8547: S=2, pos=(29.500000, 103.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8547: LU S=2, pos=(29.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8548: S=2, pos=(29.500000, 118.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8548: LU S=2, pos=(29.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8549: S=2, pos=(16.500000, 131.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8549: LU S=2, pos=(16.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8550: S=2, pos=(12.500000, 144.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8550: LU S=2, pos=(12.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8551: S=2, pos=(80.500000, 54.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8551: LU S=2, pos=(80.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8554: S=2, pos=(95.500000, 132.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8554: LU S=2, pos=(95.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8555: S=2, pos=(115.500000, 130.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8555: LU S=2, pos=(115.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8557: S=2, pos=(96.500000, 172.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8557: LU S=2, pos=(96.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13817: S=2, pos=(34.021248, 197.725983, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(34.020702, 9.000000, 197.758972) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13817: LU S=2, pos=(34.020702, 197.758972, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13816: S=2, pos=(146.065140, 149.862778, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(146.077301, 9.000000, 149.832092) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13816: LU S=2, pos=(146.077301, 149.832092, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13815: S=2, pos=(48.253181, 50.901901, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(48.275822, 9.000000, 50.877892) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13815: LU S=2, pos=(48.275822, 50.877892, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13814: S=2, pos=(121.070061, 107.821609, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(121.058624, 9.000000, 107.790657) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13814: LU S=2, pos=(121.058624, 107.790657, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13703: S=2, pos=(93.709099, 56.546848, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13703: LU S=2, pos=(93.709099, 56.546848, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13702: S=2, pos=(107.989799, 60.061039, 1.938961), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13702: LU S=2, pos=(107.989799, 60.061039, 1.938961). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13699: S=2, pos=(126.955208, 47.388515, 1.044792), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13699: LU S=2, pos=(126.955208, 47.388515, 1.044792). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13861: S=2, pos=(47.730583, 67.064430, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(47.707767, 9.000000, 67.088272) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13861: LU S=2, pos=(47.707767, 67.088272, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18988: S=2, pos=(167.500000, 192.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18988: LU S=2, pos=(167.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13856: S=2, pos=(113.466110, 124.252441, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(113.498413, 9.000000, 124.245705) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13856: LU S=2, pos=(113.498413, 124.245705, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13860: S=2, pos=(79.725204, 139.468124, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(79.692268, 9.000000, 139.470169) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13860: LU S=2, pos=(79.692268, 139.470169, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13864: S=2, pos=(137.518417, 142.444321, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=340.000000. Unit #13864: LU S=2, pos=(137.518417, 142.444321, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13700: S=2, pos=(122.915718, 44.188580, 2.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13700: LU S=2, pos=(122.915718, 44.188580, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13704: S=2, pos=(106.038475, 69.342056, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(106.034012, 0.000000, 69.359932) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13704: LU S=2, pos=(106.034012, 69.359932, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9224: S=5, pos=(10.000000, 42.000000, 1.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #9224: LU S=5, pos=(10.000000, 42.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13701: S=2, pos=(102.907242, 54.225784, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13701: LU S=2, pos=(102.907242, 54.225784, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9226: S=5, pos=(14.000000, 53.000000, 1.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #9226: LU S=5, pos=(14.000000, 53.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13698: S=2, pos=(113.570557, 50.724724, 2.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13698: LU S=2, pos=(113.570557, 50.724724, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9228: S=5, pos=(9.000000, 64.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #9228: LU S=5, pos=(9.000000, 64.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9229: S=5, pos=(22.000000, 62.000000, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=1.000000. Unit #9229: LU S=5, pos=(22.000000, 62.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13705: S=2, pos=(121.454788, 67.585960, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13705: LU S=2, pos=(121.454788, 67.585960, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13716: S=2, pos=(130.431686, 131.928162, 2.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13716: LU S=2, pos=(130.431686, 131.928162, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13717: S=2, pos=(134.844772, 131.732620, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13717: LU S=2, pos=(134.844772, 131.732620, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13718: S=2, pos=(139.820343, 128.295364, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13718: LU S=2, pos=(139.820343, 128.295364, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13719: S=2, pos=(139.593201, 135.716492, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13719: LU S=2, pos=(139.593201, 135.716492, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13710: S=2, pos=(168.244461, 123.703293, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13710: LU S=2, pos=(168.244461, 123.703293, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13711: S=2, pos=(164.571869, 120.287048, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13711: LU S=2, pos=(164.571869, 120.287048, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13712: S=2, pos=(172.296707, 115.226685, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13712: LU S=2, pos=(172.296707, 115.226685, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13713: S=2, pos=(122.293846, 131.392838, 0.392838), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13713: LU S=2, pos=(122.293846, 131.392838, 0.392838). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13720: S=2, pos=(132.707657, 143.593796, 0.406204), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13720: LU S=2, pos=(132.707657, 143.593796, 0.406204). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13721: S=2, pos=(127.737503, 147.062088, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13721: LU S=2, pos=(127.737503, 147.062088, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13722: S=2, pos=(121.001938, 147.099167, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13722: LU S=2, pos=(121.001938, 147.099167, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13723: S=2, pos=(121.170280, 143.452713, 0.547287), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(121.170280, 0.547287, 143.471146) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13723: LU S=2, pos=(121.170280, 143.471146, 0.528854). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13732: S=2, pos=(161.338272, 142.799606, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(161.324142, 0.000000, 142.811417) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13732: LU S=2, pos=(161.324142, 142.811417, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13733: S=2, pos=(163.963928, 151.742142, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13733: LU S=2, pos=(163.963928, 151.742142, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13734: S=5, pos=(151.252777, 159.341064, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=77.715538, name=DEERX. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=77.709290. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=77.709290. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=77.709290. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=77.709290. Unit #13734: LU S=5, pos=(151.252777, 159.341064, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13764: S=2, pos=(71.637115, 134.712219, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13764: LU S=2, pos=(71.637115, 134.712219, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13765: S=2, pos=(72.253777, 132.296310, 0.253777), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13765: LU S=2, pos=(72.253777, 132.296310, 0.253777). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13766: S=2, pos=(71.669662, 124.454536, 0.669662), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13766: LU S=2, pos=(71.669662, 124.454536, 0.669662). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13767: S=2, pos=(76.714043, 124.357155, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13767: LU S=2, pos=(76.714043, 124.357155, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13760: S=2, pos=(81.125633, 138.752319, 0.874367), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13760: LU S=2, pos=(81.125633, 138.752319, 0.874367). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13761: S=2, pos=(76.090561, 137.135315, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(76.107040, 0.000000, 137.127075) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13761: LU S=2, pos=(76.107040, 137.127075, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13762: S=2, pos=(78.479637, 133.708206, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13762: LU S=2, pos=(78.479637, 133.708206, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13763: S=2, pos=(78.165459, 129.489426, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13763: LU S=2, pos=(78.165459, 129.489426, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13768: S=2, pos=(74.075729, 120.252617, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13768: LU S=2, pos=(74.075729, 120.252617, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13769: S=2, pos=(71.941063, 122.727783, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13769: LU S=2, pos=(71.941063, 122.727783, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13770: S=2, pos=(54.902847, 100.591751, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13770: LU S=2, pos=(54.902847, 100.591751, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13771: S=2, pos=(53.084496, 104.801865, 0.915504), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13771: LU S=2, pos=(53.084496, 104.801865, 0.915504). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13744: S=2, pos=(101.938423, 190.938629, 0.061371), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(101.951454, 0.061371, 190.951660) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13744: LU S=2, pos=(101.951454, 190.951660, 0.048340). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13745: S=2, pos=(100.955460, 196.816467, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13745: LU S=2, pos=(100.955460, 196.816467, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13746: S=2, pos=(96.214371, 199.368225, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(96.202660, 0.000000, 199.354004) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13746: LU S=2, pos=(96.202660, 199.354004, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13747: S=2, pos=(96.913910, 190.102859, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13747: LU S=2, pos=(96.913910, 190.102859, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13756: S=2, pos=(58.102352, 149.096069, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13756: LU S=2, pos=(58.102352, 149.096069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13757: S=2, pos=(59.948448, 150.864609, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13757: LU S=2, pos=(59.948448, 150.864609, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13758: S=2, pos=(74.243629, 140.979355, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13758: LU S=2, pos=(74.243629, 140.979355, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13759: S=2, pos=(82.030655, 144.553436, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13759: LU S=2, pos=(82.030655, 144.553436, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13714: S=2, pos=(125.732162, 127.932831, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13714: LU S=2, pos=(125.732162, 127.932831, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13715: S=2, pos=(121.711143, 136.858887, 2.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13715: LU S=2, pos=(121.711143, 136.858887, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13724: S=2, pos=(115.939293, 151.251663, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13724: LU S=2, pos=(115.939293, 151.251663, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13725: S=2, pos=(111.050026, 140.496277, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13725: LU S=2, pos=(111.050026, 140.496277, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13726: S=2, pos=(110.259491, 151.304764, 1.259491), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13726: LU S=2, pos=(110.259491, 151.304764, 1.259491). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13727: S=2, pos=(101.752731, 146.004959, 2.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13727: LU S=2, pos=(101.752731, 146.004959, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13728: S=2, pos=(95.712654, 154.668869, 1.331131), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13728: LU S=2, pos=(95.712654, 154.668869, 1.331131). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13729: S=2, pos=(104.032379, 161.451187, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13729: LU S=2, pos=(104.032379, 161.451187, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13730: S=2, pos=(102.494606, 160.712204, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13730: LU S=2, pos=(102.494606, 160.712204, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13731: S=2, pos=(180.118515, 156.496628, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13731: LU S=2, pos=(180.118515, 156.496628, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13736: S=5, pos=(144.795441, 161.971359, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=14.379890, name=DEERX. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=14.373640. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=14.373640. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=14.373640. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=14.373640. Unit #13736: LU S=5, pos=(144.795441, 161.971359, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.400300, spriteBaseSpeed=1.900000. Unit#13737: S=2, pos=(132.524750, 183.475250, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.035007, newPos=(132.549500, 0.000000, 183.450500) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=13 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13737: LU S=2, pos=(132.549500, 183.450500, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13738: S=2, pos=(134.969574, 174.880676, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13738: LU S=2, pos=(134.969574, 174.880676, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13739: S=2, pos=(118.451942, 183.778198, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13739: LU S=2, pos=(118.451942, 183.778198, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13706: S=2, pos=(125.369667, 76.850243, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13706: LU S=2, pos=(125.369667, 76.850243, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13707: S=2, pos=(119.725128, 84.395981, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13707: LU S=2, pos=(119.725128, 84.395981, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13708: S=2, pos=(121.680275, 86.286285, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13708: LU S=2, pos=(121.680275, 86.286285, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13709: S=2, pos=(162.723236, 125.076271, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13709: LU S=2, pos=(162.723236, 125.076271, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13740: S=2, pos=(119.056709, 183.089127, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13740: LU S=2, pos=(119.056709, 183.089127, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13741: S=2, pos=(103.699997, 169.300003, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13741: LU S=2, pos=(103.699997, 169.300003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13742: S=2, pos=(108.477287, 196.801956, 0.324669), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(108.477287, 0.324669, 196.783524) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13742: LU S=2, pos=(108.477287, 196.783524, 0.306236). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13743: S=2, pos=(103.285011, 198.729324, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13743: LU S=2, pos=(103.285011, 198.729324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13748: S=2, pos=(81.467041, 198.706879, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13748: LU S=2, pos=(81.467041, 198.706879, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13749: S=2, pos=(86.316360, 193.034897, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13749: LU S=2, pos=(86.316360, 193.034897, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13750: S=2, pos=(87.727356, 197.071121, 0.928879), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13750: LU S=2, pos=(87.727356, 197.071121, 0.928879). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13751: S=2, pos=(24.120209, 189.014847, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13751: LU S=2, pos=(24.120209, 189.014847, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13752: S=2, pos=(24.726631, 184.297028, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13752: LU S=2, pos=(24.726631, 184.297028, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13753: S=2, pos=(41.900146, 161.618256, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13753: LU S=2, pos=(41.900146, 161.618256, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13754: S=2, pos=(43.390915, 156.574234, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(43.372490, 0.000000, 156.574234) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13754: LU S=2, pos=(43.372490, 156.574234, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13755: S=2, pos=(54.492649, 141.561432, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13755: LU S=2, pos=(54.492649, 141.561432, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13772: S=2, pos=(61.512039, 82.000870, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13772: LU S=2, pos=(61.512039, 82.000870, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13773: S=2, pos=(53.572582, 86.288246, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13773: LU S=2, pos=(53.572582, 86.288246, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13775: S=2, pos=(39.762238, 73.914124, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13775: LU S=2, pos=(39.762238, 73.914124, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13774: S=2, pos=(52.789413, 84.706841, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13774: LU S=2, pos=(52.789413, 84.706841, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13789: S=2, pos=(2.308737, 57.992336, 0.691263), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13789: LU S=2, pos=(2.308737, 57.992336, 0.691263). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13787: S=2, pos=(19.045444, 38.772797, 0.045444), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13787: LU S=2, pos=(19.045444, 38.772797, 0.045444). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13791: S=2, pos=(8.345017, 42.945061, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13791: LU S=2, pos=(8.345017, 42.945061, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13781: S=2, pos=(24.221861, 64.748787, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13781: LU S=2, pos=(24.221861, 64.748787, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13784: S=2, pos=(28.166603, 46.708794, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13784: LU S=2, pos=(28.166603, 46.708794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13780: S=2, pos=(18.299999, 68.699997, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13780: LU S=2, pos=(18.299999, 68.699997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13785: S=2, pos=(29.499901, 45.362801, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13785: LU S=2, pos=(29.499901, 45.362801, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13782: S=2, pos=(25.023928, 62.749680, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13782: LU S=2, pos=(25.023928, 62.749680, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13783: S=2, pos=(27.717632, 69.458824, 0.282368), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13783: LU S=2, pos=(27.717632, 69.458824, 0.282368). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13786: S=2, pos=(21.399288, 39.340183, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13786: LU S=2, pos=(21.399288, 39.340183, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13790: S=2, pos=(6.700000, 40.341900, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13790: LU S=2, pos=(6.700000, 40.341900, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13788: S=2, pos=(3.831372, 48.857830, 1.168628), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(3.819771, 1.168628, 48.872143) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13788: LU S=2, pos=(3.819771, 48.872143, 1.180229). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13779: S=2, pos=(43.093056, 91.722969, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13779: LU S=2, pos=(43.093056, 91.722969, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13778: S=2, pos=(38.304859, 87.502724, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13778: LU S=2, pos=(38.304859, 87.502724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13776: S=2, pos=(42.797638, 76.314957, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13776: LU S=2, pos=(42.797638, 76.314957, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13777: S=2, pos=(43.220726, 74.947266, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=140.000000. Unit #13777: LU S=2, pos=(43.220726, 74.947266, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13855: S=2, pos=(167.554062, 166.343292, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(167.569046, 9.000000, 166.372696) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13855: LU S=2, pos=(167.569046, 166.372696, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13857: S=2, pos=(129.924835, 19.513159, 9.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(129.957596, 9.000000, 19.509212) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #13857: LU S=2, pos=(129.957596, 19.509212, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13851: S=5, pos=(193.893921, 106.093071, 0.000000), wT=526944 ActionObject::update entering: state=5, worldTime=526944, attAmountHeld=26.562826, name=SHEEP. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=526944, attAmountHeld=26.556576. CombatObject Update 2: state=5, worldTime=526944, attAmountHeld=26.556576. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526944, attAmountHeld=26.556576. Leaving CombatObject Update 4: state=5, worldTime=526944, attAmountHeld=26.556576. Unit #13851: LU S=5, pos=(193.893921, 106.093071, 0.000000). (PlayerSync) UpdatePlayer=1 YAW: v=0.000345 Angle=3.141593, Facet=6 YAW: v=0.000345 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=0.000345 Angle=2.748894, Facet=5 YAW: v=0.000345 Angle=2.748894, Facet=5 YAW: v=0.000488 Angle=2.748894, Facet=5 YAW: v=-0.000913 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=-0.000000 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=3.141593, Facet=6 true ( 526944 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=11678 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=3.141593, Facet=6 true ( 526944 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=25190 Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#19745: S=2, pos=(170.417603, 105.370529, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=USMUR. MoveForward: v=0.012500, newPos=(170.406418, 0.000000, 105.376114) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19745: LU S=2, pos=(170.406418, 105.376114, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#19744: S=2, pos=(170.700897, 106.123131, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=USMUR. MoveForward: v=0.012500, newPos=(170.689713, 0.000000, 106.128723) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19744: LU S=2, pos=(170.689713, 106.128723, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11159: S=2, pos=(170.959900, 106.440483, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.948730, 0.000000, 106.446098) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11159: LU S=2, pos=(170.948730, 106.446098, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#22489: S=2, pos=(170.595505, 105.728745, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.584320, 0.000000, 105.734329) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #22489: LU S=2, pos=(170.584320, 105.734329, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11165: S=2, pos=(170.779633, 105.190926, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.768417, 0.000000, 105.196434) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11165: LU S=2, pos=(170.768417, 105.196434, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23642: S=2, pos=(195.977310, 68.497154, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=2.394710, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=2.412318. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=2.412318. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=2.412318. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=2.412318. Unit #23642: LU S=2, pos=(195.977310, 68.497154, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2: S=2, pos=(193.500000, 75.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=600.000000. Unit #2: LU S=2, pos=(193.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11488: S=2, pos=(167.835449, 106.362785, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(167.816025, 0.000000, 106.382256) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11488: LU S=2, pos=(167.816025, 106.382256, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4: S=2, pos=(193.500000, 82.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=600.000000. Unit #4: LU S=2, pos=(193.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#154: S=2, pos=(190.500000, 73.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #154: LU S=2, pos=(190.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23248: S=2, pos=(175.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23248: LU S=2, pos=(175.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#152: S=2, pos=(179.500000, 73.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #152: LU S=2, pos=(179.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#150: S=2, pos=(191.500000, 74.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #150: LU S=2, pos=(191.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#151: S=2, pos=(190.500000, 74.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #151: LU S=2, pos=(190.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#149: S=2, pos=(184.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #149: LU S=2, pos=(184.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#145: S=2, pos=(182.500000, 71.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #145: LU S=2, pos=(182.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#144: S=2, pos=(183.500000, 71.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #144: LU S=2, pos=(183.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#16: S=2, pos=(197.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #16: LU S=2, pos=(197.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#17: S=2, pos=(198.500000, 73.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #17: LU S=2, pos=(198.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18: S=2, pos=(199.500000, 74.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18: LU S=2, pos=(199.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19: S=2, pos=(199.500000, 75.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19: LU S=2, pos=(199.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20: S=2, pos=(199.500000, 76.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #20: LU S=2, pos=(199.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#21: S=2, pos=(199.500000, 77.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #21: LU S=2, pos=(199.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22: S=2, pos=(199.500000, 78.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #22: LU S=2, pos=(199.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23: S=2, pos=(199.500000, 79.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23: LU S=2, pos=(199.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#24: S=2, pos=(199.500000, 80.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #24: LU S=2, pos=(199.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#25: S=2, pos=(199.500000, 81.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #25: LU S=2, pos=(199.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#26: S=2, pos=(199.500000, 82.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #26: LU S=2, pos=(199.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#27: S=2, pos=(199.500000, 83.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #27: LU S=2, pos=(199.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#28: S=2, pos=(199.500000, 84.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #28: LU S=2, pos=(199.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#29: S=2, pos=(199.500000, 85.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #29: LU S=2, pos=(199.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#30: S=2, pos=(199.500000, 86.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #30: LU S=2, pos=(199.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#147: S=2, pos=(180.500000, 71.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #147: LU S=2, pos=(180.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#148: S=2, pos=(179.500000, 70.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #148: LU S=2, pos=(179.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#139: S=2, pos=(184.500000, 73.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #139: LU S=2, pos=(184.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#138: S=2, pos=(183.500000, 73.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #138: LU S=2, pos=(183.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#137: S=2, pos=(182.500000, 73.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #137: LU S=2, pos=(182.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#136: S=2, pos=(181.500000, 73.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #136: LU S=2, pos=(181.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#135: S=2, pos=(180.500000, 73.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #135: LU S=2, pos=(180.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#40: S=2, pos=(178.500000, 69.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #40: LU S=2, pos=(178.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#41: S=2, pos=(177.500000, 68.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #41: LU S=2, pos=(177.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#45: S=2, pos=(173.500000, 68.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #45: LU S=2, pos=(173.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#43: S=2, pos=(175.500000, 68.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #43: LU S=2, pos=(175.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#44: S=2, pos=(174.500000, 68.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #44: LU S=2, pos=(174.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#51: S=2, pos=(176.500000, 68.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #51: LU S=2, pos=(176.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#52: S=2, pos=(172.500000, 68.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #52: LU S=2, pos=(172.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#289: S=2, pos=(164.500000, 76.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #289: LU S=2, pos=(164.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#54: S=2, pos=(170.500000, 70.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #54: LU S=2, pos=(170.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#55: S=2, pos=(169.500000, 71.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #55: LU S=2, pos=(169.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#56: S=2, pos=(168.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #56: LU S=2, pos=(168.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#57: S=2, pos=(167.500000, 73.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #57: LU S=2, pos=(167.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#58: S=2, pos=(166.500000, 74.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #58: LU S=2, pos=(166.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#59: S=2, pos=(165.500000, 75.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #59: LU S=2, pos=(165.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#285: S=2, pos=(162.500000, 77.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #285: LU S=2, pos=(162.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#284: S=2, pos=(174.500000, 114.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #284: LU S=2, pos=(174.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#62: S=2, pos=(162.500000, 78.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #62: LU S=2, pos=(162.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#63: S=2, pos=(162.500000, 79.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #63: LU S=2, pos=(162.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#64: S=2, pos=(162.500000, 80.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #64: LU S=2, pos=(162.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#65: S=2, pos=(162.500000, 81.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #65: LU S=2, pos=(162.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#66: S=2, pos=(162.500000, 82.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #66: LU S=2, pos=(162.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#67: S=2, pos=(162.500000, 83.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #67: LU S=2, pos=(162.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11518: S=2, pos=(187.500000, 143.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=5.618001, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=5.631250. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=5.631250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=5.631250. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=5.631250. Unit #11518: LU S=2, pos=(187.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11520: S=2, pos=(197.500000, 77.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11520: LU S=2, pos=(197.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11519: S=2, pos=(186.500000, 80.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=XPORT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11519: LU S=2, pos=(186.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11521: S=2, pos=(170.947891, 105.553612, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.936676, 0.000000, 105.559135) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11521: LU S=2, pos=(170.936676, 105.559135, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11523: S=2, pos=(161.729172, 87.645836, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11523: LU S=2, pos=(161.729172, 87.645836, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11522: S=2, pos=(169.456604, 88.635170, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11522: LU S=2, pos=(169.456604, 88.635170, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12692: S=2, pos=(168.000000, 118.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMIL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12692: LU S=2, pos=(168.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12691: S=2, pos=(162.000000, 96.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MINE4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12691: LU S=2, pos=(162.000000, 96.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#79: S=2, pos=(163.500000, 89.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #79: LU S=2, pos=(163.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#72: S=2, pos=(164.500000, 89.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #72: LU S=2, pos=(164.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#73: S=2, pos=(165.500000, 90.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #73: LU S=2, pos=(165.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#74: S=2, pos=(166.500000, 91.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #74: LU S=2, pos=(166.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23247: S=2, pos=(164.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23247: LU S=2, pos=(164.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#77: S=2, pos=(162.500000, 88.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #77: LU S=2, pos=(162.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#82: S=2, pos=(166.500000, 92.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #82: LU S=2, pos=(166.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#83: S=2, pos=(166.500000, 93.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #83: LU S=2, pos=(166.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#84: S=2, pos=(166.500000, 94.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #84: LU S=2, pos=(166.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#85: S=2, pos=(166.500000, 95.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #85: LU S=2, pos=(166.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#86: S=2, pos=(166.500000, 96.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #86: LU S=2, pos=(166.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#270: S=2, pos=(175.500000, 116.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #270: LU S=2, pos=(175.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#271: S=2, pos=(175.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #271: LU S=2, pos=(175.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23246: S=2, pos=(162.500000, 89.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23246: LU S=2, pos=(162.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#90: S=2, pos=(166.500000, 100.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #90: LU S=2, pos=(166.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#91: S=2, pos=(166.500000, 101.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #91: LU S=2, pos=(166.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#92: S=2, pos=(166.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #92: LU S=2, pos=(166.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#93: S=2, pos=(166.500000, 103.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #93: LU S=2, pos=(166.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#94: S=2, pos=(166.500000, 104.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #94: LU S=2, pos=(166.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23379: S=2, pos=(162.500000, 84.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23379: LU S=2, pos=(162.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23378: S=2, pos=(162.500000, 87.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23378: LU S=2, pos=(162.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#240: S=2, pos=(199.500000, 101.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #240: LU S=2, pos=(199.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#279: S=2, pos=(166.500000, 105.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #279: LU S=2, pos=(166.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#278: S=2, pos=(166.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #278: LU S=2, pos=(166.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#277: S=2, pos=(165.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #277: LU S=2, pos=(165.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#276: S=2, pos=(166.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #276: LU S=2, pos=(166.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#275: S=2, pos=(165.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #275: LU S=2, pos=(165.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#283: S=2, pos=(173.500000, 113.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #283: LU S=2, pos=(173.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#253: S=2, pos=(198.500000, 107.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #253: LU S=2, pos=(198.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#106: S=2, pos=(177.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #106: LU S=2, pos=(177.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#107: S=2, pos=(178.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #107: LU S=2, pos=(178.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#108: S=2, pos=(179.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #108: LU S=2, pos=(179.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#109: S=2, pos=(180.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #109: LU S=2, pos=(180.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#110: S=2, pos=(181.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #110: LU S=2, pos=(181.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#111: S=2, pos=(182.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #111: LU S=2, pos=(182.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#364: S=2, pos=(167.000000, 90.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #364: LU S=2, pos=(167.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#363: S=2, pos=(166.000000, 89.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #363: LU S=2, pos=(166.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#366: S=2, pos=(168.000000, 94.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #366: LU S=2, pos=(168.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#365: S=2, pos=(168.000000, 92.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #365: LU S=2, pos=(168.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23377: S=2, pos=(162.500000, 86.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23377: LU S=2, pos=(162.500000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23376: S=2, pos=(184.500000, 100.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23376: LU S=2, pos=(184.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23375: S=2, pos=(181.500000, 100.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23375: LU S=2, pos=(181.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#239: S=2, pos=(199.500000, 100.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #239: LU S=2, pos=(199.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#120: S=2, pos=(191.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #120: LU S=2, pos=(191.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#121: S=2, pos=(192.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #121: LU S=2, pos=(192.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#245: S=2, pos=(199.500000, 106.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #245: LU S=2, pos=(199.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#243: S=2, pos=(199.500000, 104.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #243: LU S=2, pos=(199.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#244: S=2, pos=(199.500000, 105.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #244: LU S=2, pos=(199.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#242: S=2, pos=(199.500000, 103.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #242: LU S=2, pos=(199.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#241: S=2, pos=(199.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #241: LU S=2, pos=(199.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#146: S=2, pos=(181.500000, 71.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #146: LU S=2, pos=(181.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#143: S=2, pos=(184.500000, 71.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #143: LU S=2, pos=(184.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#155: S=2, pos=(190.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #155: LU S=2, pos=(190.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#156: S=2, pos=(191.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #156: LU S=2, pos=(191.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#157: S=2, pos=(192.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #157: LU S=2, pos=(192.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#158: S=2, pos=(193.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #158: LU S=2, pos=(193.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#159: S=2, pos=(194.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #159: LU S=2, pos=(194.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#160: S=2, pos=(195.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #160: LU S=2, pos=(195.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#161: S=2, pos=(196.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #161: LU S=2, pos=(196.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#163: S=2, pos=(182.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #163: LU S=2, pos=(182.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#164: S=2, pos=(192.500000, 73.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #164: LU S=2, pos=(192.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#165: S=2, pos=(187.500000, 85.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #165: LU S=2, pos=(187.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#166: S=2, pos=(186.500000, 85.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #166: LU S=2, pos=(186.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#167: S=2, pos=(185.500000, 85.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #167: LU S=2, pos=(185.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#168: S=2, pos=(184.500000, 85.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #168: LU S=2, pos=(184.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#169: S=2, pos=(183.500000, 85.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #169: LU S=2, pos=(183.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#170: S=2, pos=(182.500000, 85.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #170: LU S=2, pos=(182.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#171: S=2, pos=(181.500000, 85.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #171: LU S=2, pos=(181.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#172: S=2, pos=(180.500000, 85.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #172: LU S=2, pos=(180.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#173: S=2, pos=(179.500000, 85.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #173: LU S=2, pos=(179.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#174: S=2, pos=(187.500000, 86.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #174: LU S=2, pos=(187.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#175: S=2, pos=(187.500000, 87.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #175: LU S=2, pos=(187.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#176: S=2, pos=(187.500000, 88.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #176: LU S=2, pos=(187.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#177: S=2, pos=(187.500000, 89.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #177: LU S=2, pos=(187.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#178: S=2, pos=(184.500000, 88.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Yoshinaka's Palace. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #178: LU S=2, pos=(184.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#185: S=2, pos=(181.000000, 88.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #185: LU S=2, pos=(181.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#186: S=2, pos=(178.500000, 85.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #186: LU S=2, pos=(178.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#187: S=2, pos=(178.500000, 86.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #187: LU S=2, pos=(178.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#188: S=2, pos=(178.500000, 87.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #188: LU S=2, pos=(178.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#189: S=2, pos=(178.500000, 88.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #189: LU S=2, pos=(178.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#192: S=2, pos=(187.500000, 90.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #192: LU S=2, pos=(187.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#193: S=2, pos=(187.500000, 91.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #193: LU S=2, pos=(187.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#194: S=2, pos=(187.500000, 92.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #194: LU S=2, pos=(187.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#195: S=2, pos=(187.500000, 93.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #195: LU S=2, pos=(187.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#196: S=2, pos=(187.500000, 94.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #196: LU S=2, pos=(187.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#197: S=2, pos=(187.500000, 95.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #197: LU S=2, pos=(187.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#198: S=2, pos=(178.500000, 89.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #198: LU S=2, pos=(178.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#199: S=2, pos=(178.500000, 90.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #199: LU S=2, pos=(178.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#200: S=2, pos=(178.500000, 91.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #200: LU S=2, pos=(178.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#201: S=2, pos=(178.500000, 92.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #201: LU S=2, pos=(178.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#202: S=2, pos=(178.500000, 93.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #202: LU S=2, pos=(178.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#203: S=2, pos=(178.500000, 94.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #203: LU S=2, pos=(178.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#204: S=2, pos=(178.500000, 95.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #204: LU S=2, pos=(178.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#209: S=2, pos=(178.500000, 96.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #209: LU S=2, pos=(178.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#210: S=2, pos=(187.500000, 96.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #210: LU S=2, pos=(187.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#211: S=2, pos=(178.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #211: LU S=2, pos=(178.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#212: S=2, pos=(187.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #212: LU S=2, pos=(187.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#327: S=2, pos=(179.500000, 113.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #327: LU S=2, pos=(179.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#323: S=2, pos=(197.000000, 91.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #323: LU S=2, pos=(197.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#215: S=2, pos=(179.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #215: LU S=2, pos=(179.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#216: S=2, pos=(180.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #216: LU S=2, pos=(180.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#324: S=2, pos=(198.000000, 93.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #324: LU S=2, pos=(198.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#326: S=2, pos=(190.500000, 113.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #326: LU S=2, pos=(190.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#325: S=2, pos=(198.000000, 95.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #325: LU S=2, pos=(198.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#226: S=2, pos=(199.500000, 87.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #226: LU S=2, pos=(199.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#227: S=2, pos=(199.500000, 88.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #227: LU S=2, pos=(199.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#228: S=2, pos=(199.500000, 89.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #228: LU S=2, pos=(199.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#229: S=2, pos=(199.500000, 90.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #229: LU S=2, pos=(199.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#230: S=2, pos=(199.500000, 91.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #230: LU S=2, pos=(199.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#231: S=2, pos=(199.500000, 92.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #231: LU S=2, pos=(199.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#232: S=2, pos=(199.500000, 93.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #232: LU S=2, pos=(199.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#233: S=2, pos=(199.500000, 94.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #233: LU S=2, pos=(199.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#234: S=2, pos=(199.500000, 95.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #234: LU S=2, pos=(199.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#235: S=2, pos=(199.500000, 96.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #235: LU S=2, pos=(199.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#236: S=2, pos=(199.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #236: LU S=2, pos=(199.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#237: S=2, pos=(199.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #237: LU S=2, pos=(199.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#238: S=2, pos=(199.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #238: LU S=2, pos=(199.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#246: S=2, pos=(192.500000, 114.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #246: LU S=2, pos=(192.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#247: S=2, pos=(192.500000, 113.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #247: LU S=2, pos=(192.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#248: S=2, pos=(193.500000, 112.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #248: LU S=2, pos=(193.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#249: S=2, pos=(194.500000, 111.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #249: LU S=2, pos=(194.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#250: S=2, pos=(195.500000, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #250: LU S=2, pos=(195.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#251: S=2, pos=(196.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #251: LU S=2, pos=(196.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#252: S=2, pos=(197.500000, 108.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #252: LU S=2, pos=(197.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#266: S=2, pos=(177.500000, 116.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #266: LU S=2, pos=(177.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#267: S=2, pos=(177.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #267: LU S=2, pos=(177.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#268: S=2, pos=(176.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #268: LU S=2, pos=(176.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#272: S=2, pos=(164.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #272: LU S=2, pos=(164.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23368: S=2, pos=(168.000000, 108.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTCB3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23368: LU S=2, pos=(168.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#274: S=2, pos=(164.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #274: LU S=2, pos=(164.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#280: S=2, pos=(170.500000, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #280: LU S=2, pos=(170.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#281: S=2, pos=(171.500000, 111.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #281: LU S=2, pos=(171.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#282: S=2, pos=(172.500000, 112.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #282: LU S=2, pos=(172.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#287: S=2, pos=(162.500000, 76.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #287: LU S=2, pos=(162.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#288: S=2, pos=(163.500000, 76.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #288: LU S=2, pos=(163.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#290: S=2, pos=(171.500000, 68.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #290: LU S=2, pos=(171.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#291: S=2, pos=(170.500000, 68.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #291: LU S=2, pos=(170.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#292: S=2, pos=(170.500000, 69.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #292: LU S=2, pos=(170.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11487: S=2, pos=(181.800003, 72.800003, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11487: LU S=2, pos=(181.800003, 72.800003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#294: S=2, pos=(189.500000, 114.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #294: LU S=2, pos=(189.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14719: S=2, pos=(189.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #14719: LU S=2, pos=(189.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14669: S=2, pos=(186.500000, 132.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #14669: LU S=2, pos=(186.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14667: S=2, pos=(186.500000, 133.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #14667: LU S=2, pos=(186.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#298: S=2, pos=(163.500000, 79.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #298: LU S=2, pos=(163.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#299: S=2, pos=(168.500000, 73.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #299: LU S=2, pos=(168.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#300: S=2, pos=(194.000000, 105.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=RTWC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #300: LU S=2, pos=(194.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23208: S=2, pos=(195.000000, 104.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=RTWC4A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23208: LU S=2, pos=(195.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23209: S=2, pos=(193.500000, 105.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=RTWC4B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23209: LU S=2, pos=(193.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23210: S=2, pos=(194.250000, 104.750000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23210: LU S=2, pos=(194.250000, 104.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23211: S=2, pos=(193.000000, 106.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=RTWC4C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23211: LU S=2, pos=(193.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23936: S=2, pos=(170.500122, 120.799904, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=4.773598, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=4.785298. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=4.785298. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=4.785298. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=4.785298. Unit #23936: LU S=2, pos=(170.500122, 120.799904, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#304: S=2, pos=(176.500000, 87.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #304: LU S=2, pos=(176.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#305: S=2, pos=(176.500000, 93.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #305: LU S=2, pos=(176.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#306: S=2, pos=(176.500000, 90.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #306: LU S=2, pos=(176.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#307: S=2, pos=(176.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #307: LU S=2, pos=(176.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#308: S=2, pos=(177.000000, 96.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #308: LU S=2, pos=(177.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#309: S=2, pos=(177.000000, 85.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #309: LU S=2, pos=(177.000000, 85.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#310: S=2, pos=(198.000000, 74.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #310: LU S=2, pos=(198.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#311: S=2, pos=(172.000000, 70.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #311: LU S=2, pos=(172.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#312: S=2, pos=(174.000000, 70.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #312: LU S=2, pos=(174.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#313: S=2, pos=(176.000000, 70.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #313: LU S=2, pos=(176.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#314: S=2, pos=(177.000000, 70.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #314: LU S=2, pos=(177.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#15465: S=2, pos=(162.969376, 104.388329, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(162.953110, 1.000000, 104.366158) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #15465: LU S=2, pos=(162.953110, 104.366158, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#316: S=2, pos=(198.500000, 75.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #316: LU S=2, pos=(198.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#317: S=2, pos=(172.500000, 71.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #317: LU S=2, pos=(172.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#318: S=2, pos=(187.000000, 92.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #318: LU S=2, pos=(187.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#320: S=2, pos=(187.000000, 96.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #320: LU S=2, pos=(187.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#321: S=2, pos=(185.500000, 94.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #321: LU S=2, pos=(185.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#322: S=2, pos=(174.000000, 108.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #322: LU S=2, pos=(174.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23374: S=2, pos=(183.000000, 100.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23374: LU S=2, pos=(183.000000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23373: S=2, pos=(186.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23373: LU S=2, pos=(186.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23372: S=2, pos=(183.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23372: LU S=2, pos=(183.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#332: S=2, pos=(186.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #332: LU S=2, pos=(186.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#333: S=2, pos=(185.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #333: LU S=2, pos=(185.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#334: S=2, pos=(184.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #334: LU S=2, pos=(184.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#335: S=2, pos=(184.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #335: LU S=2, pos=(184.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#336: S=2, pos=(184.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #336: LU S=2, pos=(184.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#337: S=2, pos=(187.000000, 100.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #337: LU S=2, pos=(187.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#338: S=2, pos=(174.000000, 82.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #338: LU S=2, pos=(174.000000, 82.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#341: S=2, pos=(175.000000, 84.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #341: LU S=2, pos=(175.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#343: S=2, pos=(176.000000, 85.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #343: LU S=2, pos=(176.000000, 85.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#344: S=2, pos=(164.000000, 78.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #344: LU S=2, pos=(164.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#345: S=2, pos=(164.000000, 81.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #345: LU S=2, pos=(164.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#346: S=2, pos=(164.000000, 83.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #346: LU S=2, pos=(164.000000, 83.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#347: S=2, pos=(165.000000, 78.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #347: LU S=2, pos=(165.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#348: S=2, pos=(166.000000, 77.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #348: LU S=2, pos=(166.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#349: S=2, pos=(167.000000, 76.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #349: LU S=2, pos=(167.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#350: S=2, pos=(168.000000, 75.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #350: LU S=2, pos=(168.000000, 75.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#352: S=2, pos=(174.000000, 80.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #352: LU S=2, pos=(174.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#353: S=2, pos=(197.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #353: LU S=2, pos=(197.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#354: S=2, pos=(198.500000, 88.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #354: LU S=2, pos=(198.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#368: S=2, pos=(175.000000, 113.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #368: LU S=2, pos=(175.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#367: S=2, pos=(168.000000, 96.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #367: LU S=2, pos=(168.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#357: S=2, pos=(173.000000, 111.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #357: LU S=2, pos=(173.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#358: S=2, pos=(171.000000, 109.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #358: LU S=2, pos=(171.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#359: S=2, pos=(172.000000, 110.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #359: LU S=2, pos=(172.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#360: S=2, pos=(190.000000, 88.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #360: LU S=2, pos=(190.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#361: S=2, pos=(169.000000, 101.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #361: LU S=2, pos=(169.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#362: S=2, pos=(168.000000, 103.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #362: LU S=2, pos=(168.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#369: S=2, pos=(187.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #369: LU S=2, pos=(187.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#370: S=2, pos=(188.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #370: LU S=2, pos=(188.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#371: S=2, pos=(189.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #371: LU S=2, pos=(189.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#372: S=2, pos=(190.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #372: LU S=2, pos=(190.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#373: S=2, pos=(182.000000, 114.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #373: LU S=2, pos=(182.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#374: S=2, pos=(192.000000, 111.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #374: LU S=2, pos=(192.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#375: S=2, pos=(192.000000, 112.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #375: LU S=2, pos=(192.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1131: S=2, pos=(193.000000, 133.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1131: LU S=2, pos=(193.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#377: S=2, pos=(193.000000, 111.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #377: LU S=2, pos=(193.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#378: S=2, pos=(189.000000, 91.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #378: LU S=2, pos=(189.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#380: S=2, pos=(182.000000, 107.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #380: LU S=2, pos=(182.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#381: S=2, pos=(183.000000, 107.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #381: LU S=2, pos=(183.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#382: S=2, pos=(184.000000, 108.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #382: LU S=2, pos=(184.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23643: S=2, pos=(182.500000, 109.213959, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=7.441233, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=7.452933. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=7.452933. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=7.452933. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=7.452933. Unit #23643: LU S=2, pos=(182.500000, 109.213959, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#409: S=2, pos=(176.500000, 73.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #409: LU S=2, pos=(176.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#410: S=2, pos=(176.500000, 74.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #410: LU S=2, pos=(176.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#411: S=2, pos=(176.500000, 75.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #411: LU S=2, pos=(176.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23370: S=2, pos=(169.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23370: LU S=2, pos=(169.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#13688: S=2, pos=(193.257843, 106.129822, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=150.000000, name=Cow Black and White. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=150.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=150.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=150.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=150.000000. Unit #13688: LU S=2, pos=(193.257843, 106.129822, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23369: S=2, pos=(166.500000, 106.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23369: LU S=2, pos=(166.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#415: S=2, pos=(171.500000, 82.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #415: LU S=2, pos=(171.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#416: S=2, pos=(171.500000, 83.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #416: LU S=2, pos=(171.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#417: S=2, pos=(172.500000, 79.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #417: LU S=2, pos=(172.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23953: S=2, pos=(170.100006, 120.800003, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=9.243006, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=9.254705. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=9.254705. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=9.254705. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=9.254705. Unit #23953: LU S=2, pos=(170.100006, 120.800003, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#419: S=2, pos=(173.500000, 84.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #419: LU S=2, pos=(173.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#420: S=2, pos=(172.500000, 84.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #420: LU S=2, pos=(172.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#22613: S=2, pos=(162.648315, 104.626877, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.027500, newPos=(162.632050, 1.000000, 104.604698) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #22613: LU S=2, pos=(162.632050, 104.604698, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22612: S=2, pos=(167.397964, 79.678368, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #22612: LU S=2, pos=(167.397964, 79.678368, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22611: S=2, pos=(167.688293, 79.971436, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #22611: LU S=2, pos=(167.688293, 79.971436, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#425: S=2, pos=(180.500000, 100.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #425: LU S=2, pos=(180.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#426: S=2, pos=(179.500000, 101.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #426: LU S=2, pos=(179.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22610: S=2, pos=(167.939697, 80.287445, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #22610: LU S=2, pos=(167.939697, 80.287445, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#428: S=2, pos=(177.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #428: LU S=2, pos=(177.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#429: S=2, pos=(176.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #429: LU S=2, pos=(176.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#436: S=2, pos=(174.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #436: LU S=2, pos=(174.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#437: S=2, pos=(174.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #437: LU S=2, pos=(174.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#438: S=2, pos=(174.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #438: LU S=2, pos=(174.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22609: S=2, pos=(168.280792, 80.085861, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #22609: LU S=2, pos=(168.280792, 80.085861, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22608: S=2, pos=(167.275696, 79.285988, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #22608: LU S=2, pos=(167.275696, 79.285988, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#435: S=2, pos=(174.500000, 96.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #435: LU S=2, pos=(174.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#440: S=2, pos=(174.500000, 100.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #440: LU S=2, pos=(174.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22607: S=2, pos=(168.080078, 79.739838, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #22607: LU S=2, pos=(168.080078, 79.739838, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22606: S=2, pos=(167.873413, 79.397324, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #22606: LU S=2, pos=(167.873413, 79.397324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#476: S=2, pos=(196.500000, 95.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #476: LU S=2, pos=(196.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#477: S=2, pos=(196.500000, 94.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #477: LU S=2, pos=(196.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#478: S=2, pos=(196.500000, 93.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #478: LU S=2, pos=(196.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22605: S=2, pos=(167.521591, 79.140709, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #22605: LU S=2, pos=(167.521591, 79.140709, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#480: S=2, pos=(196.500000, 92.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #480: LU S=2, pos=(196.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22604: S=2, pos=(172.788254, 78.581680, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #22604: LU S=2, pos=(172.788254, 78.581680, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#482: S=2, pos=(194.500000, 84.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #482: LU S=2, pos=(194.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11489: S=2, pos=(166.688416, 107.126488, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(166.660980, 0.000000, 107.128380) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11489: LU S=2, pos=(166.660980, 107.128380, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14720: S=2, pos=(191.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #14720: LU S=2, pos=(191.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#485: S=2, pos=(192.500000, 85.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #485: LU S=2, pos=(192.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#486: S=2, pos=(193.500000, 85.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #486: LU S=2, pos=(193.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11499: S=2, pos=(195.500000, 88.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SCBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11499: LU S=2, pos=(195.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#488: S=2, pos=(176.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #488: LU S=2, pos=(176.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.628222, spriteBaseSpeed=1.000000. Unit#11500: S=2, pos=(172.489380, 105.340965, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MANGO. MoveForward: v=0.015702, newPos=(172.473877, 0.000000, 105.343452) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11500: LU S=2, pos=(172.473877, 105.343452, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#490: S=2, pos=(178.500000, 111.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #490: LU S=2, pos=(178.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18169: S=2, pos=(188.500000, 144.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.098709, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.108709. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.108709. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.108709. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.108709. Unit #18169: LU S=2, pos=(188.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23743: S=2, pos=(183.783539, 96.684914, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=6.704123, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=6.715823. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=6.715823. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=6.715823. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=6.715823. Unit #23743: LU S=2, pos=(183.783539, 96.684914, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#495: S=2, pos=(195.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #495: LU S=2, pos=(195.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#496: S=2, pos=(194.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #496: LU S=2, pos=(194.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.960000, spriteBaseSpeed=1.000000. Unit#11503: S=2, pos=(165.651840, 107.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024000, newPos=(165.627838, 0.000000, 107.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11503: LU S=2, pos=(165.627838, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11504: S=2, pos=(179.500000, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11504: LU S=2, pos=(179.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11505: S=2, pos=(193.928116, 106.591904, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=2.615250, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=2.623500. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=2.623500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=2.623500. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=2.623500. Unit #11505: LU S=2, pos=(193.928116, 106.591904, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#500: S=2, pos=(190.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #500: LU S=2, pos=(190.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#501: S=2, pos=(189.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #501: LU S=2, pos=(189.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11491: S=2, pos=(162.323883, 104.860794, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(162.307617, 1.000000, 104.838623) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11491: LU S=2, pos=(162.307617, 104.838623, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18168: S=2, pos=(192.500000, 141.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.772982, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.782982. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.782982. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.782982. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.782982. Unit #18168: LU S=2, pos=(192.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1134: S=2, pos=(192.500000, 131.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1134: LU S=2, pos=(192.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1133: S=2, pos=(191.000000, 113.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1133: LU S=2, pos=(191.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1135: S=2, pos=(191.000000, 132.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1135: LU S=2, pos=(191.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11515: S=2, pos=(191.500000, 141.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=3.657013, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=3.670263. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=3.670263. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=3.670263. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=3.670263. Unit #11515: LU S=2, pos=(191.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1175: S=2, pos=(188.500000, 140.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.553453, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.563454. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.563454. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.563454. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.563454. Unit #1175: LU S=2, pos=(188.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1327: S=2, pos=(186.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1327: LU S=2, pos=(186.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11516: S=2, pos=(193.500000, 146.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=2.053750, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=2.067000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=2.067000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=2.067000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=2.067000. Unit #11516: LU S=2, pos=(193.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1177: S=2, pos=(192.500000, 138.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #1177: LU S=2, pos=(192.500000, 138.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1164: S=2, pos=(190.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1164: LU S=2, pos=(190.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1166: S=2, pos=(198.000000, 133.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1166: LU S=2, pos=(198.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1188: S=2, pos=(191.000000, 144.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1188: LU S=2, pos=(191.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1179: S=2, pos=(196.500000, 138.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #1179: LU S=2, pos=(196.500000, 138.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1167: S=2, pos=(199.000000, 133.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1167: LU S=2, pos=(199.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1325: S=2, pos=(192.500000, 149.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #1325: LU S=2, pos=(192.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1165: S=2, pos=(196.000000, 133.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1165: LU S=2, pos=(196.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1180: S=2, pos=(196.500000, 141.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.892496, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.902496. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.902496. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.902496. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.902496. Unit #1180: LU S=2, pos=(196.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11512: S=2, pos=(194.492294, 106.002762, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.643500, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.651750. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.651750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.651750. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.651750. Unit #11512: LU S=2, pos=(194.492294, 106.002762, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1221: S=2, pos=(189.500000, 132.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1221: LU S=2, pos=(189.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14675: S=2, pos=(193.500000, 144.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #14675: LU S=2, pos=(193.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1185: S=2, pos=(196.500000, 146.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.263721, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.273722. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.273722. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.273722. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.273722. Unit #1185: LU S=2, pos=(196.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1186: S=2, pos=(196.500000, 149.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #1186: LU S=2, pos=(196.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1187: S=2, pos=(195.000000, 144.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1187: LU S=2, pos=(195.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1189: S=2, pos=(191.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1189: LU S=2, pos=(191.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1190: S=2, pos=(192.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1190: LU S=2, pos=(192.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1191: S=2, pos=(193.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1191: LU S=2, pos=(193.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1192: S=2, pos=(194.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1192: LU S=2, pos=(194.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1193: S=2, pos=(192.500000, 136.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1193: LU S=2, pos=(192.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1194: S=2, pos=(192.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1194: LU S=2, pos=(192.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1195: S=2, pos=(195.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1195: LU S=2, pos=(195.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1196: S=2, pos=(196.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1196: LU S=2, pos=(196.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1197: S=2, pos=(197.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1197: LU S=2, pos=(197.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1198: S=2, pos=(198.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1198: LU S=2, pos=(198.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11507: S=2, pos=(193.444717, 106.692284, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=2.549250, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=2.557500. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=2.557500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=2.557500. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=2.557500. Unit #11507: LU S=2, pos=(193.444717, 106.692284, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11506: S=2, pos=(194.478485, 105.544495, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.363000, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.371250. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.371250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.371250. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.371250. Unit #11506: LU S=2, pos=(194.478485, 105.544495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1201: S=2, pos=(196.500000, 136.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1201: LU S=2, pos=(196.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1202: S=2, pos=(196.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1202: LU S=2, pos=(196.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1203: S=2, pos=(195.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1203: LU S=2, pos=(195.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1204: S=2, pos=(197.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1204: LU S=2, pos=(197.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1206: S=2, pos=(198.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1206: LU S=2, pos=(198.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11508: S=2, pos=(193.301926, 105.579826, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=1.377750, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=1.386000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=1.386000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=1.386000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=1.386000. Unit #11508: LU S=2, pos=(193.301926, 105.579826, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18170: S=2, pos=(192.500000, 146.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.482981, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.492981. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.492981. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.492981. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.492981. Unit #18170: LU S=2, pos=(192.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14670: S=2, pos=(186.500000, 132.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #14670: LU S=2, pos=(186.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14668: S=2, pos=(186.500000, 133.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #14668: LU S=2, pos=(186.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11509: S=2, pos=(194.889709, 105.743706, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VMSHE. MoveForward: v=0.022000, newPos=(194.887039, 0.000000, 105.765541) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11509: LU S=2, pos=(194.887039, 105.765541, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1217: S=2, pos=(188.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1217: LU S=2, pos=(188.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1218: S=2, pos=(189.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1218: LU S=2, pos=(189.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1219: S=2, pos=(189.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1219: LU S=2, pos=(189.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1220: S=2, pos=(189.500000, 133.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1220: LU S=2, pos=(189.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11510: S=2, pos=(194.328110, 106.667694, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=2.442000, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=2.450250. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=2.450250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=2.450250. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=2.450250. Unit #11510: LU S=2, pos=(194.328110, 106.667694, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1246: S=2, pos=(192.500000, 144.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1246: LU S=2, pos=(192.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1247: S=2, pos=(192.500000, 143.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1247: LU S=2, pos=(192.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1248: S=2, pos=(193.500000, 143.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1248: LU S=2, pos=(193.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1249: S=2, pos=(193.500000, 144.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1249: LU S=2, pos=(193.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14671: S=2, pos=(196.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #14671: LU S=2, pos=(196.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11514: S=2, pos=(197.500000, 142.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=3.643763, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=3.657013. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=3.657013. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=3.657013. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=3.657013. Unit #11514: LU S=2, pos=(197.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1299: S=2, pos=(196.500000, 143.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1299: LU S=2, pos=(196.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11511: S=2, pos=(195.027283, 106.481262, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VFSHE. MoveForward: v=0.022000, newPos=(195.017288, 0.000000, 106.500862) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11511: LU S=2, pos=(195.017288, 106.500862, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1324: S=2, pos=(188.500000, 147.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #1324: LU S=2, pos=(188.500000, 147.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1326: S=2, pos=(187.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1326: LU S=2, pos=(187.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1328: S=2, pos=(188.500000, 137.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #1328: LU S=2, pos=(188.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1359: S=2, pos=(188.500000, 132.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1359: LU S=2, pos=(188.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1330: S=2, pos=(186.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1330: LU S=2, pos=(186.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1332: S=2, pos=(185.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1332: LU S=2, pos=(185.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1333: S=2, pos=(184.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1333: LU S=2, pos=(184.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1360: S=2, pos=(187.500000, 132.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1360: LU S=2, pos=(187.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11517: S=2, pos=(187.500000, 139.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=10.096534, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=10.109784. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=10.109784. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=10.109784. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=10.109784. Unit #11517: LU S=2, pos=(187.500000, 139.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1363: S=2, pos=(184.500000, 133.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1363: LU S=2, pos=(184.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1389: S=2, pos=(185.500000, 133.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1389: LU S=2, pos=(185.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11513: S=2, pos=(196.610016, 146.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=3.246260, name=VFFAR. MoveForward: v=0.022000, newPos=(196.632019, 0.000000, 146.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=3.246260. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=3.246260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=3.246260. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=3.246260. Unit #11513: LU S=2, pos=(196.632019, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14674: S=2, pos=(193.500000, 143.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #14674: LU S=2, pos=(193.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14673: S=2, pos=(194.500000, 142.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #14673: LU S=2, pos=(194.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1390: S=2, pos=(185.500000, 132.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1390: LU S=2, pos=(185.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1412: S=2, pos=(190.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1412: LU S=2, pos=(190.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23371: S=2, pos=(185.000000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23371: LU S=2, pos=(185.000000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23469: S=2, pos=(183.799896, 95.849899, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=3.545091, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=3.556791. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=3.556791. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=3.556791. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=3.556791. Unit #23469: LU S=2, pos=(183.799896, 95.849899, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11474: S=2, pos=(195.074219, 55.524731, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GALLY. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11474: LU S=2, pos=(195.074219, 55.524731, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.430000, spriteBaseSpeed=1.000000. Unit#11475: S=2, pos=(190.343704, 57.499985, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HFGAL. MoveForward: v=0.035750, newPos=(190.307953, 0.000000, 57.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11475: LU S=2, pos=(190.307953, 57.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11476: S=2, pos=(162.856552, 103.476311, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11476: LU S=2, pos=(162.856552, 103.476311, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11477: S=2, pos=(162.446198, 103.496910, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11477: LU S=2, pos=(162.446198, 103.496910, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11478: S=2, pos=(160.136108, 87.967430, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11478: LU S=2, pos=(160.136108, 87.967430, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11479: S=2, pos=(160.468872, 86.641075, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11479: LU S=2, pos=(160.468872, 86.641075, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11480: S=2, pos=(186.500000, 116.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11480: LU S=2, pos=(186.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11481: S=2, pos=(183.500000, 116.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11481: LU S=2, pos=(183.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11482: S=2, pos=(171.076736, 105.935356, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(171.065552, 0.000000, 105.940933) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11482: LU S=2, pos=(171.065552, 105.940933, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11484: S=2, pos=(171.303940, 106.266563, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(171.292816, 0.000000, 106.272278) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11484: LU S=2, pos=(171.292816, 106.272278, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11485: S=2, pos=(174.389816, 103.621979, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(174.362335, 0.000000, 103.620811) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11485: LU S=2, pos=(174.362335, 103.620811, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11486: S=2, pos=(197.500000, 75.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11486: LU S=2, pos=(197.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23450: S=2, pos=(183.800110, 97.183914, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=11.021357, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=11.033056. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=11.033056. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=11.033056. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=11.033056. Unit #23450: LU S=2, pos=(183.800110, 97.183914, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23841: S=2, pos=(195.524521, 66.659546, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=9.543583, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=9.561191. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=9.561191. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=9.561191. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=9.561191. Unit #23841: LU S=2, pos=(195.524521, 66.659546, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23913: S=2, pos=(168.779999, 115.090073, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(168.774292, 0.000000, 115.111320) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=13.000000. Unit #23913: LU S=2, pos=(168.774292, 115.111320, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23928: S=2, pos=(182.905914, 109.199997, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=7.452933, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=7.464633. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=7.464633. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=7.464633. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=7.464633. Unit #23928: LU S=2, pos=(182.905914, 109.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#23932: S=2, pos=(192.017975, 70.329208, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(191.988052, 0.000000, 70.339073) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #23932: LU S=2, pos=(191.988052, 70.339073, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#23947: S=2, pos=(190.700714, 69.304459, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(190.678513, 0.000000, 69.326805) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #23947: LU S=2, pos=(190.678513, 69.326805, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#24129: S=2, pos=(193.484833, 67.330460, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(193.492905, 0.000000, 67.300011) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #24129: LU S=2, pos=(193.492905, 67.300011, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24095: S=2, pos=(174.635010, 120.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VFLUM. MoveForward: v=0.022000, newPos=(174.613007, 0.000000, 120.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #24095: LU S=2, pos=(174.613007, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24146: S=2, pos=(190.551483, 108.685349, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(190.537735, 0.000000, 108.702522) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #24146: LU S=2, pos=(190.537735, 108.702522, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#-650: S=2, pos=(191.541626, 48.924561, 1.190581), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Projectile GAL. Object is dead. Deleting action list. CombatObject Update 1: state=4, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: NEW STATE=4, worldTime=526944, attAmountHeld=0.000000. Unit #-650: LU S=4, pos=(191.541626, 48.924561, 1.190581). true ( 526944 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=12910 true ( 526944 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 12910 (PlayerSync) UpdatePlayer=2 true ( 526944 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=20334 true ( 526944 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 20334 (PlayerSync) UpdatePlayer=3 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000977 Angle=1.178097, Facet=1 YAW: v=0.001859 Angle=6.283185, Facet=14 YAW: v=0.001196 Angle=1.178097, Facet=1 YAW: v=-0.007316 Angle=0.785398, Facet=0 YAW: v=0.000345 Angle=1.178097, Facet=1 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=0.015145 Angle=0.785398, Facet=16 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=0.000345 Angle=1.178097, Facet=1 YAW: v=0.001761 Angle=6.283185, Facet=14 YAW: v=-0.001953 Angle=1.178097, Facet=1 YAW: v=-0.005694 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=-0.005567 Angle=0.785398, Facet=0 YAW: v=0.022981 Angle=0.785398, Facet=16 YAW: v=0.011770 Angle=6.283185, Facet=14 YAW: v=0.000772 Angle=6.283185, Facet=14 YAW: v=0.034968 Angle=0.392699, Facet=15 YAW: v=0.002392 Angle=1.178097, Facet=1 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=-0.004709 Angle=0.785398, Facet=0 YAW: v=0.000345 Angle=1.178097, Facet=1 YAW: v=-0.004580 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=0.061683 Angle=1.570796, Facet=2 YAW: v=-0.004041 Angle=0.785398, Facet=16 YAW: v=-0.004200 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=6.283185, Facet=14 true ( 526944 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=9444 Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19741: S=2, pos=(95.339867, 196.187485, 0.812515), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=PALDN. MoveForward: v=0.020000, newPos=(95.359863, 0.812515, 196.187485) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19741: LU S=2, pos=(95.359863, 196.187485, 0.812515). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23934: S=2, pos=(176.556824, 170.063248, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23934: LU S=2, pos=(176.556824, 170.063248, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23695: S=2, pos=(178.800003, 171.821106, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=6.427400, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=6.437750. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=6.437750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=6.437750. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=6.437750. Unit #23695: LU S=2, pos=(178.800003, 171.821106, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#22487: S=2, pos=(94.011520, 195.922302, 0.011520), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.021301, 0.011520, 195.939743) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #22487: LU S=2, pos=(94.021301, 195.939743, 0.021301). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11151: S=2, pos=(95.144226, 196.807755, 0.192245), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=PALDN. MoveForward: v=0.020000, newPos=(95.164223, 0.192245, 196.808151) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11151: LU S=2, pos=(95.164223, 196.808151, 0.191849). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23325: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23325: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19703: S=2, pos=(137.064774, 165.693878, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VMFOR. MoveForward: v=0.022000, newPos=(137.042770, 0.000000, 165.693878) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19703: LU S=2, pos=(137.042770, 165.693878, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19739: S=2, pos=(94.022263, 193.429825, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.031616, 0.000000, 193.447510) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19739: LU S=2, pos=(94.031616, 193.447510, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.606251, spriteBaseSpeed=1.000000. Unit#19738: S=2, pos=(93.718628, 196.917419, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.040103, newPos=(93.745132, 0.000000, 196.947510) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19738: LU S=2, pos=(93.745132, 196.947510, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19737: S=2, pos=(93.801338, 193.967972, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(93.810898, 0.000000, 193.985535) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19737: LU S=2, pos=(93.810898, 193.985535, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19736: S=2, pos=(94.100098, 194.828644, 0.100098), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.109665, 0.100098, 194.846207) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19736: LU S=2, pos=(94.109665, 194.846207, 0.109665). Entering CombatObject::Update. CombatObject Update 00: speed=1.155436, spriteBaseSpeed=1.000000. Unit#19735: S=2, pos=(94.134056, 197.290543, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028863, newPos=(94.158150, 0.000000, 197.306427) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19735: LU S=2, pos=(94.158150, 197.306427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19734: S=2, pos=(94.409607, 195.134140, 0.409607), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.419174, 0.409607, 195.151703) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19734: LU S=2, pos=(94.419174, 195.151703, 0.419174). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19733: S=2, pos=(94.398781, 195.514282, 0.398781), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.408348, 0.398781, 195.531845) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19733: LU S=2, pos=(94.408348, 195.531845, 0.408348). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19732: S=2, pos=(94.703491, 195.699860, 0.703491), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.723488, 0.703491, 195.699921) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19732: LU S=2, pos=(94.723488, 195.699921, 0.723488). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19731: S=2, pos=(94.333847, 196.601883, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.343704, 0.000000, 196.619278) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19731: LU S=2, pos=(94.343704, 196.619278, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.132621, spriteBaseSpeed=1.000000. Unit#19730: S=2, pos=(94.177742, 196.816818, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028300, newPos=(94.194138, 0.000000, 196.839890) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19730: LU S=2, pos=(94.194138, 196.839890, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19729: S=2, pos=(94.403061, 195.922119, 0.403061), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.412628, 0.403061, 195.939682) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19729: LU S=2, pos=(94.412628, 195.939682, 0.412628). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19728: S=2, pos=(94.722130, 195.300003, 0.722130), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.742126, 0.722130, 195.300003) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19728: LU S=2, pos=(94.742126, 195.300003, 0.742126). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19727: S=2, pos=(94.403511, 196.322998, 0.080513), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.413078, 0.080513, 196.340561) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19727: LU S=2, pos=(94.413078, 196.340561, 0.072517). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20296: S=2, pos=(151.500000, 197.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #20296: LU S=2, pos=(151.500000, 197.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20298: S=2, pos=(165.500000, 166.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #20298: LU S=2, pos=(165.500000, 166.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20299: S=2, pos=(163.500000, 169.500000, 0.500000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #20299: LU S=2, pos=(163.500000, 169.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20297: S=2, pos=(149.500000, 194.500000, 0.500000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #20297: LU S=2, pos=(149.500000, 194.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20302: S=2, pos=(158.000000, 170.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #20302: LU S=2, pos=(158.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20301: S=2, pos=(157.500000, 174.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #20301: LU S=2, pos=(157.500000, 174.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20300: S=2, pos=(152.500000, 173.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #20300: LU S=2, pos=(152.500000, 173.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20294: S=2, pos=(152.000000, 195.000000, 2.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #20294: LU S=2, pos=(152.000000, 195.000000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20295: S=2, pos=(154.500000, 194.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #20295: LU S=2, pos=(154.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18941: S=2, pos=(161.500000, 180.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18941: LU S=2, pos=(161.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18942: S=2, pos=(161.500000, 181.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18942: LU S=2, pos=(161.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18943: S=2, pos=(161.500000, 182.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18943: LU S=2, pos=(161.500000, 182.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18944: S=2, pos=(161.500000, 183.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18944: LU S=2, pos=(161.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18945: S=2, pos=(161.500000, 184.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18945: LU S=2, pos=(161.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18946: S=2, pos=(161.500000, 185.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18946: LU S=2, pos=(161.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18947: S=2, pos=(161.500000, 186.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18947: LU S=2, pos=(161.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19704: S=2, pos=(144.727051, 162.555298, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=3.187757, name=VMHUN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=3.198007. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=3.198007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=3.198007. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=3.198007. Unit #19704: LU S=2, pos=(144.727051, 162.555298, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19705: S=2, pos=(133.000000, 164.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMIL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19705: LU S=2, pos=(133.000000, 164.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19709: S=2, pos=(134.490356, 161.268478, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(134.493423, 0.000000, 161.246689) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19709: LU S=2, pos=(134.493423, 161.246689, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18951: S=2, pos=(161.500000, 189.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18951: LU S=2, pos=(161.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18952: S=2, pos=(161.500000, 190.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18952: LU S=2, pos=(161.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18953: S=2, pos=(161.500000, 191.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18953: LU S=2, pos=(161.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18954: S=2, pos=(161.500000, 192.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18954: LU S=2, pos=(161.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18955: S=2, pos=(161.500000, 193.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18955: LU S=2, pos=(161.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18956: S=2, pos=(161.500000, 194.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18956: LU S=2, pos=(161.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18957: S=2, pos=(161.500000, 195.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18957: LU S=2, pos=(161.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18958: S=2, pos=(161.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18958: LU S=2, pos=(161.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18959: S=2, pos=(161.500000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18959: LU S=2, pos=(161.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18960: S=2, pos=(161.500000, 198.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18960: LU S=2, pos=(161.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18961: S=2, pos=(161.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18961: LU S=2, pos=(161.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18962: S=2, pos=(162.500000, 179.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18962: LU S=2, pos=(162.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18963: S=2, pos=(163.500000, 178.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18963: LU S=2, pos=(163.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18964: S=2, pos=(163.500000, 181.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18964: LU S=2, pos=(163.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18965: S=2, pos=(163.000000, 184.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18965: LU S=2, pos=(163.000000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18966: S=2, pos=(163.000000, 192.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18966: LU S=2, pos=(163.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18967: S=2, pos=(163.000000, 194.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18967: LU S=2, pos=(163.000000, 194.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18968: S=2, pos=(163.000000, 195.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18968: LU S=2, pos=(163.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18969: S=2, pos=(163.000000, 197.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18969: LU S=2, pos=(163.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18970: S=2, pos=(163.000000, 199.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18970: LU S=2, pos=(163.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18971: S=2, pos=(164.500000, 177.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18971: LU S=2, pos=(164.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18972: S=2, pos=(164.000000, 180.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18972: LU S=2, pos=(164.000000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18977: S=2, pos=(165.500000, 176.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18977: LU S=2, pos=(165.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18978: S=2, pos=(165.000000, 179.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18978: LU S=2, pos=(165.000000, 179.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18979: S=2, pos=(166.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18979: LU S=2, pos=(166.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18981: S=2, pos=(166.000000, 178.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18981: LU S=2, pos=(166.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18983: S=2, pos=(166.500000, 180.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18983: LU S=2, pos=(166.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.158599, spriteBaseSpeed=1.000000. Unit#18984: S=2, pos=(93.912941, 196.976151, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028948, newPos=(93.931915, 0.000000, 196.998016) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18984: LU S=2, pos=(93.931915, 196.998016, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18986: S=2, pos=(167.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18986: LU S=2, pos=(167.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18987: S=2, pos=(182.500000, 181.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18987: LU S=2, pos=(182.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18989: S=2, pos=(167.500000, 192.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18989: LU S=2, pos=(167.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18990: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18990: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18991: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18991: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18992: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18992: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18993: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18993: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18994: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18994: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19710: S=2, pos=(133.958908, 161.757324, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(133.967606, 0.000000, 161.737122) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19710: LU S=2, pos=(133.967606, 161.737122, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19711: S=2, pos=(131.239227, 187.344116, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(131.224274, 0.000000, 187.360245) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19711: LU S=2, pos=(131.224274, 187.360245, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19701: S=2, pos=(144.196899, 162.459137, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=1.967996, name=VFHUN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=1.978246. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=1.978246. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=1.978246. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=1.978246. Unit #19701: LU S=2, pos=(144.196899, 162.459137, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18998: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18998: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18999: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #18999: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19000: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19000: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19001: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19001: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19002: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19002: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19003: S=2, pos=(168.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19003: LU S=2, pos=(168.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19004: S=2, pos=(168.000000, 195.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19004: LU S=2, pos=(168.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19005: S=2, pos=(168.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19005: LU S=2, pos=(168.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19006: S=2, pos=(168.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19006: LU S=2, pos=(168.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19007: S=2, pos=(169.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19007: LU S=2, pos=(169.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19008: S=2, pos=(169.000000, 178.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19008: LU S=2, pos=(169.000000, 178.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19009: S=2, pos=(169.500000, 185.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19009: LU S=2, pos=(169.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19010: S=2, pos=(169.500000, 187.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19010: LU S=2, pos=(169.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19011: S=2, pos=(169.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19011: LU S=2, pos=(169.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19012: S=2, pos=(169.500000, 189.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19012: LU S=2, pos=(169.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19013: S=2, pos=(169.500000, 190.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19013: LU S=2, pos=(169.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19014: S=2, pos=(169.500000, 191.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19014: LU S=2, pos=(169.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19015: S=2, pos=(169.500000, 192.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19015: LU S=2, pos=(169.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19016: S=2, pos=(169.500000, 193.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19016: LU S=2, pos=(169.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19017: S=2, pos=(169.500000, 194.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19017: LU S=2, pos=(169.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19018: S=2, pos=(169.500000, 195.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19018: LU S=2, pos=(169.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19019: S=2, pos=(169.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19019: LU S=2, pos=(169.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19020: S=2, pos=(169.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19020: LU S=2, pos=(169.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19021: S=2, pos=(170.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19021: LU S=2, pos=(170.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19022: S=2, pos=(170.500000, 187.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19022: LU S=2, pos=(170.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19033: S=2, pos=(170.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19033: LU S=2, pos=(170.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19034: S=2, pos=(171.000000, 186.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19034: LU S=2, pos=(171.000000, 186.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19035: S=2, pos=(171.500000, 187.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19035: LU S=2, pos=(171.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.136323, spriteBaseSpeed=1.000000. Unit#19042: S=2, pos=(94.346817, 197.040329, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028387, newPos=(94.370766, 0.000000, 197.055573) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19042: LU S=2, pos=(94.370766, 197.055573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19043: S=2, pos=(172.500000, 187.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19043: LU S=2, pos=(172.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19045: S=2, pos=(156.500000, 179.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19045: LU S=2, pos=(156.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19702: S=2, pos=(157.681274, 143.291229, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=17.230381, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=17.230381. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=17.230381. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=17.230381. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=17.230381. Unit #19702: LU S=2, pos=(157.681274, 143.291229, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23324: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23324: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23323: S=2, pos=(167.500000, 198.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23323: LU S=2, pos=(167.500000, 198.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23322: S=2, pos=(184.500000, 185.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23322: LU S=2, pos=(184.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19051: S=2, pos=(173.500000, 187.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19051: LU S=2, pos=(173.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19053: S=2, pos=(173.000000, 192.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19053: LU S=2, pos=(173.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19056: S=2, pos=(174.500000, 187.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19056: LU S=2, pos=(174.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19058: S=2, pos=(174.500000, 189.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19058: LU S=2, pos=(174.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19059: S=2, pos=(174.500000, 190.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19059: LU S=2, pos=(174.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19060: S=2, pos=(174.500000, 191.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19060: LU S=2, pos=(174.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19067: S=2, pos=(175.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19067: LU S=2, pos=(175.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19070: S=2, pos=(175.500000, 185.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19070: LU S=2, pos=(175.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19071: S=2, pos=(175.500000, 187.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19071: LU S=2, pos=(175.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19081: S=2, pos=(175.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19081: LU S=2, pos=(175.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19082: S=2, pos=(176.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19082: LU S=2, pos=(176.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19083: S=2, pos=(176.500000, 187.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19083: LU S=2, pos=(176.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19084: S=2, pos=(176.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19084: LU S=2, pos=(176.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19085: S=2, pos=(176.500000, 189.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19085: LU S=2, pos=(176.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19086: S=2, pos=(176.500000, 190.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19086: LU S=2, pos=(176.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19087: S=2, pos=(176.500000, 191.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19087: LU S=2, pos=(176.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19088: S=2, pos=(176.500000, 192.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19088: LU S=2, pos=(176.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19089: S=2, pos=(176.500000, 193.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19089: LU S=2, pos=(176.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19090: S=2, pos=(176.500000, 194.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19090: LU S=2, pos=(176.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19091: S=2, pos=(176.500000, 195.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19091: LU S=2, pos=(176.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19092: S=2, pos=(176.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19092: LU S=2, pos=(176.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19093: S=2, pos=(176.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19093: LU S=2, pos=(176.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19094: S=2, pos=(177.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19094: LU S=2, pos=(177.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19095: S=2, pos=(177.000000, 178.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19095: LU S=2, pos=(177.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19096: S=2, pos=(177.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19096: LU S=2, pos=(177.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19097: S=2, pos=(177.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19097: LU S=2, pos=(177.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19098: S=2, pos=(178.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19098: LU S=2, pos=(178.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19100: S=2, pos=(178.000000, 189.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19100: LU S=2, pos=(178.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19101: S=2, pos=(178.500000, 191.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19101: LU S=2, pos=(178.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19102: S=2, pos=(178.000000, 195.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19102: LU S=2, pos=(178.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19103: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19103: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19104: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19104: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19105: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19105: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19106: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19106: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19107: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19107: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19108: S=2, pos=(178.500000, 198.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19108: LU S=2, pos=(178.500000, 198.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23221: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23221: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23222: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23222: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19111: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19111: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19112: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19112: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19113: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19113: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19114: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19114: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23321: S=2, pos=(184.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23321: LU S=2, pos=(184.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19116: S=2, pos=(179.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19116: LU S=2, pos=(179.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19119: S=2, pos=(180.500000, 176.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19119: LU S=2, pos=(180.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19120: S=2, pos=(180.000000, 178.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19120: LU S=2, pos=(180.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19121: S=2, pos=(94.675858, 196.497253, 0.178604), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.695847, 0.178604, 196.497955) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19121: LU S=2, pos=(94.695847, 196.497955, 0.197891). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19123: S=2, pos=(181.500000, 177.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19123: LU S=2, pos=(181.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19125: S=2, pos=(181.500000, 178.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19125: LU S=2, pos=(181.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19127: S=2, pos=(94.710228, 196.099976, 0.610252), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.730225, 0.610252, 196.099991) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19127: LU S=2, pos=(94.730225, 196.099991, 0.630234). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19132: S=2, pos=(182.500000, 178.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19132: LU S=2, pos=(182.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19134: S=2, pos=(194.500000, 191.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19134: LU S=2, pos=(194.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19135: S=2, pos=(182.500000, 184.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19135: LU S=2, pos=(182.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19142: S=2, pos=(183.500000, 179.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19142: LU S=2, pos=(183.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19144: S=2, pos=(183.000000, 195.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19144: LU S=2, pos=(183.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19145: S=2, pos=(183.000000, 197.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19145: LU S=2, pos=(183.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19146: S=2, pos=(183.000000, 199.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19146: LU S=2, pos=(183.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19153: S=2, pos=(184.500000, 180.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19153: LU S=2, pos=(184.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19155: S=2, pos=(184.500000, 181.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19155: LU S=2, pos=(184.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19156: S=2, pos=(184.500000, 182.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19156: LU S=2, pos=(184.500000, 182.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19157: S=2, pos=(184.500000, 183.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19157: LU S=2, pos=(184.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19159: S=2, pos=(184.500000, 184.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19159: LU S=2, pos=(184.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19726: S=2, pos=(94.580025, 196.847824, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.599190, 0.000000, 196.853546) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19726: LU S=2, pos=(94.599190, 196.853546, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23320: S=2, pos=(184.500000, 187.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23320: LU S=2, pos=(184.500000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23319: S=2, pos=(161.500000, 186.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23319: LU S=2, pos=(161.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23318: S=2, pos=(161.500000, 189.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23318: LU S=2, pos=(161.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19165: S=2, pos=(184.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19165: LU S=2, pos=(184.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.960000, spriteBaseSpeed=1.000000. Unit#19725: S=2, pos=(94.110504, 194.222519, 0.110504), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024000, newPos=(94.121918, 0.110504, 194.243637) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19725: LU S=2, pos=(94.121918, 194.243637, 0.121918). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19167: S=2, pos=(184.500000, 189.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19167: LU S=2, pos=(184.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19169: S=2, pos=(184.500000, 190.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19169: LU S=2, pos=(184.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19170: S=2, pos=(184.500000, 191.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19170: LU S=2, pos=(184.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19171: S=2, pos=(184.000000, 191.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19171: LU S=2, pos=(184.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19172: S=2, pos=(184.500000, 192.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19172: LU S=2, pos=(184.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19174: S=2, pos=(184.500000, 193.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19174: LU S=2, pos=(184.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19175: S=2, pos=(184.000000, 193.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19175: LU S=2, pos=(184.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19176: S=2, pos=(184.500000, 194.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19176: LU S=2, pos=(184.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19177: S=2, pos=(184.500000, 195.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19177: LU S=2, pos=(184.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19179: S=2, pos=(184.500000, 196.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19179: LU S=2, pos=(184.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19180: S=2, pos=(184.500000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19180: LU S=2, pos=(184.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19181: S=2, pos=(184.500000, 198.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19181: LU S=2, pos=(184.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19183: S=2, pos=(184.500000, 199.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19183: LU S=2, pos=(184.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19191: S=2, pos=(185.500000, 185.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19191: LU S=2, pos=(185.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19192: S=2, pos=(185.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19192: LU S=2, pos=(185.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19223: S=2, pos=(186.500000, 185.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19223: LU S=2, pos=(186.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19225: S=2, pos=(186.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19225: LU S=2, pos=(186.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19245: S=2, pos=(187.500000, 185.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19245: LU S=2, pos=(187.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19246: S=2, pos=(187.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19246: LU S=2, pos=(187.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19266: S=2, pos=(188.500000, 185.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19266: LU S=2, pos=(188.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19724: S=2, pos=(94.103043, 195.459091, 0.103043), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(94.112610, 0.103043, 195.476654) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19724: LU S=2, pos=(94.112610, 195.476654, 0.112610). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19270: S=2, pos=(188.500000, 189.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19270: LU S=2, pos=(188.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19272: S=2, pos=(188.500000, 190.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19272: LU S=2, pos=(188.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19273: S=2, pos=(188.500000, 191.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19273: LU S=2, pos=(188.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19274: S=2, pos=(188.500000, 192.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19274: LU S=2, pos=(188.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19275: S=2, pos=(188.500000, 193.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19275: LU S=2, pos=(188.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19277: S=2, pos=(188.500000, 194.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19277: LU S=2, pos=(188.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19287: S=2, pos=(189.500000, 185.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19287: LU S=2, pos=(189.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19290: S=2, pos=(189.500000, 194.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19290: LU S=2, pos=(189.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19304: S=2, pos=(190.500000, 185.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19304: LU S=2, pos=(190.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19307: S=2, pos=(190.500000, 194.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19307: LU S=2, pos=(190.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19321: S=2, pos=(191.500000, 185.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19321: LU S=2, pos=(191.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19332: S=2, pos=(191.500000, 194.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19332: LU S=2, pos=(191.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.026060, spriteBaseSpeed=1.000000. Unit#19723: S=2, pos=(93.141014, 195.766876, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.025641, newPos=(93.158295, 0.000000, 195.785828) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19723: LU S=2, pos=(93.158295, 195.785828, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19350: S=2, pos=(192.500000, 186.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19350: LU S=2, pos=(192.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19351: S=2, pos=(192.500000, 187.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19351: LU S=2, pos=(192.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19353: S=2, pos=(192.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19353: LU S=2, pos=(192.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19354: S=2, pos=(192.500000, 189.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19354: LU S=2, pos=(192.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19355: S=2, pos=(192.500000, 190.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19355: LU S=2, pos=(192.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19722: S=2, pos=(93.800987, 194.592468, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.810562, 0.000000, 194.610031) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19722: LU S=2, pos=(93.810562, 194.610031, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19359: S=2, pos=(192.500000, 194.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19359: LU S=2, pos=(192.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19383: S=2, pos=(193.500000, 194.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19383: LU S=2, pos=(193.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19395: S=2, pos=(194.000000, 193.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19395: LU S=2, pos=(194.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19721: S=2, pos=(92.742065, 196.680771, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(92.762062, 0.000000, 196.680771) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19721: LU S=2, pos=(92.762062, 196.680771, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19684: S=2, pos=(176.000000, 174.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MINE4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19684: LU S=2, pos=(176.000000, 174.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19694: S=2, pos=(167.000000, 189.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=RTWC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19694: LU S=2, pos=(167.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23225: S=2, pos=(168.000000, 188.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=RTWC4A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23225: LU S=2, pos=(168.000000, 188.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23226: S=2, pos=(166.500000, 189.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=RTWC4B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23226: LU S=2, pos=(166.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23227: S=2, pos=(167.250000, 188.750000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Trophy Bronze. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23227: LU S=2, pos=(167.250000, 188.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23228: S=2, pos=(166.000000, 190.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=RTWC4C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23228: LU S=2, pos=(166.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19700: S=2, pos=(139.000000, 165.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19700: LU S=2, pos=(139.000000, 165.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19706: S=2, pos=(137.144791, 165.035797, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=13.000000, name=VFFOR. MoveForward: v=0.022000, newPos=(137.166763, 0.000000, 165.034607) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=13.000000. Unit #19706: LU S=2, pos=(137.166763, 165.034607, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19707: S=2, pos=(134.800003, 164.812149, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=11.485331, name=VFFOR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=11.493080. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=11.493080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=11.493080. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=11.493080. Unit #19707: LU S=2, pos=(134.800003, 164.812149, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19708: S=2, pos=(157.240128, 143.297363, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19708: LU S=2, pos=(157.240128, 143.297363, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19712: S=2, pos=(158.725250, 143.294861, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VMBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19712: LU S=2, pos=(158.725250, 143.294861, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19713: S=2, pos=(130.093430, 188.609863, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(130.081223, 0.000000, 188.628174) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19713: LU S=2, pos=(130.081223, 188.628174, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19714: S=2, pos=(159.187668, 143.281433, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19714: LU S=2, pos=(159.187668, 143.281433, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19715: S=2, pos=(158.200424, 143.291901, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=16.881878, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=16.881878. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=16.881878. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=16.881878. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=16.881878. Unit #19715: LU S=2, pos=(158.200424, 143.291901, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.011501, spriteBaseSpeed=1.000000. Unit#19716: S=2, pos=(93.628883, 196.139954, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.025279, newPos=(93.644783, 0.000000, 196.159607) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19716: LU S=2, pos=(93.644783, 196.159607, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19717: S=2, pos=(93.752319, 195.128128, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.761894, 0.000000, 195.145691) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19717: LU S=2, pos=(93.761894, 195.145691, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19718: S=2, pos=(93.808922, 193.292389, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.813179, 0.000000, 193.311935) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19718: LU S=2, pos=(93.813179, 193.311935, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.061288, spriteBaseSpeed=1.000000. Unit#19719: S=2, pos=(92.681213, 196.074875, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.026520, newPos=(92.700592, 0.000000, 196.092972) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19719: LU S=2, pos=(92.700592, 196.092972, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.994187, spriteBaseSpeed=1.000000. Unit#19720: S=2, pos=(93.530754, 195.465073, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024847, newPos=(93.544914, 0.000000, 195.485489) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19720: LU S=2, pos=(93.544914, 195.485489, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23314: S=2, pos=(173.000000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23314: LU S=2, pos=(173.000000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23315: S=2, pos=(171.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23315: LU S=2, pos=(171.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23316: S=2, pos=(174.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23316: LU S=2, pos=(174.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23317: S=2, pos=(161.500000, 188.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23317: LU S=2, pos=(161.500000, 188.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3: S=2, pos=(178.500000, 74.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=600.000000. Unit #3: LU S=2, pos=(178.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#293: S=2, pos=(177.500000, 84.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=600.000000. Unit #293: LU S=2, pos=(177.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23432: S=2, pos=(176.775681, 169.727554, 0.048126), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VFMIN. MoveForward: v=0.022000, newPos=(176.769547, 0.048126, 169.706421) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23432: LU S=2, pos=(176.769547, 169.706421, 0.063126). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23445: S=2, pos=(178.789795, 171.421112, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=6.986312, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=6.996662. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=6.996662. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=6.996662. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=6.996662. Unit #23445: LU S=2, pos=(178.789795, 171.421112, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23451: S=2, pos=(178.000000, 170.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23451: LU S=2, pos=(178.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23462: S=2, pos=(177.033600, 171.486969, 0.453369), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VMMIN. MoveForward: v=0.022000, newPos=(177.052979, 0.453369, 171.497375) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23462: LU S=2, pos=(177.052979, 171.497375, 0.444397). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23639: S=2, pos=(179.089981, 168.800003, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23639: LU S=2, pos=(179.089981, 168.800003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23907: S=2, pos=(176.818542, 171.211838, 0.211838), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VMMIN. MoveForward: v=0.022000, newPos=(176.837082, 0.211838, 171.223679) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23907: LU S=2, pos=(176.837082, 171.223679, 0.223679). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23920: S=2, pos=(179.421066, 170.789795, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=3.311997, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=3.322347. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=3.322347. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=3.322347. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=3.322347. Unit #23920: LU S=2, pos=(179.421066, 170.789795, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23944: S=0, pos=(157.000000, 141.000000, 0.000000), wT=526944 ActionObject::update entering: state=0, worldTime=526944, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=526944, attAmountHeld=0.000000. Unit #23944: LU S=0, pos=(157.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23948: S=2, pos=(179.236053, 169.113449, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23948: LU S=2, pos=(179.236053, 169.113449, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23949: S=2, pos=(187.455872, 102.279358, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TCART. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23949: LU S=2, pos=(187.455872, 102.279358, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24034: S=2, pos=(140.370728, 177.021271, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(140.359802, 0.000000, 177.002182) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #24034: LU S=2, pos=(140.359802, 177.002182, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24142: S=2, pos=(159.385590, 185.157104, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(159.364563, 0.000000, 185.150635) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #24142: LU S=2, pos=(159.364563, 185.150635, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#24143: S=2, pos=(172.500000, 173.812225, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(172.500000, 0.000000, 173.774719) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #24143: LU S=2, pos=(172.500000, 173.774719, 0.000000). true ( 526944 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=31934 true ( 526944 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 31934 (PlayerSync) UpdatePlayer=4 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=-1.#QNAN0. Unit#19683: S=2, pos=(90.718750, 6.177083, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Invisible object that keeps player alive. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19683: LU S=2, pos=(90.718750, 6.177083, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11417: S=2, pos=(81.500000, 70.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Taira no Tadanori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11417: LU S=2, pos=(81.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11418: S=2, pos=(98.500000, 118.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Taira no Tomonori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11418: LU S=2, pos=(98.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11419: S=2, pos=(87.500000, 167.500000, 0.500000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Taira no Tsunemasa. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11419: LU S=2, pos=(87.500000, 167.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11420: S=2, pos=(135.135422, 104.218750, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Taira no Michimori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11420: LU S=2, pos=(135.135422, 104.218750, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11438: S=2, pos=(182.500000, 16.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Taira no Kiyofusa. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11438: LU S=2, pos=(182.500000, 16.500000, 0.000000). true ( 526944 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=26853 true ( 526944 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 26853 (PlayerSync) UpdatePlayer=5 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2056: S=2, pos=(12.500000, 67.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2056: LU S=2, pos=(12.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2057: S=2, pos=(11.500000, 67.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2057: LU S=2, pos=(11.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2058: S=2, pos=(10.500000, 67.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2058: LU S=2, pos=(10.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2059: S=2, pos=(9.500000, 67.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2059: LU S=2, pos=(9.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2060: S=2, pos=(8.500000, 67.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2060: LU S=2, pos=(8.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2061: S=2, pos=(7.500000, 67.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2061: LU S=2, pos=(7.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2062: S=2, pos=(6.500000, 67.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2062: LU S=2, pos=(6.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2063: S=2, pos=(6.500000, 68.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2063: LU S=2, pos=(6.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2064: S=2, pos=(6.500000, 69.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2064: LU S=2, pos=(6.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2065: S=2, pos=(6.500000, 70.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2065: LU S=2, pos=(6.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2066: S=2, pos=(6.500000, 71.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2066: LU S=2, pos=(6.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1803: S=2, pos=(5.000000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1803: LU S=2, pos=(5.000000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23230: S=2, pos=(3.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23230: LU S=2, pos=(3.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23231: S=2, pos=(6.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23231: LU S=2, pos=(6.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2030: S=2, pos=(31.500000, 84.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2030: LU S=2, pos=(31.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2031: S=2, pos=(30.500000, 84.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2031: LU S=2, pos=(30.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2036: S=2, pos=(27.000000, 83.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTCA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2036: LU S=2, pos=(27.000000, 83.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23232: S=2, pos=(25.500000, 81.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23232: LU S=2, pos=(25.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23233: S=2, pos=(28.500000, 84.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23233: LU S=2, pos=(28.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2040: S=2, pos=(23.500000, 79.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2040: LU S=2, pos=(23.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2039: S=2, pos=(24.500000, 80.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2039: LU S=2, pos=(24.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2041: S=2, pos=(22.500000, 78.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2041: LU S=2, pos=(22.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2043: S=2, pos=(20.500000, 76.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2043: LU S=2, pos=(20.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2042: S=2, pos=(21.500000, 77.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2042: LU S=2, pos=(21.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2032: S=2, pos=(29.500000, 84.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2032: LU S=2, pos=(29.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2027: S=2, pos=(32.500000, 86.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2027: LU S=2, pos=(32.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2028: S=2, pos=(32.500000, 85.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2028: LU S=2, pos=(32.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2029: S=2, pos=(32.500000, 84.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2029: LU S=2, pos=(32.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2004: S=2, pos=(37.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2004: LU S=2, pos=(37.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2006: S=2, pos=(35.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2006: LU S=2, pos=(35.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2005: S=2, pos=(36.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2005: LU S=2, pos=(36.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2007: S=2, pos=(34.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2007: LU S=2, pos=(34.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2008: S=2, pos=(33.500000, 101.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2008: LU S=2, pos=(33.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2009: S=2, pos=(32.500000, 100.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2009: LU S=2, pos=(32.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2010: S=2, pos=(31.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2010: LU S=2, pos=(31.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2011: S=2, pos=(30.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2011: LU S=2, pos=(30.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2012: S=2, pos=(29.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2012: LU S=2, pos=(29.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2013: S=2, pos=(28.500000, 96.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2013: LU S=2, pos=(28.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1999: S=2, pos=(29.500000, 124.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1999: LU S=2, pos=(29.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2000: S=2, pos=(28.500000, 125.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2000: LU S=2, pos=(28.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2001: S=2, pos=(28.500000, 126.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2001: LU S=2, pos=(28.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2002: S=2, pos=(39.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2002: LU S=2, pos=(39.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1836: S=2, pos=(39.500000, 103.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1836: LU S=2, pos=(39.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1837: S=2, pos=(39.500000, 104.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1837: LU S=2, pos=(39.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1838: S=2, pos=(39.500000, 105.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1838: LU S=2, pos=(39.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1839: S=2, pos=(39.500000, 106.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1839: LU S=2, pos=(39.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1840: S=2, pos=(39.500000, 107.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1840: LU S=2, pos=(39.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1841: S=2, pos=(39.500000, 108.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1841: LU S=2, pos=(39.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1842: S=2, pos=(35.500000, 111.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1842: LU S=2, pos=(35.500000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23234: S=2, pos=(35.500000, 112.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23234: LU S=2, pos=(35.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23235: S=2, pos=(35.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23235: LU S=2, pos=(35.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2674: S=2, pos=(39.000000, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2674: LU S=2, pos=(39.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2676: S=2, pos=(43.000000, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2676: LU S=2, pos=(43.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2675: S=2, pos=(41.000000, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2675: LU S=2, pos=(41.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11421: S=2, pos=(58.113876, 132.240280, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(58.117226, 0.000000, 132.202927) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=36.201305. Unit #11421: LU S=2, pos=(58.117226, 132.202927, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11422: S=2, pos=(19.500000, 92.750153, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(19.500000, 0.000000, 92.712654) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=36.201305. Unit #11422: LU S=2, pos=(19.500000, 92.712654, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11430: S=2, pos=(49.050228, 133.501129, 0.050228), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(49.055790, 0.050228, 133.538208) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11430: LU S=2, pos=(49.055790, 133.538208, 0.055790). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11423: S=2, pos=(90.310905, 161.457199, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(90.342110, 0.000000, 161.477997) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11423: LU S=2, pos=(90.342110, 161.477997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11431: S=2, pos=(55.227173, 114.408691, 0.227173), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(55.218079, 0.227173, 114.372314) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=36.201305. Unit #11431: LU S=2, pos=(55.218079, 114.372314, 0.218079). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1845: S=2, pos=(39.500000, 113.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1845: LU S=2, pos=(39.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1846: S=2, pos=(39.500000, 114.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1846: LU S=2, pos=(39.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1847: S=2, pos=(39.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1847: LU S=2, pos=(39.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1848: S=2, pos=(39.500000, 116.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1848: LU S=2, pos=(39.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1849: S=2, pos=(39.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1849: LU S=2, pos=(39.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1979: S=2, pos=(39.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1979: LU S=2, pos=(39.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1936: S=2, pos=(13.500000, 150.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1936: LU S=2, pos=(13.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1937: S=2, pos=(13.500000, 149.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1937: LU S=2, pos=(13.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1942: S=2, pos=(16.500000, 146.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1942: LU S=2, pos=(16.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1946: S=2, pos=(32.500000, 130.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1946: LU S=2, pos=(32.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1947: S=2, pos=(31.500000, 130.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1947: LU S=2, pos=(31.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1948: S=2, pos=(30.500000, 130.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1948: LU S=2, pos=(30.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1949: S=2, pos=(29.500000, 130.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1949: LU S=2, pos=(29.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1978: S=2, pos=(39.500000, 112.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1978: LU S=2, pos=(39.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1962: S=2, pos=(28.500000, 130.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1962: LU S=2, pos=(28.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1943: S=2, pos=(15.500000, 147.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1943: LU S=2, pos=(15.500000, 147.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1944: S=2, pos=(14.500000, 148.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1944: LU S=2, pos=(14.500000, 148.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1945: S=2, pos=(32.500000, 131.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1945: LU S=2, pos=(32.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1930: S=2, pos=(32.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1930: LU S=2, pos=(32.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1864: S=2, pos=(32.500000, 132.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1864: LU S=2, pos=(32.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1928: S=2, pos=(32.500000, 136.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1928: LU S=2, pos=(32.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1927: S=2, pos=(32.500000, 137.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1927: LU S=2, pos=(32.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1926: S=2, pos=(31.500000, 137.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1926: LU S=2, pos=(31.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1929: S=2, pos=(32.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1929: LU S=2, pos=(32.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1869: S=2, pos=(27.000000, 139.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTDA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1869: LU S=2, pos=(27.000000, 139.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23236: S=2, pos=(28.500000, 137.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTDC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23236: LU S=2, pos=(28.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23237: S=2, pos=(25.500000, 140.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTDC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23237: LU S=2, pos=(25.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1872: S=2, pos=(24.500000, 141.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1872: LU S=2, pos=(24.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1873: S=2, pos=(23.500000, 142.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1873: LU S=2, pos=(23.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1874: S=2, pos=(22.500000, 143.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1874: LU S=2, pos=(22.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1875: S=2, pos=(21.500000, 144.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1875: LU S=2, pos=(21.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1876: S=2, pos=(20.500000, 145.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1876: LU S=2, pos=(20.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1877: S=2, pos=(19.500000, 145.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1877: LU S=2, pos=(19.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1878: S=2, pos=(18.500000, 145.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1878: LU S=2, pos=(18.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1931: S=2, pos=(32.500000, 133.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1931: LU S=2, pos=(32.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1919: S=2, pos=(11.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1919: LU S=2, pos=(11.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1924: S=2, pos=(29.500000, 137.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1924: LU S=2, pos=(29.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1918: S=2, pos=(12.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1918: LU S=2, pos=(12.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1941: S=2, pos=(17.500000, 145.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1941: LU S=2, pos=(17.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1925: S=2, pos=(30.500000, 137.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1925: LU S=2, pos=(30.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1909: S=2, pos=(9.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1909: LU S=2, pos=(9.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1895: S=2, pos=(1.500000, 150.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1895: LU S=2, pos=(1.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1896: S=2, pos=(0.500000, 150.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1896: LU S=2, pos=(0.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1894: S=2, pos=(2.500000, 150.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1894: LU S=2, pos=(2.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1891: S=2, pos=(5.000000, 150.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1891: LU S=2, pos=(5.000000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23238: S=2, pos=(3.500000, 150.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23238: LU S=2, pos=(3.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23239: S=2, pos=(6.500000, 150.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23239: LU S=2, pos=(6.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1910: S=2, pos=(10.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1910: LU S=2, pos=(10.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1898: S=2, pos=(6.500000, 151.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1898: LU S=2, pos=(6.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1899: S=2, pos=(6.500000, 152.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1899: LU S=2, pos=(6.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1900: S=2, pos=(6.500000, 153.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1900: LU S=2, pos=(6.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1906: S=2, pos=(6.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1906: LU S=2, pos=(6.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1907: S=2, pos=(7.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1907: LU S=2, pos=(7.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1908: S=2, pos=(8.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1908: LU S=2, pos=(8.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1932: S=2, pos=(13.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1932: LU S=2, pos=(13.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1933: S=2, pos=(13.500000, 153.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1933: LU S=2, pos=(13.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1934: S=2, pos=(13.500000, 152.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1934: LU S=2, pos=(13.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1935: S=2, pos=(13.500000, 151.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1935: LU S=2, pos=(13.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1987: S=2, pos=(37.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1987: LU S=2, pos=(37.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1980: S=2, pos=(38.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1980: LU S=2, pos=(38.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1986: S=2, pos=(38.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1986: LU S=2, pos=(38.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1963: S=2, pos=(28.500000, 129.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1963: LU S=2, pos=(28.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1988: S=2, pos=(36.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1988: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1989: S=2, pos=(35.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1989: LU S=2, pos=(35.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1981: S=2, pos=(37.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1981: LU S=2, pos=(37.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1982: S=2, pos=(36.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1982: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1985: S=2, pos=(39.500000, 118.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1985: LU S=2, pos=(39.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1984: S=2, pos=(39.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1984: LU S=2, pos=(39.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1975: S=2, pos=(36.500000, 112.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1975: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1976: S=2, pos=(37.500000, 112.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1976: LU S=2, pos=(37.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1977: S=2, pos=(38.500000, 112.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1977: LU S=2, pos=(38.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1992: S=2, pos=(28.500000, 128.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1992: LU S=2, pos=(28.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1993: S=2, pos=(34.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1993: LU S=2, pos=(34.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1994: S=2, pos=(33.500000, 120.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1994: LU S=2, pos=(33.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1995: S=2, pos=(32.500000, 121.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1995: LU S=2, pos=(32.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1996: S=2, pos=(31.500000, 122.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1996: LU S=2, pos=(31.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1997: S=2, pos=(28.500000, 127.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1997: LU S=2, pos=(28.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1998: S=2, pos=(30.500000, 123.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #1998: LU S=2, pos=(30.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2003: S=2, pos=(38.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2003: LU S=2, pos=(38.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2014: S=2, pos=(28.500000, 95.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2014: LU S=2, pos=(28.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2015: S=2, pos=(28.500000, 94.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2015: LU S=2, pos=(28.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2016: S=2, pos=(28.500000, 93.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2016: LU S=2, pos=(28.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2017: S=2, pos=(28.500000, 92.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2017: LU S=2, pos=(28.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2018: S=2, pos=(28.500000, 91.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2018: LU S=2, pos=(28.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2019: S=2, pos=(29.500000, 91.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2019: LU S=2, pos=(29.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2020: S=2, pos=(30.500000, 91.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2020: LU S=2, pos=(30.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2021: S=2, pos=(31.500000, 91.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2021: LU S=2, pos=(31.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2022: S=2, pos=(32.500000, 91.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2022: LU S=2, pos=(32.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2023: S=2, pos=(32.500000, 90.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2023: LU S=2, pos=(32.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2024: S=2, pos=(32.500000, 89.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2024: LU S=2, pos=(32.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2025: S=2, pos=(32.500000, 88.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2025: LU S=2, pos=(32.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2026: S=2, pos=(32.500000, 87.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2026: LU S=2, pos=(32.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2044: S=2, pos=(19.500000, 76.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2044: LU S=2, pos=(19.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2045: S=2, pos=(18.500000, 76.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2045: LU S=2, pos=(18.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2046: S=2, pos=(17.500000, 76.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2046: LU S=2, pos=(17.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2047: S=2, pos=(16.500000, 75.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2047: LU S=2, pos=(16.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2048: S=2, pos=(15.500000, 74.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2048: LU S=2, pos=(15.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2049: S=2, pos=(14.500000, 73.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2049: LU S=2, pos=(14.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2050: S=2, pos=(13.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2050: LU S=2, pos=(13.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2051: S=2, pos=(13.500000, 71.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2051: LU S=2, pos=(13.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2052: S=2, pos=(13.500000, 70.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2052: LU S=2, pos=(13.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2053: S=2, pos=(13.500000, 69.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2053: LU S=2, pos=(13.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2054: S=2, pos=(13.500000, 68.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2054: LU S=2, pos=(13.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2055: S=2, pos=(13.500000, 67.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2055: LU S=2, pos=(13.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2068: S=2, pos=(2.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2068: LU S=2, pos=(2.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2069: S=2, pos=(1.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2069: LU S=2, pos=(1.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2070: S=2, pos=(0.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2070: LU S=2, pos=(0.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2071: S=2, pos=(37.000000, 116.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2071: LU S=2, pos=(37.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2072: S=2, pos=(37.000000, 106.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2072: LU S=2, pos=(37.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2073: S=2, pos=(30.000000, 134.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2073: LU S=2, pos=(30.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2074: S=2, pos=(10.000000, 152.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2074: LU S=2, pos=(10.000000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2075: S=2, pos=(30.000000, 88.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2075: LU S=2, pos=(30.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2076: S=2, pos=(10.000000, 70.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2076: LU S=2, pos=(10.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2648: S=2, pos=(22.000000, 107.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2648: LU S=2, pos=(22.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2647: S=2, pos=(23.000000, 116.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2647: LU S=2, pos=(23.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2667: S=2, pos=(4.500000, 156.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2667: LU S=2, pos=(4.500000, 156.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2665: S=2, pos=(4.500000, 152.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2665: LU S=2, pos=(4.500000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2669: S=2, pos=(4.500000, 71.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2669: LU S=2, pos=(4.500000, 71.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2666: S=2, pos=(4.500000, 154.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2666: LU S=2, pos=(4.500000, 154.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2670: S=2, pos=(4.500000, 69.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2670: LU S=2, pos=(4.500000, 69.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2671: S=2, pos=(4.500000, 67.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2671: LU S=2, pos=(4.500000, 67.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2672: S=2, pos=(4.500000, 65.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2672: LU S=2, pos=(4.500000, 65.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2673: S=2, pos=(37.000000, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2673: LU S=2, pos=(37.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2650: S=2, pos=(23.000000, 105.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2650: LU S=2, pos=(23.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2129: S=2, pos=(4.500000, 104.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2129: LU S=2, pos=(4.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2124: S=2, pos=(0.500000, 108.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2124: LU S=2, pos=(0.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2125: S=2, pos=(0.500000, 112.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2125: LU S=2, pos=(0.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2126: S=2, pos=(12.500000, 112.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2126: LU S=2, pos=(12.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2127: S=2, pos=(12.500000, 108.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2127: LU S=2, pos=(12.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2128: S=2, pos=(8.500000, 104.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2128: LU S=2, pos=(8.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2219: S=2, pos=(6.500000, 115.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2219: LU S=2, pos=(6.500000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2220: S=2, pos=(6.500000, 118.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2220: LU S=2, pos=(6.500000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2221: S=2, pos=(6.500000, 117.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2221: LU S=2, pos=(6.500000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2222: S=2, pos=(6.500000, 116.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2222: LU S=2, pos=(6.500000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2336: S=2, pos=(7.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2336: LU S=2, pos=(7.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2335: S=2, pos=(6.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2335: LU S=2, pos=(6.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2334: S=2, pos=(5.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2334: LU S=2, pos=(5.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2646: S=2, pos=(23.000000, 115.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2646: LU S=2, pos=(23.000000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2290: S=2, pos=(1.500000, 104.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2290: LU S=2, pos=(1.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2291: S=2, pos=(2.500000, 103.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2291: LU S=2, pos=(2.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2645: S=2, pos=(23.000000, 114.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2645: LU S=2, pos=(23.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2293: S=2, pos=(4.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2293: LU S=2, pos=(4.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2294: S=2, pos=(5.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2294: LU S=2, pos=(5.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2295: S=2, pos=(6.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2295: LU S=2, pos=(6.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2296: S=2, pos=(7.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2296: LU S=2, pos=(7.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2297: S=2, pos=(8.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2297: LU S=2, pos=(8.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2644: S=2, pos=(25.000000, 112.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2644: LU S=2, pos=(25.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2299: S=2, pos=(10.500000, 103.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2299: LU S=2, pos=(10.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2300: S=2, pos=(11.500000, 104.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2300: LU S=2, pos=(11.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2301: S=2, pos=(12.500000, 105.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2301: LU S=2, pos=(12.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2302: S=2, pos=(13.500000, 106.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2302: LU S=2, pos=(13.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2643: S=2, pos=(23.000000, 109.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2643: LU S=2, pos=(23.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2304: S=2, pos=(14.500000, 108.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2304: LU S=2, pos=(14.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2305: S=2, pos=(14.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2305: LU S=2, pos=(14.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2306: S=2, pos=(14.500000, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2306: LU S=2, pos=(14.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2307: S=2, pos=(14.500000, 111.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2307: LU S=2, pos=(14.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2308: S=2, pos=(14.500000, 112.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2308: LU S=2, pos=(14.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2642: S=2, pos=(24.500000, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2642: LU S=2, pos=(24.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2310: S=2, pos=(13.500000, 114.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2310: LU S=2, pos=(13.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2311: S=2, pos=(12.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2311: LU S=2, pos=(12.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2312: S=2, pos=(11.500000, 116.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2312: LU S=2, pos=(11.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2313: S=2, pos=(10.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2313: LU S=2, pos=(10.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2314: S=2, pos=(9.500000, 118.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2314: LU S=2, pos=(9.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2315: S=2, pos=(3.500000, 118.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2315: LU S=2, pos=(3.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2319: S=2, pos=(2.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2319: LU S=2, pos=(2.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2320: S=2, pos=(1.500000, 116.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2320: LU S=2, pos=(1.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2641: S=2, pos=(23.500000, 111.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2641: LU S=2, pos=(23.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2639: S=2, pos=(22.500000, 111.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2639: LU S=2, pos=(22.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2638: S=2, pos=(22.500000, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2638: LU S=2, pos=(22.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2637: S=2, pos=(3.000000, 77.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2637: LU S=2, pos=(3.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2636: S=2, pos=(3.000000, 78.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2636: LU S=2, pos=(3.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2399: S=2, pos=(27.000000, 92.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2399: LU S=2, pos=(27.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2400: S=2, pos=(27.000000, 93.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2400: LU S=2, pos=(27.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2401: S=2, pos=(27.000000, 95.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2401: LU S=2, pos=(27.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2402: S=2, pos=(27.000000, 96.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2402: LU S=2, pos=(27.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2403: S=2, pos=(27.000000, 130.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2403: LU S=2, pos=(27.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2404: S=2, pos=(27.000000, 129.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2404: LU S=2, pos=(27.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2405: S=2, pos=(27.000000, 126.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2405: LU S=2, pos=(27.000000, 126.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2406: S=2, pos=(27.000000, 127.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2406: LU S=2, pos=(27.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2635: S=2, pos=(4.000000, 79.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2635: LU S=2, pos=(4.000000, 79.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2634: S=2, pos=(22.000000, 82.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2634: LU S=2, pos=(22.000000, 82.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2633: S=2, pos=(22.000000, 139.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2633: LU S=2, pos=(22.000000, 139.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2632: S=2, pos=(22.000000, 140.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2632: LU S=2, pos=(22.000000, 140.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2631: S=2, pos=(3.000000, 146.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2631: LU S=2, pos=(3.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2630: S=2, pos=(2.000000, 146.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2630: LU S=2, pos=(2.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2668: S=2, pos=(4.500000, 158.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2668: LU S=2, pos=(4.500000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2629: S=2, pos=(17.000000, 129.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2629: LU S=2, pos=(17.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2651: S=2, pos=(27.000000, 111.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2651: LU S=2, pos=(27.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2649: S=2, pos=(22.000000, 106.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2649: LU S=2, pos=(22.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2628: S=2, pos=(17.000000, 134.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2628: LU S=2, pos=(17.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2627: S=2, pos=(15.000000, 117.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2627: LU S=2, pos=(15.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2419: S=2, pos=(1.000000, 149.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2419: LU S=2, pos=(1.000000, 149.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2420: S=2, pos=(2.000000, 149.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2420: LU S=2, pos=(2.000000, 149.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2421: S=2, pos=(18.000000, 144.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2421: LU S=2, pos=(18.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2422: S=2, pos=(20.000000, 144.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2422: LU S=2, pos=(20.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2423: S=2, pos=(22.000000, 142.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2423: LU S=2, pos=(22.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2424: S=2, pos=(24.000000, 140.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2424: LU S=2, pos=(24.000000, 140.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2425: S=2, pos=(23.000000, 141.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2425: LU S=2, pos=(23.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2426: S=2, pos=(21.000000, 143.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2426: LU S=2, pos=(21.000000, 143.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2427: S=2, pos=(14.000000, 147.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2427: LU S=2, pos=(14.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2428: S=2, pos=(16.000000, 145.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2428: LU S=2, pos=(16.000000, 145.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2429: S=2, pos=(15.000000, 146.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2429: LU S=2, pos=(15.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2430: S=2, pos=(29.000000, 123.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2430: LU S=2, pos=(29.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2431: S=2, pos=(30.000000, 122.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2431: LU S=2, pos=(30.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2432: S=2, pos=(31.000000, 121.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2432: LU S=2, pos=(31.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2433: S=2, pos=(32.000000, 120.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2433: LU S=2, pos=(32.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2434: S=2, pos=(28.000000, 124.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2434: LU S=2, pos=(28.000000, 124.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2435: S=2, pos=(33.000000, 103.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2435: LU S=2, pos=(33.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2436: S=2, pos=(31.000000, 101.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2436: LU S=2, pos=(31.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2437: S=2, pos=(30.000000, 100.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2437: LU S=2, pos=(30.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2438: S=2, pos=(29.000000, 99.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2438: LU S=2, pos=(29.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2439: S=2, pos=(28.000000, 98.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2439: LU S=2, pos=(28.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2440: S=2, pos=(23.000000, 81.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2440: LU S=2, pos=(23.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2441: S=2, pos=(22.000000, 80.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2441: LU S=2, pos=(22.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2442: S=2, pos=(21.000000, 79.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2442: LU S=2, pos=(21.000000, 79.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2443: S=2, pos=(19.000000, 78.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2443: LU S=2, pos=(19.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2444: S=2, pos=(17.000000, 78.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2444: LU S=2, pos=(17.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2445: S=2, pos=(15.000000, 76.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2445: LU S=2, pos=(15.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2446: S=2, pos=(14.000000, 75.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2446: LU S=2, pos=(14.000000, 75.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2447: S=2, pos=(16.000000, 77.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2447: LU S=2, pos=(16.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2448: S=2, pos=(1.000000, 74.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2448: LU S=2, pos=(1.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2449: S=2, pos=(2.000000, 74.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2449: LU S=2, pos=(2.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2450: S=2, pos=(18.000000, 81.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2450: LU S=2, pos=(18.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2451: S=2, pos=(18.000000, 141.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2451: LU S=2, pos=(18.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2452: S=2, pos=(12.500000, 77.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2452: LU S=2, pos=(12.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2453: S=2, pos=(12.500000, 144.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2453: LU S=2, pos=(12.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2454: S=2, pos=(29.500000, 118.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2454: LU S=2, pos=(29.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2455: S=2, pos=(29.500000, 103.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2455: LU S=2, pos=(29.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2456: S=2, pos=(25.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2456: LU S=2, pos=(25.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2457: S=2, pos=(25.500000, 123.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2457: LU S=2, pos=(25.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2458: S=2, pos=(24.500000, 129.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2458: LU S=2, pos=(24.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2459: S=2, pos=(24.500000, 92.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2459: LU S=2, pos=(24.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2460: S=2, pos=(3.500000, 82.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2460: LU S=2, pos=(3.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2461: S=2, pos=(3.500000, 140.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2461: LU S=2, pos=(3.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2462: S=2, pos=(1.000000, 147.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2462: LU S=2, pos=(1.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2463: S=2, pos=(1.000000, 145.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2463: LU S=2, pos=(1.000000, 145.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2464: S=2, pos=(1.000000, 143.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2464: LU S=2, pos=(1.000000, 143.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2465: S=2, pos=(1.000000, 76.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2465: LU S=2, pos=(1.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2466: S=2, pos=(1.000000, 78.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2466: LU S=2, pos=(1.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2467: S=2, pos=(1.000000, 80.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2467: LU S=2, pos=(1.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2468: S=2, pos=(1.000000, 103.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2468: LU S=2, pos=(1.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2469: S=2, pos=(2.000000, 102.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2469: LU S=2, pos=(2.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2470: S=2, pos=(3.000000, 101.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2470: LU S=2, pos=(3.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2471: S=2, pos=(4.000000, 101.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2471: LU S=2, pos=(4.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2472: S=2, pos=(5.000000, 101.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2472: LU S=2, pos=(5.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2473: S=2, pos=(6.000000, 101.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2473: LU S=2, pos=(6.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2474: S=2, pos=(7.000000, 101.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2474: LU S=2, pos=(7.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2475: S=2, pos=(8.000000, 101.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2475: LU S=2, pos=(8.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2476: S=2, pos=(11.000000, 102.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2476: LU S=2, pos=(11.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2477: S=2, pos=(9.000000, 101.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2477: LU S=2, pos=(9.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2478: S=2, pos=(10.000000, 101.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2478: LU S=2, pos=(10.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2479: S=2, pos=(12.000000, 103.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2479: LU S=2, pos=(12.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2480: S=2, pos=(13.000000, 104.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2480: LU S=2, pos=(13.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2481: S=2, pos=(14.000000, 105.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2481: LU S=2, pos=(14.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2482: S=2, pos=(15.000000, 106.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2482: LU S=2, pos=(15.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2483: S=2, pos=(16.000000, 107.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2483: LU S=2, pos=(16.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2484: S=2, pos=(16.000000, 108.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2484: LU S=2, pos=(16.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2485: S=2, pos=(16.000000, 109.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2485: LU S=2, pos=(16.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2486: S=2, pos=(16.000000, 110.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2486: LU S=2, pos=(16.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2487: S=2, pos=(16.000000, 111.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2487: LU S=2, pos=(16.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2488: S=2, pos=(16.000000, 112.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2488: LU S=2, pos=(16.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2489: S=2, pos=(16.000000, 113.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2489: LU S=2, pos=(16.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2490: S=2, pos=(15.000000, 115.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2490: LU S=2, pos=(15.000000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2491: S=2, pos=(16.000000, 114.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2491: LU S=2, pos=(16.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2492: S=2, pos=(13.000000, 117.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2492: LU S=2, pos=(13.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2493: S=2, pos=(14.000000, 116.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2493: LU S=2, pos=(14.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2494: S=2, pos=(12.000000, 118.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2494: LU S=2, pos=(12.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2495: S=2, pos=(11.000000, 119.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2495: LU S=2, pos=(11.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2496: S=2, pos=(10.000000, 120.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2496: LU S=2, pos=(10.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2497: S=2, pos=(1.000000, 118.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2497: LU S=2, pos=(1.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2498: S=2, pos=(2.000000, 121.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2498: LU S=2, pos=(2.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2499: S=2, pos=(3.000000, 120.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2499: LU S=2, pos=(3.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2531: S=2, pos=(2.000000, 80.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2531: LU S=2, pos=(2.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2532: S=2, pos=(3.000000, 81.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2532: LU S=2, pos=(3.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2533: S=2, pos=(3.000000, 142.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2533: LU S=2, pos=(3.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2534: S=2, pos=(2.000000, 142.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2534: LU S=2, pos=(2.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2545: S=2, pos=(8.500000, 85.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2545: LU S=2, pos=(8.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2537: S=2, pos=(8.500000, 137.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2537: LU S=2, pos=(8.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2538: S=2, pos=(6.000000, 93.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2538: LU S=2, pos=(6.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2539: S=2, pos=(6.000000, 130.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2539: LU S=2, pos=(6.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2546: S=2, pos=(5.000000, 91.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2546: LU S=2, pos=(5.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2547: S=2, pos=(7.000000, 88.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2547: LU S=2, pos=(7.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2548: S=2, pos=(6.000000, 89.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2548: LU S=2, pos=(6.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2549: S=2, pos=(5.000000, 90.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2549: LU S=2, pos=(5.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2550: S=2, pos=(4.000000, 89.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2550: LU S=2, pos=(4.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2551: S=2, pos=(3.000000, 89.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2551: LU S=2, pos=(3.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2552: S=2, pos=(2.000000, 88.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2552: LU S=2, pos=(2.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2553: S=2, pos=(1.000000, 88.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2553: LU S=2, pos=(1.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2554: S=2, pos=(1.000000, 89.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2554: LU S=2, pos=(1.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2555: S=2, pos=(1.000000, 90.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2555: LU S=2, pos=(1.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2556: S=2, pos=(1.000000, 91.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2556: LU S=2, pos=(1.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2557: S=2, pos=(1.000000, 92.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2557: LU S=2, pos=(1.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2558: S=2, pos=(1.000000, 94.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2558: LU S=2, pos=(1.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2559: S=2, pos=(1.000000, 95.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2559: LU S=2, pos=(1.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2560: S=2, pos=(1.000000, 97.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2560: LU S=2, pos=(1.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2561: S=2, pos=(2.000000, 98.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2561: LU S=2, pos=(2.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2562: S=2, pos=(3.000000, 99.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2562: LU S=2, pos=(3.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2563: S=2, pos=(2.000000, 100.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2563: LU S=2, pos=(2.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2564: S=2, pos=(1.000000, 99.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2564: LU S=2, pos=(1.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2565: S=2, pos=(1.000000, 101.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2565: LU S=2, pos=(1.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2566: S=2, pos=(8.000000, 87.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2566: LU S=2, pos=(8.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2567: S=2, pos=(1.000000, 87.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2567: LU S=2, pos=(1.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2568: S=2, pos=(8.000000, 136.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2568: LU S=2, pos=(8.000000, 136.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2569: S=2, pos=(7.000000, 135.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2569: LU S=2, pos=(7.000000, 135.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2570: S=2, pos=(6.000000, 134.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2570: LU S=2, pos=(6.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2571: S=2, pos=(5.000000, 133.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2571: LU S=2, pos=(5.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2572: S=2, pos=(5.000000, 132.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2572: LU S=2, pos=(5.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2574: S=2, pos=(4.000000, 133.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2574: LU S=2, pos=(4.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2575: S=2, pos=(3.000000, 133.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2575: LU S=2, pos=(3.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2576: S=2, pos=(2.000000, 133.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2576: LU S=2, pos=(2.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2577: S=2, pos=(1.000000, 133.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2577: LU S=2, pos=(1.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2578: S=2, pos=(1.000000, 134.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2578: LU S=2, pos=(1.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2579: S=2, pos=(2.000000, 135.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2579: LU S=2, pos=(2.000000, 135.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2580: S=2, pos=(1.000000, 136.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2580: LU S=2, pos=(1.000000, 136.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2581: S=2, pos=(1.000000, 132.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2581: LU S=2, pos=(1.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2594: S=2, pos=(16.500000, 131.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2594: LU S=2, pos=(16.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2583: S=2, pos=(1.000000, 130.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2583: LU S=2, pos=(1.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2584: S=2, pos=(1.000000, 129.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2584: LU S=2, pos=(1.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2585: S=2, pos=(1.000000, 128.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2585: LU S=2, pos=(1.000000, 128.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2586: S=2, pos=(1.000000, 127.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2586: LU S=2, pos=(1.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2587: S=2, pos=(1.000000, 126.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2587: LU S=2, pos=(1.000000, 126.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2588: S=2, pos=(1.000000, 125.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2588: LU S=2, pos=(1.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2589: S=2, pos=(1.000000, 124.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2589: LU S=2, pos=(1.000000, 124.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2590: S=2, pos=(1.000000, 123.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2590: LU S=2, pos=(1.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2591: S=2, pos=(1.000000, 122.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2591: LU S=2, pos=(1.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2592: S=2, pos=(1.000000, 121.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2592: LU S=2, pos=(1.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2593: S=2, pos=(1.000000, 120.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2593: LU S=2, pos=(1.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2596: S=2, pos=(15.000000, 122.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2596: LU S=2, pos=(15.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2597: S=2, pos=(16.000000, 91.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2597: LU S=2, pos=(16.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2598: S=2, pos=(18.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2598: LU S=2, pos=(18.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2599: S=2, pos=(16.000000, 88.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2599: LU S=2, pos=(16.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2601: S=2, pos=(18.000000, 122.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2601: LU S=2, pos=(18.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2602: S=2, pos=(15.000000, 119.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2602: LU S=2, pos=(15.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2603: S=2, pos=(15.000000, 102.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2603: LU S=2, pos=(15.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2604: S=2, pos=(18.000000, 92.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2604: LU S=2, pos=(18.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2605: S=2, pos=(18.000000, 91.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2605: LU S=2, pos=(18.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2606: S=2, pos=(18.000000, 90.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2606: LU S=2, pos=(18.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2607: S=2, pos=(18.000000, 89.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2607: LU S=2, pos=(18.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2608: S=2, pos=(18.000000, 88.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2608: LU S=2, pos=(18.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2620: S=2, pos=(20.000000, 88.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2620: LU S=2, pos=(20.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2619: S=2, pos=(19.000000, 88.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2619: LU S=2, pos=(19.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2618: S=2, pos=(13.000000, 95.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2618: LU S=2, pos=(13.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2612: S=2, pos=(14.000000, 92.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2612: LU S=2, pos=(14.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2613: S=2, pos=(13.000000, 93.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2613: LU S=2, pos=(13.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2614: S=2, pos=(17.000000, 101.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2614: LU S=2, pos=(17.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2615: S=2, pos=(17.000000, 103.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2615: LU S=2, pos=(17.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2616: S=2, pos=(18.000000, 101.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2616: LU S=2, pos=(18.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2617: S=2, pos=(13.000000, 94.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2617: LU S=2, pos=(13.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2622: S=2, pos=(14.000000, 91.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2622: LU S=2, pos=(14.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2623: S=2, pos=(12.000000, 120.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2623: LU S=2, pos=(12.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2624: S=2, pos=(17.000000, 120.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2624: LU S=2, pos=(17.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2625: S=2, pos=(18.000000, 121.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2625: LU S=2, pos=(18.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2626: S=2, pos=(16.000000, 119.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2626: LU S=2, pos=(16.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#23329: S=2, pos=(139.063004, 85.648560, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.027500, newPos=(139.082687, 0.000000, 85.667763) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23329: LU S=2, pos=(139.082687, 85.667763, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23331: S=2, pos=(34.500000, 118.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23331: LU S=2, pos=(34.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23332: S=2, pos=(34.500000, 108.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23332: LU S=2, pos=(34.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23338: S=2, pos=(16.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23338: LU S=2, pos=(16.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23339: S=2, pos=(10.500000, 79.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23339: LU S=2, pos=(10.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23340: S=2, pos=(10.500000, 146.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23340: LU S=2, pos=(10.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23344: S=2, pos=(1.400000, 140.199982, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23344: LU S=2, pos=(1.400000, 140.199982, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23345: S=2, pos=(22.400000, 131.600006, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23345: LU S=2, pos=(22.400000, 131.600006, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23346: S=2, pos=(6.400000, 86.400002, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23346: LU S=2, pos=(6.400000, 86.400002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23347: S=2, pos=(23.400000, 100.599998, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23347: LU S=2, pos=(23.400000, 100.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23348: S=2, pos=(23.400000, 125.599998, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23348: LU S=2, pos=(23.400000, 125.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23349: S=2, pos=(3.550000, 131.100006, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23349: LU S=2, pos=(3.550000, 131.100006, 0.000000). true ( 526944 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=1061 true ( 526944 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 1061 (PlayerSync) UpdatePlayer=6 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5230: S=2, pos=(82.500000, 52.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5230: LU S=2, pos=(82.500000, 52.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5231: S=2, pos=(82.500000, 53.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5231: LU S=2, pos=(82.500000, 53.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5232: S=2, pos=(82.500000, 54.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5232: LU S=2, pos=(82.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5233: S=2, pos=(82.500000, 55.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5233: LU S=2, pos=(82.500000, 55.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5235: S=2, pos=(82.500000, 57.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20059 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5235: LU S=2, pos=(82.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5234: S=2, pos=(82.500000, 56.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=3914 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5234: LU S=2, pos=(82.500000, 56.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5236: S=2, pos=(83.500000, 58.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16602 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5236: LU S=2, pos=(83.500000, 58.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5237: S=2, pos=(84.500000, 59.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5237: LU S=2, pos=(84.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5229: S=2, pos=(82.500000, 51.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5229: LU S=2, pos=(82.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5228: S=2, pos=(85.500000, 60.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10226 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5228: LU S=2, pos=(85.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5227: S=2, pos=(86.500000, 60.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5227: LU S=2, pos=(86.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5226: S=2, pos=(87.500000, 60.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29297 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5226: LU S=2, pos=(87.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5225: S=2, pos=(88.500000, 60.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5225: LU S=2, pos=(88.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5224: S=2, pos=(89.500000, 60.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5224: LU S=2, pos=(89.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5223: S=2, pos=(90.500000, 60.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5223: LU S=2, pos=(90.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5222: S=2, pos=(91.500000, 61.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=28065 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5222: LU S=2, pos=(91.500000, 61.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5212: S=2, pos=(96.500000, 75.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5212: LU S=2, pos=(96.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5213: S=2, pos=(96.500000, 74.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5213: LU S=2, pos=(96.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5214: S=2, pos=(96.500000, 73.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5214: LU S=2, pos=(96.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5215: S=2, pos=(96.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5215: LU S=2, pos=(96.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5216: S=2, pos=(96.500000, 71.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=14085 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5216: LU S=2, pos=(96.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5217: S=2, pos=(96.500000, 66.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5217: LU S=2, pos=(96.500000, 66.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5218: S=2, pos=(95.500000, 65.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2247 true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=6252 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5218: LU S=2, pos=(95.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5219: S=2, pos=(94.500000, 64.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5219: LU S=2, pos=(94.500000, 64.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5220: S=2, pos=(93.500000, 63.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5220: LU S=2, pos=(93.500000, 63.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5221: S=2, pos=(92.500000, 62.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5221: LU S=2, pos=(92.500000, 62.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5268: S=2, pos=(95.500000, 75.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32209 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5268: LU S=2, pos=(95.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5269: S=2, pos=(94.500000, 75.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5269: LU S=2, pos=(94.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5270: S=2, pos=(93.500000, 75.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28079 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5270: LU S=2, pos=(93.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5271: S=2, pos=(92.500000, 75.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12781 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5271: LU S=2, pos=(92.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5272: S=2, pos=(91.500000, 75.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5272: LU S=2, pos=(91.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5273: S=2, pos=(90.500000, 75.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4621 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5273: LU S=2, pos=(90.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5274: S=2, pos=(89.500000, 76.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4412 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5274: LU S=2, pos=(89.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5275: S=2, pos=(88.500000, 77.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5275: LU S=2, pos=(88.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5276: S=2, pos=(87.500000, 78.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5276: LU S=2, pos=(87.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5277: S=2, pos=(86.500000, 79.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2144 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5277: LU S=2, pos=(86.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5278: S=2, pos=(80.500000, 54.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5278: LU S=2, pos=(80.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5279: S=2, pos=(94.500000, 72.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5279: LU S=2, pos=(94.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11639: S=2, pos=(123.000000, 94.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11639: LU S=2, pos=(123.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11424: S=2, pos=(21.845842, 98.846069, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(21.828165, 0.000000, 98.828392) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11424: LU S=2, pos=(21.828165, 98.828392, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5282: S=2, pos=(94.000000, 66.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6629 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5282: LU S=2, pos=(94.000000, 66.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5283: S=2, pos=(92.500000, 65.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5283: LU S=2, pos=(92.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5284: S=2, pos=(87.000000, 63.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5284: LU S=2, pos=(87.000000, 63.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11638: S=2, pos=(122.000000, 92.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11638: LU S=2, pos=(122.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11637: S=2, pos=(129.000000, 118.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11637: LU S=2, pos=(129.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11425: S=2, pos=(65.994865, 142.177917, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(65.975517, 0.000000, 142.162094) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11425: LU S=2, pos=(65.975517, 142.162094, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5288: S=2, pos=(88.500000, 74.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=7286 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5288: LU S=2, pos=(88.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5343: S=2, pos=(79.000000, 68.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5343: LU S=2, pos=(79.000000, 68.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5290: S=2, pos=(81.500000, 51.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5290: LU S=2, pos=(81.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5291: S=2, pos=(80.500000, 51.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=4122 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5291: LU S=2, pos=(80.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5292: S=2, pos=(79.500000, 51.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5292: LU S=2, pos=(79.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5293: S=2, pos=(78.500000, 51.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2868 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5293: LU S=2, pos=(78.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5294: S=2, pos=(77.500000, 51.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5294: LU S=2, pos=(77.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5295: S=2, pos=(76.500000, 51.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5295: LU S=2, pos=(76.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5317: S=2, pos=(69.500000, 70.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5317: LU S=2, pos=(69.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5319: S=2, pos=(73.500000, 59.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=4033 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5319: LU S=2, pos=(73.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5318: S=2, pos=(71.500000, 56.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5318: LU S=2, pos=(71.500000, 56.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5300: S=2, pos=(75.500000, 51.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15741 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5300: LU S=2, pos=(75.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5316: S=2, pos=(69.500000, 69.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5316: LU S=2, pos=(69.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5303: S=2, pos=(74.500000, 51.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8333 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5303: LU S=2, pos=(74.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5304: S=2, pos=(71.500000, 57.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=19361 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5304: LU S=2, pos=(71.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5305: S=2, pos=(71.500000, 58.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5305: LU S=2, pos=(71.500000, 58.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5306: S=2, pos=(71.500000, 59.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25484 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5306: LU S=2, pos=(71.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5307: S=2, pos=(71.500000, 60.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4192 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5307: LU S=2, pos=(71.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5308: S=2, pos=(71.500000, 61.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5052 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5308: LU S=2, pos=(71.500000, 61.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5309: S=2, pos=(71.500000, 62.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5309: LU S=2, pos=(71.500000, 62.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5310: S=2, pos=(71.500000, 63.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17058 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5310: LU S=2, pos=(71.500000, 63.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5311: S=2, pos=(71.500000, 64.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5311: LU S=2, pos=(71.500000, 64.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5312: S=2, pos=(70.500000, 65.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9159 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5312: LU S=2, pos=(70.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5313: S=2, pos=(69.500000, 66.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5313: LU S=2, pos=(69.500000, 66.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5314: S=2, pos=(69.500000, 67.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5314: LU S=2, pos=(69.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5315: S=2, pos=(69.500000, 68.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12378 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5315: LU S=2, pos=(69.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5320: S=2, pos=(73.500000, 53.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=600.000000. Unit #5320: LU S=2, pos=(73.500000, 53.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11636: S=2, pos=(130.000000, 118.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11636: LU S=2, pos=(130.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11635: S=2, pos=(141.000000, 111.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11635: LU S=2, pos=(141.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11634: S=2, pos=(135.000000, 103.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11634: LU S=2, pos=(135.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11426: S=2, pos=(24.126350, 102.006538, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(24.146456, 0.000000, 102.021400) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=36.201305. Unit #11426: LU S=2, pos=(24.146456, 102.021400, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11633: S=2, pos=(140.000000, 97.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11633: LU S=2, pos=(140.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5326: S=2, pos=(78.000000, 66.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27685 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5326: LU S=2, pos=(78.000000, 66.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5327: S=2, pos=(80.000000, 65.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5327: LU S=2, pos=(80.000000, 65.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11632: S=2, pos=(139.000000, 99.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11632: LU S=2, pos=(139.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11631: S=2, pos=(136.000000, 93.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11631: LU S=2, pos=(136.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5330: S=2, pos=(73.000000, 63.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5330: LU S=2, pos=(73.000000, 63.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5331: S=2, pos=(73.000000, 64.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5331: LU S=2, pos=(73.000000, 64.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5332: S=2, pos=(76.000000, 53.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5332: LU S=2, pos=(76.000000, 53.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5333: S=2, pos=(84.000000, 61.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5333: LU S=2, pos=(84.000000, 61.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5334: S=2, pos=(82.000000, 59.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5334: LU S=2, pos=(82.000000, 59.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5335: S=2, pos=(81.000000, 58.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5335: LU S=2, pos=(81.000000, 58.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5336: S=2, pos=(83.000000, 60.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5336: LU S=2, pos=(83.000000, 60.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5337: S=2, pos=(87.000000, 68.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5337: LU S=2, pos=(87.000000, 68.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5338: S=2, pos=(85.000000, 76.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5338: LU S=2, pos=(85.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5339: S=2, pos=(85.000000, 68.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5339: LU S=2, pos=(85.000000, 68.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5340: S=2, pos=(80.500000, 59.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5340: LU S=2, pos=(80.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5341: S=2, pos=(84.500000, 74.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=30974 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5341: LU S=2, pos=(84.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5342: S=2, pos=(78.000000, 68.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5342: LU S=2, pos=(78.000000, 68.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5347: S=2, pos=(71.500000, 67.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5347: LU S=2, pos=(71.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5348: S=2, pos=(85.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19844 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5348: LU S=2, pos=(85.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5349: S=2, pos=(86.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5349: LU S=2, pos=(86.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5350: S=2, pos=(87.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4471 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5350: LU S=2, pos=(87.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5351: S=2, pos=(88.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5351: LU S=2, pos=(88.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5352: S=2, pos=(89.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5352: LU S=2, pos=(89.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5353: S=2, pos=(90.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5353: LU S=2, pos=(90.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5354: S=2, pos=(91.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5354: LU S=2, pos=(91.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5355: S=2, pos=(92.500000, 155.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5355: LU S=2, pos=(92.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5356: S=2, pos=(93.500000, 156.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5356: LU S=2, pos=(93.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5357: S=2, pos=(94.500000, 157.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5357: LU S=2, pos=(94.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5358: S=2, pos=(95.500000, 158.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5358: LU S=2, pos=(95.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5359: S=2, pos=(96.500000, 159.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5359: LU S=2, pos=(96.500000, 159.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5360: S=2, pos=(79.500000, 162.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5360: LU S=2, pos=(79.500000, 162.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5361: S=2, pos=(79.500000, 163.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=16602 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5361: LU S=2, pos=(79.500000, 163.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5362: S=2, pos=(79.500000, 164.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5362: LU S=2, pos=(79.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5363: S=2, pos=(79.500000, 165.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5363: LU S=2, pos=(79.500000, 165.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5364: S=2, pos=(79.500000, 166.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5364: LU S=2, pos=(79.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5365: S=2, pos=(79.500000, 167.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22805 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5365: LU S=2, pos=(79.500000, 167.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5366: S=2, pos=(98.500000, 164.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5366: LU S=2, pos=(98.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5367: S=2, pos=(98.500000, 165.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5367: LU S=2, pos=(98.500000, 165.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5368: S=2, pos=(98.500000, 166.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5368: LU S=2, pos=(98.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5369: S=2, pos=(98.500000, 167.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5369: LU S=2, pos=(98.500000, 167.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5370: S=2, pos=(98.500000, 168.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5370: LU S=2, pos=(98.500000, 168.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5371: S=2, pos=(98.500000, 169.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5371: LU S=2, pos=(98.500000, 169.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5372: S=2, pos=(98.500000, 170.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5372: LU S=2, pos=(98.500000, 170.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5373: S=2, pos=(98.500000, 171.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31025 true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=22169 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5373: LU S=2, pos=(98.500000, 171.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5374: S=2, pos=(98.500000, 172.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5374: LU S=2, pos=(98.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5375: S=2, pos=(98.500000, 173.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5375: LU S=2, pos=(98.500000, 173.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5410: S=2, pos=(88.500000, 179.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5410: LU S=2, pos=(88.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5413: S=2, pos=(82.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=27760 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5413: LU S=2, pos=(82.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5378: S=2, pos=(79.500000, 168.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5378: LU S=2, pos=(79.500000, 168.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5379: S=2, pos=(79.500000, 169.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5379: LU S=2, pos=(79.500000, 169.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5380: S=2, pos=(79.500000, 170.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5380: LU S=2, pos=(79.500000, 170.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5381: S=2, pos=(79.500000, 171.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=24267 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5381: LU S=2, pos=(79.500000, 171.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5382: S=2, pos=(79.500000, 172.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5382: LU S=2, pos=(79.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5414: S=2, pos=(83.500000, 176.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5414: LU S=2, pos=(83.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5411: S=2, pos=(87.500000, 179.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5411: LU S=2, pos=(87.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5416: S=2, pos=(85.500000, 178.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5416: LU S=2, pos=(85.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5415: S=2, pos=(84.500000, 177.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5415: LU S=2, pos=(84.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5412: S=2, pos=(86.500000, 179.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=30438 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5412: LU S=2, pos=(86.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5417: S=2, pos=(92.500000, 179.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5417: LU S=2, pos=(92.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5418: S=2, pos=(93.500000, 178.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23196 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5418: LU S=2, pos=(93.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5419: S=2, pos=(94.500000, 177.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5419: LU S=2, pos=(94.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5420: S=2, pos=(94.500000, 176.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5420: LU S=2, pos=(94.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5421: S=2, pos=(94.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5421: LU S=2, pos=(94.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5422: S=2, pos=(98.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5422: LU S=2, pos=(98.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5423: S=2, pos=(98.500000, 174.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5423: LU S=2, pos=(98.500000, 174.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5424: S=2, pos=(97.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5424: LU S=2, pos=(97.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5425: S=2, pos=(96.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5425: LU S=2, pos=(96.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5426: S=2, pos=(95.500000, 175.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24415 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5426: LU S=2, pos=(95.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5427: S=2, pos=(96.500000, 172.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=17421 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5427: LU S=2, pos=(96.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5428: S=2, pos=(92.500000, 158.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5428: LU S=2, pos=(92.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5429: S=2, pos=(96.500000, 166.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5429: LU S=2, pos=(96.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5430: S=2, pos=(81.500000, 164.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24621 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5430: LU S=2, pos=(81.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5431: S=2, pos=(82.000000, 170.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5431: LU S=2, pos=(82.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5432: S=2, pos=(87.500000, 177.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29376 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5432: LU S=2, pos=(87.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5433: S=2, pos=(87.500000, 156.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5433: LU S=2, pos=(87.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11131: S=2, pos=(130.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11131: LU S=2, pos=(130.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11130: S=2, pos=(129.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11130: LU S=2, pos=(129.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11630: S=2, pos=(128.000000, 91.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11630: LU S=2, pos=(128.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11629: S=2, pos=(126.000000, 97.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=30457 true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=19221 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11629: LU S=2, pos=(126.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11128: S=2, pos=(130.500000, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11128: LU S=2, pos=(130.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11129: S=2, pos=(128.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=27178 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11129: LU S=2, pos=(128.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11628: S=2, pos=(130.000000, 107.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26646 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11628: LU S=2, pos=(130.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11627: S=2, pos=(128.000000, 114.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11627: LU S=2, pos=(128.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11626: S=2, pos=(136.000000, 120.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11626: LU S=2, pos=(136.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11625: S=2, pos=(138.000000, 113.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21830 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11625: LU S=2, pos=(138.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5445: S=2, pos=(81.000000, 167.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5445: LU S=2, pos=(81.000000, 167.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5446: S=2, pos=(81.000000, 168.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5446: LU S=2, pos=(81.000000, 168.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5452: S=2, pos=(90.000000, 166.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5452: LU S=2, pos=(90.000000, 166.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5453: S=2, pos=(89.000000, 164.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9120 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5453: LU S=2, pos=(89.000000, 164.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5454: S=2, pos=(91.000000, 164.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5454: LU S=2, pos=(91.000000, 164.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5455: S=2, pos=(91.000000, 166.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9768 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5455: LU S=2, pos=(91.000000, 166.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5456: S=2, pos=(91.000000, 167.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8184 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5456: LU S=2, pos=(91.000000, 167.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5457: S=2, pos=(87.000000, 172.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5457: LU S=2, pos=(87.000000, 172.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5458: S=2, pos=(92.000000, 172.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26709 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5458: LU S=2, pos=(92.000000, 172.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5459: S=2, pos=(88.000000, 163.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17349 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5459: LU S=2, pos=(88.000000, 163.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5460: S=2, pos=(88.000000, 162.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5460: LU S=2, pos=(88.000000, 162.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5463: S=2, pos=(103.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5463: LU S=2, pos=(103.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5464: S=2, pos=(104.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5464: LU S=2, pos=(104.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5465: S=2, pos=(105.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5465: LU S=2, pos=(105.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5466: S=2, pos=(106.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=6779 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5466: LU S=2, pos=(106.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5467: S=2, pos=(107.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=29865 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5467: LU S=2, pos=(107.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5468: S=2, pos=(108.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5468: LU S=2, pos=(108.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5469: S=2, pos=(109.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5469: LU S=2, pos=(109.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5470: S=2, pos=(110.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5470: LU S=2, pos=(110.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5471: S=2, pos=(111.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5471: LU S=2, pos=(111.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5472: S=2, pos=(112.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5472: LU S=2, pos=(112.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5473: S=2, pos=(113.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5473: LU S=2, pos=(113.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5474: S=2, pos=(114.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5474: LU S=2, pos=(114.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5475: S=2, pos=(115.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16396 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5475: LU S=2, pos=(115.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5476: S=2, pos=(116.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1765 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5476: LU S=2, pos=(116.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5552: S=2, pos=(117.500000, 124.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5552: LU S=2, pos=(117.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5551: S=2, pos=(117.500000, 123.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5551: LU S=2, pos=(117.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5545: S=2, pos=(111.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5545: LU S=2, pos=(111.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5537: S=2, pos=(111.000000, 134.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5537: LU S=2, pos=(111.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5559: S=2, pos=(117.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5559: LU S=2, pos=(117.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5547: S=2, pos=(113.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5547: LU S=2, pos=(113.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5549: S=2, pos=(115.500000, 121.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5549: LU S=2, pos=(115.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5548: S=2, pos=(114.500000, 120.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5548: LU S=2, pos=(114.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5553: S=2, pos=(117.500000, 129.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5553: LU S=2, pos=(117.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5546: S=2, pos=(112.500000, 118.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5546: LU S=2, pos=(112.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5550: S=2, pos=(116.500000, 122.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5550: LU S=2, pos=(116.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5538: S=2, pos=(113.000000, 134.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5538: LU S=2, pos=(113.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11624: S=2, pos=(140.000000, 100.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11624: LU S=2, pos=(140.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5540: S=2, pos=(115.500000, 130.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5540: LU S=2, pos=(115.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5541: S=2, pos=(106.500000, 131.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5541: LU S=2, pos=(106.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11135: S=2, pos=(136.500000, 106.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11135: LU S=2, pos=(136.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5493: S=2, pos=(107.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5493: LU S=2, pos=(107.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5494: S=2, pos=(108.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5494: LU S=2, pos=(108.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5495: S=2, pos=(109.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5495: LU S=2, pos=(109.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5496: S=2, pos=(110.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5496: LU S=2, pos=(110.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5530: S=2, pos=(106.000000, 134.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5530: LU S=2, pos=(106.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5531: S=2, pos=(108.000000, 134.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=8563 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5531: LU S=2, pos=(108.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5532: S=2, pos=(110.000000, 134.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5532: LU S=2, pos=(110.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5533: S=2, pos=(112.000000, 134.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5533: LU S=2, pos=(112.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5534: S=2, pos=(114.000000, 134.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12178 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5534: LU S=2, pos=(114.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5535: S=2, pos=(107.000000, 134.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5535: LU S=2, pos=(107.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5536: S=2, pos=(109.000000, 134.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5536: LU S=2, pos=(109.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5560: S=2, pos=(117.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=30891 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5560: LU S=2, pos=(117.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5561: S=2, pos=(117.500000, 133.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5561: LU S=2, pos=(117.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5562: S=2, pos=(117.500000, 132.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5562: LU S=2, pos=(117.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5563: S=2, pos=(117.500000, 131.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6948 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5563: LU S=2, pos=(117.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5564: S=2, pos=(117.500000, 130.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5564: LU S=2, pos=(117.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5565: S=2, pos=(117.500000, 127.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5565: LU S=2, pos=(117.500000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23240: S=2, pos=(117.500000, 128.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23240: LU S=2, pos=(117.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23241: S=2, pos=(117.500000, 125.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23241: LU S=2, pos=(117.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11428: S=2, pos=(47.375275, 122.334732, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(47.378986, 0.000000, 122.359451) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=36.201305. Unit #11428: LU S=2, pos=(47.378986, 122.359451, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#11441: S=2, pos=(25.662329, 195.175385, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=34.044765, name=COGXX. MoveForward: v=0.033000, newPos=(25.677086, 0.000000, 195.145874) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=34.044765. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17094 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=34.044765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=34.044765. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=34.044765. Unit #11441: LU S=2, pos=(25.677086, 195.145874, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11429: S=2, pos=(71.938545, 152.219345, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(71.960907, 0.000000, 152.230515) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=36.201305. Unit #11429: LU S=2, pos=(71.960907, 152.230515, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#11442: S=2, pos=(33.777279, 185.222549, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=34.044765, name=COGXX. MoveForward: v=0.033000, newPos=(33.800610, 0.000000, 185.199203) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=34.044765. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=34.044765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=34.044765. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=34.044765. Unit #11442: LU S=2, pos=(33.800610, 185.199203, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13217: S=2, pos=(165.500000, 22.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=600.000000. Unit #13217: LU S=2, pos=(165.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.430000, spriteBaseSpeed=1.000000. Unit#23682: S=2, pos=(191.184906, 48.468826, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGALY. MoveForward: v=0.035750, newPos=(191.202164, 0.000000, 48.500134) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Turn 2533, type 500, unit 23682 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23682: LU S=2, pos=(191.202164, 48.500134, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10839: S=2, pos=(127.500000, 84.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10839: LU S=2, pos=(127.500000, 84.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10842: S=2, pos=(124.500000, 87.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=7074 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10842: LU S=2, pos=(124.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5571: S=2, pos=(111.000000, 132.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5571: LU S=2, pos=(111.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5572: S=2, pos=(111.000000, 131.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5572: LU S=2, pos=(111.000000, 131.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5573: S=2, pos=(111.000000, 130.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26825 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5573: LU S=2, pos=(111.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5575: S=2, pos=(108.000000, 123.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5575: LU S=2, pos=(108.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5577: S=2, pos=(113.500000, 123.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5577: LU S=2, pos=(113.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11623: S=2, pos=(139.000000, 96.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=31248 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11623: LU S=2, pos=(139.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5579: S=2, pos=(109.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5579: LU S=2, pos=(109.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5580: S=2, pos=(108.000000, 120.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5580: LU S=2, pos=(108.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5585: S=2, pos=(114.000000, 122.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5585: LU S=2, pos=(114.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5584: S=2, pos=(115.000000, 123.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5584: LU S=2, pos=(115.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11134: S=2, pos=(115.294846, 41.095413, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=LTCAV. MoveForward: v=0.037500, newPos=(115.266823, 0.000000, 41.070496) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11134: LU S=2, pos=(115.266823, 41.070496, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5586: S=2, pos=(112.000000, 120.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=21262 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5586: LU S=2, pos=(112.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5665: S=2, pos=(97.500000, 116.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5665: LU S=2, pos=(97.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5662: S=2, pos=(99.000000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5662: LU S=2, pos=(99.000000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23242: S=2, pos=(97.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23242: LU S=2, pos=(97.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23243: S=2, pos=(100.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23243: LU S=2, pos=(100.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5661: S=2, pos=(97.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5661: LU S=2, pos=(97.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5660: S=2, pos=(97.500000, 114.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5660: LU S=2, pos=(97.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5686: S=2, pos=(88.500000, 111.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5686: LU S=2, pos=(88.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5677: S=2, pos=(93.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5677: LU S=2, pos=(93.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5595: S=2, pos=(98.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12593 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5595: LU S=2, pos=(98.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5596: S=2, pos=(97.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5596: LU S=2, pos=(97.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5597: S=2, pos=(96.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5597: LU S=2, pos=(96.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5598: S=2, pos=(95.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5598: LU S=2, pos=(95.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5599: S=2, pos=(94.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5599: LU S=2, pos=(94.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5600: S=2, pos=(93.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5600: LU S=2, pos=(93.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5601: S=2, pos=(92.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5601: LU S=2, pos=(92.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5602: S=2, pos=(91.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5602: LU S=2, pos=(91.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5603: S=2, pos=(90.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5603: LU S=2, pos=(90.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5604: S=2, pos=(89.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=10604 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5604: LU S=2, pos=(89.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5605: S=2, pos=(88.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5605: LU S=2, pos=(88.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5606: S=2, pos=(87.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5606: LU S=2, pos=(87.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5607: S=2, pos=(86.500000, 133.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5607: LU S=2, pos=(86.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5608: S=2, pos=(85.500000, 132.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24588 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5608: LU S=2, pos=(85.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5609: S=2, pos=(84.500000, 131.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5609: LU S=2, pos=(84.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5610: S=2, pos=(83.500000, 130.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4007 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5610: LU S=2, pos=(83.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5636: S=2, pos=(83.500000, 128.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5636: LU S=2, pos=(83.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5623: S=2, pos=(83.500000, 116.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9799 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5623: LU S=2, pos=(83.500000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23244: S=2, pos=(83.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23244: LU S=2, pos=(83.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23245: S=2, pos=(83.500000, 114.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23245: LU S=2, pos=(83.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10841: S=2, pos=(125.500000, 86.500000, 0.500000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10841: LU S=2, pos=(125.500000, 86.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#11446: S=2, pos=(55.000000, 74.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?closestUndiscoveredTile@UnitAIModule@@UEAAHPEAH0H@Z @4056 Rand: #=11248 CombatObject::stopAction entering: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject::stopAction exiting: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11446: LU S=2, pos=(55.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10840: S=2, pos=(126.500000, 85.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10840: LU S=2, pos=(126.500000, 85.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#11447: S=2, pos=(165.684830, 24.916960, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(165.704208, 0.000000, 24.892130) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #11447: LU S=2, pos=(165.704208, 24.892130, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11427: S=2, pos=(43.116234, 112.807899, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(43.138592, 0.000000, 112.819084) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=36.201305. Unit #11427: LU S=2, pos=(43.138592, 112.819084, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11448: S=2, pos=(69.066330, 47.497013, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=12.706158, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=12.720244. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=12.720244. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=12.720244. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=12.720244. Unit #11448: LU S=2, pos=(69.066330, 47.497013, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13216: S=2, pos=(103.500000, 132.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=600.000000. Unit #13216: LU S=2, pos=(103.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11449: S=2, pos=(196.500000, 25.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=GALLY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20398 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11449: LU S=2, pos=(196.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5626: S=2, pos=(83.500000, 118.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5626: LU S=2, pos=(83.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5627: S=2, pos=(83.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9751 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5627: LU S=2, pos=(83.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5628: S=2, pos=(83.500000, 120.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5628: LU S=2, pos=(83.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5629: S=2, pos=(83.500000, 121.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5629: LU S=2, pos=(83.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5630: S=2, pos=(83.500000, 122.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5630: LU S=2, pos=(83.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5631: S=2, pos=(83.500000, 123.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=1539 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5631: LU S=2, pos=(83.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5632: S=2, pos=(83.500000, 124.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24368 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5632: LU S=2, pos=(83.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5633: S=2, pos=(83.500000, 125.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5633: LU S=2, pos=(83.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5634: S=2, pos=(83.500000, 126.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5634: LU S=2, pos=(83.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5635: S=2, pos=(83.500000, 127.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5635: LU S=2, pos=(83.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5637: S=2, pos=(83.500000, 129.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5637: LU S=2, pos=(83.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5638: S=2, pos=(84.500000, 113.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5638: LU S=2, pos=(84.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5639: S=2, pos=(85.500000, 112.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5639: LU S=2, pos=(85.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5644: S=2, pos=(86.500000, 111.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5644: LU S=2, pos=(86.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5676: S=2, pos=(94.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5676: LU S=2, pos=(94.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5682: S=2, pos=(91.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5267 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5682: LU S=2, pos=(91.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5678: S=2, pos=(92.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5678: LU S=2, pos=(92.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5650: S=2, pos=(101.000000, 113.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5650: LU S=2, pos=(101.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5651: S=2, pos=(98.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5651: LU S=2, pos=(98.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5652: S=2, pos=(99.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5652: LU S=2, pos=(99.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5653: S=2, pos=(100.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5653: LU S=2, pos=(100.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5654: S=2, pos=(101.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5654: LU S=2, pos=(101.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5655: S=2, pos=(97.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5655: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5656: S=2, pos=(97.500000, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5656: LU S=2, pos=(97.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5657: S=2, pos=(97.500000, 111.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15348 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5657: LU S=2, pos=(97.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5658: S=2, pos=(97.500000, 112.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=14370 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5658: LU S=2, pos=(97.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5659: S=2, pos=(97.500000, 113.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5659: LU S=2, pos=(97.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5674: S=2, pos=(96.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5674: LU S=2, pos=(96.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5675: S=2, pos=(95.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28363 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5675: LU S=2, pos=(95.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5687: S=2, pos=(87.500000, 111.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5687: LU S=2, pos=(87.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5688: S=2, pos=(89.500000, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5688: LU S=2, pos=(89.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5689: S=2, pos=(90.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5689: LU S=2, pos=(90.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5690: S=2, pos=(95.000000, 112.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5690: LU S=2, pos=(95.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11139: S=2, pos=(132.500000, 106.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11139: LU S=2, pos=(132.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11138: S=2, pos=(132.500000, 105.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=28106 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11138: LU S=2, pos=(132.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11137: S=2, pos=(132.500000, 104.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11137: LU S=2, pos=(132.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11127: S=2, pos=(130.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11127: LU S=2, pos=(130.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11136: S=2, pos=(132.500000, 103.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11136: LU S=2, pos=(132.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11126: S=2, pos=(130.500000, 108.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11126: LU S=2, pos=(130.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5697: S=2, pos=(95.500000, 132.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=9418 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5697: LU S=2, pos=(95.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5698: S=2, pos=(90.500000, 132.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5698: LU S=2, pos=(90.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5699: S=2, pos=(85.500000, 128.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5699: LU S=2, pos=(85.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5700: S=2, pos=(85.500000, 123.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5700: LU S=2, pos=(85.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5708: S=2, pos=(90.000000, 119.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5708: LU S=2, pos=(90.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5709: S=2, pos=(90.000000, 112.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15570 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5709: LU S=2, pos=(90.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5703: S=2, pos=(85.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5703: LU S=2, pos=(85.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5704: S=2, pos=(90.000000, 127.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5704: LU S=2, pos=(90.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5705: S=2, pos=(90.000000, 125.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5705: LU S=2, pos=(90.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5706: S=2, pos=(90.000000, 123.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5706: LU S=2, pos=(90.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5707: S=2, pos=(90.000000, 121.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5707: LU S=2, pos=(90.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5711: S=2, pos=(94.500000, 127.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5711: LU S=2, pos=(94.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5712: S=2, pos=(94.500000, 122.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5712: LU S=2, pos=(94.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10735: S=2, pos=(91.000000, 166.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31049 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10735: LU S=2, pos=(91.000000, 166.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10736: S=2, pos=(135.500000, 115.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=30291 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10736: LU S=2, pos=(135.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10737: S=2, pos=(139.500000, 104.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10737: LU S=2, pos=(139.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10738: S=2, pos=(131.500000, 92.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10738: LU S=2, pos=(131.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10739: S=2, pos=(138.000000, 117.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=1085 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10739: LU S=2, pos=(138.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10740: S=2, pos=(134.000000, 94.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10740: LU S=2, pos=(134.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10741: S=2, pos=(143.000000, 104.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10741: LU S=2, pos=(143.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10742: S=2, pos=(137.000000, 113.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10742: LU S=2, pos=(137.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10743: S=2, pos=(130.000000, 90.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10743: LU S=2, pos=(130.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10744: S=2, pos=(129.000000, 91.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10744: LU S=2, pos=(129.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10745: S=2, pos=(138.000000, 106.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10745: LU S=2, pos=(138.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10746: S=2, pos=(136.000000, 112.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18698 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10746: LU S=2, pos=(136.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10747: S=2, pos=(142.000000, 106.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4983 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10747: LU S=2, pos=(142.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10748: S=2, pos=(142.000000, 105.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10748: LU S=2, pos=(142.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10749: S=2, pos=(138.000000, 111.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5570 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10749: LU S=2, pos=(138.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10750: S=2, pos=(144.000000, 102.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10750: LU S=2, pos=(144.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10751: S=2, pos=(139.000000, 101.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10751: LU S=2, pos=(139.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10752: S=2, pos=(135.000000, 120.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10752: LU S=2, pos=(135.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10753: S=2, pos=(136.000000, 120.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21801 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10753: LU S=2, pos=(136.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10754: S=2, pos=(139.000000, 110.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6130 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10754: LU S=2, pos=(139.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10755: S=2, pos=(139.000000, 100.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3773 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10755: LU S=2, pos=(139.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10756: S=2, pos=(137.500000, 95.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10756: LU S=2, pos=(137.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10757: S=2, pos=(135.500000, 94.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10757: LU S=2, pos=(135.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10758: S=2, pos=(138.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10758: LU S=2, pos=(138.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10759: S=2, pos=(139.000000, 109.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10759: LU S=2, pos=(139.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10760: S=2, pos=(140.000000, 98.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10760: LU S=2, pos=(140.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10761: S=2, pos=(137.000000, 94.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10761: LU S=2, pos=(137.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10762: S=2, pos=(135.000000, 93.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20928 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10762: LU S=2, pos=(135.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10763: S=2, pos=(129.000000, 89.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10763: LU S=2, pos=(129.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10764: S=2, pos=(140.000000, 111.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10764: LU S=2, pos=(140.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10765: S=2, pos=(136.000000, 121.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10765: LU S=2, pos=(136.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10766: S=2, pos=(142.000000, 97.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10766: LU S=2, pos=(142.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10767: S=2, pos=(128.000000, 92.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10767: LU S=2, pos=(128.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10768: S=2, pos=(127.000000, 96.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10768: LU S=2, pos=(127.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10769: S=2, pos=(131.000000, 107.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10769: LU S=2, pos=(131.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10770: S=2, pos=(130.000000, 113.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10770: LU S=2, pos=(130.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10771: S=2, pos=(130.000000, 119.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10771: LU S=2, pos=(130.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10772: S=2, pos=(130.000000, 114.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12327 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10772: LU S=2, pos=(130.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10773: S=2, pos=(128.000000, 97.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=12801 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10773: LU S=2, pos=(128.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10774: S=2, pos=(132.000000, 100.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21102 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10774: LU S=2, pos=(132.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10775: S=2, pos=(131.000000, 104.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31708 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10775: LU S=2, pos=(131.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10776: S=2, pos=(126.000000, 96.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10776: LU S=2, pos=(126.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10777: S=2, pos=(131.000000, 100.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10777: LU S=2, pos=(131.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10778: S=2, pos=(131.000000, 106.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=30227 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10778: LU S=2, pos=(131.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10779: S=2, pos=(129.000000, 119.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10779: LU S=2, pos=(129.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10780: S=2, pos=(130.000000, 112.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10780: LU S=2, pos=(130.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10781: S=2, pos=(142.000000, 100.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10781: LU S=2, pos=(142.000000, 100.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10782: S=2, pos=(128.500000, 100.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10782: LU S=2, pos=(128.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10783: S=2, pos=(130.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10783: LU S=2, pos=(130.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11125: S=2, pos=(137.500000, 108.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28742 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11125: LU S=2, pos=(137.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11124: S=2, pos=(134.500000, 112.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28470 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11124: LU S=2, pos=(134.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11123: S=2, pos=(134.500000, 111.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11123: LU S=2, pos=(134.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11122: S=2, pos=(137.500000, 101.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11122: LU S=2, pos=(137.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11121: S=2, pos=(137.500000, 100.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11121: LU S=2, pos=(137.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10789: S=2, pos=(132.500000, 86.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10789: LU S=2, pos=(132.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10790: S=2, pos=(133.500000, 87.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10790: LU S=2, pos=(133.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10791: S=2, pos=(134.500000, 88.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10791: LU S=2, pos=(134.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10792: S=2, pos=(135.500000, 89.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10792: LU S=2, pos=(135.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10793: S=2, pos=(136.500000, 90.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10793: LU S=2, pos=(136.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11120: S=2, pos=(137.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19270 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11120: LU S=2, pos=(137.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11119: S=2, pos=(136.500000, 108.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11119: LU S=2, pos=(136.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10796: S=2, pos=(140.500000, 92.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29629 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10796: LU S=2, pos=(140.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10797: S=2, pos=(141.500000, 93.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29409 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10797: LU S=2, pos=(141.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10798: S=2, pos=(142.500000, 94.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10798: LU S=2, pos=(142.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10799: S=2, pos=(143.500000, 95.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10799: LU S=2, pos=(143.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10800: S=2, pos=(144.500000, 96.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10800: LU S=2, pos=(144.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11118: S=2, pos=(135.500000, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11118: LU S=2, pos=(135.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10807: S=2, pos=(144.500000, 104.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10807: LU S=2, pos=(144.500000, 104.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10808: S=2, pos=(144.500000, 105.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10808: LU S=2, pos=(144.500000, 105.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10809: S=2, pos=(144.500000, 106.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10809: LU S=2, pos=(144.500000, 106.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10810: S=2, pos=(144.500000, 107.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10810: LU S=2, pos=(144.500000, 107.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11117: S=2, pos=(135.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11117: LU S=2, pos=(135.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11116: S=2, pos=(135.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15421 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11116: LU S=2, pos=(135.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10813: S=2, pos=(142.500000, 111.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10813: LU S=2, pos=(142.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10814: S=2, pos=(142.500000, 112.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10814: LU S=2, pos=(142.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10815: S=2, pos=(142.500000, 113.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10815: LU S=2, pos=(142.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11115: S=2, pos=(135.500000, 98.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11115: LU S=2, pos=(135.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10817: S=2, pos=(139.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10817: LU S=2, pos=(139.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10818: S=2, pos=(139.500000, 118.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10818: LU S=2, pos=(139.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10819: S=2, pos=(139.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10819: LU S=2, pos=(139.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11114: S=2, pos=(135.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11114: LU S=2, pos=(135.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11113: S=2, pos=(136.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11113: LU S=2, pos=(136.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10822: S=2, pos=(136.500000, 122.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=885 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10822: LU S=2, pos=(136.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10823: S=2, pos=(135.500000, 122.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10823: LU S=2, pos=(135.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10824: S=2, pos=(134.500000, 122.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10824: LU S=2, pos=(134.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10825: S=2, pos=(133.500000, 122.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10825: LU S=2, pos=(133.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11112: S=2, pos=(136.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11112: LU S=2, pos=(136.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10828: S=2, pos=(128.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4846 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10828: LU S=2, pos=(128.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10831: S=2, pos=(127.500000, 118.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10831: LU S=2, pos=(127.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10832: S=2, pos=(129.500000, 120.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10832: LU S=2, pos=(129.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11111: S=2, pos=(137.500000, 109.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MANGO. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11111: LU S=2, pos=(137.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10834: S=2, pos=(126.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3558 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10834: LU S=2, pos=(126.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11110: S=2, pos=(136.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MANGO. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11110: LU S=2, pos=(136.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23681: S=2, pos=(163.500000, 24.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23681: LU S=2, pos=(163.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23687: S=2, pos=(101.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. true ( 526944 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25183 CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23687: LU S=2, pos=(101.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23911: S=2, pos=(129.399994, 94.599998, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23911: LU S=2, pos=(129.399994, 94.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23931: S=2, pos=(164.500000, 24.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #23931: LU S=2, pos=(164.500000, 24.500000, 0.000000). true ( 526944 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=11263 true ( 526944 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 11263 (PlayerSync) UpdatePlayer=7 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000488 Angle=3.926991, Facet=8 YAW: v=-0.017031 Angle=3.926991, Facet=8 YAW: v=-0.022970 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000598 Angle=3.926991, Facet=8 YAW: v=-0.002211 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.534292, Facet=7 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000488 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000345 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000345 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.047964 Angle=1.570796, Facet=2 YAW: v=-0.001544 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=16 YAW: v=0.147603 Angle=1.178097, Facet=1 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=16 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000345 Angle=4.712389, Facet=10 YAW: v=0.000000 Angle=4.712389, Facet=10 YAW: v=0.000000 Angle=3.534292, Facet=7 YAW: v=-0.000000 Angle=4.712389, Facet=10 YAW: v=0.008351 Angle=3.534292, Facet=7 YAW: v=-0.000000 Angle=4.712389, Facet=10 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9664: S=2, pos=(7.000000, 168.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MINE2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #9664: LU S=2, pos=(7.000000, 168.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9665: S=2, pos=(2.000000, 184.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MINE2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #9665: LU S=2, pos=(2.000000, 184.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12686: S=2, pos=(34.500000, 57.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12686: LU S=2, pos=(34.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9667: S=2, pos=(60.000000, 120.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #9667: LU S=2, pos=(60.000000, 120.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9673: S=2, pos=(52.500000, 116.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.564726, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.574726. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.574726. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.574726. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.574726. Unit #9673: LU S=2, pos=(52.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9674: S=2, pos=(52.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.411478, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.421478. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.421478. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.421478. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.421478. Unit #9674: LU S=2, pos=(52.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9675: S=2, pos=(52.500000, 122.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.873487, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.883488. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.883488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.883488. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.883488. Unit #9675: LU S=2, pos=(52.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9676: S=2, pos=(52.500000, 125.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #9676: LU S=2, pos=(52.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9677: S=2, pos=(52.500000, 128.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.489481, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.499481. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.499481. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.499481. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.499481. Unit #9677: LU S=2, pos=(52.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9678: S=2, pos=(52.500000, 131.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.608982, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.618982. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.618982. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.618982. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.618982. Unit #9678: LU S=2, pos=(52.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9679: S=2, pos=(52.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.866987, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.876987. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.876987. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.876987. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.876987. Unit #9679: LU S=2, pos=(52.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9680: S=2, pos=(57.500000, 116.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.619486, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.629486. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.629486. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.629486. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.629486. Unit #9680: LU S=2, pos=(57.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9681: S=2, pos=(57.500000, 119.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.847979, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.857979. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.857979. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.857979. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.857979. Unit #9681: LU S=2, pos=(57.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9682: S=2, pos=(57.500000, 122.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.911997, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.921997. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.921997. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.921997. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.921997. Unit #9682: LU S=2, pos=(57.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9683: S=2, pos=(57.500000, 125.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #9683: LU S=2, pos=(57.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9685: S=2, pos=(57.500000, 128.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.401728, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.411728. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.411728. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.411728. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.411728. Unit #9685: LU S=2, pos=(57.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9686: S=2, pos=(57.500000, 131.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.398970, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.408970. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.408970. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.408970. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.408970. Unit #9686: LU S=2, pos=(57.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9687: S=2, pos=(57.500000, 134.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.674738, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.684738. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.684738. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.684738. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.684738. Unit #9687: LU S=2, pos=(57.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9688: S=2, pos=(62.500000, 114.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #9688: LU S=2, pos=(62.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9689: S=2, pos=(62.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.425463, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.435463. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.435463. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.435463. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.435463. Unit #9689: LU S=2, pos=(62.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9690: S=2, pos=(62.500000, 120.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.648737, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.658737. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.658737. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.658737. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.658737. Unit #9690: LU S=2, pos=(62.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9691: S=2, pos=(62.500000, 123.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.720240, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.730240. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.730240. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.730240. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.730240. Unit #9691: LU S=2, pos=(62.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9692: S=2, pos=(62.500000, 126.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #9692: LU S=2, pos=(62.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9693: S=2, pos=(62.500000, 129.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.439982, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.449983. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.449983. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.449983. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.449983. Unit #9693: LU S=2, pos=(62.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9694: S=2, pos=(62.500000, 132.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.736490, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.746490. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.746490. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.746490. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.746490. Unit #9694: LU S=2, pos=(62.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9695: S=2, pos=(62.500000, 135.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.428978, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.438978. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.438978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.438978. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.438978. Unit #9695: LU S=2, pos=(62.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9696: S=2, pos=(55.000000, 120.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #9696: LU S=2, pos=(55.000000, 120.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9697: S=2, pos=(60.000000, 131.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #9697: LU S=2, pos=(60.000000, 131.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9698: S=2, pos=(55.000000, 131.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #9698: LU S=2, pos=(55.000000, 131.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9716: S=2, pos=(68.500000, 105.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #9716: LU S=2, pos=(68.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9717: S=2, pos=(68.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #9717: LU S=2, pos=(68.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9718: S=2, pos=(68.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.928989, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.938990. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.938990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.938990. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.938990. Unit #9718: LU S=2, pos=(68.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9720: S=2, pos=(68.500000, 96.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.554483, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.564484. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.564484. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.564484. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.564484. Unit #9720: LU S=2, pos=(68.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9721: S=2, pos=(68.500000, 93.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.534983, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.544983. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.544983. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.544983. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.544983. Unit #9721: LU S=2, pos=(68.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9722: S=2, pos=(68.500000, 90.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #9722: LU S=2, pos=(68.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9725: S=2, pos=(63.500000, 93.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.461214, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.471214. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.471214. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.471214. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.471214. Unit #9725: LU S=2, pos=(63.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9726: S=2, pos=(63.500000, 96.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.853495, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.863495. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.863495. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.863495. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.863495. Unit #9726: LU S=2, pos=(63.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9727: S=2, pos=(63.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #9727: LU S=2, pos=(63.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9728: S=2, pos=(66.000000, 96.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #9728: LU S=2, pos=(66.000000, 96.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9729: S=2, pos=(71.000000, 102.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #9729: LU S=2, pos=(71.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9730: S=2, pos=(73.500000, 105.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #9730: LU S=2, pos=(73.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9731: S=2, pos=(73.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.448978, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.458979. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.458979. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.458979. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.458979. Unit #9731: LU S=2, pos=(73.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9732: S=2, pos=(73.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.697975, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.707975. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.707975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.707975. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.707975. Unit #9732: LU S=2, pos=(73.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9733: S=2, pos=(73.500000, 96.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #9733: LU S=2, pos=(73.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9734: S=2, pos=(73.500000, 93.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.444471, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.454472. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.454472. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.454472. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.454472. Unit #9734: LU S=2, pos=(73.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9735: S=2, pos=(73.500000, 90.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.879496, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.889496. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.889496. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.889496. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.889496. Unit #9735: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9736: S=2, pos=(73.500000, 87.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #9736: LU S=2, pos=(73.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9737: S=2, pos=(73.500000, 108.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #9737: LU S=2, pos=(73.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9738: S=2, pos=(78.500000, 108.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #9738: LU S=2, pos=(78.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9739: S=2, pos=(78.500000, 105.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #9739: LU S=2, pos=(78.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9740: S=2, pos=(78.500000, 102.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.333007, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.343007. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.343007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.343007. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.343007. Unit #9740: LU S=2, pos=(78.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9741: S=2, pos=(78.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.749491, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.759491. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.759491. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.759491. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.759491. Unit #9741: LU S=2, pos=(78.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9742: S=2, pos=(78.500000, 96.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #9742: LU S=2, pos=(78.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9743: S=2, pos=(78.500000, 93.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.493011, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.503011. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.503011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.503011. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.503011. Unit #9743: LU S=2, pos=(78.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9744: S=2, pos=(78.500000, 90.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=14.495981, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=14.505981. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=14.505981. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=14.505981. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=14.505981. Unit #9744: LU S=2, pos=(78.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9745: S=2, pos=(78.500000, 87.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=15.000000. Unit #9745: LU S=2, pos=(78.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9748: S=2, pos=(76.000000, 102.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #9748: LU S=2, pos=(76.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9747: S=2, pos=(76.000000, 91.000000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #9747: LU S=2, pos=(76.000000, 91.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10685: S=2, pos=(52.202991, 130.796951, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=4.982007, name=VFFAR. MoveForward: v=0.020000, newPos=(52.188850, 0.000000, 130.811096) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=4.982007. Unit #10685: LU S=2, pos=(52.188850, 130.811096, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10686: S=2, pos=(4.100000, 178.199997, 0.100000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=5.660975, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=5.669975. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=5.669975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=5.669975. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=5.669975. Unit #10686: LU S=2, pos=(4.100000, 178.199997, 0.100000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10687: S=2, pos=(5.510343, 169.787445, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=4.560011, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=4.569511. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=4.569511. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=4.569511. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=4.569511. Unit #10687: LU S=2, pos=(5.510343, 169.787445, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10688: S=2, pos=(58.500000, 121.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=2.809006, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=2.822256. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=2.822256. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=2.822256. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=2.822256. Unit #10688: LU S=2, pos=(58.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10689: S=2, pos=(57.500000, 135.500000, 0.500000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=6.267244, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=6.280494. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=6.280494. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=6.280494. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=6.280494. Unit #10689: LU S=2, pos=(57.500000, 135.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10690: S=2, pos=(56.500000, 118.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=4.982007, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=4.995256. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=4.995256. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=4.995256. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=4.995256. Unit #10690: LU S=2, pos=(56.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10691: S=2, pos=(62.245052, 130.550980, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(62.225441, 0.000000, 130.554901) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=10.000000. Unit #10691: LU S=2, pos=(62.225441, 130.554901, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10692: S=2, pos=(61.500000, 132.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=8.506492, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=8.519742. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=8.519742. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=8.519742. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=8.519742. Unit #10692: LU S=2, pos=(61.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10693: S=2, pos=(62.500000, 121.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=1.391249, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=1.404499. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=1.404499. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=1.404499. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=1.404499. Unit #10693: LU S=2, pos=(62.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10697: S=2, pos=(58.500000, 127.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=7.380234, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=7.393484. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=7.393484. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=7.393484. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=7.393484. Unit #10697: LU S=2, pos=(58.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10695: S=2, pos=(53.500000, 115.500000, 0.500000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=8.917253, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=8.930503. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=8.930503. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=8.930503. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=8.930503. Unit #10695: LU S=2, pos=(53.500000, 115.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10699: S=2, pos=(4.900000, 178.199799, 0.900000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=6.551958, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=6.560958. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=6.560958. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=6.560958. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=6.560958. Unit #10699: LU S=2, pos=(4.900000, 178.199799, 0.900000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10700: S=2, pos=(5.915691, 169.807358, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=6.669017, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=6.678517. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=6.678517. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=6.678517. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=6.678517. Unit #10700: LU S=2, pos=(5.915691, 169.807358, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10701: S=2, pos=(74.400017, 102.500000, 0.400017), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=2.491003, name=VMFAR. MoveForward: v=0.020000, newPos=(74.380020, 0.400017, 102.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=2.491003. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=2.491003. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=2.491003. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=2.491003. Unit #10701: LU S=2, pos=(74.380020, 102.500000, 0.380020). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10702: S=2, pos=(51.500000, 134.500000, 0.500000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=2.703005, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=2.716255. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=2.716255. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=2.716255. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=2.716255. Unit #10702: LU S=2, pos=(51.500000, 134.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10703: S=2, pos=(61.500000, 136.439987, 0.439987), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=4.982007, name=VMFAR. MoveForward: v=0.020000, newPos=(61.500000, 0.439987, 136.419983) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=4.982007. Unit #10703: LU S=2, pos=(61.500000, 136.419983, 0.419983). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10704: S=2, pos=(79.169174, 92.358139, 0.169174), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.150795, 0.169174, 92.350258) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=10.000000. Unit #10704: LU S=2, pos=(79.150795, 92.350258, 0.150795). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10705: S=2, pos=(74.500000, 89.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=5.432502, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=5.445752. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=5.445752. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=5.445752. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=5.445752. Unit #10705: LU S=2, pos=(74.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10706: S=2, pos=(61.500000, 117.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=6.704490, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=6.717740. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=6.717740. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=6.717740. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=6.717740. Unit #10706: LU S=2, pos=(61.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10707: S=2, pos=(78.500000, 89.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=9.487018, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=9.500268. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=9.500268. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=9.500268. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=9.500268. Unit #10707: LU S=2, pos=(78.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10708: S=2, pos=(68.500000, 93.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=6.836989, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=6.850239. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=6.850239. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=6.850239. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=6.850239. Unit #10708: LU S=2, pos=(68.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11436: S=2, pos=(19.341549, 184.603271, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(19.359653, 0.000000, 184.586029) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=33.467674. Unit #11436: LU S=2, pos=(19.359653, 184.586029, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10710: S=2, pos=(4.500000, 178.199890, 0.500000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=8.441921, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=8.450921. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=8.450921. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=8.450921. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=8.450921. Unit #10710: LU S=2, pos=(4.500000, 178.199890, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10711: S=2, pos=(6.207005, 170.661819, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=8.189012, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=8.198511. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=8.198511. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=8.198511. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=8.198511. Unit #10711: LU S=2, pos=(6.207005, 170.661819, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10712: S=2, pos=(51.500000, 123.500000, 0.500000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=2.676505, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=2.689755. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=2.689755. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=2.689755. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=2.689755. Unit #10712: LU S=2, pos=(51.500000, 123.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10734: S=2, pos=(60.000000, 108.000000, 2.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10734: LU S=2, pos=(60.000000, 108.000000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10847: S=2, pos=(74.500000, 93.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=4.425512, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=4.438762. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=4.438762. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=4.438762. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=4.438762. Unit #10847: LU S=2, pos=(74.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10848: S=2, pos=(78.500000, 99.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=3.471512, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=3.484762. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=3.484762. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=3.484762. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=3.484762. Unit #10848: LU S=2, pos=(78.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10849: S=2, pos=(53.500000, 118.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=9.831527, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=9.844777. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=9.844777. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=9.844777. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=9.844777. Unit #10849: LU S=2, pos=(53.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10850: S=2, pos=(68.011414, 102.350502, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(67.992218, 0.000000, 102.356117) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10850: LU S=2, pos=(67.992218, 102.356117, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10851: S=2, pos=(68.500000, 97.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=4.266513, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=4.279763. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=4.279763. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=4.279763. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=4.279763. Unit #10851: LU S=2, pos=(68.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10852: S=2, pos=(69.249664, 98.750305, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=2.491003, name=VMFAR. MoveForward: v=0.020000, newPos=(69.263809, 0.000000, 98.736160) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=2.491003. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=2.491003. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=2.491003. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=2.491003. Unit #10852: LU S=2, pos=(69.263809, 98.736160, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10853: S=2, pos=(63.500000, 95.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=3.047508, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=3.060758. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=3.060758. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=3.060758. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=3.060758. Unit #10853: LU S=2, pos=(63.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10854: S=2, pos=(5.206358, 177.764709, 0.764709), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=4.877991, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=4.886991. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=4.886991. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=4.886991. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=4.886991. Unit #10854: LU S=2, pos=(5.206358, 177.764709, 0.764709). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10964: S=2, pos=(3.499987, 163.937881, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.499993, 1.000000, 163.912888) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10964: LU S=2, pos=(3.499993, 163.912888, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10965: S=2, pos=(3.500009, 163.541153, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500009, 1.000000, 163.516159) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10965: LU S=2, pos=(3.500009, 163.516159, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10966: S=2, pos=(3.500003, 164.335938, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.499990, 1.000000, 164.310944) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10966: LU S=2, pos=(3.499990, 164.310944, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10967: S=2, pos=(22.576305, 180.152069, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10967: LU S=2, pos=(22.576305, 180.152069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10968: S=2, pos=(22.101070, 180.851227, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10968: LU S=2, pos=(22.101070, 180.851227, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10969: S=2, pos=(22.350975, 180.483551, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10969: LU S=2, pos=(22.350975, 180.483551, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10970: S=2, pos=(22.801092, 179.821320, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10970: LU S=2, pos=(22.801092, 179.821320, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10971: S=2, pos=(23.250254, 179.160522, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10971: LU S=2, pos=(23.250254, 179.160522, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10972: S=2, pos=(23.026073, 179.490341, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10972: LU S=2, pos=(23.026073, 179.490341, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10973: S=2, pos=(4.199969, 165.097000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(4.199969, 1.000000, 165.072006) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10973: LU S=2, pos=(4.199969, 165.072006, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10974: S=2, pos=(4.094441, 164.755035, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(4.071513, 1.000000, 164.745071) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10974: LU S=2, pos=(4.071513, 164.745071, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10975: S=2, pos=(3.726839, 164.597244, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(3.703862, 1.000000, 164.587387) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10975: LU S=2, pos=(3.703862, 164.587387, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10976: S=2, pos=(72.687218, 149.688583, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.704895, 0.000000, 149.706268) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10976: LU S=2, pos=(72.704895, 149.706268, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10977: S=2, pos=(72.124649, 149.125793, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.142326, 0.000000, 149.143478) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10977: LU S=2, pos=(72.142326, 149.143478, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10978: S=2, pos=(72.407715, 149.408997, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.425392, 0.000000, 149.426682) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10978: LU S=2, pos=(72.425392, 149.426682, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10979: S=2, pos=(53.674473, 110.499992, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(53.699474, 0.000000, 110.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10979: LU S=2, pos=(53.699474, 110.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10980: S=2, pos=(54.074486, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(54.099487, 0.000000, 110.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10980: LU S=2, pos=(54.099487, 110.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10981: S=2, pos=(54.444599, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(54.469601, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10981: LU S=2, pos=(54.469601, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10985: S=2, pos=(73.205391, 78.507713, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(73.186577, 0.000000, 78.524178) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10985: LU S=2, pos=(73.186577, 78.524178, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10983: S=2, pos=(72.904564, 78.770966, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.885750, 0.000000, 78.787430) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10983: LU S=2, pos=(72.885750, 78.787430, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10984: S=2, pos=(72.615898, 79.023575, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.597084, 0.000000, 79.040039) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10984: LU S=2, pos=(72.597084, 79.040039, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10986: S=2, pos=(42.521957, 81.616020, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(42.503105, 0.000000, 81.599602) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10986: LU S=2, pos=(42.503105, 81.599602, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10987: S=2, pos=(41.926838, 81.097710, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(41.907986, 0.000000, 81.081291) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10987: LU S=2, pos=(41.907986, 81.081291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10988: S=2, pos=(42.220539, 81.353531, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(42.201687, 0.000000, 81.337112) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10988: LU S=2, pos=(42.201687, 81.337112, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10989: S=2, pos=(2.774252, 39.774254, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(2.791929, 0.000000, 39.791931) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10989: LU S=2, pos=(2.791929, 39.791931, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10990: S=2, pos=(3.054566, 40.054501, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(3.072245, 0.000000, 40.072178) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10990: LU S=2, pos=(3.072245, 40.072178, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10991: S=2, pos=(2.498898, 39.486408, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(2.512998, 0.000000, 39.507053) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10991: LU S=2, pos=(2.512998, 39.507053, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10992: S=2, pos=(24.500006, 52.354954, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 52.379955) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10992: LU S=2, pos=(24.500006, 52.379955, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10993: S=2, pos=(24.500008, 51.956821, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.500011, 0.000000, 51.981823) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10993: LU S=2, pos=(24.500011, 51.981823, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10994: S=2, pos=(24.495699, 51.563858, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.497450, 0.000000, 51.588799) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10994: LU S=2, pos=(24.497450, 51.588799, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10995: S=2, pos=(73.250870, 150.252518, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.268547, 0.000000, 150.270203) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10995: LU S=2, pos=(73.268547, 150.270203, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10996: S=2, pos=(72.967796, 149.969299, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(72.985474, 0.000000, 149.986984) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10996: LU S=2, pos=(72.985474, 149.986984, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10997: S=2, pos=(73.530304, 150.531891, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.547989, 0.000000, 150.549561) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10997: LU S=2, pos=(73.547989, 150.549561, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10998: S=2, pos=(54.844620, 110.500008, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(54.869621, 0.000000, 110.500008) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10998: LU S=2, pos=(54.869621, 110.500008, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10999: S=2, pos=(55.644875, 110.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(55.669876, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10999: LU S=2, pos=(55.669876, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11000: S=2, pos=(55.245113, 110.499992, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(55.270115, 0.000000, 110.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11000: LU S=2, pos=(55.270115, 110.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11001: S=2, pos=(73.518295, 78.233917, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.499481, 0.000000, 78.250381) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11001: LU S=2, pos=(73.499481, 78.250381, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11002: S=2, pos=(74.122810, 77.704903, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(74.103996, 0.000000, 77.721367) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11002: LU S=2, pos=(74.103996, 77.721367, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11003: S=2, pos=(73.819702, 77.970139, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.800888, 0.000000, 77.986603) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11003: LU S=2, pos=(73.800888, 77.986603, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11004: S=2, pos=(42.833534, 81.887321, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(42.814678, 0.000000, 81.870903) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11004: LU S=2, pos=(42.814678, 81.870903, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11005: S=2, pos=(43.429779, 82.406654, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(43.410934, 0.000000, 82.390228) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11005: LU S=2, pos=(43.410934, 82.390228, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11006: S=2, pos=(43.125568, 82.141640, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(43.106712, 0.000000, 82.125229) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11006: LU S=2, pos=(43.106712, 82.125229, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11007: S=2, pos=(24.500013, 52.754902, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.500010, 0.000000, 52.779903) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11007: LU S=2, pos=(24.500010, 52.779903, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11008: S=2, pos=(24.500006, 53.154953, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 53.179955) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11008: LU S=2, pos=(24.500006, 53.179955, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11009: S=2, pos=(24.499994, 53.549423, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.499989, 0.000000, 53.574425) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11009: LU S=2, pos=(24.499989, 53.574425, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11010: S=2, pos=(3.499928, 40.676785, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.499966, 0.000000, 40.701786) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11010: LU S=2, pos=(3.499966, 40.701786, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11011: S=2, pos=(3.500006, 41.070827, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500007, 0.000000, 41.095829) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11011: LU S=2, pos=(3.500007, 41.095829, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11012: S=2, pos=(3.337325, 40.337273, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.354999, 0.000000, 40.354954) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11012: LU S=2, pos=(3.354999, 40.354954, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11019: S=2, pos=(180.500000, 14.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11019: LU S=2, pos=(180.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11020: S=2, pos=(180.500000, 15.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11020: LU S=2, pos=(180.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11021: S=2, pos=(180.500000, 16.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11021: LU S=2, pos=(180.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11022: S=2, pos=(180.500000, 17.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11022: LU S=2, pos=(180.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11023: S=2, pos=(180.500000, 18.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11023: LU S=2, pos=(180.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11024: S=2, pos=(181.500000, 14.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11024: LU S=2, pos=(181.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11025: S=2, pos=(181.500000, 15.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11025: LU S=2, pos=(181.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11026: S=2, pos=(181.500000, 16.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11026: LU S=2, pos=(181.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11027: S=2, pos=(181.500000, 17.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11027: LU S=2, pos=(181.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11028: S=2, pos=(181.500000, 18.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11028: LU S=2, pos=(181.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11029: S=2, pos=(182.500000, 14.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11029: LU S=2, pos=(182.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12687: S=2, pos=(33.500000, 162.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12687: LU S=2, pos=(33.500000, 162.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11437: S=2, pos=(14.803349, 190.566940, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(14.789374, 0.000000, 190.587677) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11437: LU S=2, pos=(14.789374, 190.587677, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12688: S=2, pos=(9.500000, 173.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12688: LU S=2, pos=(9.500000, 173.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11033: S=2, pos=(182.500000, 18.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11033: LU S=2, pos=(182.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11034: S=2, pos=(182.500000, 13.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HWBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11034: LU S=2, pos=(182.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11035: S=2, pos=(182.500000, 19.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HWBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11035: LU S=2, pos=(182.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11036: S=2, pos=(139.513260, 33.455750, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(139.497040, 0.000000, 33.474773) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11036: LU S=2, pos=(139.497040, 33.474773, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11037: S=2, pos=(139.779602, 33.143417, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(139.763367, 0.000000, 33.162434) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11037: LU S=2, pos=(139.763367, 33.162434, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11038: S=2, pos=(140.038666, 32.839943, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(140.022430, 0.000000, 32.858955) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11038: LU S=2, pos=(140.022430, 32.858955, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11039: S=2, pos=(140.293243, 32.541771, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.277008, 0.000000, 32.560783) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11039: LU S=2, pos=(140.277008, 32.560783, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11040: S=2, pos=(140.553619, 32.236801, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.537384, 0.000000, 32.255814) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11040: LU S=2, pos=(140.537384, 32.255814, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11041: S=2, pos=(140.821579, 31.922939, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.805344, 0.000000, 31.941954) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11041: LU S=2, pos=(140.805344, 31.941954, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11071: S=2, pos=(123.996056, 69.363991, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(123.979286, 0.000000, 69.345451) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11071: LU S=2, pos=(123.979286, 69.345451, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11072: S=2, pos=(124.266846, 69.663338, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(124.250076, 0.000000, 69.644798) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11072: LU S=2, pos=(124.250076, 69.644798, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11073: S=2, pos=(123.743324, 69.084641, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(123.726555, 0.000000, 69.066093) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11073: LU S=2, pos=(123.726555, 69.066093, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11074: S=2, pos=(123.205704, 68.490494, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(123.188927, 0.000000, 68.471954) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11074: LU S=2, pos=(123.188927, 68.471954, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11075: S=2, pos=(122.923592, 68.178764, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(122.906815, 0.000000, 68.160225) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11075: LU S=2, pos=(122.906815, 68.160225, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11076: S=2, pos=(123.466461, 68.778679, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(123.449692, 0.000000, 68.760139) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11076: LU S=2, pos=(123.449692, 68.760139, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11077: S=2, pos=(127.084579, 94.289772, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.068893, 0.000000, 94.270309) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11077: LU S=2, pos=(127.068893, 94.270309, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11078: S=2, pos=(126.613380, 93.043602, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(126.597969, 0.000000, 93.023918) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11078: LU S=2, pos=(126.597969, 93.023918, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11079: S=2, pos=(127.107124, 93.673973, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.091705, 0.000000, 93.654289) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11079: LU S=2, pos=(127.091705, 93.654289, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11080: S=2, pos=(126.860298, 93.358849, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.844887, 0.000000, 93.339165) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11080: LU S=2, pos=(126.844887, 93.339165, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11081: S=2, pos=(126.349487, 93.355354, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.334068, 0.000000, 93.335670) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11081: LU S=2, pos=(126.334068, 93.335670, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11082: S=2, pos=(127.791794, 94.645920, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.769432, 0.000000, 94.634743) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11082: LU S=2, pos=(127.769432, 94.634743, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12674: S=2, pos=(61.500000, 137.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12674: LU S=2, pos=(61.500000, 137.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12678: S=2, pos=(61.500000, 95.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12678: LU S=2, pos=(61.500000, 95.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11089: S=2, pos=(57.500000, 106.500000, 1.500000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11089: LU S=2, pos=(57.500000, 106.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11090: S=2, pos=(57.500000, 107.500000, 1.500000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11090: LU S=2, pos=(57.500000, 107.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11091: S=2, pos=(57.500000, 108.500000, 1.500000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11091: LU S=2, pos=(57.500000, 108.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11092: S=2, pos=(57.500000, 109.500000, 1.500000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11092: LU S=2, pos=(57.500000, 109.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11093: S=2, pos=(126.594200, 93.667770, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(126.578781, 0.000000, 93.648094) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11093: LU S=2, pos=(126.578781, 93.648094, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11094: S=2, pos=(127.605225, 94.299370, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.588676, 0.000000, 94.280624) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11094: LU S=2, pos=(127.588676, 94.280624, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11095: S=2, pos=(126.837151, 93.977516, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.821709, 0.000000, 93.957855) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11095: LU S=2, pos=(126.821709, 93.957855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11096: S=2, pos=(127.349419, 94.588806, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.331299, 0.000000, 94.571579) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11096: LU S=2, pos=(127.331299, 94.571579, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11097: S=2, pos=(127.354996, 93.990273, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.339561, 0.000000, 93.970604) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11097: LU S=2, pos=(127.339561, 93.970604, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11098: S=2, pos=(137.604630, 125.861656, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(137.579636, 0.000000, 125.861015) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11098: LU S=2, pos=(137.579636, 125.861015, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11099: S=2, pos=(138.422821, 125.882637, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(138.397827, 0.000000, 125.881996) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11099: LU S=2, pos=(138.397827, 125.881996, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11100: S=2, pos=(138.009293, 125.872040, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(137.984299, 0.000000, 125.871399) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11100: LU S=2, pos=(137.984299, 125.871399, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11101: S=2, pos=(137.206970, 125.851463, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(137.181976, 0.000000, 125.850822) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11101: LU S=2, pos=(137.181976, 125.850822, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11102: S=2, pos=(136.806763, 125.841194, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(136.781769, 0.000000, 125.840553) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11102: LU S=2, pos=(136.781769, 125.840553, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11103: S=2, pos=(136.425598, 125.831421, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(136.400604, 0.000000, 125.830780) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11103: LU S=2, pos=(136.400604, 125.830780, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12671: S=2, pos=(59.500000, 105.500000, 2.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12671: LU S=2, pos=(59.500000, 105.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3199: S=2, pos=(186.500000, 14.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Lighthouse. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3199: LU S=2, pos=(186.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12684: S=2, pos=(107.500000, 54.500000, 2.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12684: LU S=2, pos=(107.500000, 54.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12675: S=2, pos=(50.500000, 136.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12675: LU S=2, pos=(50.500000, 136.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12672: S=2, pos=(71.500000, 85.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12672: LU S=2, pos=(71.500000, 85.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12679: S=2, pos=(131.500000, 51.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12679: LU S=2, pos=(131.500000, 51.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12673: S=2, pos=(77.500000, 110.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12673: LU S=2, pos=(77.500000, 110.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12676: S=2, pos=(50.500000, 114.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12676: LU S=2, pos=(50.500000, 114.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12677: S=2, pos=(64.500000, 120.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12677: LU S=2, pos=(64.500000, 120.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12680: S=2, pos=(132.500000, 141.500000, 2.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12680: LU S=2, pos=(132.500000, 141.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12681: S=2, pos=(150.500000, 122.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12681: LU S=2, pos=(150.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11432: S=2, pos=(53.500000, 125.900726, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(53.500000, 0.000000, 125.875725) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=33.467674. Unit #11432: LU S=2, pos=(53.500000, 125.875725, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11433: S=2, pos=(18.208492, 184.966278, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(18.195242, 0.000000, 184.987473) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11433: LU S=2, pos=(18.195242, 184.987473, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11434: S=2, pos=(51.771061, 140.515411, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(51.786205, 0.000000, 140.495514) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=33.467674. Unit #11434: LU S=2, pos=(51.786205, 140.495514, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11435: S=2, pos=(38.974754, 159.025162, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(38.992432, 0.000000, 159.007492) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=33.467674. Unit #11435: LU S=2, pos=(38.992432, 159.007492, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11640: S=2, pos=(6.187031, 170.273529, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=8.084517, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=8.094016. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=8.094016. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=8.094016. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=8.094016. Unit #11640: LU S=2, pos=(6.187031, 170.273529, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11641: S=2, pos=(74.169159, 99.838036, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=4.982007, name=VFFAR. MoveForward: v=0.020000, newPos=(74.160217, 0.000000, 99.820145) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=4.982007. Unit #11641: LU S=2, pos=(74.160217, 99.820145, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11642: S=2, pos=(63.500000, 92.500000, 0.500000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=9.049756, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=9.063006. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=9.063006. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=9.063006. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=9.063006. Unit #11642: LU S=2, pos=(63.500000, 92.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11643: S=2, pos=(57.500000, 116.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=6.492492, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=6.505742. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=6.505742. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=6.505742. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=6.505742. Unit #11643: LU S=2, pos=(57.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11644: S=2, pos=(63.500000, 124.500000, 0.500000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=3.590763, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=3.604013. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=3.604013. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=3.604013. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=3.604013. Unit #11644: LU S=2, pos=(63.500000, 124.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11645: S=2, pos=(58.500000, 132.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=9.593020, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=9.606271. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=9.606271. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=9.606271. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=9.606271. Unit #11645: LU S=2, pos=(58.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11646: S=2, pos=(52.500000, 127.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=7.022487, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=7.035737. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=7.035737. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=7.035737. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=7.035737. Unit #11646: LU S=2, pos=(52.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11647: S=2, pos=(77.462051, 101.512650, 0.537949), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.443077, 0.537949, 101.518974) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=10.000000. Unit #11647: LU S=2, pos=(77.443077, 101.518974, 0.556923). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12685: S=2, pos=(2.500000, 48.500000, 2.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #12685: LU S=2, pos=(2.500000, 48.500000, 2.000000). true ( 526944 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=11433 true ( 526944 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 11433 (PlayerSync) UpdatePlayer=8 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2677: S=2, pos=(12.500000, 22.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=600.000000. Unit #2677: LU S=2, pos=(12.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2678: S=2, pos=(10.000000, 23.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2678: LU S=2, pos=(10.000000, 23.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2679: S=2, pos=(12.500000, 31.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Barracks Age2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2679: LU S=2, pos=(12.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2680: S=2, pos=(12.500000, 30.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2680: LU S=2, pos=(12.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2681: S=2, pos=(5.000000, 30.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2681: LU S=2, pos=(5.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2682: S=2, pos=(8.000000, 23.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2682: LU S=2, pos=(8.000000, 23.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2683: S=2, pos=(6.000000, 24.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2683: LU S=2, pos=(6.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2684: S=2, pos=(5.000000, 25.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2684: LU S=2, pos=(5.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2685: S=2, pos=(3.000000, 25.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2685: LU S=2, pos=(3.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2686: S=2, pos=(1.000000, 25.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2686: LU S=2, pos=(1.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2687: S=2, pos=(13.000000, 29.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2687: LU S=2, pos=(13.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2688: S=2, pos=(5.000000, 32.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2688: LU S=2, pos=(5.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2689: S=2, pos=(7.000000, 32.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2689: LU S=2, pos=(7.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2690: S=2, pos=(2.000000, 30.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2690: LU S=2, pos=(2.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2691: S=2, pos=(1.000000, 30.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2691: LU S=2, pos=(1.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2692: S=2, pos=(1.000000, 31.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2692: LU S=2, pos=(1.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2693: S=2, pos=(15.000000, 30.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2693: LU S=2, pos=(15.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2694: S=2, pos=(16.000000, 30.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2694: LU S=2, pos=(16.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2695: S=2, pos=(14.000000, 32.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2695: LU S=2, pos=(14.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2696: S=2, pos=(15.000000, 31.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2696: LU S=2, pos=(15.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2697: S=2, pos=(7.500000, 24.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2697: LU S=2, pos=(7.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2723: S=2, pos=(13.500000, 34.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2723: LU S=2, pos=(13.500000, 34.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2722: S=2, pos=(14.500000, 33.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2722: LU S=2, pos=(14.500000, 33.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11416: S=2, pos=(6.500000, 113.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Taira no Koremori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #11416: LU S=2, pos=(6.500000, 113.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2701: S=2, pos=(16.500000, 31.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2701: LU S=2, pos=(16.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2702: S=2, pos=(15.500000, 32.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2702: LU S=2, pos=(15.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2716: S=2, pos=(1.000000, 32.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2716: LU S=2, pos=(1.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19562: S=2, pos=(149.500000, 183.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19562: LU S=2, pos=(149.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19561: S=2, pos=(149.000000, 181.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19561: LU S=2, pos=(149.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2713: S=2, pos=(10.500000, 35.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2713: LU S=2, pos=(10.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2712: S=2, pos=(9.500000, 35.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2712: LU S=2, pos=(9.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2708: S=2, pos=(5.500000, 35.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2708: LU S=2, pos=(5.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2709: S=2, pos=(6.500000, 35.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2709: LU S=2, pos=(6.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2710: S=2, pos=(7.500000, 35.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2710: LU S=2, pos=(7.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2711: S=2, pos=(8.500000, 35.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2711: LU S=2, pos=(8.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19560: S=2, pos=(149.500000, 180.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19560: LU S=2, pos=(149.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2718: S=2, pos=(1.500000, 33.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2718: LU S=2, pos=(1.500000, 33.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19559: S=2, pos=(148.500000, 183.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19559: LU S=2, pos=(148.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19558: S=2, pos=(148.000000, 181.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19558: LU S=2, pos=(148.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2721: S=2, pos=(4.500000, 35.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2721: LU S=2, pos=(4.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2724: S=2, pos=(17.500000, 29.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2724: LU S=2, pos=(17.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8209: S=2, pos=(67.000000, 192.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8209: LU S=2, pos=(67.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(65.500000, 192.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(65.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19557: S=2, pos=(148.500000, 180.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19557: LU S=2, pos=(148.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2756: S=2, pos=(0.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2756: LU S=2, pos=(0.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2730: S=2, pos=(1.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2730: LU S=2, pos=(1.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2731: S=2, pos=(2.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2731: LU S=2, pos=(2.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2732: S=2, pos=(3.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2732: LU S=2, pos=(3.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19556: S=2, pos=(147.500000, 183.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19556: LU S=2, pos=(147.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19555: S=2, pos=(147.500000, 180.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19555: LU S=2, pos=(147.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2735: S=2, pos=(6.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2735: LU S=2, pos=(6.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2736: S=2, pos=(7.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2736: LU S=2, pos=(7.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2737: S=2, pos=(8.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2737: LU S=2, pos=(8.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2738: S=2, pos=(9.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2738: LU S=2, pos=(9.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19554: S=2, pos=(146.500000, 183.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19554: LU S=2, pos=(146.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2740: S=2, pos=(21.500000, 193.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2740: LU S=2, pos=(21.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2741: S=2, pos=(20.500000, 192.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2741: LU S=2, pos=(20.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2742: S=2, pos=(19.500000, 191.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2742: LU S=2, pos=(19.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2743: S=2, pos=(18.500000, 190.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2743: LU S=2, pos=(18.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2744: S=2, pos=(17.500000, 189.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2744: LU S=2, pos=(17.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19553: S=2, pos=(146.000000, 181.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19553: LU S=2, pos=(146.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2746: S=2, pos=(10.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2746: LU S=2, pos=(10.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2747: S=2, pos=(11.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2747: LU S=2, pos=(11.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2748: S=2, pos=(12.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2748: LU S=2, pos=(12.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2749: S=2, pos=(13.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2749: LU S=2, pos=(13.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2750: S=2, pos=(14.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2750: LU S=2, pos=(14.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19552: S=2, pos=(146.500000, 180.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19552: LU S=2, pos=(146.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2752: S=2, pos=(23.500000, 195.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=600.000000. Unit #2752: LU S=2, pos=(23.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2753: S=2, pos=(19.500000, 195.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2753: LU S=2, pos=(19.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2754: S=2, pos=(21.000000, 196.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2754: LU S=2, pos=(21.000000, 196.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2755: S=2, pos=(21.500000, 194.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2755: LU S=2, pos=(21.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2757: S=2, pos=(2.000000, 191.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2757: LU S=2, pos=(2.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2758: S=2, pos=(11.000000, 191.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2758: LU S=2, pos=(11.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2759: S=2, pos=(14.500000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=600.000000. Unit #2759: LU S=2, pos=(14.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2760: S=2, pos=(7.500000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=600.000000. Unit #2760: LU S=2, pos=(7.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2761: S=2, pos=(11.500000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2761: LU S=2, pos=(11.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2762: S=2, pos=(10.500000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2762: LU S=2, pos=(10.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2763: S=2, pos=(12.000000, 197.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2763: LU S=2, pos=(12.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2764: S=2, pos=(10.000000, 197.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2764: LU S=2, pos=(10.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2766: S=2, pos=(12.500000, 198.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2766: LU S=2, pos=(12.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2767: S=2, pos=(11.500000, 198.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2767: LU S=2, pos=(11.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2768: S=2, pos=(10.500000, 198.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2768: LU S=2, pos=(10.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2769: S=2, pos=(9.500000, 198.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2769: LU S=2, pos=(9.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19551: S=2, pos=(145.500000, 183.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19551: LU S=2, pos=(145.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19550: S=2, pos=(145.000000, 181.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19550: LU S=2, pos=(145.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2772: S=2, pos=(19.000000, 193.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2772: LU S=2, pos=(19.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2773: S=2, pos=(20.000000, 194.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2773: LU S=2, pos=(20.000000, 194.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2774: S=2, pos=(13.000000, 190.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2774: LU S=2, pos=(13.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2775: S=2, pos=(1.000000, 197.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2775: LU S=2, pos=(1.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2776: S=2, pos=(3.500000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2776: LU S=2, pos=(3.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2777: S=2, pos=(3.000000, 197.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2777: LU S=2, pos=(3.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2778: S=2, pos=(5.000000, 197.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2778: LU S=2, pos=(5.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19549: S=2, pos=(145.000000, 181.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19549: LU S=2, pos=(145.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2780: S=2, pos=(1.500000, 198.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2780: LU S=2, pos=(1.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2781: S=2, pos=(2.500000, 198.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2781: LU S=2, pos=(2.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2782: S=2, pos=(3.500000, 198.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2782: LU S=2, pos=(3.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2784: S=2, pos=(4.500000, 198.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2784: LU S=2, pos=(4.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19548: S=2, pos=(145.500000, 180.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19548: LU S=2, pos=(145.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2786: S=2, pos=(0.500000, 198.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2786: LU S=2, pos=(0.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2787: S=2, pos=(21.500000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2787: LU S=2, pos=(21.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2788: S=2, pos=(22.500000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2788: LU S=2, pos=(22.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2789: S=2, pos=(23.500000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2789: LU S=2, pos=(23.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2790: S=2, pos=(24.500000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2790: LU S=2, pos=(24.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2791: S=2, pos=(25.500000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2791: LU S=2, pos=(25.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2792: S=2, pos=(26.500000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2792: LU S=2, pos=(26.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2793: S=2, pos=(11.500000, 25.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2793: LU S=2, pos=(11.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2794: S=2, pos=(12.500000, 25.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2794: LU S=2, pos=(12.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2795: S=2, pos=(13.500000, 25.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2795: LU S=2, pos=(13.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2796: S=2, pos=(14.500000, 25.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2796: LU S=2, pos=(14.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2797: S=2, pos=(15.500000, 25.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2797: LU S=2, pos=(15.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2798: S=2, pos=(8.000000, 190.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2798: LU S=2, pos=(8.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2799: S=2, pos=(8.000000, 191.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2799: LU S=2, pos=(8.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2800: S=2, pos=(7.000000, 196.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2800: LU S=2, pos=(7.000000, 196.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2801: S=2, pos=(18.000000, 192.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2801: LU S=2, pos=(18.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3252: S=2, pos=(181.500000, 12.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3252: LU S=2, pos=(181.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3201: S=2, pos=(183.500000, 11.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3201: LU S=2, pos=(183.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3202: S=2, pos=(184.500000, 11.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3202: LU S=2, pos=(184.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3203: S=2, pos=(185.500000, 11.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3203: LU S=2, pos=(185.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3204: S=2, pos=(186.500000, 11.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3204: LU S=2, pos=(186.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3205: S=2, pos=(187.500000, 11.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3205: LU S=2, pos=(187.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3206: S=2, pos=(189.500000, 13.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3206: LU S=2, pos=(189.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3207: S=2, pos=(189.500000, 14.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3207: LU S=2, pos=(189.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3208: S=2, pos=(189.500000, 15.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3208: LU S=2, pos=(189.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3209: S=2, pos=(189.500000, 16.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3209: LU S=2, pos=(189.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3210: S=2, pos=(189.500000, 17.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3210: LU S=2, pos=(189.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3211: S=2, pos=(188.500000, 11.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3211: LU S=2, pos=(188.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3212: S=2, pos=(189.500000, 11.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3212: LU S=2, pos=(189.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3213: S=2, pos=(189.500000, 12.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3213: LU S=2, pos=(189.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19547: S=2, pos=(144.500000, 183.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19547: LU S=2, pos=(144.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19546: S=2, pos=(144.000000, 181.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19546: LU S=2, pos=(144.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3254: S=2, pos=(179.500000, 13.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3254: LU S=2, pos=(179.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3245: S=2, pos=(183.500000, 23.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3245: LU S=2, pos=(183.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3237: S=2, pos=(182.500000, 11.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3237: LU S=2, pos=(182.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3238: S=2, pos=(186.500000, 18.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=CRCH2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3238: LU S=2, pos=(186.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3239: S=2, pos=(188.500000, 17.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3239: LU S=2, pos=(188.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3240: S=2, pos=(188.500000, 19.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3240: LU S=2, pos=(188.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3241: S=2, pos=(187.500000, 20.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3241: LU S=2, pos=(187.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3242: S=2, pos=(186.500000, 20.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3242: LU S=2, pos=(186.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3243: S=2, pos=(185.500000, 20.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3243: LU S=2, pos=(185.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3253: S=2, pos=(180.500000, 12.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3253: LU S=2, pos=(180.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19545: S=2, pos=(144.500000, 180.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19545: LU S=2, pos=(144.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3260: S=2, pos=(178.500000, 18.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3260: LU S=2, pos=(178.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19544: S=2, pos=(143.500000, 183.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19544: LU S=2, pos=(143.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19543: S=2, pos=(143.500000, 180.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19543: LU S=2, pos=(143.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3263: S=2, pos=(178.500000, 17.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3263: LU S=2, pos=(178.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3304: S=2, pos=(185.000000, 18.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=UNIV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3304: LU S=2, pos=(185.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3305: S=2, pos=(188.000000, 18.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3305: LU S=2, pos=(188.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19542: S=2, pos=(142.500000, 183.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19542: LU S=2, pos=(142.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3308: S=2, pos=(180.500000, 21.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3308: LU S=2, pos=(180.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3309: S=2, pos=(181.500000, 22.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3309: LU S=2, pos=(181.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3310: S=2, pos=(182.500000, 23.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3310: LU S=2, pos=(182.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19538: S=2, pos=(173.500000, 157.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19538: LU S=2, pos=(173.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19537: S=2, pos=(173.500000, 156.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19537: LU S=2, pos=(173.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19536: S=2, pos=(173.500000, 155.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19536: LU S=2, pos=(173.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3314: S=2, pos=(184.500000, 23.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3314: LU S=2, pos=(184.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3315: S=2, pos=(185.500000, 22.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3315: LU S=2, pos=(185.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3316: S=2, pos=(186.500000, 21.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3316: LU S=2, pos=(186.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3326: S=2, pos=(183.500000, 15.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3326: LU S=2, pos=(183.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19535: S=2, pos=(173.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19535: LU S=2, pos=(173.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19534: S=2, pos=(173.500000, 153.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19534: LU S=2, pos=(173.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3323: S=2, pos=(183.500000, 12.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #3323: LU S=2, pos=(183.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19533: S=2, pos=(173.500000, 152.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19533: LU S=2, pos=(173.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19532: S=2, pos=(173.500000, 151.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19532: LU S=2, pos=(173.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19530: S=2, pos=(172.500000, 157.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19530: LU S=2, pos=(172.500000, 157.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5071: S=2, pos=(90.500000, 189.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5071: LU S=2, pos=(90.500000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5072: S=2, pos=(90.500000, 187.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5072: LU S=2, pos=(90.500000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5073: S=2, pos=(90.500000, 185.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5073: LU S=2, pos=(90.500000, 185.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5074: S=2, pos=(90.500000, 182.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5074: LU S=2, pos=(90.500000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5075: S=2, pos=(90.500000, 180.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5075: LU S=2, pos=(90.500000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5076: S=2, pos=(90.500000, 184.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5076: LU S=2, pos=(90.500000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5077: S=2, pos=(117.000000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5077: LU S=2, pos=(117.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5078: S=2, pos=(119.000000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5078: LU S=2, pos=(119.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5079: S=2, pos=(121.000000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5079: LU S=2, pos=(121.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5080: S=2, pos=(123.000000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5080: LU S=2, pos=(123.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5081: S=2, pos=(125.000000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5081: LU S=2, pos=(125.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5082: S=2, pos=(127.000000, 197.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #5082: LU S=2, pos=(127.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(63.500000, 186.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=600.000000. Unit #8179: LU S=2, pos=(63.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8180: S=2, pos=(69.000000, 187.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8180: LU S=2, pos=(69.000000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8181: S=2, pos=(66.000000, 178.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8181: LU S=2, pos=(66.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(63.000000, 178.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(63.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(69.000000, 177.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8183: LU S=2, pos=(69.000000, 177.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8184: S=2, pos=(71.000000, 178.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8184: LU S=2, pos=(71.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8185: S=2, pos=(74.000000, 183.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8185: LU S=2, pos=(74.000000, 183.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8186: S=2, pos=(71.500000, 184.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8186: LU S=2, pos=(71.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8187: S=2, pos=(71.000000, 187.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8187: LU S=2, pos=(71.000000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8188: S=2, pos=(63.000000, 180.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8188: LU S=2, pos=(63.000000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8189: S=2, pos=(63.000000, 182.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8189: LU S=2, pos=(63.000000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(64.000000, 184.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(64.000000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.500000, 186.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8194: S=2, pos=(65.500000, 187.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8194: LU S=2, pos=(65.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8195: S=2, pos=(65.500000, 188.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8195: LU S=2, pos=(65.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8196: S=2, pos=(65.500000, 189.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8196: LU S=2, pos=(65.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(65.500000, 190.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(65.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(65.500000, 191.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(65.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(67.500000, 186.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(67.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(72.500000, 177.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(72.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(63.500000, 176.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(63.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(73.500000, 184.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(73.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.000000, 179.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.000000, 179.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(65.000000, 182.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(65.000000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(75.000000, 181.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(75.000000, 181.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(66.500000, 191.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(66.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(66.500000, 192.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(66.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10846: S=2, pos=(16.000000, 29.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #10846: LU S=2, pos=(16.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#15695: S=2, pos=(58.912868, 17.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=70.539085, name=COGXX. MoveForward: v=0.033000, newPos=(58.879868, 0.000000, 17.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=70.539085. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=70.539085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=70.539085. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=70.539085. Unit #15695: LU S=2, pos=(58.879868, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19529: S=2, pos=(172.500000, 155.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19529: LU S=2, pos=(172.500000, 155.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19519: S=2, pos=(170.500000, 152.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19519: LU S=2, pos=(170.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19520: S=2, pos=(170.500000, 153.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19520: LU S=2, pos=(170.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19521: S=2, pos=(170.500000, 154.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19521: LU S=2, pos=(170.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19522: S=2, pos=(170.500000, 155.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19522: LU S=2, pos=(170.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19523: S=2, pos=(170.500000, 156.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19523: LU S=2, pos=(170.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19524: S=2, pos=(170.500000, 157.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19524: LU S=2, pos=(170.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19525: S=2, pos=(170.500000, 158.500000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19525: LU S=2, pos=(170.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19528: S=2, pos=(172.500000, 154.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19528: LU S=2, pos=(172.500000, 154.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19527: S=2, pos=(172.500000, 152.000000, 0.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #19527: LU S=2, pos=(172.500000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2162: S=2, pos=(6.500000, 110.500000, 1.000000), wT=526944 ActionObject::update entering: state=2, worldTime=526944, attAmountHeld=0.000000, name=Imperial Palace. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526944, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526944, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526944, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526944, attAmountHeld=0.000000. Unit #2162: LU S=2, pos=(6.500000, 110.500000, 1.000000). true ( 526944 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=14803 true ( 526944 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 14803 true ( 526944 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=28402 (PlayerSync) Object flagged for deletion: DOPL (id=-328, dbId=243, pos=31.5,99.5,0.0, owner=6 Taira Army) (PlayerSync) Object flagged for deletion: DOPL (id=-662, dbId=243, pos=28.5,95.5,0.0, owner=6 Taira Army) true ( 526944 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 28402 true ( 526944 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3412034261 true ( 526944 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2952112898 true ( 526944 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2108155673 true ( 526944 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4210803952 true ( 526944 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1710412893 true ( 526944 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3777800515 true ( 526944 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 923941884 true ( 526944 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=13304 true ( 526944 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=10304 true ( 526944 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=22414 true ( 526944 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=27107 true ( 526944 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=5265 (TimeSync) doInGameCycle: return 0 (bufferFramesRemaining=3) (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=2) (TimeSync) doCycleTime: 15 true ( 526969 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 13304 true ( 526969 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3615021736 true ( 526969 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3399976912 true ( 526969 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 65173990 true ( 526969 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1737377691 true ( 526969 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1915460611 true ( 526969 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1484500254 true ( 526969 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 319939236 (PlayerSync) pturn=7 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4515: S=5, pos=(148.000000, 28.000000, 1.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4515: LU S=5, pos=(148.000000, 28.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4518: S=5, pos=(172.000000, 13.000000, 1.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4518: LU S=5, pos=(172.000000, 13.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4519: S=5, pos=(175.000000, 11.000000, 1.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4519: LU S=5, pos=(175.000000, 11.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4520: S=5, pos=(178.000000, 13.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4520: LU S=5, pos=(178.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4521: S=5, pos=(161.000000, 11.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4521: LU S=5, pos=(161.000000, 11.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4522: S=5, pos=(152.000000, 35.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4522: LU S=5, pos=(152.000000, 35.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19069: S=2, pos=(175.500000, 185.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19069: LU S=2, pos=(175.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4524: S=5, pos=(140.000000, 38.000000, 1.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4524: LU S=5, pos=(140.000000, 38.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13809: S=2, pos=(117.941772, 123.095589, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(117.931244, 9.000000, 123.064316) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13809: LU S=2, pos=(117.931244, 123.064316, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13808: S=2, pos=(98.157425, 40.244034, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(98.161568, 9.000000, 40.276772) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13808, recipient=13808, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13808: LU S=2, pos=(98.161568, 40.276772, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4527: S=5, pos=(143.000000, 43.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4527: LU S=5, pos=(143.000000, 43.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13807: S=2, pos=(55.973129, 99.888832, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(55.995621, 9.000000, 99.912979) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13807: LU S=2, pos=(55.995621, 99.912979, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4530: S=5, pos=(124.000000, 36.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4530: LU S=5, pos=(124.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4531: S=5, pos=(126.000000, 39.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4531: LU S=5, pos=(126.000000, 39.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4532: S=5, pos=(128.000000, 38.000000, 1.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4532: LU S=5, pos=(128.000000, 38.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13811: S=2, pos=(110.520226, 144.387695, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(110.496635, 9.000000, 144.364609) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13811: LU S=2, pos=(110.496635, 144.364609, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13810: S=2, pos=(18.535027, 66.657722, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(18.502350, 9.000000, 66.662331) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13810: LU S=2, pos=(18.502350, 66.662331, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4535: S=5, pos=(132.000000, 37.000000, 1.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4535: LU S=5, pos=(132.000000, 37.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4536: S=5, pos=(136.000000, 31.000000, 1.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4536: LU S=5, pos=(136.000000, 31.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4537: S=5, pos=(137.000000, 30.000000, 1.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4537: LU S=5, pos=(137.000000, 30.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4538: S=5, pos=(139.000000, 29.000000, 1.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4538: LU S=5, pos=(139.000000, 29.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4540: S=5, pos=(148.000000, 19.000000, 1.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4540: LU S=5, pos=(148.000000, 19.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4541: S=5, pos=(145.000000, 22.000000, 1.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4541: LU S=5, pos=(145.000000, 22.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4544: S=5, pos=(155.000000, 15.000000, 1.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4544: LU S=5, pos=(155.000000, 15.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4545: S=5, pos=(140.000000, 19.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4545: LU S=5, pos=(140.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4546: S=5, pos=(133.000000, 27.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4546: LU S=5, pos=(133.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4547: S=5, pos=(128.000000, 32.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4547: LU S=5, pos=(128.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4548: S=5, pos=(181.000000, 126.000000, 1.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4548: LU S=5, pos=(181.000000, 126.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19422: S=5, pos=(196.000000, 189.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #19422: LU S=5, pos=(196.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4551: S=5, pos=(192.000000, 127.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4551: LU S=5, pos=(192.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4552: S=5, pos=(195.000000, 125.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4552: LU S=5, pos=(195.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4553: S=5, pos=(193.000000, 123.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4553: LU S=5, pos=(193.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4554: S=5, pos=(194.000000, 118.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4554: LU S=5, pos=(194.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4555: S=5, pos=(198.000000, 131.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4555: LU S=5, pos=(198.000000, 131.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4556: S=5, pos=(179.000000, 142.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4556: LU S=5, pos=(179.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4558: S=5, pos=(180.000000, 146.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4558: LU S=5, pos=(180.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4560: S=5, pos=(180.000000, 151.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4560: LU S=5, pos=(180.000000, 151.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4562: S=5, pos=(182.000000, 152.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4562: LU S=5, pos=(182.000000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4563: S=5, pos=(183.000000, 147.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4563: LU S=5, pos=(183.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4564: S=5, pos=(183.000000, 146.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4564: LU S=5, pos=(183.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4565: S=5, pos=(180.000000, 144.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4565: LU S=5, pos=(180.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4567: S=5, pos=(187.000000, 155.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4567: LU S=5, pos=(187.000000, 155.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4568: S=5, pos=(185.000000, 159.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4568: LU S=5, pos=(185.000000, 159.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4569: S=5, pos=(190.000000, 159.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4569: LU S=5, pos=(190.000000, 159.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4570: S=5, pos=(194.000000, 158.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4570: LU S=5, pos=(194.000000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4571: S=5, pos=(198.000000, 157.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4571: LU S=5, pos=(198.000000, 157.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4572: S=5, pos=(199.000000, 158.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4572: LU S=5, pos=(199.000000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4573: S=5, pos=(185.000000, 168.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #4573: LU S=5, pos=(185.000000, 168.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13813: S=2, pos=(73.179276, 129.442245, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(73.160057, 9.000000, 129.469070) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13813: LU S=2, pos=(73.160057, 129.469070, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13859: S=2, pos=(183.361603, 126.922775, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(183.369019, 9.000000, 126.954933) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13859: LU S=2, pos=(183.369019, 126.954933, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13812: S=2, pos=(96.886940, 66.832222, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(96.872559, 9.000000, 66.802521) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13812: LU S=2, pos=(96.872559, 66.802521, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13858: S=2, pos=(74.473351, 87.324150, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(74.488663, 9.000000, 87.353378) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13858: LU S=2, pos=(74.488663, 87.353378, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19247: S=5, pos=(187.000000, 189.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #19247: LU S=5, pos=(187.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19150: S=5, pos=(184.000000, 178.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #19150: LU S=5, pos=(184.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19131: S=5, pos=(182.000000, 176.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #19131: LU S=5, pos=(182.000000, 176.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13853: S=2, pos=(168.529251, 175.162140, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(168.554153, 9.000000, 175.183792) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13853: LU S=2, pos=(168.554153, 175.183792, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13852: S=2, pos=(133.616364, 196.115387, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(133.648804, 9.000000, 196.121460) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13852: LU S=2, pos=(133.648804, 196.121460, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13836: S=2, pos=(40.500000, 67.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13836, recipient=13836, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13836: LU S=2, pos=(40.500000, 67.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13835: S=2, pos=(41.500000, 54.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13835, recipient=13835, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13835: LU S=2, pos=(41.500000, 54.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13833: S=2, pos=(22.500000, 33.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13833, recipient=13833, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13833: LU S=2, pos=(22.500000, 33.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13838: S=2, pos=(27.500000, 185.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13838, recipient=13838, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13838: LU S=2, pos=(27.500000, 185.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13837: S=2, pos=(57.500000, 83.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13837, recipient=13837, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13837: LU S=2, pos=(57.500000, 83.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13834: S=2, pos=(26.500000, 39.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13834, recipient=13834, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13834: LU S=2, pos=(26.500000, 39.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13854: S=2, pos=(64.519737, 156.129211, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.527077, 9.000000, 156.161392) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13854: LU S=2, pos=(64.527077, 156.161392, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13870: S=2, pos=(73.166046, 127.548882, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=340.000000. Unit #13870: LU S=2, pos=(73.166046, 127.548882, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13872: S=2, pos=(10.507985, 51.718109, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=340.000000. Unit #13872: LU S=2, pos=(10.507985, 51.718109, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13865: S=2, pos=(111.697411, 146.423386, 2.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=340.000000. Unit #13865: LU S=2, pos=(111.697411, 146.423386, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13873: S=2, pos=(45.015022, 137.320618, 0.664360), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=340.000000. Unit #13873: LU S=2, pos=(45.015022, 137.320618, 0.664360). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13874: S=2, pos=(154.126617, 136.207062, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=340.000000. Unit #13874: LU S=2, pos=(154.126617, 136.207062, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13832: S=2, pos=(143.500000, 54.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13832, recipient=13832, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13832: LU S=2, pos=(143.500000, 54.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5918: S=5, pos=(142.000000, 79.000000, 1.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #5918: LU S=5, pos=(142.000000, 79.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13871: S=2, pos=(48.509514, 83.238205, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=340.000000. Unit #13871: LU S=2, pos=(48.509514, 83.238205, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13868: S=2, pos=(121.345871, 79.348190, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=340.000000. Unit #13868: LU S=2, pos=(121.345871, 79.348190, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13867: S=2, pos=(164.596588, 116.715126, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=340.000000. Unit #13867: LU S=2, pos=(164.596588, 116.715126, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13805: S=2, pos=(106.516876, 145.395309, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(106.522873, 9.000000, 145.362854) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13805: LU S=2, pos=(106.522873, 145.362854, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13804: S=2, pos=(105.329994, 160.799118, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(105.344490, 9.000000, 160.769470) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13804: LU S=2, pos=(105.344490, 160.769470, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13801: S=2, pos=(102.201691, 36.810135, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(102.178345, 9.000000, 36.833458) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13801: LU S=2, pos=(102.178345, 36.833458, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13800: S=2, pos=(77.729668, 55.277767, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(77.704056, 9.000000, 55.256958) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13800: LU S=2, pos=(77.704056, 55.256958, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13798: S=2, pos=(152.653397, 32.909916, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(152.621872, 9.000000, 32.919655) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13798: LU S=2, pos=(152.621872, 32.919655, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13793: S=2, pos=(8.696834, 56.436321, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(8.686613, 0.000000, 56.420990) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13793: LU S=2, pos=(8.686613, 56.420990, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13806: S=2, pos=(112.684601, 153.557938, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(112.652405, 9.000000, 153.550705) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13806: LU S=2, pos=(112.652405, 153.550705, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13803: S=2, pos=(13.799414, 106.026726, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(13.771673, 9.000000, 106.008850) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13803: LU S=2, pos=(13.771673, 106.008850, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13802: S=2, pos=(86.891678, 27.732609, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(86.859886, 9.000000, 27.741465) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13802: LU S=2, pos=(86.859886, 27.741465, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13799: S=2, pos=(124.923714, 172.246780, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(124.956383, 9.000000, 172.242126) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13799: LU S=2, pos=(124.956383, 172.242126, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13797: S=2, pos=(129.151978, 82.476639, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(129.133514, 9.000000, 82.503990) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13797: LU S=2, pos=(129.133514, 82.503990, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13792: S=2, pos=(20.797001, 54.000786, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13792: LU S=2, pos=(20.797001, 54.000786, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13823: S=2, pos=(60.500000, 158.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13823, recipient=13823, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13823: LU S=2, pos=(60.500000, 158.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13822: S=2, pos=(118.500000, 41.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13822, recipient=13822, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13822: LU S=2, pos=(118.500000, 41.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13819: S=2, pos=(126.399277, 105.567940, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(126.369019, 9.000000, 105.581116) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13819, recipient=13819, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13819: LU S=2, pos=(126.369019, 105.581116, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13827: S=2, pos=(192.500000, 70.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13827, recipient=13827, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13827: LU S=2, pos=(192.500000, 70.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13831: S=2, pos=(149.500000, 63.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13831, recipient=13831, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13831: LU S=2, pos=(149.500000, 63.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13830: S=2, pos=(159.500000, 67.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13830, recipient=13830, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13830: LU S=2, pos=(159.500000, 67.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19410: S=5, pos=(195.000000, 199.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #19410: LU S=5, pos=(195.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19336: S=5, pos=(191.000000, 199.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #19336: LU S=5, pos=(191.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13829: S=2, pos=(181.500000, 79.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13829, recipient=13829, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13829: LU S=2, pos=(181.500000, 79.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13826: S=2, pos=(183.500000, 69.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13826, recipient=13826, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13826: LU S=2, pos=(183.500000, 69.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13828: S=2, pos=(188.500000, 81.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13828, recipient=13828, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13828: LU S=2, pos=(188.500000, 81.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13825: S=2, pos=(47.500000, 163.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13825, recipient=13825, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13825: LU S=2, pos=(47.500000, 163.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13824: S=2, pos=(54.500000, 158.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13824, recipient=13824, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13824: LU S=2, pos=(54.500000, 158.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13821: S=2, pos=(109.500000, 45.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13821, recipient=13821, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13821: LU S=2, pos=(109.500000, 45.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13818: S=2, pos=(189.617050, 97.840302, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(189.618668, 9.000000, 97.873260) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13818: LU S=2, pos=(189.618668, 97.873260, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13820: S=2, pos=(97.500000, 48.500000, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13820, recipient=13820, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13820: LU S=2, pos=(97.500000, 48.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8542: S=2, pos=(12.500000, 31.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8542: LU S=2, pos=(12.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8543: S=2, pos=(19.500000, 195.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8543: LU S=2, pos=(19.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(71.500000, 184.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(71.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8545: S=2, pos=(12.500000, 77.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8545: LU S=2, pos=(12.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8546: S=2, pos=(18.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8546: LU S=2, pos=(18.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8547: S=2, pos=(29.500000, 103.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8547: LU S=2, pos=(29.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8548: S=2, pos=(29.500000, 118.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8548: LU S=2, pos=(29.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8549: S=2, pos=(16.500000, 131.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8549: LU S=2, pos=(16.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8550: S=2, pos=(12.500000, 144.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8550: LU S=2, pos=(12.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8551: S=2, pos=(80.500000, 54.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8551: LU S=2, pos=(80.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8554: S=2, pos=(95.500000, 132.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8554: LU S=2, pos=(95.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8555: S=2, pos=(115.500000, 130.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8555: LU S=2, pos=(115.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8557: S=2, pos=(96.500000, 172.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8557: LU S=2, pos=(96.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13817: S=2, pos=(34.020702, 197.758972, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(34.020157, 9.000000, 197.791962) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13817: LU S=2, pos=(34.020157, 197.791962, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13816: S=2, pos=(146.077301, 149.832092, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(146.089462, 9.000000, 149.801407) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13816: LU S=2, pos=(146.089462, 149.801407, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13815: S=2, pos=(48.275822, 50.877892, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(48.298462, 9.000000, 50.853882) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13815: LU S=2, pos=(48.298462, 50.853882, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13814: S=2, pos=(121.058624, 107.790657, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(121.047188, 9.000000, 107.759705) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13814: LU S=2, pos=(121.047188, 107.759705, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13703: S=2, pos=(93.709099, 56.546848, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13703: LU S=2, pos=(93.709099, 56.546848, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13702: S=2, pos=(107.989799, 60.061039, 1.938961), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13702: LU S=2, pos=(107.989799, 60.061039, 1.938961). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13699: S=2, pos=(126.955208, 47.388515, 1.044792), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13699: LU S=2, pos=(126.955208, 47.388515, 1.044792). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13861: S=2, pos=(47.707767, 67.088272, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(47.684952, 9.000000, 67.112114) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13861: LU S=2, pos=(47.684952, 67.112114, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18988: S=2, pos=(167.500000, 192.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18988: LU S=2, pos=(167.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13856: S=2, pos=(113.498413, 124.245705, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(113.530716, 9.000000, 124.238968) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13856: LU S=2, pos=(113.530716, 124.238968, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13860: S=2, pos=(79.692268, 139.470169, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(79.659332, 9.000000, 139.472214) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13860: LU S=2, pos=(79.659332, 139.472214, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13864: S=2, pos=(137.518417, 142.444321, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=340.000000. Unit #13864: LU S=2, pos=(137.518417, 142.444321, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13700: S=2, pos=(122.915718, 44.188580, 2.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13700: LU S=2, pos=(122.915718, 44.188580, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13704: S=2, pos=(106.034012, 69.359932, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(106.029549, 0.000000, 69.377808) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13704: LU S=2, pos=(106.029549, 69.377808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9224: S=5, pos=(10.000000, 42.000000, 1.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #9224: LU S=5, pos=(10.000000, 42.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13701: S=2, pos=(102.907242, 54.225784, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13701: LU S=2, pos=(102.907242, 54.225784, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9226: S=5, pos=(14.000000, 53.000000, 1.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #9226: LU S=5, pos=(14.000000, 53.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13698: S=2, pos=(113.570557, 50.724724, 2.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13698: LU S=2, pos=(113.570557, 50.724724, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9228: S=5, pos=(9.000000, 64.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #9228: LU S=5, pos=(9.000000, 64.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9229: S=5, pos=(22.000000, 62.000000, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=1.000000. Unit #9229: LU S=5, pos=(22.000000, 62.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13705: S=2, pos=(121.454788, 67.585960, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13705: LU S=2, pos=(121.454788, 67.585960, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13716: S=2, pos=(130.431686, 131.928162, 2.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13716: LU S=2, pos=(130.431686, 131.928162, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13717: S=2, pos=(134.844772, 131.732620, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13717: LU S=2, pos=(134.844772, 131.732620, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13718: S=2, pos=(139.820343, 128.295364, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13718: LU S=2, pos=(139.820343, 128.295364, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13719: S=2, pos=(139.593201, 135.716492, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13719: LU S=2, pos=(139.593201, 135.716492, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13710: S=2, pos=(168.244461, 123.703293, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13710: LU S=2, pos=(168.244461, 123.703293, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13711: S=2, pos=(164.571869, 120.287048, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13711: LU S=2, pos=(164.571869, 120.287048, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13712: S=2, pos=(172.296707, 115.226685, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13712: LU S=2, pos=(172.296707, 115.226685, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13713: S=2, pos=(122.293846, 131.392838, 0.392838), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13713: LU S=2, pos=(122.293846, 131.392838, 0.392838). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13720: S=2, pos=(132.707657, 143.593796, 0.406204), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13720: LU S=2, pos=(132.707657, 143.593796, 0.406204). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13721: S=2, pos=(127.737503, 147.062088, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13721: LU S=2, pos=(127.737503, 147.062088, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13722: S=2, pos=(121.001938, 147.099167, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13722: LU S=2, pos=(121.001938, 147.099167, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13723: S=2, pos=(121.170280, 143.471146, 0.528854), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(121.170280, 0.528854, 143.489578) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13723: LU S=2, pos=(121.170280, 143.489578, 0.510422). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13732: S=2, pos=(161.324142, 142.811417, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(161.310013, 0.000000, 142.823227) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13732: LU S=2, pos=(161.310013, 142.823227, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13733: S=2, pos=(163.963928, 151.742142, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13733: LU S=2, pos=(163.963928, 151.742142, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13734: S=5, pos=(151.252777, 159.341064, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=77.709290, name=DEERX. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=77.703041. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=77.703041. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=77.703041. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=77.703041. Unit #13734: LU S=5, pos=(151.252777, 159.341064, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13764: S=2, pos=(71.637115, 134.712219, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13764: LU S=2, pos=(71.637115, 134.712219, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13765: S=2, pos=(72.253777, 132.296310, 0.253777), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13765: LU S=2, pos=(72.253777, 132.296310, 0.253777). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13766: S=2, pos=(71.669662, 124.454536, 0.669662), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13766: LU S=2, pos=(71.669662, 124.454536, 0.669662). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13767: S=2, pos=(76.714043, 124.357155, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13767: LU S=2, pos=(76.714043, 124.357155, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13760: S=2, pos=(81.125633, 138.752319, 0.874367), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13760: LU S=2, pos=(81.125633, 138.752319, 0.874367). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13761: S=2, pos=(76.107040, 137.127075, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(76.123520, 0.000000, 137.118835) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13761: LU S=2, pos=(76.123520, 137.118835, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13762: S=2, pos=(78.479637, 133.708206, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13762: LU S=2, pos=(78.479637, 133.708206, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13763: S=2, pos=(78.165459, 129.489426, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13763: LU S=2, pos=(78.165459, 129.489426, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13768: S=2, pos=(74.075729, 120.252617, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13768: LU S=2, pos=(74.075729, 120.252617, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13769: S=2, pos=(71.941063, 122.727783, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13769: LU S=2, pos=(71.941063, 122.727783, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13770: S=2, pos=(54.902847, 100.591751, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13770: LU S=2, pos=(54.902847, 100.591751, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13771: S=2, pos=(53.084496, 104.801865, 0.915504), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13771: LU S=2, pos=(53.084496, 104.801865, 0.915504). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13744: S=2, pos=(101.951454, 190.951660, 0.048340), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(101.964485, 0.048340, 190.964691) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13744: LU S=2, pos=(101.964485, 190.964691, 0.035309). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13745: S=2, pos=(100.955460, 196.816467, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13745: LU S=2, pos=(100.955460, 196.816467, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13746: S=2, pos=(96.202660, 199.354004, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(96.190948, 0.000000, 199.339783) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13746: LU S=2, pos=(96.190948, 199.339783, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13747: S=2, pos=(96.913910, 190.102859, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13747: LU S=2, pos=(96.913910, 190.102859, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13756: S=2, pos=(58.102352, 149.096069, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13756: LU S=2, pos=(58.102352, 149.096069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13757: S=2, pos=(59.948448, 150.864609, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13757: LU S=2, pos=(59.948448, 150.864609, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13758: S=2, pos=(74.243629, 140.979355, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13758: LU S=2, pos=(74.243629, 140.979355, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13759: S=2, pos=(82.030655, 144.553436, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13759: LU S=2, pos=(82.030655, 144.553436, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13714: S=2, pos=(125.732162, 127.932831, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13714: LU S=2, pos=(125.732162, 127.932831, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13715: S=2, pos=(121.711143, 136.858887, 2.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13715: LU S=2, pos=(121.711143, 136.858887, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13724: S=2, pos=(115.939293, 151.251663, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13724: LU S=2, pos=(115.939293, 151.251663, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13725: S=2, pos=(111.050026, 140.496277, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13725: LU S=2, pos=(111.050026, 140.496277, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13726: S=2, pos=(110.259491, 151.304764, 1.259491), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13726: LU S=2, pos=(110.259491, 151.304764, 1.259491). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13727: S=2, pos=(101.752731, 146.004959, 2.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13727: LU S=2, pos=(101.752731, 146.004959, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13728: S=2, pos=(95.712654, 154.668869, 1.331131), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13728: LU S=2, pos=(95.712654, 154.668869, 1.331131). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13729: S=2, pos=(104.032379, 161.451187, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13729: LU S=2, pos=(104.032379, 161.451187, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13730: S=2, pos=(102.494606, 160.712204, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13730: LU S=2, pos=(102.494606, 160.712204, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13731: S=2, pos=(180.118515, 156.496628, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13731: LU S=2, pos=(180.118515, 156.496628, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13736: S=5, pos=(144.795441, 161.971359, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=14.353140, name=DEERX. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=14.346889. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=14.346889. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=14.346889. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=14.346889. Unit #13736: LU S=5, pos=(144.795441, 161.971359, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.400300, spriteBaseSpeed=1.900000. Unit#13737: S=2, pos=(132.549500, 183.450500, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.035007, newPos=(132.574249, 0.000000, 183.425751) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=13 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13737: LU S=2, pos=(132.574249, 183.425751, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13738: S=2, pos=(134.969574, 174.880676, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13738: LU S=2, pos=(134.969574, 174.880676, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13739: S=2, pos=(118.451942, 183.778198, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13739: LU S=2, pos=(118.451942, 183.778198, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13706: S=2, pos=(125.369667, 76.850243, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13706: LU S=2, pos=(125.369667, 76.850243, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13707: S=2, pos=(119.725128, 84.395981, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13707: LU S=2, pos=(119.725128, 84.395981, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13708: S=2, pos=(121.680275, 86.286285, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13708: LU S=2, pos=(121.680275, 86.286285, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13709: S=2, pos=(162.723236, 125.076271, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13709: LU S=2, pos=(162.723236, 125.076271, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13740: S=2, pos=(119.056709, 183.089127, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13740: LU S=2, pos=(119.056709, 183.089127, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13741: S=2, pos=(103.699997, 169.300003, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13741: LU S=2, pos=(103.699997, 169.300003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13742: S=2, pos=(108.477287, 196.783524, 0.306236), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(108.477287, 0.306236, 196.765091) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13742: LU S=2, pos=(108.477287, 196.765091, 0.287804). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13743: S=2, pos=(103.285011, 198.729324, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13743: LU S=2, pos=(103.285011, 198.729324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13748: S=2, pos=(81.467041, 198.706879, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13748: LU S=2, pos=(81.467041, 198.706879, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13749: S=2, pos=(86.316360, 193.034897, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13749: LU S=2, pos=(86.316360, 193.034897, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13750: S=2, pos=(87.727356, 197.071121, 0.928879), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13750: LU S=2, pos=(87.727356, 197.071121, 0.928879). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13751: S=2, pos=(24.120209, 189.014847, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13751: LU S=2, pos=(24.120209, 189.014847, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13752: S=2, pos=(24.726631, 184.297028, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13752: LU S=2, pos=(24.726631, 184.297028, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13753: S=2, pos=(41.900146, 161.618256, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13753: LU S=2, pos=(41.900146, 161.618256, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13754: S=2, pos=(43.372490, 156.574234, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(43.354065, 0.000000, 156.574234) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13754: LU S=2, pos=(43.354065, 156.574234, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13755: S=2, pos=(54.492649, 141.561432, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13755: LU S=2, pos=(54.492649, 141.561432, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13772: S=2, pos=(61.512039, 82.000870, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13772: LU S=2, pos=(61.512039, 82.000870, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13773: S=2, pos=(53.572582, 86.288246, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13773: LU S=2, pos=(53.572582, 86.288246, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13775: S=2, pos=(39.762238, 73.914124, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13775: LU S=2, pos=(39.762238, 73.914124, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13774: S=2, pos=(52.789413, 84.706841, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13774: LU S=2, pos=(52.789413, 84.706841, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13789: S=2, pos=(2.308737, 57.992336, 0.691263), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13789: LU S=2, pos=(2.308737, 57.992336, 0.691263). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13787: S=2, pos=(19.045444, 38.772797, 0.045444), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13787: LU S=2, pos=(19.045444, 38.772797, 0.045444). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13791: S=2, pos=(8.345017, 42.945061, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13791: LU S=2, pos=(8.345017, 42.945061, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13781: S=2, pos=(24.221861, 64.748787, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13781: LU S=2, pos=(24.221861, 64.748787, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13784: S=2, pos=(28.166603, 46.708794, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13784: LU S=2, pos=(28.166603, 46.708794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13780: S=2, pos=(18.299999, 68.699997, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13780: LU S=2, pos=(18.299999, 68.699997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13785: S=2, pos=(29.499901, 45.362801, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13785: LU S=2, pos=(29.499901, 45.362801, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13782: S=2, pos=(25.023928, 62.749680, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13782: LU S=2, pos=(25.023928, 62.749680, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13783: S=2, pos=(27.717632, 69.458824, 0.282368), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13783: LU S=2, pos=(27.717632, 69.458824, 0.282368). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13786: S=2, pos=(21.399288, 39.340183, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13786: LU S=2, pos=(21.399288, 39.340183, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13790: S=2, pos=(6.700000, 40.341900, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13790: LU S=2, pos=(6.700000, 40.341900, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13788: S=2, pos=(3.819771, 48.872143, 1.180229), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(3.808170, 1.180229, 48.886456) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13788: LU S=2, pos=(3.808170, 48.886456, 1.191830). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13779: S=2, pos=(43.093056, 91.722969, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13779: LU S=2, pos=(43.093056, 91.722969, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13778: S=2, pos=(38.304859, 87.502724, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13778: LU S=2, pos=(38.304859, 87.502724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13776: S=2, pos=(42.797638, 76.314957, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13776: LU S=2, pos=(42.797638, 76.314957, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13777: S=2, pos=(43.220726, 74.947266, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=140.000000. Unit #13777: LU S=2, pos=(43.220726, 74.947266, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13855: S=2, pos=(167.569046, 166.372696, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(167.584030, 9.000000, 166.402100) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13855: LU S=2, pos=(167.584030, 166.402100, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13857: S=2, pos=(129.957596, 19.509212, 9.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(129.990356, 9.000000, 19.505266) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #13857: LU S=2, pos=(129.990356, 19.505266, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13851: S=5, pos=(193.893921, 106.093071, 0.000000), wT=526969 ActionObject::update entering: state=5, worldTime=526969, attAmountHeld=26.507080, name=SHEEP. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=26.500830. CombatObject Update 2: state=5, worldTime=526969, attAmountHeld=26.500830. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526969, attAmountHeld=26.500830. Leaving CombatObject Update 4: state=5, worldTime=526969, attAmountHeld=26.500830. Unit #13851: LU S=5, pos=(193.893921, 106.093071, 0.000000). (PlayerSync) UpdatePlayer=1 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000345 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=0.000488 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=-0.000691 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=-0.000345 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=3.141593, Facet=6 true ( 526969 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=4214 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=3.141593, Facet=6 true ( 526969 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=20959 Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#19745: S=2, pos=(170.406418, 105.376114, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=USMUR. MoveForward: v=0.012500, newPos=(170.395233, 0.000000, 105.381699) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19745: LU S=2, pos=(170.395233, 105.381699, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#19744: S=2, pos=(170.689713, 106.128723, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=USMUR. MoveForward: v=0.012500, newPos=(170.678528, 0.000000, 106.134315) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19744: LU S=2, pos=(170.678528, 106.134315, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11159: S=2, pos=(170.948730, 106.446098, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.937561, 0.000000, 106.451706) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11159: LU S=2, pos=(170.937561, 106.451706, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#22489: S=2, pos=(170.584320, 105.734329, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.573135, 0.000000, 105.739914) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #22489: LU S=2, pos=(170.573135, 105.739914, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11165: S=2, pos=(170.768417, 105.196434, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.757202, 0.000000, 105.201950) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11165: LU S=2, pos=(170.757202, 105.201950, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23642: S=2, pos=(195.977310, 68.497154, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=2.412318, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=2.429926. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=2.429926. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=2.429926. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=2.429926. Unit #23642: LU S=2, pos=(195.977310, 68.497154, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2: S=2, pos=(193.500000, 75.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=600.000000. Unit #2: LU S=2, pos=(193.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11488: S=2, pos=(167.816025, 106.382256, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(167.796600, 0.000000, 106.401726) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11488: LU S=2, pos=(167.796600, 106.401726, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4: S=2, pos=(193.500000, 82.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=600.000000. Unit #4: LU S=2, pos=(193.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#154: S=2, pos=(190.500000, 73.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #154: LU S=2, pos=(190.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23248: S=2, pos=(175.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23248: LU S=2, pos=(175.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#152: S=2, pos=(179.500000, 73.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #152: LU S=2, pos=(179.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#150: S=2, pos=(191.500000, 74.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #150: LU S=2, pos=(191.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#151: S=2, pos=(190.500000, 74.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #151: LU S=2, pos=(190.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#149: S=2, pos=(184.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #149: LU S=2, pos=(184.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#145: S=2, pos=(182.500000, 71.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #145: LU S=2, pos=(182.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#144: S=2, pos=(183.500000, 71.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #144: LU S=2, pos=(183.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#16: S=2, pos=(197.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #16: LU S=2, pos=(197.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#17: S=2, pos=(198.500000, 73.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #17: LU S=2, pos=(198.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18: S=2, pos=(199.500000, 74.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18: LU S=2, pos=(199.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19: S=2, pos=(199.500000, 75.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19: LU S=2, pos=(199.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20: S=2, pos=(199.500000, 76.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #20: LU S=2, pos=(199.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#21: S=2, pos=(199.500000, 77.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #21: LU S=2, pos=(199.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22: S=2, pos=(199.500000, 78.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #22: LU S=2, pos=(199.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23: S=2, pos=(199.500000, 79.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23: LU S=2, pos=(199.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#24: S=2, pos=(199.500000, 80.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #24: LU S=2, pos=(199.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#25: S=2, pos=(199.500000, 81.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #25: LU S=2, pos=(199.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#26: S=2, pos=(199.500000, 82.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #26: LU S=2, pos=(199.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#27: S=2, pos=(199.500000, 83.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #27: LU S=2, pos=(199.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#28: S=2, pos=(199.500000, 84.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #28: LU S=2, pos=(199.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#29: S=2, pos=(199.500000, 85.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #29: LU S=2, pos=(199.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#30: S=2, pos=(199.500000, 86.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #30: LU S=2, pos=(199.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#147: S=2, pos=(180.500000, 71.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #147: LU S=2, pos=(180.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#148: S=2, pos=(179.500000, 70.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #148: LU S=2, pos=(179.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#139: S=2, pos=(184.500000, 73.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #139: LU S=2, pos=(184.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#138: S=2, pos=(183.500000, 73.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #138: LU S=2, pos=(183.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#137: S=2, pos=(182.500000, 73.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #137: LU S=2, pos=(182.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#136: S=2, pos=(181.500000, 73.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #136: LU S=2, pos=(181.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#135: S=2, pos=(180.500000, 73.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #135: LU S=2, pos=(180.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#40: S=2, pos=(178.500000, 69.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #40: LU S=2, pos=(178.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#41: S=2, pos=(177.500000, 68.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #41: LU S=2, pos=(177.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#45: S=2, pos=(173.500000, 68.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #45: LU S=2, pos=(173.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#43: S=2, pos=(175.500000, 68.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #43: LU S=2, pos=(175.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#44: S=2, pos=(174.500000, 68.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #44: LU S=2, pos=(174.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#51: S=2, pos=(176.500000, 68.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #51: LU S=2, pos=(176.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#52: S=2, pos=(172.500000, 68.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #52: LU S=2, pos=(172.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#289: S=2, pos=(164.500000, 76.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #289: LU S=2, pos=(164.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#54: S=2, pos=(170.500000, 70.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #54: LU S=2, pos=(170.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#55: S=2, pos=(169.500000, 71.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #55: LU S=2, pos=(169.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#56: S=2, pos=(168.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #56: LU S=2, pos=(168.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#57: S=2, pos=(167.500000, 73.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #57: LU S=2, pos=(167.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#58: S=2, pos=(166.500000, 74.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #58: LU S=2, pos=(166.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#59: S=2, pos=(165.500000, 75.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #59: LU S=2, pos=(165.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#285: S=2, pos=(162.500000, 77.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #285: LU S=2, pos=(162.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#284: S=2, pos=(174.500000, 114.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #284: LU S=2, pos=(174.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#62: S=2, pos=(162.500000, 78.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #62: LU S=2, pos=(162.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#63: S=2, pos=(162.500000, 79.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #63: LU S=2, pos=(162.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#64: S=2, pos=(162.500000, 80.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #64: LU S=2, pos=(162.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#65: S=2, pos=(162.500000, 81.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #65: LU S=2, pos=(162.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#66: S=2, pos=(162.500000, 82.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #66: LU S=2, pos=(162.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#67: S=2, pos=(162.500000, 83.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #67: LU S=2, pos=(162.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11518: S=2, pos=(187.500000, 143.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=5.631250, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=5.644500. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=5.644500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=5.644500. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=5.644500. Unit #11518: LU S=2, pos=(187.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11520: S=2, pos=(197.500000, 77.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11520: LU S=2, pos=(197.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11519: S=2, pos=(186.500000, 80.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=XPORT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11519: LU S=2, pos=(186.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11521: S=2, pos=(170.936676, 105.559135, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.925461, 0.000000, 105.564667) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11521: LU S=2, pos=(170.925461, 105.564667, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11523: S=2, pos=(161.729172, 87.645836, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11523: LU S=2, pos=(161.729172, 87.645836, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11522: S=2, pos=(169.456604, 88.635170, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11522: LU S=2, pos=(169.456604, 88.635170, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12692: S=2, pos=(168.000000, 118.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMIL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12692: LU S=2, pos=(168.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12691: S=2, pos=(162.000000, 96.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MINE4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12691: LU S=2, pos=(162.000000, 96.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#79: S=2, pos=(163.500000, 89.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #79: LU S=2, pos=(163.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#72: S=2, pos=(164.500000, 89.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #72: LU S=2, pos=(164.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#73: S=2, pos=(165.500000, 90.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #73: LU S=2, pos=(165.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#74: S=2, pos=(166.500000, 91.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #74: LU S=2, pos=(166.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23247: S=2, pos=(164.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23247: LU S=2, pos=(164.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#77: S=2, pos=(162.500000, 88.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #77: LU S=2, pos=(162.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#82: S=2, pos=(166.500000, 92.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #82: LU S=2, pos=(166.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#83: S=2, pos=(166.500000, 93.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #83: LU S=2, pos=(166.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#84: S=2, pos=(166.500000, 94.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #84: LU S=2, pos=(166.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#85: S=2, pos=(166.500000, 95.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #85: LU S=2, pos=(166.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#86: S=2, pos=(166.500000, 96.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #86: LU S=2, pos=(166.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#270: S=2, pos=(175.500000, 116.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #270: LU S=2, pos=(175.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#271: S=2, pos=(175.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #271: LU S=2, pos=(175.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23246: S=2, pos=(162.500000, 89.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23246: LU S=2, pos=(162.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#90: S=2, pos=(166.500000, 100.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #90: LU S=2, pos=(166.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#91: S=2, pos=(166.500000, 101.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #91: LU S=2, pos=(166.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#92: S=2, pos=(166.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #92: LU S=2, pos=(166.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#93: S=2, pos=(166.500000, 103.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #93: LU S=2, pos=(166.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#94: S=2, pos=(166.500000, 104.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #94: LU S=2, pos=(166.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23379: S=2, pos=(162.500000, 84.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23379: LU S=2, pos=(162.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23378: S=2, pos=(162.500000, 87.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23378: LU S=2, pos=(162.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#240: S=2, pos=(199.500000, 101.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #240: LU S=2, pos=(199.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#279: S=2, pos=(166.500000, 105.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #279: LU S=2, pos=(166.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#278: S=2, pos=(166.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #278: LU S=2, pos=(166.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#277: S=2, pos=(165.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #277: LU S=2, pos=(165.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#276: S=2, pos=(166.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #276: LU S=2, pos=(166.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#275: S=2, pos=(165.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #275: LU S=2, pos=(165.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#283: S=2, pos=(173.500000, 113.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #283: LU S=2, pos=(173.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#253: S=2, pos=(198.500000, 107.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #253: LU S=2, pos=(198.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#106: S=2, pos=(177.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #106: LU S=2, pos=(177.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#107: S=2, pos=(178.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #107: LU S=2, pos=(178.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#108: S=2, pos=(179.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #108: LU S=2, pos=(179.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#109: S=2, pos=(180.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #109: LU S=2, pos=(180.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#110: S=2, pos=(181.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #110: LU S=2, pos=(181.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#111: S=2, pos=(182.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #111: LU S=2, pos=(182.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#364: S=2, pos=(167.000000, 90.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #364: LU S=2, pos=(167.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#363: S=2, pos=(166.000000, 89.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #363: LU S=2, pos=(166.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#366: S=2, pos=(168.000000, 94.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #366: LU S=2, pos=(168.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#365: S=2, pos=(168.000000, 92.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #365: LU S=2, pos=(168.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23377: S=2, pos=(162.500000, 86.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23377: LU S=2, pos=(162.500000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23376: S=2, pos=(184.500000, 100.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23376: LU S=2, pos=(184.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23375: S=2, pos=(181.500000, 100.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23375: LU S=2, pos=(181.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#239: S=2, pos=(199.500000, 100.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #239: LU S=2, pos=(199.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#120: S=2, pos=(191.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #120: LU S=2, pos=(191.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#121: S=2, pos=(192.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #121: LU S=2, pos=(192.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#245: S=2, pos=(199.500000, 106.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #245: LU S=2, pos=(199.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#243: S=2, pos=(199.500000, 104.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #243: LU S=2, pos=(199.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#244: S=2, pos=(199.500000, 105.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #244: LU S=2, pos=(199.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#242: S=2, pos=(199.500000, 103.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #242: LU S=2, pos=(199.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#241: S=2, pos=(199.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #241: LU S=2, pos=(199.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#146: S=2, pos=(181.500000, 71.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #146: LU S=2, pos=(181.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#143: S=2, pos=(184.500000, 71.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #143: LU S=2, pos=(184.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#155: S=2, pos=(190.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #155: LU S=2, pos=(190.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#156: S=2, pos=(191.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #156: LU S=2, pos=(191.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#157: S=2, pos=(192.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #157: LU S=2, pos=(192.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#158: S=2, pos=(193.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #158: LU S=2, pos=(193.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#159: S=2, pos=(194.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #159: LU S=2, pos=(194.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#160: S=2, pos=(195.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #160: LU S=2, pos=(195.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#161: S=2, pos=(196.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #161: LU S=2, pos=(196.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#163: S=2, pos=(182.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #163: LU S=2, pos=(182.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#164: S=2, pos=(192.500000, 73.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #164: LU S=2, pos=(192.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#165: S=2, pos=(187.500000, 85.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #165: LU S=2, pos=(187.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#166: S=2, pos=(186.500000, 85.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #166: LU S=2, pos=(186.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#167: S=2, pos=(185.500000, 85.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #167: LU S=2, pos=(185.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#168: S=2, pos=(184.500000, 85.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #168: LU S=2, pos=(184.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#169: S=2, pos=(183.500000, 85.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #169: LU S=2, pos=(183.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#170: S=2, pos=(182.500000, 85.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #170: LU S=2, pos=(182.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#171: S=2, pos=(181.500000, 85.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #171: LU S=2, pos=(181.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#172: S=2, pos=(180.500000, 85.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #172: LU S=2, pos=(180.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#173: S=2, pos=(179.500000, 85.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #173: LU S=2, pos=(179.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#174: S=2, pos=(187.500000, 86.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #174: LU S=2, pos=(187.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#175: S=2, pos=(187.500000, 87.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #175: LU S=2, pos=(187.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#176: S=2, pos=(187.500000, 88.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #176: LU S=2, pos=(187.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#177: S=2, pos=(187.500000, 89.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #177: LU S=2, pos=(187.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#178: S=2, pos=(184.500000, 88.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Yoshinaka's Palace. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #178: LU S=2, pos=(184.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#185: S=2, pos=(181.000000, 88.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #185: LU S=2, pos=(181.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#186: S=2, pos=(178.500000, 85.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #186: LU S=2, pos=(178.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#187: S=2, pos=(178.500000, 86.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #187: LU S=2, pos=(178.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#188: S=2, pos=(178.500000, 87.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #188: LU S=2, pos=(178.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#189: S=2, pos=(178.500000, 88.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #189: LU S=2, pos=(178.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#192: S=2, pos=(187.500000, 90.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #192: LU S=2, pos=(187.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#193: S=2, pos=(187.500000, 91.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #193: LU S=2, pos=(187.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#194: S=2, pos=(187.500000, 92.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #194: LU S=2, pos=(187.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#195: S=2, pos=(187.500000, 93.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #195: LU S=2, pos=(187.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#196: S=2, pos=(187.500000, 94.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #196: LU S=2, pos=(187.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#197: S=2, pos=(187.500000, 95.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #197: LU S=2, pos=(187.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#198: S=2, pos=(178.500000, 89.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #198: LU S=2, pos=(178.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#199: S=2, pos=(178.500000, 90.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #199: LU S=2, pos=(178.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#200: S=2, pos=(178.500000, 91.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #200: LU S=2, pos=(178.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#201: S=2, pos=(178.500000, 92.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #201: LU S=2, pos=(178.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#202: S=2, pos=(178.500000, 93.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #202: LU S=2, pos=(178.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#203: S=2, pos=(178.500000, 94.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #203: LU S=2, pos=(178.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#204: S=2, pos=(178.500000, 95.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #204: LU S=2, pos=(178.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#209: S=2, pos=(178.500000, 96.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #209: LU S=2, pos=(178.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#210: S=2, pos=(187.500000, 96.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #210: LU S=2, pos=(187.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#211: S=2, pos=(178.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #211: LU S=2, pos=(178.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#212: S=2, pos=(187.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #212: LU S=2, pos=(187.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#327: S=2, pos=(179.500000, 113.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #327: LU S=2, pos=(179.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#323: S=2, pos=(197.000000, 91.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #323: LU S=2, pos=(197.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#215: S=2, pos=(179.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #215: LU S=2, pos=(179.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#216: S=2, pos=(180.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #216: LU S=2, pos=(180.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#324: S=2, pos=(198.000000, 93.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #324: LU S=2, pos=(198.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#326: S=2, pos=(190.500000, 113.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #326: LU S=2, pos=(190.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#325: S=2, pos=(198.000000, 95.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #325: LU S=2, pos=(198.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#226: S=2, pos=(199.500000, 87.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #226: LU S=2, pos=(199.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#227: S=2, pos=(199.500000, 88.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #227: LU S=2, pos=(199.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#228: S=2, pos=(199.500000, 89.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #228: LU S=2, pos=(199.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#229: S=2, pos=(199.500000, 90.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #229: LU S=2, pos=(199.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#230: S=2, pos=(199.500000, 91.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #230: LU S=2, pos=(199.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#231: S=2, pos=(199.500000, 92.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #231: LU S=2, pos=(199.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#232: S=2, pos=(199.500000, 93.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #232: LU S=2, pos=(199.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#233: S=2, pos=(199.500000, 94.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #233: LU S=2, pos=(199.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#234: S=2, pos=(199.500000, 95.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #234: LU S=2, pos=(199.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#235: S=2, pos=(199.500000, 96.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #235: LU S=2, pos=(199.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#236: S=2, pos=(199.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #236: LU S=2, pos=(199.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#237: S=2, pos=(199.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #237: LU S=2, pos=(199.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#238: S=2, pos=(199.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #238: LU S=2, pos=(199.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#246: S=2, pos=(192.500000, 114.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #246: LU S=2, pos=(192.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#247: S=2, pos=(192.500000, 113.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #247: LU S=2, pos=(192.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#248: S=2, pos=(193.500000, 112.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #248: LU S=2, pos=(193.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#249: S=2, pos=(194.500000, 111.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #249: LU S=2, pos=(194.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#250: S=2, pos=(195.500000, 110.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #250: LU S=2, pos=(195.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#251: S=2, pos=(196.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #251: LU S=2, pos=(196.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#252: S=2, pos=(197.500000, 108.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #252: LU S=2, pos=(197.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#266: S=2, pos=(177.500000, 116.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #266: LU S=2, pos=(177.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#267: S=2, pos=(177.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #267: LU S=2, pos=(177.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#268: S=2, pos=(176.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #268: LU S=2, pos=(176.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#272: S=2, pos=(164.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #272: LU S=2, pos=(164.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23368: S=2, pos=(168.000000, 108.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTCB3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23368: LU S=2, pos=(168.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#274: S=2, pos=(164.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #274: LU S=2, pos=(164.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#280: S=2, pos=(170.500000, 110.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #280: LU S=2, pos=(170.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#281: S=2, pos=(171.500000, 111.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #281: LU S=2, pos=(171.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#282: S=2, pos=(172.500000, 112.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #282: LU S=2, pos=(172.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#287: S=2, pos=(162.500000, 76.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #287: LU S=2, pos=(162.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#288: S=2, pos=(163.500000, 76.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #288: LU S=2, pos=(163.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#290: S=2, pos=(171.500000, 68.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #290: LU S=2, pos=(171.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#291: S=2, pos=(170.500000, 68.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #291: LU S=2, pos=(170.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#292: S=2, pos=(170.500000, 69.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #292: LU S=2, pos=(170.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11487: S=2, pos=(181.800003, 72.800003, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11487: LU S=2, pos=(181.800003, 72.800003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#294: S=2, pos=(189.500000, 114.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #294: LU S=2, pos=(189.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14719: S=2, pos=(189.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #14719: LU S=2, pos=(189.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14669: S=2, pos=(186.500000, 132.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #14669: LU S=2, pos=(186.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14667: S=2, pos=(186.500000, 133.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #14667: LU S=2, pos=(186.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#298: S=2, pos=(163.500000, 79.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #298: LU S=2, pos=(163.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#299: S=2, pos=(168.500000, 73.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #299: LU S=2, pos=(168.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#300: S=2, pos=(194.000000, 105.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=RTWC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #300: LU S=2, pos=(194.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23208: S=2, pos=(195.000000, 104.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=RTWC4A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23208: LU S=2, pos=(195.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23209: S=2, pos=(193.500000, 105.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=RTWC4B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23209: LU S=2, pos=(193.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23210: S=2, pos=(194.250000, 104.750000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23210: LU S=2, pos=(194.250000, 104.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23211: S=2, pos=(193.000000, 106.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=RTWC4C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23211: LU S=2, pos=(193.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23936: S=2, pos=(170.500122, 120.799904, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=4.785298, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=4.796998. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=4.796998. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=4.796998. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=4.796998. Unit #23936: LU S=2, pos=(170.500122, 120.799904, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#304: S=2, pos=(176.500000, 87.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #304: LU S=2, pos=(176.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#305: S=2, pos=(176.500000, 93.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #305: LU S=2, pos=(176.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#306: S=2, pos=(176.500000, 90.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #306: LU S=2, pos=(176.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#307: S=2, pos=(176.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #307: LU S=2, pos=(176.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#308: S=2, pos=(177.000000, 96.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #308: LU S=2, pos=(177.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#309: S=2, pos=(177.000000, 85.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #309: LU S=2, pos=(177.000000, 85.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#310: S=2, pos=(198.000000, 74.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #310: LU S=2, pos=(198.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#311: S=2, pos=(172.000000, 70.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #311: LU S=2, pos=(172.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#312: S=2, pos=(174.000000, 70.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #312: LU S=2, pos=(174.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#313: S=2, pos=(176.000000, 70.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #313: LU S=2, pos=(176.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#314: S=2, pos=(177.000000, 70.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #314: LU S=2, pos=(177.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#15465: S=2, pos=(162.953110, 104.366158, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(162.936844, 1.000000, 104.343987) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #15465: LU S=2, pos=(162.936844, 104.343987, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#316: S=2, pos=(198.500000, 75.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #316: LU S=2, pos=(198.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#317: S=2, pos=(172.500000, 71.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #317: LU S=2, pos=(172.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#318: S=2, pos=(187.000000, 92.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #318: LU S=2, pos=(187.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#320: S=2, pos=(187.000000, 96.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #320: LU S=2, pos=(187.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#321: S=2, pos=(185.500000, 94.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #321: LU S=2, pos=(185.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#322: S=2, pos=(174.000000, 108.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #322: LU S=2, pos=(174.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23374: S=2, pos=(183.000000, 100.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23374: LU S=2, pos=(183.000000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23373: S=2, pos=(186.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23373: LU S=2, pos=(186.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23372: S=2, pos=(183.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23372: LU S=2, pos=(183.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#332: S=2, pos=(186.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #332: LU S=2, pos=(186.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#333: S=2, pos=(185.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #333: LU S=2, pos=(185.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#334: S=2, pos=(184.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #334: LU S=2, pos=(184.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#335: S=2, pos=(184.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #335: LU S=2, pos=(184.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#336: S=2, pos=(184.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #336: LU S=2, pos=(184.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#337: S=2, pos=(187.000000, 100.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #337: LU S=2, pos=(187.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#338: S=2, pos=(174.000000, 82.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #338: LU S=2, pos=(174.000000, 82.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#341: S=2, pos=(175.000000, 84.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #341: LU S=2, pos=(175.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#343: S=2, pos=(176.000000, 85.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #343: LU S=2, pos=(176.000000, 85.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#344: S=2, pos=(164.000000, 78.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #344: LU S=2, pos=(164.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#345: S=2, pos=(164.000000, 81.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #345: LU S=2, pos=(164.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#346: S=2, pos=(164.000000, 83.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #346: LU S=2, pos=(164.000000, 83.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#347: S=2, pos=(165.000000, 78.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #347: LU S=2, pos=(165.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#348: S=2, pos=(166.000000, 77.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #348: LU S=2, pos=(166.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#349: S=2, pos=(167.000000, 76.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #349: LU S=2, pos=(167.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#350: S=2, pos=(168.000000, 75.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #350: LU S=2, pos=(168.000000, 75.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#352: S=2, pos=(174.000000, 80.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #352: LU S=2, pos=(174.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#353: S=2, pos=(197.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #353: LU S=2, pos=(197.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#354: S=2, pos=(198.500000, 88.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #354: LU S=2, pos=(198.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#368: S=2, pos=(175.000000, 113.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #368: LU S=2, pos=(175.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#367: S=2, pos=(168.000000, 96.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #367: LU S=2, pos=(168.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#357: S=2, pos=(173.000000, 111.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #357: LU S=2, pos=(173.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#358: S=2, pos=(171.000000, 109.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #358: LU S=2, pos=(171.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#359: S=2, pos=(172.000000, 110.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #359: LU S=2, pos=(172.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#360: S=2, pos=(190.000000, 88.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #360: LU S=2, pos=(190.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#361: S=2, pos=(169.000000, 101.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #361: LU S=2, pos=(169.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#362: S=2, pos=(168.000000, 103.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #362: LU S=2, pos=(168.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#369: S=2, pos=(187.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #369: LU S=2, pos=(187.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#370: S=2, pos=(188.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #370: LU S=2, pos=(188.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#371: S=2, pos=(189.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #371: LU S=2, pos=(189.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#372: S=2, pos=(190.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #372: LU S=2, pos=(190.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#373: S=2, pos=(182.000000, 114.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #373: LU S=2, pos=(182.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#374: S=2, pos=(192.000000, 111.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #374: LU S=2, pos=(192.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#375: S=2, pos=(192.000000, 112.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #375: LU S=2, pos=(192.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1131: S=2, pos=(193.000000, 133.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1131: LU S=2, pos=(193.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#377: S=2, pos=(193.000000, 111.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #377: LU S=2, pos=(193.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#378: S=2, pos=(189.000000, 91.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #378: LU S=2, pos=(189.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#380: S=2, pos=(182.000000, 107.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #380: LU S=2, pos=(182.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#381: S=2, pos=(183.000000, 107.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #381: LU S=2, pos=(183.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#382: S=2, pos=(184.000000, 108.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #382: LU S=2, pos=(184.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23643: S=2, pos=(182.500000, 109.213959, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=7.452933, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=7.464633. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=7.464633. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=7.464633. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=7.464633. Unit #23643: LU S=2, pos=(182.500000, 109.213959, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#409: S=2, pos=(176.500000, 73.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #409: LU S=2, pos=(176.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#410: S=2, pos=(176.500000, 74.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #410: LU S=2, pos=(176.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#411: S=2, pos=(176.500000, 75.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #411: LU S=2, pos=(176.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23370: S=2, pos=(169.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23370: LU S=2, pos=(169.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#13688: S=2, pos=(193.257843, 106.129822, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=150.000000, name=Cow Black and White. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=150.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=150.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=150.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=150.000000. Unit #13688: LU S=2, pos=(193.257843, 106.129822, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23369: S=2, pos=(166.500000, 106.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23369: LU S=2, pos=(166.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#415: S=2, pos=(171.500000, 82.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #415: LU S=2, pos=(171.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#416: S=2, pos=(171.500000, 83.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #416: LU S=2, pos=(171.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#417: S=2, pos=(172.500000, 79.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #417: LU S=2, pos=(172.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23953: S=2, pos=(170.100006, 120.800003, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=9.254705, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=9.266405. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=9.266405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=9.266405. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=9.266405. Unit #23953: LU S=2, pos=(170.100006, 120.800003, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#419: S=2, pos=(173.500000, 84.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #419: LU S=2, pos=(173.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#420: S=2, pos=(172.500000, 84.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #420: LU S=2, pos=(172.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#22613: S=2, pos=(162.632050, 104.604698, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.027500, newPos=(162.615784, 1.000000, 104.582520) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #22613: LU S=2, pos=(162.615784, 104.582520, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22612: S=2, pos=(167.397964, 79.678368, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #22612: LU S=2, pos=(167.397964, 79.678368, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22611: S=2, pos=(167.688293, 79.971436, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #22611: LU S=2, pos=(167.688293, 79.971436, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#425: S=2, pos=(180.500000, 100.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #425: LU S=2, pos=(180.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#426: S=2, pos=(179.500000, 101.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #426: LU S=2, pos=(179.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22610: S=2, pos=(167.939697, 80.287445, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #22610: LU S=2, pos=(167.939697, 80.287445, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#428: S=2, pos=(177.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #428: LU S=2, pos=(177.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#429: S=2, pos=(176.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #429: LU S=2, pos=(176.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#436: S=2, pos=(174.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #436: LU S=2, pos=(174.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#437: S=2, pos=(174.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #437: LU S=2, pos=(174.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#438: S=2, pos=(174.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #438: LU S=2, pos=(174.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22609: S=2, pos=(168.280792, 80.085861, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #22609: LU S=2, pos=(168.280792, 80.085861, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22608: S=2, pos=(167.275696, 79.285988, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #22608: LU S=2, pos=(167.275696, 79.285988, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#435: S=2, pos=(174.500000, 96.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #435: LU S=2, pos=(174.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#440: S=2, pos=(174.500000, 100.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #440: LU S=2, pos=(174.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22607: S=2, pos=(168.080078, 79.739838, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #22607: LU S=2, pos=(168.080078, 79.739838, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22606: S=2, pos=(167.873413, 79.397324, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #22606: LU S=2, pos=(167.873413, 79.397324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#476: S=2, pos=(196.500000, 95.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #476: LU S=2, pos=(196.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#477: S=2, pos=(196.500000, 94.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #477: LU S=2, pos=(196.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#478: S=2, pos=(196.500000, 93.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #478: LU S=2, pos=(196.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22605: S=2, pos=(167.521591, 79.140709, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #22605: LU S=2, pos=(167.521591, 79.140709, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#480: S=2, pos=(196.500000, 92.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #480: LU S=2, pos=(196.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22604: S=2, pos=(172.788254, 78.581680, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #22604: LU S=2, pos=(172.788254, 78.581680, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#482: S=2, pos=(194.500000, 84.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #482: LU S=2, pos=(194.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11489: S=2, pos=(166.660980, 107.128380, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(166.633545, 0.000000, 107.130272) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11489: LU S=2, pos=(166.633545, 107.130272, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14720: S=2, pos=(191.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #14720: LU S=2, pos=(191.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#485: S=2, pos=(192.500000, 85.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #485: LU S=2, pos=(192.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#486: S=2, pos=(193.500000, 85.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #486: LU S=2, pos=(193.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11499: S=2, pos=(195.500000, 88.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SCBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11499: LU S=2, pos=(195.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#488: S=2, pos=(176.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #488: LU S=2, pos=(176.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.628094, spriteBaseSpeed=1.000000. Unit#11500: S=2, pos=(172.473877, 105.343452, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MANGO. MoveForward: v=0.015699, newPos=(172.458374, 0.000000, 105.345940) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11500: LU S=2, pos=(172.458374, 105.345940, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#490: S=2, pos=(178.500000, 111.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #490: LU S=2, pos=(178.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18169: S=2, pos=(188.500000, 144.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.095459, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.105459. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.105459. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.105459. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.105459. Unit #18169: LU S=2, pos=(188.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23743: S=2, pos=(183.783539, 96.684914, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=6.715823, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=6.727523. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=6.727523. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=6.727523. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=6.727523. Unit #23743: LU S=2, pos=(183.783539, 96.684914, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#495: S=2, pos=(195.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #495: LU S=2, pos=(195.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#496: S=2, pos=(194.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #496: LU S=2, pos=(194.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.960000, spriteBaseSpeed=1.000000. Unit#11503: S=2, pos=(165.627838, 107.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024000, newPos=(165.603836, 0.000000, 107.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11503: LU S=2, pos=(165.603836, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11504: S=2, pos=(179.500000, 110.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11504: LU S=2, pos=(179.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11505: S=2, pos=(193.928116, 106.591904, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=2.623500, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=2.631750. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=2.631750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=2.631750. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=2.631750. Unit #11505: LU S=2, pos=(193.928116, 106.591904, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#500: S=2, pos=(190.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #500: LU S=2, pos=(190.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#501: S=2, pos=(189.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #501: LU S=2, pos=(189.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11491: S=2, pos=(162.307617, 104.838623, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(162.291351, 1.000000, 104.816452) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11491: LU S=2, pos=(162.291351, 104.816452, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18168: S=2, pos=(192.500000, 141.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.769732, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.779732. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.779732. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.779732. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.779732. Unit #18168: LU S=2, pos=(192.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1134: S=2, pos=(192.500000, 131.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1134: LU S=2, pos=(192.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1133: S=2, pos=(191.000000, 113.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1133: LU S=2, pos=(191.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1135: S=2, pos=(191.000000, 132.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1135: LU S=2, pos=(191.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11515: S=2, pos=(191.500000, 141.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=3.670263, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=3.683513. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=3.683513. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=3.683513. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=3.683513. Unit #11515: LU S=2, pos=(191.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1175: S=2, pos=(188.500000, 140.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.550203, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.560204. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.560204. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.560204. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.560204. Unit #1175: LU S=2, pos=(188.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1327: S=2, pos=(186.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1327: LU S=2, pos=(186.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11516: S=2, pos=(193.500000, 146.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=2.067000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=2.080250. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=2.080250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=2.080250. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=2.080250. Unit #11516: LU S=2, pos=(193.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1177: S=2, pos=(192.500000, 138.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #1177: LU S=2, pos=(192.500000, 138.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1164: S=2, pos=(190.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1164: LU S=2, pos=(190.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1166: S=2, pos=(198.000000, 133.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1166: LU S=2, pos=(198.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1188: S=2, pos=(191.000000, 144.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1188: LU S=2, pos=(191.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1179: S=2, pos=(196.500000, 138.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #1179: LU S=2, pos=(196.500000, 138.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1167: S=2, pos=(199.000000, 133.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1167: LU S=2, pos=(199.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1325: S=2, pos=(192.500000, 149.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #1325: LU S=2, pos=(192.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1165: S=2, pos=(196.000000, 133.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1165: LU S=2, pos=(196.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1180: S=2, pos=(196.500000, 141.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.889246, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.899246. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.899246. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.899246. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.899246. Unit #1180: LU S=2, pos=(196.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11512: S=2, pos=(194.492294, 106.002762, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.651750, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.660000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.660000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.660000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.660000. Unit #11512: LU S=2, pos=(194.492294, 106.002762, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1221: S=2, pos=(189.500000, 132.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1221: LU S=2, pos=(189.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14675: S=2, pos=(193.500000, 144.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #14675: LU S=2, pos=(193.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1185: S=2, pos=(196.500000, 146.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.273722, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.283722. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.283722. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.283722. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.283722. Unit #1185: LU S=2, pos=(196.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1186: S=2, pos=(196.500000, 149.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #1186: LU S=2, pos=(196.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1187: S=2, pos=(195.000000, 144.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1187: LU S=2, pos=(195.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1189: S=2, pos=(191.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1189: LU S=2, pos=(191.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1190: S=2, pos=(192.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1190: LU S=2, pos=(192.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1191: S=2, pos=(193.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1191: LU S=2, pos=(193.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1192: S=2, pos=(194.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1192: LU S=2, pos=(194.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1193: S=2, pos=(192.500000, 136.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1193: LU S=2, pos=(192.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1194: S=2, pos=(192.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1194: LU S=2, pos=(192.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1195: S=2, pos=(195.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1195: LU S=2, pos=(195.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1196: S=2, pos=(196.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1196: LU S=2, pos=(196.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1197: S=2, pos=(197.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1197: LU S=2, pos=(197.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1198: S=2, pos=(198.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1198: LU S=2, pos=(198.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11507: S=2, pos=(193.444717, 106.692284, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=2.557500, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=2.565750. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=2.565750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=2.565750. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=2.565750. Unit #11507: LU S=2, pos=(193.444717, 106.692284, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11506: S=2, pos=(194.478485, 105.544495, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.371250, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.379500. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.379500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.379500. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.379500. Unit #11506: LU S=2, pos=(194.478485, 105.544495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1201: S=2, pos=(196.500000, 136.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1201: LU S=2, pos=(196.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1202: S=2, pos=(196.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1202: LU S=2, pos=(196.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1203: S=2, pos=(195.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1203: LU S=2, pos=(195.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1204: S=2, pos=(197.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1204: LU S=2, pos=(197.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1206: S=2, pos=(198.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1206: LU S=2, pos=(198.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11508: S=2, pos=(193.301926, 105.579826, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=1.386000, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=1.394250. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=1.394250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=1.394250. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=1.394250. Unit #11508: LU S=2, pos=(193.301926, 105.579826, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18170: S=2, pos=(192.500000, 146.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.479731, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.489731. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.489731. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.489731. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.489731. Unit #18170: LU S=2, pos=(192.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14670: S=2, pos=(186.500000, 132.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #14670: LU S=2, pos=(186.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14668: S=2, pos=(186.500000, 133.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #14668: LU S=2, pos=(186.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11509: S=2, pos=(194.887039, 105.765541, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VMSHE. MoveForward: v=0.022000, newPos=(194.884369, 0.000000, 105.787376) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11509: LU S=2, pos=(194.884369, 105.787376, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1217: S=2, pos=(188.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1217: LU S=2, pos=(188.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1218: S=2, pos=(189.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1218: LU S=2, pos=(189.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1219: S=2, pos=(189.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1219: LU S=2, pos=(189.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1220: S=2, pos=(189.500000, 133.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1220: LU S=2, pos=(189.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11510: S=2, pos=(194.328110, 106.667694, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=2.450250, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=2.458500. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=2.458500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=2.458500. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=2.458500. Unit #11510: LU S=2, pos=(194.328110, 106.667694, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1246: S=2, pos=(192.500000, 144.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1246: LU S=2, pos=(192.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1247: S=2, pos=(192.500000, 143.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1247: LU S=2, pos=(192.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1248: S=2, pos=(193.500000, 143.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1248: LU S=2, pos=(193.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1249: S=2, pos=(193.500000, 144.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1249: LU S=2, pos=(193.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14671: S=2, pos=(196.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #14671: LU S=2, pos=(196.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11514: S=2, pos=(197.500000, 142.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=3.657013, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=3.670263. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=3.670263. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=3.670263. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=3.670263. Unit #11514: LU S=2, pos=(197.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1299: S=2, pos=(196.500000, 143.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1299: LU S=2, pos=(196.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11511: S=2, pos=(195.017288, 106.500862, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VFSHE. MoveForward: v=0.022000, newPos=(195.007294, 0.000000, 106.520462) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11511: LU S=2, pos=(195.007294, 106.520462, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1324: S=2, pos=(188.500000, 147.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #1324: LU S=2, pos=(188.500000, 147.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1326: S=2, pos=(187.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1326: LU S=2, pos=(187.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1328: S=2, pos=(188.500000, 137.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #1328: LU S=2, pos=(188.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1359: S=2, pos=(188.500000, 132.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1359: LU S=2, pos=(188.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1330: S=2, pos=(186.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1330: LU S=2, pos=(186.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1332: S=2, pos=(185.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1332: LU S=2, pos=(185.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1333: S=2, pos=(184.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1333: LU S=2, pos=(184.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1360: S=2, pos=(187.500000, 132.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1360: LU S=2, pos=(187.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11517: S=2, pos=(187.500000, 139.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=10.109784, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=10.123034. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=10.123034. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=10.123034. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=10.123034. Unit #11517: LU S=2, pos=(187.500000, 139.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1363: S=2, pos=(184.500000, 133.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1363: LU S=2, pos=(184.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1389: S=2, pos=(185.500000, 133.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1389: LU S=2, pos=(185.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11513: S=2, pos=(196.632019, 146.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=3.246260, name=VFFAR. MoveForward: v=0.022000, newPos=(196.654022, 0.000000, 146.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=3.246260. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=3.246260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=3.246260. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=3.246260. Unit #11513: LU S=2, pos=(196.654022, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14674: S=2, pos=(193.500000, 143.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #14674: LU S=2, pos=(193.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14673: S=2, pos=(194.500000, 142.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #14673: LU S=2, pos=(194.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1390: S=2, pos=(185.500000, 132.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1390: LU S=2, pos=(185.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1412: S=2, pos=(190.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1412: LU S=2, pos=(190.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23371: S=2, pos=(185.000000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23371: LU S=2, pos=(185.000000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23469: S=2, pos=(183.799896, 95.849899, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=3.556791, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=3.568491. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=3.568491. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=3.568491. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=3.568491. Unit #23469: LU S=2, pos=(183.799896, 95.849899, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11474: S=2, pos=(195.074219, 55.524731, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GALLY. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11474: LU S=2, pos=(195.074219, 55.524731, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.430000, spriteBaseSpeed=1.000000. Unit#11475: S=2, pos=(190.307953, 57.499992, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HFGAL. MoveForward: v=0.035750, newPos=(190.272202, 0.000000, 57.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11475: LU S=2, pos=(190.272202, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11476: S=2, pos=(162.856552, 103.476311, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11476: LU S=2, pos=(162.856552, 103.476311, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11477: S=2, pos=(162.446198, 103.496910, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11477: LU S=2, pos=(162.446198, 103.496910, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11478: S=2, pos=(160.136108, 87.967430, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11478: LU S=2, pos=(160.136108, 87.967430, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11479: S=2, pos=(160.468872, 86.641075, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11479: LU S=2, pos=(160.468872, 86.641075, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11480: S=2, pos=(186.500000, 116.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11480: LU S=2, pos=(186.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11481: S=2, pos=(183.500000, 116.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11481: LU S=2, pos=(183.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11482: S=2, pos=(171.065552, 105.940933, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(171.054367, 0.000000, 105.946510) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11482: LU S=2, pos=(171.054367, 105.946510, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11484: S=2, pos=(171.292816, 106.272278, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(171.281693, 0.000000, 106.277985) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11484: LU S=2, pos=(171.281693, 106.277985, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11485: S=2, pos=(174.362335, 103.620811, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(174.334854, 0.000000, 103.619644) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11485: LU S=2, pos=(174.334854, 103.619644, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11486: S=2, pos=(197.500000, 75.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11486: LU S=2, pos=(197.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23450: S=2, pos=(183.800110, 97.183914, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=11.033056, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=11.044756. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=11.044756. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=11.044756. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=11.044756. Unit #23450: LU S=2, pos=(183.800110, 97.183914, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23841: S=2, pos=(195.524521, 66.659546, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=9.561191, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=9.578798. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=9.578798. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=9.578798. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=9.578798. Unit #23841: LU S=2, pos=(195.524521, 66.659546, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23913: S=2, pos=(168.774292, 115.111320, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(168.768585, 0.000000, 115.132568) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=13.000000. Unit #23913: LU S=2, pos=(168.768585, 115.132568, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23928: S=2, pos=(182.905914, 109.199997, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=7.464633, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=7.476333. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=7.476333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=7.476333. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=7.476333. Unit #23928: LU S=2, pos=(182.905914, 109.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#23932: S=2, pos=(191.988052, 70.339073, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(191.958130, 0.000000, 70.348938) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #23932: LU S=2, pos=(191.958130, 70.348938, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#23947: S=2, pos=(190.678513, 69.326805, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(190.656311, 0.000000, 69.349152) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #23947: LU S=2, pos=(190.656311, 69.349152, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#24129: S=2, pos=(193.492905, 67.300011, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(193.500977, 0.000000, 67.269562) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #24129: LU S=2, pos=(193.500977, 67.269562, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24095: S=2, pos=(174.613007, 120.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VFLUM. MoveForward: v=0.022000, newPos=(174.591003, 0.000000, 120.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #24095: LU S=2, pos=(174.591003, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24146: S=2, pos=(190.537735, 108.702522, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(190.523987, 0.000000, 108.719696) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #24146: LU S=2, pos=(190.523987, 108.719696, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#-650: S=4, pos=(191.541626, 48.924561, 1.190581), wT=526969 ActionObject::update entering: state=4, worldTime=526969, attAmountHeld=0.000000, name=Projectile GAL. Object is dead. CombatObject Update 1: state=5, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: NEW STATE=5, worldTime=526969, attAmountHeld=0.000000. Unit #-650: LU S=5, pos=(191.541626, 48.924561, 1.190581). true ( 526969 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=16202 true ( 526969 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 16202 (PlayerSync) UpdatePlayer=2 true ( 526969 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=28062 true ( 526969 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 28062 (PlayerSync) UpdatePlayer=3 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000977 Angle=1.178097, Facet=1 YAW: v=0.001691 Angle=6.283185, Facet=14 YAW: v=0.001092 Angle=1.178097, Facet=1 YAW: v=-0.007332 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=0.015042 Angle=0.392699, Facet=15 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=0.001145 Angle=6.283185, Facet=14 YAW: v=-0.001656 Angle=1.178097, Facet=1 YAW: v=-0.005546 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=0.000345 Angle=1.178097, Facet=1 YAW: v=-0.005492 Angle=0.785398, Facet=0 YAW: v=0.022746 Angle=0.392699, Facet=15 YAW: v=0.008890 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=0.031491 Angle=0.392699, Facet=15 YAW: v=0.001827 Angle=1.178097, Facet=1 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=-0.004671 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=-0.004528 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=0.051381 Angle=1.178097, Facet=1 YAW: v=-0.004026 Angle=0.785398, Facet=16 YAW: v=-0.004056 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=6.283185, Facet=14 true ( 526969 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=24304 Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19741: S=2, pos=(95.359863, 196.187485, 0.812515), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=PALDN. MoveForward: v=0.020000, newPos=(95.379860, 0.812515, 196.187485) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19741: LU S=2, pos=(95.379860, 196.187485, 0.812515). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23934: S=2, pos=(176.556824, 170.063248, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23934: LU S=2, pos=(176.556824, 170.063248, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23695: S=2, pos=(178.800003, 171.821106, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=6.437750, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=6.448100. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=6.448100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=6.448100. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=6.448100. Unit #23695: LU S=2, pos=(178.800003, 171.821106, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#22487: S=2, pos=(94.021301, 195.939743, 0.021301), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.031067, 0.021301, 195.957199) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #22487: LU S=2, pos=(94.031067, 195.957199, 0.031067). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11151: S=2, pos=(95.164223, 196.808151, 0.191849), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=PALDN. MoveForward: v=0.020000, newPos=(95.184219, 0.191849, 196.808517) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11151: LU S=2, pos=(95.184219, 196.808517, 0.191483). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23325: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23325: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19703: S=2, pos=(137.042770, 165.693878, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VMFOR. MoveForward: v=0.022000, newPos=(137.020767, 0.000000, 165.693878) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19703: LU S=2, pos=(137.020767, 165.693878, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19739: S=2, pos=(94.031616, 193.447510, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.040985, 0.000000, 193.465179) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19739: LU S=2, pos=(94.040985, 193.465179, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.604130, spriteBaseSpeed=1.000000. Unit#19738: S=2, pos=(93.745132, 196.947510, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.040050, newPos=(93.771378, 0.000000, 196.977768) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19738: LU S=2, pos=(93.771378, 196.977768, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19737: S=2, pos=(93.810898, 193.985535, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(93.820457, 0.000000, 194.003098) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19737: LU S=2, pos=(93.820457, 194.003098, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19736: S=2, pos=(94.109665, 194.846207, 0.109665), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.119232, 0.109665, 194.863770) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19736: LU S=2, pos=(94.119232, 194.863770, 0.119232). Entering CombatObject::Update. CombatObject Update 00: speed=1.154536, spriteBaseSpeed=1.000000. Unit#19735: S=2, pos=(94.158150, 197.306427, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028841, newPos=(94.182465, 0.000000, 197.321945) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19735: LU S=2, pos=(94.182465, 197.321945, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19734: S=2, pos=(94.419174, 195.151703, 0.419174), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.428741, 0.419174, 195.169266) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19734: LU S=2, pos=(94.428741, 195.169266, 0.428741). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19733: S=2, pos=(94.408348, 195.531845, 0.408348), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.417915, 0.408348, 195.549408) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19733: LU S=2, pos=(94.417915, 195.549408, 0.417915). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19732: S=2, pos=(94.723488, 195.699921, 0.723488), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.743484, 0.723488, 195.699951) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19732: LU S=2, pos=(94.743484, 195.699951, 0.743484). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19731: S=2, pos=(94.343704, 196.619278, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.353531, 0.000000, 196.636703) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19731: LU S=2, pos=(94.353531, 196.636703, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.132000, spriteBaseSpeed=1.000000. Unit#19730: S=2, pos=(94.194138, 196.839890, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028284, newPos=(94.210396, 0.000000, 196.863037) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19730: LU S=2, pos=(94.210396, 196.863037, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19729: S=2, pos=(94.412628, 195.939682, 0.412628), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.422195, 0.412628, 195.957245) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19729: LU S=2, pos=(94.422195, 195.957245, 0.422195). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19728: S=2, pos=(94.742126, 195.300003, 0.742126), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.762123, 0.742126, 195.300003) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19728: LU S=2, pos=(94.762123, 195.300003, 0.762123). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19727: S=2, pos=(94.413078, 196.340561, 0.072517), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.422653, 0.072517, 196.358124) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19727: LU S=2, pos=(94.422653, 196.358124, 0.064529). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20296: S=2, pos=(151.500000, 197.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #20296: LU S=2, pos=(151.500000, 197.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20298: S=2, pos=(165.500000, 166.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #20298: LU S=2, pos=(165.500000, 166.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20299: S=2, pos=(163.500000, 169.500000, 0.500000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #20299: LU S=2, pos=(163.500000, 169.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20297: S=2, pos=(149.500000, 194.500000, 0.500000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #20297: LU S=2, pos=(149.500000, 194.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20302: S=2, pos=(158.000000, 170.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #20302: LU S=2, pos=(158.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20301: S=2, pos=(157.500000, 174.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #20301: LU S=2, pos=(157.500000, 174.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20300: S=2, pos=(152.500000, 173.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #20300: LU S=2, pos=(152.500000, 173.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20294: S=2, pos=(152.000000, 195.000000, 2.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #20294: LU S=2, pos=(152.000000, 195.000000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20295: S=2, pos=(154.500000, 194.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #20295: LU S=2, pos=(154.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18941: S=2, pos=(161.500000, 180.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18941: LU S=2, pos=(161.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18942: S=2, pos=(161.500000, 181.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18942: LU S=2, pos=(161.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18943: S=2, pos=(161.500000, 182.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18943: LU S=2, pos=(161.500000, 182.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18944: S=2, pos=(161.500000, 183.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18944: LU S=2, pos=(161.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18945: S=2, pos=(161.500000, 184.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18945: LU S=2, pos=(161.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18946: S=2, pos=(161.500000, 185.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18946: LU S=2, pos=(161.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18947: S=2, pos=(161.500000, 186.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18947: LU S=2, pos=(161.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19704: S=2, pos=(144.727051, 162.555298, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=3.198007, name=VMHUN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=3.208257. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=3.208257. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=3.208257. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=3.208257. Unit #19704: LU S=2, pos=(144.727051, 162.555298, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19705: S=2, pos=(133.000000, 164.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMIL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19705: LU S=2, pos=(133.000000, 164.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19709: S=2, pos=(134.493423, 161.246689, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(134.496490, 0.000000, 161.224899) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19709: LU S=2, pos=(134.496490, 161.224899, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18951: S=2, pos=(161.500000, 189.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18951: LU S=2, pos=(161.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18952: S=2, pos=(161.500000, 190.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18952: LU S=2, pos=(161.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18953: S=2, pos=(161.500000, 191.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18953: LU S=2, pos=(161.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18954: S=2, pos=(161.500000, 192.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18954: LU S=2, pos=(161.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18955: S=2, pos=(161.500000, 193.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18955: LU S=2, pos=(161.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18956: S=2, pos=(161.500000, 194.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18956: LU S=2, pos=(161.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18957: S=2, pos=(161.500000, 195.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18957: LU S=2, pos=(161.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18958: S=2, pos=(161.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18958: LU S=2, pos=(161.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18959: S=2, pos=(161.500000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18959: LU S=2, pos=(161.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18960: S=2, pos=(161.500000, 198.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18960: LU S=2, pos=(161.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18961: S=2, pos=(161.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18961: LU S=2, pos=(161.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18962: S=2, pos=(162.500000, 179.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18962: LU S=2, pos=(162.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18963: S=2, pos=(163.500000, 178.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18963: LU S=2, pos=(163.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18964: S=2, pos=(163.500000, 181.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18964: LU S=2, pos=(163.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18965: S=2, pos=(163.000000, 184.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18965: LU S=2, pos=(163.000000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18966: S=2, pos=(163.000000, 192.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18966: LU S=2, pos=(163.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18967: S=2, pos=(163.000000, 194.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18967: LU S=2, pos=(163.000000, 194.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18968: S=2, pos=(163.000000, 195.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18968: LU S=2, pos=(163.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18969: S=2, pos=(163.000000, 197.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18969: LU S=2, pos=(163.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18970: S=2, pos=(163.000000, 199.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18970: LU S=2, pos=(163.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18971: S=2, pos=(164.500000, 177.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18971: LU S=2, pos=(164.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18972: S=2, pos=(164.000000, 180.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18972: LU S=2, pos=(164.000000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18977: S=2, pos=(165.500000, 176.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18977: LU S=2, pos=(165.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18978: S=2, pos=(165.000000, 179.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18978: LU S=2, pos=(165.000000, 179.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18979: S=2, pos=(166.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18979: LU S=2, pos=(166.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18981: S=2, pos=(166.000000, 178.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18981: LU S=2, pos=(166.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18983: S=2, pos=(166.500000, 180.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18983: LU S=2, pos=(166.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.157906, spriteBaseSpeed=1.000000. Unit#18984: S=2, pos=(93.931915, 196.998016, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028930, newPos=(93.950760, 0.000000, 197.019974) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18984: LU S=2, pos=(93.950760, 197.019974, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18986: S=2, pos=(167.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18986: LU S=2, pos=(167.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18987: S=2, pos=(182.500000, 181.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18987: LU S=2, pos=(182.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18989: S=2, pos=(167.500000, 192.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18989: LU S=2, pos=(167.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18990: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18990: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18991: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18991: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18992: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18992: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18993: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18993: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18994: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18994: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19710: S=2, pos=(133.967606, 161.737122, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(133.976303, 0.000000, 161.716919) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19710: LU S=2, pos=(133.976303, 161.716919, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19711: S=2, pos=(131.224274, 187.360245, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(131.209320, 0.000000, 187.376373) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19711: LU S=2, pos=(131.209320, 187.376373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19701: S=2, pos=(144.196899, 162.459137, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=1.978246, name=VFHUN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=1.988496. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=1.988496. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=1.988496. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=1.988496. Unit #19701: LU S=2, pos=(144.196899, 162.459137, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18998: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18998: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18999: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #18999: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19000: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19000: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19001: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19001: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19002: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19002: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19003: S=2, pos=(168.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19003: LU S=2, pos=(168.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19004: S=2, pos=(168.000000, 195.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19004: LU S=2, pos=(168.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19005: S=2, pos=(168.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19005: LU S=2, pos=(168.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19006: S=2, pos=(168.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19006: LU S=2, pos=(168.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19007: S=2, pos=(169.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19007: LU S=2, pos=(169.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19008: S=2, pos=(169.000000, 178.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19008: LU S=2, pos=(169.000000, 178.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19009: S=2, pos=(169.500000, 185.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19009: LU S=2, pos=(169.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19010: S=2, pos=(169.500000, 187.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19010: LU S=2, pos=(169.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19011: S=2, pos=(169.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19011: LU S=2, pos=(169.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19012: S=2, pos=(169.500000, 189.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19012: LU S=2, pos=(169.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19013: S=2, pos=(169.500000, 190.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19013: LU S=2, pos=(169.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19014: S=2, pos=(169.500000, 191.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19014: LU S=2, pos=(169.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19015: S=2, pos=(169.500000, 192.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19015: LU S=2, pos=(169.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19016: S=2, pos=(169.500000, 193.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19016: LU S=2, pos=(169.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19017: S=2, pos=(169.500000, 194.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19017: LU S=2, pos=(169.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19018: S=2, pos=(169.500000, 195.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19018: LU S=2, pos=(169.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19019: S=2, pos=(169.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19019: LU S=2, pos=(169.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19020: S=2, pos=(169.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19020: LU S=2, pos=(169.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19021: S=2, pos=(170.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19021: LU S=2, pos=(170.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19022: S=2, pos=(170.500000, 187.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19022: LU S=2, pos=(170.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19033: S=2, pos=(170.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19033: LU S=2, pos=(170.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19034: S=2, pos=(171.000000, 186.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19034: LU S=2, pos=(171.000000, 186.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19035: S=2, pos=(171.500000, 187.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19035: LU S=2, pos=(171.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.135468, spriteBaseSpeed=1.000000. Unit#19042: S=2, pos=(94.370766, 197.055573, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028366, newPos=(94.395035, 0.000000, 197.070251) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19042: LU S=2, pos=(94.395035, 197.070251, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19043: S=2, pos=(172.500000, 187.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19043: LU S=2, pos=(172.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19045: S=2, pos=(156.500000, 179.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19045: LU S=2, pos=(156.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19702: S=2, pos=(157.681274, 143.291229, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=17.230381, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=17.230381. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=17.230381. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=17.230381. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=17.230381. Unit #19702: LU S=2, pos=(157.681274, 143.291229, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23324: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23324: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23323: S=2, pos=(167.500000, 198.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23323: LU S=2, pos=(167.500000, 198.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23322: S=2, pos=(184.500000, 185.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23322: LU S=2, pos=(184.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19051: S=2, pos=(173.500000, 187.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19051: LU S=2, pos=(173.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19053: S=2, pos=(173.000000, 192.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19053: LU S=2, pos=(173.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19056: S=2, pos=(174.500000, 187.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19056: LU S=2, pos=(174.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19058: S=2, pos=(174.500000, 189.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19058: LU S=2, pos=(174.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19059: S=2, pos=(174.500000, 190.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19059: LU S=2, pos=(174.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19060: S=2, pos=(174.500000, 191.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19060: LU S=2, pos=(174.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19067: S=2, pos=(175.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19067: LU S=2, pos=(175.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19070: S=2, pos=(175.500000, 185.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19070: LU S=2, pos=(175.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19071: S=2, pos=(175.500000, 187.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19071: LU S=2, pos=(175.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19081: S=2, pos=(175.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19081: LU S=2, pos=(175.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19082: S=2, pos=(176.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19082: LU S=2, pos=(176.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19083: S=2, pos=(176.500000, 187.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19083: LU S=2, pos=(176.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19084: S=2, pos=(176.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19084: LU S=2, pos=(176.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19085: S=2, pos=(176.500000, 189.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19085: LU S=2, pos=(176.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19086: S=2, pos=(176.500000, 190.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19086: LU S=2, pos=(176.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19087: S=2, pos=(176.500000, 191.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19087: LU S=2, pos=(176.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19088: S=2, pos=(176.500000, 192.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19088: LU S=2, pos=(176.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19089: S=2, pos=(176.500000, 193.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19089: LU S=2, pos=(176.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19090: S=2, pos=(176.500000, 194.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19090: LU S=2, pos=(176.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19091: S=2, pos=(176.500000, 195.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19091: LU S=2, pos=(176.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19092: S=2, pos=(176.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19092: LU S=2, pos=(176.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19093: S=2, pos=(176.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19093: LU S=2, pos=(176.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19094: S=2, pos=(177.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19094: LU S=2, pos=(177.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19095: S=2, pos=(177.000000, 178.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19095: LU S=2, pos=(177.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19096: S=2, pos=(177.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19096: LU S=2, pos=(177.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19097: S=2, pos=(177.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19097: LU S=2, pos=(177.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19098: S=2, pos=(178.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19098: LU S=2, pos=(178.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19100: S=2, pos=(178.000000, 189.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19100: LU S=2, pos=(178.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19101: S=2, pos=(178.500000, 191.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19101: LU S=2, pos=(178.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19102: S=2, pos=(178.000000, 195.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19102: LU S=2, pos=(178.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19103: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19103: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19104: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19104: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19105: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19105: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19106: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19106: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19107: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19107: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19108: S=2, pos=(178.500000, 198.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19108: LU S=2, pos=(178.500000, 198.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23221: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23221: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23222: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23222: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19111: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19111: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19112: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19112: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19113: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19113: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19114: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19114: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23321: S=2, pos=(184.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23321: LU S=2, pos=(184.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19116: S=2, pos=(179.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19116: LU S=2, pos=(179.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19119: S=2, pos=(180.500000, 176.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19119: LU S=2, pos=(180.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19120: S=2, pos=(180.000000, 178.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19120: LU S=2, pos=(180.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19121: S=2, pos=(94.695847, 196.497955, 0.197891), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.715843, 0.197891, 196.498474) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19121: LU S=2, pos=(94.715843, 196.498474, 0.217369). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19123: S=2, pos=(181.500000, 177.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19123: LU S=2, pos=(181.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19125: S=2, pos=(181.500000, 178.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19125: LU S=2, pos=(181.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19127: S=2, pos=(94.730225, 196.099991, 0.630234), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.750221, 0.630234, 196.100006) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19127: LU S=2, pos=(94.750221, 196.100006, 0.650215). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19132: S=2, pos=(182.500000, 178.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19132: LU S=2, pos=(182.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19134: S=2, pos=(194.500000, 191.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19134: LU S=2, pos=(194.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19135: S=2, pos=(182.500000, 184.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19135: LU S=2, pos=(182.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19142: S=2, pos=(183.500000, 179.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19142: LU S=2, pos=(183.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19144: S=2, pos=(183.000000, 195.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19144: LU S=2, pos=(183.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19145: S=2, pos=(183.000000, 197.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19145: LU S=2, pos=(183.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19146: S=2, pos=(183.000000, 199.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19146: LU S=2, pos=(183.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19153: S=2, pos=(184.500000, 180.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19153: LU S=2, pos=(184.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19155: S=2, pos=(184.500000, 181.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19155: LU S=2, pos=(184.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19156: S=2, pos=(184.500000, 182.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19156: LU S=2, pos=(184.500000, 182.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19157: S=2, pos=(184.500000, 183.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19157: LU S=2, pos=(184.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19159: S=2, pos=(184.500000, 184.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19159: LU S=2, pos=(184.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19726: S=2, pos=(94.599190, 196.853546, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.618523, 0.000000, 196.858658) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19726: LU S=2, pos=(94.618523, 196.858658, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23320: S=2, pos=(184.500000, 187.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23320: LU S=2, pos=(184.500000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23319: S=2, pos=(161.500000, 186.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23319: LU S=2, pos=(161.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23318: S=2, pos=(161.500000, 189.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23318: LU S=2, pos=(161.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19165: S=2, pos=(184.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19165: LU S=2, pos=(184.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.960000, spriteBaseSpeed=1.000000. Unit#19725: S=2, pos=(94.121918, 194.243637, 0.121918), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024000, newPos=(94.133369, 0.121918, 194.264725) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19725: LU S=2, pos=(94.133369, 194.264725, 0.133369). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19167: S=2, pos=(184.500000, 189.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19167: LU S=2, pos=(184.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19169: S=2, pos=(184.500000, 190.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19169: LU S=2, pos=(184.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19170: S=2, pos=(184.500000, 191.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19170: LU S=2, pos=(184.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19171: S=2, pos=(184.000000, 191.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19171: LU S=2, pos=(184.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19172: S=2, pos=(184.500000, 192.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19172: LU S=2, pos=(184.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19174: S=2, pos=(184.500000, 193.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19174: LU S=2, pos=(184.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19175: S=2, pos=(184.000000, 193.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19175: LU S=2, pos=(184.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19176: S=2, pos=(184.500000, 194.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19176: LU S=2, pos=(184.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19177: S=2, pos=(184.500000, 195.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19177: LU S=2, pos=(184.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19179: S=2, pos=(184.500000, 196.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19179: LU S=2, pos=(184.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19180: S=2, pos=(184.500000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19180: LU S=2, pos=(184.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19181: S=2, pos=(184.500000, 198.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19181: LU S=2, pos=(184.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19183: S=2, pos=(184.500000, 199.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19183: LU S=2, pos=(184.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19191: S=2, pos=(185.500000, 185.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19191: LU S=2, pos=(185.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19192: S=2, pos=(185.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19192: LU S=2, pos=(185.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19223: S=2, pos=(186.500000, 185.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19223: LU S=2, pos=(186.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19225: S=2, pos=(186.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19225: LU S=2, pos=(186.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19245: S=2, pos=(187.500000, 185.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19245: LU S=2, pos=(187.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19246: S=2, pos=(187.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19246: LU S=2, pos=(187.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19266: S=2, pos=(188.500000, 185.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19266: LU S=2, pos=(188.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19724: S=2, pos=(94.112610, 195.476654, 0.112610), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(94.122177, 0.112610, 195.494217) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19724: LU S=2, pos=(94.122177, 195.494217, 0.122177). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19270: S=2, pos=(188.500000, 189.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19270: LU S=2, pos=(188.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19272: S=2, pos=(188.500000, 190.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19272: LU S=2, pos=(188.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19273: S=2, pos=(188.500000, 191.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19273: LU S=2, pos=(188.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19274: S=2, pos=(188.500000, 192.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19274: LU S=2, pos=(188.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19275: S=2, pos=(188.500000, 193.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19275: LU S=2, pos=(188.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19277: S=2, pos=(188.500000, 194.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19277: LU S=2, pos=(188.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19287: S=2, pos=(189.500000, 185.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19287: LU S=2, pos=(189.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19290: S=2, pos=(189.500000, 194.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19290: LU S=2, pos=(189.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19304: S=2, pos=(190.500000, 185.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19304: LU S=2, pos=(190.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19307: S=2, pos=(190.500000, 194.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19307: LU S=2, pos=(190.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19321: S=2, pos=(191.500000, 185.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19321: LU S=2, pos=(191.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19332: S=2, pos=(191.500000, 194.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19332: LU S=2, pos=(191.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.025660, spriteBaseSpeed=1.000000. Unit#19723: S=2, pos=(93.158295, 195.785828, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.025632, newPos=(93.175476, 0.000000, 195.804840) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19723: LU S=2, pos=(93.175476, 195.804840, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19350: S=2, pos=(192.500000, 186.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19350: LU S=2, pos=(192.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19351: S=2, pos=(192.500000, 187.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19351: LU S=2, pos=(192.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19353: S=2, pos=(192.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19353: LU S=2, pos=(192.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19354: S=2, pos=(192.500000, 189.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19354: LU S=2, pos=(192.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19355: S=2, pos=(192.500000, 190.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19355: LU S=2, pos=(192.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19722: S=2, pos=(93.810562, 194.610031, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.820137, 0.000000, 194.627594) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19722: LU S=2, pos=(93.820137, 194.627594, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19359: S=2, pos=(192.500000, 194.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19359: LU S=2, pos=(192.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19383: S=2, pos=(193.500000, 194.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19383: LU S=2, pos=(193.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19395: S=2, pos=(194.000000, 193.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19395: LU S=2, pos=(194.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19721: S=2, pos=(92.762062, 196.680771, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(92.782059, 0.000000, 196.680771) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19721: LU S=2, pos=(92.782059, 196.680771, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19684: S=2, pos=(176.000000, 174.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MINE4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19684: LU S=2, pos=(176.000000, 174.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19694: S=2, pos=(167.000000, 189.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=RTWC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19694: LU S=2, pos=(167.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23225: S=2, pos=(168.000000, 188.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=RTWC4A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23225: LU S=2, pos=(168.000000, 188.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23226: S=2, pos=(166.500000, 189.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=RTWC4B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23226: LU S=2, pos=(166.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23227: S=2, pos=(167.250000, 188.750000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Trophy Bronze. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23227: LU S=2, pos=(167.250000, 188.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23228: S=2, pos=(166.000000, 190.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=RTWC4C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23228: LU S=2, pos=(166.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19700: S=2, pos=(139.000000, 165.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19700: LU S=2, pos=(139.000000, 165.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19706: S=2, pos=(137.166763, 165.034607, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=13.000000, name=VFFOR. MoveForward: v=0.022000, newPos=(137.188736, 0.000000, 165.033417) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=13.000000. Unit #19706: LU S=2, pos=(137.188736, 165.033417, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19707: S=2, pos=(134.800003, 164.812149, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=11.493080, name=VFFOR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=11.500830. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=11.500830. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=11.500830. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=11.500830. Unit #19707: LU S=2, pos=(134.800003, 164.812149, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19708: S=2, pos=(157.240128, 143.297363, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19708: LU S=2, pos=(157.240128, 143.297363, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19712: S=2, pos=(158.725250, 143.294861, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VMBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19712: LU S=2, pos=(158.725250, 143.294861, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19713: S=2, pos=(130.081223, 188.628174, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(130.069016, 0.000000, 188.646484) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19713: LU S=2, pos=(130.069016, 188.646484, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19714: S=2, pos=(159.187668, 143.281433, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19714: LU S=2, pos=(159.187668, 143.281433, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19715: S=2, pos=(158.200424, 143.291901, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=16.881878, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=16.881878. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=16.881878. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=16.881878. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=16.881878. Unit #19715: LU S=2, pos=(158.200424, 143.291901, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.011141, spriteBaseSpeed=1.000000. Unit#19716: S=2, pos=(93.644783, 196.159607, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.025270, newPos=(93.660583, 0.000000, 196.179321) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19716: LU S=2, pos=(93.660583, 196.179321, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19717: S=2, pos=(93.761894, 195.145691, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.771469, 0.000000, 195.163254) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19717: LU S=2, pos=(93.771469, 195.163254, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19718: S=2, pos=(93.813179, 193.311935, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.818428, 0.000000, 193.331238) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19718: LU S=2, pos=(93.818428, 193.331238, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.060803, spriteBaseSpeed=1.000000. Unit#19719: S=2, pos=(92.700592, 196.092972, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.026508, newPos=(92.719894, 0.000000, 196.111145) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19719: LU S=2, pos=(92.719894, 196.111145, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.993868, spriteBaseSpeed=1.000000. Unit#19720: S=2, pos=(93.544914, 195.485489, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024839, newPos=(93.558990, 0.000000, 195.505951) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19720: LU S=2, pos=(93.558990, 195.505951, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23314: S=2, pos=(173.000000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23314: LU S=2, pos=(173.000000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23315: S=2, pos=(171.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23315: LU S=2, pos=(171.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23316: S=2, pos=(174.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23316: LU S=2, pos=(174.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23317: S=2, pos=(161.500000, 188.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23317: LU S=2, pos=(161.500000, 188.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3: S=2, pos=(178.500000, 74.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=600.000000. Unit #3: LU S=2, pos=(178.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#293: S=2, pos=(177.500000, 84.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=600.000000. Unit #293: LU S=2, pos=(177.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23432: S=2, pos=(176.769547, 169.706421, 0.063126), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VFMIN. MoveForward: v=0.022000, newPos=(176.763412, 0.063126, 169.685287) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=4.319690, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23432: LU S=2, pos=(176.763412, 169.685287, 0.078125). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23445: S=2, pos=(178.789795, 171.421112, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=6.996662, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=7.007012. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=7.007012. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=7.007012. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=7.007012. Unit #23445: LU S=2, pos=(178.789795, 171.421112, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23451: S=2, pos=(178.000000, 170.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23451: LU S=2, pos=(178.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23462: S=2, pos=(177.052979, 171.497375, 0.444397), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VMMIN. MoveForward: v=0.022000, newPos=(177.072357, 0.444397, 171.507782) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23462: LU S=2, pos=(177.072357, 171.507782, 0.435425). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23639: S=2, pos=(179.089981, 168.800003, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23639: LU S=2, pos=(179.089981, 168.800003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23907: S=2, pos=(176.837082, 171.223679, 0.223679), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VMMIN. MoveForward: v=0.022000, newPos=(176.855621, 0.223679, 171.235519) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23907: LU S=2, pos=(176.855621, 171.235519, 0.235519). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23920: S=2, pos=(179.421066, 170.789795, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=3.322347, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=3.332697. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=3.332697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=3.332697. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=3.332697. Unit #23920: LU S=2, pos=(179.421066, 170.789795, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23944: S=0, pos=(157.000000, 141.000000, 0.000000), wT=526969 ActionObject::update entering: state=0, worldTime=526969, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=526969, attAmountHeld=0.000000. Unit #23944: LU S=0, pos=(157.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23948: S=2, pos=(179.236053, 169.113449, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23948: LU S=2, pos=(179.236053, 169.113449, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23949: S=2, pos=(187.455872, 102.279358, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TCART. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23949: LU S=2, pos=(187.455872, 102.279358, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24034: S=2, pos=(140.359802, 177.002182, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(140.348877, 0.000000, 176.983093) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #24034: LU S=2, pos=(140.348877, 176.983093, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24142: S=2, pos=(159.364563, 185.150635, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(159.343536, 0.000000, 185.144165) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #24142: LU S=2, pos=(159.343536, 185.144165, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#24143: S=2, pos=(172.500000, 173.774719, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(172.500000, 0.000000, 173.737213) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #24143: LU S=2, pos=(172.500000, 173.737213, 0.000000). true ( 526969 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=24275 true ( 526969 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 24275 (PlayerSync) UpdatePlayer=4 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=-1.#QNAN0. Unit#19683: S=2, pos=(90.718750, 6.177083, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Invisible object that keeps player alive. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19683: LU S=2, pos=(90.718750, 6.177083, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11417: S=2, pos=(81.500000, 70.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Taira no Tadanori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11417: LU S=2, pos=(81.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11418: S=2, pos=(98.500000, 118.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Taira no Tomonori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11418: LU S=2, pos=(98.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11419: S=2, pos=(87.500000, 167.500000, 0.500000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Taira no Tsunemasa. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11419: LU S=2, pos=(87.500000, 167.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11420: S=2, pos=(135.135422, 104.218750, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Taira no Michimori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11420: LU S=2, pos=(135.135422, 104.218750, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11438: S=2, pos=(182.500000, 16.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Taira no Kiyofusa. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11438: LU S=2, pos=(182.500000, 16.500000, 0.000000). true ( 526969 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=5538 true ( 526969 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 5538 (PlayerSync) UpdatePlayer=5 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2056: S=2, pos=(12.500000, 67.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2056: LU S=2, pos=(12.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2057: S=2, pos=(11.500000, 67.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2057: LU S=2, pos=(11.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2058: S=2, pos=(10.500000, 67.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2058: LU S=2, pos=(10.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2059: S=2, pos=(9.500000, 67.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2059: LU S=2, pos=(9.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2060: S=2, pos=(8.500000, 67.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2060: LU S=2, pos=(8.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2061: S=2, pos=(7.500000, 67.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2061: LU S=2, pos=(7.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2062: S=2, pos=(6.500000, 67.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2062: LU S=2, pos=(6.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2063: S=2, pos=(6.500000, 68.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2063: LU S=2, pos=(6.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2064: S=2, pos=(6.500000, 69.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2064: LU S=2, pos=(6.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2065: S=2, pos=(6.500000, 70.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2065: LU S=2, pos=(6.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2066: S=2, pos=(6.500000, 71.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2066: LU S=2, pos=(6.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1803: S=2, pos=(5.000000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1803: LU S=2, pos=(5.000000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23230: S=2, pos=(3.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23230: LU S=2, pos=(3.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23231: S=2, pos=(6.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23231: LU S=2, pos=(6.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2030: S=2, pos=(31.500000, 84.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2030: LU S=2, pos=(31.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2031: S=2, pos=(30.500000, 84.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2031: LU S=2, pos=(30.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2036: S=2, pos=(27.000000, 83.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTCA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2036: LU S=2, pos=(27.000000, 83.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23232: S=2, pos=(25.500000, 81.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23232: LU S=2, pos=(25.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23233: S=2, pos=(28.500000, 84.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23233: LU S=2, pos=(28.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2040: S=2, pos=(23.500000, 79.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2040: LU S=2, pos=(23.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2039: S=2, pos=(24.500000, 80.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2039: LU S=2, pos=(24.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2041: S=2, pos=(22.500000, 78.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2041: LU S=2, pos=(22.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2043: S=2, pos=(20.500000, 76.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2043: LU S=2, pos=(20.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2042: S=2, pos=(21.500000, 77.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2042: LU S=2, pos=(21.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2032: S=2, pos=(29.500000, 84.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2032: LU S=2, pos=(29.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2027: S=2, pos=(32.500000, 86.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2027: LU S=2, pos=(32.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2028: S=2, pos=(32.500000, 85.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2028: LU S=2, pos=(32.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2029: S=2, pos=(32.500000, 84.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2029: LU S=2, pos=(32.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2004: S=2, pos=(37.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2004: LU S=2, pos=(37.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2006: S=2, pos=(35.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2006: LU S=2, pos=(35.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2005: S=2, pos=(36.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2005: LU S=2, pos=(36.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2007: S=2, pos=(34.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2007: LU S=2, pos=(34.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2008: S=2, pos=(33.500000, 101.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2008: LU S=2, pos=(33.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2009: S=2, pos=(32.500000, 100.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2009: LU S=2, pos=(32.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2010: S=2, pos=(31.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2010: LU S=2, pos=(31.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2011: S=2, pos=(30.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2011: LU S=2, pos=(30.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2012: S=2, pos=(29.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2012: LU S=2, pos=(29.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2013: S=2, pos=(28.500000, 96.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2013: LU S=2, pos=(28.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1999: S=2, pos=(29.500000, 124.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1999: LU S=2, pos=(29.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2000: S=2, pos=(28.500000, 125.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2000: LU S=2, pos=(28.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2001: S=2, pos=(28.500000, 126.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2001: LU S=2, pos=(28.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2002: S=2, pos=(39.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2002: LU S=2, pos=(39.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1836: S=2, pos=(39.500000, 103.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1836: LU S=2, pos=(39.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1837: S=2, pos=(39.500000, 104.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1837: LU S=2, pos=(39.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1838: S=2, pos=(39.500000, 105.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1838: LU S=2, pos=(39.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1839: S=2, pos=(39.500000, 106.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1839: LU S=2, pos=(39.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1840: S=2, pos=(39.500000, 107.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1840: LU S=2, pos=(39.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1841: S=2, pos=(39.500000, 108.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1841: LU S=2, pos=(39.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1842: S=2, pos=(35.500000, 111.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1842: LU S=2, pos=(35.500000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23234: S=2, pos=(35.500000, 112.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23234: LU S=2, pos=(35.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23235: S=2, pos=(35.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23235: LU S=2, pos=(35.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2674: S=2, pos=(39.000000, 110.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2674: LU S=2, pos=(39.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2676: S=2, pos=(43.000000, 110.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2676: LU S=2, pos=(43.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2675: S=2, pos=(41.000000, 110.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2675: LU S=2, pos=(41.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11421: S=2, pos=(58.117226, 132.202927, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(58.120594, 0.000000, 132.165573) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=36.201305. Unit #11421: LU S=2, pos=(58.120594, 132.165573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11422: S=2, pos=(19.500000, 92.712654, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(19.500000, 0.000000, 92.675156) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=36.201305. Unit #11422: LU S=2, pos=(19.500000, 92.675156, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11430: S=2, pos=(49.055790, 133.538208, 0.055790), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(49.061352, 0.055790, 133.575287) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11430: LU S=2, pos=(49.061352, 133.575287, 0.061352). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11423: S=2, pos=(90.342110, 161.477997, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(90.373314, 0.000000, 161.498795) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11423: LU S=2, pos=(90.373314, 161.498795, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11431: S=2, pos=(55.218079, 114.372314, 0.218079), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(55.208984, 0.218079, 114.335938) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=36.201305. Unit #11431: LU S=2, pos=(55.208984, 114.335938, 0.208984). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1845: S=2, pos=(39.500000, 113.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1845: LU S=2, pos=(39.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1846: S=2, pos=(39.500000, 114.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1846: LU S=2, pos=(39.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1847: S=2, pos=(39.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1847: LU S=2, pos=(39.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1848: S=2, pos=(39.500000, 116.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1848: LU S=2, pos=(39.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1849: S=2, pos=(39.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1849: LU S=2, pos=(39.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1979: S=2, pos=(39.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1979: LU S=2, pos=(39.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1936: S=2, pos=(13.500000, 150.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1936: LU S=2, pos=(13.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1937: S=2, pos=(13.500000, 149.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1937: LU S=2, pos=(13.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1942: S=2, pos=(16.500000, 146.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1942: LU S=2, pos=(16.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1946: S=2, pos=(32.500000, 130.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1946: LU S=2, pos=(32.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1947: S=2, pos=(31.500000, 130.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1947: LU S=2, pos=(31.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1948: S=2, pos=(30.500000, 130.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1948: LU S=2, pos=(30.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1949: S=2, pos=(29.500000, 130.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1949: LU S=2, pos=(29.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1978: S=2, pos=(39.500000, 112.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1978: LU S=2, pos=(39.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1962: S=2, pos=(28.500000, 130.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1962: LU S=2, pos=(28.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1943: S=2, pos=(15.500000, 147.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1943: LU S=2, pos=(15.500000, 147.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1944: S=2, pos=(14.500000, 148.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1944: LU S=2, pos=(14.500000, 148.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1945: S=2, pos=(32.500000, 131.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1945: LU S=2, pos=(32.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1930: S=2, pos=(32.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1930: LU S=2, pos=(32.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1864: S=2, pos=(32.500000, 132.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1864: LU S=2, pos=(32.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1928: S=2, pos=(32.500000, 136.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1928: LU S=2, pos=(32.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1927: S=2, pos=(32.500000, 137.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1927: LU S=2, pos=(32.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1926: S=2, pos=(31.500000, 137.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1926: LU S=2, pos=(31.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1929: S=2, pos=(32.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1929: LU S=2, pos=(32.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1869: S=2, pos=(27.000000, 139.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTDA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1869: LU S=2, pos=(27.000000, 139.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23236: S=2, pos=(28.500000, 137.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTDC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23236: LU S=2, pos=(28.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23237: S=2, pos=(25.500000, 140.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTDC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23237: LU S=2, pos=(25.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1872: S=2, pos=(24.500000, 141.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1872: LU S=2, pos=(24.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1873: S=2, pos=(23.500000, 142.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1873: LU S=2, pos=(23.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1874: S=2, pos=(22.500000, 143.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1874: LU S=2, pos=(22.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1875: S=2, pos=(21.500000, 144.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1875: LU S=2, pos=(21.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1876: S=2, pos=(20.500000, 145.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1876: LU S=2, pos=(20.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1877: S=2, pos=(19.500000, 145.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1877: LU S=2, pos=(19.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1878: S=2, pos=(18.500000, 145.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1878: LU S=2, pos=(18.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1931: S=2, pos=(32.500000, 133.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1931: LU S=2, pos=(32.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1919: S=2, pos=(11.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1919: LU S=2, pos=(11.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1924: S=2, pos=(29.500000, 137.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1924: LU S=2, pos=(29.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1918: S=2, pos=(12.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1918: LU S=2, pos=(12.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1941: S=2, pos=(17.500000, 145.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1941: LU S=2, pos=(17.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1925: S=2, pos=(30.500000, 137.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1925: LU S=2, pos=(30.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1909: S=2, pos=(9.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1909: LU S=2, pos=(9.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1895: S=2, pos=(1.500000, 150.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1895: LU S=2, pos=(1.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1896: S=2, pos=(0.500000, 150.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1896: LU S=2, pos=(0.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1894: S=2, pos=(2.500000, 150.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1894: LU S=2, pos=(2.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1891: S=2, pos=(5.000000, 150.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1891: LU S=2, pos=(5.000000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23238: S=2, pos=(3.500000, 150.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23238: LU S=2, pos=(3.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23239: S=2, pos=(6.500000, 150.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23239: LU S=2, pos=(6.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1910: S=2, pos=(10.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1910: LU S=2, pos=(10.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1898: S=2, pos=(6.500000, 151.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1898: LU S=2, pos=(6.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1899: S=2, pos=(6.500000, 152.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1899: LU S=2, pos=(6.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1900: S=2, pos=(6.500000, 153.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1900: LU S=2, pos=(6.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1906: S=2, pos=(6.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1906: LU S=2, pos=(6.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1907: S=2, pos=(7.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1907: LU S=2, pos=(7.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1908: S=2, pos=(8.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1908: LU S=2, pos=(8.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1932: S=2, pos=(13.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1932: LU S=2, pos=(13.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1933: S=2, pos=(13.500000, 153.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1933: LU S=2, pos=(13.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1934: S=2, pos=(13.500000, 152.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1934: LU S=2, pos=(13.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1935: S=2, pos=(13.500000, 151.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1935: LU S=2, pos=(13.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1987: S=2, pos=(37.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1987: LU S=2, pos=(37.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1980: S=2, pos=(38.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1980: LU S=2, pos=(38.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1986: S=2, pos=(38.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1986: LU S=2, pos=(38.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1963: S=2, pos=(28.500000, 129.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1963: LU S=2, pos=(28.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1988: S=2, pos=(36.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1988: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1989: S=2, pos=(35.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1989: LU S=2, pos=(35.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1981: S=2, pos=(37.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1981: LU S=2, pos=(37.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1982: S=2, pos=(36.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1982: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1985: S=2, pos=(39.500000, 118.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1985: LU S=2, pos=(39.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1984: S=2, pos=(39.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1984: LU S=2, pos=(39.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1975: S=2, pos=(36.500000, 112.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1975: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1976: S=2, pos=(37.500000, 112.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1976: LU S=2, pos=(37.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1977: S=2, pos=(38.500000, 112.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1977: LU S=2, pos=(38.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1992: S=2, pos=(28.500000, 128.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1992: LU S=2, pos=(28.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1993: S=2, pos=(34.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1993: LU S=2, pos=(34.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1994: S=2, pos=(33.500000, 120.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1994: LU S=2, pos=(33.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1995: S=2, pos=(32.500000, 121.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1995: LU S=2, pos=(32.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1996: S=2, pos=(31.500000, 122.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1996: LU S=2, pos=(31.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1997: S=2, pos=(28.500000, 127.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1997: LU S=2, pos=(28.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1998: S=2, pos=(30.500000, 123.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #1998: LU S=2, pos=(30.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2003: S=2, pos=(38.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2003: LU S=2, pos=(38.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2014: S=2, pos=(28.500000, 95.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2014: LU S=2, pos=(28.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2015: S=2, pos=(28.500000, 94.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2015: LU S=2, pos=(28.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2016: S=2, pos=(28.500000, 93.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2016: LU S=2, pos=(28.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2017: S=2, pos=(28.500000, 92.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2017: LU S=2, pos=(28.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2018: S=2, pos=(28.500000, 91.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2018: LU S=2, pos=(28.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2019: S=2, pos=(29.500000, 91.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2019: LU S=2, pos=(29.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2020: S=2, pos=(30.500000, 91.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2020: LU S=2, pos=(30.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2021: S=2, pos=(31.500000, 91.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2021: LU S=2, pos=(31.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2022: S=2, pos=(32.500000, 91.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2022: LU S=2, pos=(32.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2023: S=2, pos=(32.500000, 90.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2023: LU S=2, pos=(32.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2024: S=2, pos=(32.500000, 89.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2024: LU S=2, pos=(32.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2025: S=2, pos=(32.500000, 88.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2025: LU S=2, pos=(32.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2026: S=2, pos=(32.500000, 87.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2026: LU S=2, pos=(32.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2044: S=2, pos=(19.500000, 76.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2044: LU S=2, pos=(19.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2045: S=2, pos=(18.500000, 76.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2045: LU S=2, pos=(18.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2046: S=2, pos=(17.500000, 76.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2046: LU S=2, pos=(17.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2047: S=2, pos=(16.500000, 75.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2047: LU S=2, pos=(16.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2048: S=2, pos=(15.500000, 74.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2048: LU S=2, pos=(15.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2049: S=2, pos=(14.500000, 73.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2049: LU S=2, pos=(14.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2050: S=2, pos=(13.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2050: LU S=2, pos=(13.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2051: S=2, pos=(13.500000, 71.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2051: LU S=2, pos=(13.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2052: S=2, pos=(13.500000, 70.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2052: LU S=2, pos=(13.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2053: S=2, pos=(13.500000, 69.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2053: LU S=2, pos=(13.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2054: S=2, pos=(13.500000, 68.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2054: LU S=2, pos=(13.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2055: S=2, pos=(13.500000, 67.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2055: LU S=2, pos=(13.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2068: S=2, pos=(2.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2068: LU S=2, pos=(2.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2069: S=2, pos=(1.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2069: LU S=2, pos=(1.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2070: S=2, pos=(0.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2070: LU S=2, pos=(0.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2071: S=2, pos=(37.000000, 116.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2071: LU S=2, pos=(37.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2072: S=2, pos=(37.000000, 106.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2072: LU S=2, pos=(37.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2073: S=2, pos=(30.000000, 134.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2073: LU S=2, pos=(30.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2074: S=2, pos=(10.000000, 152.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2074: LU S=2, pos=(10.000000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2075: S=2, pos=(30.000000, 88.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2075: LU S=2, pos=(30.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2076: S=2, pos=(10.000000, 70.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2076: LU S=2, pos=(10.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2648: S=2, pos=(22.000000, 107.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2648: LU S=2, pos=(22.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2647: S=2, pos=(23.000000, 116.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2647: LU S=2, pos=(23.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2667: S=2, pos=(4.500000, 156.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2667: LU S=2, pos=(4.500000, 156.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2665: S=2, pos=(4.500000, 152.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2665: LU S=2, pos=(4.500000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2669: S=2, pos=(4.500000, 71.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2669: LU S=2, pos=(4.500000, 71.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2666: S=2, pos=(4.500000, 154.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2666: LU S=2, pos=(4.500000, 154.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2670: S=2, pos=(4.500000, 69.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2670: LU S=2, pos=(4.500000, 69.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2671: S=2, pos=(4.500000, 67.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2671: LU S=2, pos=(4.500000, 67.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2672: S=2, pos=(4.500000, 65.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2672: LU S=2, pos=(4.500000, 65.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2673: S=2, pos=(37.000000, 110.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2673: LU S=2, pos=(37.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2650: S=2, pos=(23.000000, 105.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2650: LU S=2, pos=(23.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2129: S=2, pos=(4.500000, 104.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2129: LU S=2, pos=(4.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2124: S=2, pos=(0.500000, 108.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2124: LU S=2, pos=(0.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2125: S=2, pos=(0.500000, 112.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2125: LU S=2, pos=(0.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2126: S=2, pos=(12.500000, 112.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2126: LU S=2, pos=(12.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2127: S=2, pos=(12.500000, 108.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2127: LU S=2, pos=(12.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2128: S=2, pos=(8.500000, 104.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2128: LU S=2, pos=(8.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2219: S=2, pos=(6.500000, 115.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2219: LU S=2, pos=(6.500000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2220: S=2, pos=(6.500000, 118.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2220: LU S=2, pos=(6.500000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2221: S=2, pos=(6.500000, 117.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2221: LU S=2, pos=(6.500000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2222: S=2, pos=(6.500000, 116.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2222: LU S=2, pos=(6.500000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2336: S=2, pos=(7.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2336: LU S=2, pos=(7.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2335: S=2, pos=(6.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2335: LU S=2, pos=(6.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2334: S=2, pos=(5.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2334: LU S=2, pos=(5.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2646: S=2, pos=(23.000000, 115.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2646: LU S=2, pos=(23.000000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2290: S=2, pos=(1.500000, 104.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2290: LU S=2, pos=(1.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2291: S=2, pos=(2.500000, 103.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2291: LU S=2, pos=(2.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2645: S=2, pos=(23.000000, 114.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2645: LU S=2, pos=(23.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2293: S=2, pos=(4.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2293: LU S=2, pos=(4.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2294: S=2, pos=(5.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2294: LU S=2, pos=(5.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2295: S=2, pos=(6.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2295: LU S=2, pos=(6.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2296: S=2, pos=(7.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2296: LU S=2, pos=(7.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2297: S=2, pos=(8.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2297: LU S=2, pos=(8.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2644: S=2, pos=(25.000000, 112.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2644: LU S=2, pos=(25.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2299: S=2, pos=(10.500000, 103.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2299: LU S=2, pos=(10.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2300: S=2, pos=(11.500000, 104.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2300: LU S=2, pos=(11.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2301: S=2, pos=(12.500000, 105.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2301: LU S=2, pos=(12.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2302: S=2, pos=(13.500000, 106.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2302: LU S=2, pos=(13.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2643: S=2, pos=(23.000000, 109.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2643: LU S=2, pos=(23.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2304: S=2, pos=(14.500000, 108.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2304: LU S=2, pos=(14.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2305: S=2, pos=(14.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2305: LU S=2, pos=(14.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2306: S=2, pos=(14.500000, 110.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2306: LU S=2, pos=(14.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2307: S=2, pos=(14.500000, 111.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2307: LU S=2, pos=(14.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2308: S=2, pos=(14.500000, 112.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2308: LU S=2, pos=(14.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2642: S=2, pos=(24.500000, 110.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2642: LU S=2, pos=(24.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2310: S=2, pos=(13.500000, 114.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2310: LU S=2, pos=(13.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2311: S=2, pos=(12.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2311: LU S=2, pos=(12.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2312: S=2, pos=(11.500000, 116.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2312: LU S=2, pos=(11.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2313: S=2, pos=(10.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2313: LU S=2, pos=(10.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2314: S=2, pos=(9.500000, 118.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2314: LU S=2, pos=(9.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2315: S=2, pos=(3.500000, 118.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2315: LU S=2, pos=(3.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2319: S=2, pos=(2.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2319: LU S=2, pos=(2.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2320: S=2, pos=(1.500000, 116.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2320: LU S=2, pos=(1.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2641: S=2, pos=(23.500000, 111.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2641: LU S=2, pos=(23.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2639: S=2, pos=(22.500000, 111.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2639: LU S=2, pos=(22.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2638: S=2, pos=(22.500000, 110.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2638: LU S=2, pos=(22.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2637: S=2, pos=(3.000000, 77.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2637: LU S=2, pos=(3.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2636: S=2, pos=(3.000000, 78.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2636: LU S=2, pos=(3.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2399: S=2, pos=(27.000000, 92.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2399: LU S=2, pos=(27.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2400: S=2, pos=(27.000000, 93.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2400: LU S=2, pos=(27.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2401: S=2, pos=(27.000000, 95.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2401: LU S=2, pos=(27.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2402: S=2, pos=(27.000000, 96.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2402: LU S=2, pos=(27.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2403: S=2, pos=(27.000000, 130.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2403: LU S=2, pos=(27.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2404: S=2, pos=(27.000000, 129.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2404: LU S=2, pos=(27.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2405: S=2, pos=(27.000000, 126.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2405: LU S=2, pos=(27.000000, 126.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2406: S=2, pos=(27.000000, 127.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2406: LU S=2, pos=(27.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2635: S=2, pos=(4.000000, 79.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2635: LU S=2, pos=(4.000000, 79.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2634: S=2, pos=(22.000000, 82.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2634: LU S=2, pos=(22.000000, 82.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2633: S=2, pos=(22.000000, 139.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2633: LU S=2, pos=(22.000000, 139.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2632: S=2, pos=(22.000000, 140.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2632: LU S=2, pos=(22.000000, 140.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2631: S=2, pos=(3.000000, 146.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2631: LU S=2, pos=(3.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2630: S=2, pos=(2.000000, 146.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2630: LU S=2, pos=(2.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2668: S=2, pos=(4.500000, 158.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2668: LU S=2, pos=(4.500000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2629: S=2, pos=(17.000000, 129.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2629: LU S=2, pos=(17.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2651: S=2, pos=(27.000000, 111.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2651: LU S=2, pos=(27.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2649: S=2, pos=(22.000000, 106.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2649: LU S=2, pos=(22.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2628: S=2, pos=(17.000000, 134.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2628: LU S=2, pos=(17.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2627: S=2, pos=(15.000000, 117.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2627: LU S=2, pos=(15.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2419: S=2, pos=(1.000000, 149.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2419: LU S=2, pos=(1.000000, 149.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2420: S=2, pos=(2.000000, 149.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2420: LU S=2, pos=(2.000000, 149.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2421: S=2, pos=(18.000000, 144.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2421: LU S=2, pos=(18.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2422: S=2, pos=(20.000000, 144.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2422: LU S=2, pos=(20.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2423: S=2, pos=(22.000000, 142.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2423: LU S=2, pos=(22.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2424: S=2, pos=(24.000000, 140.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2424: LU S=2, pos=(24.000000, 140.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2425: S=2, pos=(23.000000, 141.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2425: LU S=2, pos=(23.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2426: S=2, pos=(21.000000, 143.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2426: LU S=2, pos=(21.000000, 143.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2427: S=2, pos=(14.000000, 147.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2427: LU S=2, pos=(14.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2428: S=2, pos=(16.000000, 145.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2428: LU S=2, pos=(16.000000, 145.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2429: S=2, pos=(15.000000, 146.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2429: LU S=2, pos=(15.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2430: S=2, pos=(29.000000, 123.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2430: LU S=2, pos=(29.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2431: S=2, pos=(30.000000, 122.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2431: LU S=2, pos=(30.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2432: S=2, pos=(31.000000, 121.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2432: LU S=2, pos=(31.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2433: S=2, pos=(32.000000, 120.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2433: LU S=2, pos=(32.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2434: S=2, pos=(28.000000, 124.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2434: LU S=2, pos=(28.000000, 124.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2435: S=2, pos=(33.000000, 103.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2435: LU S=2, pos=(33.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2436: S=2, pos=(31.000000, 101.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2436: LU S=2, pos=(31.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2437: S=2, pos=(30.000000, 100.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2437: LU S=2, pos=(30.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2438: S=2, pos=(29.000000, 99.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2438: LU S=2, pos=(29.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2439: S=2, pos=(28.000000, 98.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2439: LU S=2, pos=(28.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2440: S=2, pos=(23.000000, 81.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2440: LU S=2, pos=(23.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2441: S=2, pos=(22.000000, 80.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2441: LU S=2, pos=(22.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2442: S=2, pos=(21.000000, 79.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2442: LU S=2, pos=(21.000000, 79.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2443: S=2, pos=(19.000000, 78.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2443: LU S=2, pos=(19.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2444: S=2, pos=(17.000000, 78.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2444: LU S=2, pos=(17.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2445: S=2, pos=(15.000000, 76.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2445: LU S=2, pos=(15.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2446: S=2, pos=(14.000000, 75.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2446: LU S=2, pos=(14.000000, 75.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2447: S=2, pos=(16.000000, 77.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2447: LU S=2, pos=(16.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2448: S=2, pos=(1.000000, 74.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2448: LU S=2, pos=(1.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2449: S=2, pos=(2.000000, 74.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2449: LU S=2, pos=(2.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2450: S=2, pos=(18.000000, 81.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2450: LU S=2, pos=(18.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2451: S=2, pos=(18.000000, 141.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2451: LU S=2, pos=(18.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2452: S=2, pos=(12.500000, 77.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2452: LU S=2, pos=(12.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2453: S=2, pos=(12.500000, 144.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2453: LU S=2, pos=(12.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2454: S=2, pos=(29.500000, 118.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2454: LU S=2, pos=(29.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2455: S=2, pos=(29.500000, 103.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2455: LU S=2, pos=(29.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2456: S=2, pos=(25.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2456: LU S=2, pos=(25.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2457: S=2, pos=(25.500000, 123.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2457: LU S=2, pos=(25.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2458: S=2, pos=(24.500000, 129.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2458: LU S=2, pos=(24.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2459: S=2, pos=(24.500000, 92.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2459: LU S=2, pos=(24.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2460: S=2, pos=(3.500000, 82.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2460: LU S=2, pos=(3.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2461: S=2, pos=(3.500000, 140.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2461: LU S=2, pos=(3.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2462: S=2, pos=(1.000000, 147.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2462: LU S=2, pos=(1.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2463: S=2, pos=(1.000000, 145.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2463: LU S=2, pos=(1.000000, 145.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2464: S=2, pos=(1.000000, 143.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2464: LU S=2, pos=(1.000000, 143.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2465: S=2, pos=(1.000000, 76.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2465: LU S=2, pos=(1.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2466: S=2, pos=(1.000000, 78.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2466: LU S=2, pos=(1.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2467: S=2, pos=(1.000000, 80.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2467: LU S=2, pos=(1.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2468: S=2, pos=(1.000000, 103.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2468: LU S=2, pos=(1.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2469: S=2, pos=(2.000000, 102.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2469: LU S=2, pos=(2.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2470: S=2, pos=(3.000000, 101.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2470: LU S=2, pos=(3.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2471: S=2, pos=(4.000000, 101.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2471: LU S=2, pos=(4.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2472: S=2, pos=(5.000000, 101.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2472: LU S=2, pos=(5.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2473: S=2, pos=(6.000000, 101.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2473: LU S=2, pos=(6.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2474: S=2, pos=(7.000000, 101.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2474: LU S=2, pos=(7.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2475: S=2, pos=(8.000000, 101.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2475: LU S=2, pos=(8.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2476: S=2, pos=(11.000000, 102.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2476: LU S=2, pos=(11.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2477: S=2, pos=(9.000000, 101.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2477: LU S=2, pos=(9.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2478: S=2, pos=(10.000000, 101.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2478: LU S=2, pos=(10.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2479: S=2, pos=(12.000000, 103.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2479: LU S=2, pos=(12.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2480: S=2, pos=(13.000000, 104.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2480: LU S=2, pos=(13.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2481: S=2, pos=(14.000000, 105.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2481: LU S=2, pos=(14.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2482: S=2, pos=(15.000000, 106.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2482: LU S=2, pos=(15.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2483: S=2, pos=(16.000000, 107.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2483: LU S=2, pos=(16.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2484: S=2, pos=(16.000000, 108.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2484: LU S=2, pos=(16.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2485: S=2, pos=(16.000000, 109.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2485: LU S=2, pos=(16.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2486: S=2, pos=(16.000000, 110.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2486: LU S=2, pos=(16.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2487: S=2, pos=(16.000000, 111.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2487: LU S=2, pos=(16.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2488: S=2, pos=(16.000000, 112.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2488: LU S=2, pos=(16.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2489: S=2, pos=(16.000000, 113.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2489: LU S=2, pos=(16.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2490: S=2, pos=(15.000000, 115.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2490: LU S=2, pos=(15.000000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2491: S=2, pos=(16.000000, 114.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2491: LU S=2, pos=(16.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2492: S=2, pos=(13.000000, 117.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2492: LU S=2, pos=(13.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2493: S=2, pos=(14.000000, 116.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2493: LU S=2, pos=(14.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2494: S=2, pos=(12.000000, 118.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2494: LU S=2, pos=(12.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2495: S=2, pos=(11.000000, 119.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2495: LU S=2, pos=(11.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2496: S=2, pos=(10.000000, 120.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2496: LU S=2, pos=(10.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2497: S=2, pos=(1.000000, 118.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2497: LU S=2, pos=(1.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2498: S=2, pos=(2.000000, 121.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2498: LU S=2, pos=(2.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2499: S=2, pos=(3.000000, 120.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2499: LU S=2, pos=(3.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2531: S=2, pos=(2.000000, 80.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2531: LU S=2, pos=(2.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2532: S=2, pos=(3.000000, 81.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2532: LU S=2, pos=(3.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2533: S=2, pos=(3.000000, 142.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2533: LU S=2, pos=(3.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2534: S=2, pos=(2.000000, 142.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2534: LU S=2, pos=(2.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2545: S=2, pos=(8.500000, 85.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2545: LU S=2, pos=(8.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2537: S=2, pos=(8.500000, 137.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2537: LU S=2, pos=(8.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2538: S=2, pos=(6.000000, 93.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2538: LU S=2, pos=(6.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2539: S=2, pos=(6.000000, 130.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2539: LU S=2, pos=(6.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2546: S=2, pos=(5.000000, 91.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2546: LU S=2, pos=(5.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2547: S=2, pos=(7.000000, 88.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2547: LU S=2, pos=(7.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2548: S=2, pos=(6.000000, 89.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2548: LU S=2, pos=(6.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2549: S=2, pos=(5.000000, 90.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2549: LU S=2, pos=(5.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2550: S=2, pos=(4.000000, 89.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2550: LU S=2, pos=(4.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2551: S=2, pos=(3.000000, 89.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2551: LU S=2, pos=(3.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2552: S=2, pos=(2.000000, 88.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2552: LU S=2, pos=(2.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2553: S=2, pos=(1.000000, 88.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2553: LU S=2, pos=(1.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2554: S=2, pos=(1.000000, 89.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2554: LU S=2, pos=(1.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2555: S=2, pos=(1.000000, 90.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2555: LU S=2, pos=(1.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2556: S=2, pos=(1.000000, 91.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2556: LU S=2, pos=(1.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2557: S=2, pos=(1.000000, 92.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2557: LU S=2, pos=(1.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2558: S=2, pos=(1.000000, 94.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2558: LU S=2, pos=(1.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2559: S=2, pos=(1.000000, 95.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2559: LU S=2, pos=(1.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2560: S=2, pos=(1.000000, 97.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2560: LU S=2, pos=(1.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2561: S=2, pos=(2.000000, 98.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2561: LU S=2, pos=(2.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2562: S=2, pos=(3.000000, 99.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2562: LU S=2, pos=(3.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2563: S=2, pos=(2.000000, 100.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2563: LU S=2, pos=(2.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2564: S=2, pos=(1.000000, 99.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2564: LU S=2, pos=(1.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2565: S=2, pos=(1.000000, 101.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2565: LU S=2, pos=(1.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2566: S=2, pos=(8.000000, 87.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2566: LU S=2, pos=(8.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2567: S=2, pos=(1.000000, 87.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2567: LU S=2, pos=(1.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2568: S=2, pos=(8.000000, 136.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2568: LU S=2, pos=(8.000000, 136.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2569: S=2, pos=(7.000000, 135.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2569: LU S=2, pos=(7.000000, 135.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2570: S=2, pos=(6.000000, 134.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2570: LU S=2, pos=(6.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2571: S=2, pos=(5.000000, 133.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2571: LU S=2, pos=(5.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2572: S=2, pos=(5.000000, 132.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2572: LU S=2, pos=(5.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2574: S=2, pos=(4.000000, 133.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2574: LU S=2, pos=(4.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2575: S=2, pos=(3.000000, 133.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2575: LU S=2, pos=(3.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2576: S=2, pos=(2.000000, 133.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2576: LU S=2, pos=(2.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2577: S=2, pos=(1.000000, 133.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2577: LU S=2, pos=(1.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2578: S=2, pos=(1.000000, 134.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2578: LU S=2, pos=(1.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2579: S=2, pos=(2.000000, 135.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2579: LU S=2, pos=(2.000000, 135.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2580: S=2, pos=(1.000000, 136.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2580: LU S=2, pos=(1.000000, 136.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2581: S=2, pos=(1.000000, 132.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2581: LU S=2, pos=(1.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2594: S=2, pos=(16.500000, 131.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2594: LU S=2, pos=(16.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2583: S=2, pos=(1.000000, 130.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2583: LU S=2, pos=(1.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2584: S=2, pos=(1.000000, 129.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2584: LU S=2, pos=(1.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2585: S=2, pos=(1.000000, 128.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2585: LU S=2, pos=(1.000000, 128.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2586: S=2, pos=(1.000000, 127.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2586: LU S=2, pos=(1.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2587: S=2, pos=(1.000000, 126.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2587: LU S=2, pos=(1.000000, 126.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2588: S=2, pos=(1.000000, 125.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2588: LU S=2, pos=(1.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2589: S=2, pos=(1.000000, 124.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2589: LU S=2, pos=(1.000000, 124.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2590: S=2, pos=(1.000000, 123.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2590: LU S=2, pos=(1.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2591: S=2, pos=(1.000000, 122.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2591: LU S=2, pos=(1.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2592: S=2, pos=(1.000000, 121.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2592: LU S=2, pos=(1.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2593: S=2, pos=(1.000000, 120.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2593: LU S=2, pos=(1.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2596: S=2, pos=(15.000000, 122.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2596: LU S=2, pos=(15.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2597: S=2, pos=(16.000000, 91.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2597: LU S=2, pos=(16.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2598: S=2, pos=(18.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2598: LU S=2, pos=(18.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2599: S=2, pos=(16.000000, 88.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2599: LU S=2, pos=(16.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2601: S=2, pos=(18.000000, 122.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2601: LU S=2, pos=(18.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2602: S=2, pos=(15.000000, 119.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2602: LU S=2, pos=(15.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2603: S=2, pos=(15.000000, 102.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2603: LU S=2, pos=(15.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2604: S=2, pos=(18.000000, 92.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2604: LU S=2, pos=(18.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2605: S=2, pos=(18.000000, 91.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2605: LU S=2, pos=(18.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2606: S=2, pos=(18.000000, 90.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2606: LU S=2, pos=(18.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2607: S=2, pos=(18.000000, 89.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2607: LU S=2, pos=(18.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2608: S=2, pos=(18.000000, 88.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2608: LU S=2, pos=(18.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2620: S=2, pos=(20.000000, 88.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2620: LU S=2, pos=(20.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2619: S=2, pos=(19.000000, 88.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2619: LU S=2, pos=(19.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2618: S=2, pos=(13.000000, 95.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2618: LU S=2, pos=(13.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2612: S=2, pos=(14.000000, 92.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2612: LU S=2, pos=(14.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2613: S=2, pos=(13.000000, 93.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2613: LU S=2, pos=(13.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2614: S=2, pos=(17.000000, 101.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2614: LU S=2, pos=(17.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2615: S=2, pos=(17.000000, 103.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2615: LU S=2, pos=(17.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2616: S=2, pos=(18.000000, 101.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2616: LU S=2, pos=(18.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2617: S=2, pos=(13.000000, 94.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2617: LU S=2, pos=(13.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2622: S=2, pos=(14.000000, 91.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2622: LU S=2, pos=(14.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2623: S=2, pos=(12.000000, 120.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2623: LU S=2, pos=(12.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2624: S=2, pos=(17.000000, 120.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2624: LU S=2, pos=(17.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2625: S=2, pos=(18.000000, 121.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2625: LU S=2, pos=(18.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2626: S=2, pos=(16.000000, 119.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2626: LU S=2, pos=(16.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#23329: S=2, pos=(139.082687, 85.667763, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.027500, newPos=(139.102371, 0.000000, 85.686966) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23329: LU S=2, pos=(139.102371, 85.686966, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23331: S=2, pos=(34.500000, 118.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23331: LU S=2, pos=(34.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23332: S=2, pos=(34.500000, 108.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23332: LU S=2, pos=(34.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23338: S=2, pos=(16.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23338: LU S=2, pos=(16.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23339: S=2, pos=(10.500000, 79.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23339: LU S=2, pos=(10.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23340: S=2, pos=(10.500000, 146.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23340: LU S=2, pos=(10.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23344: S=2, pos=(1.400000, 140.199982, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23344: LU S=2, pos=(1.400000, 140.199982, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23345: S=2, pos=(22.400000, 131.600006, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23345: LU S=2, pos=(22.400000, 131.600006, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23346: S=2, pos=(6.400000, 86.400002, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23346: LU S=2, pos=(6.400000, 86.400002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23347: S=2, pos=(23.400000, 100.599998, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23347: LU S=2, pos=(23.400000, 100.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23348: S=2, pos=(23.400000, 125.599998, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23348: LU S=2, pos=(23.400000, 125.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23349: S=2, pos=(3.550000, 131.100006, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23349: LU S=2, pos=(3.550000, 131.100006, 0.000000). true ( 526969 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=23281 true ( 526969 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 23281 (PlayerSync) UpdatePlayer=6 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5230: S=2, pos=(82.500000, 52.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5230: LU S=2, pos=(82.500000, 52.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5231: S=2, pos=(82.500000, 53.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5231: LU S=2, pos=(82.500000, 53.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5232: S=2, pos=(82.500000, 54.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5232: LU S=2, pos=(82.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5233: S=2, pos=(82.500000, 55.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5233: LU S=2, pos=(82.500000, 55.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5235: S=2, pos=(82.500000, 57.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5235: LU S=2, pos=(82.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5234: S=2, pos=(82.500000, 56.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5234: LU S=2, pos=(82.500000, 56.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5236: S=2, pos=(83.500000, 58.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5236: LU S=2, pos=(83.500000, 58.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5237: S=2, pos=(84.500000, 59.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5237: LU S=2, pos=(84.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5229: S=2, pos=(82.500000, 51.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5229: LU S=2, pos=(82.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5228: S=2, pos=(85.500000, 60.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5228: LU S=2, pos=(85.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5227: S=2, pos=(86.500000, 60.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5227: LU S=2, pos=(86.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5226: S=2, pos=(87.500000, 60.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5226: LU S=2, pos=(87.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5225: S=2, pos=(88.500000, 60.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5225: LU S=2, pos=(88.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5224: S=2, pos=(89.500000, 60.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5224: LU S=2, pos=(89.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5223: S=2, pos=(90.500000, 60.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5223: LU S=2, pos=(90.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5222: S=2, pos=(91.500000, 61.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5222: LU S=2, pos=(91.500000, 61.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5212: S=2, pos=(96.500000, 75.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5212: LU S=2, pos=(96.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5213: S=2, pos=(96.500000, 74.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5213: LU S=2, pos=(96.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5214: S=2, pos=(96.500000, 73.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5214: LU S=2, pos=(96.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5215: S=2, pos=(96.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5215: LU S=2, pos=(96.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5216: S=2, pos=(96.500000, 71.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5216: LU S=2, pos=(96.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5217: S=2, pos=(96.500000, 66.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5217: LU S=2, pos=(96.500000, 66.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5218: S=2, pos=(95.500000, 65.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5218: LU S=2, pos=(95.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5219: S=2, pos=(94.500000, 64.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5219: LU S=2, pos=(94.500000, 64.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5220: S=2, pos=(93.500000, 63.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5220: LU S=2, pos=(93.500000, 63.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5221: S=2, pos=(92.500000, 62.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5221: LU S=2, pos=(92.500000, 62.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5268: S=2, pos=(95.500000, 75.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5268: LU S=2, pos=(95.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5269: S=2, pos=(94.500000, 75.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5269: LU S=2, pos=(94.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5270: S=2, pos=(93.500000, 75.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5270: LU S=2, pos=(93.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5271: S=2, pos=(92.500000, 75.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5271: LU S=2, pos=(92.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5272: S=2, pos=(91.500000, 75.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5272: LU S=2, pos=(91.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5273: S=2, pos=(90.500000, 75.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5273: LU S=2, pos=(90.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5274: S=2, pos=(89.500000, 76.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5274: LU S=2, pos=(89.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5275: S=2, pos=(88.500000, 77.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5275: LU S=2, pos=(88.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5276: S=2, pos=(87.500000, 78.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5276: LU S=2, pos=(87.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5277: S=2, pos=(86.500000, 79.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5277: LU S=2, pos=(86.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5278: S=2, pos=(80.500000, 54.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5278: LU S=2, pos=(80.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5279: S=2, pos=(94.500000, 72.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5279: LU S=2, pos=(94.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11639: S=2, pos=(123.000000, 94.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11639: LU S=2, pos=(123.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11424: S=2, pos=(21.828165, 98.828392, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(21.810488, 0.000000, 98.810715) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11424: LU S=2, pos=(21.810488, 98.810715, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5282: S=2, pos=(94.000000, 66.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5282: LU S=2, pos=(94.000000, 66.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5283: S=2, pos=(92.500000, 65.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5283: LU S=2, pos=(92.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5284: S=2, pos=(87.000000, 63.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5284: LU S=2, pos=(87.000000, 63.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11638: S=2, pos=(122.000000, 92.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11638: LU S=2, pos=(122.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11637: S=2, pos=(129.000000, 118.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11637: LU S=2, pos=(129.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11425: S=2, pos=(65.975517, 142.162094, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(65.956169, 0.000000, 142.146271) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11425: LU S=2, pos=(65.956169, 142.146271, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5288: S=2, pos=(88.500000, 74.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5288: LU S=2, pos=(88.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5343: S=2, pos=(79.000000, 68.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5343: LU S=2, pos=(79.000000, 68.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5290: S=2, pos=(81.500000, 51.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5290: LU S=2, pos=(81.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5291: S=2, pos=(80.500000, 51.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5291: LU S=2, pos=(80.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5292: S=2, pos=(79.500000, 51.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5292: LU S=2, pos=(79.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5293: S=2, pos=(78.500000, 51.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5293: LU S=2, pos=(78.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5294: S=2, pos=(77.500000, 51.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5294: LU S=2, pos=(77.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5295: S=2, pos=(76.500000, 51.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5295: LU S=2, pos=(76.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5317: S=2, pos=(69.500000, 70.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5317: LU S=2, pos=(69.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5319: S=2, pos=(73.500000, 59.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5319: LU S=2, pos=(73.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5318: S=2, pos=(71.500000, 56.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5318: LU S=2, pos=(71.500000, 56.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5300: S=2, pos=(75.500000, 51.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5300: LU S=2, pos=(75.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5316: S=2, pos=(69.500000, 69.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5316: LU S=2, pos=(69.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5303: S=2, pos=(74.500000, 51.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5303: LU S=2, pos=(74.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5304: S=2, pos=(71.500000, 57.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5304: LU S=2, pos=(71.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5305: S=2, pos=(71.500000, 58.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5305: LU S=2, pos=(71.500000, 58.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5306: S=2, pos=(71.500000, 59.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5306: LU S=2, pos=(71.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5307: S=2, pos=(71.500000, 60.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5307: LU S=2, pos=(71.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5308: S=2, pos=(71.500000, 61.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5308: LU S=2, pos=(71.500000, 61.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5309: S=2, pos=(71.500000, 62.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5309: LU S=2, pos=(71.500000, 62.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5310: S=2, pos=(71.500000, 63.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5310: LU S=2, pos=(71.500000, 63.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5311: S=2, pos=(71.500000, 64.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5311: LU S=2, pos=(71.500000, 64.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5312: S=2, pos=(70.500000, 65.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5312: LU S=2, pos=(70.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5313: S=2, pos=(69.500000, 66.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5313: LU S=2, pos=(69.500000, 66.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5314: S=2, pos=(69.500000, 67.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5314: LU S=2, pos=(69.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5315: S=2, pos=(69.500000, 68.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5315: LU S=2, pos=(69.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5320: S=2, pos=(73.500000, 53.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=600.000000. Unit #5320: LU S=2, pos=(73.500000, 53.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11636: S=2, pos=(130.000000, 118.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11636: LU S=2, pos=(130.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11635: S=2, pos=(141.000000, 111.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11635: LU S=2, pos=(141.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11634: S=2, pos=(135.000000, 103.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11634: LU S=2, pos=(135.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11426: S=2, pos=(24.146456, 102.021400, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(24.166561, 0.000000, 102.036263) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=36.201305. Unit #11426: LU S=2, pos=(24.166561, 102.036263, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11633: S=2, pos=(140.000000, 97.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11633: LU S=2, pos=(140.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5326: S=2, pos=(78.000000, 66.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5326: LU S=2, pos=(78.000000, 66.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5327: S=2, pos=(80.000000, 65.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5327: LU S=2, pos=(80.000000, 65.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11632: S=2, pos=(139.000000, 99.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11632: LU S=2, pos=(139.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11631: S=2, pos=(136.000000, 93.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11631: LU S=2, pos=(136.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5330: S=2, pos=(73.000000, 63.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5330: LU S=2, pos=(73.000000, 63.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5331: S=2, pos=(73.000000, 64.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5331: LU S=2, pos=(73.000000, 64.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5332: S=2, pos=(76.000000, 53.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5332: LU S=2, pos=(76.000000, 53.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5333: S=2, pos=(84.000000, 61.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5333: LU S=2, pos=(84.000000, 61.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5334: S=2, pos=(82.000000, 59.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5334: LU S=2, pos=(82.000000, 59.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5335: S=2, pos=(81.000000, 58.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5335: LU S=2, pos=(81.000000, 58.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5336: S=2, pos=(83.000000, 60.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5336: LU S=2, pos=(83.000000, 60.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5337: S=2, pos=(87.000000, 68.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5337: LU S=2, pos=(87.000000, 68.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5338: S=2, pos=(85.000000, 76.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5338: LU S=2, pos=(85.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5339: S=2, pos=(85.000000, 68.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5339: LU S=2, pos=(85.000000, 68.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5340: S=2, pos=(80.500000, 59.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5340: LU S=2, pos=(80.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5341: S=2, pos=(84.500000, 74.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5341: LU S=2, pos=(84.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5342: S=2, pos=(78.000000, 68.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5342: LU S=2, pos=(78.000000, 68.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5347: S=2, pos=(71.500000, 67.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5347: LU S=2, pos=(71.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5348: S=2, pos=(85.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5348: LU S=2, pos=(85.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5349: S=2, pos=(86.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5349: LU S=2, pos=(86.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5350: S=2, pos=(87.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5350: LU S=2, pos=(87.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5351: S=2, pos=(88.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5351: LU S=2, pos=(88.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5352: S=2, pos=(89.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5352: LU S=2, pos=(89.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5353: S=2, pos=(90.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5353: LU S=2, pos=(90.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5354: S=2, pos=(91.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5354: LU S=2, pos=(91.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5355: S=2, pos=(92.500000, 155.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5355: LU S=2, pos=(92.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5356: S=2, pos=(93.500000, 156.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5356: LU S=2, pos=(93.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5357: S=2, pos=(94.500000, 157.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5357: LU S=2, pos=(94.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5358: S=2, pos=(95.500000, 158.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5358: LU S=2, pos=(95.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5359: S=2, pos=(96.500000, 159.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5359: LU S=2, pos=(96.500000, 159.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5360: S=2, pos=(79.500000, 162.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5360: LU S=2, pos=(79.500000, 162.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5361: S=2, pos=(79.500000, 163.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5361: LU S=2, pos=(79.500000, 163.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5362: S=2, pos=(79.500000, 164.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5362: LU S=2, pos=(79.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5363: S=2, pos=(79.500000, 165.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5363: LU S=2, pos=(79.500000, 165.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5364: S=2, pos=(79.500000, 166.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5364: LU S=2, pos=(79.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5365: S=2, pos=(79.500000, 167.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5365: LU S=2, pos=(79.500000, 167.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5366: S=2, pos=(98.500000, 164.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5366: LU S=2, pos=(98.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5367: S=2, pos=(98.500000, 165.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5367: LU S=2, pos=(98.500000, 165.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5368: S=2, pos=(98.500000, 166.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5368: LU S=2, pos=(98.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5369: S=2, pos=(98.500000, 167.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5369: LU S=2, pos=(98.500000, 167.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5370: S=2, pos=(98.500000, 168.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5370: LU S=2, pos=(98.500000, 168.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5371: S=2, pos=(98.500000, 169.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5371: LU S=2, pos=(98.500000, 169.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5372: S=2, pos=(98.500000, 170.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5372: LU S=2, pos=(98.500000, 170.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5373: S=2, pos=(98.500000, 171.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5373: LU S=2, pos=(98.500000, 171.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5374: S=2, pos=(98.500000, 172.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5374: LU S=2, pos=(98.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5375: S=2, pos=(98.500000, 173.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5375: LU S=2, pos=(98.500000, 173.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5410: S=2, pos=(88.500000, 179.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5410: LU S=2, pos=(88.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5413: S=2, pos=(82.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5413: LU S=2, pos=(82.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5378: S=2, pos=(79.500000, 168.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5378: LU S=2, pos=(79.500000, 168.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5379: S=2, pos=(79.500000, 169.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5379: LU S=2, pos=(79.500000, 169.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5380: S=2, pos=(79.500000, 170.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5380: LU S=2, pos=(79.500000, 170.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5381: S=2, pos=(79.500000, 171.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5381: LU S=2, pos=(79.500000, 171.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5382: S=2, pos=(79.500000, 172.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5382: LU S=2, pos=(79.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5414: S=2, pos=(83.500000, 176.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5414: LU S=2, pos=(83.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5411: S=2, pos=(87.500000, 179.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5411: LU S=2, pos=(87.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5416: S=2, pos=(85.500000, 178.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5416: LU S=2, pos=(85.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5415: S=2, pos=(84.500000, 177.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5415: LU S=2, pos=(84.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5412: S=2, pos=(86.500000, 179.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5412: LU S=2, pos=(86.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5417: S=2, pos=(92.500000, 179.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5417: LU S=2, pos=(92.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5418: S=2, pos=(93.500000, 178.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5418: LU S=2, pos=(93.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5419: S=2, pos=(94.500000, 177.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5419: LU S=2, pos=(94.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5420: S=2, pos=(94.500000, 176.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5420: LU S=2, pos=(94.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5421: S=2, pos=(94.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5421: LU S=2, pos=(94.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5422: S=2, pos=(98.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5422: LU S=2, pos=(98.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5423: S=2, pos=(98.500000, 174.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5423: LU S=2, pos=(98.500000, 174.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5424: S=2, pos=(97.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5424: LU S=2, pos=(97.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5425: S=2, pos=(96.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5425: LU S=2, pos=(96.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5426: S=2, pos=(95.500000, 175.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5426: LU S=2, pos=(95.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5427: S=2, pos=(96.500000, 172.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5427: LU S=2, pos=(96.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5428: S=2, pos=(92.500000, 158.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5428: LU S=2, pos=(92.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5429: S=2, pos=(96.500000, 166.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5429: LU S=2, pos=(96.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5430: S=2, pos=(81.500000, 164.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5430: LU S=2, pos=(81.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5431: S=2, pos=(82.000000, 170.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5431: LU S=2, pos=(82.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5432: S=2, pos=(87.500000, 177.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5432: LU S=2, pos=(87.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5433: S=2, pos=(87.500000, 156.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5433: LU S=2, pos=(87.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11131: S=2, pos=(130.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11131: LU S=2, pos=(130.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11130: S=2, pos=(129.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11130: LU S=2, pos=(129.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11630: S=2, pos=(128.000000, 91.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11630: LU S=2, pos=(128.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11629: S=2, pos=(126.000000, 97.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11629: LU S=2, pos=(126.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11128: S=2, pos=(130.500000, 110.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11128: LU S=2, pos=(130.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11129: S=2, pos=(128.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11129: LU S=2, pos=(128.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11628: S=2, pos=(130.000000, 107.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11628: LU S=2, pos=(130.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11627: S=2, pos=(128.000000, 114.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11627: LU S=2, pos=(128.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11626: S=2, pos=(136.000000, 120.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11626: LU S=2, pos=(136.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11625: S=2, pos=(138.000000, 113.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11625: LU S=2, pos=(138.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5445: S=2, pos=(81.000000, 167.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5445: LU S=2, pos=(81.000000, 167.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5446: S=2, pos=(81.000000, 168.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5446: LU S=2, pos=(81.000000, 168.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5452: S=2, pos=(90.000000, 166.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5452: LU S=2, pos=(90.000000, 166.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5453: S=2, pos=(89.000000, 164.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5453: LU S=2, pos=(89.000000, 164.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5454: S=2, pos=(91.000000, 164.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5454: LU S=2, pos=(91.000000, 164.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5455: S=2, pos=(91.000000, 166.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5455: LU S=2, pos=(91.000000, 166.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5456: S=2, pos=(91.000000, 167.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5456: LU S=2, pos=(91.000000, 167.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5457: S=2, pos=(87.000000, 172.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5457: LU S=2, pos=(87.000000, 172.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5458: S=2, pos=(92.000000, 172.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5458: LU S=2, pos=(92.000000, 172.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5459: S=2, pos=(88.000000, 163.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5459: LU S=2, pos=(88.000000, 163.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5460: S=2, pos=(88.000000, 162.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5460: LU S=2, pos=(88.000000, 162.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5463: S=2, pos=(103.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5463: LU S=2, pos=(103.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5464: S=2, pos=(104.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5464: LU S=2, pos=(104.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5465: S=2, pos=(105.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5465: LU S=2, pos=(105.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5466: S=2, pos=(106.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5466: LU S=2, pos=(106.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5467: S=2, pos=(107.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5467: LU S=2, pos=(107.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5468: S=2, pos=(108.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5468: LU S=2, pos=(108.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5469: S=2, pos=(109.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5469: LU S=2, pos=(109.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5470: S=2, pos=(110.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5470: LU S=2, pos=(110.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5471: S=2, pos=(111.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5471: LU S=2, pos=(111.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5472: S=2, pos=(112.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5472: LU S=2, pos=(112.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5473: S=2, pos=(113.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5473: LU S=2, pos=(113.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5474: S=2, pos=(114.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5474: LU S=2, pos=(114.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5475: S=2, pos=(115.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5475: LU S=2, pos=(115.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5476: S=2, pos=(116.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5476: LU S=2, pos=(116.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5552: S=2, pos=(117.500000, 124.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5552: LU S=2, pos=(117.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5551: S=2, pos=(117.500000, 123.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5551: LU S=2, pos=(117.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5545: S=2, pos=(111.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5545: LU S=2, pos=(111.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5537: S=2, pos=(111.000000, 134.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5537: LU S=2, pos=(111.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5559: S=2, pos=(117.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5559: LU S=2, pos=(117.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5547: S=2, pos=(113.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5547: LU S=2, pos=(113.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5549: S=2, pos=(115.500000, 121.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5549: LU S=2, pos=(115.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5548: S=2, pos=(114.500000, 120.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5548: LU S=2, pos=(114.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5553: S=2, pos=(117.500000, 129.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5553: LU S=2, pos=(117.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5546: S=2, pos=(112.500000, 118.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5546: LU S=2, pos=(112.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5550: S=2, pos=(116.500000, 122.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5550: LU S=2, pos=(116.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5538: S=2, pos=(113.000000, 134.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5538: LU S=2, pos=(113.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11624: S=2, pos=(140.000000, 100.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11624: LU S=2, pos=(140.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5540: S=2, pos=(115.500000, 130.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5540: LU S=2, pos=(115.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5541: S=2, pos=(106.500000, 131.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5541: LU S=2, pos=(106.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11135: S=2, pos=(136.500000, 106.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11135: LU S=2, pos=(136.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5493: S=2, pos=(107.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5493: LU S=2, pos=(107.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5494: S=2, pos=(108.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5494: LU S=2, pos=(108.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5495: S=2, pos=(109.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5495: LU S=2, pos=(109.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5496: S=2, pos=(110.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5496: LU S=2, pos=(110.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5530: S=2, pos=(106.000000, 134.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5530: LU S=2, pos=(106.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5531: S=2, pos=(108.000000, 134.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5531: LU S=2, pos=(108.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5532: S=2, pos=(110.000000, 134.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5532: LU S=2, pos=(110.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5533: S=2, pos=(112.000000, 134.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5533: LU S=2, pos=(112.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5534: S=2, pos=(114.000000, 134.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5534: LU S=2, pos=(114.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5535: S=2, pos=(107.000000, 134.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5535: LU S=2, pos=(107.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5536: S=2, pos=(109.000000, 134.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5536: LU S=2, pos=(109.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5560: S=2, pos=(117.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5560: LU S=2, pos=(117.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5561: S=2, pos=(117.500000, 133.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5561: LU S=2, pos=(117.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5562: S=2, pos=(117.500000, 132.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5562: LU S=2, pos=(117.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5563: S=2, pos=(117.500000, 131.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5563: LU S=2, pos=(117.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5564: S=2, pos=(117.500000, 130.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5564: LU S=2, pos=(117.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5565: S=2, pos=(117.500000, 127.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5565: LU S=2, pos=(117.500000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23240: S=2, pos=(117.500000, 128.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23240: LU S=2, pos=(117.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23241: S=2, pos=(117.500000, 125.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23241: LU S=2, pos=(117.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11428: S=2, pos=(47.378986, 122.359451, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(47.382690, 0.000000, 122.384178) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=36.201305. Unit #11428: LU S=2, pos=(47.382690, 122.384178, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#11441: S=2, pos=(25.677086, 195.145874, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=34.044765, name=COGXX. MoveForward: v=0.033000, newPos=(25.691833, 0.000000, 195.116348) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=34.044765. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=34.044765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=34.044765. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=34.044765. Unit #11441: LU S=2, pos=(25.691833, 195.116348, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11429: S=2, pos=(71.960907, 152.230515, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(71.983269, 0.000000, 152.241684) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=36.201305. Unit #11429: LU S=2, pos=(71.983269, 152.241684, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#11442: S=2, pos=(33.800610, 185.199203, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=34.044765, name=COGXX. MoveForward: v=0.033000, newPos=(33.823948, 0.000000, 185.175873) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=34.044765. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=34.044765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=34.044765. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=34.044765. Unit #11442: LU S=2, pos=(33.823948, 185.175873, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13217: S=2, pos=(165.500000, 22.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=600.000000. Unit #13217: LU S=2, pos=(165.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.430000, spriteBaseSpeed=1.000000. Unit#23682: S=2, pos=(191.202164, 48.500134, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGALY. MoveForward: v=0.035750, newPos=(191.219421, 0.000000, 48.531441) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23682: LU S=2, pos=(191.219421, 48.531441, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10839: S=2, pos=(127.500000, 84.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10839: LU S=2, pos=(127.500000, 84.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10842: S=2, pos=(124.500000, 87.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10842: LU S=2, pos=(124.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5571: S=2, pos=(111.000000, 132.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5571: LU S=2, pos=(111.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5572: S=2, pos=(111.000000, 131.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5572: LU S=2, pos=(111.000000, 131.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5573: S=2, pos=(111.000000, 130.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5573: LU S=2, pos=(111.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5575: S=2, pos=(108.000000, 123.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5575: LU S=2, pos=(108.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5577: S=2, pos=(113.500000, 123.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5577: LU S=2, pos=(113.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11623: S=2, pos=(139.000000, 96.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11623: LU S=2, pos=(139.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5579: S=2, pos=(109.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5579: LU S=2, pos=(109.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5580: S=2, pos=(108.000000, 120.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5580: LU S=2, pos=(108.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5585: S=2, pos=(114.000000, 122.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5585: LU S=2, pos=(114.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5584: S=2, pos=(115.000000, 123.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5584: LU S=2, pos=(115.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11134: S=2, pos=(115.266823, 41.070496, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=LTCAV. MoveForward: v=0.037500, newPos=(115.238800, 0.000000, 41.045578) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11134: LU S=2, pos=(115.238800, 41.045578, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5586: S=2, pos=(112.000000, 120.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5586: LU S=2, pos=(112.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5665: S=2, pos=(97.500000, 116.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5665: LU S=2, pos=(97.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5662: S=2, pos=(99.000000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5662: LU S=2, pos=(99.000000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23242: S=2, pos=(97.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23242: LU S=2, pos=(97.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23243: S=2, pos=(100.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23243: LU S=2, pos=(100.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5661: S=2, pos=(97.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5661: LU S=2, pos=(97.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5660: S=2, pos=(97.500000, 114.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5660: LU S=2, pos=(97.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5686: S=2, pos=(88.500000, 111.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5686: LU S=2, pos=(88.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5677: S=2, pos=(93.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5677: LU S=2, pos=(93.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5595: S=2, pos=(98.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5595: LU S=2, pos=(98.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5596: S=2, pos=(97.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5596: LU S=2, pos=(97.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5597: S=2, pos=(96.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5597: LU S=2, pos=(96.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5598: S=2, pos=(95.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5598: LU S=2, pos=(95.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5599: S=2, pos=(94.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5599: LU S=2, pos=(94.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5600: S=2, pos=(93.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5600: LU S=2, pos=(93.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5601: S=2, pos=(92.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5601: LU S=2, pos=(92.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5602: S=2, pos=(91.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5602: LU S=2, pos=(91.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5603: S=2, pos=(90.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5603: LU S=2, pos=(90.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5604: S=2, pos=(89.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5604: LU S=2, pos=(89.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5605: S=2, pos=(88.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5605: LU S=2, pos=(88.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5606: S=2, pos=(87.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5606: LU S=2, pos=(87.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5607: S=2, pos=(86.500000, 133.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5607: LU S=2, pos=(86.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5608: S=2, pos=(85.500000, 132.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5608: LU S=2, pos=(85.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5609: S=2, pos=(84.500000, 131.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5609: LU S=2, pos=(84.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5610: S=2, pos=(83.500000, 130.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5610: LU S=2, pos=(83.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5636: S=2, pos=(83.500000, 128.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5636: LU S=2, pos=(83.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5623: S=2, pos=(83.500000, 116.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5623: LU S=2, pos=(83.500000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23244: S=2, pos=(83.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23244: LU S=2, pos=(83.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23245: S=2, pos=(83.500000, 114.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23245: LU S=2, pos=(83.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10841: S=2, pos=(125.500000, 86.500000, 0.500000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10841: LU S=2, pos=(125.500000, 86.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#11446: S=2, pos=(55.000000, 74.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=FSHSP. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11446: LU S=2, pos=(55.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10840: S=2, pos=(126.500000, 85.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10840: LU S=2, pos=(126.500000, 85.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#11447: S=2, pos=(165.704208, 24.892130, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(165.723587, 0.000000, 24.867300) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #11447: LU S=2, pos=(165.723587, 24.867300, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11427: S=2, pos=(43.138592, 112.819084, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(43.160950, 0.000000, 112.830269) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=36.201305. Unit #11427: LU S=2, pos=(43.160950, 112.830269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11448: S=2, pos=(69.066330, 47.497013, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=12.720244, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=12.734331. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=12.734331. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=12.734331. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=12.734331. Unit #11448: LU S=2, pos=(69.066330, 47.497013, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13216: S=2, pos=(103.500000, 132.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=600.000000. Unit #13216: LU S=2, pos=(103.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11449: S=2, pos=(196.500000, 25.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=GALLY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11449: LU S=2, pos=(196.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5626: S=2, pos=(83.500000, 118.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5626: LU S=2, pos=(83.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5627: S=2, pos=(83.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5627: LU S=2, pos=(83.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5628: S=2, pos=(83.500000, 120.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5628: LU S=2, pos=(83.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5629: S=2, pos=(83.500000, 121.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5629: LU S=2, pos=(83.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5630: S=2, pos=(83.500000, 122.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5630: LU S=2, pos=(83.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5631: S=2, pos=(83.500000, 123.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5631: LU S=2, pos=(83.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5632: S=2, pos=(83.500000, 124.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5632: LU S=2, pos=(83.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5633: S=2, pos=(83.500000, 125.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5633: LU S=2, pos=(83.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5634: S=2, pos=(83.500000, 126.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5634: LU S=2, pos=(83.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5635: S=2, pos=(83.500000, 127.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5635: LU S=2, pos=(83.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5637: S=2, pos=(83.500000, 129.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5637: LU S=2, pos=(83.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5638: S=2, pos=(84.500000, 113.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5638: LU S=2, pos=(84.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5639: S=2, pos=(85.500000, 112.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5639: LU S=2, pos=(85.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5644: S=2, pos=(86.500000, 111.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5644: LU S=2, pos=(86.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5676: S=2, pos=(94.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5676: LU S=2, pos=(94.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5682: S=2, pos=(91.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5682: LU S=2, pos=(91.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5678: S=2, pos=(92.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5678: LU S=2, pos=(92.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5650: S=2, pos=(101.000000, 113.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5650: LU S=2, pos=(101.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5651: S=2, pos=(98.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5651: LU S=2, pos=(98.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5652: S=2, pos=(99.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5652: LU S=2, pos=(99.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5653: S=2, pos=(100.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5653: LU S=2, pos=(100.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5654: S=2, pos=(101.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5654: LU S=2, pos=(101.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5655: S=2, pos=(97.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5655: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5656: S=2, pos=(97.500000, 110.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5656: LU S=2, pos=(97.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5657: S=2, pos=(97.500000, 111.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5657: LU S=2, pos=(97.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5658: S=2, pos=(97.500000, 112.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5658: LU S=2, pos=(97.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5659: S=2, pos=(97.500000, 113.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5659: LU S=2, pos=(97.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5674: S=2, pos=(96.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5674: LU S=2, pos=(96.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5675: S=2, pos=(95.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5675: LU S=2, pos=(95.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5687: S=2, pos=(87.500000, 111.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5687: LU S=2, pos=(87.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5688: S=2, pos=(89.500000, 110.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5688: LU S=2, pos=(89.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5689: S=2, pos=(90.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5689: LU S=2, pos=(90.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5690: S=2, pos=(95.000000, 112.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5690: LU S=2, pos=(95.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11139: S=2, pos=(132.500000, 106.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11139: LU S=2, pos=(132.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11138: S=2, pos=(132.500000, 105.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11138: LU S=2, pos=(132.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11137: S=2, pos=(132.500000, 104.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11137: LU S=2, pos=(132.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11127: S=2, pos=(130.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11127: LU S=2, pos=(130.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11136: S=2, pos=(132.500000, 103.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11136: LU S=2, pos=(132.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11126: S=2, pos=(130.500000, 108.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11126: LU S=2, pos=(130.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5697: S=2, pos=(95.500000, 132.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5697: LU S=2, pos=(95.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5698: S=2, pos=(90.500000, 132.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5698: LU S=2, pos=(90.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5699: S=2, pos=(85.500000, 128.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5699: LU S=2, pos=(85.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5700: S=2, pos=(85.500000, 123.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5700: LU S=2, pos=(85.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5708: S=2, pos=(90.000000, 119.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5708: LU S=2, pos=(90.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5709: S=2, pos=(90.000000, 112.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5709: LU S=2, pos=(90.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5703: S=2, pos=(85.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5703: LU S=2, pos=(85.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5704: S=2, pos=(90.000000, 127.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5704: LU S=2, pos=(90.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5705: S=2, pos=(90.000000, 125.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5705: LU S=2, pos=(90.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5706: S=2, pos=(90.000000, 123.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5706: LU S=2, pos=(90.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5707: S=2, pos=(90.000000, 121.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5707: LU S=2, pos=(90.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5711: S=2, pos=(94.500000, 127.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5711: LU S=2, pos=(94.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5712: S=2, pos=(94.500000, 122.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5712: LU S=2, pos=(94.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10735: S=2, pos=(91.000000, 166.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10735: LU S=2, pos=(91.000000, 166.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10736: S=2, pos=(135.500000, 115.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10736: LU S=2, pos=(135.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10737: S=2, pos=(139.500000, 104.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10737: LU S=2, pos=(139.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10738: S=2, pos=(131.500000, 92.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10738: LU S=2, pos=(131.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10739: S=2, pos=(138.000000, 117.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10739: LU S=2, pos=(138.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10740: S=2, pos=(134.000000, 94.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10740: LU S=2, pos=(134.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10741: S=2, pos=(143.000000, 104.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10741: LU S=2, pos=(143.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10742: S=2, pos=(137.000000, 113.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10742: LU S=2, pos=(137.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10743: S=2, pos=(130.000000, 90.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10743: LU S=2, pos=(130.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10744: S=2, pos=(129.000000, 91.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10744: LU S=2, pos=(129.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10745: S=2, pos=(138.000000, 106.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10745: LU S=2, pos=(138.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10746: S=2, pos=(136.000000, 112.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10746: LU S=2, pos=(136.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10747: S=2, pos=(142.000000, 106.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10747: LU S=2, pos=(142.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10748: S=2, pos=(142.000000, 105.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10748: LU S=2, pos=(142.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10749: S=2, pos=(138.000000, 111.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10749: LU S=2, pos=(138.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10750: S=2, pos=(144.000000, 102.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10750: LU S=2, pos=(144.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10751: S=2, pos=(139.000000, 101.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10751: LU S=2, pos=(139.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10752: S=2, pos=(135.000000, 120.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10752: LU S=2, pos=(135.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10753: S=2, pos=(136.000000, 120.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10753: LU S=2, pos=(136.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10754: S=2, pos=(139.000000, 110.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10754: LU S=2, pos=(139.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10755: S=2, pos=(139.000000, 100.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10755: LU S=2, pos=(139.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10756: S=2, pos=(137.500000, 95.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10756: LU S=2, pos=(137.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10757: S=2, pos=(135.500000, 94.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10757: LU S=2, pos=(135.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10758: S=2, pos=(138.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10758: LU S=2, pos=(138.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10759: S=2, pos=(139.000000, 109.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10759: LU S=2, pos=(139.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10760: S=2, pos=(140.000000, 98.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10760: LU S=2, pos=(140.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10761: S=2, pos=(137.000000, 94.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10761: LU S=2, pos=(137.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10762: S=2, pos=(135.000000, 93.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10762: LU S=2, pos=(135.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10763: S=2, pos=(129.000000, 89.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10763: LU S=2, pos=(129.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10764: S=2, pos=(140.000000, 111.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10764: LU S=2, pos=(140.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10765: S=2, pos=(136.000000, 121.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10765: LU S=2, pos=(136.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10766: S=2, pos=(142.000000, 97.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10766: LU S=2, pos=(142.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10767: S=2, pos=(128.000000, 92.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10767: LU S=2, pos=(128.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10768: S=2, pos=(127.000000, 96.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10768: LU S=2, pos=(127.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10769: S=2, pos=(131.000000, 107.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10769: LU S=2, pos=(131.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10770: S=2, pos=(130.000000, 113.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10770: LU S=2, pos=(130.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10771: S=2, pos=(130.000000, 119.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10771: LU S=2, pos=(130.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10772: S=2, pos=(130.000000, 114.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10772: LU S=2, pos=(130.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10773: S=2, pos=(128.000000, 97.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10773: LU S=2, pos=(128.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10774: S=2, pos=(132.000000, 100.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10774: LU S=2, pos=(132.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10775: S=2, pos=(131.000000, 104.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10775: LU S=2, pos=(131.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10776: S=2, pos=(126.000000, 96.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10776: LU S=2, pos=(126.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10777: S=2, pos=(131.000000, 100.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10777: LU S=2, pos=(131.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10778: S=2, pos=(131.000000, 106.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10778: LU S=2, pos=(131.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10779: S=2, pos=(129.000000, 119.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10779: LU S=2, pos=(129.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10780: S=2, pos=(130.000000, 112.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10780: LU S=2, pos=(130.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10781: S=2, pos=(142.000000, 100.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10781: LU S=2, pos=(142.000000, 100.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10782: S=2, pos=(128.500000, 100.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10782: LU S=2, pos=(128.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10783: S=2, pos=(130.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10783: LU S=2, pos=(130.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11125: S=2, pos=(137.500000, 108.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11125: LU S=2, pos=(137.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11124: S=2, pos=(134.500000, 112.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11124: LU S=2, pos=(134.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11123: S=2, pos=(134.500000, 111.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11123: LU S=2, pos=(134.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11122: S=2, pos=(137.500000, 101.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11122: LU S=2, pos=(137.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11121: S=2, pos=(137.500000, 100.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11121: LU S=2, pos=(137.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10789: S=2, pos=(132.500000, 86.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10789: LU S=2, pos=(132.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10790: S=2, pos=(133.500000, 87.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10790: LU S=2, pos=(133.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10791: S=2, pos=(134.500000, 88.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10791: LU S=2, pos=(134.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10792: S=2, pos=(135.500000, 89.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10792: LU S=2, pos=(135.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10793: S=2, pos=(136.500000, 90.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10793: LU S=2, pos=(136.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11120: S=2, pos=(137.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11120: LU S=2, pos=(137.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11119: S=2, pos=(136.500000, 108.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11119: LU S=2, pos=(136.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10796: S=2, pos=(140.500000, 92.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10796: LU S=2, pos=(140.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10797: S=2, pos=(141.500000, 93.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10797: LU S=2, pos=(141.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10798: S=2, pos=(142.500000, 94.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10798: LU S=2, pos=(142.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10799: S=2, pos=(143.500000, 95.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10799: LU S=2, pos=(143.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10800: S=2, pos=(144.500000, 96.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10800: LU S=2, pos=(144.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11118: S=2, pos=(135.500000, 110.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11118: LU S=2, pos=(135.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10807: S=2, pos=(144.500000, 104.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10807: LU S=2, pos=(144.500000, 104.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10808: S=2, pos=(144.500000, 105.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10808: LU S=2, pos=(144.500000, 105.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10809: S=2, pos=(144.500000, 106.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10809: LU S=2, pos=(144.500000, 106.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10810: S=2, pos=(144.500000, 107.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10810: LU S=2, pos=(144.500000, 107.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11117: S=2, pos=(135.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11117: LU S=2, pos=(135.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11116: S=2, pos=(135.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11116: LU S=2, pos=(135.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10813: S=2, pos=(142.500000, 111.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10813: LU S=2, pos=(142.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10814: S=2, pos=(142.500000, 112.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10814: LU S=2, pos=(142.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10815: S=2, pos=(142.500000, 113.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10815: LU S=2, pos=(142.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11115: S=2, pos=(135.500000, 98.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11115: LU S=2, pos=(135.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10817: S=2, pos=(139.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10817: LU S=2, pos=(139.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10818: S=2, pos=(139.500000, 118.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10818: LU S=2, pos=(139.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10819: S=2, pos=(139.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10819: LU S=2, pos=(139.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11114: S=2, pos=(135.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11114: LU S=2, pos=(135.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11113: S=2, pos=(136.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11113: LU S=2, pos=(136.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10822: S=2, pos=(136.500000, 122.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10822: LU S=2, pos=(136.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10823: S=2, pos=(135.500000, 122.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10823: LU S=2, pos=(135.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10824: S=2, pos=(134.500000, 122.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10824: LU S=2, pos=(134.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10825: S=2, pos=(133.500000, 122.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10825: LU S=2, pos=(133.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11112: S=2, pos=(136.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11112: LU S=2, pos=(136.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10828: S=2, pos=(128.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10828: LU S=2, pos=(128.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10831: S=2, pos=(127.500000, 118.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10831: LU S=2, pos=(127.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10832: S=2, pos=(129.500000, 120.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10832: LU S=2, pos=(129.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11111: S=2, pos=(137.500000, 109.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MANGO. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11111: LU S=2, pos=(137.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10834: S=2, pos=(126.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10834: LU S=2, pos=(126.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11110: S=2, pos=(136.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MANGO. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11110: LU S=2, pos=(136.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23681: S=2, pos=(163.500000, 24.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23681: LU S=2, pos=(163.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23687: S=2, pos=(101.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23687: LU S=2, pos=(101.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23911: S=2, pos=(129.399994, 94.599998, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23911: LU S=2, pos=(129.399994, 94.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23931: S=2, pos=(164.500000, 24.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #23931: LU S=2, pos=(164.500000, 24.500000, 0.000000). true ( 526969 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=18932 true ( 526969 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 18932 (PlayerSync) UpdatePlayer=7 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.013166 Angle=3.926991, Facet=8 YAW: v=-0.019882 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.001922 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.534292, Facet=7 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000345 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000488 Angle=2.356194, Facet=4 YAW: v=0.000488 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=0.000345 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.028527 Angle=1.570796, Facet=2 YAW: v=-0.000772 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=16 YAW: v=0.097589 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000488 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=16 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=4.712389, Facet=10 YAW: v=0.000000 Angle=4.712389, Facet=10 YAW: v=0.000598 Angle=3.534292, Facet=7 YAW: v=-0.000691 Angle=4.712389, Facet=10 YAW: v=0.003127 Angle=3.534292, Facet=7 YAW: v=-0.000000 Angle=4.712389, Facet=10 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9664: S=2, pos=(7.000000, 168.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MINE2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #9664: LU S=2, pos=(7.000000, 168.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9665: S=2, pos=(2.000000, 184.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MINE2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #9665: LU S=2, pos=(2.000000, 184.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12686: S=2, pos=(34.500000, 57.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12686: LU S=2, pos=(34.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9667: S=2, pos=(60.000000, 120.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #9667: LU S=2, pos=(60.000000, 120.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9673: S=2, pos=(52.500000, 116.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.561476, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.571476. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.571476. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.571476. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.571476. Unit #9673: LU S=2, pos=(52.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9674: S=2, pos=(52.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.408228, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.418228. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.418228. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.418228. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.418228. Unit #9674: LU S=2, pos=(52.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9675: S=2, pos=(52.500000, 122.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.870237, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.880238. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.880238. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.880238. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.880238. Unit #9675: LU S=2, pos=(52.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9676: S=2, pos=(52.500000, 125.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #9676: LU S=2, pos=(52.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9677: S=2, pos=(52.500000, 128.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.486231, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.496231. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.496231. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.496231. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.496231. Unit #9677: LU S=2, pos=(52.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9678: S=2, pos=(52.500000, 131.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.618982, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.628983. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.628983. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.628983. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.628983. Unit #9678: LU S=2, pos=(52.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9679: S=2, pos=(52.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.863737, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.873737. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.873737. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.873737. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.873737. Unit #9679: LU S=2, pos=(52.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9680: S=2, pos=(57.500000, 116.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.616236, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.626236. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.626236. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.626236. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.626236. Unit #9680: LU S=2, pos=(57.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9681: S=2, pos=(57.500000, 119.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.844728, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.854729. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.854729. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.854729. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.854729. Unit #9681: LU S=2, pos=(57.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9682: S=2, pos=(57.500000, 122.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.908747, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.918747. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.918747. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.918747. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.918747. Unit #9682: LU S=2, pos=(57.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9683: S=2, pos=(57.500000, 125.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32210 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #9683: LU S=2, pos=(57.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9685: S=2, pos=(57.500000, 128.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.398478, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.408478. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.408478. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.408478. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.408478. Unit #9685: LU S=2, pos=(57.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9686: S=2, pos=(57.500000, 131.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.395720, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.405720. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.405720. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.405720. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.405720. Unit #9686: LU S=2, pos=(57.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9687: S=2, pos=(57.500000, 134.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.671488, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.681488. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.681488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.681488. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.681488. Unit #9687: LU S=2, pos=(57.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9688: S=2, pos=(62.500000, 114.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #9688: LU S=2, pos=(62.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9689: S=2, pos=(62.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.422213, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.432213. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.432213. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.432213. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.432213. Unit #9689: LU S=2, pos=(62.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9690: S=2, pos=(62.500000, 120.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.645487, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.655487. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.655487. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.655487. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.655487. Unit #9690: LU S=2, pos=(62.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9691: S=2, pos=(62.500000, 123.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.716990, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.726990. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.726990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.726990. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.726990. Unit #9691: LU S=2, pos=(62.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9692: S=2, pos=(62.500000, 126.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31192 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #9692: LU S=2, pos=(62.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9693: S=2, pos=(62.500000, 129.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.449983, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.459983. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.459983. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.459983. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.459983. Unit #9693: LU S=2, pos=(62.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9694: S=2, pos=(62.500000, 132.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.733240, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.743240. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.743240. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.743240. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.743240. Unit #9694: LU S=2, pos=(62.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9695: S=2, pos=(62.500000, 135.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.438978, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.448978. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.448978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.448978. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.448978. Unit #9695: LU S=2, pos=(62.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9696: S=2, pos=(55.000000, 120.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #9696: LU S=2, pos=(55.000000, 120.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9697: S=2, pos=(60.000000, 131.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #9697: LU S=2, pos=(60.000000, 131.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9698: S=2, pos=(55.000000, 131.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #9698: LU S=2, pos=(55.000000, 131.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9716: S=2, pos=(68.500000, 105.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=13622 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #9716: LU S=2, pos=(68.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9717: S=2, pos=(68.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #9717: LU S=2, pos=(68.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9718: S=2, pos=(68.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.938990, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.948990. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.948990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.948990. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.948990. Unit #9718: LU S=2, pos=(68.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9720: S=2, pos=(68.500000, 96.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.551233, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.561234. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.561234. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.561234. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.561234. Unit #9720: LU S=2, pos=(68.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9721: S=2, pos=(68.500000, 93.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.531733, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.541733. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.541733. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.541733. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.541733. Unit #9721: LU S=2, pos=(68.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9722: S=2, pos=(68.500000, 90.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26487 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #9722: LU S=2, pos=(68.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9725: S=2, pos=(63.500000, 93.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.457964, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.467964. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.467964. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.467964. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.467964. Unit #9725: LU S=2, pos=(63.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9726: S=2, pos=(63.500000, 96.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.850245, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.860245. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20317 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.860245. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.860245. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.860245. Unit #9726: LU S=2, pos=(63.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9727: S=2, pos=(63.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #9727: LU S=2, pos=(63.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9728: S=2, pos=(66.000000, 96.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #9728: LU S=2, pos=(66.000000, 96.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9729: S=2, pos=(71.000000, 102.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #9729: LU S=2, pos=(71.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9730: S=2, pos=(73.500000, 105.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #9730: LU S=2, pos=(73.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9731: S=2, pos=(73.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.458979, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.468979. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29029 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.468979. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.468979. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.468979. Unit #9731: LU S=2, pos=(73.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9732: S=2, pos=(73.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.707975, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.717976. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.717976. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.717976. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.717976. Unit #9732: LU S=2, pos=(73.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9733: S=2, pos=(73.500000, 96.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16347 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #9733: LU S=2, pos=(73.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9734: S=2, pos=(73.500000, 93.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.441221, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.451221. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.451221. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.451221. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.451221. Unit #9734: LU S=2, pos=(73.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9735: S=2, pos=(73.500000, 90.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.876245, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.886246. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.886246. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.886246. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.886246. Unit #9735: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9736: S=2, pos=(73.500000, 87.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #9736: LU S=2, pos=(73.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9737: S=2, pos=(73.500000, 108.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #9737: LU S=2, pos=(73.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9738: S=2, pos=(78.500000, 108.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17965 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #9738: LU S=2, pos=(78.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9739: S=2, pos=(78.500000, 105.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #9739: LU S=2, pos=(78.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9740: S=2, pos=(78.500000, 102.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.343007, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.353007. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17454 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.353007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.353007. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.353007. Unit #9740: LU S=2, pos=(78.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9741: S=2, pos=(78.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.746241, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.756241. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.756241. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.756241. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.756241. Unit #9741: LU S=2, pos=(78.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9742: S=2, pos=(78.500000, 96.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #9742: LU S=2, pos=(78.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9743: S=2, pos=(78.500000, 93.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.503011, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.513011. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.513011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.513011. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.513011. Unit #9743: LU S=2, pos=(78.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9744: S=2, pos=(78.500000, 90.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=14.492731, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=14.502731. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25123 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=14.502731. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=14.502731. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=14.502731. Unit #9744: LU S=2, pos=(78.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9745: S=2, pos=(78.500000, 87.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=15.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23842 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=15.000000. Unit #9745: LU S=2, pos=(78.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9748: S=2, pos=(76.000000, 102.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21812 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #9748: LU S=2, pos=(76.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9747: S=2, pos=(76.000000, 91.000000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #9747: LU S=2, pos=(76.000000, 91.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10685: S=2, pos=(52.188850, 130.811096, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=4.982007, name=VFFAR. MoveForward: v=0.020000, newPos=(52.174709, 0.000000, 130.825241) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=4.982007. Unit #10685: LU S=2, pos=(52.174709, 130.825241, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10686: S=2, pos=(4.100000, 178.199997, 0.100000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=5.669975, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=5.678975. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=5.678975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=5.678975. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=5.678975. Unit #10686: LU S=2, pos=(4.100000, 178.199997, 0.100000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10687: S=2, pos=(5.510343, 169.787445, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=4.569511, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=4.579011. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=4.579011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=4.579011. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=4.579011. Unit #10687: LU S=2, pos=(5.510343, 169.787445, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10688: S=2, pos=(58.500000, 121.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=2.822256, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=2.835506. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=2.835506. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=2.835506. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=2.835506. Unit #10688: LU S=2, pos=(58.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10689: S=2, pos=(57.500000, 135.500000, 0.500000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=6.280494, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=6.293744. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=6.293744. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=6.293744. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=6.293744. Unit #10689: LU S=2, pos=(57.500000, 135.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10690: S=2, pos=(56.500000, 118.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=4.995256, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=5.008506. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=5.008506. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=5.008506. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=5.008506. Unit #10690: LU S=2, pos=(56.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10691: S=2, pos=(62.225441, 130.554901, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(62.205830, 0.000000, 130.558823) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=10.000000. Unit #10691: LU S=2, pos=(62.205830, 130.558823, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10692: S=2, pos=(61.500000, 132.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=8.519742, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=8.532992. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=8.532992. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=8.532992. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=8.532992. Unit #10692: LU S=2, pos=(61.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10693: S=2, pos=(62.500000, 121.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=1.404499, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=1.417749. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=1.417749. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=1.417749. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=1.417749. Unit #10693: LU S=2, pos=(62.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10697: S=2, pos=(58.500000, 127.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=7.393484, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=7.406734. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=7.406734. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=7.406734. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=7.406734. Unit #10697: LU S=2, pos=(58.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10695: S=2, pos=(53.500000, 115.500000, 0.500000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=8.930503, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=8.943753. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=8.943753. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=8.943753. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=8.943753. Unit #10695: LU S=2, pos=(53.500000, 115.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10699: S=2, pos=(4.900000, 178.199799, 0.900000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=6.560958, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=6.569958. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=6.569958. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=6.569958. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=6.569958. Unit #10699: LU S=2, pos=(4.900000, 178.199799, 0.900000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10700: S=2, pos=(5.915691, 169.807358, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=6.678517, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=6.688017. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=6.688017. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=6.688017. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=6.688017. Unit #10700: LU S=2, pos=(5.915691, 169.807358, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10701: S=2, pos=(74.380020, 102.500000, 0.380020), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=2.491003, name=VMFAR. MoveForward: v=0.020000, newPos=(74.360023, 0.380020, 102.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=2.491003. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=2.491003. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=2.491003. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=2.491003. Unit #10701: LU S=2, pos=(74.360023, 102.500000, 0.360023). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10702: S=2, pos=(51.500000, 134.500000, 0.500000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=2.716255, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=2.729505. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=2.729505. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=2.729505. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=2.729505. Unit #10702: LU S=2, pos=(51.500000, 134.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10703: S=2, pos=(61.500000, 136.419983, 0.419983), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=4.982007, name=VMFAR. MoveForward: v=0.020000, newPos=(61.500000, 0.419983, 136.399979) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=4.982007. Unit #10703: LU S=2, pos=(61.500000, 136.399979, 0.399979). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10704: S=2, pos=(79.150795, 92.350258, 0.150795), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.132416, 0.150795, 92.342377) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=10.000000. Unit #10704: LU S=2, pos=(79.132416, 92.342377, 0.132416). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10705: S=2, pos=(74.500000, 89.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=5.445752, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=5.459002. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=5.459002. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=5.459002. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=5.459002. Unit #10705: LU S=2, pos=(74.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10706: S=2, pos=(61.500000, 117.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=6.717740, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=6.730990. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=6.730990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=6.730990. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=6.730990. Unit #10706: LU S=2, pos=(61.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10707: S=2, pos=(78.500000, 89.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=9.500268, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=9.513518. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=9.513518. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=9.513518. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=9.513518. Unit #10707: LU S=2, pos=(78.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10708: S=2, pos=(68.500000, 93.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=6.850239, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=6.863489. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=6.863489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=6.863489. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=6.863489. Unit #10708: LU S=2, pos=(68.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11436: S=2, pos=(19.359653, 184.586029, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(19.377758, 0.000000, 184.568787) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=33.467674. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=13143 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=33.467674. Unit #11436: LU S=2, pos=(19.377758, 184.568787, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10710: S=2, pos=(4.500000, 178.199890, 0.500000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=8.450921, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=8.459921. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=8.459921. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=8.459921. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=8.459921. Unit #10710: LU S=2, pos=(4.500000, 178.199890, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10711: S=2, pos=(6.207005, 170.661819, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=8.198511, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=8.208011. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=8.208011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=8.208011. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=8.208011. Unit #10711: LU S=2, pos=(6.207005, 170.661819, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10712: S=2, pos=(51.500000, 123.500000, 0.500000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=2.689755, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=2.703005. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=17280 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=2.703005. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=2.703005. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=2.703005. Unit #10712: LU S=2, pos=(51.500000, 123.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10734: S=2, pos=(60.000000, 108.000000, 2.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10734: LU S=2, pos=(60.000000, 108.000000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10847: S=2, pos=(74.500000, 93.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=4.438762, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=4.452012. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=4.452012. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=4.452012. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=4.452012. Unit #10847: LU S=2, pos=(74.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10848: S=2, pos=(78.500000, 99.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=3.484762, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=3.498012. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=3.498012. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=3.498012. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=3.498012. Unit #10848: LU S=2, pos=(78.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10849: S=2, pos=(53.500000, 118.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=9.844777, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=9.858027. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=9.858027. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=9.858027. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=9.858027. Unit #10849: LU S=2, pos=(53.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10850: S=2, pos=(67.992218, 102.356117, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(67.973022, 0.000000, 102.361732) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10850: LU S=2, pos=(67.973022, 102.361732, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10851: S=2, pos=(68.500000, 97.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=4.279763, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=4.293013. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=4.293013. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=4.293013. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=4.293013. Unit #10851: LU S=2, pos=(68.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10852: S=2, pos=(69.263809, 98.736160, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=2.491003, name=VMFAR. MoveForward: v=0.020000, newPos=(69.277954, 0.000000, 98.722015) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=2.491003. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=2.491003. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=2.491003. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=2.491003. Unit #10852: LU S=2, pos=(69.277954, 98.722015, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10853: S=2, pos=(63.500000, 95.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=3.060758, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=3.074008. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=3.074008. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=3.074008. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=3.074008. Unit #10853: LU S=2, pos=(63.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10854: S=2, pos=(5.206358, 177.764709, 0.764709), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=4.886991, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=4.895990. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=4.895990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=4.895990. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=4.895990. Unit #10854: LU S=2, pos=(5.206358, 177.764709, 0.764709). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10964: S=2, pos=(3.499993, 163.912888, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.499999, 1.000000, 163.887894) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10964: LU S=2, pos=(3.499999, 163.887894, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10965: S=2, pos=(3.500009, 163.516159, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500010, 1.000000, 163.491165) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10965: LU S=2, pos=(3.500010, 163.491165, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10966: S=2, pos=(3.499990, 164.310944, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.499994, 1.000000, 164.285950) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10966: LU S=2, pos=(3.499994, 164.285950, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10967: S=2, pos=(22.576305, 180.152069, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10967: LU S=2, pos=(22.576305, 180.152069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10968: S=2, pos=(22.101070, 180.851227, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=21177 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10968: LU S=2, pos=(22.101070, 180.851227, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10969: S=2, pos=(22.350975, 180.483551, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10969: LU S=2, pos=(22.350975, 180.483551, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10970: S=2, pos=(22.801092, 179.821320, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10970: LU S=2, pos=(22.801092, 179.821320, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10971: S=2, pos=(23.250254, 179.160522, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10971: LU S=2, pos=(23.250254, 179.160522, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10972: S=2, pos=(23.026073, 179.490341, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10972: LU S=2, pos=(23.026073, 179.490341, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10973: S=2, pos=(4.199969, 165.072006, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(4.199969, 1.000000, 165.047012) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10973: LU S=2, pos=(4.199969, 165.047012, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10974: S=2, pos=(4.071513, 164.745071, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(4.048554, 1.000000, 164.735184) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10974: LU S=2, pos=(4.048554, 164.735184, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10975: S=2, pos=(3.703862, 164.587387, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(3.680879, 1.000000, 164.577545) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10975: LU S=2, pos=(3.680879, 164.577545, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10976: S=2, pos=(72.704895, 149.706268, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.722572, 0.000000, 149.723953) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10976: LU S=2, pos=(72.722572, 149.723953, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10977: S=2, pos=(72.142326, 149.143478, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.160004, 0.000000, 149.161163) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10977: LU S=2, pos=(72.160004, 149.161163, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10978: S=2, pos=(72.425392, 149.426682, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.443069, 0.000000, 149.444366) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=17215 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10978: LU S=2, pos=(72.443069, 149.444366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10979: S=2, pos=(53.699474, 110.499992, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(53.724476, 0.000000, 110.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10979: LU S=2, pos=(53.724476, 110.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10980: S=2, pos=(54.099487, 110.499992, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(54.124489, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10980: LU S=2, pos=(54.124489, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10981: S=2, pos=(54.469601, 110.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(54.494602, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10981: LU S=2, pos=(54.494602, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10985: S=2, pos=(73.186577, 78.524178, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(73.167763, 0.000000, 78.540642) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=3202 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10985: LU S=2, pos=(73.167763, 78.540642, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10983: S=2, pos=(72.885750, 78.787430, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.866936, 0.000000, 78.803894) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10983: LU S=2, pos=(72.866936, 78.803894, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10984: S=2, pos=(72.597084, 79.040039, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.578270, 0.000000, 79.056503) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10984: LU S=2, pos=(72.578270, 79.056503, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10986: S=2, pos=(42.503105, 81.599602, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(42.484253, 0.000000, 81.583183) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24502 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10986: LU S=2, pos=(42.484253, 81.583183, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10987: S=2, pos=(41.907986, 81.081291, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(41.889133, 0.000000, 81.064873) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2720 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10987: LU S=2, pos=(41.889133, 81.064873, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10988: S=2, pos=(42.201687, 81.337112, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(42.182835, 0.000000, 81.320694) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=17249 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10988: LU S=2, pos=(42.182835, 81.320694, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10989: S=2, pos=(2.791929, 39.791931, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(2.809606, 0.000000, 39.809608) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10989: LU S=2, pos=(2.809606, 39.809608, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10990: S=2, pos=(3.072245, 40.072178, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(3.089923, 0.000000, 40.089855) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=6453 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10990: LU S=2, pos=(3.089923, 40.089855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10991: S=2, pos=(2.512998, 39.507053, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(2.529043, 0.000000, 39.526226) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23409 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10991: LU S=2, pos=(2.529043, 39.526226, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10992: S=2, pos=(24.500006, 52.379955, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 52.404957) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=18366 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10992: LU S=2, pos=(24.500006, 52.404957, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10993: S=2, pos=(24.500011, 51.981823, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.500015, 0.000000, 52.006824) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18465 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10993: LU S=2, pos=(24.500015, 52.006824, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10994: S=2, pos=(24.497450, 51.588799, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.498489, 0.000000, 51.613777) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10994: LU S=2, pos=(24.498489, 51.613777, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10995: S=2, pos=(73.268547, 150.270203, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.286224, 0.000000, 150.287888) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=645 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10995: LU S=2, pos=(73.286224, 150.287888, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10996: S=2, pos=(72.985474, 149.986984, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.003151, 0.000000, 150.004669) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=17978 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10996: LU S=2, pos=(73.003151, 150.004669, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10997: S=2, pos=(73.547989, 150.549561, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.565674, 0.000000, 150.567230) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10997: LU S=2, pos=(73.565674, 150.567230, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10998: S=2, pos=(54.869621, 110.500008, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(54.894623, 0.000000, 110.500008) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10998: LU S=2, pos=(54.894623, 110.500008, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10999: S=2, pos=(55.669876, 110.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(55.694878, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=5633 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10999: LU S=2, pos=(55.694878, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11000: S=2, pos=(55.270115, 110.499992, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(55.295116, 0.000000, 110.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11000: LU S=2, pos=(55.295116, 110.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11001: S=2, pos=(73.499481, 78.250381, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.480667, 0.000000, 78.266846) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11001: LU S=2, pos=(73.480667, 78.266846, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11002: S=2, pos=(74.103996, 77.721367, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(74.085182, 0.000000, 77.737831) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4677 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11002: LU S=2, pos=(74.085182, 77.737831, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11003: S=2, pos=(73.800888, 77.986603, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.782074, 0.000000, 78.003067) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11003: LU S=2, pos=(73.782074, 78.003067, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11004: S=2, pos=(42.814678, 81.870903, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(42.795822, 0.000000, 81.854485) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11004: LU S=2, pos=(42.795822, 81.854485, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11005: S=2, pos=(43.410934, 82.390228, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(43.392090, 0.000000, 82.373802) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2842 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11005: LU S=2, pos=(43.392090, 82.373802, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11006: S=2, pos=(43.106712, 82.125229, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(43.087856, 0.000000, 82.108818) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11006: LU S=2, pos=(43.087856, 82.108818, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11007: S=2, pos=(24.500010, 52.779903, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 52.804905) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11007: LU S=2, pos=(24.500006, 52.804905, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11008: S=2, pos=(24.500006, 53.179955, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 53.204956) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=10651 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11008: LU S=2, pos=(24.500006, 53.204956, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11009: S=2, pos=(24.499989, 53.574425, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.499990, 0.000000, 53.599426) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11009: LU S=2, pos=(24.499990, 53.599426, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11010: S=2, pos=(3.499966, 40.701786, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.499985, 0.000000, 40.726788) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11010: LU S=2, pos=(3.499985, 40.726788, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11011: S=2, pos=(3.500007, 41.095829, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500007, 0.000000, 41.120831) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11011: LU S=2, pos=(3.500007, 41.120831, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11012: S=2, pos=(3.354999, 40.354954, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.372673, 0.000000, 40.372635) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11012: LU S=2, pos=(3.372673, 40.372635, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11019: S=2, pos=(180.500000, 14.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25092 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11019: LU S=2, pos=(180.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11020: S=2, pos=(180.500000, 15.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11020: LU S=2, pos=(180.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11021: S=2, pos=(180.500000, 16.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5310 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11021: LU S=2, pos=(180.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11022: S=2, pos=(180.500000, 17.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11022: LU S=2, pos=(180.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11023: S=2, pos=(180.500000, 18.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11023: LU S=2, pos=(180.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11024: S=2, pos=(181.500000, 14.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11024: LU S=2, pos=(181.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11025: S=2, pos=(181.500000, 15.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15025 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11025: LU S=2, pos=(181.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11026: S=2, pos=(181.500000, 16.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11026: LU S=2, pos=(181.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11027: S=2, pos=(181.500000, 17.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11027: LU S=2, pos=(181.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11028: S=2, pos=(181.500000, 18.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11028: LU S=2, pos=(181.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11029: S=2, pos=(182.500000, 14.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11029: LU S=2, pos=(182.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12687: S=2, pos=(33.500000, 162.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12687: LU S=2, pos=(33.500000, 162.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11437: S=2, pos=(14.789374, 190.587677, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(14.775399, 0.000000, 190.608414) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11437: LU S=2, pos=(14.775399, 190.608414, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12688: S=2, pos=(9.500000, 173.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12688: LU S=2, pos=(9.500000, 173.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11033: S=2, pos=(182.500000, 18.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11033: LU S=2, pos=(182.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11034: S=2, pos=(182.500000, 13.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HWBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=1745 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11034: LU S=2, pos=(182.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11035: S=2, pos=(182.500000, 19.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HWBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11035: LU S=2, pos=(182.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11036: S=2, pos=(139.497040, 33.474773, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(139.480820, 0.000000, 33.493797) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11036: LU S=2, pos=(139.480820, 33.493797, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11037: S=2, pos=(139.763367, 33.162434, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(139.747147, 0.000000, 33.181454) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=29266 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11037: LU S=2, pos=(139.747147, 33.181454, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11038: S=2, pos=(140.022430, 32.858955, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(140.006195, 0.000000, 32.877968) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11038: LU S=2, pos=(140.006195, 32.877968, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11039: S=2, pos=(140.277008, 32.560783, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.260788, 0.000000, 32.579803) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=28201 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11039: LU S=2, pos=(140.260788, 32.579803, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11040: S=2, pos=(140.537384, 32.255814, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.521149, 0.000000, 32.274826) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11040: LU S=2, pos=(140.521149, 32.274826, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11041: S=2, pos=(140.805344, 31.941954, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.789124, 0.000000, 31.960976) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11041: LU S=2, pos=(140.789124, 31.960976, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11071: S=2, pos=(123.979286, 69.345451, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(123.962517, 0.000000, 69.326912) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11071: LU S=2, pos=(123.962517, 69.326912, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11072: S=2, pos=(124.250076, 69.644798, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(124.233307, 0.000000, 69.626259) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20434 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11072: LU S=2, pos=(124.233307, 69.626259, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11073: S=2, pos=(123.726555, 69.066093, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(123.709785, 0.000000, 69.047546) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11073: LU S=2, pos=(123.709785, 69.047546, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11074: S=2, pos=(123.188927, 68.471954, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(123.172150, 0.000000, 68.453415) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27721 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11074: LU S=2, pos=(123.172150, 68.453415, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11075: S=2, pos=(122.906815, 68.160225, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(122.890038, 0.000000, 68.141685) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11075: LU S=2, pos=(122.890038, 68.141685, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11076: S=2, pos=(123.449692, 68.760139, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(123.432922, 0.000000, 68.741600) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11076: LU S=2, pos=(123.432922, 68.741600, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11077: S=2, pos=(127.068893, 94.270309, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.053238, 0.000000, 94.250816) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11077: LU S=2, pos=(127.053238, 94.250816, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11078: S=2, pos=(126.597969, 93.023918, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(126.582558, 0.000000, 93.004234) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11078: LU S=2, pos=(126.582558, 93.004234, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11079: S=2, pos=(127.091705, 93.654289, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.076286, 0.000000, 93.634605) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11079: LU S=2, pos=(127.076286, 93.634605, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11080: S=2, pos=(126.844887, 93.339165, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.829475, 0.000000, 93.319481) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=21919 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11080: LU S=2, pos=(126.829475, 93.319481, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11081: S=2, pos=(126.334068, 93.335670, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.318649, 0.000000, 93.315987) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11081: LU S=2, pos=(126.318649, 93.315987, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11082: S=2, pos=(127.769432, 94.634743, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.747070, 0.000000, 94.623566) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11082: LU S=2, pos=(127.747070, 94.623566, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12674: S=2, pos=(61.500000, 137.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12674: LU S=2, pos=(61.500000, 137.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12678: S=2, pos=(61.500000, 95.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12678: LU S=2, pos=(61.500000, 95.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11089: S=2, pos=(57.500000, 106.500000, 1.500000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11089: LU S=2, pos=(57.500000, 106.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11090: S=2, pos=(57.500000, 107.500000, 1.500000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=14341 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11090: LU S=2, pos=(57.500000, 107.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11091: S=2, pos=(57.500000, 108.500000, 1.500000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11091: LU S=2, pos=(57.500000, 108.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11092: S=2, pos=(57.500000, 109.500000, 1.500000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11092: LU S=2, pos=(57.500000, 109.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11093: S=2, pos=(126.578781, 93.648094, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(126.563362, 0.000000, 93.628418) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11093: LU S=2, pos=(126.563362, 93.628418, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11094: S=2, pos=(127.588676, 94.280624, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.572380, 0.000000, 94.261665) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11094: LU S=2, pos=(127.572380, 94.261665, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11095: S=2, pos=(126.821709, 93.957855, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.806267, 0.000000, 93.938194) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11095: LU S=2, pos=(126.806267, 93.938194, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11096: S=2, pos=(127.331299, 94.571579, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.313530, 0.000000, 94.553993) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2999 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11096: LU S=2, pos=(127.313530, 94.553993, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11097: S=2, pos=(127.339561, 93.970604, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.324127, 0.000000, 93.950935) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=13141 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11097: LU S=2, pos=(127.324127, 93.950935, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11098: S=2, pos=(137.579636, 125.861015, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(137.554642, 0.000000, 125.860374) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5849 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11098: LU S=2, pos=(137.554642, 125.860374, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11099: S=2, pos=(138.397827, 125.881996, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(138.372833, 0.000000, 125.881355) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11099: LU S=2, pos=(138.372833, 125.881355, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11100: S=2, pos=(137.984299, 125.871399, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(137.959305, 0.000000, 125.870758) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27672 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11100: LU S=2, pos=(137.959305, 125.870758, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11101: S=2, pos=(137.181976, 125.850822, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(137.156982, 0.000000, 125.850182) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11101: LU S=2, pos=(137.156982, 125.850182, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11102: S=2, pos=(136.781769, 125.840553, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(136.756775, 0.000000, 125.839912) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=86 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11102: LU S=2, pos=(136.756775, 125.839912, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11103: S=2, pos=(136.400604, 125.830780, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(136.375610, 0.000000, 125.830139) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11103: LU S=2, pos=(136.375610, 125.830139, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12671: S=2, pos=(59.500000, 105.500000, 2.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12671: LU S=2, pos=(59.500000, 105.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3199: S=2, pos=(186.500000, 14.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Lighthouse. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3199: LU S=2, pos=(186.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12684: S=2, pos=(107.500000, 54.500000, 2.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12684: LU S=2, pos=(107.500000, 54.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12675: S=2, pos=(50.500000, 136.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12675: LU S=2, pos=(50.500000, 136.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12672: S=2, pos=(71.500000, 85.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4570 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12672: LU S=2, pos=(71.500000, 85.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12679: S=2, pos=(131.500000, 51.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12679: LU S=2, pos=(131.500000, 51.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12673: S=2, pos=(77.500000, 110.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12673: LU S=2, pos=(77.500000, 110.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12676: S=2, pos=(50.500000, 114.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12676: LU S=2, pos=(50.500000, 114.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12677: S=2, pos=(64.500000, 120.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=24941 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12677: LU S=2, pos=(64.500000, 120.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12680: S=2, pos=(132.500000, 141.500000, 2.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12680: LU S=2, pos=(132.500000, 141.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12681: S=2, pos=(150.500000, 122.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27415 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12681: LU S=2, pos=(150.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11432: S=2, pos=(53.500000, 125.875725, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(53.500000, 0.000000, 125.850723) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=33.467674. true ( 526969 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24285 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=33.467674. Unit #11432: LU S=2, pos=(53.500000, 125.850723, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11433: S=2, pos=(18.195242, 184.987473, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(18.181992, 0.000000, 185.008667) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11433: LU S=2, pos=(18.181992, 185.008667, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11434: S=2, pos=(51.786205, 140.495514, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(51.801350, 0.000000, 140.475616) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=33.467674. Unit #11434: LU S=2, pos=(51.801350, 140.475616, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11435: S=2, pos=(38.992432, 159.007492, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(39.010109, 0.000000, 158.989822) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=33.467674. Unit #11435: LU S=2, pos=(39.010109, 158.989822, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11640: S=2, pos=(6.187031, 170.273529, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=8.094016, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=8.103516. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=8.103516. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=8.103516. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=8.103516. Unit #11640: LU S=2, pos=(6.187031, 170.273529, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11641: S=2, pos=(74.160217, 99.820145, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=4.982007, name=VFFAR. MoveForward: v=0.020000, newPos=(74.151276, 0.000000, 99.802254) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=4.982007. Unit #11641: LU S=2, pos=(74.151276, 99.802254, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11642: S=2, pos=(63.500000, 92.500000, 0.500000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=9.063006, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=9.076257. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=21302 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=9.076257. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=9.076257. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=9.076257. Unit #11642: LU S=2, pos=(63.500000, 92.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11643: S=2, pos=(57.500000, 116.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=6.505742, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=6.518992. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=6.518992. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=6.518992. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=6.518992. Unit #11643: LU S=2, pos=(57.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11644: S=2, pos=(63.500000, 124.500000, 0.500000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=3.604013, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=3.617263. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=3.617263. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=3.617263. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=3.617263. Unit #11644: LU S=2, pos=(63.500000, 124.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11645: S=2, pos=(58.500000, 132.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=9.606271, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=9.619521. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=9.619521. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=9.619521. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=9.619521. Unit #11645: LU S=2, pos=(58.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11646: S=2, pos=(52.500000, 127.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=7.035737, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=7.048987. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=7.048987. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=7.048987. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=7.048987. Unit #11646: LU S=2, pos=(52.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11647: S=2, pos=(77.443077, 101.518974, 0.556923), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.424103, 0.556923, 101.525299) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=10.000000. true ( 526969 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=19347 CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=10.000000. Unit #11647: LU S=2, pos=(77.424103, 101.525299, 0.575897). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12685: S=2, pos=(2.500000, 48.500000, 2.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #12685: LU S=2, pos=(2.500000, 48.500000, 2.000000). true ( 526969 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=25762 true ( 526969 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 25762 (PlayerSync) UpdatePlayer=8 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2677: S=2, pos=(12.500000, 22.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=600.000000. Unit #2677: LU S=2, pos=(12.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2678: S=2, pos=(10.000000, 23.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2678: LU S=2, pos=(10.000000, 23.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2679: S=2, pos=(12.500000, 31.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Barracks Age2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2679: LU S=2, pos=(12.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2680: S=2, pos=(12.500000, 30.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2680: LU S=2, pos=(12.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2681: S=2, pos=(5.000000, 30.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2681: LU S=2, pos=(5.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2682: S=2, pos=(8.000000, 23.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2682: LU S=2, pos=(8.000000, 23.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2683: S=2, pos=(6.000000, 24.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2683: LU S=2, pos=(6.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2684: S=2, pos=(5.000000, 25.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2684: LU S=2, pos=(5.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2685: S=2, pos=(3.000000, 25.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2685: LU S=2, pos=(3.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2686: S=2, pos=(1.000000, 25.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2686: LU S=2, pos=(1.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2687: S=2, pos=(13.000000, 29.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2687: LU S=2, pos=(13.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2688: S=2, pos=(5.000000, 32.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2688: LU S=2, pos=(5.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2689: S=2, pos=(7.000000, 32.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2689: LU S=2, pos=(7.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2690: S=2, pos=(2.000000, 30.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2690: LU S=2, pos=(2.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2691: S=2, pos=(1.000000, 30.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2691: LU S=2, pos=(1.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2692: S=2, pos=(1.000000, 31.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2692: LU S=2, pos=(1.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2693: S=2, pos=(15.000000, 30.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2693: LU S=2, pos=(15.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2694: S=2, pos=(16.000000, 30.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2694: LU S=2, pos=(16.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2695: S=2, pos=(14.000000, 32.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2695: LU S=2, pos=(14.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2696: S=2, pos=(15.000000, 31.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2696: LU S=2, pos=(15.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2697: S=2, pos=(7.500000, 24.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2697: LU S=2, pos=(7.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2723: S=2, pos=(13.500000, 34.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2723: LU S=2, pos=(13.500000, 34.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2722: S=2, pos=(14.500000, 33.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2722: LU S=2, pos=(14.500000, 33.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11416: S=2, pos=(6.500000, 113.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Taira no Koremori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #11416: LU S=2, pos=(6.500000, 113.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2701: S=2, pos=(16.500000, 31.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2701: LU S=2, pos=(16.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2702: S=2, pos=(15.500000, 32.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2702: LU S=2, pos=(15.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2716: S=2, pos=(1.000000, 32.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2716: LU S=2, pos=(1.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19562: S=2, pos=(149.500000, 183.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19562: LU S=2, pos=(149.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19561: S=2, pos=(149.000000, 181.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19561: LU S=2, pos=(149.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2713: S=2, pos=(10.500000, 35.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2713: LU S=2, pos=(10.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2712: S=2, pos=(9.500000, 35.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2712: LU S=2, pos=(9.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2708: S=2, pos=(5.500000, 35.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2708: LU S=2, pos=(5.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2709: S=2, pos=(6.500000, 35.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2709: LU S=2, pos=(6.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2710: S=2, pos=(7.500000, 35.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2710: LU S=2, pos=(7.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2711: S=2, pos=(8.500000, 35.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2711: LU S=2, pos=(8.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19560: S=2, pos=(149.500000, 180.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19560: LU S=2, pos=(149.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2718: S=2, pos=(1.500000, 33.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2718: LU S=2, pos=(1.500000, 33.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19559: S=2, pos=(148.500000, 183.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19559: LU S=2, pos=(148.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19558: S=2, pos=(148.000000, 181.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19558: LU S=2, pos=(148.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2721: S=2, pos=(4.500000, 35.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2721: LU S=2, pos=(4.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2724: S=2, pos=(17.500000, 29.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2724: LU S=2, pos=(17.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8209: S=2, pos=(67.000000, 192.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8209: LU S=2, pos=(67.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(65.500000, 192.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(65.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19557: S=2, pos=(148.500000, 180.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19557: LU S=2, pos=(148.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2756: S=2, pos=(0.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2756: LU S=2, pos=(0.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2730: S=2, pos=(1.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2730: LU S=2, pos=(1.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2731: S=2, pos=(2.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2731: LU S=2, pos=(2.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2732: S=2, pos=(3.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2732: LU S=2, pos=(3.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19556: S=2, pos=(147.500000, 183.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19556: LU S=2, pos=(147.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19555: S=2, pos=(147.500000, 180.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19555: LU S=2, pos=(147.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2735: S=2, pos=(6.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2735: LU S=2, pos=(6.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2736: S=2, pos=(7.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2736: LU S=2, pos=(7.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2737: S=2, pos=(8.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2737: LU S=2, pos=(8.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2738: S=2, pos=(9.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2738: LU S=2, pos=(9.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19554: S=2, pos=(146.500000, 183.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19554: LU S=2, pos=(146.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2740: S=2, pos=(21.500000, 193.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2740: LU S=2, pos=(21.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2741: S=2, pos=(20.500000, 192.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2741: LU S=2, pos=(20.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2742: S=2, pos=(19.500000, 191.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2742: LU S=2, pos=(19.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2743: S=2, pos=(18.500000, 190.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2743: LU S=2, pos=(18.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2744: S=2, pos=(17.500000, 189.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2744: LU S=2, pos=(17.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19553: S=2, pos=(146.000000, 181.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19553: LU S=2, pos=(146.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2746: S=2, pos=(10.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2746: LU S=2, pos=(10.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2747: S=2, pos=(11.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2747: LU S=2, pos=(11.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2748: S=2, pos=(12.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2748: LU S=2, pos=(12.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2749: S=2, pos=(13.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2749: LU S=2, pos=(13.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2750: S=2, pos=(14.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2750: LU S=2, pos=(14.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19552: S=2, pos=(146.500000, 180.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19552: LU S=2, pos=(146.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2752: S=2, pos=(23.500000, 195.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=600.000000. Unit #2752: LU S=2, pos=(23.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2753: S=2, pos=(19.500000, 195.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2753: LU S=2, pos=(19.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2754: S=2, pos=(21.000000, 196.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2754: LU S=2, pos=(21.000000, 196.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2755: S=2, pos=(21.500000, 194.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2755: LU S=2, pos=(21.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2757: S=2, pos=(2.000000, 191.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2757: LU S=2, pos=(2.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2758: S=2, pos=(11.000000, 191.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2758: LU S=2, pos=(11.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2759: S=2, pos=(14.500000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=600.000000. Unit #2759: LU S=2, pos=(14.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2760: S=2, pos=(7.500000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=600.000000. Unit #2760: LU S=2, pos=(7.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2761: S=2, pos=(11.500000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2761: LU S=2, pos=(11.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2762: S=2, pos=(10.500000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2762: LU S=2, pos=(10.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2763: S=2, pos=(12.000000, 197.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2763: LU S=2, pos=(12.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2764: S=2, pos=(10.000000, 197.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2764: LU S=2, pos=(10.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2766: S=2, pos=(12.500000, 198.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2766: LU S=2, pos=(12.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2767: S=2, pos=(11.500000, 198.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2767: LU S=2, pos=(11.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2768: S=2, pos=(10.500000, 198.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2768: LU S=2, pos=(10.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2769: S=2, pos=(9.500000, 198.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2769: LU S=2, pos=(9.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19551: S=2, pos=(145.500000, 183.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19551: LU S=2, pos=(145.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19550: S=2, pos=(145.000000, 181.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19550: LU S=2, pos=(145.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2772: S=2, pos=(19.000000, 193.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2772: LU S=2, pos=(19.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2773: S=2, pos=(20.000000, 194.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2773: LU S=2, pos=(20.000000, 194.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2774: S=2, pos=(13.000000, 190.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2774: LU S=2, pos=(13.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2775: S=2, pos=(1.000000, 197.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2775: LU S=2, pos=(1.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2776: S=2, pos=(3.500000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2776: LU S=2, pos=(3.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2777: S=2, pos=(3.000000, 197.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2777: LU S=2, pos=(3.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2778: S=2, pos=(5.000000, 197.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2778: LU S=2, pos=(5.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19549: S=2, pos=(145.000000, 181.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19549: LU S=2, pos=(145.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2780: S=2, pos=(1.500000, 198.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2780: LU S=2, pos=(1.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2781: S=2, pos=(2.500000, 198.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2781: LU S=2, pos=(2.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2782: S=2, pos=(3.500000, 198.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2782: LU S=2, pos=(3.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2784: S=2, pos=(4.500000, 198.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2784: LU S=2, pos=(4.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19548: S=2, pos=(145.500000, 180.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19548: LU S=2, pos=(145.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2786: S=2, pos=(0.500000, 198.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2786: LU S=2, pos=(0.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2787: S=2, pos=(21.500000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2787: LU S=2, pos=(21.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2788: S=2, pos=(22.500000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2788: LU S=2, pos=(22.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2789: S=2, pos=(23.500000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2789: LU S=2, pos=(23.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2790: S=2, pos=(24.500000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2790: LU S=2, pos=(24.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2791: S=2, pos=(25.500000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2791: LU S=2, pos=(25.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2792: S=2, pos=(26.500000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2792: LU S=2, pos=(26.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2793: S=2, pos=(11.500000, 25.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2793: LU S=2, pos=(11.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2794: S=2, pos=(12.500000, 25.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2794: LU S=2, pos=(12.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2795: S=2, pos=(13.500000, 25.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2795: LU S=2, pos=(13.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2796: S=2, pos=(14.500000, 25.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2796: LU S=2, pos=(14.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2797: S=2, pos=(15.500000, 25.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2797: LU S=2, pos=(15.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2798: S=2, pos=(8.000000, 190.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2798: LU S=2, pos=(8.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2799: S=2, pos=(8.000000, 191.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2799: LU S=2, pos=(8.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2800: S=2, pos=(7.000000, 196.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2800: LU S=2, pos=(7.000000, 196.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2801: S=2, pos=(18.000000, 192.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2801: LU S=2, pos=(18.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3252: S=2, pos=(181.500000, 12.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3252: LU S=2, pos=(181.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3201: S=2, pos=(183.500000, 11.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3201: LU S=2, pos=(183.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3202: S=2, pos=(184.500000, 11.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3202: LU S=2, pos=(184.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3203: S=2, pos=(185.500000, 11.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3203: LU S=2, pos=(185.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3204: S=2, pos=(186.500000, 11.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3204: LU S=2, pos=(186.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3205: S=2, pos=(187.500000, 11.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3205: LU S=2, pos=(187.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3206: S=2, pos=(189.500000, 13.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3206: LU S=2, pos=(189.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3207: S=2, pos=(189.500000, 14.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3207: LU S=2, pos=(189.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3208: S=2, pos=(189.500000, 15.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3208: LU S=2, pos=(189.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3209: S=2, pos=(189.500000, 16.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3209: LU S=2, pos=(189.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3210: S=2, pos=(189.500000, 17.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3210: LU S=2, pos=(189.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3211: S=2, pos=(188.500000, 11.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3211: LU S=2, pos=(188.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3212: S=2, pos=(189.500000, 11.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3212: LU S=2, pos=(189.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3213: S=2, pos=(189.500000, 12.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3213: LU S=2, pos=(189.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19547: S=2, pos=(144.500000, 183.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19547: LU S=2, pos=(144.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19546: S=2, pos=(144.000000, 181.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19546: LU S=2, pos=(144.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3254: S=2, pos=(179.500000, 13.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3254: LU S=2, pos=(179.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3245: S=2, pos=(183.500000, 23.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3245: LU S=2, pos=(183.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3237: S=2, pos=(182.500000, 11.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3237: LU S=2, pos=(182.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3238: S=2, pos=(186.500000, 18.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=CRCH2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3238: LU S=2, pos=(186.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3239: S=2, pos=(188.500000, 17.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3239: LU S=2, pos=(188.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3240: S=2, pos=(188.500000, 19.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3240: LU S=2, pos=(188.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3241: S=2, pos=(187.500000, 20.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3241: LU S=2, pos=(187.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3242: S=2, pos=(186.500000, 20.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3242: LU S=2, pos=(186.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3243: S=2, pos=(185.500000, 20.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3243: LU S=2, pos=(185.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3253: S=2, pos=(180.500000, 12.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3253: LU S=2, pos=(180.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19545: S=2, pos=(144.500000, 180.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19545: LU S=2, pos=(144.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3260: S=2, pos=(178.500000, 18.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3260: LU S=2, pos=(178.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19544: S=2, pos=(143.500000, 183.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19544: LU S=2, pos=(143.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19543: S=2, pos=(143.500000, 180.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19543: LU S=2, pos=(143.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3263: S=2, pos=(178.500000, 17.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3263: LU S=2, pos=(178.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3304: S=2, pos=(185.000000, 18.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=UNIV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3304: LU S=2, pos=(185.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3305: S=2, pos=(188.000000, 18.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3305: LU S=2, pos=(188.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19542: S=2, pos=(142.500000, 183.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19542: LU S=2, pos=(142.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3308: S=2, pos=(180.500000, 21.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3308: LU S=2, pos=(180.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3309: S=2, pos=(181.500000, 22.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3309: LU S=2, pos=(181.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3310: S=2, pos=(182.500000, 23.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3310: LU S=2, pos=(182.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19538: S=2, pos=(173.500000, 157.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19538: LU S=2, pos=(173.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19537: S=2, pos=(173.500000, 156.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19537: LU S=2, pos=(173.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19536: S=2, pos=(173.500000, 155.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19536: LU S=2, pos=(173.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3314: S=2, pos=(184.500000, 23.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3314: LU S=2, pos=(184.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3315: S=2, pos=(185.500000, 22.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3315: LU S=2, pos=(185.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3316: S=2, pos=(186.500000, 21.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3316: LU S=2, pos=(186.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3326: S=2, pos=(183.500000, 15.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3326: LU S=2, pos=(183.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19535: S=2, pos=(173.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19535: LU S=2, pos=(173.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19534: S=2, pos=(173.500000, 153.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19534: LU S=2, pos=(173.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3323: S=2, pos=(183.500000, 12.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #3323: LU S=2, pos=(183.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19533: S=2, pos=(173.500000, 152.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19533: LU S=2, pos=(173.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19532: S=2, pos=(173.500000, 151.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19532: LU S=2, pos=(173.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19530: S=2, pos=(172.500000, 157.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19530: LU S=2, pos=(172.500000, 157.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5071: S=2, pos=(90.500000, 189.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5071: LU S=2, pos=(90.500000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5072: S=2, pos=(90.500000, 187.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5072: LU S=2, pos=(90.500000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5073: S=2, pos=(90.500000, 185.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5073: LU S=2, pos=(90.500000, 185.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5074: S=2, pos=(90.500000, 182.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5074: LU S=2, pos=(90.500000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5075: S=2, pos=(90.500000, 180.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5075: LU S=2, pos=(90.500000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5076: S=2, pos=(90.500000, 184.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5076: LU S=2, pos=(90.500000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5077: S=2, pos=(117.000000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5077: LU S=2, pos=(117.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5078: S=2, pos=(119.000000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5078: LU S=2, pos=(119.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5079: S=2, pos=(121.000000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5079: LU S=2, pos=(121.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5080: S=2, pos=(123.000000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5080: LU S=2, pos=(123.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5081: S=2, pos=(125.000000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5081: LU S=2, pos=(125.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5082: S=2, pos=(127.000000, 197.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #5082: LU S=2, pos=(127.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(63.500000, 186.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=600.000000. Unit #8179: LU S=2, pos=(63.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8180: S=2, pos=(69.000000, 187.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8180: LU S=2, pos=(69.000000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8181: S=2, pos=(66.000000, 178.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8181: LU S=2, pos=(66.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(63.000000, 178.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(63.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(69.000000, 177.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8183: LU S=2, pos=(69.000000, 177.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8184: S=2, pos=(71.000000, 178.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8184: LU S=2, pos=(71.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8185: S=2, pos=(74.000000, 183.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8185: LU S=2, pos=(74.000000, 183.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8186: S=2, pos=(71.500000, 184.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8186: LU S=2, pos=(71.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8187: S=2, pos=(71.000000, 187.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8187: LU S=2, pos=(71.000000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8188: S=2, pos=(63.000000, 180.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8188: LU S=2, pos=(63.000000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8189: S=2, pos=(63.000000, 182.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8189: LU S=2, pos=(63.000000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(64.000000, 184.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(64.000000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.500000, 186.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8194: S=2, pos=(65.500000, 187.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8194: LU S=2, pos=(65.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8195: S=2, pos=(65.500000, 188.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8195: LU S=2, pos=(65.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8196: S=2, pos=(65.500000, 189.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8196: LU S=2, pos=(65.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(65.500000, 190.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(65.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(65.500000, 191.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(65.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(67.500000, 186.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(67.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(72.500000, 177.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(72.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(63.500000, 176.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(63.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(73.500000, 184.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(73.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.000000, 179.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.000000, 179.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(65.000000, 182.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(65.000000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(75.000000, 181.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(75.000000, 181.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(66.500000, 191.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(66.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(66.500000, 192.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(66.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10846: S=2, pos=(16.000000, 29.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #10846: LU S=2, pos=(16.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#15695: S=2, pos=(58.879868, 17.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=70.539085, name=COGXX. MoveForward: v=0.033000, newPos=(58.846867, 0.000000, 17.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=70.539085. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=70.539085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=70.539085. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=70.539085. Unit #15695: LU S=2, pos=(58.846867, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19529: S=2, pos=(172.500000, 155.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19529: LU S=2, pos=(172.500000, 155.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19519: S=2, pos=(170.500000, 152.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19519: LU S=2, pos=(170.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19520: S=2, pos=(170.500000, 153.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19520: LU S=2, pos=(170.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19521: S=2, pos=(170.500000, 154.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19521: LU S=2, pos=(170.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19522: S=2, pos=(170.500000, 155.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19522: LU S=2, pos=(170.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19523: S=2, pos=(170.500000, 156.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19523: LU S=2, pos=(170.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19524: S=2, pos=(170.500000, 157.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19524: LU S=2, pos=(170.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19525: S=2, pos=(170.500000, 158.500000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19525: LU S=2, pos=(170.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19528: S=2, pos=(172.500000, 154.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19528: LU S=2, pos=(172.500000, 154.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19527: S=2, pos=(172.500000, 152.000000, 0.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #19527: LU S=2, pos=(172.500000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2162: S=2, pos=(6.500000, 110.500000, 1.000000), wT=526969 ActionObject::update entering: state=2, worldTime=526969, attAmountHeld=0.000000, name=Imperial Palace. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526969, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526969, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526969, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526969, attAmountHeld=0.000000. Unit #2162: LU S=2, pos=(6.500000, 110.500000, 1.000000). true ( 526969 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=28548 true ( 526969 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 28548 true ( 526969 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=22563 true ( 526969 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 22563 true ( 526969 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2293158961 true ( 526969 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 812421073 true ( 526969 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2584814785 true ( 526969 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 6209681 true ( 526969 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1639505476 true ( 526969 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 210718934 true ( 526969 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4027788521 true ( 526969 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=15730 true ( 526969 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=8696 true ( 526969 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=13363 true ( 526969 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=29549 true ( 526969 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=10185 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=1) (TimeSync) doCycleTime: 15 true ( 526994 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 15730 true ( 526994 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 640108166 true ( 526994 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1476009861 true ( 526994 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 425144864 true ( 526994 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2324207791 true ( 526994 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2199486862 true ( 526994 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 82606582 true ( 526994 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2427814264 (PlayerSync) pturn=8 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4515: S=5, pos=(148.000000, 28.000000, 1.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4515: LU S=5, pos=(148.000000, 28.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4518: S=5, pos=(172.000000, 13.000000, 1.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4518: LU S=5, pos=(172.000000, 13.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4519: S=5, pos=(175.000000, 11.000000, 1.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4519: LU S=5, pos=(175.000000, 11.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4520: S=5, pos=(178.000000, 13.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4520: LU S=5, pos=(178.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4521: S=5, pos=(161.000000, 11.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4521: LU S=5, pos=(161.000000, 11.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4522: S=5, pos=(152.000000, 35.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4522: LU S=5, pos=(152.000000, 35.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19069: S=2, pos=(175.500000, 185.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19069: LU S=2, pos=(175.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4524: S=5, pos=(140.000000, 38.000000, 1.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4524: LU S=5, pos=(140.000000, 38.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13809: S=2, pos=(117.931244, 123.064316, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(117.920715, 9.000000, 123.033043) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13809: LU S=2, pos=(117.920715, 123.033043, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13808: S=2, pos=(98.161568, 40.276772, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(98.165710, 9.000000, 40.309509) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13808, recipient=13808, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13808: LU S=2, pos=(98.165710, 40.309509, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4527: S=5, pos=(143.000000, 43.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4527: LU S=5, pos=(143.000000, 43.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13807: S=2, pos=(55.995621, 99.912979, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(56.018112, 9.000000, 99.937126) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13807: LU S=2, pos=(56.018112, 99.937126, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4530: S=5, pos=(124.000000, 36.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4530: LU S=5, pos=(124.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4531: S=5, pos=(126.000000, 39.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4531: LU S=5, pos=(126.000000, 39.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4532: S=5, pos=(128.000000, 38.000000, 1.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4532: LU S=5, pos=(128.000000, 38.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13811: S=2, pos=(110.496635, 144.364609, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(110.473045, 9.000000, 144.341522) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13811: LU S=2, pos=(110.473045, 144.341522, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13810: S=2, pos=(18.502350, 66.662331, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(18.469673, 9.000000, 66.666939) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13810: LU S=2, pos=(18.469673, 66.666939, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4535: S=5, pos=(132.000000, 37.000000, 1.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4535: LU S=5, pos=(132.000000, 37.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4536: S=5, pos=(136.000000, 31.000000, 1.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4536: LU S=5, pos=(136.000000, 31.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4537: S=5, pos=(137.000000, 30.000000, 1.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4537: LU S=5, pos=(137.000000, 30.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4538: S=5, pos=(139.000000, 29.000000, 1.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4538: LU S=5, pos=(139.000000, 29.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4540: S=5, pos=(148.000000, 19.000000, 1.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4540: LU S=5, pos=(148.000000, 19.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4541: S=5, pos=(145.000000, 22.000000, 1.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4541: LU S=5, pos=(145.000000, 22.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4544: S=5, pos=(155.000000, 15.000000, 1.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4544: LU S=5, pos=(155.000000, 15.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4545: S=5, pos=(140.000000, 19.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4545: LU S=5, pos=(140.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4546: S=5, pos=(133.000000, 27.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4546: LU S=5, pos=(133.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4547: S=5, pos=(128.000000, 32.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4547: LU S=5, pos=(128.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4548: S=5, pos=(181.000000, 126.000000, 1.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4548: LU S=5, pos=(181.000000, 126.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19422: S=5, pos=(196.000000, 189.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #19422: LU S=5, pos=(196.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4551: S=5, pos=(192.000000, 127.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4551: LU S=5, pos=(192.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4552: S=5, pos=(195.000000, 125.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4552: LU S=5, pos=(195.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4553: S=5, pos=(193.000000, 123.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4553: LU S=5, pos=(193.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4554: S=5, pos=(194.000000, 118.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4554: LU S=5, pos=(194.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4555: S=5, pos=(198.000000, 131.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4555: LU S=5, pos=(198.000000, 131.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4556: S=5, pos=(179.000000, 142.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4556: LU S=5, pos=(179.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4558: S=5, pos=(180.000000, 146.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4558: LU S=5, pos=(180.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4560: S=5, pos=(180.000000, 151.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4560: LU S=5, pos=(180.000000, 151.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4562: S=5, pos=(182.000000, 152.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4562: LU S=5, pos=(182.000000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4563: S=5, pos=(183.000000, 147.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4563: LU S=5, pos=(183.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4564: S=5, pos=(183.000000, 146.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4564: LU S=5, pos=(183.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4565: S=5, pos=(180.000000, 144.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4565: LU S=5, pos=(180.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4567: S=5, pos=(187.000000, 155.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4567: LU S=5, pos=(187.000000, 155.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4568: S=5, pos=(185.000000, 159.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4568: LU S=5, pos=(185.000000, 159.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4569: S=5, pos=(190.000000, 159.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4569: LU S=5, pos=(190.000000, 159.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4570: S=5, pos=(194.000000, 158.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4570: LU S=5, pos=(194.000000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4571: S=5, pos=(198.000000, 157.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4571: LU S=5, pos=(198.000000, 157.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4572: S=5, pos=(199.000000, 158.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4572: LU S=5, pos=(199.000000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4573: S=5, pos=(185.000000, 168.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #4573: LU S=5, pos=(185.000000, 168.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13813: S=2, pos=(73.160057, 129.469070, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(73.140839, 9.000000, 129.495895) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13813: LU S=2, pos=(73.140839, 129.495895, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13859: S=2, pos=(183.369019, 126.954933, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(183.376434, 9.000000, 126.987091) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13859: LU S=2, pos=(183.376434, 126.987091, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13812: S=2, pos=(96.872559, 66.802521, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(96.858177, 9.000000, 66.772820) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13812: LU S=2, pos=(96.858177, 66.772820, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13858: S=2, pos=(74.488663, 87.353378, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(74.503975, 9.000000, 87.382607) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13858: LU S=2, pos=(74.503975, 87.382607, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19247: S=5, pos=(187.000000, 189.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #19247: LU S=5, pos=(187.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19150: S=5, pos=(184.000000, 178.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #19150: LU S=5, pos=(184.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19131: S=5, pos=(182.000000, 176.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #19131: LU S=5, pos=(182.000000, 176.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13853: S=2, pos=(168.554153, 175.183792, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(168.579056, 9.000000, 175.205444) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13853: LU S=2, pos=(168.579056, 175.205444, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13852: S=2, pos=(133.648804, 196.121460, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(133.681244, 9.000000, 196.127533) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13852: LU S=2, pos=(133.681244, 196.127533, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13836: S=2, pos=(40.500000, 67.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=18621 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=28076 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=14114 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13836: LU S=2, pos=(40.500000, 67.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13835: S=2, pos=(41.500000, 54.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=17529 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=4882 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=1652 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13835: LU S=2, pos=(41.500000, 54.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13833: S=2, pos=(22.500000, 33.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=17878 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=30273 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=6225 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13833: LU S=2, pos=(22.500000, 33.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13838: S=2, pos=(27.500000, 185.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=5410 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=725 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=13306 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13838: LU S=2, pos=(27.500000, 185.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13837: S=2, pos=(57.500000, 83.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=14079 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=1800 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=13760 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13837: LU S=2, pos=(57.500000, 83.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13834: S=2, pos=(26.500000, 39.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=32416 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=20432 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=19124 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13834: LU S=2, pos=(26.500000, 39.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13854: S=2, pos=(64.527077, 156.161392, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.534416, 9.000000, 156.193573) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13854: LU S=2, pos=(64.534416, 156.193573, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13870: S=2, pos=(73.166046, 127.548882, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=340.000000. Unit #13870: LU S=2, pos=(73.166046, 127.548882, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13872: S=2, pos=(10.507985, 51.718109, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=340.000000. Unit #13872: LU S=2, pos=(10.507985, 51.718109, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13865: S=2, pos=(111.697411, 146.423386, 2.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=340.000000. Unit #13865: LU S=2, pos=(111.697411, 146.423386, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13873: S=2, pos=(45.015022, 137.320618, 0.664360), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=340.000000. Unit #13873: LU S=2, pos=(45.015022, 137.320618, 0.664360). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13874: S=2, pos=(154.126617, 136.207062, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=340.000000. Unit #13874: LU S=2, pos=(154.126617, 136.207062, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13832: S=2, pos=(143.500000, 54.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=381 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=11577 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=10613 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13832: LU S=2, pos=(143.500000, 54.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5918: S=5, pos=(142.000000, 79.000000, 1.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #5918: LU S=5, pos=(142.000000, 79.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13871: S=2, pos=(48.509514, 83.238205, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=340.000000. Unit #13871: LU S=2, pos=(48.509514, 83.238205, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13868: S=2, pos=(121.345871, 79.348190, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=340.000000. Unit #13868: LU S=2, pos=(121.345871, 79.348190, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13867: S=2, pos=(164.596588, 116.715126, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=340.000000. Unit #13867: LU S=2, pos=(164.596588, 116.715126, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13805: S=2, pos=(106.522873, 145.362854, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(106.528870, 9.000000, 145.330399) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13805: LU S=2, pos=(106.528870, 145.330399, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13804: S=2, pos=(105.344490, 160.769470, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(105.358986, 9.000000, 160.739822) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13804: LU S=2, pos=(105.358986, 160.739822, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13801: S=2, pos=(102.178345, 36.833458, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(102.154999, 9.000000, 36.856781) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13801: LU S=2, pos=(102.154999, 36.856781, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13800: S=2, pos=(77.704056, 55.256958, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(77.678444, 9.000000, 55.236149) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13800: LU S=2, pos=(77.678444, 55.236149, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13798: S=2, pos=(152.621872, 32.919655, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(152.590347, 9.000000, 32.929394) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13798: LU S=2, pos=(152.590347, 32.929394, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13793: S=2, pos=(8.686613, 56.420990, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(8.676393, 0.000000, 56.405659) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13793: LU S=2, pos=(8.676393, 56.405659, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13806: S=2, pos=(112.652405, 153.550705, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(112.620209, 9.000000, 153.543472) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13806: LU S=2, pos=(112.620209, 153.543472, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13803: S=2, pos=(13.771673, 106.008850, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(13.743933, 9.000000, 105.990974) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13803: LU S=2, pos=(13.743933, 105.990974, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13802: S=2, pos=(86.859886, 27.741465, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(86.828094, 9.000000, 27.750320) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13802: LU S=2, pos=(86.828094, 27.750320, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13799: S=2, pos=(124.956383, 172.242126, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(124.989052, 9.000000, 172.237473) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13799: LU S=2, pos=(124.989052, 172.237473, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13797: S=2, pos=(129.133514, 82.503990, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(129.115051, 9.000000, 82.531342) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13797: LU S=2, pos=(129.115051, 82.531342, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13792: S=2, pos=(20.797001, 54.000786, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13792: LU S=2, pos=(20.797001, 54.000786, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13823: S=2, pos=(60.500000, 158.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=24658 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=24394 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=5261 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13823: LU S=2, pos=(60.500000, 158.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13822: S=2, pos=(118.500000, 41.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=29718 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=25024 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=17465 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13822: LU S=2, pos=(118.500000, 41.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13819: S=2, pos=(126.369019, 105.581116, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(126.338760, 9.000000, 105.594292) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13819, recipient=13819, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13819: LU S=2, pos=(126.338760, 105.594292, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13827: S=2, pos=(192.500000, 70.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=26819 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=18784 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=2196 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13827: LU S=2, pos=(192.500000, 70.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13831: S=2, pos=(149.500000, 63.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=24105 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=31761 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=16448 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13831: LU S=2, pos=(149.500000, 63.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13830: S=2, pos=(159.500000, 67.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=21250 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=7145 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=29148 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13830: LU S=2, pos=(159.500000, 67.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19410: S=5, pos=(195.000000, 199.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #19410: LU S=5, pos=(195.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19336: S=5, pos=(191.000000, 199.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #19336: LU S=5, pos=(191.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13829: S=2, pos=(181.500000, 79.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=4390 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=20687 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=7066 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13829: LU S=2, pos=(181.500000, 79.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13826: S=2, pos=(183.500000, 69.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=2224 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=27986 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=14773 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13826: LU S=2, pos=(183.500000, 69.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13828: S=2, pos=(188.500000, 81.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=9069 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=12291 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=11353 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13828: LU S=2, pos=(188.500000, 81.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13825: S=2, pos=(47.500000, 163.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=13076 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=19931 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=11248 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13825: LU S=2, pos=(47.500000, 163.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13824: S=2, pos=(54.500000, 158.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=24198 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=22437 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=18104 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13824: LU S=2, pos=(54.500000, 158.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13821: S=2, pos=(109.500000, 45.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=15166 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=1840 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=28542 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13821: LU S=2, pos=(109.500000, 45.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13818: S=2, pos=(189.618668, 97.873260, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(189.620285, 9.000000, 97.906219) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13818: LU S=2, pos=(189.620285, 97.906219, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13820: S=2, pos=(97.500000, 48.500000, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @156 Rand: #=28734 true ( 526994 ) - Action RNG - ?update@RGE_Action_Bird@@UEAAEXZ @157 Rand: #=30570 true ( 526994 ) - Action RNG - ?set_state@RGE_Action_Bird@@MEAAXE@Z @80 Rand: #=26617 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13820: LU S=2, pos=(97.500000, 48.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8542: S=2, pos=(12.500000, 31.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8542: LU S=2, pos=(12.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8543: S=2, pos=(19.500000, 195.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8543: LU S=2, pos=(19.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(71.500000, 184.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(71.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8545: S=2, pos=(12.500000, 77.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8545: LU S=2, pos=(12.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8546: S=2, pos=(18.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8546: LU S=2, pos=(18.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8547: S=2, pos=(29.500000, 103.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8547: LU S=2, pos=(29.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8548: S=2, pos=(29.500000, 118.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8548: LU S=2, pos=(29.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8549: S=2, pos=(16.500000, 131.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8549: LU S=2, pos=(16.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8550: S=2, pos=(12.500000, 144.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8550: LU S=2, pos=(12.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8551: S=2, pos=(80.500000, 54.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8551: LU S=2, pos=(80.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8554: S=2, pos=(95.500000, 132.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8554: LU S=2, pos=(95.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8555: S=2, pos=(115.500000, 130.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8555: LU S=2, pos=(115.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8557: S=2, pos=(96.500000, 172.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8557: LU S=2, pos=(96.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13817: S=2, pos=(34.020157, 197.791962, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(34.019600, 9.000000, 197.824951) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13817: LU S=2, pos=(34.019600, 197.824951, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13816: S=2, pos=(146.089462, 149.801407, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(146.101624, 9.000000, 149.770721) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13816: LU S=2, pos=(146.101624, 149.770721, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13815: S=2, pos=(48.298462, 50.853882, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(48.321102, 9.000000, 50.829872) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13815: LU S=2, pos=(48.321102, 50.829872, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13814: S=2, pos=(121.047188, 107.759705, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(121.035751, 9.000000, 107.728752) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13814: LU S=2, pos=(121.035751, 107.728752, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13703: S=2, pos=(93.709099, 56.546848, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13703: LU S=2, pos=(93.709099, 56.546848, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13702: S=2, pos=(107.989799, 60.061039, 1.938961), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13702: LU S=2, pos=(107.989799, 60.061039, 1.938961). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13699: S=2, pos=(126.955208, 47.388515, 1.044792), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13699: LU S=2, pos=(126.955208, 47.388515, 1.044792). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13861: S=2, pos=(47.684952, 67.112114, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(47.662136, 9.000000, 67.135956) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13861: LU S=2, pos=(47.662136, 67.135956, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18988: S=2, pos=(167.500000, 192.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18988: LU S=2, pos=(167.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13856: S=2, pos=(113.530716, 124.238968, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(113.563019, 9.000000, 124.232231) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13856: LU S=2, pos=(113.563019, 124.232231, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13860: S=2, pos=(79.659332, 139.472214, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(79.626396, 9.000000, 139.474258) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13860: LU S=2, pos=(79.626396, 139.474258, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13864: S=2, pos=(137.518417, 142.444321, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=340.000000. Unit #13864: LU S=2, pos=(137.518417, 142.444321, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13700: S=2, pos=(122.915718, 44.188580, 2.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13700: LU S=2, pos=(122.915718, 44.188580, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13704: S=2, pos=(106.029549, 69.377808, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(106.025085, 0.000000, 69.395683) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13704: LU S=2, pos=(106.025085, 69.395683, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9224: S=5, pos=(10.000000, 42.000000, 1.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #9224: LU S=5, pos=(10.000000, 42.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13701: S=2, pos=(102.907242, 54.225784, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13701: LU S=2, pos=(102.907242, 54.225784, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9226: S=5, pos=(14.000000, 53.000000, 1.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #9226: LU S=5, pos=(14.000000, 53.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13698: S=2, pos=(113.570557, 50.724724, 2.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13698: LU S=2, pos=(113.570557, 50.724724, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9228: S=5, pos=(9.000000, 64.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #9228: LU S=5, pos=(9.000000, 64.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9229: S=5, pos=(22.000000, 62.000000, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=1.000000. Unit #9229: LU S=5, pos=(22.000000, 62.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13705: S=2, pos=(121.454788, 67.585960, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13705: LU S=2, pos=(121.454788, 67.585960, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13716: S=2, pos=(130.431686, 131.928162, 2.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13716: LU S=2, pos=(130.431686, 131.928162, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13717: S=2, pos=(134.844772, 131.732620, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13717: LU S=2, pos=(134.844772, 131.732620, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13718: S=2, pos=(139.820343, 128.295364, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13718: LU S=2, pos=(139.820343, 128.295364, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13719: S=2, pos=(139.593201, 135.716492, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13719: LU S=2, pos=(139.593201, 135.716492, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13710: S=2, pos=(168.244461, 123.703293, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13710: LU S=2, pos=(168.244461, 123.703293, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13711: S=2, pos=(164.571869, 120.287048, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13711: LU S=2, pos=(164.571869, 120.287048, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13712: S=2, pos=(172.296707, 115.226685, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13712: LU S=2, pos=(172.296707, 115.226685, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13713: S=2, pos=(122.293846, 131.392838, 0.392838), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13713: LU S=2, pos=(122.293846, 131.392838, 0.392838). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13720: S=2, pos=(132.707657, 143.593796, 0.406204), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13720: LU S=2, pos=(132.707657, 143.593796, 0.406204). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13721: S=2, pos=(127.737503, 147.062088, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13721: LU S=2, pos=(127.737503, 147.062088, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13722: S=2, pos=(121.001938, 147.099167, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13722: LU S=2, pos=(121.001938, 147.099167, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13723: S=2, pos=(121.170280, 143.489578, 0.510422), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(121.170280, 0.510422, 143.508011) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13723: LU S=2, pos=(121.170280, 143.508011, 0.491989). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13732: S=2, pos=(161.310013, 142.823227, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(161.295883, 0.000000, 142.835037) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13732: LU S=2, pos=(161.295883, 142.835037, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13733: S=2, pos=(163.963928, 151.742142, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13733: LU S=2, pos=(163.963928, 151.742142, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13734: S=5, pos=(151.252777, 159.341064, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=77.703041, name=DEERX. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=77.696793. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=77.696793. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=77.696793. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=77.696793. Unit #13734: LU S=5, pos=(151.252777, 159.341064, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13764: S=2, pos=(71.637115, 134.712219, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13764: LU S=2, pos=(71.637115, 134.712219, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13765: S=2, pos=(72.253777, 132.296310, 0.253777), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13765: LU S=2, pos=(72.253777, 132.296310, 0.253777). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13766: S=2, pos=(71.669662, 124.454536, 0.669662), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13766: LU S=2, pos=(71.669662, 124.454536, 0.669662). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13767: S=2, pos=(76.714043, 124.357155, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13767: LU S=2, pos=(76.714043, 124.357155, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13760: S=2, pos=(81.125633, 138.752319, 0.874367), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13760: LU S=2, pos=(81.125633, 138.752319, 0.874367). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13761: S=2, pos=(76.123520, 137.118835, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(76.139999, 0.000000, 137.110596) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13761: LU S=2, pos=(76.139999, 137.110596, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13762: S=2, pos=(78.479637, 133.708206, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13762: LU S=2, pos=(78.479637, 133.708206, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13763: S=2, pos=(78.165459, 129.489426, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13763: LU S=2, pos=(78.165459, 129.489426, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13768: S=2, pos=(74.075729, 120.252617, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13768: LU S=2, pos=(74.075729, 120.252617, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13769: S=2, pos=(71.941063, 122.727783, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13769: LU S=2, pos=(71.941063, 122.727783, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13770: S=2, pos=(54.902847, 100.591751, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13770: LU S=2, pos=(54.902847, 100.591751, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13771: S=2, pos=(53.084496, 104.801865, 0.915504), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13771: LU S=2, pos=(53.084496, 104.801865, 0.915504). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13744: S=2, pos=(101.964485, 190.964691, 0.035309), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(101.977516, 0.035309, 190.977722) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13744: LU S=2, pos=(101.977516, 190.977722, 0.022278). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13745: S=2, pos=(100.955460, 196.816467, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13745: LU S=2, pos=(100.955460, 196.816467, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13746: S=2, pos=(96.190948, 199.339783, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(96.179237, 0.000000, 199.325562) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13746: LU S=2, pos=(96.179237, 199.325562, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13747: S=2, pos=(96.913910, 190.102859, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13747: LU S=2, pos=(96.913910, 190.102859, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13756: S=2, pos=(58.102352, 149.096069, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13756: LU S=2, pos=(58.102352, 149.096069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13757: S=2, pos=(59.948448, 150.864609, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13757: LU S=2, pos=(59.948448, 150.864609, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13758: S=2, pos=(74.243629, 140.979355, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13758: LU S=2, pos=(74.243629, 140.979355, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13759: S=2, pos=(82.030655, 144.553436, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13759: LU S=2, pos=(82.030655, 144.553436, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13714: S=2, pos=(125.732162, 127.932831, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13714: LU S=2, pos=(125.732162, 127.932831, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13715: S=2, pos=(121.711143, 136.858887, 2.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13715: LU S=2, pos=(121.711143, 136.858887, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13724: S=2, pos=(115.939293, 151.251663, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13724: LU S=2, pos=(115.939293, 151.251663, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13725: S=2, pos=(111.050026, 140.496277, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13725: LU S=2, pos=(111.050026, 140.496277, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13726: S=2, pos=(110.259491, 151.304764, 1.259491), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13726: LU S=2, pos=(110.259491, 151.304764, 1.259491). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13727: S=2, pos=(101.752731, 146.004959, 2.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13727: LU S=2, pos=(101.752731, 146.004959, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13728: S=2, pos=(95.712654, 154.668869, 1.331131), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13728: LU S=2, pos=(95.712654, 154.668869, 1.331131). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13729: S=2, pos=(104.032379, 161.451187, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13729: LU S=2, pos=(104.032379, 161.451187, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13730: S=2, pos=(102.494606, 160.712204, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13730: LU S=2, pos=(102.494606, 160.712204, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13731: S=2, pos=(180.118515, 156.496628, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13731: LU S=2, pos=(180.118515, 156.496628, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13736: S=5, pos=(144.795441, 161.971359, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=14.326389, name=DEERX. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=14.320139. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=14.320139. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=14.320139. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=14.320139. Unit #13736: LU S=5, pos=(144.795441, 161.971359, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.400300, spriteBaseSpeed=1.900000. Unit#13737: S=2, pos=(132.574249, 183.425751, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.035007, newPos=(132.598999, 0.000000, 183.401001) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13737: LU S=2, pos=(132.598999, 183.401001, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13738: S=2, pos=(134.969574, 174.880676, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13738: LU S=2, pos=(134.969574, 174.880676, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13739: S=2, pos=(118.451942, 183.778198, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13739: LU S=2, pos=(118.451942, 183.778198, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13706: S=2, pos=(125.369667, 76.850243, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13706: LU S=2, pos=(125.369667, 76.850243, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13707: S=2, pos=(119.725128, 84.395981, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13707: LU S=2, pos=(119.725128, 84.395981, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13708: S=2, pos=(121.680275, 86.286285, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13708: LU S=2, pos=(121.680275, 86.286285, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13709: S=2, pos=(162.723236, 125.076271, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13709: LU S=2, pos=(162.723236, 125.076271, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13740: S=2, pos=(119.056709, 183.089127, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13740: LU S=2, pos=(119.056709, 183.089127, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13741: S=2, pos=(103.699997, 169.300003, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13741: LU S=2, pos=(103.699997, 169.300003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13742: S=2, pos=(108.477287, 196.765091, 0.287804), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(108.477287, 0.287804, 196.746658) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13742: LU S=2, pos=(108.477287, 196.746658, 0.269371). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13743: S=2, pos=(103.285011, 198.729324, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13743: LU S=2, pos=(103.285011, 198.729324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13748: S=2, pos=(81.467041, 198.706879, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13748: LU S=2, pos=(81.467041, 198.706879, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13749: S=2, pos=(86.316360, 193.034897, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13749: LU S=2, pos=(86.316360, 193.034897, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13750: S=2, pos=(87.727356, 197.071121, 0.928879), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13750: LU S=2, pos=(87.727356, 197.071121, 0.928879). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13751: S=2, pos=(24.120209, 189.014847, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13751: LU S=2, pos=(24.120209, 189.014847, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13752: S=2, pos=(24.726631, 184.297028, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13752: LU S=2, pos=(24.726631, 184.297028, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13753: S=2, pos=(41.900146, 161.618256, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13753: LU S=2, pos=(41.900146, 161.618256, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13754: S=2, pos=(43.354065, 156.574234, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(43.335640, 0.000000, 156.574234) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13754: LU S=2, pos=(43.335640, 156.574234, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13755: S=2, pos=(54.492649, 141.561432, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13755: LU S=2, pos=(54.492649, 141.561432, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13772: S=2, pos=(61.512039, 82.000870, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13772: LU S=2, pos=(61.512039, 82.000870, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13773: S=2, pos=(53.572582, 86.288246, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13773: LU S=2, pos=(53.572582, 86.288246, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13775: S=2, pos=(39.762238, 73.914124, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13775: LU S=2, pos=(39.762238, 73.914124, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13774: S=2, pos=(52.789413, 84.706841, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13774: LU S=2, pos=(52.789413, 84.706841, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13789: S=2, pos=(2.308737, 57.992336, 0.691263), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13789: LU S=2, pos=(2.308737, 57.992336, 0.691263). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13787: S=2, pos=(19.045444, 38.772797, 0.045444), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13787: LU S=2, pos=(19.045444, 38.772797, 0.045444). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13791: S=2, pos=(8.345017, 42.945061, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13791: LU S=2, pos=(8.345017, 42.945061, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13781: S=2, pos=(24.221861, 64.748787, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13781: LU S=2, pos=(24.221861, 64.748787, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13784: S=2, pos=(28.166603, 46.708794, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13784: LU S=2, pos=(28.166603, 46.708794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13780: S=2, pos=(18.299999, 68.699997, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13780: LU S=2, pos=(18.299999, 68.699997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13785: S=2, pos=(29.499901, 45.362801, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13785: LU S=2, pos=(29.499901, 45.362801, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13782: S=2, pos=(25.023928, 62.749680, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13782: LU S=2, pos=(25.023928, 62.749680, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13783: S=2, pos=(27.717632, 69.458824, 0.282368), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13783: LU S=2, pos=(27.717632, 69.458824, 0.282368). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13786: S=2, pos=(21.399288, 39.340183, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13786: LU S=2, pos=(21.399288, 39.340183, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13790: S=2, pos=(6.700000, 40.341900, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13790: LU S=2, pos=(6.700000, 40.341900, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13788: S=2, pos=(3.808170, 48.886456, 1.191830), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(3.796569, 1.191830, 48.900768) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13788: LU S=2, pos=(3.796569, 48.900768, 1.203431). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13779: S=2, pos=(43.093056, 91.722969, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13779: LU S=2, pos=(43.093056, 91.722969, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13778: S=2, pos=(38.304859, 87.502724, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13778: LU S=2, pos=(38.304859, 87.502724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13776: S=2, pos=(42.797638, 76.314957, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13776: LU S=2, pos=(42.797638, 76.314957, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13777: S=2, pos=(43.220726, 74.947266, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=140.000000. Unit #13777: LU S=2, pos=(43.220726, 74.947266, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13855: S=2, pos=(167.584030, 166.402100, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(167.599014, 9.000000, 166.431503) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13855: LU S=2, pos=(167.599014, 166.431503, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13857: S=2, pos=(129.990356, 19.505266, 9.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(130.023117, 9.000000, 19.501320) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #13857: LU S=2, pos=(130.023117, 19.501320, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13851: S=5, pos=(193.893921, 106.093071, 0.000000), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=26.451334, name=SHEEP. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=526994, attAmountHeld=26.445084. CombatObject Update 2: state=5, worldTime=526994, attAmountHeld=26.445084. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=526994, attAmountHeld=26.445084. Leaving CombatObject Update 4: state=5, worldTime=526994, attAmountHeld=26.445084. Unit #13851: LU S=5, pos=(193.893921, 106.093071, 0.000000). (PlayerSync) UpdatePlayer=1 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000345 Angle=2.748894, Facet=5 YAW: v=0.000598 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=0.000488 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=-0.000691 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=-0.000000 Angle=2.748894, Facet=5 YAW: v=0.000345 Angle=3.141593, Facet=6 true ( 526994 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=10123 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=3.141593, Facet=6 true ( 526994 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=22204 Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#19745: S=2, pos=(170.395233, 105.381699, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=USMUR. MoveForward: v=0.012500, newPos=(170.384048, 0.000000, 105.387283) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19745: LU S=2, pos=(170.384048, 105.387283, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#19744: S=2, pos=(170.678528, 106.134315, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=USMUR. MoveForward: v=0.012500, newPos=(170.667343, 0.000000, 106.139908) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19744: LU S=2, pos=(170.667343, 106.139908, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11159: S=2, pos=(170.937561, 106.451706, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.926392, 0.000000, 106.457314) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11159: LU S=2, pos=(170.926392, 106.457314, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#22489: S=2, pos=(170.573135, 105.739914, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.561951, 0.000000, 105.745499) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #22489: LU S=2, pos=(170.561951, 105.745499, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11165: S=2, pos=(170.757202, 105.201950, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.745987, 0.000000, 105.207466) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11165: LU S=2, pos=(170.745987, 105.207466, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23642: S=2, pos=(195.977310, 68.497154, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=2.429926, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=2.447534. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=2.447534. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=2.447534. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=2.447534. Unit #23642: LU S=2, pos=(195.977310, 68.497154, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2: S=2, pos=(193.500000, 75.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=600.000000. Unit #2: LU S=2, pos=(193.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11488: S=2, pos=(167.796600, 106.401726, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(167.777176, 0.000000, 106.421196) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11488: LU S=2, pos=(167.777176, 106.421196, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4: S=2, pos=(193.500000, 82.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=600.000000. Unit #4: LU S=2, pos=(193.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#154: S=2, pos=(190.500000, 73.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #154: LU S=2, pos=(190.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23248: S=2, pos=(175.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23248: LU S=2, pos=(175.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#152: S=2, pos=(179.500000, 73.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #152: LU S=2, pos=(179.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#150: S=2, pos=(191.500000, 74.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #150: LU S=2, pos=(191.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#151: S=2, pos=(190.500000, 74.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #151: LU S=2, pos=(190.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#149: S=2, pos=(184.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #149: LU S=2, pos=(184.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#145: S=2, pos=(182.500000, 71.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #145: LU S=2, pos=(182.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#144: S=2, pos=(183.500000, 71.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #144: LU S=2, pos=(183.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#16: S=2, pos=(197.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #16: LU S=2, pos=(197.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#17: S=2, pos=(198.500000, 73.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #17: LU S=2, pos=(198.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18: S=2, pos=(199.500000, 74.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18: LU S=2, pos=(199.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19: S=2, pos=(199.500000, 75.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19: LU S=2, pos=(199.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20: S=2, pos=(199.500000, 76.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #20: LU S=2, pos=(199.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#21: S=2, pos=(199.500000, 77.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #21: LU S=2, pos=(199.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22: S=2, pos=(199.500000, 78.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #22: LU S=2, pos=(199.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23: S=2, pos=(199.500000, 79.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23: LU S=2, pos=(199.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#24: S=2, pos=(199.500000, 80.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #24: LU S=2, pos=(199.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#25: S=2, pos=(199.500000, 81.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #25: LU S=2, pos=(199.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#26: S=2, pos=(199.500000, 82.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #26: LU S=2, pos=(199.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#27: S=2, pos=(199.500000, 83.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #27: LU S=2, pos=(199.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#28: S=2, pos=(199.500000, 84.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #28: LU S=2, pos=(199.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#29: S=2, pos=(199.500000, 85.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #29: LU S=2, pos=(199.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#30: S=2, pos=(199.500000, 86.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #30: LU S=2, pos=(199.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#147: S=2, pos=(180.500000, 71.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #147: LU S=2, pos=(180.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#148: S=2, pos=(179.500000, 70.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #148: LU S=2, pos=(179.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#139: S=2, pos=(184.500000, 73.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #139: LU S=2, pos=(184.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#138: S=2, pos=(183.500000, 73.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #138: LU S=2, pos=(183.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#137: S=2, pos=(182.500000, 73.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #137: LU S=2, pos=(182.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#136: S=2, pos=(181.500000, 73.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #136: LU S=2, pos=(181.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#135: S=2, pos=(180.500000, 73.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #135: LU S=2, pos=(180.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#40: S=2, pos=(178.500000, 69.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #40: LU S=2, pos=(178.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#41: S=2, pos=(177.500000, 68.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #41: LU S=2, pos=(177.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#45: S=2, pos=(173.500000, 68.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #45: LU S=2, pos=(173.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#43: S=2, pos=(175.500000, 68.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #43: LU S=2, pos=(175.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#44: S=2, pos=(174.500000, 68.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #44: LU S=2, pos=(174.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#51: S=2, pos=(176.500000, 68.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #51: LU S=2, pos=(176.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#52: S=2, pos=(172.500000, 68.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #52: LU S=2, pos=(172.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#289: S=2, pos=(164.500000, 76.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #289: LU S=2, pos=(164.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#54: S=2, pos=(170.500000, 70.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #54: LU S=2, pos=(170.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#55: S=2, pos=(169.500000, 71.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #55: LU S=2, pos=(169.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#56: S=2, pos=(168.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #56: LU S=2, pos=(168.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#57: S=2, pos=(167.500000, 73.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #57: LU S=2, pos=(167.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#58: S=2, pos=(166.500000, 74.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #58: LU S=2, pos=(166.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#59: S=2, pos=(165.500000, 75.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #59: LU S=2, pos=(165.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#285: S=2, pos=(162.500000, 77.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #285: LU S=2, pos=(162.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#284: S=2, pos=(174.500000, 114.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #284: LU S=2, pos=(174.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#62: S=2, pos=(162.500000, 78.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #62: LU S=2, pos=(162.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#63: S=2, pos=(162.500000, 79.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #63: LU S=2, pos=(162.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#64: S=2, pos=(162.500000, 80.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #64: LU S=2, pos=(162.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#65: S=2, pos=(162.500000, 81.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #65: LU S=2, pos=(162.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#66: S=2, pos=(162.500000, 82.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #66: LU S=2, pos=(162.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#67: S=2, pos=(162.500000, 83.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #67: LU S=2, pos=(162.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11518: S=2, pos=(187.500000, 143.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=5.644500, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=5.657750. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=5.657750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=5.657750. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=5.657750. Unit #11518: LU S=2, pos=(187.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11520: S=2, pos=(197.500000, 77.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11520: LU S=2, pos=(197.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11519: S=2, pos=(186.500000, 80.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=XPORT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11519: LU S=2, pos=(186.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11521: S=2, pos=(170.925461, 105.564667, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.914246, 0.000000, 105.570198) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11521: LU S=2, pos=(170.914246, 105.570198, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11523: S=2, pos=(161.729172, 87.645836, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11523: LU S=2, pos=(161.729172, 87.645836, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11522: S=2, pos=(169.456604, 88.635170, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11522: LU S=2, pos=(169.456604, 88.635170, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12692: S=2, pos=(168.000000, 118.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMIL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12692: LU S=2, pos=(168.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12691: S=2, pos=(162.000000, 96.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MINE4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12691: LU S=2, pos=(162.000000, 96.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#79: S=2, pos=(163.500000, 89.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #79: LU S=2, pos=(163.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#72: S=2, pos=(164.500000, 89.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #72: LU S=2, pos=(164.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#73: S=2, pos=(165.500000, 90.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #73: LU S=2, pos=(165.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#74: S=2, pos=(166.500000, 91.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #74: LU S=2, pos=(166.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23247: S=2, pos=(164.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23247: LU S=2, pos=(164.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#77: S=2, pos=(162.500000, 88.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #77: LU S=2, pos=(162.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#82: S=2, pos=(166.500000, 92.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #82: LU S=2, pos=(166.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#83: S=2, pos=(166.500000, 93.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #83: LU S=2, pos=(166.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#84: S=2, pos=(166.500000, 94.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #84: LU S=2, pos=(166.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#85: S=2, pos=(166.500000, 95.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #85: LU S=2, pos=(166.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#86: S=2, pos=(166.500000, 96.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #86: LU S=2, pos=(166.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#270: S=2, pos=(175.500000, 116.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #270: LU S=2, pos=(175.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#271: S=2, pos=(175.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #271: LU S=2, pos=(175.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23246: S=2, pos=(162.500000, 89.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23246: LU S=2, pos=(162.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#90: S=2, pos=(166.500000, 100.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #90: LU S=2, pos=(166.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#91: S=2, pos=(166.500000, 101.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #91: LU S=2, pos=(166.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#92: S=2, pos=(166.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #92: LU S=2, pos=(166.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#93: S=2, pos=(166.500000, 103.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #93: LU S=2, pos=(166.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#94: S=2, pos=(166.500000, 104.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #94: LU S=2, pos=(166.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23379: S=2, pos=(162.500000, 84.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23379: LU S=2, pos=(162.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23378: S=2, pos=(162.500000, 87.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23378: LU S=2, pos=(162.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#240: S=2, pos=(199.500000, 101.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #240: LU S=2, pos=(199.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#279: S=2, pos=(166.500000, 105.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #279: LU S=2, pos=(166.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#278: S=2, pos=(166.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #278: LU S=2, pos=(166.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#277: S=2, pos=(165.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #277: LU S=2, pos=(165.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#276: S=2, pos=(166.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #276: LU S=2, pos=(166.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#275: S=2, pos=(165.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #275: LU S=2, pos=(165.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#283: S=2, pos=(173.500000, 113.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #283: LU S=2, pos=(173.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#253: S=2, pos=(198.500000, 107.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #253: LU S=2, pos=(198.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#106: S=2, pos=(177.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #106: LU S=2, pos=(177.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#107: S=2, pos=(178.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #107: LU S=2, pos=(178.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#108: S=2, pos=(179.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #108: LU S=2, pos=(179.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#109: S=2, pos=(180.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #109: LU S=2, pos=(180.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#110: S=2, pos=(181.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #110: LU S=2, pos=(181.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#111: S=2, pos=(182.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #111: LU S=2, pos=(182.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#364: S=2, pos=(167.000000, 90.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #364: LU S=2, pos=(167.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#363: S=2, pos=(166.000000, 89.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #363: LU S=2, pos=(166.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#366: S=2, pos=(168.000000, 94.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #366: LU S=2, pos=(168.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#365: S=2, pos=(168.000000, 92.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #365: LU S=2, pos=(168.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23377: S=2, pos=(162.500000, 86.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23377: LU S=2, pos=(162.500000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23376: S=2, pos=(184.500000, 100.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23376: LU S=2, pos=(184.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23375: S=2, pos=(181.500000, 100.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23375: LU S=2, pos=(181.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#239: S=2, pos=(199.500000, 100.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #239: LU S=2, pos=(199.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#120: S=2, pos=(191.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #120: LU S=2, pos=(191.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#121: S=2, pos=(192.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #121: LU S=2, pos=(192.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#245: S=2, pos=(199.500000, 106.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #245: LU S=2, pos=(199.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#243: S=2, pos=(199.500000, 104.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #243: LU S=2, pos=(199.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#244: S=2, pos=(199.500000, 105.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #244: LU S=2, pos=(199.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#242: S=2, pos=(199.500000, 103.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #242: LU S=2, pos=(199.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#241: S=2, pos=(199.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #241: LU S=2, pos=(199.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#146: S=2, pos=(181.500000, 71.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #146: LU S=2, pos=(181.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#143: S=2, pos=(184.500000, 71.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #143: LU S=2, pos=(184.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#155: S=2, pos=(190.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #155: LU S=2, pos=(190.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#156: S=2, pos=(191.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #156: LU S=2, pos=(191.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#157: S=2, pos=(192.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #157: LU S=2, pos=(192.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#158: S=2, pos=(193.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #158: LU S=2, pos=(193.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#159: S=2, pos=(194.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #159: LU S=2, pos=(194.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#160: S=2, pos=(195.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #160: LU S=2, pos=(195.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#161: S=2, pos=(196.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #161: LU S=2, pos=(196.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#163: S=2, pos=(182.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #163: LU S=2, pos=(182.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#164: S=2, pos=(192.500000, 73.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #164: LU S=2, pos=(192.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#165: S=2, pos=(187.500000, 85.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #165: LU S=2, pos=(187.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#166: S=2, pos=(186.500000, 85.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #166: LU S=2, pos=(186.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#167: S=2, pos=(185.500000, 85.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #167: LU S=2, pos=(185.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#168: S=2, pos=(184.500000, 85.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #168: LU S=2, pos=(184.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#169: S=2, pos=(183.500000, 85.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #169: LU S=2, pos=(183.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#170: S=2, pos=(182.500000, 85.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #170: LU S=2, pos=(182.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#171: S=2, pos=(181.500000, 85.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #171: LU S=2, pos=(181.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#172: S=2, pos=(180.500000, 85.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #172: LU S=2, pos=(180.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#173: S=2, pos=(179.500000, 85.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #173: LU S=2, pos=(179.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#174: S=2, pos=(187.500000, 86.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #174: LU S=2, pos=(187.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#175: S=2, pos=(187.500000, 87.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #175: LU S=2, pos=(187.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#176: S=2, pos=(187.500000, 88.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #176: LU S=2, pos=(187.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#177: S=2, pos=(187.500000, 89.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #177: LU S=2, pos=(187.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#178: S=2, pos=(184.500000, 88.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Yoshinaka's Palace. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #178: LU S=2, pos=(184.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#185: S=2, pos=(181.000000, 88.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #185: LU S=2, pos=(181.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#186: S=2, pos=(178.500000, 85.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #186: LU S=2, pos=(178.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#187: S=2, pos=(178.500000, 86.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #187: LU S=2, pos=(178.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#188: S=2, pos=(178.500000, 87.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #188: LU S=2, pos=(178.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#189: S=2, pos=(178.500000, 88.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #189: LU S=2, pos=(178.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#192: S=2, pos=(187.500000, 90.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #192: LU S=2, pos=(187.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#193: S=2, pos=(187.500000, 91.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #193: LU S=2, pos=(187.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#194: S=2, pos=(187.500000, 92.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #194: LU S=2, pos=(187.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#195: S=2, pos=(187.500000, 93.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #195: LU S=2, pos=(187.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#196: S=2, pos=(187.500000, 94.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #196: LU S=2, pos=(187.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#197: S=2, pos=(187.500000, 95.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #197: LU S=2, pos=(187.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#198: S=2, pos=(178.500000, 89.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #198: LU S=2, pos=(178.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#199: S=2, pos=(178.500000, 90.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #199: LU S=2, pos=(178.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#200: S=2, pos=(178.500000, 91.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #200: LU S=2, pos=(178.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#201: S=2, pos=(178.500000, 92.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #201: LU S=2, pos=(178.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#202: S=2, pos=(178.500000, 93.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #202: LU S=2, pos=(178.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#203: S=2, pos=(178.500000, 94.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #203: LU S=2, pos=(178.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#204: S=2, pos=(178.500000, 95.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #204: LU S=2, pos=(178.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#209: S=2, pos=(178.500000, 96.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #209: LU S=2, pos=(178.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#210: S=2, pos=(187.500000, 96.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #210: LU S=2, pos=(187.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#211: S=2, pos=(178.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #211: LU S=2, pos=(178.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#212: S=2, pos=(187.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #212: LU S=2, pos=(187.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#327: S=2, pos=(179.500000, 113.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #327: LU S=2, pos=(179.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#323: S=2, pos=(197.000000, 91.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #323: LU S=2, pos=(197.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#215: S=2, pos=(179.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #215: LU S=2, pos=(179.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#216: S=2, pos=(180.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #216: LU S=2, pos=(180.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#324: S=2, pos=(198.000000, 93.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #324: LU S=2, pos=(198.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#326: S=2, pos=(190.500000, 113.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #326: LU S=2, pos=(190.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#325: S=2, pos=(198.000000, 95.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #325: LU S=2, pos=(198.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#226: S=2, pos=(199.500000, 87.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #226: LU S=2, pos=(199.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#227: S=2, pos=(199.500000, 88.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #227: LU S=2, pos=(199.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#228: S=2, pos=(199.500000, 89.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #228: LU S=2, pos=(199.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#229: S=2, pos=(199.500000, 90.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #229: LU S=2, pos=(199.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#230: S=2, pos=(199.500000, 91.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #230: LU S=2, pos=(199.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#231: S=2, pos=(199.500000, 92.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #231: LU S=2, pos=(199.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#232: S=2, pos=(199.500000, 93.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #232: LU S=2, pos=(199.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#233: S=2, pos=(199.500000, 94.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #233: LU S=2, pos=(199.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#234: S=2, pos=(199.500000, 95.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #234: LU S=2, pos=(199.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#235: S=2, pos=(199.500000, 96.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #235: LU S=2, pos=(199.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#236: S=2, pos=(199.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #236: LU S=2, pos=(199.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#237: S=2, pos=(199.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #237: LU S=2, pos=(199.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#238: S=2, pos=(199.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #238: LU S=2, pos=(199.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#246: S=2, pos=(192.500000, 114.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #246: LU S=2, pos=(192.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#247: S=2, pos=(192.500000, 113.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #247: LU S=2, pos=(192.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#248: S=2, pos=(193.500000, 112.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #248: LU S=2, pos=(193.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#249: S=2, pos=(194.500000, 111.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #249: LU S=2, pos=(194.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#250: S=2, pos=(195.500000, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #250: LU S=2, pos=(195.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#251: S=2, pos=(196.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #251: LU S=2, pos=(196.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#252: S=2, pos=(197.500000, 108.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #252: LU S=2, pos=(197.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#266: S=2, pos=(177.500000, 116.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #266: LU S=2, pos=(177.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#267: S=2, pos=(177.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #267: LU S=2, pos=(177.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#268: S=2, pos=(176.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #268: LU S=2, pos=(176.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#272: S=2, pos=(164.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #272: LU S=2, pos=(164.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23368: S=2, pos=(168.000000, 108.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTCB3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23368: LU S=2, pos=(168.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#274: S=2, pos=(164.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #274: LU S=2, pos=(164.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#280: S=2, pos=(170.500000, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #280: LU S=2, pos=(170.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#281: S=2, pos=(171.500000, 111.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #281: LU S=2, pos=(171.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#282: S=2, pos=(172.500000, 112.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #282: LU S=2, pos=(172.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#287: S=2, pos=(162.500000, 76.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #287: LU S=2, pos=(162.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#288: S=2, pos=(163.500000, 76.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #288: LU S=2, pos=(163.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#290: S=2, pos=(171.500000, 68.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #290: LU S=2, pos=(171.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#291: S=2, pos=(170.500000, 68.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #291: LU S=2, pos=(170.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#292: S=2, pos=(170.500000, 69.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #292: LU S=2, pos=(170.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11487: S=2, pos=(181.800003, 72.800003, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11487: LU S=2, pos=(181.800003, 72.800003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#294: S=2, pos=(189.500000, 114.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #294: LU S=2, pos=(189.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14719: S=2, pos=(189.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #14719: LU S=2, pos=(189.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14669: S=2, pos=(186.500000, 132.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #14669: LU S=2, pos=(186.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14667: S=2, pos=(186.500000, 133.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #14667: LU S=2, pos=(186.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#298: S=2, pos=(163.500000, 79.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #298: LU S=2, pos=(163.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#299: S=2, pos=(168.500000, 73.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #299: LU S=2, pos=(168.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#300: S=2, pos=(194.000000, 105.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=RTWC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #300: LU S=2, pos=(194.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23208: S=2, pos=(195.000000, 104.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=RTWC4A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23208: LU S=2, pos=(195.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23209: S=2, pos=(193.500000, 105.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=RTWC4B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23209: LU S=2, pos=(193.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23210: S=2, pos=(194.250000, 104.750000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23210: LU S=2, pos=(194.250000, 104.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23211: S=2, pos=(193.000000, 106.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=RTWC4C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23211: LU S=2, pos=(193.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23936: S=2, pos=(170.500122, 120.799904, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=4.796998, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=4.808698. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=4.808698. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=4.808698. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=4.808698. Unit #23936: LU S=2, pos=(170.500122, 120.799904, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#304: S=2, pos=(176.500000, 87.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #304: LU S=2, pos=(176.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#305: S=2, pos=(176.500000, 93.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #305: LU S=2, pos=(176.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#306: S=2, pos=(176.500000, 90.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #306: LU S=2, pos=(176.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#307: S=2, pos=(176.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #307: LU S=2, pos=(176.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#308: S=2, pos=(177.000000, 96.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #308: LU S=2, pos=(177.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#309: S=2, pos=(177.000000, 85.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #309: LU S=2, pos=(177.000000, 85.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#310: S=2, pos=(198.000000, 74.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #310: LU S=2, pos=(198.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#311: S=2, pos=(172.000000, 70.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #311: LU S=2, pos=(172.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#312: S=2, pos=(174.000000, 70.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #312: LU S=2, pos=(174.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#313: S=2, pos=(176.000000, 70.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #313: LU S=2, pos=(176.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#314: S=2, pos=(177.000000, 70.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #314: LU S=2, pos=(177.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#15465: S=2, pos=(162.936844, 104.343987, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(162.920578, 1.000000, 104.321815) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #15465: LU S=2, pos=(162.920578, 104.321815, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#316: S=2, pos=(198.500000, 75.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #316: LU S=2, pos=(198.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#317: S=2, pos=(172.500000, 71.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #317: LU S=2, pos=(172.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#318: S=2, pos=(187.000000, 92.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #318: LU S=2, pos=(187.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#320: S=2, pos=(187.000000, 96.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #320: LU S=2, pos=(187.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#321: S=2, pos=(185.500000, 94.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #321: LU S=2, pos=(185.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#322: S=2, pos=(174.000000, 108.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #322: LU S=2, pos=(174.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23374: S=2, pos=(183.000000, 100.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23374: LU S=2, pos=(183.000000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23373: S=2, pos=(186.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23373: LU S=2, pos=(186.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23372: S=2, pos=(183.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23372: LU S=2, pos=(183.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#332: S=2, pos=(186.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #332: LU S=2, pos=(186.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#333: S=2, pos=(185.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #333: LU S=2, pos=(185.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#334: S=2, pos=(184.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #334: LU S=2, pos=(184.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#335: S=2, pos=(184.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #335: LU S=2, pos=(184.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#336: S=2, pos=(184.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #336: LU S=2, pos=(184.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#337: S=2, pos=(187.000000, 100.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #337: LU S=2, pos=(187.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#338: S=2, pos=(174.000000, 82.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #338: LU S=2, pos=(174.000000, 82.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#341: S=2, pos=(175.000000, 84.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #341: LU S=2, pos=(175.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#343: S=2, pos=(176.000000, 85.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #343: LU S=2, pos=(176.000000, 85.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#344: S=2, pos=(164.000000, 78.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #344: LU S=2, pos=(164.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#345: S=2, pos=(164.000000, 81.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #345: LU S=2, pos=(164.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#346: S=2, pos=(164.000000, 83.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #346: LU S=2, pos=(164.000000, 83.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#347: S=2, pos=(165.000000, 78.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #347: LU S=2, pos=(165.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#348: S=2, pos=(166.000000, 77.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #348: LU S=2, pos=(166.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#349: S=2, pos=(167.000000, 76.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #349: LU S=2, pos=(167.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#350: S=2, pos=(168.000000, 75.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #350: LU S=2, pos=(168.000000, 75.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#352: S=2, pos=(174.000000, 80.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #352: LU S=2, pos=(174.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#353: S=2, pos=(197.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #353: LU S=2, pos=(197.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#354: S=2, pos=(198.500000, 88.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #354: LU S=2, pos=(198.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#368: S=2, pos=(175.000000, 113.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #368: LU S=2, pos=(175.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#367: S=2, pos=(168.000000, 96.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #367: LU S=2, pos=(168.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#357: S=2, pos=(173.000000, 111.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #357: LU S=2, pos=(173.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#358: S=2, pos=(171.000000, 109.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #358: LU S=2, pos=(171.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#359: S=2, pos=(172.000000, 110.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #359: LU S=2, pos=(172.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#360: S=2, pos=(190.000000, 88.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #360: LU S=2, pos=(190.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#361: S=2, pos=(169.000000, 101.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #361: LU S=2, pos=(169.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#362: S=2, pos=(168.000000, 103.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #362: LU S=2, pos=(168.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#369: S=2, pos=(187.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #369: LU S=2, pos=(187.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#370: S=2, pos=(188.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #370: LU S=2, pos=(188.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#371: S=2, pos=(189.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #371: LU S=2, pos=(189.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#372: S=2, pos=(190.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #372: LU S=2, pos=(190.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#373: S=2, pos=(182.000000, 114.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #373: LU S=2, pos=(182.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#374: S=2, pos=(192.000000, 111.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #374: LU S=2, pos=(192.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#375: S=2, pos=(192.000000, 112.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #375: LU S=2, pos=(192.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1131: S=2, pos=(193.000000, 133.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1131: LU S=2, pos=(193.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#377: S=2, pos=(193.000000, 111.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #377: LU S=2, pos=(193.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#378: S=2, pos=(189.000000, 91.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #378: LU S=2, pos=(189.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#380: S=2, pos=(182.000000, 107.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #380: LU S=2, pos=(182.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#381: S=2, pos=(183.000000, 107.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #381: LU S=2, pos=(183.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#382: S=2, pos=(184.000000, 108.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #382: LU S=2, pos=(184.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23643: S=2, pos=(182.500000, 109.213959, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=7.464633, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=7.476333. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=7.476333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=7.476333. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=7.476333. Unit #23643: LU S=2, pos=(182.500000, 109.213959, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#409: S=2, pos=(176.500000, 73.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #409: LU S=2, pos=(176.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#410: S=2, pos=(176.500000, 74.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #410: LU S=2, pos=(176.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#411: S=2, pos=(176.500000, 75.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #411: LU S=2, pos=(176.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23370: S=2, pos=(169.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23370: LU S=2, pos=(169.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#13688: S=2, pos=(193.257843, 106.129822, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=150.000000, name=Cow Black and White. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=150.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=150.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=150.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=150.000000. Unit #13688: LU S=2, pos=(193.257843, 106.129822, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23369: S=2, pos=(166.500000, 106.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23369: LU S=2, pos=(166.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#415: S=2, pos=(171.500000, 82.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #415: LU S=2, pos=(171.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#416: S=2, pos=(171.500000, 83.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #416: LU S=2, pos=(171.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#417: S=2, pos=(172.500000, 79.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #417: LU S=2, pos=(172.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23953: S=2, pos=(170.100006, 120.800003, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=9.266405, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=9.278105. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=9.278105. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=9.278105. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=9.278105. Unit #23953: LU S=2, pos=(170.100006, 120.800003, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#419: S=2, pos=(173.500000, 84.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #419: LU S=2, pos=(173.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#420: S=2, pos=(172.500000, 84.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #420: LU S=2, pos=(172.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#22613: S=2, pos=(162.615784, 104.582520, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.027500, newPos=(162.599518, 1.000000, 104.560341) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #22613: LU S=2, pos=(162.599518, 104.560341, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22612: S=2, pos=(167.397964, 79.678368, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #22612: LU S=2, pos=(167.397964, 79.678368, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22611: S=2, pos=(167.688293, 79.971436, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #22611: LU S=2, pos=(167.688293, 79.971436, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#425: S=2, pos=(180.500000, 100.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #425: LU S=2, pos=(180.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#426: S=2, pos=(179.500000, 101.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #426: LU S=2, pos=(179.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22610: S=2, pos=(167.939697, 80.287445, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #22610: LU S=2, pos=(167.939697, 80.287445, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#428: S=2, pos=(177.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #428: LU S=2, pos=(177.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#429: S=2, pos=(176.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #429: LU S=2, pos=(176.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#436: S=2, pos=(174.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #436: LU S=2, pos=(174.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#437: S=2, pos=(174.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #437: LU S=2, pos=(174.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#438: S=2, pos=(174.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #438: LU S=2, pos=(174.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22609: S=2, pos=(168.280792, 80.085861, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #22609: LU S=2, pos=(168.280792, 80.085861, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22608: S=2, pos=(167.275696, 79.285988, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #22608: LU S=2, pos=(167.275696, 79.285988, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#435: S=2, pos=(174.500000, 96.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #435: LU S=2, pos=(174.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#440: S=2, pos=(174.500000, 100.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #440: LU S=2, pos=(174.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22607: S=2, pos=(168.080078, 79.739838, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #22607: LU S=2, pos=(168.080078, 79.739838, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22606: S=2, pos=(167.873413, 79.397324, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #22606: LU S=2, pos=(167.873413, 79.397324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#476: S=2, pos=(196.500000, 95.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #476: LU S=2, pos=(196.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#477: S=2, pos=(196.500000, 94.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #477: LU S=2, pos=(196.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#478: S=2, pos=(196.500000, 93.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #478: LU S=2, pos=(196.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22605: S=2, pos=(167.521591, 79.140709, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #22605: LU S=2, pos=(167.521591, 79.140709, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#480: S=2, pos=(196.500000, 92.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #480: LU S=2, pos=(196.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22604: S=2, pos=(172.788254, 78.581680, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #22604: LU S=2, pos=(172.788254, 78.581680, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#482: S=2, pos=(194.500000, 84.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #482: LU S=2, pos=(194.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11489: S=2, pos=(166.633545, 107.130272, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(166.606110, 0.000000, 107.132164) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11489: LU S=2, pos=(166.606110, 107.132164, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14720: S=2, pos=(191.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #14720: LU S=2, pos=(191.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#485: S=2, pos=(192.500000, 85.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #485: LU S=2, pos=(192.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#486: S=2, pos=(193.500000, 85.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #486: LU S=2, pos=(193.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11499: S=2, pos=(195.500000, 88.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SCBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11499: LU S=2, pos=(195.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#488: S=2, pos=(176.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #488: LU S=2, pos=(176.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.627966, spriteBaseSpeed=1.000000. Unit#11500: S=2, pos=(172.458374, 105.345940, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MANGO. MoveForward: v=0.015696, newPos=(172.442871, 0.000000, 105.348434) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11500: LU S=2, pos=(172.442871, 105.348434, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#490: S=2, pos=(178.500000, 111.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #490: LU S=2, pos=(178.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18169: S=2, pos=(188.500000, 144.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.092209, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.102209. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.102209. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.102209. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.102209. Unit #18169: LU S=2, pos=(188.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23743: S=2, pos=(183.783539, 96.684914, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=6.727523, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=6.739223. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=6.739223. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=6.739223. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=6.739223. Unit #23743: LU S=2, pos=(183.783539, 96.684914, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#495: S=2, pos=(195.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #495: LU S=2, pos=(195.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#496: S=2, pos=(194.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #496: LU S=2, pos=(194.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.960000, spriteBaseSpeed=1.000000. Unit#11503: S=2, pos=(165.603836, 107.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024000, newPos=(165.579834, 0.000000, 107.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11503: LU S=2, pos=(165.579834, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11504: S=2, pos=(179.500000, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11504: LU S=2, pos=(179.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11505: S=2, pos=(193.928116, 106.591904, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=2.631750, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=2.640000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=2.640000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=2.640000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=2.640000. Unit #11505: LU S=2, pos=(193.928116, 106.591904, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#500: S=2, pos=(190.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #500: LU S=2, pos=(190.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#501: S=2, pos=(189.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #501: LU S=2, pos=(189.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11491: S=2, pos=(162.291351, 104.816452, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(162.275085, 1.000000, 104.794281) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11491: LU S=2, pos=(162.275085, 104.794281, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18168: S=2, pos=(192.500000, 141.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.766481, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.776482. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.776482. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.776482. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.776482. Unit #18168: LU S=2, pos=(192.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1134: S=2, pos=(192.500000, 131.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1134: LU S=2, pos=(192.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1133: S=2, pos=(191.000000, 113.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1133: LU S=2, pos=(191.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1135: S=2, pos=(191.000000, 132.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1135: LU S=2, pos=(191.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11515: S=2, pos=(191.500000, 141.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=3.683513, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=3.696764. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=3.696764. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=3.696764. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=3.696764. Unit #11515: LU S=2, pos=(191.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1175: S=2, pos=(188.500000, 140.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.546953, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.556953. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.556953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.556953. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.556953. Unit #1175: LU S=2, pos=(188.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1327: S=2, pos=(186.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1327: LU S=2, pos=(186.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11516: S=2, pos=(193.500000, 146.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=2.080250, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=2.093500. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=2.093500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=2.093500. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=2.093500. Unit #11516: LU S=2, pos=(193.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1177: S=2, pos=(192.500000, 138.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #1177: LU S=2, pos=(192.500000, 138.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1164: S=2, pos=(190.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1164: LU S=2, pos=(190.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1166: S=2, pos=(198.000000, 133.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1166: LU S=2, pos=(198.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1188: S=2, pos=(191.000000, 144.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1188: LU S=2, pos=(191.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1179: S=2, pos=(196.500000, 138.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #1179: LU S=2, pos=(196.500000, 138.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1167: S=2, pos=(199.000000, 133.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1167: LU S=2, pos=(199.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1325: S=2, pos=(192.500000, 149.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #1325: LU S=2, pos=(192.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1165: S=2, pos=(196.000000, 133.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1165: LU S=2, pos=(196.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1180: S=2, pos=(196.500000, 141.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.885996, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.895996. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.895996. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.895996. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.895996. Unit #1180: LU S=2, pos=(196.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11512: S=2, pos=(194.492294, 106.002762, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.660000, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.668250. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.668250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.668250. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.668250. Unit #11512: LU S=2, pos=(194.492294, 106.002762, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1221: S=2, pos=(189.500000, 132.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1221: LU S=2, pos=(189.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14675: S=2, pos=(193.500000, 144.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #14675: LU S=2, pos=(193.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1185: S=2, pos=(196.500000, 146.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.283722, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.293722. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.293722. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.293722. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.293722. Unit #1185: LU S=2, pos=(196.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1186: S=2, pos=(196.500000, 149.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #1186: LU S=2, pos=(196.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1187: S=2, pos=(195.000000, 144.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1187: LU S=2, pos=(195.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1189: S=2, pos=(191.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1189: LU S=2, pos=(191.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1190: S=2, pos=(192.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1190: LU S=2, pos=(192.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1191: S=2, pos=(193.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1191: LU S=2, pos=(193.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1192: S=2, pos=(194.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1192: LU S=2, pos=(194.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1193: S=2, pos=(192.500000, 136.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1193: LU S=2, pos=(192.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1194: S=2, pos=(192.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1194: LU S=2, pos=(192.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1195: S=2, pos=(195.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1195: LU S=2, pos=(195.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1196: S=2, pos=(196.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1196: LU S=2, pos=(196.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1197: S=2, pos=(197.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1197: LU S=2, pos=(197.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1198: S=2, pos=(198.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1198: LU S=2, pos=(198.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11507: S=2, pos=(193.444717, 106.692284, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=2.565750, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=2.574000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=2.574000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=2.574000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=2.574000. Unit #11507: LU S=2, pos=(193.444717, 106.692284, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11506: S=2, pos=(194.478485, 105.544495, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.379500, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.387750. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.387750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.387750. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.387750. Unit #11506: LU S=2, pos=(194.478485, 105.544495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1201: S=2, pos=(196.500000, 136.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1201: LU S=2, pos=(196.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1202: S=2, pos=(196.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1202: LU S=2, pos=(196.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1203: S=2, pos=(195.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1203: LU S=2, pos=(195.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1204: S=2, pos=(197.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1204: LU S=2, pos=(197.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1206: S=2, pos=(198.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1206: LU S=2, pos=(198.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11508: S=2, pos=(193.301926, 105.579826, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=1.394250, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=1.402500. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=1.402500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=1.402500. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=1.402500. Unit #11508: LU S=2, pos=(193.301926, 105.579826, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18170: S=2, pos=(192.500000, 146.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.476480, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.486481. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.486481. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.486481. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.486481. Unit #18170: LU S=2, pos=(192.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14670: S=2, pos=(186.500000, 132.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #14670: LU S=2, pos=(186.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14668: S=2, pos=(186.500000, 133.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #14668: LU S=2, pos=(186.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11509: S=2, pos=(194.884369, 105.787376, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VMSHE. MoveForward: v=0.022000, newPos=(194.881699, 0.000000, 105.809212) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11509: LU S=2, pos=(194.881699, 105.809212, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1217: S=2, pos=(188.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1217: LU S=2, pos=(188.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1218: S=2, pos=(189.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1218: LU S=2, pos=(189.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1219: S=2, pos=(189.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1219: LU S=2, pos=(189.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1220: S=2, pos=(189.500000, 133.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1220: LU S=2, pos=(189.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11510: S=2, pos=(194.328110, 106.667694, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=2.458500, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=2.466750. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=2.466750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=2.466750. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=2.466750. Unit #11510: LU S=2, pos=(194.328110, 106.667694, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1246: S=2, pos=(192.500000, 144.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1246: LU S=2, pos=(192.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1247: S=2, pos=(192.500000, 143.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1247: LU S=2, pos=(192.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1248: S=2, pos=(193.500000, 143.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1248: LU S=2, pos=(193.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1249: S=2, pos=(193.500000, 144.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1249: LU S=2, pos=(193.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14671: S=2, pos=(196.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #14671: LU S=2, pos=(196.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11514: S=2, pos=(197.500000, 142.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=3.670263, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=3.683513. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=3.683513. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=3.683513. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=3.683513. Unit #11514: LU S=2, pos=(197.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1299: S=2, pos=(196.500000, 143.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1299: LU S=2, pos=(196.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11511: S=2, pos=(195.007294, 106.520462, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VFSHE. MoveForward: v=0.022000, newPos=(194.997299, 0.000000, 106.540062) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11511: LU S=2, pos=(194.997299, 106.540062, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1324: S=2, pos=(188.500000, 147.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #1324: LU S=2, pos=(188.500000, 147.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1326: S=2, pos=(187.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1326: LU S=2, pos=(187.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1328: S=2, pos=(188.500000, 137.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #1328: LU S=2, pos=(188.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1359: S=2, pos=(188.500000, 132.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1359: LU S=2, pos=(188.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1330: S=2, pos=(186.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1330: LU S=2, pos=(186.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1332: S=2, pos=(185.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1332: LU S=2, pos=(185.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1333: S=2, pos=(184.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1333: LU S=2, pos=(184.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1360: S=2, pos=(187.500000, 132.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1360: LU S=2, pos=(187.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11517: S=2, pos=(187.500000, 139.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=10.123034, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=10.136285. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=10.136285. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=10.136285. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=10.136285. Unit #11517: LU S=2, pos=(187.500000, 139.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1363: S=2, pos=(184.500000, 133.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1363: LU S=2, pos=(184.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1389: S=2, pos=(185.500000, 133.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1389: LU S=2, pos=(185.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11513: S=2, pos=(196.654022, 146.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=3.246260, name=VFFAR. MoveForward: v=0.022000, newPos=(196.676025, 0.000000, 146.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=3.246260. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=3.246260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=3.246260. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=3.246260. Unit #11513: LU S=2, pos=(196.676025, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14674: S=2, pos=(193.500000, 143.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #14674: LU S=2, pos=(193.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14673: S=2, pos=(194.500000, 142.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #14673: LU S=2, pos=(194.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1390: S=2, pos=(185.500000, 132.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1390: LU S=2, pos=(185.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1412: S=2, pos=(190.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1412: LU S=2, pos=(190.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23371: S=2, pos=(185.000000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23371: LU S=2, pos=(185.000000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23469: S=2, pos=(183.799896, 95.849899, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=3.568491, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=3.580190. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=3.580190. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=3.580190. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=3.580190. Unit #23469: LU S=2, pos=(183.799896, 95.849899, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11474: S=2, pos=(195.074219, 55.524731, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GALLY. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11474: LU S=2, pos=(195.074219, 55.524731, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.430000, spriteBaseSpeed=1.000000. Unit#11475: S=2, pos=(190.272202, 57.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HFGAL. MoveForward: v=0.035750, newPos=(190.236450, 0.000000, 57.500008) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11475: LU S=2, pos=(190.236450, 57.500008, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11476: S=2, pos=(162.856552, 103.476311, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11476: LU S=2, pos=(162.856552, 103.476311, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11477: S=2, pos=(162.446198, 103.496910, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11477: LU S=2, pos=(162.446198, 103.496910, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11478: S=2, pos=(160.136108, 87.967430, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11478: LU S=2, pos=(160.136108, 87.967430, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11479: S=2, pos=(160.468872, 86.641075, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11479: LU S=2, pos=(160.468872, 86.641075, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11480: S=2, pos=(186.500000, 116.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11480: LU S=2, pos=(186.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11481: S=2, pos=(183.500000, 116.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11481: LU S=2, pos=(183.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11482: S=2, pos=(171.054367, 105.946510, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(171.043182, 0.000000, 105.952095) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11482: LU S=2, pos=(171.043182, 105.952095, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11484: S=2, pos=(171.281693, 106.277985, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(171.270569, 0.000000, 106.283684) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11484: LU S=2, pos=(171.270569, 106.283684, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11485: S=2, pos=(174.334854, 103.619644, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(174.307373, 0.000000, 103.618477) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11485: LU S=2, pos=(174.307373, 103.618477, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11486: S=2, pos=(197.500000, 75.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11486: LU S=2, pos=(197.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23450: S=2, pos=(183.800110, 97.183914, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=11.044756, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=11.056456. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=11.056456. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=11.056456. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=11.056456. Unit #23450: LU S=2, pos=(183.800110, 97.183914, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23841: S=2, pos=(195.524521, 66.659546, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=9.578798, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=9.596406. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=9.596406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=9.596406. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=9.596406. Unit #23841: LU S=2, pos=(195.524521, 66.659546, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23913: S=2, pos=(168.768585, 115.132568, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(168.762878, 0.000000, 115.153816) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=13.000000. Unit #23913: LU S=2, pos=(168.762878, 115.153816, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23928: S=2, pos=(182.905914, 109.199997, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=7.476333, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=7.488033. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=7.488033. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=7.488033. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=7.488033. Unit #23928: LU S=2, pos=(182.905914, 109.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#23932: S=2, pos=(191.958130, 70.348938, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(191.928207, 0.000000, 70.358803) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #23932: LU S=2, pos=(191.928207, 70.358803, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#23947: S=2, pos=(190.656311, 69.349152, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(190.634109, 0.000000, 69.371498) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #23947: LU S=2, pos=(190.634109, 69.371498, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#24129: S=2, pos=(193.500977, 67.269562, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(193.509048, 0.000000, 67.239113) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #24129: LU S=2, pos=(193.509048, 67.239113, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24095: S=2, pos=(174.591003, 120.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VFLUM. MoveForward: v=0.022000, newPos=(174.569000, 0.000000, 120.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #24095: LU S=2, pos=(174.569000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24146: S=2, pos=(190.523987, 108.719696, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(190.510239, 0.000000, 108.736870) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #24146: LU S=2, pos=(190.510239, 108.736870, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#-650: S=5, pos=(191.541626, 48.924561, 1.190581), wT=526994 ActionObject::update entering: state=5, worldTime=526994, attAmountHeld=0.000000, name=Projectile GAL. Object is dead. CombatObject Update 1: state=7, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: NEW STATE=7, worldTime=526994, attAmountHeld=0.000000. Unit #-650: LU S=7, pos=(191.541626, 48.924561, 1.190581). true ( 526994 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=23829 true ( 526994 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 23829 (PlayerSync) UpdatePlayer=2 true ( 526994 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=12029 true ( 526994 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 12029 (PlayerSync) UpdatePlayer=3 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000977 Angle=1.178097, Facet=1 YAW: v=0.001544 Angle=6.283185, Facet=14 YAW: v=0.000913 Angle=1.178097, Facet=1 YAW: v=-0.007340 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=-0.000345 Angle=1.178097, Facet=1 YAW: v=0.014943 Angle=0.392699, Facet=15 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=0.000598 Angle=6.283185, Facet=14 YAW: v=-0.001505 Angle=1.178097, Facet=1 YAW: v=-0.005393 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000345 Angle=1.178097, Facet=1 YAW: v=-0.005415 Angle=0.785398, Facet=0 YAW: v=0.022440 Angle=0.392699, Facet=15 YAW: v=0.006560 Angle=6.283185, Facet=14 YAW: v=0.000598 Angle=6.283185, Facet=14 YAW: v=0.028226 Angle=0.392699, Facet=15 YAW: v=0.000598 Angle=1.178097, Facet=1 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=-0.004632 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=-0.004502 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=0.042456 Angle=1.178097, Facet=1 YAW: v=-0.003967 Angle=0.785398, Facet=16 YAW: v=-0.004012 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=6.283185, Facet=14 true ( 526994 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=10131 Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19741: S=2, pos=(95.379860, 196.187485, 0.812515), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=PALDN. MoveForward: v=0.020000, newPos=(95.399857, 0.812515, 196.187485) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19741: LU S=2, pos=(95.399857, 196.187485, 0.812515). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23934: S=2, pos=(176.556824, 170.063248, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VFMIN. MoveForward: v=0.022000, newPos=(176.561417, 0.000000, 170.084763) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23934: LU S=2, pos=(176.561417, 170.084763, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23695: S=2, pos=(178.800003, 171.821106, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=6.448100, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=6.458450. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=6.458450. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=6.458450. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=6.458450. Unit #23695: LU S=2, pos=(178.800003, 171.821106, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#22487: S=2, pos=(94.031067, 195.957199, 0.031067), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.040810, 0.031067, 195.974670) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #22487: LU S=2, pos=(94.040810, 195.974670, 0.040810). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11151: S=2, pos=(95.184219, 196.808517, 0.191483), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=PALDN. MoveForward: v=0.020000, newPos=(95.204216, 0.191483, 196.808853) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11151: LU S=2, pos=(95.204216, 196.808853, 0.191147). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23325: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23325: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19703: S=2, pos=(137.020767, 165.693878, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VMFOR. MoveForward: v=0.022000, newPos=(136.998764, 0.000000, 165.693878) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19703: LU S=2, pos=(136.998764, 165.693878, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19739: S=2, pos=(94.040985, 193.465179, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.050369, 0.000000, 193.482834) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19739: LU S=2, pos=(94.050369, 193.482834, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.602016, spriteBaseSpeed=1.000000. Unit#19738: S=2, pos=(93.771378, 196.977768, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.039998, newPos=(93.797371, 0.000000, 197.008163) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19738: LU S=2, pos=(93.797371, 197.008163, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19737: S=2, pos=(93.820457, 194.003098, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(93.830017, 0.000000, 194.020660) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19737: LU S=2, pos=(93.830017, 194.020660, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19736: S=2, pos=(94.119232, 194.863770, 0.119232), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.128792, 0.119232, 194.881332) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19736: LU S=2, pos=(94.128792, 194.881332, 0.128792). Entering CombatObject::Update. CombatObject Update 00: speed=1.153650, spriteBaseSpeed=1.000000. Unit#19735: S=2, pos=(94.182465, 197.321945, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028819, newPos=(94.206985, 0.000000, 197.337082) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19735: LU S=2, pos=(94.206985, 197.337082, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19734: S=2, pos=(94.428741, 195.169266, 0.428741), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.438309, 0.428741, 195.186829) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19734: LU S=2, pos=(94.438309, 195.186829, 0.438309). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19733: S=2, pos=(94.417915, 195.549408, 0.417915), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.427483, 0.417915, 195.566971) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19733: LU S=2, pos=(94.427483, 195.566971, 0.427483). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19732: S=2, pos=(94.743484, 195.699951, 0.743484), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.763481, 0.743484, 195.699966) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19732: LU S=2, pos=(94.763481, 195.699966, 0.763481). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19731: S=2, pos=(94.353531, 196.636703, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.363335, 0.000000, 196.654129) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19731: LU S=2, pos=(94.363335, 196.654129, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.131380, spriteBaseSpeed=1.000000. Unit#19730: S=2, pos=(94.210396, 196.863037, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028269, newPos=(94.226517, 0.000000, 196.886261) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19730: LU S=2, pos=(94.226517, 196.886261, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19729: S=2, pos=(94.422195, 195.957245, 0.422195), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.431763, 0.422195, 195.974808) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19729: LU S=2, pos=(94.431763, 195.974808, 0.431763). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19728: S=2, pos=(94.762123, 195.300003, 0.762123), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.782120, 0.762123, 195.300003) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19728: LU S=2, pos=(94.782120, 195.300003, 0.782120). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19727: S=2, pos=(94.422653, 196.358124, 0.064529), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.432220, 0.064529, 196.375687) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19727: LU S=2, pos=(94.432220, 196.375687, 0.056534). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20296: S=2, pos=(151.500000, 197.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #20296: LU S=2, pos=(151.500000, 197.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20298: S=2, pos=(165.500000, 166.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #20298: LU S=2, pos=(165.500000, 166.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20299: S=2, pos=(163.500000, 169.500000, 0.500000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #20299: LU S=2, pos=(163.500000, 169.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20297: S=2, pos=(149.500000, 194.500000, 0.500000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #20297: LU S=2, pos=(149.500000, 194.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20302: S=2, pos=(158.000000, 170.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #20302: LU S=2, pos=(158.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20301: S=2, pos=(157.500000, 174.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #20301: LU S=2, pos=(157.500000, 174.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20300: S=2, pos=(152.500000, 173.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #20300: LU S=2, pos=(152.500000, 173.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20294: S=2, pos=(152.000000, 195.000000, 2.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #20294: LU S=2, pos=(152.000000, 195.000000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20295: S=2, pos=(154.500000, 194.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #20295: LU S=2, pos=(154.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18941: S=2, pos=(161.500000, 180.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18941: LU S=2, pos=(161.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18942: S=2, pos=(161.500000, 181.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18942: LU S=2, pos=(161.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18943: S=2, pos=(161.500000, 182.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18943: LU S=2, pos=(161.500000, 182.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18944: S=2, pos=(161.500000, 183.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18944: LU S=2, pos=(161.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18945: S=2, pos=(161.500000, 184.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18945: LU S=2, pos=(161.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18946: S=2, pos=(161.500000, 185.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18946: LU S=2, pos=(161.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18947: S=2, pos=(161.500000, 186.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18947: LU S=2, pos=(161.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19704: S=2, pos=(144.727051, 162.555298, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=3.208257, name=VMHUN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=3.218507. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=3.218507. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=3.218507. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=3.218507. Unit #19704: LU S=2, pos=(144.727051, 162.555298, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19705: S=2, pos=(133.000000, 164.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMIL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19705: LU S=2, pos=(133.000000, 164.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19709: S=2, pos=(134.496490, 161.224899, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(134.499557, 0.000000, 161.203110) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19709: LU S=2, pos=(134.500000, 161.199890, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18951: S=2, pos=(161.500000, 189.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18951: LU S=2, pos=(161.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18952: S=2, pos=(161.500000, 190.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18952: LU S=2, pos=(161.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18953: S=2, pos=(161.500000, 191.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18953: LU S=2, pos=(161.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18954: S=2, pos=(161.500000, 192.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18954: LU S=2, pos=(161.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18955: S=2, pos=(161.500000, 193.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18955: LU S=2, pos=(161.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18956: S=2, pos=(161.500000, 194.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18956: LU S=2, pos=(161.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18957: S=2, pos=(161.500000, 195.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18957: LU S=2, pos=(161.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18958: S=2, pos=(161.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18958: LU S=2, pos=(161.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18959: S=2, pos=(161.500000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18959: LU S=2, pos=(161.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18960: S=2, pos=(161.500000, 198.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18960: LU S=2, pos=(161.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18961: S=2, pos=(161.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18961: LU S=2, pos=(161.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18962: S=2, pos=(162.500000, 179.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18962: LU S=2, pos=(162.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18963: S=2, pos=(163.500000, 178.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18963: LU S=2, pos=(163.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18964: S=2, pos=(163.500000, 181.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18964: LU S=2, pos=(163.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18965: S=2, pos=(163.000000, 184.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18965: LU S=2, pos=(163.000000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18966: S=2, pos=(163.000000, 192.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18966: LU S=2, pos=(163.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18967: S=2, pos=(163.000000, 194.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18967: LU S=2, pos=(163.000000, 194.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18968: S=2, pos=(163.000000, 195.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18968: LU S=2, pos=(163.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18969: S=2, pos=(163.000000, 197.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18969: LU S=2, pos=(163.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18970: S=2, pos=(163.000000, 199.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18970: LU S=2, pos=(163.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18971: S=2, pos=(164.500000, 177.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18971: LU S=2, pos=(164.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18972: S=2, pos=(164.000000, 180.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18972: LU S=2, pos=(164.000000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18977: S=2, pos=(165.500000, 176.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18977: LU S=2, pos=(165.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18978: S=2, pos=(165.000000, 179.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18978: LU S=2, pos=(165.000000, 179.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18979: S=2, pos=(166.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18979: LU S=2, pos=(166.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18981: S=2, pos=(166.000000, 178.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18981: LU S=2, pos=(166.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18983: S=2, pos=(166.500000, 180.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18983: LU S=2, pos=(166.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.157216, spriteBaseSpeed=1.000000. Unit#18984: S=2, pos=(93.950760, 197.019974, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028913, newPos=(93.969475, 0.000000, 197.042023) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18984: LU S=2, pos=(93.969475, 197.042023, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18986: S=2, pos=(167.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18986: LU S=2, pos=(167.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18987: S=2, pos=(182.500000, 181.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18987: LU S=2, pos=(182.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18989: S=2, pos=(167.500000, 192.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18989: LU S=2, pos=(167.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18990: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18990: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18991: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18991: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18992: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18992: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18993: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18993: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18994: S=2, pos=(167.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18994: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19710: S=2, pos=(133.976303, 161.716919, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(133.985001, 0.000000, 161.696716) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=0.000488 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19710: LU S=2, pos=(133.985001, 161.696716, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19711: S=2, pos=(131.209320, 187.376373, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(131.194366, 0.000000, 187.392502) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19711: LU S=2, pos=(131.194366, 187.392502, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19701: S=2, pos=(144.196899, 162.459137, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=1.988496, name=VFHUN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=1.998746. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=1.998746. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=1.998746. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=1.998746. Unit #19701: LU S=2, pos=(144.196899, 162.459137, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18998: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18998: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18999: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #18999: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19000: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19000: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19001: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19001: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19002: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19002: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19003: S=2, pos=(168.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19003: LU S=2, pos=(168.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19004: S=2, pos=(168.000000, 195.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19004: LU S=2, pos=(168.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19005: S=2, pos=(168.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19005: LU S=2, pos=(168.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19006: S=2, pos=(168.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19006: LU S=2, pos=(168.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19007: S=2, pos=(169.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19007: LU S=2, pos=(169.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19008: S=2, pos=(169.000000, 178.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19008: LU S=2, pos=(169.000000, 178.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19009: S=2, pos=(169.500000, 185.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19009: LU S=2, pos=(169.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19010: S=2, pos=(169.500000, 187.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19010: LU S=2, pos=(169.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19011: S=2, pos=(169.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19011: LU S=2, pos=(169.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19012: S=2, pos=(169.500000, 189.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19012: LU S=2, pos=(169.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19013: S=2, pos=(169.500000, 190.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19013: LU S=2, pos=(169.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19014: S=2, pos=(169.500000, 191.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19014: LU S=2, pos=(169.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19015: S=2, pos=(169.500000, 192.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19015: LU S=2, pos=(169.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19016: S=2, pos=(169.500000, 193.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19016: LU S=2, pos=(169.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19017: S=2, pos=(169.500000, 194.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19017: LU S=2, pos=(169.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19018: S=2, pos=(169.500000, 195.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19018: LU S=2, pos=(169.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19019: S=2, pos=(169.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19019: LU S=2, pos=(169.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19020: S=2, pos=(169.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19020: LU S=2, pos=(169.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19021: S=2, pos=(170.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19021: LU S=2, pos=(170.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19022: S=2, pos=(170.500000, 187.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19022: LU S=2, pos=(170.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19033: S=2, pos=(170.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19033: LU S=2, pos=(170.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19034: S=2, pos=(171.000000, 186.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19034: LU S=2, pos=(171.000000, 186.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19035: S=2, pos=(171.500000, 187.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19035: LU S=2, pos=(171.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.134632, spriteBaseSpeed=1.000000. Unit#19042: S=2, pos=(94.395035, 197.070251, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028345, newPos=(94.419609, 0.000000, 197.084381) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19042: LU S=2, pos=(94.419609, 197.084381, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19043: S=2, pos=(172.500000, 187.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19043: LU S=2, pos=(172.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19045: S=2, pos=(156.500000, 179.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19045: LU S=2, pos=(156.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19702: S=2, pos=(157.681274, 143.291229, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=17.230381, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=17.230381. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=17.230381. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=17.230381. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=17.230381. Unit #19702: LU S=2, pos=(157.681274, 143.291229, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23324: S=2, pos=(167.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23324: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23323: S=2, pos=(167.500000, 198.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23323: LU S=2, pos=(167.500000, 198.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23322: S=2, pos=(184.500000, 185.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23322: LU S=2, pos=(184.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19051: S=2, pos=(173.500000, 187.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19051: LU S=2, pos=(173.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19053: S=2, pos=(173.000000, 192.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19053: LU S=2, pos=(173.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19056: S=2, pos=(174.500000, 187.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19056: LU S=2, pos=(174.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19058: S=2, pos=(174.500000, 189.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19058: LU S=2, pos=(174.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19059: S=2, pos=(174.500000, 190.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19059: LU S=2, pos=(174.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19060: S=2, pos=(174.500000, 191.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19060: LU S=2, pos=(174.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19067: S=2, pos=(175.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19067: LU S=2, pos=(175.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19070: S=2, pos=(175.500000, 185.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19070: LU S=2, pos=(175.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19071: S=2, pos=(175.500000, 187.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19071: LU S=2, pos=(175.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19081: S=2, pos=(175.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19081: LU S=2, pos=(175.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19082: S=2, pos=(176.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19082: LU S=2, pos=(176.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19083: S=2, pos=(176.500000, 187.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19083: LU S=2, pos=(176.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19084: S=2, pos=(176.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19084: LU S=2, pos=(176.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19085: S=2, pos=(176.500000, 189.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19085: LU S=2, pos=(176.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19086: S=2, pos=(176.500000, 190.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19086: LU S=2, pos=(176.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19087: S=2, pos=(176.500000, 191.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19087: LU S=2, pos=(176.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19088: S=2, pos=(176.500000, 192.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19088: LU S=2, pos=(176.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19089: S=2, pos=(176.500000, 193.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19089: LU S=2, pos=(176.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19090: S=2, pos=(176.500000, 194.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19090: LU S=2, pos=(176.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19091: S=2, pos=(176.500000, 195.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19091: LU S=2, pos=(176.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19092: S=2, pos=(176.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19092: LU S=2, pos=(176.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19093: S=2, pos=(176.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19093: LU S=2, pos=(176.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19094: S=2, pos=(177.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19094: LU S=2, pos=(177.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19095: S=2, pos=(177.000000, 178.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19095: LU S=2, pos=(177.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19096: S=2, pos=(177.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19096: LU S=2, pos=(177.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19097: S=2, pos=(177.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19097: LU S=2, pos=(177.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19098: S=2, pos=(178.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19098: LU S=2, pos=(178.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19100: S=2, pos=(178.000000, 189.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19100: LU S=2, pos=(178.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19101: S=2, pos=(178.500000, 191.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19101: LU S=2, pos=(178.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19102: S=2, pos=(178.000000, 195.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19102: LU S=2, pos=(178.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19103: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19103: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19104: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19104: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19105: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19105: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19106: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19106: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19107: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19107: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19108: S=2, pos=(178.500000, 198.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19108: LU S=2, pos=(178.500000, 198.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23221: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23221: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23222: S=2, pos=(178.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23222: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19111: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19111: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19112: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19112: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19113: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19113: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19114: S=2, pos=(178.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19114: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23321: S=2, pos=(184.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23321: LU S=2, pos=(184.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19116: S=2, pos=(179.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19116: LU S=2, pos=(179.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19119: S=2, pos=(180.500000, 176.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19119: LU S=2, pos=(180.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19120: S=2, pos=(180.000000, 178.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19120: LU S=2, pos=(180.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19121: S=2, pos=(94.715843, 196.498474, 0.217369), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.735840, 0.217369, 196.498856) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19121: LU S=2, pos=(94.735840, 196.498856, 0.236984). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19123: S=2, pos=(181.500000, 177.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19123: LU S=2, pos=(181.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19125: S=2, pos=(181.500000, 178.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19125: LU S=2, pos=(181.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19127: S=2, pos=(94.750221, 196.100006, 0.650215), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.770218, 0.650215, 196.100006) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19127: LU S=2, pos=(94.770218, 196.100006, 0.670212). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19132: S=2, pos=(182.500000, 178.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19132: LU S=2, pos=(182.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19134: S=2, pos=(194.500000, 191.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19134: LU S=2, pos=(194.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19135: S=2, pos=(182.500000, 184.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19135: LU S=2, pos=(182.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19142: S=2, pos=(183.500000, 179.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19142: LU S=2, pos=(183.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19144: S=2, pos=(183.000000, 195.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19144: LU S=2, pos=(183.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19145: S=2, pos=(183.000000, 197.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19145: LU S=2, pos=(183.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19146: S=2, pos=(183.000000, 199.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19146: LU S=2, pos=(183.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19153: S=2, pos=(184.500000, 180.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19153: LU S=2, pos=(184.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19155: S=2, pos=(184.500000, 181.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19155: LU S=2, pos=(184.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19156: S=2, pos=(184.500000, 182.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19156: LU S=2, pos=(184.500000, 182.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19157: S=2, pos=(184.500000, 183.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19157: LU S=2, pos=(184.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19159: S=2, pos=(184.500000, 184.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19159: LU S=2, pos=(184.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19726: S=2, pos=(94.618523, 196.858658, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.637993, 0.000000, 196.863220) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19726: LU S=2, pos=(94.637993, 196.863220, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23320: S=2, pos=(184.500000, 187.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23320: LU S=2, pos=(184.500000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23319: S=2, pos=(161.500000, 186.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23319: LU S=2, pos=(161.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23318: S=2, pos=(161.500000, 189.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23318: LU S=2, pos=(161.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19165: S=2, pos=(184.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19165: LU S=2, pos=(184.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.960000, spriteBaseSpeed=1.000000. Unit#19725: S=2, pos=(94.133369, 194.264725, 0.133369), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024000, newPos=(94.144836, 0.133369, 194.285812) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19725: LU S=2, pos=(94.144836, 194.285812, 0.144836). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19167: S=2, pos=(184.500000, 189.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19167: LU S=2, pos=(184.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19169: S=2, pos=(184.500000, 190.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19169: LU S=2, pos=(184.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19170: S=2, pos=(184.500000, 191.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19170: LU S=2, pos=(184.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19171: S=2, pos=(184.000000, 191.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19171: LU S=2, pos=(184.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19172: S=2, pos=(184.500000, 192.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19172: LU S=2, pos=(184.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19174: S=2, pos=(184.500000, 193.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19174: LU S=2, pos=(184.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19175: S=2, pos=(184.000000, 193.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19175: LU S=2, pos=(184.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19176: S=2, pos=(184.500000, 194.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19176: LU S=2, pos=(184.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19177: S=2, pos=(184.500000, 195.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19177: LU S=2, pos=(184.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19179: S=2, pos=(184.500000, 196.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19179: LU S=2, pos=(184.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19180: S=2, pos=(184.500000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19180: LU S=2, pos=(184.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19181: S=2, pos=(184.500000, 198.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19181: LU S=2, pos=(184.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19183: S=2, pos=(184.500000, 199.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19183: LU S=2, pos=(184.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19191: S=2, pos=(185.500000, 185.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19191: LU S=2, pos=(185.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19192: S=2, pos=(185.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19192: LU S=2, pos=(185.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19223: S=2, pos=(186.500000, 185.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19223: LU S=2, pos=(186.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19225: S=2, pos=(186.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19225: LU S=2, pos=(186.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19245: S=2, pos=(187.500000, 185.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19245: LU S=2, pos=(187.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19246: S=2, pos=(187.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19246: LU S=2, pos=(187.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19266: S=2, pos=(188.500000, 185.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19266: LU S=2, pos=(188.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19724: S=2, pos=(94.122177, 195.494217, 0.122177), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(94.131744, 0.122177, 195.511780) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19724: LU S=2, pos=(94.131744, 195.511780, 0.131744). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19270: S=2, pos=(188.500000, 189.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19270: LU S=2, pos=(188.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19272: S=2, pos=(188.500000, 190.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19272: LU S=2, pos=(188.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19273: S=2, pos=(188.500000, 191.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19273: LU S=2, pos=(188.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19274: S=2, pos=(188.500000, 192.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19274: LU S=2, pos=(188.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19275: S=2, pos=(188.500000, 193.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19275: LU S=2, pos=(188.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19277: S=2, pos=(188.500000, 194.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19277: LU S=2, pos=(188.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19287: S=2, pos=(189.500000, 185.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19287: LU S=2, pos=(189.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19290: S=2, pos=(189.500000, 194.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19290: LU S=2, pos=(189.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19304: S=2, pos=(190.500000, 185.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19304: LU S=2, pos=(190.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19307: S=2, pos=(190.500000, 194.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19307: LU S=2, pos=(190.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19321: S=2, pos=(191.500000, 185.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19321: LU S=2, pos=(191.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19332: S=2, pos=(191.500000, 194.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19332: LU S=2, pos=(191.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.025263, spriteBaseSpeed=1.000000. Unit#19723: S=2, pos=(93.175476, 195.804840, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.025622, newPos=(93.192566, 0.000000, 195.823929) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19723: LU S=2, pos=(93.192566, 195.823929, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19350: S=2, pos=(192.500000, 186.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19350: LU S=2, pos=(192.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19351: S=2, pos=(192.500000, 187.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19351: LU S=2, pos=(192.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19353: S=2, pos=(192.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19353: LU S=2, pos=(192.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19354: S=2, pos=(192.500000, 189.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19354: LU S=2, pos=(192.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19355: S=2, pos=(192.500000, 190.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19355: LU S=2, pos=(192.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19722: S=2, pos=(93.820137, 194.627594, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.829712, 0.000000, 194.645157) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19722: LU S=2, pos=(93.829712, 194.645157, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19359: S=2, pos=(192.500000, 194.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19359: LU S=2, pos=(192.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19383: S=2, pos=(193.500000, 194.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19383: LU S=2, pos=(193.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19395: S=2, pos=(194.000000, 193.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19395: LU S=2, pos=(194.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19721: S=2, pos=(92.782059, 196.680771, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(92.802055, 0.000000, 196.680771) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19721: LU S=2, pos=(92.802055, 196.680771, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19684: S=2, pos=(176.000000, 174.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MINE4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19684: LU S=2, pos=(176.000000, 174.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19694: S=2, pos=(167.000000, 189.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=RTWC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19694: LU S=2, pos=(167.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23225: S=2, pos=(168.000000, 188.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=RTWC4A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23225: LU S=2, pos=(168.000000, 188.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23226: S=2, pos=(166.500000, 189.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=RTWC4B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23226: LU S=2, pos=(166.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23227: S=2, pos=(167.250000, 188.750000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Trophy Bronze. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23227: LU S=2, pos=(167.250000, 188.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23228: S=2, pos=(166.000000, 190.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=RTWC4C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23228: LU S=2, pos=(166.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19700: S=2, pos=(139.000000, 165.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19700: LU S=2, pos=(139.000000, 165.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19706: S=2, pos=(137.188736, 165.033417, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=13.000000, name=VFFOR. MoveForward: v=0.022000, newPos=(137.210709, 0.000000, 165.032211) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=13.000000. Unit #19706: LU S=2, pos=(137.210709, 165.032211, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19707: S=2, pos=(134.800003, 164.812149, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=11.500830, name=VFFOR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=11.508579. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=11.508579. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=11.508579. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=11.508579. Unit #19707: LU S=2, pos=(134.800003, 164.812149, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19708: S=2, pos=(157.240128, 143.297363, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19708: LU S=2, pos=(157.240128, 143.297363, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19712: S=2, pos=(158.725250, 143.294861, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VMBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19712: LU S=2, pos=(158.725250, 143.294861, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19713: S=2, pos=(130.069016, 188.646484, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(130.056808, 0.000000, 188.664795) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19713: LU S=2, pos=(130.056808, 188.664795, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19714: S=2, pos=(159.187668, 143.281433, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19714: LU S=2, pos=(159.187668, 143.281433, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19715: S=2, pos=(158.200424, 143.291901, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=16.881878, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=16.881878. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=16.881878. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=16.881878. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=16.881878. Unit #19715: LU S=2, pos=(158.200424, 143.291901, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.010782, spriteBaseSpeed=1.000000. Unit#19716: S=2, pos=(93.660583, 196.179321, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.025261, newPos=(93.676292, 0.000000, 196.199097) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19716: LU S=2, pos=(93.676292, 196.199097, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19717: S=2, pos=(93.771469, 195.163254, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.781044, 0.000000, 195.180817) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19717: LU S=2, pos=(93.781044, 195.180817, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19718: S=2, pos=(93.818428, 193.331238, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.824493, 0.000000, 193.350296) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19718: LU S=2, pos=(93.824493, 193.350296, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.060322, spriteBaseSpeed=1.000000. Unit#19719: S=2, pos=(92.719894, 196.111145, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.026496, newPos=(92.739113, 0.000000, 196.129379) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19719: LU S=2, pos=(92.739113, 196.129379, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.993551, spriteBaseSpeed=1.000000. Unit#19720: S=2, pos=(93.558990, 195.505951, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024831, newPos=(93.572975, 0.000000, 195.526474) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19720: LU S=2, pos=(93.572975, 195.526474, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23314: S=2, pos=(173.000000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23314: LU S=2, pos=(173.000000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23315: S=2, pos=(171.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23315: LU S=2, pos=(171.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23316: S=2, pos=(174.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23316: LU S=2, pos=(174.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23317: S=2, pos=(161.500000, 188.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23317: LU S=2, pos=(161.500000, 188.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3: S=2, pos=(178.500000, 74.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=600.000000. Unit #3: LU S=2, pos=(178.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#293: S=2, pos=(177.500000, 84.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=600.000000. Unit #293: LU S=2, pos=(177.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23432: S=2, pos=(176.763412, 169.685287, 0.078125), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VFMIN. MoveForward: v=0.022000, newPos=(176.757263, 0.078125, 169.664169) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.282933 Angle=4.319690, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23432: LU S=2, pos=(176.756973, 169.663147, 0.093826). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23445: S=2, pos=(178.789795, 171.421112, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=7.007012, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=7.017363. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=7.017363. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=7.017363. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=7.017363. Unit #23445: LU S=2, pos=(178.789795, 171.421112, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23451: S=2, pos=(178.000000, 170.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23451: LU S=2, pos=(178.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23462: S=2, pos=(177.072357, 171.507782, 0.435425), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VMMIN. MoveForward: v=0.022000, newPos=(177.091736, 0.435425, 171.518188) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23462: LU S=2, pos=(177.091736, 171.518188, 0.426453). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23639: S=2, pos=(179.089981, 168.800003, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23639: LU S=2, pos=(179.089981, 168.800003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23907: S=2, pos=(176.855621, 171.235519, 0.235519), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VMMIN. MoveForward: v=0.022000, newPos=(176.874161, 0.235519, 171.247360) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23907: LU S=2, pos=(176.874161, 171.247360, 0.247360). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23920: S=2, pos=(179.421066, 170.789795, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=3.332697, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=3.343047. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=3.343047. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=3.343047. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=3.343047. Unit #23920: LU S=2, pos=(179.421066, 170.789795, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23944: S=0, pos=(157.000000, 141.000000, 0.000000), wT=526994 ActionObject::update entering: state=0, worldTime=526994, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=526994, attAmountHeld=0.000000. Unit #23944: LU S=0, pos=(157.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23948: S=2, pos=(179.236053, 169.113449, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23948: LU S=2, pos=(179.236053, 169.113449, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23949: S=2, pos=(187.455872, 102.279358, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TCART. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23949: LU S=2, pos=(187.455872, 102.279358, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24034: S=2, pos=(140.348877, 176.983093, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(140.337952, 0.000000, 176.964005) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #24034: LU S=2, pos=(140.337952, 176.964005, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24142: S=2, pos=(159.343536, 185.144165, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(159.322510, 0.000000, 185.137695) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #24142: LU S=2, pos=(159.322510, 185.137695, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#24143: S=2, pos=(172.500000, 173.737213, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(172.500000, 0.000000, 173.699707) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #24143: LU S=2, pos=(172.500000, 173.699707, 0.000000). true ( 526994 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=1842 true ( 526994 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 1842 (PlayerSync) UpdatePlayer=4 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=-1.#QNAN0. Unit#19683: S=2, pos=(90.718750, 6.177083, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Invisible object that keeps player alive. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19683: LU S=2, pos=(90.718750, 6.177083, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11417: S=2, pos=(81.500000, 70.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Taira no Tadanori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11417: LU S=2, pos=(81.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11418: S=2, pos=(98.500000, 118.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Taira no Tomonori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11418: LU S=2, pos=(98.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11419: S=2, pos=(87.500000, 167.500000, 0.500000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Taira no Tsunemasa. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11419: LU S=2, pos=(87.500000, 167.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11420: S=2, pos=(135.135422, 104.218750, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Taira no Michimori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11420: LU S=2, pos=(135.135422, 104.218750, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11438: S=2, pos=(182.500000, 16.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Taira no Kiyofusa. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11438: LU S=2, pos=(182.500000, 16.500000, 0.000000). true ( 526994 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=8498 true ( 526994 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 8498 (PlayerSync) UpdatePlayer=5 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2056: S=2, pos=(12.500000, 67.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2056: LU S=2, pos=(12.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2057: S=2, pos=(11.500000, 67.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2057: LU S=2, pos=(11.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2058: S=2, pos=(10.500000, 67.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2058: LU S=2, pos=(10.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2059: S=2, pos=(9.500000, 67.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2059: LU S=2, pos=(9.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2060: S=2, pos=(8.500000, 67.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2060: LU S=2, pos=(8.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2061: S=2, pos=(7.500000, 67.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2061: LU S=2, pos=(7.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2062: S=2, pos=(6.500000, 67.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2062: LU S=2, pos=(6.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2063: S=2, pos=(6.500000, 68.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2063: LU S=2, pos=(6.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2064: S=2, pos=(6.500000, 69.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2064: LU S=2, pos=(6.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2065: S=2, pos=(6.500000, 70.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2065: LU S=2, pos=(6.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2066: S=2, pos=(6.500000, 71.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2066: LU S=2, pos=(6.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1803: S=2, pos=(5.000000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1803: LU S=2, pos=(5.000000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23230: S=2, pos=(3.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23230: LU S=2, pos=(3.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23231: S=2, pos=(6.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23231: LU S=2, pos=(6.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2030: S=2, pos=(31.500000, 84.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2030: LU S=2, pos=(31.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2031: S=2, pos=(30.500000, 84.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2031: LU S=2, pos=(30.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2036: S=2, pos=(27.000000, 83.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTCA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2036: LU S=2, pos=(27.000000, 83.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23232: S=2, pos=(25.500000, 81.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23232: LU S=2, pos=(25.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23233: S=2, pos=(28.500000, 84.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23233: LU S=2, pos=(28.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2040: S=2, pos=(23.500000, 79.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2040: LU S=2, pos=(23.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2039: S=2, pos=(24.500000, 80.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2039: LU S=2, pos=(24.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2041: S=2, pos=(22.500000, 78.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2041: LU S=2, pos=(22.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2043: S=2, pos=(20.500000, 76.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2043: LU S=2, pos=(20.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2042: S=2, pos=(21.500000, 77.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2042: LU S=2, pos=(21.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2032: S=2, pos=(29.500000, 84.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2032: LU S=2, pos=(29.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2027: S=2, pos=(32.500000, 86.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2027: LU S=2, pos=(32.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2028: S=2, pos=(32.500000, 85.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2028: LU S=2, pos=(32.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2029: S=2, pos=(32.500000, 84.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2029: LU S=2, pos=(32.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2004: S=2, pos=(37.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2004: LU S=2, pos=(37.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2006: S=2, pos=(35.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2006: LU S=2, pos=(35.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2005: S=2, pos=(36.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2005: LU S=2, pos=(36.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2007: S=2, pos=(34.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2007: LU S=2, pos=(34.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2008: S=2, pos=(33.500000, 101.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2008: LU S=2, pos=(33.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2009: S=2, pos=(32.500000, 100.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2009: LU S=2, pos=(32.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2010: S=2, pos=(31.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2010: LU S=2, pos=(31.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2011: S=2, pos=(30.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2011: LU S=2, pos=(30.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2012: S=2, pos=(29.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2012: LU S=2, pos=(29.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2013: S=2, pos=(28.500000, 96.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2013: LU S=2, pos=(28.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1999: S=2, pos=(29.500000, 124.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1999: LU S=2, pos=(29.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2000: S=2, pos=(28.500000, 125.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2000: LU S=2, pos=(28.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2001: S=2, pos=(28.500000, 126.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2001: LU S=2, pos=(28.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2002: S=2, pos=(39.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2002: LU S=2, pos=(39.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1836: S=2, pos=(39.500000, 103.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1836: LU S=2, pos=(39.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1837: S=2, pos=(39.500000, 104.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1837: LU S=2, pos=(39.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1838: S=2, pos=(39.500000, 105.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1838: LU S=2, pos=(39.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1839: S=2, pos=(39.500000, 106.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1839: LU S=2, pos=(39.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1840: S=2, pos=(39.500000, 107.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1840: LU S=2, pos=(39.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1841: S=2, pos=(39.500000, 108.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1841: LU S=2, pos=(39.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1842: S=2, pos=(35.500000, 111.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1842: LU S=2, pos=(35.500000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23234: S=2, pos=(35.500000, 112.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23234: LU S=2, pos=(35.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23235: S=2, pos=(35.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23235: LU S=2, pos=(35.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2674: S=2, pos=(39.000000, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2674: LU S=2, pos=(39.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2676: S=2, pos=(43.000000, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2676: LU S=2, pos=(43.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2675: S=2, pos=(41.000000, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2675: LU S=2, pos=(41.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11421: S=2, pos=(58.120594, 132.165573, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(58.123962, 0.000000, 132.128220) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=36.201305. Unit #11421: LU S=2, pos=(58.123962, 132.128220, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11422: S=2, pos=(19.500000, 92.675156, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(19.500000, 0.000000, 92.637657) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=36.201305. Unit #11422: LU S=2, pos=(19.500000, 92.637657, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11430: S=2, pos=(49.061352, 133.575287, 0.061352), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(49.066914, 0.061352, 133.612366) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11430: LU S=2, pos=(49.066914, 133.612366, 0.066914). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11423: S=2, pos=(90.373314, 161.498795, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(90.404518, 0.000000, 161.519592) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11423: LU S=2, pos=(90.404518, 161.519592, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11431: S=2, pos=(55.208984, 114.335938, 0.208984), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(55.199890, 0.208984, 114.299561) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=36.201305. Unit #11431: LU S=2, pos=(55.199890, 114.299561, 0.199890). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1845: S=2, pos=(39.500000, 113.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1845: LU S=2, pos=(39.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1846: S=2, pos=(39.500000, 114.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1846: LU S=2, pos=(39.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1847: S=2, pos=(39.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1847: LU S=2, pos=(39.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1848: S=2, pos=(39.500000, 116.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1848: LU S=2, pos=(39.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1849: S=2, pos=(39.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1849: LU S=2, pos=(39.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1979: S=2, pos=(39.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1979: LU S=2, pos=(39.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1936: S=2, pos=(13.500000, 150.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1936: LU S=2, pos=(13.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1937: S=2, pos=(13.500000, 149.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1937: LU S=2, pos=(13.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1942: S=2, pos=(16.500000, 146.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1942: LU S=2, pos=(16.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1946: S=2, pos=(32.500000, 130.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1946: LU S=2, pos=(32.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1947: S=2, pos=(31.500000, 130.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1947: LU S=2, pos=(31.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1948: S=2, pos=(30.500000, 130.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1948: LU S=2, pos=(30.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1949: S=2, pos=(29.500000, 130.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1949: LU S=2, pos=(29.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1978: S=2, pos=(39.500000, 112.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1978: LU S=2, pos=(39.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1962: S=2, pos=(28.500000, 130.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1962: LU S=2, pos=(28.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1943: S=2, pos=(15.500000, 147.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1943: LU S=2, pos=(15.500000, 147.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1944: S=2, pos=(14.500000, 148.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1944: LU S=2, pos=(14.500000, 148.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1945: S=2, pos=(32.500000, 131.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1945: LU S=2, pos=(32.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1930: S=2, pos=(32.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1930: LU S=2, pos=(32.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1864: S=2, pos=(32.500000, 132.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1864: LU S=2, pos=(32.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1928: S=2, pos=(32.500000, 136.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1928: LU S=2, pos=(32.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1927: S=2, pos=(32.500000, 137.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1927: LU S=2, pos=(32.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1926: S=2, pos=(31.500000, 137.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1926: LU S=2, pos=(31.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1929: S=2, pos=(32.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1929: LU S=2, pos=(32.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1869: S=2, pos=(27.000000, 139.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTDA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1869: LU S=2, pos=(27.000000, 139.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23236: S=2, pos=(28.500000, 137.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTDC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23236: LU S=2, pos=(28.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23237: S=2, pos=(25.500000, 140.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTDC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23237: LU S=2, pos=(25.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1872: S=2, pos=(24.500000, 141.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1872: LU S=2, pos=(24.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1873: S=2, pos=(23.500000, 142.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1873: LU S=2, pos=(23.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1874: S=2, pos=(22.500000, 143.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1874: LU S=2, pos=(22.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1875: S=2, pos=(21.500000, 144.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1875: LU S=2, pos=(21.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1876: S=2, pos=(20.500000, 145.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1876: LU S=2, pos=(20.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1877: S=2, pos=(19.500000, 145.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1877: LU S=2, pos=(19.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1878: S=2, pos=(18.500000, 145.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1878: LU S=2, pos=(18.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1931: S=2, pos=(32.500000, 133.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1931: LU S=2, pos=(32.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1919: S=2, pos=(11.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1919: LU S=2, pos=(11.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1924: S=2, pos=(29.500000, 137.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1924: LU S=2, pos=(29.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1918: S=2, pos=(12.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1918: LU S=2, pos=(12.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1941: S=2, pos=(17.500000, 145.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1941: LU S=2, pos=(17.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1925: S=2, pos=(30.500000, 137.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1925: LU S=2, pos=(30.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1909: S=2, pos=(9.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1909: LU S=2, pos=(9.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1895: S=2, pos=(1.500000, 150.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1895: LU S=2, pos=(1.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1896: S=2, pos=(0.500000, 150.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1896: LU S=2, pos=(0.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1894: S=2, pos=(2.500000, 150.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1894: LU S=2, pos=(2.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1891: S=2, pos=(5.000000, 150.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1891: LU S=2, pos=(5.000000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23238: S=2, pos=(3.500000, 150.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23238: LU S=2, pos=(3.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23239: S=2, pos=(6.500000, 150.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23239: LU S=2, pos=(6.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1910: S=2, pos=(10.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1910: LU S=2, pos=(10.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1898: S=2, pos=(6.500000, 151.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1898: LU S=2, pos=(6.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1899: S=2, pos=(6.500000, 152.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1899: LU S=2, pos=(6.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1900: S=2, pos=(6.500000, 153.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1900: LU S=2, pos=(6.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1906: S=2, pos=(6.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1906: LU S=2, pos=(6.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1907: S=2, pos=(7.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1907: LU S=2, pos=(7.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1908: S=2, pos=(8.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1908: LU S=2, pos=(8.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1932: S=2, pos=(13.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1932: LU S=2, pos=(13.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1933: S=2, pos=(13.500000, 153.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1933: LU S=2, pos=(13.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1934: S=2, pos=(13.500000, 152.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1934: LU S=2, pos=(13.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1935: S=2, pos=(13.500000, 151.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1935: LU S=2, pos=(13.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1987: S=2, pos=(37.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1987: LU S=2, pos=(37.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1980: S=2, pos=(38.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1980: LU S=2, pos=(38.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1986: S=2, pos=(38.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1986: LU S=2, pos=(38.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1963: S=2, pos=(28.500000, 129.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1963: LU S=2, pos=(28.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1988: S=2, pos=(36.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1988: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1989: S=2, pos=(35.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1989: LU S=2, pos=(35.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1981: S=2, pos=(37.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1981: LU S=2, pos=(37.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1982: S=2, pos=(36.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1982: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1985: S=2, pos=(39.500000, 118.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1985: LU S=2, pos=(39.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1984: S=2, pos=(39.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1984: LU S=2, pos=(39.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1975: S=2, pos=(36.500000, 112.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1975: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1976: S=2, pos=(37.500000, 112.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1976: LU S=2, pos=(37.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1977: S=2, pos=(38.500000, 112.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1977: LU S=2, pos=(38.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1992: S=2, pos=(28.500000, 128.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1992: LU S=2, pos=(28.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1993: S=2, pos=(34.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1993: LU S=2, pos=(34.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1994: S=2, pos=(33.500000, 120.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1994: LU S=2, pos=(33.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1995: S=2, pos=(32.500000, 121.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1995: LU S=2, pos=(32.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1996: S=2, pos=(31.500000, 122.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1996: LU S=2, pos=(31.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1997: S=2, pos=(28.500000, 127.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1997: LU S=2, pos=(28.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1998: S=2, pos=(30.500000, 123.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #1998: LU S=2, pos=(30.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2003: S=2, pos=(38.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2003: LU S=2, pos=(38.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2014: S=2, pos=(28.500000, 95.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2014: LU S=2, pos=(28.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2015: S=2, pos=(28.500000, 94.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2015: LU S=2, pos=(28.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2016: S=2, pos=(28.500000, 93.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2016: LU S=2, pos=(28.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2017: S=2, pos=(28.500000, 92.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2017: LU S=2, pos=(28.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2018: S=2, pos=(28.500000, 91.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2018: LU S=2, pos=(28.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2019: S=2, pos=(29.500000, 91.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2019: LU S=2, pos=(29.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2020: S=2, pos=(30.500000, 91.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2020: LU S=2, pos=(30.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2021: S=2, pos=(31.500000, 91.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2021: LU S=2, pos=(31.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2022: S=2, pos=(32.500000, 91.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2022: LU S=2, pos=(32.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2023: S=2, pos=(32.500000, 90.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2023: LU S=2, pos=(32.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2024: S=2, pos=(32.500000, 89.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2024: LU S=2, pos=(32.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2025: S=2, pos=(32.500000, 88.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2025: LU S=2, pos=(32.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2026: S=2, pos=(32.500000, 87.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2026: LU S=2, pos=(32.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2044: S=2, pos=(19.500000, 76.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2044: LU S=2, pos=(19.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2045: S=2, pos=(18.500000, 76.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2045: LU S=2, pos=(18.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2046: S=2, pos=(17.500000, 76.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2046: LU S=2, pos=(17.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2047: S=2, pos=(16.500000, 75.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2047: LU S=2, pos=(16.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2048: S=2, pos=(15.500000, 74.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2048: LU S=2, pos=(15.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2049: S=2, pos=(14.500000, 73.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2049: LU S=2, pos=(14.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2050: S=2, pos=(13.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2050: LU S=2, pos=(13.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2051: S=2, pos=(13.500000, 71.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2051: LU S=2, pos=(13.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2052: S=2, pos=(13.500000, 70.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2052: LU S=2, pos=(13.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2053: S=2, pos=(13.500000, 69.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2053: LU S=2, pos=(13.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2054: S=2, pos=(13.500000, 68.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2054: LU S=2, pos=(13.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2055: S=2, pos=(13.500000, 67.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2055: LU S=2, pos=(13.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2068: S=2, pos=(2.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2068: LU S=2, pos=(2.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2069: S=2, pos=(1.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2069: LU S=2, pos=(1.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2070: S=2, pos=(0.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2070: LU S=2, pos=(0.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2071: S=2, pos=(37.000000, 116.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2071: LU S=2, pos=(37.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2072: S=2, pos=(37.000000, 106.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2072: LU S=2, pos=(37.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2073: S=2, pos=(30.000000, 134.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2073: LU S=2, pos=(30.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2074: S=2, pos=(10.000000, 152.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2074: LU S=2, pos=(10.000000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2075: S=2, pos=(30.000000, 88.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2075: LU S=2, pos=(30.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2076: S=2, pos=(10.000000, 70.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2076: LU S=2, pos=(10.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2648: S=2, pos=(22.000000, 107.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2648: LU S=2, pos=(22.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2647: S=2, pos=(23.000000, 116.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2647: LU S=2, pos=(23.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2667: S=2, pos=(4.500000, 156.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2667: LU S=2, pos=(4.500000, 156.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2665: S=2, pos=(4.500000, 152.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2665: LU S=2, pos=(4.500000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2669: S=2, pos=(4.500000, 71.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2669: LU S=2, pos=(4.500000, 71.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2666: S=2, pos=(4.500000, 154.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2666: LU S=2, pos=(4.500000, 154.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2670: S=2, pos=(4.500000, 69.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2670: LU S=2, pos=(4.500000, 69.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2671: S=2, pos=(4.500000, 67.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2671: LU S=2, pos=(4.500000, 67.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2672: S=2, pos=(4.500000, 65.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2672: LU S=2, pos=(4.500000, 65.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2673: S=2, pos=(37.000000, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2673: LU S=2, pos=(37.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2650: S=2, pos=(23.000000, 105.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2650: LU S=2, pos=(23.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2129: S=2, pos=(4.500000, 104.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2129: LU S=2, pos=(4.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2124: S=2, pos=(0.500000, 108.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2124: LU S=2, pos=(0.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2125: S=2, pos=(0.500000, 112.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2125: LU S=2, pos=(0.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2126: S=2, pos=(12.500000, 112.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2126: LU S=2, pos=(12.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2127: S=2, pos=(12.500000, 108.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2127: LU S=2, pos=(12.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2128: S=2, pos=(8.500000, 104.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2128: LU S=2, pos=(8.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2219: S=2, pos=(6.500000, 115.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2219: LU S=2, pos=(6.500000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2220: S=2, pos=(6.500000, 118.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2220: LU S=2, pos=(6.500000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2221: S=2, pos=(6.500000, 117.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2221: LU S=2, pos=(6.500000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2222: S=2, pos=(6.500000, 116.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2222: LU S=2, pos=(6.500000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2336: S=2, pos=(7.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2336: LU S=2, pos=(7.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2335: S=2, pos=(6.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2335: LU S=2, pos=(6.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2334: S=2, pos=(5.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2334: LU S=2, pos=(5.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2646: S=2, pos=(23.000000, 115.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2646: LU S=2, pos=(23.000000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2290: S=2, pos=(1.500000, 104.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2290: LU S=2, pos=(1.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2291: S=2, pos=(2.500000, 103.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2291: LU S=2, pos=(2.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2645: S=2, pos=(23.000000, 114.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2645: LU S=2, pos=(23.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2293: S=2, pos=(4.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2293: LU S=2, pos=(4.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2294: S=2, pos=(5.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2294: LU S=2, pos=(5.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2295: S=2, pos=(6.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2295: LU S=2, pos=(6.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2296: S=2, pos=(7.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2296: LU S=2, pos=(7.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2297: S=2, pos=(8.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2297: LU S=2, pos=(8.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2644: S=2, pos=(25.000000, 112.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2644: LU S=2, pos=(25.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2299: S=2, pos=(10.500000, 103.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2299: LU S=2, pos=(10.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2300: S=2, pos=(11.500000, 104.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2300: LU S=2, pos=(11.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2301: S=2, pos=(12.500000, 105.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2301: LU S=2, pos=(12.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2302: S=2, pos=(13.500000, 106.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2302: LU S=2, pos=(13.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2643: S=2, pos=(23.000000, 109.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2643: LU S=2, pos=(23.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2304: S=2, pos=(14.500000, 108.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2304: LU S=2, pos=(14.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2305: S=2, pos=(14.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2305: LU S=2, pos=(14.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2306: S=2, pos=(14.500000, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2306: LU S=2, pos=(14.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2307: S=2, pos=(14.500000, 111.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2307: LU S=2, pos=(14.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2308: S=2, pos=(14.500000, 112.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2308: LU S=2, pos=(14.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2642: S=2, pos=(24.500000, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2642: LU S=2, pos=(24.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2310: S=2, pos=(13.500000, 114.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2310: LU S=2, pos=(13.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2311: S=2, pos=(12.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2311: LU S=2, pos=(12.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2312: S=2, pos=(11.500000, 116.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2312: LU S=2, pos=(11.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2313: S=2, pos=(10.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2313: LU S=2, pos=(10.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2314: S=2, pos=(9.500000, 118.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2314: LU S=2, pos=(9.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2315: S=2, pos=(3.500000, 118.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2315: LU S=2, pos=(3.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2319: S=2, pos=(2.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2319: LU S=2, pos=(2.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2320: S=2, pos=(1.500000, 116.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2320: LU S=2, pos=(1.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2641: S=2, pos=(23.500000, 111.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2641: LU S=2, pos=(23.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2639: S=2, pos=(22.500000, 111.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2639: LU S=2, pos=(22.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2638: S=2, pos=(22.500000, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2638: LU S=2, pos=(22.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2637: S=2, pos=(3.000000, 77.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2637: LU S=2, pos=(3.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2636: S=2, pos=(3.000000, 78.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2636: LU S=2, pos=(3.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2399: S=2, pos=(27.000000, 92.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2399: LU S=2, pos=(27.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2400: S=2, pos=(27.000000, 93.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2400: LU S=2, pos=(27.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2401: S=2, pos=(27.000000, 95.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2401: LU S=2, pos=(27.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2402: S=2, pos=(27.000000, 96.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2402: LU S=2, pos=(27.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2403: S=2, pos=(27.000000, 130.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2403: LU S=2, pos=(27.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2404: S=2, pos=(27.000000, 129.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2404: LU S=2, pos=(27.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2405: S=2, pos=(27.000000, 126.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2405: LU S=2, pos=(27.000000, 126.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2406: S=2, pos=(27.000000, 127.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2406: LU S=2, pos=(27.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2635: S=2, pos=(4.000000, 79.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2635: LU S=2, pos=(4.000000, 79.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2634: S=2, pos=(22.000000, 82.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2634: LU S=2, pos=(22.000000, 82.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2633: S=2, pos=(22.000000, 139.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2633: LU S=2, pos=(22.000000, 139.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2632: S=2, pos=(22.000000, 140.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2632: LU S=2, pos=(22.000000, 140.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2631: S=2, pos=(3.000000, 146.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2631: LU S=2, pos=(3.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2630: S=2, pos=(2.000000, 146.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2630: LU S=2, pos=(2.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2668: S=2, pos=(4.500000, 158.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2668: LU S=2, pos=(4.500000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2629: S=2, pos=(17.000000, 129.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2629: LU S=2, pos=(17.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2651: S=2, pos=(27.000000, 111.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2651: LU S=2, pos=(27.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2649: S=2, pos=(22.000000, 106.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2649: LU S=2, pos=(22.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2628: S=2, pos=(17.000000, 134.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2628: LU S=2, pos=(17.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2627: S=2, pos=(15.000000, 117.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2627: LU S=2, pos=(15.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2419: S=2, pos=(1.000000, 149.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2419: LU S=2, pos=(1.000000, 149.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2420: S=2, pos=(2.000000, 149.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2420: LU S=2, pos=(2.000000, 149.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2421: S=2, pos=(18.000000, 144.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2421: LU S=2, pos=(18.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2422: S=2, pos=(20.000000, 144.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2422: LU S=2, pos=(20.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2423: S=2, pos=(22.000000, 142.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2423: LU S=2, pos=(22.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2424: S=2, pos=(24.000000, 140.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2424: LU S=2, pos=(24.000000, 140.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2425: S=2, pos=(23.000000, 141.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2425: LU S=2, pos=(23.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2426: S=2, pos=(21.000000, 143.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2426: LU S=2, pos=(21.000000, 143.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2427: S=2, pos=(14.000000, 147.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2427: LU S=2, pos=(14.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2428: S=2, pos=(16.000000, 145.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2428: LU S=2, pos=(16.000000, 145.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2429: S=2, pos=(15.000000, 146.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2429: LU S=2, pos=(15.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2430: S=2, pos=(29.000000, 123.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2430: LU S=2, pos=(29.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2431: S=2, pos=(30.000000, 122.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2431: LU S=2, pos=(30.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2432: S=2, pos=(31.000000, 121.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2432: LU S=2, pos=(31.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2433: S=2, pos=(32.000000, 120.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2433: LU S=2, pos=(32.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2434: S=2, pos=(28.000000, 124.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2434: LU S=2, pos=(28.000000, 124.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2435: S=2, pos=(33.000000, 103.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2435: LU S=2, pos=(33.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2436: S=2, pos=(31.000000, 101.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2436: LU S=2, pos=(31.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2437: S=2, pos=(30.000000, 100.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2437: LU S=2, pos=(30.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2438: S=2, pos=(29.000000, 99.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2438: LU S=2, pos=(29.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2439: S=2, pos=(28.000000, 98.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2439: LU S=2, pos=(28.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2440: S=2, pos=(23.000000, 81.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2440: LU S=2, pos=(23.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2441: S=2, pos=(22.000000, 80.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2441: LU S=2, pos=(22.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2442: S=2, pos=(21.000000, 79.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2442: LU S=2, pos=(21.000000, 79.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2443: S=2, pos=(19.000000, 78.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2443: LU S=2, pos=(19.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2444: S=2, pos=(17.000000, 78.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2444: LU S=2, pos=(17.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2445: S=2, pos=(15.000000, 76.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2445: LU S=2, pos=(15.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2446: S=2, pos=(14.000000, 75.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2446: LU S=2, pos=(14.000000, 75.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2447: S=2, pos=(16.000000, 77.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2447: LU S=2, pos=(16.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2448: S=2, pos=(1.000000, 74.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2448: LU S=2, pos=(1.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2449: S=2, pos=(2.000000, 74.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2449: LU S=2, pos=(2.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2450: S=2, pos=(18.000000, 81.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2450: LU S=2, pos=(18.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2451: S=2, pos=(18.000000, 141.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2451: LU S=2, pos=(18.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2452: S=2, pos=(12.500000, 77.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2452: LU S=2, pos=(12.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2453: S=2, pos=(12.500000, 144.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2453: LU S=2, pos=(12.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2454: S=2, pos=(29.500000, 118.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2454: LU S=2, pos=(29.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2455: S=2, pos=(29.500000, 103.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2455: LU S=2, pos=(29.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2456: S=2, pos=(25.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2456: LU S=2, pos=(25.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2457: S=2, pos=(25.500000, 123.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2457: LU S=2, pos=(25.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2458: S=2, pos=(24.500000, 129.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2458: LU S=2, pos=(24.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2459: S=2, pos=(24.500000, 92.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2459: LU S=2, pos=(24.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2460: S=2, pos=(3.500000, 82.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2460: LU S=2, pos=(3.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2461: S=2, pos=(3.500000, 140.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2461: LU S=2, pos=(3.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2462: S=2, pos=(1.000000, 147.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2462: LU S=2, pos=(1.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2463: S=2, pos=(1.000000, 145.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2463: LU S=2, pos=(1.000000, 145.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2464: S=2, pos=(1.000000, 143.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2464: LU S=2, pos=(1.000000, 143.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2465: S=2, pos=(1.000000, 76.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2465: LU S=2, pos=(1.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2466: S=2, pos=(1.000000, 78.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2466: LU S=2, pos=(1.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2467: S=2, pos=(1.000000, 80.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2467: LU S=2, pos=(1.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2468: S=2, pos=(1.000000, 103.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2468: LU S=2, pos=(1.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2469: S=2, pos=(2.000000, 102.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2469: LU S=2, pos=(2.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2470: S=2, pos=(3.000000, 101.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2470: LU S=2, pos=(3.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2471: S=2, pos=(4.000000, 101.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2471: LU S=2, pos=(4.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2472: S=2, pos=(5.000000, 101.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2472: LU S=2, pos=(5.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2473: S=2, pos=(6.000000, 101.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2473: LU S=2, pos=(6.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2474: S=2, pos=(7.000000, 101.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2474: LU S=2, pos=(7.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2475: S=2, pos=(8.000000, 101.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2475: LU S=2, pos=(8.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2476: S=2, pos=(11.000000, 102.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2476: LU S=2, pos=(11.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2477: S=2, pos=(9.000000, 101.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2477: LU S=2, pos=(9.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2478: S=2, pos=(10.000000, 101.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2478: LU S=2, pos=(10.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2479: S=2, pos=(12.000000, 103.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2479: LU S=2, pos=(12.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2480: S=2, pos=(13.000000, 104.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2480: LU S=2, pos=(13.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2481: S=2, pos=(14.000000, 105.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2481: LU S=2, pos=(14.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2482: S=2, pos=(15.000000, 106.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2482: LU S=2, pos=(15.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2483: S=2, pos=(16.000000, 107.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2483: LU S=2, pos=(16.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2484: S=2, pos=(16.000000, 108.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2484: LU S=2, pos=(16.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2485: S=2, pos=(16.000000, 109.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2485: LU S=2, pos=(16.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2486: S=2, pos=(16.000000, 110.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2486: LU S=2, pos=(16.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2487: S=2, pos=(16.000000, 111.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2487: LU S=2, pos=(16.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2488: S=2, pos=(16.000000, 112.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2488: LU S=2, pos=(16.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2489: S=2, pos=(16.000000, 113.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2489: LU S=2, pos=(16.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2490: S=2, pos=(15.000000, 115.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2490: LU S=2, pos=(15.000000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2491: S=2, pos=(16.000000, 114.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2491: LU S=2, pos=(16.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2492: S=2, pos=(13.000000, 117.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2492: LU S=2, pos=(13.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2493: S=2, pos=(14.000000, 116.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2493: LU S=2, pos=(14.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2494: S=2, pos=(12.000000, 118.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2494: LU S=2, pos=(12.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2495: S=2, pos=(11.000000, 119.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2495: LU S=2, pos=(11.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2496: S=2, pos=(10.000000, 120.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2496: LU S=2, pos=(10.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2497: S=2, pos=(1.000000, 118.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2497: LU S=2, pos=(1.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2498: S=2, pos=(2.000000, 121.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2498: LU S=2, pos=(2.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2499: S=2, pos=(3.000000, 120.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2499: LU S=2, pos=(3.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2531: S=2, pos=(2.000000, 80.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2531: LU S=2, pos=(2.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2532: S=2, pos=(3.000000, 81.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2532: LU S=2, pos=(3.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2533: S=2, pos=(3.000000, 142.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2533: LU S=2, pos=(3.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2534: S=2, pos=(2.000000, 142.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2534: LU S=2, pos=(2.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2545: S=2, pos=(8.500000, 85.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2545: LU S=2, pos=(8.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2537: S=2, pos=(8.500000, 137.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2537: LU S=2, pos=(8.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2538: S=2, pos=(6.000000, 93.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2538: LU S=2, pos=(6.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2539: S=2, pos=(6.000000, 130.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2539: LU S=2, pos=(6.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2546: S=2, pos=(5.000000, 91.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2546: LU S=2, pos=(5.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2547: S=2, pos=(7.000000, 88.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2547: LU S=2, pos=(7.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2548: S=2, pos=(6.000000, 89.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2548: LU S=2, pos=(6.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2549: S=2, pos=(5.000000, 90.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2549: LU S=2, pos=(5.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2550: S=2, pos=(4.000000, 89.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2550: LU S=2, pos=(4.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2551: S=2, pos=(3.000000, 89.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2551: LU S=2, pos=(3.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2552: S=2, pos=(2.000000, 88.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2552: LU S=2, pos=(2.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2553: S=2, pos=(1.000000, 88.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2553: LU S=2, pos=(1.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2554: S=2, pos=(1.000000, 89.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2554: LU S=2, pos=(1.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2555: S=2, pos=(1.000000, 90.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2555: LU S=2, pos=(1.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2556: S=2, pos=(1.000000, 91.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2556: LU S=2, pos=(1.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2557: S=2, pos=(1.000000, 92.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2557: LU S=2, pos=(1.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2558: S=2, pos=(1.000000, 94.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2558: LU S=2, pos=(1.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2559: S=2, pos=(1.000000, 95.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2559: LU S=2, pos=(1.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2560: S=2, pos=(1.000000, 97.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2560: LU S=2, pos=(1.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2561: S=2, pos=(2.000000, 98.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2561: LU S=2, pos=(2.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2562: S=2, pos=(3.000000, 99.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2562: LU S=2, pos=(3.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2563: S=2, pos=(2.000000, 100.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2563: LU S=2, pos=(2.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2564: S=2, pos=(1.000000, 99.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2564: LU S=2, pos=(1.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2565: S=2, pos=(1.000000, 101.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2565: LU S=2, pos=(1.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2566: S=2, pos=(8.000000, 87.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2566: LU S=2, pos=(8.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2567: S=2, pos=(1.000000, 87.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2567: LU S=2, pos=(1.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2568: S=2, pos=(8.000000, 136.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2568: LU S=2, pos=(8.000000, 136.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2569: S=2, pos=(7.000000, 135.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2569: LU S=2, pos=(7.000000, 135.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2570: S=2, pos=(6.000000, 134.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2570: LU S=2, pos=(6.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2571: S=2, pos=(5.000000, 133.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2571: LU S=2, pos=(5.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2572: S=2, pos=(5.000000, 132.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2572: LU S=2, pos=(5.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2574: S=2, pos=(4.000000, 133.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2574: LU S=2, pos=(4.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2575: S=2, pos=(3.000000, 133.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2575: LU S=2, pos=(3.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2576: S=2, pos=(2.000000, 133.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2576: LU S=2, pos=(2.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2577: S=2, pos=(1.000000, 133.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2577: LU S=2, pos=(1.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2578: S=2, pos=(1.000000, 134.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2578: LU S=2, pos=(1.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2579: S=2, pos=(2.000000, 135.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2579: LU S=2, pos=(2.000000, 135.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2580: S=2, pos=(1.000000, 136.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2580: LU S=2, pos=(1.000000, 136.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2581: S=2, pos=(1.000000, 132.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2581: LU S=2, pos=(1.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2594: S=2, pos=(16.500000, 131.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2594: LU S=2, pos=(16.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2583: S=2, pos=(1.000000, 130.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2583: LU S=2, pos=(1.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2584: S=2, pos=(1.000000, 129.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2584: LU S=2, pos=(1.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2585: S=2, pos=(1.000000, 128.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2585: LU S=2, pos=(1.000000, 128.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2586: S=2, pos=(1.000000, 127.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2586: LU S=2, pos=(1.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2587: S=2, pos=(1.000000, 126.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2587: LU S=2, pos=(1.000000, 126.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2588: S=2, pos=(1.000000, 125.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2588: LU S=2, pos=(1.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2589: S=2, pos=(1.000000, 124.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2589: LU S=2, pos=(1.000000, 124.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2590: S=2, pos=(1.000000, 123.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2590: LU S=2, pos=(1.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2591: S=2, pos=(1.000000, 122.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2591: LU S=2, pos=(1.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2592: S=2, pos=(1.000000, 121.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2592: LU S=2, pos=(1.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2593: S=2, pos=(1.000000, 120.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2593: LU S=2, pos=(1.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2596: S=2, pos=(15.000000, 122.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2596: LU S=2, pos=(15.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2597: S=2, pos=(16.000000, 91.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2597: LU S=2, pos=(16.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2598: S=2, pos=(18.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2598: LU S=2, pos=(18.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2599: S=2, pos=(16.000000, 88.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2599: LU S=2, pos=(16.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2601: S=2, pos=(18.000000, 122.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2601: LU S=2, pos=(18.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2602: S=2, pos=(15.000000, 119.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2602: LU S=2, pos=(15.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2603: S=2, pos=(15.000000, 102.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2603: LU S=2, pos=(15.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2604: S=2, pos=(18.000000, 92.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2604: LU S=2, pos=(18.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2605: S=2, pos=(18.000000, 91.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2605: LU S=2, pos=(18.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2606: S=2, pos=(18.000000, 90.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2606: LU S=2, pos=(18.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2607: S=2, pos=(18.000000, 89.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2607: LU S=2, pos=(18.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2608: S=2, pos=(18.000000, 88.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2608: LU S=2, pos=(18.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2620: S=2, pos=(20.000000, 88.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2620: LU S=2, pos=(20.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2619: S=2, pos=(19.000000, 88.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2619: LU S=2, pos=(19.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2618: S=2, pos=(13.000000, 95.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2618: LU S=2, pos=(13.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2612: S=2, pos=(14.000000, 92.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2612: LU S=2, pos=(14.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2613: S=2, pos=(13.000000, 93.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2613: LU S=2, pos=(13.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2614: S=2, pos=(17.000000, 101.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2614: LU S=2, pos=(17.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2615: S=2, pos=(17.000000, 103.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2615: LU S=2, pos=(17.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2616: S=2, pos=(18.000000, 101.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2616: LU S=2, pos=(18.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2617: S=2, pos=(13.000000, 94.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2617: LU S=2, pos=(13.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2622: S=2, pos=(14.000000, 91.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2622: LU S=2, pos=(14.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2623: S=2, pos=(12.000000, 120.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2623: LU S=2, pos=(12.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2624: S=2, pos=(17.000000, 120.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2624: LU S=2, pos=(17.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2625: S=2, pos=(18.000000, 121.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2625: LU S=2, pos=(18.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2626: S=2, pos=(16.000000, 119.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2626: LU S=2, pos=(16.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#23329: S=2, pos=(139.102371, 85.686966, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.027500, newPos=(139.122055, 0.000000, 85.706169) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23329: LU S=2, pos=(139.122055, 85.706169, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23331: S=2, pos=(34.500000, 118.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23331: LU S=2, pos=(34.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23332: S=2, pos=(34.500000, 108.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23332: LU S=2, pos=(34.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23338: S=2, pos=(16.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23338: LU S=2, pos=(16.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23339: S=2, pos=(10.500000, 79.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23339: LU S=2, pos=(10.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23340: S=2, pos=(10.500000, 146.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23340: LU S=2, pos=(10.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23344: S=2, pos=(1.400000, 140.199982, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23344: LU S=2, pos=(1.400000, 140.199982, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23345: S=2, pos=(22.400000, 131.600006, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23345: LU S=2, pos=(22.400000, 131.600006, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23346: S=2, pos=(6.400000, 86.400002, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23346: LU S=2, pos=(6.400000, 86.400002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23347: S=2, pos=(23.400000, 100.599998, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23347: LU S=2, pos=(23.400000, 100.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23348: S=2, pos=(23.400000, 125.599998, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23348: LU S=2, pos=(23.400000, 125.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23349: S=2, pos=(3.550000, 131.100006, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23349: LU S=2, pos=(3.550000, 131.100006, 0.000000). true ( 526994 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=30319 true ( 526994 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 30319 (PlayerSync) UpdatePlayer=6 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5230: S=2, pos=(82.500000, 52.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5230: LU S=2, pos=(82.500000, 52.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5231: S=2, pos=(82.500000, 53.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5231: LU S=2, pos=(82.500000, 53.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5232: S=2, pos=(82.500000, 54.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5232: LU S=2, pos=(82.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5233: S=2, pos=(82.500000, 55.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5233: LU S=2, pos=(82.500000, 55.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5235: S=2, pos=(82.500000, 57.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5235: LU S=2, pos=(82.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5234: S=2, pos=(82.500000, 56.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5234: LU S=2, pos=(82.500000, 56.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5236: S=2, pos=(83.500000, 58.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5236: LU S=2, pos=(83.500000, 58.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5237: S=2, pos=(84.500000, 59.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5237: LU S=2, pos=(84.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5229: S=2, pos=(82.500000, 51.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5229: LU S=2, pos=(82.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5228: S=2, pos=(85.500000, 60.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5228: LU S=2, pos=(85.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5227: S=2, pos=(86.500000, 60.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5227: LU S=2, pos=(86.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5226: S=2, pos=(87.500000, 60.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5226: LU S=2, pos=(87.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5225: S=2, pos=(88.500000, 60.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5225: LU S=2, pos=(88.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5224: S=2, pos=(89.500000, 60.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5224: LU S=2, pos=(89.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5223: S=2, pos=(90.500000, 60.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5223: LU S=2, pos=(90.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5222: S=2, pos=(91.500000, 61.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5222: LU S=2, pos=(91.500000, 61.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5212: S=2, pos=(96.500000, 75.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5212: LU S=2, pos=(96.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5213: S=2, pos=(96.500000, 74.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5213: LU S=2, pos=(96.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5214: S=2, pos=(96.500000, 73.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5214: LU S=2, pos=(96.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5215: S=2, pos=(96.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5215: LU S=2, pos=(96.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5216: S=2, pos=(96.500000, 71.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5216: LU S=2, pos=(96.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5217: S=2, pos=(96.500000, 66.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5217: LU S=2, pos=(96.500000, 66.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5218: S=2, pos=(95.500000, 65.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5218: LU S=2, pos=(95.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5219: S=2, pos=(94.500000, 64.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5219: LU S=2, pos=(94.500000, 64.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5220: S=2, pos=(93.500000, 63.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5220: LU S=2, pos=(93.500000, 63.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5221: S=2, pos=(92.500000, 62.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5221: LU S=2, pos=(92.500000, 62.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5268: S=2, pos=(95.500000, 75.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5268: LU S=2, pos=(95.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5269: S=2, pos=(94.500000, 75.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5269: LU S=2, pos=(94.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5270: S=2, pos=(93.500000, 75.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5270: LU S=2, pos=(93.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5271: S=2, pos=(92.500000, 75.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5271: LU S=2, pos=(92.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5272: S=2, pos=(91.500000, 75.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5272: LU S=2, pos=(91.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5273: S=2, pos=(90.500000, 75.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5273: LU S=2, pos=(90.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5274: S=2, pos=(89.500000, 76.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5274: LU S=2, pos=(89.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5275: S=2, pos=(88.500000, 77.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5275: LU S=2, pos=(88.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5276: S=2, pos=(87.500000, 78.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5276: LU S=2, pos=(87.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5277: S=2, pos=(86.500000, 79.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5277: LU S=2, pos=(86.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5278: S=2, pos=(80.500000, 54.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5278: LU S=2, pos=(80.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5279: S=2, pos=(94.500000, 72.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5279: LU S=2, pos=(94.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11639: S=2, pos=(123.000000, 94.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11639: LU S=2, pos=(123.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11424: S=2, pos=(21.810488, 98.810715, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(21.792810, 0.000000, 98.793037) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11424: LU S=2, pos=(21.792810, 98.793037, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5282: S=2, pos=(94.000000, 66.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5282: LU S=2, pos=(94.000000, 66.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5283: S=2, pos=(92.500000, 65.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5283: LU S=2, pos=(92.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5284: S=2, pos=(87.000000, 63.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5284: LU S=2, pos=(87.000000, 63.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11638: S=2, pos=(122.000000, 92.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11638: LU S=2, pos=(122.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11637: S=2, pos=(129.000000, 118.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11637: LU S=2, pos=(129.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11425: S=2, pos=(65.956169, 142.146271, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(65.936821, 0.000000, 142.130447) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11425: LU S=2, pos=(65.936821, 142.130447, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5288: S=2, pos=(88.500000, 74.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5288: LU S=2, pos=(88.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5343: S=2, pos=(79.000000, 68.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5343: LU S=2, pos=(79.000000, 68.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5290: S=2, pos=(81.500000, 51.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5290: LU S=2, pos=(81.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5291: S=2, pos=(80.500000, 51.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5291: LU S=2, pos=(80.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5292: S=2, pos=(79.500000, 51.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5292: LU S=2, pos=(79.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5293: S=2, pos=(78.500000, 51.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5293: LU S=2, pos=(78.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5294: S=2, pos=(77.500000, 51.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5294: LU S=2, pos=(77.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5295: S=2, pos=(76.500000, 51.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5295: LU S=2, pos=(76.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5317: S=2, pos=(69.500000, 70.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5317: LU S=2, pos=(69.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5319: S=2, pos=(73.500000, 59.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5319: LU S=2, pos=(73.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5318: S=2, pos=(71.500000, 56.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5318: LU S=2, pos=(71.500000, 56.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5300: S=2, pos=(75.500000, 51.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5300: LU S=2, pos=(75.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5316: S=2, pos=(69.500000, 69.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5316: LU S=2, pos=(69.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5303: S=2, pos=(74.500000, 51.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5303: LU S=2, pos=(74.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5304: S=2, pos=(71.500000, 57.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5304: LU S=2, pos=(71.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5305: S=2, pos=(71.500000, 58.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5305: LU S=2, pos=(71.500000, 58.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5306: S=2, pos=(71.500000, 59.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5306: LU S=2, pos=(71.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5307: S=2, pos=(71.500000, 60.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5307: LU S=2, pos=(71.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5308: S=2, pos=(71.500000, 61.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5308: LU S=2, pos=(71.500000, 61.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5309: S=2, pos=(71.500000, 62.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5309: LU S=2, pos=(71.500000, 62.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5310: S=2, pos=(71.500000, 63.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5310: LU S=2, pos=(71.500000, 63.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5311: S=2, pos=(71.500000, 64.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5311: LU S=2, pos=(71.500000, 64.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5312: S=2, pos=(70.500000, 65.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5312: LU S=2, pos=(70.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5313: S=2, pos=(69.500000, 66.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5313: LU S=2, pos=(69.500000, 66.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5314: S=2, pos=(69.500000, 67.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5314: LU S=2, pos=(69.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5315: S=2, pos=(69.500000, 68.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5315: LU S=2, pos=(69.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5320: S=2, pos=(73.500000, 53.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=600.000000. Unit #5320: LU S=2, pos=(73.500000, 53.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11636: S=2, pos=(130.000000, 118.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11636: LU S=2, pos=(130.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11635: S=2, pos=(141.000000, 111.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11635: LU S=2, pos=(141.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11634: S=2, pos=(135.000000, 103.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11634: LU S=2, pos=(135.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11426: S=2, pos=(24.166561, 102.036263, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(24.186666, 0.000000, 102.051125) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=36.201305. Unit #11426: LU S=2, pos=(24.186666, 102.051125, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11633: S=2, pos=(140.000000, 97.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11633: LU S=2, pos=(140.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5326: S=2, pos=(78.000000, 66.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5326: LU S=2, pos=(78.000000, 66.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5327: S=2, pos=(80.000000, 65.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5327: LU S=2, pos=(80.000000, 65.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11632: S=2, pos=(139.000000, 99.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11632: LU S=2, pos=(139.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11631: S=2, pos=(136.000000, 93.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11631: LU S=2, pos=(136.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5330: S=2, pos=(73.000000, 63.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5330: LU S=2, pos=(73.000000, 63.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5331: S=2, pos=(73.000000, 64.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5331: LU S=2, pos=(73.000000, 64.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5332: S=2, pos=(76.000000, 53.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5332: LU S=2, pos=(76.000000, 53.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5333: S=2, pos=(84.000000, 61.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5333: LU S=2, pos=(84.000000, 61.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5334: S=2, pos=(82.000000, 59.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5334: LU S=2, pos=(82.000000, 59.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5335: S=2, pos=(81.000000, 58.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5335: LU S=2, pos=(81.000000, 58.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5336: S=2, pos=(83.000000, 60.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5336: LU S=2, pos=(83.000000, 60.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5337: S=2, pos=(87.000000, 68.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5337: LU S=2, pos=(87.000000, 68.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5338: S=2, pos=(85.000000, 76.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5338: LU S=2, pos=(85.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5339: S=2, pos=(85.000000, 68.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5339: LU S=2, pos=(85.000000, 68.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5340: S=2, pos=(80.500000, 59.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5340: LU S=2, pos=(80.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5341: S=2, pos=(84.500000, 74.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5341: LU S=2, pos=(84.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5342: S=2, pos=(78.000000, 68.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5342: LU S=2, pos=(78.000000, 68.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5347: S=2, pos=(71.500000, 67.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5347: LU S=2, pos=(71.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5348: S=2, pos=(85.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5348: LU S=2, pos=(85.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5349: S=2, pos=(86.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5349: LU S=2, pos=(86.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5350: S=2, pos=(87.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5350: LU S=2, pos=(87.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5351: S=2, pos=(88.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5351: LU S=2, pos=(88.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5352: S=2, pos=(89.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5352: LU S=2, pos=(89.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5353: S=2, pos=(90.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5353: LU S=2, pos=(90.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5354: S=2, pos=(91.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5354: LU S=2, pos=(91.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5355: S=2, pos=(92.500000, 155.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5355: LU S=2, pos=(92.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5356: S=2, pos=(93.500000, 156.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5356: LU S=2, pos=(93.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5357: S=2, pos=(94.500000, 157.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5357: LU S=2, pos=(94.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5358: S=2, pos=(95.500000, 158.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5358: LU S=2, pos=(95.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5359: S=2, pos=(96.500000, 159.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5359: LU S=2, pos=(96.500000, 159.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5360: S=2, pos=(79.500000, 162.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5360: LU S=2, pos=(79.500000, 162.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5361: S=2, pos=(79.500000, 163.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5361: LU S=2, pos=(79.500000, 163.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5362: S=2, pos=(79.500000, 164.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5362: LU S=2, pos=(79.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5363: S=2, pos=(79.500000, 165.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5363: LU S=2, pos=(79.500000, 165.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5364: S=2, pos=(79.500000, 166.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5364: LU S=2, pos=(79.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5365: S=2, pos=(79.500000, 167.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5365: LU S=2, pos=(79.500000, 167.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5366: S=2, pos=(98.500000, 164.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5366: LU S=2, pos=(98.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5367: S=2, pos=(98.500000, 165.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5367: LU S=2, pos=(98.500000, 165.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5368: S=2, pos=(98.500000, 166.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5368: LU S=2, pos=(98.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5369: S=2, pos=(98.500000, 167.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5369: LU S=2, pos=(98.500000, 167.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5370: S=2, pos=(98.500000, 168.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5370: LU S=2, pos=(98.500000, 168.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5371: S=2, pos=(98.500000, 169.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5371: LU S=2, pos=(98.500000, 169.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5372: S=2, pos=(98.500000, 170.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5372: LU S=2, pos=(98.500000, 170.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5373: S=2, pos=(98.500000, 171.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5373: LU S=2, pos=(98.500000, 171.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5374: S=2, pos=(98.500000, 172.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5374: LU S=2, pos=(98.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5375: S=2, pos=(98.500000, 173.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5375: LU S=2, pos=(98.500000, 173.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5410: S=2, pos=(88.500000, 179.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5410: LU S=2, pos=(88.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5413: S=2, pos=(82.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5413: LU S=2, pos=(82.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5378: S=2, pos=(79.500000, 168.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5378: LU S=2, pos=(79.500000, 168.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5379: S=2, pos=(79.500000, 169.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5379: LU S=2, pos=(79.500000, 169.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5380: S=2, pos=(79.500000, 170.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5380: LU S=2, pos=(79.500000, 170.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5381: S=2, pos=(79.500000, 171.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5381: LU S=2, pos=(79.500000, 171.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5382: S=2, pos=(79.500000, 172.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5382: LU S=2, pos=(79.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5414: S=2, pos=(83.500000, 176.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5414: LU S=2, pos=(83.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5411: S=2, pos=(87.500000, 179.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5411: LU S=2, pos=(87.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5416: S=2, pos=(85.500000, 178.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5416: LU S=2, pos=(85.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5415: S=2, pos=(84.500000, 177.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5415: LU S=2, pos=(84.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5412: S=2, pos=(86.500000, 179.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5412: LU S=2, pos=(86.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5417: S=2, pos=(92.500000, 179.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5417: LU S=2, pos=(92.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5418: S=2, pos=(93.500000, 178.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5418: LU S=2, pos=(93.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5419: S=2, pos=(94.500000, 177.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5419: LU S=2, pos=(94.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5420: S=2, pos=(94.500000, 176.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5420: LU S=2, pos=(94.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5421: S=2, pos=(94.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5421: LU S=2, pos=(94.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5422: S=2, pos=(98.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5422: LU S=2, pos=(98.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5423: S=2, pos=(98.500000, 174.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5423: LU S=2, pos=(98.500000, 174.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5424: S=2, pos=(97.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5424: LU S=2, pos=(97.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5425: S=2, pos=(96.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5425: LU S=2, pos=(96.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5426: S=2, pos=(95.500000, 175.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5426: LU S=2, pos=(95.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5427: S=2, pos=(96.500000, 172.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5427: LU S=2, pos=(96.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5428: S=2, pos=(92.500000, 158.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5428: LU S=2, pos=(92.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5429: S=2, pos=(96.500000, 166.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5429: LU S=2, pos=(96.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5430: S=2, pos=(81.500000, 164.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5430: LU S=2, pos=(81.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5431: S=2, pos=(82.000000, 170.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5431: LU S=2, pos=(82.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5432: S=2, pos=(87.500000, 177.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5432: LU S=2, pos=(87.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5433: S=2, pos=(87.500000, 156.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5433: LU S=2, pos=(87.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11131: S=2, pos=(130.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11131: LU S=2, pos=(130.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11130: S=2, pos=(129.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11130: LU S=2, pos=(129.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11630: S=2, pos=(128.000000, 91.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11630: LU S=2, pos=(128.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11629: S=2, pos=(126.000000, 97.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11629: LU S=2, pos=(126.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11128: S=2, pos=(130.500000, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11128: LU S=2, pos=(130.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11129: S=2, pos=(128.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11129: LU S=2, pos=(128.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11628: S=2, pos=(130.000000, 107.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11628: LU S=2, pos=(130.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11627: S=2, pos=(128.000000, 114.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11627: LU S=2, pos=(128.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11626: S=2, pos=(136.000000, 120.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11626: LU S=2, pos=(136.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11625: S=2, pos=(138.000000, 113.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11625: LU S=2, pos=(138.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5445: S=2, pos=(81.000000, 167.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5445: LU S=2, pos=(81.000000, 167.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5446: S=2, pos=(81.000000, 168.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5446: LU S=2, pos=(81.000000, 168.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5452: S=2, pos=(90.000000, 166.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5452: LU S=2, pos=(90.000000, 166.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5453: S=2, pos=(89.000000, 164.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5453: LU S=2, pos=(89.000000, 164.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5454: S=2, pos=(91.000000, 164.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5454: LU S=2, pos=(91.000000, 164.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5455: S=2, pos=(91.000000, 166.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5455: LU S=2, pos=(91.000000, 166.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5456: S=2, pos=(91.000000, 167.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5456: LU S=2, pos=(91.000000, 167.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5457: S=2, pos=(87.000000, 172.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5457: LU S=2, pos=(87.000000, 172.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5458: S=2, pos=(92.000000, 172.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5458: LU S=2, pos=(92.000000, 172.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5459: S=2, pos=(88.000000, 163.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5459: LU S=2, pos=(88.000000, 163.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5460: S=2, pos=(88.000000, 162.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5460: LU S=2, pos=(88.000000, 162.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5463: S=2, pos=(103.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5463: LU S=2, pos=(103.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5464: S=2, pos=(104.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5464: LU S=2, pos=(104.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5465: S=2, pos=(105.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5465: LU S=2, pos=(105.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5466: S=2, pos=(106.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5466: LU S=2, pos=(106.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5467: S=2, pos=(107.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5467: LU S=2, pos=(107.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5468: S=2, pos=(108.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5468: LU S=2, pos=(108.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5469: S=2, pos=(109.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5469: LU S=2, pos=(109.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5470: S=2, pos=(110.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5470: LU S=2, pos=(110.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5471: S=2, pos=(111.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5471: LU S=2, pos=(111.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5472: S=2, pos=(112.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5472: LU S=2, pos=(112.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5473: S=2, pos=(113.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5473: LU S=2, pos=(113.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5474: S=2, pos=(114.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5474: LU S=2, pos=(114.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5475: S=2, pos=(115.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5475: LU S=2, pos=(115.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5476: S=2, pos=(116.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5476: LU S=2, pos=(116.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5552: S=2, pos=(117.500000, 124.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5552: LU S=2, pos=(117.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5551: S=2, pos=(117.500000, 123.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5551: LU S=2, pos=(117.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5545: S=2, pos=(111.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5545: LU S=2, pos=(111.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5537: S=2, pos=(111.000000, 134.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5537: LU S=2, pos=(111.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5559: S=2, pos=(117.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5559: LU S=2, pos=(117.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5547: S=2, pos=(113.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5547: LU S=2, pos=(113.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5549: S=2, pos=(115.500000, 121.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5549: LU S=2, pos=(115.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5548: S=2, pos=(114.500000, 120.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5548: LU S=2, pos=(114.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5553: S=2, pos=(117.500000, 129.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5553: LU S=2, pos=(117.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5546: S=2, pos=(112.500000, 118.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5546: LU S=2, pos=(112.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5550: S=2, pos=(116.500000, 122.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5550: LU S=2, pos=(116.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5538: S=2, pos=(113.000000, 134.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5538: LU S=2, pos=(113.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11624: S=2, pos=(140.000000, 100.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11624: LU S=2, pos=(140.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5540: S=2, pos=(115.500000, 130.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5540: LU S=2, pos=(115.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5541: S=2, pos=(106.500000, 131.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5541: LU S=2, pos=(106.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11135: S=2, pos=(136.500000, 106.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11135: LU S=2, pos=(136.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5493: S=2, pos=(107.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5493: LU S=2, pos=(107.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5494: S=2, pos=(108.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5494: LU S=2, pos=(108.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5495: S=2, pos=(109.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5495: LU S=2, pos=(109.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5496: S=2, pos=(110.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5496: LU S=2, pos=(110.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5530: S=2, pos=(106.000000, 134.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5530: LU S=2, pos=(106.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5531: S=2, pos=(108.000000, 134.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5531: LU S=2, pos=(108.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5532: S=2, pos=(110.000000, 134.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5532: LU S=2, pos=(110.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5533: S=2, pos=(112.000000, 134.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5533: LU S=2, pos=(112.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5534: S=2, pos=(114.000000, 134.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5534: LU S=2, pos=(114.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5535: S=2, pos=(107.000000, 134.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5535: LU S=2, pos=(107.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5536: S=2, pos=(109.000000, 134.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5536: LU S=2, pos=(109.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5560: S=2, pos=(117.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5560: LU S=2, pos=(117.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5561: S=2, pos=(117.500000, 133.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5561: LU S=2, pos=(117.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5562: S=2, pos=(117.500000, 132.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5562: LU S=2, pos=(117.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5563: S=2, pos=(117.500000, 131.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5563: LU S=2, pos=(117.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5564: S=2, pos=(117.500000, 130.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5564: LU S=2, pos=(117.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5565: S=2, pos=(117.500000, 127.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5565: LU S=2, pos=(117.500000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23240: S=2, pos=(117.500000, 128.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23240: LU S=2, pos=(117.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23241: S=2, pos=(117.500000, 125.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23241: LU S=2, pos=(117.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11428: S=2, pos=(47.382690, 122.384178, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(47.386402, 0.000000, 122.408897) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=36.201305. Unit #11428: LU S=2, pos=(47.386402, 122.408897, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#11441: S=2, pos=(25.691833, 195.116348, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=34.044765, name=COGXX. MoveForward: v=0.033000, newPos=(25.706581, 0.000000, 195.086823) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=34.044765. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=34.044765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=34.044765. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=34.044765. Unit #11441: LU S=2, pos=(25.706581, 195.086823, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11429: S=2, pos=(71.983269, 152.241684, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(72.005630, 0.000000, 152.252853) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=36.201305. Unit #11429: LU S=2, pos=(72.005630, 152.252853, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#11442: S=2, pos=(33.823948, 185.175873, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=34.044765, name=COGXX. MoveForward: v=0.033000, newPos=(33.847286, 0.000000, 185.152542) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=34.044765. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=34.044765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=34.044765. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=34.044765. Unit #11442: LU S=2, pos=(33.847286, 185.152542, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13217: S=2, pos=(165.500000, 22.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=600.000000. Unit #13217: LU S=2, pos=(165.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.430000, spriteBaseSpeed=1.000000. Unit#23682: S=2, pos=(191.219421, 48.531441, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGALY. MoveForward: v=0.035750, newPos=(191.236679, 0.000000, 48.562748) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23682: LU S=2, pos=(191.236679, 48.562748, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10839: S=2, pos=(127.500000, 84.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10839: LU S=2, pos=(127.500000, 84.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10842: S=2, pos=(124.500000, 87.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10842: LU S=2, pos=(124.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5571: S=2, pos=(111.000000, 132.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5571: LU S=2, pos=(111.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5572: S=2, pos=(111.000000, 131.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5572: LU S=2, pos=(111.000000, 131.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5573: S=2, pos=(111.000000, 130.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5573: LU S=2, pos=(111.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5575: S=2, pos=(108.000000, 123.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5575: LU S=2, pos=(108.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5577: S=2, pos=(113.500000, 123.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5577: LU S=2, pos=(113.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11623: S=2, pos=(139.000000, 96.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11623: LU S=2, pos=(139.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5579: S=2, pos=(109.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5579: LU S=2, pos=(109.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5580: S=2, pos=(108.000000, 120.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5580: LU S=2, pos=(108.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5585: S=2, pos=(114.000000, 122.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5585: LU S=2, pos=(114.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5584: S=2, pos=(115.000000, 123.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5584: LU S=2, pos=(115.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11134: S=2, pos=(115.238800, 41.045578, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=LTCAV. MoveForward: v=0.037500, newPos=(115.210777, 0.000000, 41.020660) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11134: LU S=2, pos=(115.210777, 41.020660, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5586: S=2, pos=(112.000000, 120.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5586: LU S=2, pos=(112.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5665: S=2, pos=(97.500000, 116.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5665: LU S=2, pos=(97.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5662: S=2, pos=(99.000000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5662: LU S=2, pos=(99.000000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23242: S=2, pos=(97.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23242: LU S=2, pos=(97.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23243: S=2, pos=(100.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23243: LU S=2, pos=(100.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5661: S=2, pos=(97.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5661: LU S=2, pos=(97.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5660: S=2, pos=(97.500000, 114.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5660: LU S=2, pos=(97.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5686: S=2, pos=(88.500000, 111.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5686: LU S=2, pos=(88.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5677: S=2, pos=(93.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5677: LU S=2, pos=(93.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5595: S=2, pos=(98.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5595: LU S=2, pos=(98.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5596: S=2, pos=(97.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5596: LU S=2, pos=(97.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5597: S=2, pos=(96.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5597: LU S=2, pos=(96.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5598: S=2, pos=(95.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5598: LU S=2, pos=(95.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5599: S=2, pos=(94.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5599: LU S=2, pos=(94.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5600: S=2, pos=(93.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5600: LU S=2, pos=(93.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5601: S=2, pos=(92.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5601: LU S=2, pos=(92.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5602: S=2, pos=(91.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5602: LU S=2, pos=(91.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5603: S=2, pos=(90.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5603: LU S=2, pos=(90.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5604: S=2, pos=(89.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5604: LU S=2, pos=(89.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5605: S=2, pos=(88.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5605: LU S=2, pos=(88.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5606: S=2, pos=(87.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5606: LU S=2, pos=(87.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5607: S=2, pos=(86.500000, 133.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5607: LU S=2, pos=(86.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5608: S=2, pos=(85.500000, 132.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5608: LU S=2, pos=(85.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5609: S=2, pos=(84.500000, 131.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5609: LU S=2, pos=(84.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5610: S=2, pos=(83.500000, 130.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5610: LU S=2, pos=(83.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5636: S=2, pos=(83.500000, 128.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5636: LU S=2, pos=(83.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5623: S=2, pos=(83.500000, 116.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5623: LU S=2, pos=(83.500000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23244: S=2, pos=(83.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23244: LU S=2, pos=(83.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23245: S=2, pos=(83.500000, 114.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23245: LU S=2, pos=(83.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10841: S=2, pos=(125.500000, 86.500000, 0.500000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10841: LU S=2, pos=(125.500000, 86.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#11446: S=2, pos=(55.000000, 74.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=FSHSP. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11446: LU S=2, pos=(55.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10840: S=2, pos=(126.500000, 85.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10840: LU S=2, pos=(126.500000, 85.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#11447: S=2, pos=(165.723587, 24.867300, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(165.742966, 0.000000, 24.842470) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #11447: LU S=2, pos=(165.742966, 24.842470, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11427: S=2, pos=(43.160950, 112.830269, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(43.183308, 0.000000, 112.841454) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=36.201305. Unit #11427: LU S=2, pos=(43.183308, 112.841454, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11448: S=2, pos=(69.066330, 47.497013, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=12.734331, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=12.748418. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=12.748418. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=12.748418. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=12.748418. Unit #11448: LU S=2, pos=(69.066330, 47.497013, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13216: S=2, pos=(103.500000, 132.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=600.000000. Unit #13216: LU S=2, pos=(103.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11449: S=2, pos=(196.500000, 25.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=GALLY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11449: LU S=2, pos=(196.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5626: S=2, pos=(83.500000, 118.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5626: LU S=2, pos=(83.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5627: S=2, pos=(83.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5627: LU S=2, pos=(83.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5628: S=2, pos=(83.500000, 120.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5628: LU S=2, pos=(83.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5629: S=2, pos=(83.500000, 121.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5629: LU S=2, pos=(83.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5630: S=2, pos=(83.500000, 122.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5630: LU S=2, pos=(83.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5631: S=2, pos=(83.500000, 123.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5631: LU S=2, pos=(83.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5632: S=2, pos=(83.500000, 124.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5632: LU S=2, pos=(83.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5633: S=2, pos=(83.500000, 125.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5633: LU S=2, pos=(83.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5634: S=2, pos=(83.500000, 126.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5634: LU S=2, pos=(83.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5635: S=2, pos=(83.500000, 127.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5635: LU S=2, pos=(83.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5637: S=2, pos=(83.500000, 129.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5637: LU S=2, pos=(83.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5638: S=2, pos=(84.500000, 113.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5638: LU S=2, pos=(84.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5639: S=2, pos=(85.500000, 112.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5639: LU S=2, pos=(85.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5644: S=2, pos=(86.500000, 111.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5644: LU S=2, pos=(86.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5676: S=2, pos=(94.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5676: LU S=2, pos=(94.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5682: S=2, pos=(91.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5682: LU S=2, pos=(91.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5678: S=2, pos=(92.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5678: LU S=2, pos=(92.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5650: S=2, pos=(101.000000, 113.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5650: LU S=2, pos=(101.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5651: S=2, pos=(98.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5651: LU S=2, pos=(98.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5652: S=2, pos=(99.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5652: LU S=2, pos=(99.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5653: S=2, pos=(100.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5653: LU S=2, pos=(100.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5654: S=2, pos=(101.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5654: LU S=2, pos=(101.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5655: S=2, pos=(97.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5655: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5656: S=2, pos=(97.500000, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5656: LU S=2, pos=(97.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5657: S=2, pos=(97.500000, 111.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5657: LU S=2, pos=(97.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5658: S=2, pos=(97.500000, 112.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5658: LU S=2, pos=(97.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5659: S=2, pos=(97.500000, 113.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5659: LU S=2, pos=(97.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5674: S=2, pos=(96.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5674: LU S=2, pos=(96.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5675: S=2, pos=(95.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5675: LU S=2, pos=(95.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5687: S=2, pos=(87.500000, 111.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5687: LU S=2, pos=(87.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5688: S=2, pos=(89.500000, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5688: LU S=2, pos=(89.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5689: S=2, pos=(90.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5689: LU S=2, pos=(90.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5690: S=2, pos=(95.000000, 112.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5690: LU S=2, pos=(95.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11139: S=2, pos=(132.500000, 106.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11139: LU S=2, pos=(132.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11138: S=2, pos=(132.500000, 105.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11138: LU S=2, pos=(132.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11137: S=2, pos=(132.500000, 104.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11137: LU S=2, pos=(132.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11127: S=2, pos=(130.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11127: LU S=2, pos=(130.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11136: S=2, pos=(132.500000, 103.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11136: LU S=2, pos=(132.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11126: S=2, pos=(130.500000, 108.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11126: LU S=2, pos=(130.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5697: S=2, pos=(95.500000, 132.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5697: LU S=2, pos=(95.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5698: S=2, pos=(90.500000, 132.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5698: LU S=2, pos=(90.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5699: S=2, pos=(85.500000, 128.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5699: LU S=2, pos=(85.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5700: S=2, pos=(85.500000, 123.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5700: LU S=2, pos=(85.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5708: S=2, pos=(90.000000, 119.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5708: LU S=2, pos=(90.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5709: S=2, pos=(90.000000, 112.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5709: LU S=2, pos=(90.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5703: S=2, pos=(85.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5703: LU S=2, pos=(85.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5704: S=2, pos=(90.000000, 127.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5704: LU S=2, pos=(90.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5705: S=2, pos=(90.000000, 125.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5705: LU S=2, pos=(90.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5706: S=2, pos=(90.000000, 123.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5706: LU S=2, pos=(90.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5707: S=2, pos=(90.000000, 121.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5707: LU S=2, pos=(90.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5711: S=2, pos=(94.500000, 127.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5711: LU S=2, pos=(94.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5712: S=2, pos=(94.500000, 122.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5712: LU S=2, pos=(94.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10735: S=2, pos=(91.000000, 166.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10735: LU S=2, pos=(91.000000, 166.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10736: S=2, pos=(135.500000, 115.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10736: LU S=2, pos=(135.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10737: S=2, pos=(139.500000, 104.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10737: LU S=2, pos=(139.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10738: S=2, pos=(131.500000, 92.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10738: LU S=2, pos=(131.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10739: S=2, pos=(138.000000, 117.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10739: LU S=2, pos=(138.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10740: S=2, pos=(134.000000, 94.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10740: LU S=2, pos=(134.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10741: S=2, pos=(143.000000, 104.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10741: LU S=2, pos=(143.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10742: S=2, pos=(137.000000, 113.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10742: LU S=2, pos=(137.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10743: S=2, pos=(130.000000, 90.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10743: LU S=2, pos=(130.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10744: S=2, pos=(129.000000, 91.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10744: LU S=2, pos=(129.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10745: S=2, pos=(138.000000, 106.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10745: LU S=2, pos=(138.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10746: S=2, pos=(136.000000, 112.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10746: LU S=2, pos=(136.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10747: S=2, pos=(142.000000, 106.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10747: LU S=2, pos=(142.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10748: S=2, pos=(142.000000, 105.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10748: LU S=2, pos=(142.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10749: S=2, pos=(138.000000, 111.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10749: LU S=2, pos=(138.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10750: S=2, pos=(144.000000, 102.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10750: LU S=2, pos=(144.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10751: S=2, pos=(139.000000, 101.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10751: LU S=2, pos=(139.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10752: S=2, pos=(135.000000, 120.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10752: LU S=2, pos=(135.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10753: S=2, pos=(136.000000, 120.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10753: LU S=2, pos=(136.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10754: S=2, pos=(139.000000, 110.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10754: LU S=2, pos=(139.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10755: S=2, pos=(139.000000, 100.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10755: LU S=2, pos=(139.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10756: S=2, pos=(137.500000, 95.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10756: LU S=2, pos=(137.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10757: S=2, pos=(135.500000, 94.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10757: LU S=2, pos=(135.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10758: S=2, pos=(138.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10758: LU S=2, pos=(138.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10759: S=2, pos=(139.000000, 109.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10759: LU S=2, pos=(139.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10760: S=2, pos=(140.000000, 98.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10760: LU S=2, pos=(140.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10761: S=2, pos=(137.000000, 94.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10761: LU S=2, pos=(137.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10762: S=2, pos=(135.000000, 93.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10762: LU S=2, pos=(135.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10763: S=2, pos=(129.000000, 89.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10763: LU S=2, pos=(129.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10764: S=2, pos=(140.000000, 111.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10764: LU S=2, pos=(140.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10765: S=2, pos=(136.000000, 121.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10765: LU S=2, pos=(136.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10766: S=2, pos=(142.000000, 97.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10766: LU S=2, pos=(142.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10767: S=2, pos=(128.000000, 92.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10767: LU S=2, pos=(128.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10768: S=2, pos=(127.000000, 96.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10768: LU S=2, pos=(127.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10769: S=2, pos=(131.000000, 107.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10769: LU S=2, pos=(131.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10770: S=2, pos=(130.000000, 113.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10770: LU S=2, pos=(130.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10771: S=2, pos=(130.000000, 119.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10771: LU S=2, pos=(130.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10772: S=2, pos=(130.000000, 114.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10772: LU S=2, pos=(130.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10773: S=2, pos=(128.000000, 97.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10773: LU S=2, pos=(128.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10774: S=2, pos=(132.000000, 100.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10774: LU S=2, pos=(132.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10775: S=2, pos=(131.000000, 104.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10775: LU S=2, pos=(131.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10776: S=2, pos=(126.000000, 96.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10776: LU S=2, pos=(126.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10777: S=2, pos=(131.000000, 100.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10777: LU S=2, pos=(131.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10778: S=2, pos=(131.000000, 106.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10778: LU S=2, pos=(131.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10779: S=2, pos=(129.000000, 119.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10779: LU S=2, pos=(129.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10780: S=2, pos=(130.000000, 112.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10780: LU S=2, pos=(130.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10781: S=2, pos=(142.000000, 100.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10781: LU S=2, pos=(142.000000, 100.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10782: S=2, pos=(128.500000, 100.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10782: LU S=2, pos=(128.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10783: S=2, pos=(130.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10783: LU S=2, pos=(130.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11125: S=2, pos=(137.500000, 108.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11125: LU S=2, pos=(137.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11124: S=2, pos=(134.500000, 112.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11124: LU S=2, pos=(134.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11123: S=2, pos=(134.500000, 111.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11123: LU S=2, pos=(134.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11122: S=2, pos=(137.500000, 101.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11122: LU S=2, pos=(137.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11121: S=2, pos=(137.500000, 100.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11121: LU S=2, pos=(137.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10789: S=2, pos=(132.500000, 86.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10789: LU S=2, pos=(132.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10790: S=2, pos=(133.500000, 87.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10790: LU S=2, pos=(133.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10791: S=2, pos=(134.500000, 88.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10791: LU S=2, pos=(134.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10792: S=2, pos=(135.500000, 89.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10792: LU S=2, pos=(135.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10793: S=2, pos=(136.500000, 90.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10793: LU S=2, pos=(136.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11120: S=2, pos=(137.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11120: LU S=2, pos=(137.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11119: S=2, pos=(136.500000, 108.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11119: LU S=2, pos=(136.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10796: S=2, pos=(140.500000, 92.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10796: LU S=2, pos=(140.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10797: S=2, pos=(141.500000, 93.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10797: LU S=2, pos=(141.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10798: S=2, pos=(142.500000, 94.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10798: LU S=2, pos=(142.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10799: S=2, pos=(143.500000, 95.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10799: LU S=2, pos=(143.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10800: S=2, pos=(144.500000, 96.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10800: LU S=2, pos=(144.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11118: S=2, pos=(135.500000, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11118: LU S=2, pos=(135.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10807: S=2, pos=(144.500000, 104.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10807: LU S=2, pos=(144.500000, 104.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10808: S=2, pos=(144.500000, 105.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10808: LU S=2, pos=(144.500000, 105.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10809: S=2, pos=(144.500000, 106.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10809: LU S=2, pos=(144.500000, 106.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10810: S=2, pos=(144.500000, 107.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10810: LU S=2, pos=(144.500000, 107.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11117: S=2, pos=(135.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11117: LU S=2, pos=(135.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11116: S=2, pos=(135.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11116: LU S=2, pos=(135.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10813: S=2, pos=(142.500000, 111.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10813: LU S=2, pos=(142.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10814: S=2, pos=(142.500000, 112.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10814: LU S=2, pos=(142.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10815: S=2, pos=(142.500000, 113.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10815: LU S=2, pos=(142.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11115: S=2, pos=(135.500000, 98.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11115: LU S=2, pos=(135.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10817: S=2, pos=(139.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10817: LU S=2, pos=(139.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10818: S=2, pos=(139.500000, 118.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10818: LU S=2, pos=(139.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10819: S=2, pos=(139.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10819: LU S=2, pos=(139.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11114: S=2, pos=(135.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11114: LU S=2, pos=(135.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11113: S=2, pos=(136.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11113: LU S=2, pos=(136.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10822: S=2, pos=(136.500000, 122.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10822: LU S=2, pos=(136.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10823: S=2, pos=(135.500000, 122.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10823: LU S=2, pos=(135.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10824: S=2, pos=(134.500000, 122.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10824: LU S=2, pos=(134.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10825: S=2, pos=(133.500000, 122.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10825: LU S=2, pos=(133.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11112: S=2, pos=(136.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11112: LU S=2, pos=(136.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10828: S=2, pos=(128.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10828: LU S=2, pos=(128.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10831: S=2, pos=(127.500000, 118.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10831: LU S=2, pos=(127.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10832: S=2, pos=(129.500000, 120.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10832: LU S=2, pos=(129.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11111: S=2, pos=(137.500000, 109.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MANGO. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11111: LU S=2, pos=(137.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10834: S=2, pos=(126.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10834: LU S=2, pos=(126.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11110: S=2, pos=(136.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MANGO. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11110: LU S=2, pos=(136.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23681: S=2, pos=(163.500000, 24.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23681: LU S=2, pos=(163.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23687: S=2, pos=(101.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23687: LU S=2, pos=(101.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23911: S=2, pos=(129.399994, 94.599998, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23911: LU S=2, pos=(129.399994, 94.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23931: S=2, pos=(164.500000, 24.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #23931: LU S=2, pos=(164.500000, 24.500000, 0.000000). true ( 526994 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=20511 true ( 526994 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 20511 (PlayerSync) UpdatePlayer=7 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000488 Angle=3.926991, Facet=8 YAW: v=-0.010207 Angle=3.926991, Facet=8 YAW: v=-0.017184 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000488 Angle=3.926991, Facet=8 YAW: v=-0.001691 Angle=3.926991, Facet=8 YAW: v=0.000345 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.534292, Facet=7 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000345 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000345 Angle=2.356194, Facet=4 YAW: v=-0.000345 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000488 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.016943 Angle=1.570796, Facet=2 YAW: v=-0.000345 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=16 YAW: v=0.046645 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=16 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=4.712389, Facet=10 YAW: v=0.000000 Angle=4.712389, Facet=10 YAW: v=-0.000000 Angle=3.534292, Facet=7 YAW: v=-0.000000 Angle=4.712389, Facet=10 YAW: v=0.001092 Angle=3.534292, Facet=7 YAW: v=-0.000000 Angle=4.712389, Facet=10 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9664: S=2, pos=(7.000000, 168.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MINE2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #9664: LU S=2, pos=(7.000000, 168.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9665: S=2, pos=(2.000000, 184.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MINE2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #9665: LU S=2, pos=(2.000000, 184.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12686: S=2, pos=(34.500000, 57.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12686: LU S=2, pos=(34.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9667: S=2, pos=(60.000000, 120.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #9667: LU S=2, pos=(60.000000, 120.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9673: S=2, pos=(52.500000, 116.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.558226, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.568226. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.568226. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.568226. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.568226. Unit #9673: LU S=2, pos=(52.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9674: S=2, pos=(52.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.404978, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.414978. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.414978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.414978. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.414978. Unit #9674: LU S=2, pos=(52.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9675: S=2, pos=(52.500000, 122.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.866987, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.876987. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.876987. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.876987. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.876987. Unit #9675: LU S=2, pos=(52.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9676: S=2, pos=(52.500000, 125.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #9676: LU S=2, pos=(52.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9677: S=2, pos=(52.500000, 128.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.482981, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.492981. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.492981. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.492981. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.492981. Unit #9677: LU S=2, pos=(52.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9678: S=2, pos=(52.500000, 131.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.628983, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.638983. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.638983. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.638983. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.638983. Unit #9678: LU S=2, pos=(52.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9679: S=2, pos=(52.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.860487, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.870487. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.870487. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.870487. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.870487. Unit #9679: LU S=2, pos=(52.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9680: S=2, pos=(57.500000, 116.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.612986, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.622986. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.622986. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.622986. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.622986. Unit #9680: LU S=2, pos=(57.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9681: S=2, pos=(57.500000, 119.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.841478, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.851479. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.851479. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.851479. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.851479. Unit #9681: LU S=2, pos=(57.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9682: S=2, pos=(57.500000, 122.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.905497, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.915497. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.915497. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.915497. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.915497. Unit #9682: LU S=2, pos=(57.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9683: S=2, pos=(57.500000, 125.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #9683: LU S=2, pos=(57.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9685: S=2, pos=(57.500000, 128.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.395227, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.405228. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.405228. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.405228. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.405228. Unit #9685: LU S=2, pos=(57.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9686: S=2, pos=(57.500000, 131.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.392469, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.402470. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.402470. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.402470. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.402470. Unit #9686: LU S=2, pos=(57.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9687: S=2, pos=(57.500000, 134.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.668238, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.678238. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.678238. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.678238. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.678238. Unit #9687: LU S=2, pos=(57.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9688: S=2, pos=(62.500000, 114.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #9688: LU S=2, pos=(62.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9689: S=2, pos=(62.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.418962, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.428963. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.428963. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.428963. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.428963. Unit #9689: LU S=2, pos=(62.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9690: S=2, pos=(62.500000, 120.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.642237, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.652237. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.652237. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.652237. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.652237. Unit #9690: LU S=2, pos=(62.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9691: S=2, pos=(62.500000, 123.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.713739, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.723740. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.723740. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.723740. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.723740. Unit #9691: LU S=2, pos=(62.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9692: S=2, pos=(62.500000, 126.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #9692: LU S=2, pos=(62.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9693: S=2, pos=(62.500000, 129.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.459983, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.469983. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.469983. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.469983. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.469983. Unit #9693: LU S=2, pos=(62.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9694: S=2, pos=(62.500000, 132.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.729990, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.739990. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.739990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.739990. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.739990. Unit #9694: LU S=2, pos=(62.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9695: S=2, pos=(62.500000, 135.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.448978, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.458979. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.458979. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.458979. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.458979. Unit #9695: LU S=2, pos=(62.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9696: S=2, pos=(55.000000, 120.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #9696: LU S=2, pos=(55.000000, 120.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9697: S=2, pos=(60.000000, 131.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #9697: LU S=2, pos=(60.000000, 131.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9698: S=2, pos=(55.000000, 131.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #9698: LU S=2, pos=(55.000000, 131.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9716: S=2, pos=(68.500000, 105.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #9716: LU S=2, pos=(68.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9717: S=2, pos=(68.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #9717: LU S=2, pos=(68.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9718: S=2, pos=(68.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.948990, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.958990. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.958990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.958990. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.958990. Unit #9718: LU S=2, pos=(68.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9720: S=2, pos=(68.500000, 96.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.547983, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.557983. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.557983. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.557983. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.557983. Unit #9720: LU S=2, pos=(68.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9721: S=2, pos=(68.500000, 93.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.528482, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.538483. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.538483. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.538483. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.538483. Unit #9721: LU S=2, pos=(68.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9722: S=2, pos=(68.500000, 90.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #9722: LU S=2, pos=(68.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9725: S=2, pos=(63.500000, 93.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.454714, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.464714. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.464714. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.464714. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.464714. Unit #9725: LU S=2, pos=(63.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9726: S=2, pos=(63.500000, 96.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.846994, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.856995. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.856995. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.856995. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.856995. Unit #9726: LU S=2, pos=(63.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9727: S=2, pos=(63.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #9727: LU S=2, pos=(63.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9728: S=2, pos=(66.000000, 96.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #9728: LU S=2, pos=(66.000000, 96.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9729: S=2, pos=(71.000000, 102.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #9729: LU S=2, pos=(71.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9730: S=2, pos=(73.500000, 105.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #9730: LU S=2, pos=(73.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9731: S=2, pos=(73.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.468979, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.478979. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.478979. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.478979. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.478979. Unit #9731: LU S=2, pos=(73.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9732: S=2, pos=(73.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.717976, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.727976. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.727976. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.727976. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.727976. Unit #9732: LU S=2, pos=(73.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9733: S=2, pos=(73.500000, 96.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #9733: LU S=2, pos=(73.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9734: S=2, pos=(73.500000, 93.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.437971, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.447971. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.447971. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.447971. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.447971. Unit #9734: LU S=2, pos=(73.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9735: S=2, pos=(73.500000, 90.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.872995, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.882996. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.882996. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.882996. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.882996. Unit #9735: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9736: S=2, pos=(73.500000, 87.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #9736: LU S=2, pos=(73.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9737: S=2, pos=(73.500000, 108.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #9737: LU S=2, pos=(73.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9738: S=2, pos=(78.500000, 108.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #9738: LU S=2, pos=(78.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9739: S=2, pos=(78.500000, 105.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #9739: LU S=2, pos=(78.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9740: S=2, pos=(78.500000, 102.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.353007, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.363008. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.363008. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.363008. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.363008. Unit #9740: LU S=2, pos=(78.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9741: S=2, pos=(78.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.742990, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.752991. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.752991. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.752991. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.752991. Unit #9741: LU S=2, pos=(78.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9742: S=2, pos=(78.500000, 96.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #9742: LU S=2, pos=(78.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9743: S=2, pos=(78.500000, 93.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.513011, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.523011. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.523011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.523011. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.523011. Unit #9743: LU S=2, pos=(78.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9744: S=2, pos=(78.500000, 90.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=14.489481, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=14.499481. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=14.499481. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=14.499481. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=14.499481. Unit #9744: LU S=2, pos=(78.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9745: S=2, pos=(78.500000, 87.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=15.000000. Unit #9745: LU S=2, pos=(78.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9748: S=2, pos=(76.000000, 102.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #9748: LU S=2, pos=(76.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9747: S=2, pos=(76.000000, 91.000000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #9747: LU S=2, pos=(76.000000, 91.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10685: S=2, pos=(52.174709, 130.825241, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=4.982007, name=VFFAR. MoveForward: v=0.020000, newPos=(52.160568, 0.000000, 130.839386) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=4.982007. Unit #10685: LU S=2, pos=(52.160568, 130.839386, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10686: S=2, pos=(4.100000, 178.199997, 0.100000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=5.678975, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=5.687975. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=5.687975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=5.687975. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=5.687975. Unit #10686: LU S=2, pos=(4.100000, 178.199997, 0.100000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10687: S=2, pos=(5.510343, 169.787445, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=4.579011, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=4.588511. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=4.588511. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=4.588511. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=4.588511. Unit #10687: LU S=2, pos=(5.510343, 169.787445, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10688: S=2, pos=(58.500000, 121.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=2.835506, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=2.848756. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=2.848756. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=2.848756. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=2.848756. Unit #10688: LU S=2, pos=(58.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10689: S=2, pos=(57.500000, 135.500000, 0.500000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=6.293744, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=6.306994. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=6.306994. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=6.306994. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=6.306994. Unit #10689: LU S=2, pos=(57.500000, 135.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10690: S=2, pos=(56.500000, 118.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=5.008506, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=5.021756. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=5.021756. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=5.021756. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=5.021756. Unit #10690: LU S=2, pos=(56.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10691: S=2, pos=(62.205830, 130.558823, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(62.186218, 0.000000, 130.562744) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=10.000000. Unit #10691: LU S=2, pos=(62.186218, 130.562744, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10692: S=2, pos=(61.500000, 132.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=8.532992, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=8.546243. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=8.546243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=8.546243. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=8.546243. Unit #10692: LU S=2, pos=(61.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10693: S=2, pos=(62.500000, 121.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=1.417749, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=1.430999. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=1.430999. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=1.430999. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=1.430999. Unit #10693: LU S=2, pos=(62.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10697: S=2, pos=(58.500000, 127.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=7.406734, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=7.419983. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=7.419983. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=7.419983. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=7.419983. Unit #10697: LU S=2, pos=(58.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10695: S=2, pos=(53.500000, 115.500000, 0.500000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=8.943753, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=8.957004. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=8.957004. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=8.957004. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=8.957004. Unit #10695: LU S=2, pos=(53.500000, 115.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10699: S=2, pos=(4.900000, 178.199799, 0.900000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=6.569958, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=6.578958. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=6.578958. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=6.578958. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=6.578958. Unit #10699: LU S=2, pos=(4.900000, 178.199799, 0.900000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10700: S=2, pos=(5.915691, 169.807358, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=6.688017, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=6.697517. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=6.697517. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=6.697517. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=6.697517. Unit #10700: LU S=2, pos=(5.915691, 169.807358, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10701: S=2, pos=(74.360023, 102.500000, 0.360023), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=2.491003, name=VMFAR. MoveForward: v=0.020000, newPos=(74.340027, 0.360023, 102.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=2.491003. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=2.491003. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=2.491003. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=2.491003. Unit #10701: LU S=2, pos=(74.340027, 102.500000, 0.340027). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10702: S=2, pos=(51.500000, 134.500000, 0.500000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=2.729505, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=2.742755. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=2.742755. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=2.742755. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=2.742755. Unit #10702: LU S=2, pos=(51.500000, 134.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10703: S=2, pos=(61.500000, 136.399979, 0.399979), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=4.982007, name=VMFAR. MoveForward: v=0.020000, newPos=(61.500000, 0.399979, 136.379974) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=4.982007. Unit #10703: LU S=2, pos=(61.500000, 136.379974, 0.379974). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10704: S=2, pos=(79.132416, 92.342377, 0.132416), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.114037, 0.132416, 92.334496) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=10.000000. Unit #10704: LU S=2, pos=(79.114037, 92.334496, 0.114037). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10705: S=2, pos=(74.500000, 89.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=5.459002, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=5.472252. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=5.472252. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=5.472252. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=5.472252. Unit #10705: LU S=2, pos=(74.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10706: S=2, pos=(61.500000, 117.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=6.730990, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=6.744240. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=6.744240. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=6.744240. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=6.744240. Unit #10706: LU S=2, pos=(61.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10707: S=2, pos=(78.500000, 89.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=9.513518, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=9.526769. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=9.526769. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=9.526769. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=9.526769. Unit #10707: LU S=2, pos=(78.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10708: S=2, pos=(68.500000, 93.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=6.863489, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=6.876739. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=6.876739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=6.876739. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=6.876739. Unit #10708: LU S=2, pos=(68.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11436: S=2, pos=(19.377758, 184.568787, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(19.395863, 0.000000, 184.551544) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=33.467674. Unit #11436: LU S=2, pos=(19.395863, 184.551544, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10710: S=2, pos=(4.500000, 178.199890, 0.500000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=8.459921, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=8.468921. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=8.468921. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=8.468921. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=8.468921. Unit #10710: LU S=2, pos=(4.500000, 178.199890, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10711: S=2, pos=(6.207005, 170.661819, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=8.208011, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=8.217510. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=8.217510. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=8.217510. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=8.217510. Unit #10711: LU S=2, pos=(6.207005, 170.661819, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10712: S=2, pos=(51.500000, 123.500000, 0.500000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=2.703005, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=2.716255. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=2.716255. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=2.716255. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=2.716255. Unit #10712: LU S=2, pos=(51.500000, 123.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10734: S=2, pos=(60.000000, 108.000000, 2.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10734: LU S=2, pos=(60.000000, 108.000000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10847: S=2, pos=(74.500000, 93.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=4.452012, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=4.465261. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=4.465261. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=4.465261. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=4.465261. Unit #10847: LU S=2, pos=(74.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10848: S=2, pos=(78.500000, 99.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=3.498012, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=3.511262. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=3.511262. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=3.511262. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=3.511262. Unit #10848: LU S=2, pos=(78.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10849: S=2, pos=(53.500000, 118.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=9.858027, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=9.871278. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=9.871278. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=9.871278. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=9.871278. Unit #10849: LU S=2, pos=(53.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10850: S=2, pos=(67.973022, 102.361732, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(67.953827, 0.000000, 102.367348) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10850: LU S=2, pos=(67.953827, 102.367348, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10851: S=2, pos=(68.500000, 97.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=4.293013, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=4.306263. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=4.306263. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=4.306263. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=4.306263. Unit #10851: LU S=2, pos=(68.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10852: S=2, pos=(69.277954, 98.722015, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=2.491003, name=VMFAR. MoveForward: v=0.020000, newPos=(69.292099, 0.000000, 98.707870) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=2.491003. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=2.491003. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=2.491003. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=2.491003. Unit #10852: LU S=2, pos=(69.292099, 98.707870, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10853: S=2, pos=(63.500000, 95.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=3.074008, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=3.087258. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=3.087258. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=3.087258. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=3.087258. Unit #10853: LU S=2, pos=(63.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10854: S=2, pos=(5.206358, 177.764709, 0.764709), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=4.895990, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=4.904990. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=4.904990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=4.904990. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=4.904990. Unit #10854: LU S=2, pos=(5.206358, 177.764709, 0.764709). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10964: S=2, pos=(3.499999, 163.887894, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500005, 1.000000, 163.862900) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10964: LU S=2, pos=(3.500005, 163.862900, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10965: S=2, pos=(3.500010, 163.491165, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500010, 1.000000, 163.466171) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10965: LU S=2, pos=(3.500010, 163.466171, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10966: S=2, pos=(3.499994, 164.285950, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.499997, 1.000000, 164.260956) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10966: LU S=2, pos=(3.499997, 164.260956, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10967: S=2, pos=(22.576305, 180.152069, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10967: LU S=2, pos=(22.576305, 180.152069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10968: S=2, pos=(22.101070, 180.851227, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10968: LU S=2, pos=(22.101070, 180.851227, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10969: S=2, pos=(22.350975, 180.483551, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10969: LU S=2, pos=(22.350975, 180.483551, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10970: S=2, pos=(22.801092, 179.821320, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10970: LU S=2, pos=(22.801092, 179.821320, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10971: S=2, pos=(23.250254, 179.160522, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10971: LU S=2, pos=(23.250254, 179.160522, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10972: S=2, pos=(23.026073, 179.490341, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10972: LU S=2, pos=(23.026073, 179.490341, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10973: S=2, pos=(4.199969, 165.047012, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(4.199969, 1.000000, 165.022018) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10973: LU S=2, pos=(4.199969, 165.022018, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10974: S=2, pos=(4.048554, 164.735184, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(4.025584, 1.000000, 164.725311) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10974: LU S=2, pos=(4.025584, 164.725311, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10975: S=2, pos=(3.680879, 164.577545, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(3.657897, 1.000000, 164.567703) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10975: LU S=2, pos=(3.657897, 164.567703, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10976: S=2, pos=(72.722572, 149.723953, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.740250, 0.000000, 149.741638) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10976: LU S=2, pos=(72.740250, 149.741638, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10977: S=2, pos=(72.160004, 149.161163, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.177681, 0.000000, 149.178848) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10977: LU S=2, pos=(72.177681, 149.178848, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10978: S=2, pos=(72.443069, 149.444366, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.460747, 0.000000, 149.462051) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10978: LU S=2, pos=(72.460747, 149.462051, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10979: S=2, pos=(53.724476, 110.499992, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(53.749477, 0.000000, 110.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10979: LU S=2, pos=(53.749477, 110.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10980: S=2, pos=(54.124489, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(54.149490, 0.000000, 110.500008) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10980: LU S=2, pos=(54.149490, 110.500008, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10981: S=2, pos=(54.494602, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(54.519604, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10981: LU S=2, pos=(54.519604, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10985: S=2, pos=(73.167763, 78.540642, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(73.148949, 0.000000, 78.557106) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10985: LU S=2, pos=(73.148949, 78.557106, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10983: S=2, pos=(72.866936, 78.803894, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.848122, 0.000000, 78.820358) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10983: LU S=2, pos=(72.848122, 78.820358, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10984: S=2, pos=(72.578270, 79.056503, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.559456, 0.000000, 79.072968) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10984: LU S=2, pos=(72.559456, 79.072968, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10986: S=2, pos=(42.484253, 81.583183, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(42.465401, 0.000000, 81.566765) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10986: LU S=2, pos=(42.465401, 81.566765, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10987: S=2, pos=(41.889133, 81.064873, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(41.870281, 0.000000, 81.048454) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10987: LU S=2, pos=(41.870281, 81.048454, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10988: S=2, pos=(42.182835, 81.320694, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(42.163982, 0.000000, 81.304276) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10988: LU S=2, pos=(42.163982, 81.304276, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10989: S=2, pos=(2.809606, 39.809608, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(2.827283, 0.000000, 39.827286) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10989: LU S=2, pos=(2.827283, 39.827286, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10990: S=2, pos=(3.089923, 40.089855, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(3.107602, 0.000000, 40.107533) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10990: LU S=2, pos=(3.107602, 40.107533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10991: S=2, pos=(2.529043, 39.526226, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(2.545964, 0.000000, 39.544628) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10991: LU S=2, pos=(2.545964, 39.544628, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10992: S=2, pos=(24.500006, 52.404957, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 52.429958) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10992: LU S=2, pos=(24.500006, 52.429958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10993: S=2, pos=(24.500015, 52.006824, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.500019, 0.000000, 52.031826) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10993: LU S=2, pos=(24.500019, 52.031826, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10994: S=2, pos=(24.498489, 51.613777, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.499105, 0.000000, 51.638771) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10994: LU S=2, pos=(24.499105, 51.638771, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10995: S=2, pos=(73.286224, 150.287888, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.303902, 0.000000, 150.305573) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10995: LU S=2, pos=(73.303902, 150.305573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10996: S=2, pos=(73.003151, 150.004669, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.020828, 0.000000, 150.022354) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10996: LU S=2, pos=(73.020828, 150.022354, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10997: S=2, pos=(73.565674, 150.567230, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.583359, 0.000000, 150.584900) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10997: LU S=2, pos=(73.583359, 150.584900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10998: S=2, pos=(54.894623, 110.500008, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(54.919624, 0.000000, 110.500008) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10998: LU S=2, pos=(54.919624, 110.500008, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10999: S=2, pos=(55.694878, 110.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(55.719879, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10999: LU S=2, pos=(55.719879, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11000: S=2, pos=(55.295116, 110.499992, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(55.320118, 0.000000, 110.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11000: LU S=2, pos=(55.320118, 110.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11001: S=2, pos=(73.480667, 78.266846, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.461853, 0.000000, 78.283310) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11001: LU S=2, pos=(73.461853, 78.283310, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11002: S=2, pos=(74.085182, 77.737831, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(74.066368, 0.000000, 77.754295) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11002: LU S=2, pos=(74.066368, 77.754295, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11003: S=2, pos=(73.782074, 78.003067, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.763260, 0.000000, 78.019531) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11003: LU S=2, pos=(73.763260, 78.019531, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11004: S=2, pos=(42.795822, 81.854485, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(42.776966, 0.000000, 81.838066) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11004: LU S=2, pos=(42.776966, 81.838066, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11005: S=2, pos=(43.392090, 82.373802, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(43.373245, 0.000000, 82.357376) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11005: LU S=2, pos=(43.373245, 82.357376, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11006: S=2, pos=(43.087856, 82.108818, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(43.069008, 0.000000, 82.092392) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11006: LU S=2, pos=(43.069008, 82.092392, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11007: S=2, pos=(24.500006, 52.804905, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.500002, 0.000000, 52.829906) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11007: LU S=2, pos=(24.500002, 52.829906, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11008: S=2, pos=(24.500006, 53.204956, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 53.229958) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11008: LU S=2, pos=(24.500006, 53.229958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11009: S=2, pos=(24.499990, 53.599426, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.499992, 0.000000, 53.624428) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11009: LU S=2, pos=(24.499992, 53.624428, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11010: S=2, pos=(3.499985, 40.726788, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.499994, 0.000000, 40.751789) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11010: LU S=2, pos=(3.499994, 40.751789, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11011: S=2, pos=(3.500007, 41.120831, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500008, 0.000000, 41.145832) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11011: LU S=2, pos=(3.500008, 41.145832, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11012: S=2, pos=(3.372673, 40.372635, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.390347, 0.000000, 40.390316) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11012: LU S=2, pos=(3.390347, 40.390316, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11019: S=2, pos=(180.500000, 14.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11019: LU S=2, pos=(180.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11020: S=2, pos=(180.500000, 15.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11020: LU S=2, pos=(180.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11021: S=2, pos=(180.500000, 16.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11021: LU S=2, pos=(180.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11022: S=2, pos=(180.500000, 17.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11022: LU S=2, pos=(180.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11023: S=2, pos=(180.500000, 18.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11023: LU S=2, pos=(180.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11024: S=2, pos=(181.500000, 14.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11024: LU S=2, pos=(181.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11025: S=2, pos=(181.500000, 15.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11025: LU S=2, pos=(181.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11026: S=2, pos=(181.500000, 16.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11026: LU S=2, pos=(181.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11027: S=2, pos=(181.500000, 17.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11027: LU S=2, pos=(181.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11028: S=2, pos=(181.500000, 18.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11028: LU S=2, pos=(181.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11029: S=2, pos=(182.500000, 14.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11029: LU S=2, pos=(182.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12687: S=2, pos=(33.500000, 162.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12687: LU S=2, pos=(33.500000, 162.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11437: S=2, pos=(14.775399, 190.608414, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(14.761424, 0.000000, 190.629150) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11437: LU S=2, pos=(14.761424, 190.629150, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12688: S=2, pos=(9.500000, 173.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12688: LU S=2, pos=(9.500000, 173.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11033: S=2, pos=(182.500000, 18.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11033: LU S=2, pos=(182.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11034: S=2, pos=(182.500000, 13.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HWBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11034: LU S=2, pos=(182.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11035: S=2, pos=(182.500000, 19.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HWBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11035: LU S=2, pos=(182.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11036: S=2, pos=(139.480820, 33.493797, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(139.464600, 0.000000, 33.512821) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11036: LU S=2, pos=(139.464600, 33.512821, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11037: S=2, pos=(139.747147, 33.181454, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(139.730927, 0.000000, 33.200474) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11037: LU S=2, pos=(139.730927, 33.200474, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11038: S=2, pos=(140.006195, 32.877968, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(139.989960, 0.000000, 32.896980) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11038: LU S=2, pos=(139.989960, 32.896980, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11039: S=2, pos=(140.260788, 32.579803, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.244553, 0.000000, 32.598816) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11039: LU S=2, pos=(140.244553, 32.598816, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11040: S=2, pos=(140.521149, 32.274826, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.504913, 0.000000, 32.293839) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11040: LU S=2, pos=(140.504913, 32.293839, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11041: S=2, pos=(140.789124, 31.960976, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.772888, 0.000000, 31.979992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11041: LU S=2, pos=(140.772888, 31.979992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11071: S=2, pos=(123.962517, 69.326912, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(123.945747, 0.000000, 69.308372) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11071: LU S=2, pos=(123.945747, 69.308372, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11072: S=2, pos=(124.233307, 69.626259, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(124.216537, 0.000000, 69.607719) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11072: LU S=2, pos=(124.216537, 69.607719, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11073: S=2, pos=(123.709785, 69.047546, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(123.693008, 0.000000, 69.029007) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11073: LU S=2, pos=(123.693008, 69.029007, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11074: S=2, pos=(123.172150, 68.453415, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(123.155373, 0.000000, 68.434875) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11074: LU S=2, pos=(123.155373, 68.434875, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11075: S=2, pos=(122.890038, 68.141685, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(122.873260, 0.000000, 68.123146) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11075: LU S=2, pos=(122.873260, 68.123146, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11076: S=2, pos=(123.432922, 68.741600, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(123.416153, 0.000000, 68.723061) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11076: LU S=2, pos=(123.416153, 68.723061, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11077: S=2, pos=(127.053238, 94.250816, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.037621, 0.000000, 94.231293) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11077: LU S=2, pos=(127.037621, 94.231293, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11078: S=2, pos=(126.582558, 93.004234, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(126.567139, 0.000000, 92.984558) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11078: LU S=2, pos=(126.567139, 92.984558, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11079: S=2, pos=(127.076286, 93.634605, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.060867, 0.000000, 93.614922) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11079: LU S=2, pos=(127.060867, 93.614922, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11080: S=2, pos=(126.829475, 93.319481, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.814064, 0.000000, 93.299797) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11080: LU S=2, pos=(126.814064, 93.299797, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11081: S=2, pos=(126.318649, 93.315987, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.303230, 0.000000, 93.296303) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11081: LU S=2, pos=(126.303230, 93.296303, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11082: S=2, pos=(127.747070, 94.623566, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.724709, 0.000000, 94.612389) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11082: LU S=2, pos=(127.724709, 94.612389, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12674: S=2, pos=(61.500000, 137.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12674: LU S=2, pos=(61.500000, 137.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12678: S=2, pos=(61.500000, 95.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12678: LU S=2, pos=(61.500000, 95.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11089: S=2, pos=(57.500000, 106.500000, 1.500000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11089: LU S=2, pos=(57.500000, 106.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11090: S=2, pos=(57.500000, 107.500000, 1.500000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11090: LU S=2, pos=(57.500000, 107.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11091: S=2, pos=(57.500000, 108.500000, 1.500000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11091: LU S=2, pos=(57.500000, 108.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11092: S=2, pos=(57.500000, 109.500000, 1.500000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11092: LU S=2, pos=(57.500000, 109.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11093: S=2, pos=(126.563362, 93.628418, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(126.547943, 0.000000, 93.608742) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11093: LU S=2, pos=(126.547943, 93.608742, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11094: S=2, pos=(127.572380, 94.261665, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.556274, 0.000000, 94.242538) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11094: LU S=2, pos=(127.556274, 94.242538, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11095: S=2, pos=(126.806267, 93.938194, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.790833, 0.000000, 93.918526) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11095: LU S=2, pos=(126.790833, 93.918526, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11096: S=2, pos=(127.313530, 94.553993, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.296066, 0.000000, 94.536102) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11096: LU S=2, pos=(127.296066, 94.536102, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11097: S=2, pos=(127.324127, 93.950935, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.308701, 0.000000, 93.931259) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11097: LU S=2, pos=(127.308701, 93.931259, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11098: S=2, pos=(137.554642, 125.860374, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(137.529648, 0.000000, 125.859734) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11098: LU S=2, pos=(137.529648, 125.859734, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11099: S=2, pos=(138.372833, 125.881355, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(138.347839, 0.000000, 125.880714) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11099: LU S=2, pos=(138.347839, 125.880714, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11100: S=2, pos=(137.959305, 125.870758, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(137.934311, 0.000000, 125.870117) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11100: LU S=2, pos=(137.934311, 125.870117, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11101: S=2, pos=(137.156982, 125.850182, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(137.131989, 0.000000, 125.849541) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11101: LU S=2, pos=(137.131989, 125.849541, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11102: S=2, pos=(136.756775, 125.839912, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(136.731781, 0.000000, 125.839272) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11102: LU S=2, pos=(136.731781, 125.839272, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11103: S=2, pos=(136.375610, 125.830139, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(136.350616, 0.000000, 125.829498) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11103: LU S=2, pos=(136.350616, 125.829498, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12671: S=2, pos=(59.500000, 105.500000, 2.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12671: LU S=2, pos=(59.500000, 105.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3199: S=2, pos=(186.500000, 14.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Lighthouse. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3199: LU S=2, pos=(186.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12684: S=2, pos=(107.500000, 54.500000, 2.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12684: LU S=2, pos=(107.500000, 54.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12675: S=2, pos=(50.500000, 136.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12675: LU S=2, pos=(50.500000, 136.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12672: S=2, pos=(71.500000, 85.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12672: LU S=2, pos=(71.500000, 85.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12679: S=2, pos=(131.500000, 51.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12679: LU S=2, pos=(131.500000, 51.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12673: S=2, pos=(77.500000, 110.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12673: LU S=2, pos=(77.500000, 110.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12676: S=2, pos=(50.500000, 114.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12676: LU S=2, pos=(50.500000, 114.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12677: S=2, pos=(64.500000, 120.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12677: LU S=2, pos=(64.500000, 120.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12680: S=2, pos=(132.500000, 141.500000, 2.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12680: LU S=2, pos=(132.500000, 141.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12681: S=2, pos=(150.500000, 122.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12681: LU S=2, pos=(150.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11432: S=2, pos=(53.500000, 125.850723, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(53.500000, 0.000000, 125.825722) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=33.467674. Unit #11432: LU S=2, pos=(53.500000, 125.825722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11433: S=2, pos=(18.181992, 185.008667, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(18.168741, 0.000000, 185.029861) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11433: LU S=2, pos=(18.168741, 185.029861, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11434: S=2, pos=(51.801350, 140.475616, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(51.816494, 0.000000, 140.455719) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=33.467674. Unit #11434: LU S=2, pos=(51.816494, 140.455719, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11435: S=2, pos=(39.010109, 158.989822, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(39.027786, 0.000000, 158.972153) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=33.467674. Unit #11435: LU S=2, pos=(39.027786, 158.972153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11640: S=2, pos=(6.187031, 170.273529, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=8.103516, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=8.113015. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=8.113015. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=8.113015. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=8.113015. Unit #11640: LU S=2, pos=(6.187031, 170.273529, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11641: S=2, pos=(74.151276, 99.802254, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=4.982007, name=VFFAR. MoveForward: v=0.020000, newPos=(74.142334, 0.000000, 99.784363) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=4.982007. Unit #11641: LU S=2, pos=(74.142334, 99.784363, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11642: S=2, pos=(63.500000, 92.500000, 0.500000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=9.076257, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=9.089507. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=9.089507. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=9.089507. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=9.089507. Unit #11642: LU S=2, pos=(63.500000, 92.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11643: S=2, pos=(57.500000, 116.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=6.518992, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=6.532242. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=6.532242. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=6.532242. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=6.532242. Unit #11643: LU S=2, pos=(57.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11644: S=2, pos=(63.500000, 124.500000, 0.500000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=3.617263, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=3.630513. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=3.630513. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=3.630513. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=3.630513. Unit #11644: LU S=2, pos=(63.500000, 124.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11645: S=2, pos=(58.500000, 132.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=9.619521, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=9.632771. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=9.632771. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=9.632771. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=9.632771. Unit #11645: LU S=2, pos=(58.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11646: S=2, pos=(52.500000, 127.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=7.048987, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=7.062237. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=7.062237. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=7.062237. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=7.062237. Unit #11646: LU S=2, pos=(52.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11647: S=2, pos=(77.424103, 101.525299, 0.575897), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.405128, 0.575897, 101.531624) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=10.000000. Unit #11647: LU S=2, pos=(77.405128, 101.531624, 0.594872). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12685: S=2, pos=(2.500000, 48.500000, 2.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #12685: LU S=2, pos=(2.500000, 48.500000, 2.000000). true ( 526994 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=4694 true ( 526994 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 4694 (PlayerSync) UpdatePlayer=8 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2677: S=2, pos=(12.500000, 22.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=600.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12209 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=600.000000. Unit #2677: LU S=2, pos=(12.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2678: S=2, pos=(10.000000, 23.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2678: LU S=2, pos=(10.000000, 23.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2679: S=2, pos=(12.500000, 31.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Barracks Age2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32701 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2679: LU S=2, pos=(12.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2680: S=2, pos=(12.500000, 30.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2680: LU S=2, pos=(12.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2681: S=2, pos=(5.000000, 30.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2681: LU S=2, pos=(5.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2682: S=2, pos=(8.000000, 23.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2682: LU S=2, pos=(8.000000, 23.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2683: S=2, pos=(6.000000, 24.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2683: LU S=2, pos=(6.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2684: S=2, pos=(5.000000, 25.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2684: LU S=2, pos=(5.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2685: S=2, pos=(3.000000, 25.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2685: LU S=2, pos=(3.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2686: S=2, pos=(1.000000, 25.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2686: LU S=2, pos=(1.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2687: S=2, pos=(13.000000, 29.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2687: LU S=2, pos=(13.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2688: S=2, pos=(5.000000, 32.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2688: LU S=2, pos=(5.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2689: S=2, pos=(7.000000, 32.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2689: LU S=2, pos=(7.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2690: S=2, pos=(2.000000, 30.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2690: LU S=2, pos=(2.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2691: S=2, pos=(1.000000, 30.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2691: LU S=2, pos=(1.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2692: S=2, pos=(1.000000, 31.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2692: LU S=2, pos=(1.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2693: S=2, pos=(15.000000, 30.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2693: LU S=2, pos=(15.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2694: S=2, pos=(16.000000, 30.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2694: LU S=2, pos=(16.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2695: S=2, pos=(14.000000, 32.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2695: LU S=2, pos=(14.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2696: S=2, pos=(15.000000, 31.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2696: LU S=2, pos=(15.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2697: S=2, pos=(7.500000, 24.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22202 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2697: LU S=2, pos=(7.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2723: S=2, pos=(13.500000, 34.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15493 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2723: LU S=2, pos=(13.500000, 34.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2722: S=2, pos=(14.500000, 33.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2722: LU S=2, pos=(14.500000, 33.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11416: S=2, pos=(6.500000, 113.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Taira no Koremori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #11416: LU S=2, pos=(6.500000, 113.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2701: S=2, pos=(16.500000, 31.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2701: LU S=2, pos=(16.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2702: S=2, pos=(15.500000, 32.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2702: LU S=2, pos=(15.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2716: S=2, pos=(1.000000, 32.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2716: LU S=2, pos=(1.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19562: S=2, pos=(149.500000, 183.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19562: LU S=2, pos=(149.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19561: S=2, pos=(149.000000, 181.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19561: LU S=2, pos=(149.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2713: S=2, pos=(10.500000, 35.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2713: LU S=2, pos=(10.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2712: S=2, pos=(9.500000, 35.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2712: LU S=2, pos=(9.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2708: S=2, pos=(5.500000, 35.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2708: LU S=2, pos=(5.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2709: S=2, pos=(6.500000, 35.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2709: LU S=2, pos=(6.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2710: S=2, pos=(7.500000, 35.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12533 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2710: LU S=2, pos=(7.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2711: S=2, pos=(8.500000, 35.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2711: LU S=2, pos=(8.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19560: S=2, pos=(149.500000, 180.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19560: LU S=2, pos=(149.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2718: S=2, pos=(1.500000, 33.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2718: LU S=2, pos=(1.500000, 33.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19559: S=2, pos=(148.500000, 183.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6837 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19559: LU S=2, pos=(148.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19558: S=2, pos=(148.000000, 181.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19558: LU S=2, pos=(148.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2721: S=2, pos=(4.500000, 35.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2721: LU S=2, pos=(4.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2724: S=2, pos=(17.500000, 29.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2724: LU S=2, pos=(17.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8209: S=2, pos=(67.000000, 192.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8209: LU S=2, pos=(67.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(65.500000, 192.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(65.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19557: S=2, pos=(148.500000, 180.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19557: LU S=2, pos=(148.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2756: S=2, pos=(0.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2756: LU S=2, pos=(0.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2730: S=2, pos=(1.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2730: LU S=2, pos=(1.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2731: S=2, pos=(2.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=3297 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2731: LU S=2, pos=(2.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2732: S=2, pos=(3.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2732: LU S=2, pos=(3.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19556: S=2, pos=(147.500000, 183.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19556: LU S=2, pos=(147.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19555: S=2, pos=(147.500000, 180.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19555: LU S=2, pos=(147.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2735: S=2, pos=(6.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2735: LU S=2, pos=(6.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2736: S=2, pos=(7.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2736: LU S=2, pos=(7.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2737: S=2, pos=(8.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2737: LU S=2, pos=(8.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2738: S=2, pos=(9.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2738: LU S=2, pos=(9.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19554: S=2, pos=(146.500000, 183.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19554: LU S=2, pos=(146.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2740: S=2, pos=(21.500000, 193.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2740: LU S=2, pos=(21.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2741: S=2, pos=(20.500000, 192.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27262 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2741: LU S=2, pos=(20.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2742: S=2, pos=(19.500000, 191.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26145 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2742: LU S=2, pos=(19.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2743: S=2, pos=(18.500000, 190.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2743: LU S=2, pos=(18.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2744: S=2, pos=(17.500000, 189.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23768 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2744: LU S=2, pos=(17.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19553: S=2, pos=(146.000000, 181.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19553: LU S=2, pos=(146.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2746: S=2, pos=(10.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2746: LU S=2, pos=(10.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2747: S=2, pos=(11.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2747: LU S=2, pos=(11.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2748: S=2, pos=(12.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2748: LU S=2, pos=(12.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2749: S=2, pos=(13.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2749: LU S=2, pos=(13.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2750: S=2, pos=(14.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2750: LU S=2, pos=(14.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19552: S=2, pos=(146.500000, 180.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19552: LU S=2, pos=(146.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2752: S=2, pos=(23.500000, 195.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=600.000000. Unit #2752: LU S=2, pos=(23.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2753: S=2, pos=(19.500000, 195.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2753: LU S=2, pos=(19.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2754: S=2, pos=(21.000000, 196.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2754: LU S=2, pos=(21.000000, 196.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2755: S=2, pos=(21.500000, 194.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2755: LU S=2, pos=(21.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2757: S=2, pos=(2.000000, 191.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2757: LU S=2, pos=(2.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2758: S=2, pos=(11.000000, 191.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2758: LU S=2, pos=(11.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2759: S=2, pos=(14.500000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=600.000000. Unit #2759: LU S=2, pos=(14.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2760: S=2, pos=(7.500000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=600.000000. Unit #2760: LU S=2, pos=(7.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2761: S=2, pos=(11.500000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2761: LU S=2, pos=(11.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2762: S=2, pos=(10.500000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2762: LU S=2, pos=(10.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2763: S=2, pos=(12.000000, 197.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18777 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2763: LU S=2, pos=(12.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2764: S=2, pos=(10.000000, 197.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12244 true ( 526994 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=7981 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2764: LU S=2, pos=(10.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2766: S=2, pos=(12.500000, 198.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2766: LU S=2, pos=(12.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2767: S=2, pos=(11.500000, 198.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2767: LU S=2, pos=(11.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2768: S=2, pos=(10.500000, 198.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2768: LU S=2, pos=(10.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2769: S=2, pos=(9.500000, 198.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2769: LU S=2, pos=(9.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19551: S=2, pos=(145.500000, 183.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19551: LU S=2, pos=(145.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19550: S=2, pos=(145.000000, 181.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19550: LU S=2, pos=(145.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2772: S=2, pos=(19.000000, 193.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2772: LU S=2, pos=(19.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2773: S=2, pos=(20.000000, 194.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2773: LU S=2, pos=(20.000000, 194.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2774: S=2, pos=(13.000000, 190.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29614 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2774: LU S=2, pos=(13.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2775: S=2, pos=(1.000000, 197.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2775: LU S=2, pos=(1.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2776: S=2, pos=(3.500000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2776: LU S=2, pos=(3.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2777: S=2, pos=(3.000000, 197.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2777: LU S=2, pos=(3.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2778: S=2, pos=(5.000000, 197.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4467 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2778: LU S=2, pos=(5.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19549: S=2, pos=(145.000000, 181.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19549: LU S=2, pos=(145.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2780: S=2, pos=(1.500000, 198.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2780: LU S=2, pos=(1.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2781: S=2, pos=(2.500000, 198.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2781: LU S=2, pos=(2.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2782: S=2, pos=(3.500000, 198.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2782: LU S=2, pos=(3.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2784: S=2, pos=(4.500000, 198.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2784: LU S=2, pos=(4.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19548: S=2, pos=(145.500000, 180.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19548: LU S=2, pos=(145.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2786: S=2, pos=(0.500000, 198.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2786: LU S=2, pos=(0.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2787: S=2, pos=(21.500000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2787: LU S=2, pos=(21.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2788: S=2, pos=(22.500000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2788: LU S=2, pos=(22.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2789: S=2, pos=(23.500000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2789: LU S=2, pos=(23.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2790: S=2, pos=(24.500000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2790: LU S=2, pos=(24.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2791: S=2, pos=(25.500000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2791: LU S=2, pos=(25.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2792: S=2, pos=(26.500000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2792: LU S=2, pos=(26.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2793: S=2, pos=(11.500000, 25.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2793: LU S=2, pos=(11.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2794: S=2, pos=(12.500000, 25.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2794: LU S=2, pos=(12.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2795: S=2, pos=(13.500000, 25.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2795: LU S=2, pos=(13.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2796: S=2, pos=(14.500000, 25.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2796: LU S=2, pos=(14.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2797: S=2, pos=(15.500000, 25.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2797: LU S=2, pos=(15.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2798: S=2, pos=(8.000000, 190.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2798: LU S=2, pos=(8.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2799: S=2, pos=(8.000000, 191.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2799: LU S=2, pos=(8.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2800: S=2, pos=(7.000000, 196.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2800: LU S=2, pos=(7.000000, 196.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2801: S=2, pos=(18.000000, 192.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2801: LU S=2, pos=(18.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3252: S=2, pos=(181.500000, 12.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3252: LU S=2, pos=(181.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3201: S=2, pos=(183.500000, 11.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20122 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3201: LU S=2, pos=(183.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3202: S=2, pos=(184.500000, 11.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5601 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3202: LU S=2, pos=(184.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3203: S=2, pos=(185.500000, 11.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3203: LU S=2, pos=(185.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3204: S=2, pos=(186.500000, 11.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3204: LU S=2, pos=(186.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3205: S=2, pos=(187.500000, 11.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3205: LU S=2, pos=(187.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3206: S=2, pos=(189.500000, 13.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3206: LU S=2, pos=(189.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3207: S=2, pos=(189.500000, 14.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3207: LU S=2, pos=(189.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3208: S=2, pos=(189.500000, 15.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3208: LU S=2, pos=(189.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3209: S=2, pos=(189.500000, 16.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21474 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3209: LU S=2, pos=(189.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3210: S=2, pos=(189.500000, 17.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4975 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3210: LU S=2, pos=(189.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3211: S=2, pos=(188.500000, 11.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3211: LU S=2, pos=(188.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3212: S=2, pos=(189.500000, 11.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3212: LU S=2, pos=(189.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3213: S=2, pos=(189.500000, 12.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3213: LU S=2, pos=(189.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19547: S=2, pos=(144.500000, 183.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19547: LU S=2, pos=(144.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19546: S=2, pos=(144.000000, 181.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19546: LU S=2, pos=(144.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3254: S=2, pos=(179.500000, 13.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=13143 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3254: LU S=2, pos=(179.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3245: S=2, pos=(183.500000, 23.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3245: LU S=2, pos=(183.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3237: S=2, pos=(182.500000, 11.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3237: LU S=2, pos=(182.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3238: S=2, pos=(186.500000, 18.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=CRCH2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3238: LU S=2, pos=(186.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3239: S=2, pos=(188.500000, 17.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3239: LU S=2, pos=(188.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3240: S=2, pos=(188.500000, 19.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8138 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3240: LU S=2, pos=(188.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3241: S=2, pos=(187.500000, 20.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3241: LU S=2, pos=(187.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3242: S=2, pos=(186.500000, 20.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24636 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3242: LU S=2, pos=(186.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3243: S=2, pos=(185.500000, 20.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=145 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3243: LU S=2, pos=(185.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3253: S=2, pos=(180.500000, 12.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3253: LU S=2, pos=(180.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19545: S=2, pos=(144.500000, 180.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11387 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19545: LU S=2, pos=(144.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3260: S=2, pos=(178.500000, 18.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3260: LU S=2, pos=(178.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19544: S=2, pos=(143.500000, 183.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19544: LU S=2, pos=(143.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19543: S=2, pos=(143.500000, 180.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19543: LU S=2, pos=(143.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3263: S=2, pos=(178.500000, 17.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3263: LU S=2, pos=(178.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3304: S=2, pos=(185.000000, 18.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=UNIV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3304: LU S=2, pos=(185.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3305: S=2, pos=(188.000000, 18.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3305: LU S=2, pos=(188.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19542: S=2, pos=(142.500000, 183.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29906 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19542: LU S=2, pos=(142.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3308: S=2, pos=(180.500000, 21.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3308: LU S=2, pos=(180.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3309: S=2, pos=(181.500000, 22.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=16592 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3309: LU S=2, pos=(181.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3310: S=2, pos=(182.500000, 23.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3310: LU S=2, pos=(182.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19538: S=2, pos=(173.500000, 157.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=7080 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19538: LU S=2, pos=(173.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19537: S=2, pos=(173.500000, 156.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19537: LU S=2, pos=(173.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19536: S=2, pos=(173.500000, 155.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19536: LU S=2, pos=(173.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3314: S=2, pos=(184.500000, 23.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3314: LU S=2, pos=(184.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3315: S=2, pos=(185.500000, 22.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3315: LU S=2, pos=(185.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3316: S=2, pos=(186.500000, 21.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3316: LU S=2, pos=(186.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3326: S=2, pos=(183.500000, 15.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18453 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3326: LU S=2, pos=(183.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19535: S=2, pos=(173.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19535: LU S=2, pos=(173.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19534: S=2, pos=(173.500000, 153.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28094 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19534: LU S=2, pos=(173.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3323: S=2, pos=(183.500000, 12.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26237 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #3323: LU S=2, pos=(183.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19533: S=2, pos=(173.500000, 152.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19533: LU S=2, pos=(173.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19532: S=2, pos=(173.500000, 151.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19532: LU S=2, pos=(173.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19530: S=2, pos=(172.500000, 157.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19530: LU S=2, pos=(172.500000, 157.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5071: S=2, pos=(90.500000, 189.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5071: LU S=2, pos=(90.500000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5072: S=2, pos=(90.500000, 187.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5072: LU S=2, pos=(90.500000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5073: S=2, pos=(90.500000, 185.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5073: LU S=2, pos=(90.500000, 185.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5074: S=2, pos=(90.500000, 182.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5074: LU S=2, pos=(90.500000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5075: S=2, pos=(90.500000, 180.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5075: LU S=2, pos=(90.500000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5076: S=2, pos=(90.500000, 184.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5076: LU S=2, pos=(90.500000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5077: S=2, pos=(117.000000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5077: LU S=2, pos=(117.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5078: S=2, pos=(119.000000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5078: LU S=2, pos=(119.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5079: S=2, pos=(121.000000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5079: LU S=2, pos=(121.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5080: S=2, pos=(123.000000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5080: LU S=2, pos=(123.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5081: S=2, pos=(125.000000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5081: LU S=2, pos=(125.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5082: S=2, pos=(127.000000, 197.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #5082: LU S=2, pos=(127.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(63.500000, 186.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=600.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27140 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=600.000000. Unit #8179: LU S=2, pos=(63.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8180: S=2, pos=(69.000000, 187.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8180: LU S=2, pos=(69.000000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8181: S=2, pos=(66.000000, 178.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27176 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8181: LU S=2, pos=(66.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(63.000000, 178.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(63.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(69.000000, 177.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8183: LU S=2, pos=(69.000000, 177.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8184: S=2, pos=(71.000000, 178.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15164 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8184: LU S=2, pos=(71.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8185: S=2, pos=(74.000000, 183.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3125 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8185: LU S=2, pos=(74.000000, 183.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8186: S=2, pos=(71.500000, 184.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8186: LU S=2, pos=(71.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8187: S=2, pos=(71.000000, 187.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8187: LU S=2, pos=(71.000000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8188: S=2, pos=(63.000000, 180.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8188: LU S=2, pos=(63.000000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8189: S=2, pos=(63.000000, 182.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8189: LU S=2, pos=(63.000000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(64.000000, 184.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(64.000000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.500000, 186.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8194: S=2, pos=(65.500000, 187.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8194: LU S=2, pos=(65.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8195: S=2, pos=(65.500000, 188.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8195: LU S=2, pos=(65.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8196: S=2, pos=(65.500000, 189.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8196: LU S=2, pos=(65.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(65.500000, 190.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(65.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(65.500000, 191.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(65.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(67.500000, 186.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32173 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(67.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(72.500000, 177.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22009 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(72.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(63.500000, 176.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(63.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(73.500000, 184.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(73.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.000000, 179.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.000000, 179.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(65.000000, 182.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(65.000000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(75.000000, 181.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(75.000000, 181.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(66.500000, 191.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(66.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(66.500000, 192.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(66.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10846: S=2, pos=(16.000000, 29.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #10846: LU S=2, pos=(16.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#15695: S=2, pos=(58.846867, 17.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=70.539085, name=COGXX. MoveForward: v=0.033000, newPos=(58.813866, 0.000000, 17.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=70.539085. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=70.539085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=70.539085. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=70.539085. Unit #15695: LU S=2, pos=(58.813866, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19529: S=2, pos=(172.500000, 155.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19529: LU S=2, pos=(172.500000, 155.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19519: S=2, pos=(170.500000, 152.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19519: LU S=2, pos=(170.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19520: S=2, pos=(170.500000, 153.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. true ( 526994 ) - AI RNG - ?lookAround@UnitAIModule@@QEAAXXZ @5788 Rand: #=30427 CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19520: LU S=2, pos=(170.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19521: S=2, pos=(170.500000, 154.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19521: LU S=2, pos=(170.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19522: S=2, pos=(170.500000, 155.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19522: LU S=2, pos=(170.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19523: S=2, pos=(170.500000, 156.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19523: LU S=2, pos=(170.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19524: S=2, pos=(170.500000, 157.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19524: LU S=2, pos=(170.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19525: S=2, pos=(170.500000, 158.500000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19525: LU S=2, pos=(170.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19528: S=2, pos=(172.500000, 154.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19528: LU S=2, pos=(172.500000, 154.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19527: S=2, pos=(172.500000, 152.000000, 0.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #19527: LU S=2, pos=(172.500000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2162: S=2, pos=(6.500000, 110.500000, 1.000000), wT=526994 ActionObject::update entering: state=2, worldTime=526994, attAmountHeld=0.000000, name=Imperial Palace. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=526994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=526994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=526994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=526994, attAmountHeld=0.000000. Unit #2162: LU S=2, pos=(6.500000, 110.500000, 1.000000). true ( 526994 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=30783 true ( 526994 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 30783 true ( 526994 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=912 true ( 526994 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 912 true ( 526994 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3311977624 true ( 526994 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1604328840 true ( 526994 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1933484680 true ( 526994 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2336080643 true ( 526994 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2783028636 true ( 526994 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1175562739 true ( 526994 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3322615738 true ( 526994 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=4333 true ( 526994 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=20187 true ( 526994 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=6226 true ( 526994 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=22981 true ( 526994 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=496 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=0) (TimeSync) doCycleTime: 15 true ( 527019 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4333 true ( 527019 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1615381060 true ( 527019 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2984797327 true ( 527019 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4149157727 true ( 527019 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3075833688 true ( 527019 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4084959636 true ( 527019 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1733539215 true ( 527019 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4039078941 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4515: S=5, pos=(148.000000, 28.000000, 1.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4515: LU S=5, pos=(148.000000, 28.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4518: S=5, pos=(172.000000, 13.000000, 1.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4518: LU S=5, pos=(172.000000, 13.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4519: S=5, pos=(175.000000, 11.000000, 1.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4519: LU S=5, pos=(175.000000, 11.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4520: S=5, pos=(178.000000, 13.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4520: LU S=5, pos=(178.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4521: S=5, pos=(161.000000, 11.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4521: LU S=5, pos=(161.000000, 11.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4522: S=5, pos=(152.000000, 35.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4522: LU S=5, pos=(152.000000, 35.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19069: S=2, pos=(175.500000, 185.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19069: LU S=2, pos=(175.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4524: S=5, pos=(140.000000, 38.000000, 1.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4524: LU S=5, pos=(140.000000, 38.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13809: S=2, pos=(117.920715, 123.033043, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(117.910187, 9.000000, 123.001770) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13809: LU S=2, pos=(117.910187, 123.001770, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13808: S=2, pos=(98.165710, 40.309509, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(98.169853, 9.000000, 40.342247) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13808, recipient=13808, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13808: LU S=2, pos=(98.169853, 40.342247, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4527: S=5, pos=(143.000000, 43.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4527: LU S=5, pos=(143.000000, 43.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13807: S=2, pos=(56.018112, 99.937126, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(56.040604, 9.000000, 99.961273) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13807: LU S=2, pos=(56.040604, 99.961273, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4530: S=5, pos=(124.000000, 36.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4530: LU S=5, pos=(124.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4531: S=5, pos=(126.000000, 39.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4531: LU S=5, pos=(126.000000, 39.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4532: S=5, pos=(128.000000, 38.000000, 1.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4532: LU S=5, pos=(128.000000, 38.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13811: S=2, pos=(110.473045, 144.341522, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(110.449455, 9.000000, 144.318436) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13811: LU S=2, pos=(110.449455, 144.318436, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13810: S=2, pos=(18.469673, 66.666939, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(18.436996, 9.000000, 66.671547) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13810: LU S=2, pos=(18.436996, 66.671547, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4535: S=5, pos=(132.000000, 37.000000, 1.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4535: LU S=5, pos=(132.000000, 37.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4536: S=5, pos=(136.000000, 31.000000, 1.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4536: LU S=5, pos=(136.000000, 31.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4537: S=5, pos=(137.000000, 30.000000, 1.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4537: LU S=5, pos=(137.000000, 30.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4538: S=5, pos=(139.000000, 29.000000, 1.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4538: LU S=5, pos=(139.000000, 29.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4540: S=5, pos=(148.000000, 19.000000, 1.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4540: LU S=5, pos=(148.000000, 19.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4541: S=5, pos=(145.000000, 22.000000, 1.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4541: LU S=5, pos=(145.000000, 22.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4544: S=5, pos=(155.000000, 15.000000, 1.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4544: LU S=5, pos=(155.000000, 15.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4545: S=5, pos=(140.000000, 19.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4545: LU S=5, pos=(140.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4546: S=5, pos=(133.000000, 27.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4546: LU S=5, pos=(133.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4547: S=5, pos=(128.000000, 32.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4547: LU S=5, pos=(128.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4548: S=5, pos=(181.000000, 126.000000, 1.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4548: LU S=5, pos=(181.000000, 126.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19422: S=5, pos=(196.000000, 189.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #19422: LU S=5, pos=(196.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4551: S=5, pos=(192.000000, 127.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4551: LU S=5, pos=(192.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4552: S=5, pos=(195.000000, 125.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4552: LU S=5, pos=(195.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4553: S=5, pos=(193.000000, 123.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4553: LU S=5, pos=(193.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4554: S=5, pos=(194.000000, 118.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4554: LU S=5, pos=(194.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4555: S=5, pos=(198.000000, 131.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4555: LU S=5, pos=(198.000000, 131.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4556: S=5, pos=(179.000000, 142.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4556: LU S=5, pos=(179.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4558: S=5, pos=(180.000000, 146.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4558: LU S=5, pos=(180.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4560: S=5, pos=(180.000000, 151.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4560: LU S=5, pos=(180.000000, 151.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4562: S=5, pos=(182.000000, 152.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4562: LU S=5, pos=(182.000000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4563: S=5, pos=(183.000000, 147.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4563: LU S=5, pos=(183.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4564: S=5, pos=(183.000000, 146.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4564: LU S=5, pos=(183.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4565: S=5, pos=(180.000000, 144.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4565: LU S=5, pos=(180.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4567: S=5, pos=(187.000000, 155.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4567: LU S=5, pos=(187.000000, 155.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4568: S=5, pos=(185.000000, 159.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4568: LU S=5, pos=(185.000000, 159.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4569: S=5, pos=(190.000000, 159.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4569: LU S=5, pos=(190.000000, 159.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4570: S=5, pos=(194.000000, 158.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4570: LU S=5, pos=(194.000000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4571: S=5, pos=(198.000000, 157.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4571: LU S=5, pos=(198.000000, 157.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4572: S=5, pos=(199.000000, 158.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4572: LU S=5, pos=(199.000000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4573: S=5, pos=(185.000000, 168.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #4573: LU S=5, pos=(185.000000, 168.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13813: S=2, pos=(73.140839, 129.495895, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(73.121620, 9.000000, 129.522720) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13813: LU S=2, pos=(73.121620, 129.522720, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13859: S=2, pos=(183.376434, 126.987091, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(183.383850, 9.000000, 127.019249) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13859: LU S=2, pos=(183.383850, 127.019249, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13812: S=2, pos=(96.858177, 66.772820, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(96.843796, 9.000000, 66.743118) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13812: LU S=2, pos=(96.843796, 66.743118, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13858: S=2, pos=(74.503975, 87.382607, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(74.519287, 9.000000, 87.411835) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13858: LU S=2, pos=(74.519287, 87.411835, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19247: S=5, pos=(187.000000, 189.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #19247: LU S=5, pos=(187.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19150: S=5, pos=(184.000000, 178.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #19150: LU S=5, pos=(184.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19131: S=5, pos=(182.000000, 176.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #19131: LU S=5, pos=(182.000000, 176.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13853: S=2, pos=(168.579056, 175.205444, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(168.603958, 9.000000, 175.227097) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13853: LU S=2, pos=(168.603958, 175.227097, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13852: S=2, pos=(133.681244, 196.127533, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(133.713684, 9.000000, 196.133606) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13852: LU S=2, pos=(133.713684, 196.133606, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13836: S=2, pos=(40.500000, 67.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13836, recipient=13836, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13836: LU S=2, pos=(40.500000, 67.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13835: S=2, pos=(41.500000, 54.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13835, recipient=13835, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13835: LU S=2, pos=(41.500000, 54.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13833: S=2, pos=(22.500000, 33.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13833, recipient=13833, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13833: LU S=2, pos=(22.500000, 33.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13838: S=2, pos=(27.500000, 185.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13838, recipient=13838, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13838: LU S=2, pos=(27.500000, 185.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13837: S=2, pos=(57.500000, 83.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13837, recipient=13837, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13837: LU S=2, pos=(57.500000, 83.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13834: S=2, pos=(26.500000, 39.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13834, recipient=13834, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13834: LU S=2, pos=(26.500000, 39.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13854: S=2, pos=(64.534416, 156.193573, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.541756, 9.000000, 156.225754) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13854: LU S=2, pos=(64.541756, 156.225754, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13870: S=2, pos=(73.166046, 127.548882, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=340.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8720 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=340.000000. Unit #13870: LU S=2, pos=(73.166046, 127.548882, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13872: S=2, pos=(10.507985, 51.718109, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=340.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16192 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=340.000000. Unit #13872: LU S=2, pos=(10.507985, 51.718109, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13865: S=2, pos=(111.697411, 146.423386, 2.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=340.000000. Unit #13865: LU S=2, pos=(111.697411, 146.423386, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13873: S=2, pos=(45.015022, 137.320618, 0.664360), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=340.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=30398 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=340.000000. Unit #13873: LU S=2, pos=(45.015022, 137.320618, 0.664360). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13874: S=2, pos=(154.126617, 136.207062, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=340.000000. Unit #13874: LU S=2, pos=(154.126617, 136.207062, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13832: S=2, pos=(143.500000, 54.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13832, recipient=13832, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13832: LU S=2, pos=(143.500000, 54.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5918: S=5, pos=(142.000000, 79.000000, 1.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #5918: LU S=5, pos=(142.000000, 79.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13871: S=2, pos=(48.509514, 83.238205, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=340.000000. Unit #13871: LU S=2, pos=(48.509514, 83.238205, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13868: S=2, pos=(121.345871, 79.348190, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=340.000000. Unit #13868: LU S=2, pos=(121.345871, 79.348190, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13867: S=2, pos=(164.596588, 116.715126, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=340.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11653 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=340.000000. Unit #13867: LU S=2, pos=(164.596588, 116.715126, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13805: S=2, pos=(106.528870, 145.330399, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(106.534866, 9.000000, 145.297943) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13805: LU S=2, pos=(106.534866, 145.297943, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13804: S=2, pos=(105.358986, 160.739822, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(105.373482, 9.000000, 160.710175) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13804: LU S=2, pos=(105.373482, 160.710175, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13801: S=2, pos=(102.154999, 36.856781, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(102.131653, 9.000000, 36.880104) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13801: LU S=2, pos=(102.131653, 36.880104, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13800: S=2, pos=(77.678444, 55.236149, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(77.652832, 9.000000, 55.215340) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13800: LU S=2, pos=(77.652832, 55.215340, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13798: S=2, pos=(152.590347, 32.929394, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(152.558823, 9.000000, 32.939133) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13798: LU S=2, pos=(152.558823, 32.939133, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13793: S=2, pos=(8.676393, 56.405659, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(8.666172, 0.000000, 56.390327) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13793: LU S=2, pos=(8.666172, 56.390327, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13806: S=2, pos=(112.620209, 153.543472, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(112.588013, 9.000000, 153.536240) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13806: LU S=2, pos=(112.588013, 153.536240, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13803: S=2, pos=(13.743933, 105.990974, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(13.716192, 9.000000, 105.973099) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13803: LU S=2, pos=(13.716192, 105.973099, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13802: S=2, pos=(86.828094, 27.750320, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(86.796303, 9.000000, 27.759176) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13802: LU S=2, pos=(86.796303, 27.759176, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13799: S=2, pos=(124.989052, 172.237473, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(125.021721, 9.000000, 172.232819) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13799: LU S=2, pos=(125.021721, 172.232819, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13797: S=2, pos=(129.115051, 82.531342, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(129.096588, 9.000000, 82.558693) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13797: LU S=2, pos=(129.096588, 82.558693, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13792: S=2, pos=(20.797001, 54.000786, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32300 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13792: LU S=2, pos=(20.797001, 54.000786, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13823: S=2, pos=(60.500000, 158.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13823, recipient=13823, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13823: LU S=2, pos=(60.500000, 158.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13822: S=2, pos=(118.500000, 41.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13822, recipient=13822, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13822: LU S=2, pos=(118.500000, 41.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13819: S=2, pos=(126.338760, 105.594292, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(126.308502, 9.000000, 105.607468) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13819, recipient=13819, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13819: LU S=2, pos=(126.308502, 105.607468, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13827: S=2, pos=(192.500000, 70.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13827, recipient=13827, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13827: LU S=2, pos=(192.500000, 70.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13831: S=2, pos=(149.500000, 63.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13831, recipient=13831, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13831: LU S=2, pos=(149.500000, 63.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13830: S=2, pos=(159.500000, 67.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13830, recipient=13830, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13830: LU S=2, pos=(159.500000, 67.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19410: S=5, pos=(195.000000, 199.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #19410: LU S=5, pos=(195.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19336: S=5, pos=(191.000000, 199.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #19336: LU S=5, pos=(191.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13829: S=2, pos=(181.500000, 79.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13829, recipient=13829, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13829: LU S=2, pos=(181.500000, 79.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13826: S=2, pos=(183.500000, 69.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13826, recipient=13826, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13826: LU S=2, pos=(183.500000, 69.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13828: S=2, pos=(188.500000, 81.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13828, recipient=13828, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13828: LU S=2, pos=(188.500000, 81.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13825: S=2, pos=(47.500000, 163.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13825, recipient=13825, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13825: LU S=2, pos=(47.500000, 163.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13824: S=2, pos=(54.500000, 158.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13824, recipient=13824, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13824: LU S=2, pos=(54.500000, 158.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13821: S=2, pos=(109.500000, 45.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13821, recipient=13821, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13821: LU S=2, pos=(109.500000, 45.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13818: S=2, pos=(189.620285, 97.906219, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(189.621902, 9.000000, 97.939178) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13818: LU S=2, pos=(189.621902, 97.939178, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13820: S=2, pos=(97.500000, 48.500000, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGULL. Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=13820, recipient=13820, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13820: LU S=2, pos=(97.500000, 48.500000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8542: S=2, pos=(12.500000, 31.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8542: LU S=2, pos=(12.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8543: S=2, pos=(19.500000, 195.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8543: LU S=2, pos=(19.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(71.500000, 184.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(71.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8545: S=2, pos=(12.500000, 77.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8545: LU S=2, pos=(12.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8546: S=2, pos=(18.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8546: LU S=2, pos=(18.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8547: S=2, pos=(29.500000, 103.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8547: LU S=2, pos=(29.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8548: S=2, pos=(29.500000, 118.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8548: LU S=2, pos=(29.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8549: S=2, pos=(16.500000, 131.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8549: LU S=2, pos=(16.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8550: S=2, pos=(12.500000, 144.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8550: LU S=2, pos=(12.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8551: S=2, pos=(80.500000, 54.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8551: LU S=2, pos=(80.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8554: S=2, pos=(95.500000, 132.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8554: LU S=2, pos=(95.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8555: S=2, pos=(115.500000, 130.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8555: LU S=2, pos=(115.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8557: S=2, pos=(96.500000, 172.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8557: LU S=2, pos=(96.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13817: S=2, pos=(34.019600, 197.824951, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(34.019043, 9.000000, 197.857941) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13817: LU S=2, pos=(34.019043, 197.857941, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13816: S=2, pos=(146.101624, 149.770721, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(146.113785, 9.000000, 149.740036) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13816: LU S=2, pos=(146.113785, 149.740036, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13815: S=2, pos=(48.321102, 50.829872, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(48.343742, 9.000000, 50.805862) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13815: LU S=2, pos=(48.343742, 50.805862, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13814: S=2, pos=(121.035751, 107.728752, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HAWKX. MoveForward: v=0.033000, newPos=(121.024315, 9.000000, 107.697800) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13814: LU S=2, pos=(121.024315, 107.697800, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13703: S=2, pos=(93.709099, 56.546848, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13703: LU S=2, pos=(93.709099, 56.546848, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13702: S=2, pos=(107.989799, 60.061039, 1.938961), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13702: LU S=2, pos=(107.989799, 60.061039, 1.938961). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13699: S=2, pos=(126.955208, 47.388515, 1.044792), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13699: LU S=2, pos=(126.955208, 47.388515, 1.044792). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13861: S=2, pos=(47.662136, 67.135956, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(47.639320, 9.000000, 67.159798) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13861: LU S=2, pos=(47.639320, 67.159798, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18988: S=2, pos=(167.500000, 192.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TERRX. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18988: LU S=2, pos=(167.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13856: S=2, pos=(113.563019, 124.232231, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(113.595322, 9.000000, 124.225494) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13856: LU S=2, pos=(113.595322, 124.225494, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13860: S=2, pos=(79.626396, 139.474258, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(79.593460, 9.000000, 139.476303) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13860: LU S=2, pos=(79.593460, 139.476303, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13864: S=2, pos=(137.518417, 142.444321, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=340.000000, name=BOARX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=340.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=340.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=340.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=340.000000. Unit #13864: LU S=2, pos=(137.518417, 142.444321, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13700: S=2, pos=(122.915718, 44.188580, 2.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13700: LU S=2, pos=(122.915718, 44.188580, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13704: S=2, pos=(106.025085, 69.395683, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(106.020622, 0.000000, 69.413559) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13704: LU S=2, pos=(106.020622, 69.413559, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9224: S=5, pos=(10.000000, 42.000000, 1.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #9224: LU S=5, pos=(10.000000, 42.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13701: S=2, pos=(102.907242, 54.225784, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13701: LU S=2, pos=(102.907242, 54.225784, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9226: S=5, pos=(14.000000, 53.000000, 1.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #9226: LU S=5, pos=(14.000000, 53.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13698: S=2, pos=(113.570557, 50.724724, 2.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13698: LU S=2, pos=(113.570557, 50.724724, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9228: S=5, pos=(9.000000, 64.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #9228: LU S=5, pos=(9.000000, 64.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9229: S=5, pos=(22.000000, 62.000000, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=1.000000, name=PFOOD. Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=1.000000. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=1.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=1.000000. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=1.000000. Unit #9229: LU S=5, pos=(22.000000, 62.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13705: S=2, pos=(121.454788, 67.585960, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9862 ActionObject::set_only_action entering: state=2, worldTime=527019, attAmountHeld=140.000000. ActionObject::set_only_action exiting: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13705: LU S=2, pos=(121.454788, 67.585960, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13716: S=2, pos=(130.431686, 131.928162, 2.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17232 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13716: LU S=2, pos=(130.431686, 131.928162, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13717: S=2, pos=(134.844772, 131.732620, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13717: LU S=2, pos=(134.844772, 131.732620, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13718: S=2, pos=(139.820343, 128.295364, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3513 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13718: LU S=2, pos=(139.820343, 128.295364, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13719: S=2, pos=(139.593201, 135.716492, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13719: LU S=2, pos=(139.593201, 135.716492, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13710: S=2, pos=(168.244461, 123.703293, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13710: LU S=2, pos=(168.244461, 123.703293, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13711: S=2, pos=(164.571869, 120.287048, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13711: LU S=2, pos=(164.571869, 120.287048, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13712: S=2, pos=(172.296707, 115.226685, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13712: LU S=2, pos=(172.296707, 115.226685, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13713: S=2, pos=(122.293846, 131.392838, 0.392838), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13713: LU S=2, pos=(122.293846, 131.392838, 0.392838). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13720: S=2, pos=(132.707657, 143.593796, 0.406204), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?processIdle@TribeHuntedAnimalUnitAIModule@@MEAAHH@Z @266 Rand: #=6068 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13720: LU S=2, pos=(132.707657, 143.593796, 0.406204). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13721: S=2, pos=(127.737503, 147.062088, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13721: LU S=2, pos=(127.737503, 147.062088, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13722: S=2, pos=(121.001938, 147.099167, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13722: LU S=2, pos=(121.001938, 147.099167, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13723: S=2, pos=(121.170280, 143.508011, 0.491989), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(121.170280, 0.491989, 143.526443) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13723: LU S=2, pos=(121.170280, 143.526443, 0.473557). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13732: S=2, pos=(161.295883, 142.835037, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(161.281754, 0.000000, 142.846848) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13732: LU S=2, pos=(161.281754, 142.846848, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13733: S=2, pos=(163.963928, 151.742142, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?processIdle@TribeHuntedAnimalUnitAIModule@@MEAAHH@Z @266 Rand: #=11589 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13733: LU S=2, pos=(163.963928, 151.742142, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13734: S=5, pos=(151.252777, 159.341064, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=77.696793, name=DEERX. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=77.690544. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=77.690544. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=77.690544. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=77.690544. Unit #13734: LU S=5, pos=(151.252777, 159.341064, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13764: S=2, pos=(71.637115, 134.712219, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13764: LU S=2, pos=(71.637115, 134.712219, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13765: S=2, pos=(72.253777, 132.296310, 0.253777), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13765: LU S=2, pos=(72.253777, 132.296310, 0.253777). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13766: S=2, pos=(71.669662, 124.454536, 0.669662), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?processIdle@TribeHuntedAnimalUnitAIModule@@MEAAHH@Z @266 Rand: #=31752 ActionObject::set_only_action entering: state=2, worldTime=527019, attAmountHeld=140.000000. ActionObject::set_only_action exiting: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13766: LU S=2, pos=(71.669662, 124.454536, 0.669662). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13767: S=2, pos=(76.714043, 124.357155, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13767: LU S=2, pos=(76.714043, 124.357155, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13760: S=2, pos=(81.125633, 138.752319, 0.874367), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13760: LU S=2, pos=(81.125633, 138.752319, 0.874367). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13761: S=2, pos=(76.139999, 137.110596, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(76.156479, 0.000000, 137.102356) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13761: LU S=2, pos=(76.156479, 137.102356, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13762: S=2, pos=(78.479637, 133.708206, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13762: LU S=2, pos=(78.479637, 133.708206, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13763: S=2, pos=(78.165459, 129.489426, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10707 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13763: LU S=2, pos=(78.165459, 129.489426, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13768: S=2, pos=(74.075729, 120.252617, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13768: LU S=2, pos=(74.075729, 120.252617, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13769: S=2, pos=(71.941063, 122.727783, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13769: LU S=2, pos=(71.941063, 122.727783, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13770: S=2, pos=(54.902847, 100.591751, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13770: LU S=2, pos=(54.902847, 100.591751, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13771: S=2, pos=(53.084496, 104.801865, 0.915504), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13771: LU S=2, pos=(53.084496, 104.801865, 0.915504). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13744: S=2, pos=(101.977516, 190.977722, 0.022278), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(101.990547, 0.022278, 190.990753) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13744: LU S=2, pos=(101.990547, 190.990753, 0.009247). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13745: S=2, pos=(100.955460, 196.816467, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13745: LU S=2, pos=(100.955460, 196.816467, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13746: S=2, pos=(96.179237, 199.325562, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(96.167526, 0.000000, 199.311340) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28795 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13746: LU S=2, pos=(96.167526, 199.311340, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13747: S=2, pos=(96.913910, 190.102859, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10087 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13747: LU S=2, pos=(96.913910, 190.102859, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13756: S=2, pos=(58.102352, 149.096069, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13756: LU S=2, pos=(58.102352, 149.096069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13757: S=2, pos=(59.948448, 150.864609, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13757: LU S=2, pos=(59.948448, 150.864609, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13758: S=2, pos=(74.243629, 140.979355, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13758: LU S=2, pos=(74.243629, 140.979355, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13759: S=2, pos=(82.030655, 144.553436, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24322 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13759: LU S=2, pos=(82.030655, 144.553436, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13714: S=2, pos=(125.732162, 127.932831, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13714: LU S=2, pos=(125.732162, 127.932831, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13715: S=2, pos=(121.711143, 136.858887, 2.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13715: LU S=2, pos=(121.711143, 136.858887, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13724: S=2, pos=(115.939293, 151.251663, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject::stopAction entering: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject::stopAction exiting: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2785 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13724: LU S=2, pos=(115.939293, 151.251663, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13725: S=2, pos=(111.050026, 140.496277, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13725: LU S=2, pos=(111.050026, 140.496277, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13726: S=2, pos=(110.259491, 151.304764, 1.259491), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13726: LU S=2, pos=(110.259491, 151.304764, 1.259491). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13727: S=2, pos=(101.752731, 146.004959, 2.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15443 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13727: LU S=2, pos=(101.752731, 146.004959, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13728: S=2, pos=(95.712654, 154.668869, 1.331131), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13728: LU S=2, pos=(95.712654, 154.668869, 1.331131). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13729: S=2, pos=(104.032379, 161.451187, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13729: LU S=2, pos=(104.032379, 161.451187, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13730: S=2, pos=(102.494606, 160.712204, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13730: LU S=2, pos=(102.494606, 160.712204, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13731: S=2, pos=(180.118515, 156.496628, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4711 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13731: LU S=2, pos=(180.118515, 156.496628, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13736: S=5, pos=(144.795441, 161.971359, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=14.299639, name=DEERX. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=14.293388. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=14.293388. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=14.293388. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=14.293388. Unit #13736: LU S=5, pos=(144.795441, 161.971359, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.400300, spriteBaseSpeed=1.900000. Unit#13737: S=2, pos=(132.598999, 183.401001, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.035007, newPos=(132.623749, 0.000000, 183.376251) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13737: LU S=2, pos=(132.623749, 183.376251, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13738: S=2, pos=(134.969574, 174.880676, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13738: LU S=2, pos=(134.969574, 174.880676, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13739: S=2, pos=(118.451942, 183.778198, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23826 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13739: LU S=2, pos=(118.451942, 183.778198, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13706: S=2, pos=(125.369667, 76.850243, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13706: LU S=2, pos=(125.369667, 76.850243, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13707: S=2, pos=(119.725128, 84.395981, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13707: LU S=2, pos=(119.725128, 84.395981, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13708: S=2, pos=(121.680275, 86.286285, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13708: LU S=2, pos=(121.680275, 86.286285, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13709: S=2, pos=(162.723236, 125.076271, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13709: LU S=2, pos=(162.723236, 125.076271, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13740: S=2, pos=(119.056709, 183.089127, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5460 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13740: LU S=2, pos=(119.056709, 183.089127, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13741: S=2, pos=(103.699997, 169.300003, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13741: LU S=2, pos=(103.699997, 169.300003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13742: S=2, pos=(108.477287, 196.746658, 0.269371), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(108.477287, 0.269371, 196.728226) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32608 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13742: LU S=2, pos=(108.477287, 196.728226, 0.250938). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13743: S=2, pos=(103.285011, 198.729324, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13743: LU S=2, pos=(103.285011, 198.729324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13748: S=2, pos=(81.467041, 198.706879, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13748: LU S=2, pos=(81.467041, 198.706879, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13749: S=2, pos=(86.316360, 193.034897, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13749: LU S=2, pos=(86.316360, 193.034897, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13750: S=2, pos=(87.727356, 197.071121, 0.928879), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13750: LU S=2, pos=(87.727356, 197.071121, 0.928879). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13751: S=2, pos=(24.120209, 189.014847, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13751: LU S=2, pos=(24.120209, 189.014847, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13752: S=2, pos=(24.726631, 184.297028, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13752: LU S=2, pos=(24.726631, 184.297028, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13753: S=2, pos=(41.900146, 161.618256, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13753: LU S=2, pos=(41.900146, 161.618256, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13754: S=2, pos=(43.335640, 156.574234, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(43.317215, 0.000000, 156.574234) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13754: LU S=2, pos=(43.317215, 156.574234, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13755: S=2, pos=(54.492649, 141.561432, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13755: LU S=2, pos=(54.492649, 141.561432, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13772: S=2, pos=(61.512039, 82.000870, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13772: LU S=2, pos=(61.512039, 82.000870, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13773: S=2, pos=(53.572582, 86.288246, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13773: LU S=2, pos=(53.572582, 86.288246, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13775: S=2, pos=(39.762238, 73.914124, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13775: LU S=2, pos=(39.762238, 73.914124, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13774: S=2, pos=(52.789413, 84.706841, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13774: LU S=2, pos=(52.789413, 84.706841, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13789: S=2, pos=(2.308737, 57.992336, 0.691263), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13789: LU S=2, pos=(2.308737, 57.992336, 0.691263). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13787: S=2, pos=(19.045444, 38.772797, 0.045444), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=75 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13787: LU S=2, pos=(19.045444, 38.772797, 0.045444). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13791: S=2, pos=(8.345017, 42.945061, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13791: LU S=2, pos=(8.345017, 42.945061, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13781: S=2, pos=(24.221861, 64.748787, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13781: LU S=2, pos=(24.221861, 64.748787, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13784: S=2, pos=(28.166603, 46.708794, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13784: LU S=2, pos=(28.166603, 46.708794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13780: S=2, pos=(18.299999, 68.699997, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25330 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13780: LU S=2, pos=(18.299999, 68.699997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13785: S=2, pos=(29.499901, 45.362801, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13785: LU S=2, pos=(29.499901, 45.362801, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13782: S=2, pos=(25.023928, 62.749680, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1560 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13782: LU S=2, pos=(25.023928, 62.749680, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13783: S=2, pos=(27.717632, 69.458824, 0.282368), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13783: LU S=2, pos=(27.717632, 69.458824, 0.282368). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13786: S=2, pos=(21.399288, 39.340183, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13786: LU S=2, pos=(21.399288, 39.340183, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13790: S=2, pos=(6.700000, 40.341900, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24988 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13790: LU S=2, pos=(6.700000, 40.341900, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#13788: S=2, pos=(3.796569, 48.900768, 1.203431), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(3.784969, 1.203431, 48.915081) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13788: LU S=2, pos=(3.784969, 48.915081, 1.215031). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13779: S=2, pos=(43.093056, 91.722969, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13779: LU S=2, pos=(43.093056, 91.722969, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13778: S=2, pos=(38.304859, 87.502724, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?processIdle@TribeHuntedAnimalUnitAIModule@@MEAAHH@Z @266 Rand: #=20111 ActionObject::set_only_action entering: state=2, worldTime=527019, attAmountHeld=140.000000. ActionObject::set_only_action exiting: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13778: LU S=2, pos=(38.304859, 87.502724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13776: S=2, pos=(42.797638, 76.314957, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13776: LU S=2, pos=(42.797638, 76.314957, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13777: S=2, pos=(43.220726, 74.947266, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=140.000000. true ( 527019 ) - AI RNG - ?processIdle@TribeHuntedAnimalUnitAIModule@@MEAAHH@Z @266 Rand: #=10251 CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=140.000000. Unit #13777: LU S=2, pos=(43.220726, 74.947266, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13855: S=2, pos=(167.599014, 166.431503, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(167.613998, 9.000000, 166.460907) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13855: LU S=2, pos=(167.613998, 166.460907, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#13857: S=2, pos=(130.023117, 19.501320, 9.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(130.055878, 9.000000, 19.497374) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #13857: LU S=2, pos=(130.055878, 19.497374, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13851: S=5, pos=(193.893921, 106.093071, 0.000000), wT=527019 ActionObject::update entering: state=5, worldTime=527019, attAmountHeld=26.395588, name=SHEEP. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=527019, attAmountHeld=26.389338. CombatObject Update 2: state=5, worldTime=527019, attAmountHeld=26.389338. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=527019, attAmountHeld=26.389338. Leaving CombatObject Update 4: state=5, worldTime=527019, attAmountHeld=26.389338. Unit #13851: LU S=5, pos=(193.893921, 106.093071, 0.000000). (PlayerSync) UpdatePlayer=1 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000345 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=-0.000598 Angle=2.748894, Facet=5 YAW: v=0.000000 Angle=2.748894, Facet=5 YAW: v=-0.000000 Angle=2.748894, Facet=5 YAW: v=-0.000000 Angle=3.141593, Facet=6 true ( 527019 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=27049 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=3.141593, Facet=6 true ( 527019 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=14373 Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#19745: S=2, pos=(170.384048, 105.387283, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=USMUR. MoveForward: v=0.012500, newPos=(170.372864, 0.000000, 105.392868) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19745: LU S=2, pos=(170.372864, 105.392868, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#19744: S=2, pos=(170.667343, 106.139908, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=USMUR. MoveForward: v=0.012500, newPos=(170.656158, 0.000000, 106.145500) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19744: LU S=2, pos=(170.656158, 106.145500, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11159: S=2, pos=(170.926392, 106.457314, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.915222, 0.000000, 106.462921) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11159: LU S=2, pos=(170.915222, 106.462921, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#22489: S=2, pos=(170.561951, 105.745499, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.550766, 0.000000, 105.751083) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #22489: LU S=2, pos=(170.550766, 105.751083, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11165: S=2, pos=(170.745987, 105.207466, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.734772, 0.000000, 105.212982) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11165: LU S=2, pos=(170.734772, 105.212982, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23642: S=2, pos=(195.977310, 68.497154, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=2.447534, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=2.465142. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=2.465142. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=2.465142. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=2.465142. Unit #23642: LU S=2, pos=(195.977310, 68.497154, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2: S=2, pos=(193.500000, 75.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=600.000000. Unit #2: LU S=2, pos=(193.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11488: S=2, pos=(167.777176, 106.421196, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(167.757751, 0.000000, 106.440666) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11488: LU S=2, pos=(167.757751, 106.440666, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#4: S=2, pos=(193.500000, 82.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=600.000000. Unit #4: LU S=2, pos=(193.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#154: S=2, pos=(190.500000, 73.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #154: LU S=2, pos=(190.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23248: S=2, pos=(175.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23248: LU S=2, pos=(175.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#152: S=2, pos=(179.500000, 73.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #152: LU S=2, pos=(179.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#150: S=2, pos=(191.500000, 74.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #150: LU S=2, pos=(191.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#151: S=2, pos=(190.500000, 74.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #151: LU S=2, pos=(190.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#149: S=2, pos=(184.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #149: LU S=2, pos=(184.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#145: S=2, pos=(182.500000, 71.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #145: LU S=2, pos=(182.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#144: S=2, pos=(183.500000, 71.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #144: LU S=2, pos=(183.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#16: S=2, pos=(197.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #16: LU S=2, pos=(197.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#17: S=2, pos=(198.500000, 73.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #17: LU S=2, pos=(198.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18: S=2, pos=(199.500000, 74.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18: LU S=2, pos=(199.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19: S=2, pos=(199.500000, 75.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19: LU S=2, pos=(199.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20: S=2, pos=(199.500000, 76.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #20: LU S=2, pos=(199.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#21: S=2, pos=(199.500000, 77.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #21: LU S=2, pos=(199.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22: S=2, pos=(199.500000, 78.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #22: LU S=2, pos=(199.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23: S=2, pos=(199.500000, 79.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23: LU S=2, pos=(199.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#24: S=2, pos=(199.500000, 80.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #24: LU S=2, pos=(199.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#25: S=2, pos=(199.500000, 81.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #25: LU S=2, pos=(199.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#26: S=2, pos=(199.500000, 82.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #26: LU S=2, pos=(199.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#27: S=2, pos=(199.500000, 83.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #27: LU S=2, pos=(199.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#28: S=2, pos=(199.500000, 84.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #28: LU S=2, pos=(199.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#29: S=2, pos=(199.500000, 85.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #29: LU S=2, pos=(199.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#30: S=2, pos=(199.500000, 86.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #30: LU S=2, pos=(199.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#147: S=2, pos=(180.500000, 71.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #147: LU S=2, pos=(180.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#148: S=2, pos=(179.500000, 70.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #148: LU S=2, pos=(179.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#139: S=2, pos=(184.500000, 73.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #139: LU S=2, pos=(184.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#138: S=2, pos=(183.500000, 73.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #138: LU S=2, pos=(183.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#137: S=2, pos=(182.500000, 73.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #137: LU S=2, pos=(182.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#136: S=2, pos=(181.500000, 73.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #136: LU S=2, pos=(181.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#135: S=2, pos=(180.500000, 73.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #135: LU S=2, pos=(180.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#40: S=2, pos=(178.500000, 69.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #40: LU S=2, pos=(178.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#41: S=2, pos=(177.500000, 68.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #41: LU S=2, pos=(177.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#45: S=2, pos=(173.500000, 68.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #45: LU S=2, pos=(173.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#43: S=2, pos=(175.500000, 68.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #43: LU S=2, pos=(175.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#44: S=2, pos=(174.500000, 68.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #44: LU S=2, pos=(174.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#51: S=2, pos=(176.500000, 68.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #51: LU S=2, pos=(176.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#52: S=2, pos=(172.500000, 68.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #52: LU S=2, pos=(172.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#289: S=2, pos=(164.500000, 76.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #289: LU S=2, pos=(164.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#54: S=2, pos=(170.500000, 70.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #54: LU S=2, pos=(170.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#55: S=2, pos=(169.500000, 71.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #55: LU S=2, pos=(169.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#56: S=2, pos=(168.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #56: LU S=2, pos=(168.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#57: S=2, pos=(167.500000, 73.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #57: LU S=2, pos=(167.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#58: S=2, pos=(166.500000, 74.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #58: LU S=2, pos=(166.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#59: S=2, pos=(165.500000, 75.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #59: LU S=2, pos=(165.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#285: S=2, pos=(162.500000, 77.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #285: LU S=2, pos=(162.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#284: S=2, pos=(174.500000, 114.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #284: LU S=2, pos=(174.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#62: S=2, pos=(162.500000, 78.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #62: LU S=2, pos=(162.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#63: S=2, pos=(162.500000, 79.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #63: LU S=2, pos=(162.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#64: S=2, pos=(162.500000, 80.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #64: LU S=2, pos=(162.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#65: S=2, pos=(162.500000, 81.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #65: LU S=2, pos=(162.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#66: S=2, pos=(162.500000, 82.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #66: LU S=2, pos=(162.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#67: S=2, pos=(162.500000, 83.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #67: LU S=2, pos=(162.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11518: S=2, pos=(187.500000, 143.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=5.657750, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=5.671000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=5.671000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=5.671000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=5.671000. Unit #11518: LU S=2, pos=(187.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11520: S=2, pos=(197.500000, 77.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11520: LU S=2, pos=(197.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11519: S=2, pos=(186.500000, 80.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=XPORT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11519: LU S=2, pos=(186.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11521: S=2, pos=(170.914246, 105.570198, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(170.903046, 0.000000, 105.575737) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11521: LU S=2, pos=(170.903046, 105.575737, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11523: S=2, pos=(161.729172, 87.645836, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11523: LU S=2, pos=(161.729172, 87.645836, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11522: S=2, pos=(169.456604, 88.635170, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11522: LU S=2, pos=(169.456604, 88.635170, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12692: S=2, pos=(168.000000, 118.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMIL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12692: LU S=2, pos=(168.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12691: S=2, pos=(162.000000, 96.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MINE4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12691: LU S=2, pos=(162.000000, 96.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#79: S=2, pos=(163.500000, 89.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #79: LU S=2, pos=(163.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#72: S=2, pos=(164.500000, 89.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #72: LU S=2, pos=(164.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#73: S=2, pos=(165.500000, 90.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #73: LU S=2, pos=(165.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#74: S=2, pos=(166.500000, 91.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #74: LU S=2, pos=(166.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23247: S=2, pos=(164.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23247: LU S=2, pos=(164.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#77: S=2, pos=(162.500000, 88.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #77: LU S=2, pos=(162.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#82: S=2, pos=(166.500000, 92.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #82: LU S=2, pos=(166.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#83: S=2, pos=(166.500000, 93.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #83: LU S=2, pos=(166.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#84: S=2, pos=(166.500000, 94.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #84: LU S=2, pos=(166.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#85: S=2, pos=(166.500000, 95.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #85: LU S=2, pos=(166.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#86: S=2, pos=(166.500000, 96.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #86: LU S=2, pos=(166.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#270: S=2, pos=(175.500000, 116.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #270: LU S=2, pos=(175.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#271: S=2, pos=(175.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #271: LU S=2, pos=(175.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23246: S=2, pos=(162.500000, 89.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23246: LU S=2, pos=(162.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#90: S=2, pos=(166.500000, 100.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #90: LU S=2, pos=(166.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#91: S=2, pos=(166.500000, 101.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #91: LU S=2, pos=(166.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#92: S=2, pos=(166.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #92: LU S=2, pos=(166.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#93: S=2, pos=(166.500000, 103.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #93: LU S=2, pos=(166.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#94: S=2, pos=(166.500000, 104.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #94: LU S=2, pos=(166.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23379: S=2, pos=(162.500000, 84.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23379: LU S=2, pos=(162.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23378: S=2, pos=(162.500000, 87.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23378: LU S=2, pos=(162.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#240: S=2, pos=(199.500000, 101.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #240: LU S=2, pos=(199.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#279: S=2, pos=(166.500000, 105.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #279: LU S=2, pos=(166.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#278: S=2, pos=(166.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #278: LU S=2, pos=(166.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#277: S=2, pos=(165.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #277: LU S=2, pos=(165.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#276: S=2, pos=(166.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #276: LU S=2, pos=(166.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#275: S=2, pos=(165.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #275: LU S=2, pos=(165.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#283: S=2, pos=(173.500000, 113.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #283: LU S=2, pos=(173.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#253: S=2, pos=(198.500000, 107.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #253: LU S=2, pos=(198.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#106: S=2, pos=(177.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #106: LU S=2, pos=(177.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#107: S=2, pos=(178.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #107: LU S=2, pos=(178.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#108: S=2, pos=(179.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #108: LU S=2, pos=(179.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#109: S=2, pos=(180.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #109: LU S=2, pos=(180.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#110: S=2, pos=(181.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #110: LU S=2, pos=(181.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#111: S=2, pos=(182.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #111: LU S=2, pos=(182.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#364: S=2, pos=(167.000000, 90.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #364: LU S=2, pos=(167.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#363: S=2, pos=(166.000000, 89.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #363: LU S=2, pos=(166.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#366: S=2, pos=(168.000000, 94.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #366: LU S=2, pos=(168.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#365: S=2, pos=(168.000000, 92.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #365: LU S=2, pos=(168.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23377: S=2, pos=(162.500000, 86.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23377: LU S=2, pos=(162.500000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23376: S=2, pos=(184.500000, 100.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23376: LU S=2, pos=(184.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23375: S=2, pos=(181.500000, 100.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23375: LU S=2, pos=(181.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#239: S=2, pos=(199.500000, 100.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #239: LU S=2, pos=(199.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#120: S=2, pos=(191.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #120: LU S=2, pos=(191.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#121: S=2, pos=(192.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #121: LU S=2, pos=(192.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#245: S=2, pos=(199.500000, 106.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #245: LU S=2, pos=(199.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#243: S=2, pos=(199.500000, 104.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #243: LU S=2, pos=(199.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#244: S=2, pos=(199.500000, 105.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #244: LU S=2, pos=(199.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#242: S=2, pos=(199.500000, 103.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #242: LU S=2, pos=(199.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#241: S=2, pos=(199.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #241: LU S=2, pos=(199.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#146: S=2, pos=(181.500000, 71.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #146: LU S=2, pos=(181.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#143: S=2, pos=(184.500000, 71.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #143: LU S=2, pos=(184.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#155: S=2, pos=(190.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #155: LU S=2, pos=(190.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#156: S=2, pos=(191.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #156: LU S=2, pos=(191.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#157: S=2, pos=(192.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #157: LU S=2, pos=(192.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#158: S=2, pos=(193.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #158: LU S=2, pos=(193.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#159: S=2, pos=(194.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #159: LU S=2, pos=(194.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#160: S=2, pos=(195.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #160: LU S=2, pos=(195.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#161: S=2, pos=(196.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #161: LU S=2, pos=(196.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#163: S=2, pos=(182.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #163: LU S=2, pos=(182.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#164: S=2, pos=(192.500000, 73.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #164: LU S=2, pos=(192.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#165: S=2, pos=(187.500000, 85.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #165: LU S=2, pos=(187.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#166: S=2, pos=(186.500000, 85.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #166: LU S=2, pos=(186.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#167: S=2, pos=(185.500000, 85.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #167: LU S=2, pos=(185.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#168: S=2, pos=(184.500000, 85.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #168: LU S=2, pos=(184.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#169: S=2, pos=(183.500000, 85.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #169: LU S=2, pos=(183.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#170: S=2, pos=(182.500000, 85.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #170: LU S=2, pos=(182.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#171: S=2, pos=(181.500000, 85.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #171: LU S=2, pos=(181.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#172: S=2, pos=(180.500000, 85.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #172: LU S=2, pos=(180.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#173: S=2, pos=(179.500000, 85.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #173: LU S=2, pos=(179.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#174: S=2, pos=(187.500000, 86.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #174: LU S=2, pos=(187.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#175: S=2, pos=(187.500000, 87.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #175: LU S=2, pos=(187.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#176: S=2, pos=(187.500000, 88.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #176: LU S=2, pos=(187.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#177: S=2, pos=(187.500000, 89.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #177: LU S=2, pos=(187.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#178: S=2, pos=(184.500000, 88.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Yoshinaka's Palace. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #178: LU S=2, pos=(184.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#185: S=2, pos=(181.000000, 88.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #185: LU S=2, pos=(181.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#186: S=2, pos=(178.500000, 85.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #186: LU S=2, pos=(178.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#187: S=2, pos=(178.500000, 86.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #187: LU S=2, pos=(178.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#188: S=2, pos=(178.500000, 87.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #188: LU S=2, pos=(178.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#189: S=2, pos=(178.500000, 88.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #189: LU S=2, pos=(178.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#192: S=2, pos=(187.500000, 90.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #192: LU S=2, pos=(187.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#193: S=2, pos=(187.500000, 91.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #193: LU S=2, pos=(187.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#194: S=2, pos=(187.500000, 92.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #194: LU S=2, pos=(187.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#195: S=2, pos=(187.500000, 93.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #195: LU S=2, pos=(187.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#196: S=2, pos=(187.500000, 94.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #196: LU S=2, pos=(187.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#197: S=2, pos=(187.500000, 95.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #197: LU S=2, pos=(187.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#198: S=2, pos=(178.500000, 89.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #198: LU S=2, pos=(178.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#199: S=2, pos=(178.500000, 90.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #199: LU S=2, pos=(178.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#200: S=2, pos=(178.500000, 91.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #200: LU S=2, pos=(178.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#201: S=2, pos=(178.500000, 92.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #201: LU S=2, pos=(178.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#202: S=2, pos=(178.500000, 93.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #202: LU S=2, pos=(178.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#203: S=2, pos=(178.500000, 94.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #203: LU S=2, pos=(178.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#204: S=2, pos=(178.500000, 95.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #204: LU S=2, pos=(178.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#209: S=2, pos=(178.500000, 96.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #209: LU S=2, pos=(178.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#210: S=2, pos=(187.500000, 96.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #210: LU S=2, pos=(187.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#211: S=2, pos=(178.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #211: LU S=2, pos=(178.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#212: S=2, pos=(187.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #212: LU S=2, pos=(187.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#327: S=2, pos=(179.500000, 113.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #327: LU S=2, pos=(179.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#323: S=2, pos=(197.000000, 91.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #323: LU S=2, pos=(197.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#215: S=2, pos=(179.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #215: LU S=2, pos=(179.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#216: S=2, pos=(180.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #216: LU S=2, pos=(180.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#324: S=2, pos=(198.000000, 93.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #324: LU S=2, pos=(198.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#326: S=2, pos=(190.500000, 113.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #326: LU S=2, pos=(190.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#325: S=2, pos=(198.000000, 95.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #325: LU S=2, pos=(198.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#226: S=2, pos=(199.500000, 87.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #226: LU S=2, pos=(199.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#227: S=2, pos=(199.500000, 88.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #227: LU S=2, pos=(199.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#228: S=2, pos=(199.500000, 89.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #228: LU S=2, pos=(199.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#229: S=2, pos=(199.500000, 90.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #229: LU S=2, pos=(199.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#230: S=2, pos=(199.500000, 91.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #230: LU S=2, pos=(199.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#231: S=2, pos=(199.500000, 92.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #231: LU S=2, pos=(199.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#232: S=2, pos=(199.500000, 93.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #232: LU S=2, pos=(199.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#233: S=2, pos=(199.500000, 94.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #233: LU S=2, pos=(199.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#234: S=2, pos=(199.500000, 95.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #234: LU S=2, pos=(199.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#235: S=2, pos=(199.500000, 96.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #235: LU S=2, pos=(199.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#236: S=2, pos=(199.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #236: LU S=2, pos=(199.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#237: S=2, pos=(199.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #237: LU S=2, pos=(199.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#238: S=2, pos=(199.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #238: LU S=2, pos=(199.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#246: S=2, pos=(192.500000, 114.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #246: LU S=2, pos=(192.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#247: S=2, pos=(192.500000, 113.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #247: LU S=2, pos=(192.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#248: S=2, pos=(193.500000, 112.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #248: LU S=2, pos=(193.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#249: S=2, pos=(194.500000, 111.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #249: LU S=2, pos=(194.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#250: S=2, pos=(195.500000, 110.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #250: LU S=2, pos=(195.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#251: S=2, pos=(196.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #251: LU S=2, pos=(196.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#252: S=2, pos=(197.500000, 108.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #252: LU S=2, pos=(197.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#266: S=2, pos=(177.500000, 116.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #266: LU S=2, pos=(177.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#267: S=2, pos=(177.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #267: LU S=2, pos=(177.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#268: S=2, pos=(176.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #268: LU S=2, pos=(176.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#272: S=2, pos=(164.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #272: LU S=2, pos=(164.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23368: S=2, pos=(168.000000, 108.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTCB3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23368: LU S=2, pos=(168.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#274: S=2, pos=(164.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #274: LU S=2, pos=(164.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#280: S=2, pos=(170.500000, 110.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #280: LU S=2, pos=(170.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#281: S=2, pos=(171.500000, 111.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #281: LU S=2, pos=(171.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#282: S=2, pos=(172.500000, 112.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #282: LU S=2, pos=(172.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#287: S=2, pos=(162.500000, 76.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #287: LU S=2, pos=(162.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#288: S=2, pos=(163.500000, 76.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #288: LU S=2, pos=(163.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#290: S=2, pos=(171.500000, 68.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #290: LU S=2, pos=(171.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#291: S=2, pos=(170.500000, 68.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #291: LU S=2, pos=(170.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#292: S=2, pos=(170.500000, 69.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #292: LU S=2, pos=(170.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11487: S=2, pos=(181.800003, 72.800003, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11487: LU S=2, pos=(181.800003, 72.800003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#294: S=2, pos=(189.500000, 114.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #294: LU S=2, pos=(189.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14719: S=2, pos=(189.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #14719: LU S=2, pos=(189.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14669: S=2, pos=(186.500000, 132.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #14669: LU S=2, pos=(186.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14667: S=2, pos=(186.500000, 133.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #14667: LU S=2, pos=(186.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#298: S=2, pos=(163.500000, 79.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #298: LU S=2, pos=(163.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#299: S=2, pos=(168.500000, 73.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #299: LU S=2, pos=(168.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#300: S=2, pos=(194.000000, 105.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=RTWC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #300: LU S=2, pos=(194.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23208: S=2, pos=(195.000000, 104.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=RTWC4A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23208: LU S=2, pos=(195.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23209: S=2, pos=(193.500000, 105.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=RTWC4B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23209: LU S=2, pos=(193.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23210: S=2, pos=(194.250000, 104.750000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23210: LU S=2, pos=(194.250000, 104.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23211: S=2, pos=(193.000000, 106.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=RTWC4C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23211: LU S=2, pos=(193.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23936: S=2, pos=(170.500122, 120.799904, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=4.808698, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=4.820398. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=4.820398. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=4.820398. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=4.820398. Unit #23936: LU S=2, pos=(170.500122, 120.799904, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#304: S=2, pos=(176.500000, 87.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #304: LU S=2, pos=(176.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#305: S=2, pos=(176.500000, 93.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #305: LU S=2, pos=(176.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#306: S=2, pos=(176.500000, 90.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #306: LU S=2, pos=(176.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#307: S=2, pos=(176.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #307: LU S=2, pos=(176.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#308: S=2, pos=(177.000000, 96.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #308: LU S=2, pos=(177.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#309: S=2, pos=(177.000000, 85.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #309: LU S=2, pos=(177.000000, 85.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#310: S=2, pos=(198.000000, 74.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #310: LU S=2, pos=(198.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#311: S=2, pos=(172.000000, 70.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #311: LU S=2, pos=(172.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#312: S=2, pos=(174.000000, 70.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #312: LU S=2, pos=(174.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#313: S=2, pos=(176.000000, 70.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #313: LU S=2, pos=(176.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#314: S=2, pos=(177.000000, 70.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #314: LU S=2, pos=(177.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#15465: S=2, pos=(162.920578, 104.321815, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(162.904312, 1.000000, 104.299644) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #15465: LU S=2, pos=(162.904312, 104.299644, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#316: S=2, pos=(198.500000, 75.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #316: LU S=2, pos=(198.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#317: S=2, pos=(172.500000, 71.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #317: LU S=2, pos=(172.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#318: S=2, pos=(187.000000, 92.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #318: LU S=2, pos=(187.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#320: S=2, pos=(187.000000, 96.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #320: LU S=2, pos=(187.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#321: S=2, pos=(185.500000, 94.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #321: LU S=2, pos=(185.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#322: S=2, pos=(174.000000, 108.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #322: LU S=2, pos=(174.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23374: S=2, pos=(183.000000, 100.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23374: LU S=2, pos=(183.000000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23373: S=2, pos=(186.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23373: LU S=2, pos=(186.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23372: S=2, pos=(183.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23372: LU S=2, pos=(183.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#332: S=2, pos=(186.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #332: LU S=2, pos=(186.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#333: S=2, pos=(185.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #333: LU S=2, pos=(185.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#334: S=2, pos=(184.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #334: LU S=2, pos=(184.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#335: S=2, pos=(184.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #335: LU S=2, pos=(184.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#336: S=2, pos=(184.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #336: LU S=2, pos=(184.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#337: S=2, pos=(187.000000, 100.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #337: LU S=2, pos=(187.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#338: S=2, pos=(174.000000, 82.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #338: LU S=2, pos=(174.000000, 82.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#341: S=2, pos=(175.000000, 84.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #341: LU S=2, pos=(175.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#343: S=2, pos=(176.000000, 85.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #343: LU S=2, pos=(176.000000, 85.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#344: S=2, pos=(164.000000, 78.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #344: LU S=2, pos=(164.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#345: S=2, pos=(164.000000, 81.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #345: LU S=2, pos=(164.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#346: S=2, pos=(164.000000, 83.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #346: LU S=2, pos=(164.000000, 83.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#347: S=2, pos=(165.000000, 78.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #347: LU S=2, pos=(165.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#348: S=2, pos=(166.000000, 77.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #348: LU S=2, pos=(166.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#349: S=2, pos=(167.000000, 76.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #349: LU S=2, pos=(167.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#350: S=2, pos=(168.000000, 75.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #350: LU S=2, pos=(168.000000, 75.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#352: S=2, pos=(174.000000, 80.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #352: LU S=2, pos=(174.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#353: S=2, pos=(197.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #353: LU S=2, pos=(197.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#354: S=2, pos=(198.500000, 88.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #354: LU S=2, pos=(198.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#368: S=2, pos=(175.000000, 113.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #368: LU S=2, pos=(175.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#367: S=2, pos=(168.000000, 96.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #367: LU S=2, pos=(168.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#357: S=2, pos=(173.000000, 111.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #357: LU S=2, pos=(173.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#358: S=2, pos=(171.000000, 109.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #358: LU S=2, pos=(171.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#359: S=2, pos=(172.000000, 110.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #359: LU S=2, pos=(172.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#360: S=2, pos=(190.000000, 88.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #360: LU S=2, pos=(190.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#361: S=2, pos=(169.000000, 101.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #361: LU S=2, pos=(169.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#362: S=2, pos=(168.000000, 103.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #362: LU S=2, pos=(168.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#369: S=2, pos=(187.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #369: LU S=2, pos=(187.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#370: S=2, pos=(188.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #370: LU S=2, pos=(188.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#371: S=2, pos=(189.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #371: LU S=2, pos=(189.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#372: S=2, pos=(190.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #372: LU S=2, pos=(190.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#373: S=2, pos=(182.000000, 114.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #373: LU S=2, pos=(182.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#374: S=2, pos=(192.000000, 111.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #374: LU S=2, pos=(192.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#375: S=2, pos=(192.000000, 112.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #375: LU S=2, pos=(192.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1131: S=2, pos=(193.000000, 133.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1131: LU S=2, pos=(193.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#377: S=2, pos=(193.000000, 111.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #377: LU S=2, pos=(193.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#378: S=2, pos=(189.000000, 91.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #378: LU S=2, pos=(189.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#380: S=2, pos=(182.000000, 107.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #380: LU S=2, pos=(182.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#381: S=2, pos=(183.000000, 107.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #381: LU S=2, pos=(183.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#382: S=2, pos=(184.000000, 108.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #382: LU S=2, pos=(184.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23643: S=2, pos=(182.500000, 109.213959, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=7.476333, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=7.488033. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=7.488033. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=7.488033. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=7.488033. Unit #23643: LU S=2, pos=(182.500000, 109.213959, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#409: S=2, pos=(176.500000, 73.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #409: LU S=2, pos=(176.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#410: S=2, pos=(176.500000, 74.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #410: LU S=2, pos=(176.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#411: S=2, pos=(176.500000, 75.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #411: LU S=2, pos=(176.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23370: S=2, pos=(169.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23370: LU S=2, pos=(169.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#13688: S=2, pos=(193.257843, 106.129822, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=150.000000, name=Cow Black and White. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=150.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=150.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=150.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=150.000000. Unit #13688: LU S=2, pos=(193.257843, 106.129822, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23369: S=2, pos=(166.500000, 106.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23369: LU S=2, pos=(166.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#415: S=2, pos=(171.500000, 82.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #415: LU S=2, pos=(171.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#416: S=2, pos=(171.500000, 83.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #416: LU S=2, pos=(171.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#417: S=2, pos=(172.500000, 79.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #417: LU S=2, pos=(172.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23953: S=2, pos=(170.100006, 120.800003, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=9.278105, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=9.289804. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=9.289804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=9.289804. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=9.289804. Unit #23953: LU S=2, pos=(170.100006, 120.800003, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#419: S=2, pos=(173.500000, 84.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #419: LU S=2, pos=(173.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#420: S=2, pos=(172.500000, 84.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #420: LU S=2, pos=(172.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#22613: S=2, pos=(162.599518, 104.560341, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.027500, newPos=(162.583252, 1.000000, 104.538162) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #22613: LU S=2, pos=(162.583252, 104.538162, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22612: S=2, pos=(167.397964, 79.678368, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #22612: LU S=2, pos=(167.397964, 79.678368, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22611: S=2, pos=(167.688293, 79.971436, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #22611: LU S=2, pos=(167.688293, 79.971436, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#425: S=2, pos=(180.500000, 100.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #425: LU S=2, pos=(180.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#426: S=2, pos=(179.500000, 101.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #426: LU S=2, pos=(179.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22610: S=2, pos=(167.939697, 80.287445, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #22610: LU S=2, pos=(167.939697, 80.287445, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#428: S=2, pos=(177.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #428: LU S=2, pos=(177.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#429: S=2, pos=(176.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #429: LU S=2, pos=(176.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#436: S=2, pos=(174.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #436: LU S=2, pos=(174.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#437: S=2, pos=(174.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #437: LU S=2, pos=(174.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#438: S=2, pos=(174.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #438: LU S=2, pos=(174.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22609: S=2, pos=(168.280792, 80.085861, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #22609: LU S=2, pos=(168.280792, 80.085861, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22608: S=2, pos=(167.275696, 79.285988, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #22608: LU S=2, pos=(167.275696, 79.285988, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#435: S=2, pos=(174.500000, 96.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #435: LU S=2, pos=(174.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#440: S=2, pos=(174.500000, 100.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #440: LU S=2, pos=(174.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22607: S=2, pos=(168.080078, 79.739838, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #22607: LU S=2, pos=(168.080078, 79.739838, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22606: S=2, pos=(167.873413, 79.397324, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #22606: LU S=2, pos=(167.873413, 79.397324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#476: S=2, pos=(196.500000, 95.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #476: LU S=2, pos=(196.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#477: S=2, pos=(196.500000, 94.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #477: LU S=2, pos=(196.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#478: S=2, pos=(196.500000, 93.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #478: LU S=2, pos=(196.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22605: S=2, pos=(167.521591, 79.140709, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #22605: LU S=2, pos=(167.521591, 79.140709, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#480: S=2, pos=(196.500000, 92.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #480: LU S=2, pos=(196.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#22604: S=2, pos=(172.788254, 78.581680, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #22604: LU S=2, pos=(172.788254, 78.581680, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#482: S=2, pos=(194.500000, 84.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #482: LU S=2, pos=(194.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11489: S=2, pos=(166.606110, 107.132164, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(166.578674, 0.000000, 107.134056) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11489: LU S=2, pos=(166.578674, 107.134056, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14720: S=2, pos=(191.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #14720: LU S=2, pos=(191.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#485: S=2, pos=(192.500000, 85.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #485: LU S=2, pos=(192.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#486: S=2, pos=(193.500000, 85.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #486: LU S=2, pos=(193.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11499: S=2, pos=(195.500000, 88.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SCBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11499: LU S=2, pos=(195.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#488: S=2, pos=(176.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #488: LU S=2, pos=(176.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.627838, spriteBaseSpeed=1.000000. Unit#11500: S=2, pos=(172.442871, 105.348434, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MANGO. MoveForward: v=0.015693, newPos=(172.427383, 0.000000, 105.350929) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11500: LU S=2, pos=(172.427383, 105.350929, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#490: S=2, pos=(178.500000, 111.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #490: LU S=2, pos=(178.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18169: S=2, pos=(188.500000, 144.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.088959, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.098959. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.098959. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.098959. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.098959. Unit #18169: LU S=2, pos=(188.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23743: S=2, pos=(183.783539, 96.684914, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=6.739223, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=6.750924. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=6.750924. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=6.750924. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=6.750924. Unit #23743: LU S=2, pos=(183.783539, 96.684914, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#495: S=2, pos=(195.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #495: LU S=2, pos=(195.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#496: S=2, pos=(194.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #496: LU S=2, pos=(194.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.960000, spriteBaseSpeed=1.000000. Unit#11503: S=2, pos=(165.579834, 107.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024000, newPos=(165.555832, 0.000000, 107.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11503: LU S=2, pos=(165.555832, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11504: S=2, pos=(179.500000, 110.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11504: LU S=2, pos=(179.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11505: S=2, pos=(193.928116, 106.591904, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=2.640000, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=2.648250. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=2.648250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=2.648250. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=2.648250. Unit #11505: LU S=2, pos=(193.928116, 106.591904, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#500: S=2, pos=(190.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #500: LU S=2, pos=(190.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#501: S=2, pos=(189.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #501: LU S=2, pos=(189.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11491: S=2, pos=(162.275085, 104.794281, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(162.258820, 1.000000, 104.772110) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11491: LU S=2, pos=(162.258820, 104.772110, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18168: S=2, pos=(192.500000, 141.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.763231, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.773232. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.773232. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.773232. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.773232. Unit #18168: LU S=2, pos=(192.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1134: S=2, pos=(192.500000, 131.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1134: LU S=2, pos=(192.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1133: S=2, pos=(191.000000, 113.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1133: LU S=2, pos=(191.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1135: S=2, pos=(191.000000, 132.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1135: LU S=2, pos=(191.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11515: S=2, pos=(191.500000, 141.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=3.696764, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=3.710014. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=3.710014. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=3.710014. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=3.710014. Unit #11515: LU S=2, pos=(191.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1175: S=2, pos=(188.500000, 140.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.543703, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.553703. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.553703. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.553703. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.553703. Unit #1175: LU S=2, pos=(188.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1327: S=2, pos=(186.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1327: LU S=2, pos=(186.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11516: S=2, pos=(193.500000, 146.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=2.093500, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=2.106750. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=2.106750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=2.106750. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=2.106750. Unit #11516: LU S=2, pos=(193.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1177: S=2, pos=(192.500000, 138.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #1177: LU S=2, pos=(192.500000, 138.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1164: S=2, pos=(190.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1164: LU S=2, pos=(190.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1166: S=2, pos=(198.000000, 133.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1166: LU S=2, pos=(198.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1188: S=2, pos=(191.000000, 144.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1188: LU S=2, pos=(191.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1179: S=2, pos=(196.500000, 138.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #1179: LU S=2, pos=(196.500000, 138.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1167: S=2, pos=(199.000000, 133.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1167: LU S=2, pos=(199.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1325: S=2, pos=(192.500000, 149.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #1325: LU S=2, pos=(192.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1165: S=2, pos=(196.000000, 133.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1165: LU S=2, pos=(196.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1180: S=2, pos=(196.500000, 141.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.882746, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.892746. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.892746. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.892746. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.892746. Unit #1180: LU S=2, pos=(196.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11512: S=2, pos=(194.492294, 106.002762, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.668250, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.676500. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.676500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.676500. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.676500. Unit #11512: LU S=2, pos=(194.492294, 106.002762, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1221: S=2, pos=(189.500000, 132.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1221: LU S=2, pos=(189.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14675: S=2, pos=(193.500000, 144.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #14675: LU S=2, pos=(193.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1185: S=2, pos=(196.500000, 146.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.293722, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.303722. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.303722. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.303722. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.303722. Unit #1185: LU S=2, pos=(196.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1186: S=2, pos=(196.500000, 149.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #1186: LU S=2, pos=(196.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1187: S=2, pos=(195.000000, 144.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1187: LU S=2, pos=(195.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1189: S=2, pos=(191.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1189: LU S=2, pos=(191.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1190: S=2, pos=(192.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1190: LU S=2, pos=(192.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1191: S=2, pos=(193.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1191: LU S=2, pos=(193.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1192: S=2, pos=(194.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1192: LU S=2, pos=(194.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1193: S=2, pos=(192.500000, 136.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1193: LU S=2, pos=(192.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1194: S=2, pos=(192.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1194: LU S=2, pos=(192.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1195: S=2, pos=(195.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1195: LU S=2, pos=(195.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1196: S=2, pos=(196.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1196: LU S=2, pos=(196.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1197: S=2, pos=(197.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1197: LU S=2, pos=(197.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1198: S=2, pos=(198.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1198: LU S=2, pos=(198.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11507: S=2, pos=(193.444717, 106.692284, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=2.574000, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=2.582250. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=2.582250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=2.582250. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=2.582250. Unit #11507: LU S=2, pos=(193.444717, 106.692284, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11506: S=2, pos=(194.478485, 105.544495, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.387750, name=VFSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.396000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.396000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.396000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.396000. Unit #11506: LU S=2, pos=(194.478485, 105.544495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1201: S=2, pos=(196.500000, 136.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1201: LU S=2, pos=(196.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1202: S=2, pos=(196.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1202: LU S=2, pos=(196.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1203: S=2, pos=(195.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1203: LU S=2, pos=(195.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1204: S=2, pos=(197.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1204: LU S=2, pos=(197.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1206: S=2, pos=(198.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1206: LU S=2, pos=(198.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11508: S=2, pos=(193.301926, 105.579826, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=1.402500, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=1.410750. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=1.410750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=1.410750. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=1.410750. Unit #11508: LU S=2, pos=(193.301926, 105.579826, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18170: S=2, pos=(192.500000, 146.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.473230, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.483231. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.483231. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.483231. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.483231. Unit #18170: LU S=2, pos=(192.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14670: S=2, pos=(186.500000, 132.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #14670: LU S=2, pos=(186.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14668: S=2, pos=(186.500000, 133.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #14668: LU S=2, pos=(186.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11509: S=2, pos=(194.881699, 105.809212, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VMSHE. MoveForward: v=0.022000, newPos=(194.879028, 0.000000, 105.831047) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11509: LU S=2, pos=(194.879028, 105.831047, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1217: S=2, pos=(188.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1217: LU S=2, pos=(188.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1218: S=2, pos=(189.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1218: LU S=2, pos=(189.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1219: S=2, pos=(189.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1219: LU S=2, pos=(189.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1220: S=2, pos=(189.500000, 133.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1220: LU S=2, pos=(189.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11510: S=2, pos=(194.328110, 106.667694, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=2.466750, name=VMSHE. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=2.475000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=2.475000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=2.475000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=2.475000. Unit #11510: LU S=2, pos=(194.328110, 106.667694, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1246: S=2, pos=(192.500000, 144.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1246: LU S=2, pos=(192.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1247: S=2, pos=(192.500000, 143.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1247: LU S=2, pos=(192.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1248: S=2, pos=(193.500000, 143.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1248: LU S=2, pos=(193.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1249: S=2, pos=(193.500000, 144.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1249: LU S=2, pos=(193.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14671: S=2, pos=(196.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #14671: LU S=2, pos=(196.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11514: S=2, pos=(197.500000, 142.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=3.683513, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=3.696764. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=3.696764. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=3.696764. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=3.696764. Unit #11514: LU S=2, pos=(197.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1299: S=2, pos=(196.500000, 143.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1299: LU S=2, pos=(196.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11511: S=2, pos=(194.997299, 106.540062, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VFSHE. MoveForward: v=0.022000, newPos=(194.987305, 0.000000, 106.559662) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11511: LU S=2, pos=(194.987305, 106.559662, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1324: S=2, pos=(188.500000, 147.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #1324: LU S=2, pos=(188.500000, 147.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1326: S=2, pos=(187.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1326: LU S=2, pos=(187.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1328: S=2, pos=(188.500000, 137.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #1328: LU S=2, pos=(188.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1359: S=2, pos=(188.500000, 132.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1359: LU S=2, pos=(188.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1330: S=2, pos=(186.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1330: LU S=2, pos=(186.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1332: S=2, pos=(185.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1332: LU S=2, pos=(185.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1333: S=2, pos=(184.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1333: LU S=2, pos=(184.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1360: S=2, pos=(187.500000, 132.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1360: LU S=2, pos=(187.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11517: S=2, pos=(187.500000, 139.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=10.136285, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=10.149535. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=10.149535. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=10.149535. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=10.149535. Unit #11517: LU S=2, pos=(187.500000, 139.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1363: S=2, pos=(184.500000, 133.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1363: LU S=2, pos=(184.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1389: S=2, pos=(185.500000, 133.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1389: LU S=2, pos=(185.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#11513: S=2, pos=(196.676025, 146.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=3.246260, name=VFFAR. MoveForward: v=0.022000, newPos=(196.698029, 0.000000, 146.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=3.246260. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=3.246260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=3.246260. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=3.246260. Unit #11513: LU S=2, pos=(196.698029, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14674: S=2, pos=(193.500000, 143.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #14674: LU S=2, pos=(193.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#14673: S=2, pos=(194.500000, 142.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #14673: LU S=2, pos=(194.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1390: S=2, pos=(185.500000, 132.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1390: LU S=2, pos=(185.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1412: S=2, pos=(190.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1412: LU S=2, pos=(190.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23371: S=2, pos=(185.000000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23371: LU S=2, pos=(185.000000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23469: S=2, pos=(183.799896, 95.849899, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=3.580190, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=3.591890. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=3.591890. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=3.591890. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=3.591890. Unit #23469: LU S=2, pos=(183.799896, 95.849899, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11474: S=2, pos=(195.074219, 55.524731, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GALLY. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11474: LU S=2, pos=(195.074219, 55.524731, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.430000, spriteBaseSpeed=1.000000. Unit#11475: S=2, pos=(190.236450, 57.500008, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HFGAL. MoveForward: v=0.035750, newPos=(190.200699, 0.000000, 57.500015) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11475: LU S=2, pos=(190.200699, 57.500015, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11476: S=2, pos=(162.856552, 103.476311, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11476: LU S=2, pos=(162.856552, 103.476311, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11477: S=2, pos=(162.446198, 103.496910, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11477: LU S=2, pos=(162.446198, 103.496910, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11478: S=2, pos=(160.136108, 87.967430, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11478: LU S=2, pos=(160.136108, 87.967430, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11479: S=2, pos=(160.468872, 86.641075, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11479: LU S=2, pos=(160.468872, 86.641075, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11480: S=2, pos=(186.500000, 116.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11480: LU S=2, pos=(186.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11481: S=2, pos=(183.500000, 116.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11481: LU S=2, pos=(183.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11482: S=2, pos=(171.043182, 105.952095, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(171.031998, 0.000000, 105.957680) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11482: LU S=2, pos=(171.031998, 105.957680, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.500000, spriteBaseSpeed=1.000000. Unit#11484: S=2, pos=(171.270569, 106.283684, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.012500, newPos=(171.259445, 0.000000, 106.289375) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11484: LU S=2, pos=(171.259445, 106.289375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#11485: S=2, pos=(174.307373, 103.618477, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.027500, newPos=(174.279892, 0.000000, 103.617310) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11485: LU S=2, pos=(174.279892, 103.617310, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11486: S=2, pos=(197.500000, 75.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11486: LU S=2, pos=(197.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23450: S=2, pos=(183.800110, 97.183914, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=11.056456, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=11.068155. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=11.068155. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=11.068155. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=11.068155. Unit #23450: LU S=2, pos=(183.800110, 97.183914, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23841: S=2, pos=(195.524521, 66.659546, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=9.596406, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=9.614014. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=9.614014. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=9.614014. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=9.614014. Unit #23841: LU S=2, pos=(195.524521, 66.659546, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23913: S=2, pos=(168.762878, 115.153816, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(168.757172, 0.000000, 115.175064) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=13.000000. Unit #23913: LU S=2, pos=(168.757172, 115.175064, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23928: S=2, pos=(182.905914, 109.199997, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=7.488033, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=7.499733. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=7.499733. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=7.499733. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=7.499733. Unit #23928: LU S=2, pos=(182.905914, 109.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#23932: S=2, pos=(191.928207, 70.358803, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(191.898285, 0.000000, 70.368668) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #23932: LU S=2, pos=(191.898285, 70.368668, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#23947: S=2, pos=(190.634109, 69.371498, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(190.611908, 0.000000, 69.393845) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #23947: LU S=2, pos=(190.611908, 69.393845, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#24129: S=2, pos=(193.509048, 67.239113, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(193.517120, 0.000000, 67.208664) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #24129: LU S=2, pos=(193.517120, 67.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24095: S=2, pos=(174.569000, 120.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VFLUM. MoveForward: v=0.022000, newPos=(174.546997, 0.000000, 120.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #24095: LU S=2, pos=(174.546997, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24146: S=2, pos=(190.510239, 108.736870, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(190.496490, 0.000000, 108.754044) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #24146: LU S=2, pos=(190.496490, 108.754044, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#-650: S=7, pos=(191.541626, 48.924561, 1.190581), wT=527019 ActionObject::update entering: state=7, worldTime=527019, attAmountHeld=0.000000, name=Projectile GAL. Object is dead. CombatObject Update 1: state=8, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: NEW STATE=8, worldTime=527019, attAmountHeld=0.000000. Unit #-650: LU S=8, pos=(191.541626, 48.924561, 1.190581). true ( 527019 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=3611 true ( 527019 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 3611 (PlayerSync) UpdatePlayer=2 true ( 527019 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=7736 true ( 527019 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 7736 (PlayerSync) UpdatePlayer=3 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000691 Angle=1.178097, Facet=1 YAW: v=0.001424 Angle=6.283185, Facet=14 YAW: v=0.000846 Angle=1.178097, Facet=1 YAW: v=-0.007373 Angle=0.785398, Facet=0 YAW: v=0.000598 Angle=1.178097, Facet=1 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=0.014835 Angle=0.392699, Facet=15 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=-0.001424 Angle=1.178097, Facet=1 YAW: v=-0.005236 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=0.000345 Angle=1.178097, Facet=1 YAW: v=-0.005349 Angle=0.785398, Facet=0 YAW: v=0.022143 Angle=0.392699, Facet=15 YAW: v=0.004834 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=0.025255 Angle=0.392699, Facet=15 YAW: v=0.000345 Angle=1.178097, Facet=1 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=-0.004528 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=1.178097, Facet=1 YAW: v=-0.004395 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=1.178097, Facet=1 YAW: v=0.035009 Angle=1.178097, Facet=1 YAW: v=-0.003967 Angle=0.785398, Facet=16 YAW: v=-0.003845 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=6.283185, Facet=14 true ( 527019 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=15393 Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19741: S=2, pos=(95.399857, 196.187485, 0.812515), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=PALDN. MoveForward: v=0.020000, newPos=(95.419853, 0.812515, 196.187485) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19741: LU S=2, pos=(95.419853, 196.187485, 0.812515). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23934: S=2, pos=(176.561417, 170.084763, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VFMIN. MoveForward: v=0.022000, newPos=(176.566025, 0.000000, 170.106277) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23934: LU S=2, pos=(176.566025, 170.106277, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23695: S=2, pos=(178.800003, 171.821106, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=6.458450, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=6.468801. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=6.468801. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=6.468801. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=6.468801. Unit #23695: LU S=2, pos=(178.800003, 171.821106, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#22487: S=2, pos=(94.040810, 195.974670, 0.040810), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.050545, 0.040810, 195.992142) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #22487: LU S=2, pos=(94.050545, 195.992142, 0.050545). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11151: S=2, pos=(95.204216, 196.808853, 0.191147), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=PALDN. MoveForward: v=0.020000, newPos=(95.224213, 0.191147, 196.809158) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11151: LU S=2, pos=(95.224213, 196.809158, 0.190842). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23325: S=2, pos=(167.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23325: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19703: S=2, pos=(136.998764, 165.693878, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VMFOR. MoveForward: v=0.022000, newPos=(136.976761, 0.000000, 165.693878) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19703: LU S=2, pos=(136.976761, 165.693878, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19739: S=2, pos=(94.050369, 193.482834, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.059769, 0.000000, 193.500488) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19739: LU S=2, pos=(94.059769, 193.500488, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.599910, spriteBaseSpeed=1.000000. Unit#19738: S=2, pos=(93.797371, 197.008163, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.039945, newPos=(93.823105, 0.000000, 197.038712) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19738: LU S=2, pos=(93.823105, 197.038712, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19737: S=2, pos=(93.830017, 194.020660, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(93.839584, 0.000000, 194.038223) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19737: LU S=2, pos=(93.839584, 194.038223, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19736: S=2, pos=(94.128792, 194.881332, 0.128792), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HCVAR. MoveForward: v=0.020000, newPos=(94.138351, 0.128792, 194.898895) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19736: LU S=2, pos=(94.138351, 194.898895, 0.138351). Entering CombatObject::Update. CombatObject Update 00: speed=1.152776, spriteBaseSpeed=1.000000. Unit#19735: S=2, pos=(94.206985, 197.337082, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028798, newPos=(94.231712, 0.000000, 197.351837) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19735: LU S=2, pos=(94.231712, 197.351837, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19734: S=2, pos=(94.438309, 195.186829, 0.438309), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.447876, 0.438309, 195.204391) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19734: LU S=2, pos=(94.447876, 195.204391, 0.447876). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19733: S=2, pos=(94.427483, 195.566971, 0.427483), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.437050, 0.427483, 195.584534) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19733: LU S=2, pos=(94.437050, 195.584534, 0.437050). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19732: S=2, pos=(94.763481, 195.699966, 0.763481), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.783478, 0.763481, 195.699982) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19732: LU S=2, pos=(94.783478, 195.699982, 0.783478). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19731: S=2, pos=(94.363335, 196.654129, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.373116, 0.000000, 196.671570) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19731: LU S=2, pos=(94.373116, 196.671570, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.130763, spriteBaseSpeed=1.000000. Unit#19730: S=2, pos=(94.226517, 196.886261, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028254, newPos=(94.242508, 0.000000, 196.909561) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19730: LU S=2, pos=(94.242508, 196.909561, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19729: S=2, pos=(94.431763, 195.974808, 0.431763), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.441330, 0.431763, 195.992371) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19729: LU S=2, pos=(94.441330, 195.992371, 0.441330). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19728: S=2, pos=(94.782120, 195.300003, 0.782120), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.802116, 0.782120, 195.300003) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19728: LU S=2, pos=(94.802116, 195.300003, 0.802116). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19727: S=2, pos=(94.432220, 196.375687, 0.056534), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.441795, 0.056534, 196.393250) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19727: LU S=2, pos=(94.441795, 196.393250, 0.048546). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20296: S=2, pos=(151.500000, 197.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #20296: LU S=2, pos=(151.500000, 197.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20298: S=2, pos=(165.500000, 166.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #20298: LU S=2, pos=(165.500000, 166.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20299: S=2, pos=(163.500000, 169.500000, 0.500000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #20299: LU S=2, pos=(163.500000, 169.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20297: S=2, pos=(149.500000, 194.500000, 0.500000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #20297: LU S=2, pos=(149.500000, 194.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20302: S=2, pos=(158.000000, 170.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #20302: LU S=2, pos=(158.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20301: S=2, pos=(157.500000, 174.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #20301: LU S=2, pos=(157.500000, 174.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20300: S=2, pos=(152.500000, 173.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #20300: LU S=2, pos=(152.500000, 173.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20294: S=2, pos=(152.000000, 195.000000, 2.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #20294: LU S=2, pos=(152.000000, 195.000000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#20295: S=2, pos=(154.500000, 194.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #20295: LU S=2, pos=(154.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18941: S=2, pos=(161.500000, 180.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18941: LU S=2, pos=(161.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18942: S=2, pos=(161.500000, 181.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18942: LU S=2, pos=(161.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18943: S=2, pos=(161.500000, 182.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18943: LU S=2, pos=(161.500000, 182.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18944: S=2, pos=(161.500000, 183.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18944: LU S=2, pos=(161.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18945: S=2, pos=(161.500000, 184.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18945: LU S=2, pos=(161.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18946: S=2, pos=(161.500000, 185.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18946: LU S=2, pos=(161.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18947: S=2, pos=(161.500000, 186.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18947: LU S=2, pos=(161.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19704: S=2, pos=(144.727051, 162.555298, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=3.218507, name=VMHUN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=3.228757. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=3.228757. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=3.228757. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=3.228757. Unit #19704: LU S=2, pos=(144.727051, 162.555298, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19705: S=2, pos=(133.000000, 164.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMIL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19705: LU S=2, pos=(133.000000, 164.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19709: S=2, pos=(134.500000, 161.199890, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: List Update ReturnCode=1. Removing action. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19709: LU S=2, pos=(134.500000, 161.199890, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18951: S=2, pos=(161.500000, 189.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18951: LU S=2, pos=(161.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18952: S=2, pos=(161.500000, 190.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18952: LU S=2, pos=(161.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18953: S=2, pos=(161.500000, 191.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18953: LU S=2, pos=(161.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18954: S=2, pos=(161.500000, 192.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18954: LU S=2, pos=(161.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18955: S=2, pos=(161.500000, 193.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18955: LU S=2, pos=(161.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18956: S=2, pos=(161.500000, 194.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18956: LU S=2, pos=(161.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18957: S=2, pos=(161.500000, 195.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18957: LU S=2, pos=(161.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18958: S=2, pos=(161.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18958: LU S=2, pos=(161.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18959: S=2, pos=(161.500000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18959: LU S=2, pos=(161.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18960: S=2, pos=(161.500000, 198.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18960: LU S=2, pos=(161.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18961: S=2, pos=(161.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18961: LU S=2, pos=(161.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18962: S=2, pos=(162.500000, 179.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18962: LU S=2, pos=(162.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18963: S=2, pos=(163.500000, 178.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18963: LU S=2, pos=(163.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18964: S=2, pos=(163.500000, 181.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18964: LU S=2, pos=(163.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18965: S=2, pos=(163.000000, 184.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18965: LU S=2, pos=(163.000000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18966: S=2, pos=(163.000000, 192.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18966: LU S=2, pos=(163.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18967: S=2, pos=(163.000000, 194.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18967: LU S=2, pos=(163.000000, 194.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18968: S=2, pos=(163.000000, 195.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18968: LU S=2, pos=(163.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18969: S=2, pos=(163.000000, 197.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18969: LU S=2, pos=(163.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18970: S=2, pos=(163.000000, 199.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18970: LU S=2, pos=(163.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18971: S=2, pos=(164.500000, 177.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18971: LU S=2, pos=(164.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18972: S=2, pos=(164.000000, 180.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18972: LU S=2, pos=(164.000000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18977: S=2, pos=(165.500000, 176.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18977: LU S=2, pos=(165.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18978: S=2, pos=(165.000000, 179.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18978: LU S=2, pos=(165.000000, 179.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18979: S=2, pos=(166.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18979: LU S=2, pos=(166.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18981: S=2, pos=(166.000000, 178.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18981: LU S=2, pos=(166.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18983: S=2, pos=(166.500000, 180.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18983: LU S=2, pos=(166.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.156529, spriteBaseSpeed=1.000000. Unit#18984: S=2, pos=(93.969475, 197.042023, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028896, newPos=(93.988060, 0.000000, 197.064148) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18984: LU S=2, pos=(93.988060, 197.064148, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18986: S=2, pos=(167.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18986: LU S=2, pos=(167.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18987: S=2, pos=(182.500000, 181.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18987: LU S=2, pos=(182.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18989: S=2, pos=(167.500000, 192.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18989: LU S=2, pos=(167.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18990: S=2, pos=(167.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18990: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18991: S=2, pos=(167.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18991: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18992: S=2, pos=(167.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18992: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18993: S=2, pos=(167.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18993: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18994: S=2, pos=(167.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18994: LU S=2, pos=(167.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19710: S=2, pos=(133.985001, 161.696716, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(133.993683, 0.000000, 161.676498) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19710: LU S=2, pos=(133.993683, 161.676498, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19711: S=2, pos=(131.194366, 187.392502, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(131.179413, 0.000000, 187.408630) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19711: LU S=2, pos=(131.179413, 187.408630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19701: S=2, pos=(144.196899, 162.459137, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=1.998746, name=VFHUN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=2.008996. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=2.008996. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=2.008996. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=2.008996. Unit #19701: LU S=2, pos=(144.196899, 162.459137, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18998: S=2, pos=(167.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18998: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#18999: S=2, pos=(167.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #18999: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19000: S=2, pos=(167.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19000: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19001: S=2, pos=(167.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19001: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19002: S=2, pos=(167.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19002: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19003: S=2, pos=(168.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19003: LU S=2, pos=(168.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19004: S=2, pos=(168.000000, 195.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19004: LU S=2, pos=(168.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19005: S=2, pos=(168.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19005: LU S=2, pos=(168.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19006: S=2, pos=(168.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19006: LU S=2, pos=(168.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19007: S=2, pos=(169.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19007: LU S=2, pos=(169.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19008: S=2, pos=(169.000000, 178.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19008: LU S=2, pos=(169.000000, 178.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19009: S=2, pos=(169.500000, 185.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19009: LU S=2, pos=(169.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19010: S=2, pos=(169.500000, 187.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19010: LU S=2, pos=(169.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19011: S=2, pos=(169.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19011: LU S=2, pos=(169.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19012: S=2, pos=(169.500000, 189.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19012: LU S=2, pos=(169.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19013: S=2, pos=(169.500000, 190.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19013: LU S=2, pos=(169.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19014: S=2, pos=(169.500000, 191.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19014: LU S=2, pos=(169.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19015: S=2, pos=(169.500000, 192.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19015: LU S=2, pos=(169.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19016: S=2, pos=(169.500000, 193.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19016: LU S=2, pos=(169.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19017: S=2, pos=(169.500000, 194.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19017: LU S=2, pos=(169.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19018: S=2, pos=(169.500000, 195.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19018: LU S=2, pos=(169.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19019: S=2, pos=(169.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19019: LU S=2, pos=(169.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19020: S=2, pos=(169.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19020: LU S=2, pos=(169.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19021: S=2, pos=(170.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19021: LU S=2, pos=(170.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19022: S=2, pos=(170.500000, 187.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19022: LU S=2, pos=(170.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19033: S=2, pos=(170.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19033: LU S=2, pos=(170.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19034: S=2, pos=(171.000000, 186.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19034: LU S=2, pos=(171.000000, 186.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19035: S=2, pos=(171.500000, 187.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19035: LU S=2, pos=(171.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.133816, spriteBaseSpeed=1.000000. Unit#19042: S=2, pos=(94.419609, 197.084381, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.028325, newPos=(94.444473, 0.000000, 197.097946) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19042: LU S=2, pos=(94.444473, 197.097946, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19043: S=2, pos=(172.500000, 187.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19043: LU S=2, pos=(172.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19045: S=2, pos=(156.500000, 179.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CRCH4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19045: LU S=2, pos=(156.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19702: S=2, pos=(157.681274, 143.291229, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=17.230381, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=17.230381. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=17.230381. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=17.230381. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=17.230381. Unit #19702: LU S=2, pos=(157.681274, 143.291229, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23324: S=2, pos=(167.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23324: LU S=2, pos=(167.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23323: S=2, pos=(167.500000, 198.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23323: LU S=2, pos=(167.500000, 198.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23322: S=2, pos=(184.500000, 185.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23322: LU S=2, pos=(184.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19051: S=2, pos=(173.500000, 187.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19051: LU S=2, pos=(173.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19053: S=2, pos=(173.000000, 192.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19053: LU S=2, pos=(173.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19056: S=2, pos=(174.500000, 187.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19056: LU S=2, pos=(174.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19058: S=2, pos=(174.500000, 189.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19058: LU S=2, pos=(174.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19059: S=2, pos=(174.500000, 190.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19059: LU S=2, pos=(174.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19060: S=2, pos=(174.500000, 191.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19060: LU S=2, pos=(174.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19067: S=2, pos=(175.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19067: LU S=2, pos=(175.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19070: S=2, pos=(175.500000, 185.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19070: LU S=2, pos=(175.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19071: S=2, pos=(175.500000, 187.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19071: LU S=2, pos=(175.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19081: S=2, pos=(175.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19081: LU S=2, pos=(175.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19082: S=2, pos=(176.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19082: LU S=2, pos=(176.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19083: S=2, pos=(176.500000, 187.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19083: LU S=2, pos=(176.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19084: S=2, pos=(176.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19084: LU S=2, pos=(176.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19085: S=2, pos=(176.500000, 189.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19085: LU S=2, pos=(176.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19086: S=2, pos=(176.500000, 190.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19086: LU S=2, pos=(176.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19087: S=2, pos=(176.500000, 191.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19087: LU S=2, pos=(176.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19088: S=2, pos=(176.500000, 192.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19088: LU S=2, pos=(176.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19089: S=2, pos=(176.500000, 193.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19089: LU S=2, pos=(176.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19090: S=2, pos=(176.500000, 194.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19090: LU S=2, pos=(176.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19091: S=2, pos=(176.500000, 195.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19091: LU S=2, pos=(176.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19092: S=2, pos=(176.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19092: LU S=2, pos=(176.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19093: S=2, pos=(176.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19093: LU S=2, pos=(176.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19094: S=2, pos=(177.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19094: LU S=2, pos=(177.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19095: S=2, pos=(177.000000, 178.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19095: LU S=2, pos=(177.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19096: S=2, pos=(177.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19096: LU S=2, pos=(177.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19097: S=2, pos=(177.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19097: LU S=2, pos=(177.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19098: S=2, pos=(178.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19098: LU S=2, pos=(178.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19100: S=2, pos=(178.000000, 189.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19100: LU S=2, pos=(178.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19101: S=2, pos=(178.500000, 191.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19101: LU S=2, pos=(178.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19102: S=2, pos=(178.000000, 195.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19102: LU S=2, pos=(178.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19103: S=2, pos=(178.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19103: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19104: S=2, pos=(178.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19104: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19105: S=2, pos=(178.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19105: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19106: S=2, pos=(178.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19106: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19107: S=2, pos=(178.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19107: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19108: S=2, pos=(178.500000, 198.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19108: LU S=2, pos=(178.500000, 198.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23221: S=2, pos=(178.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23221: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23222: S=2, pos=(178.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23222: LU S=2, pos=(178.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19111: S=2, pos=(178.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19111: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19112: S=2, pos=(178.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19112: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19113: S=2, pos=(178.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19113: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19114: S=2, pos=(178.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19114: LU S=2, pos=(178.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23321: S=2, pos=(184.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23321: LU S=2, pos=(184.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19116: S=2, pos=(179.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19116: LU S=2, pos=(179.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19119: S=2, pos=(180.500000, 176.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19119: LU S=2, pos=(180.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19120: S=2, pos=(180.000000, 178.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19120: LU S=2, pos=(180.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19121: S=2, pos=(94.735840, 196.498856, 0.236984), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.755836, 0.236984, 196.499146) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19121: LU S=2, pos=(94.755836, 196.499146, 0.256691). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19123: S=2, pos=(181.500000, 177.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19123: LU S=2, pos=(181.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19125: S=2, pos=(181.500000, 178.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19125: LU S=2, pos=(181.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19127: S=2, pos=(94.770218, 196.100006, 0.670212), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.790215, 0.670212, 196.100006) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19127: LU S=2, pos=(94.790215, 196.100006, 0.690208). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19132: S=2, pos=(182.500000, 178.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19132: LU S=2, pos=(182.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19134: S=2, pos=(194.500000, 191.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19134: LU S=2, pos=(194.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19135: S=2, pos=(182.500000, 184.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19135: LU S=2, pos=(182.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19142: S=2, pos=(183.500000, 179.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19142: LU S=2, pos=(183.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19144: S=2, pos=(183.000000, 195.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19144: LU S=2, pos=(183.000000, 195.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19145: S=2, pos=(183.000000, 197.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19145: LU S=2, pos=(183.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19146: S=2, pos=(183.000000, 199.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19146: LU S=2, pos=(183.000000, 199.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19153: S=2, pos=(184.500000, 180.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19153: LU S=2, pos=(184.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19155: S=2, pos=(184.500000, 181.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19155: LU S=2, pos=(184.500000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19156: S=2, pos=(184.500000, 182.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19156: LU S=2, pos=(184.500000, 182.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19157: S=2, pos=(184.500000, 183.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19157: LU S=2, pos=(184.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19159: S=2, pos=(184.500000, 184.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19159: LU S=2, pos=(184.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19726: S=2, pos=(94.637993, 196.863220, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.020000, newPos=(94.657578, 0.000000, 196.867294) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19726: LU S=2, pos=(94.657578, 196.867294, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23320: S=2, pos=(184.500000, 187.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23320: LU S=2, pos=(184.500000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23319: S=2, pos=(161.500000, 186.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23319: LU S=2, pos=(161.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23318: S=2, pos=(161.500000, 189.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23318: LU S=2, pos=(161.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19165: S=2, pos=(184.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19165: LU S=2, pos=(184.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.960000, spriteBaseSpeed=1.000000. Unit#19725: S=2, pos=(94.144836, 194.285812, 0.144836), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024000, newPos=(94.156311, 0.144836, 194.306885) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19725: LU S=2, pos=(94.156311, 194.306885, 0.156311). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19167: S=2, pos=(184.500000, 189.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19167: LU S=2, pos=(184.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19169: S=2, pos=(184.500000, 190.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19169: LU S=2, pos=(184.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19170: S=2, pos=(184.500000, 191.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19170: LU S=2, pos=(184.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19171: S=2, pos=(184.000000, 191.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19171: LU S=2, pos=(184.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19172: S=2, pos=(184.500000, 192.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19172: LU S=2, pos=(184.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19174: S=2, pos=(184.500000, 193.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19174: LU S=2, pos=(184.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19175: S=2, pos=(184.000000, 193.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19175: LU S=2, pos=(184.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19176: S=2, pos=(184.500000, 194.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19176: LU S=2, pos=(184.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19177: S=2, pos=(184.500000, 195.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19177: LU S=2, pos=(184.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19179: S=2, pos=(184.500000, 196.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19179: LU S=2, pos=(184.500000, 196.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19180: S=2, pos=(184.500000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19180: LU S=2, pos=(184.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19181: S=2, pos=(184.500000, 198.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19181: LU S=2, pos=(184.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19183: S=2, pos=(184.500000, 199.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19183: LU S=2, pos=(184.500000, 199.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19191: S=2, pos=(185.500000, 185.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19191: LU S=2, pos=(185.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19192: S=2, pos=(185.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19192: LU S=2, pos=(185.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19223: S=2, pos=(186.500000, 185.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19223: LU S=2, pos=(186.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19225: S=2, pos=(186.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19225: LU S=2, pos=(186.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19245: S=2, pos=(187.500000, 185.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19245: LU S=2, pos=(187.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19246: S=2, pos=(187.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19246: LU S=2, pos=(187.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19266: S=2, pos=(188.500000, 185.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19266: LU S=2, pos=(188.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19724: S=2, pos=(94.131744, 195.511780, 0.131744), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(94.141312, 0.131744, 195.529343) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19724: LU S=2, pos=(94.141312, 195.529343, 0.141312). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19270: S=2, pos=(188.500000, 189.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19270: LU S=2, pos=(188.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19272: S=2, pos=(188.500000, 190.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19272: LU S=2, pos=(188.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19273: S=2, pos=(188.500000, 191.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19273: LU S=2, pos=(188.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19274: S=2, pos=(188.500000, 192.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19274: LU S=2, pos=(188.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19275: S=2, pos=(188.500000, 193.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19275: LU S=2, pos=(188.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19277: S=2, pos=(188.500000, 194.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19277: LU S=2, pos=(188.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19287: S=2, pos=(189.500000, 185.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19287: LU S=2, pos=(189.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19290: S=2, pos=(189.500000, 194.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19290: LU S=2, pos=(189.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19304: S=2, pos=(190.500000, 185.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19304: LU S=2, pos=(190.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19307: S=2, pos=(190.500000, 194.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19307: LU S=2, pos=(190.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19321: S=2, pos=(191.500000, 185.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19321: LU S=2, pos=(191.500000, 185.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19332: S=2, pos=(191.500000, 194.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19332: LU S=2, pos=(191.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.024868, spriteBaseSpeed=1.000000. Unit#19723: S=2, pos=(93.192566, 195.823929, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.025612, newPos=(93.209564, 0.000000, 195.843094) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19723: LU S=2, pos=(93.209564, 195.843094, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19350: S=2, pos=(192.500000, 186.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19350: LU S=2, pos=(192.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19351: S=2, pos=(192.500000, 187.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19351: LU S=2, pos=(192.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19353: S=2, pos=(192.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19353: LU S=2, pos=(192.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19354: S=2, pos=(192.500000, 189.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19354: LU S=2, pos=(192.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19355: S=2, pos=(192.500000, 190.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19355: LU S=2, pos=(192.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19722: S=2, pos=(93.829712, 194.645157, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.839287, 0.000000, 194.662720) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19722: LU S=2, pos=(93.839287, 194.662720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19359: S=2, pos=(192.500000, 194.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19359: LU S=2, pos=(192.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19383: S=2, pos=(193.500000, 194.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19383: LU S=2, pos=(193.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19395: S=2, pos=(194.000000, 193.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19395: LU S=2, pos=(194.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19721: S=2, pos=(92.802055, 196.680771, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(92.822052, 0.000000, 196.680771) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19721: LU S=2, pos=(92.822052, 196.680771, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19684: S=2, pos=(176.000000, 174.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MINE4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19684: LU S=2, pos=(176.000000, 174.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19694: S=2, pos=(167.000000, 189.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=RTWC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19694: LU S=2, pos=(167.000000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23225: S=2, pos=(168.000000, 188.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=RTWC4A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23225: LU S=2, pos=(168.000000, 188.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23226: S=2, pos=(166.500000, 189.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=RTWC4B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23226: LU S=2, pos=(166.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23227: S=2, pos=(167.250000, 188.750000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Trophy Bronze. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23227: LU S=2, pos=(167.250000, 188.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23228: S=2, pos=(166.000000, 190.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=RTWC4C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23228: LU S=2, pos=(166.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19700: S=2, pos=(139.000000, 165.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MILL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19700: LU S=2, pos=(139.000000, 165.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19706: S=2, pos=(137.210709, 165.032211, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=13.000000, name=VFFOR. MoveForward: v=0.022000, newPos=(137.232681, 0.000000, 165.031006) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=13.000000. Unit #19706: LU S=2, pos=(137.232681, 165.031006, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19707: S=2, pos=(134.800003, 164.812149, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=11.508579, name=VFFOR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=11.516329. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=11.516329. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=11.516329. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=11.516329. Unit #19707: LU S=2, pos=(134.800003, 164.812149, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19708: S=2, pos=(157.240128, 143.297363, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19708: LU S=2, pos=(157.240128, 143.297363, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19712: S=2, pos=(158.725250, 143.294861, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VMBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19712: LU S=2, pos=(158.725250, 143.294861, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#19713: S=2, pos=(130.056808, 188.664795, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(130.044601, 0.000000, 188.683105) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19713: LU S=2, pos=(130.044601, 188.683105, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19714: S=2, pos=(159.187668, 143.281433, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19714: LU S=2, pos=(159.187668, 143.281433, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19715: S=2, pos=(158.200424, 143.291901, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=16.881878, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=16.881878. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=16.881878. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=16.881878. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=16.881878. Unit #19715: LU S=2, pos=(158.200424, 143.291901, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.010425, spriteBaseSpeed=1.000000. Unit#19716: S=2, pos=(93.676292, 196.199097, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.025252, newPos=(93.691910, 0.000000, 196.218933) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19716: LU S=2, pos=(93.691910, 196.218933, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19717: S=2, pos=(93.781044, 195.180817, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.790619, 0.000000, 195.198380) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19717: LU S=2, pos=(93.790619, 195.198380, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#19718: S=2, pos=(93.824493, 193.350296, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.020000, newPos=(93.831223, 0.000000, 193.369125) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19718: LU S=2, pos=(93.831223, 193.369125, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.059843, spriteBaseSpeed=1.000000. Unit#19719: S=2, pos=(92.739113, 196.129379, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.026484, newPos=(92.758247, 0.000000, 196.147690) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19719: LU S=2, pos=(92.758247, 196.147690, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.993235, spriteBaseSpeed=1.000000. Unit#19720: S=2, pos=(93.572975, 195.526474, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ACOAR. MoveForward: v=0.024823, newPos=(93.586876, 0.000000, 195.547043) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19720: LU S=2, pos=(93.586876, 195.547043, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23314: S=2, pos=(173.000000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23314: LU S=2, pos=(173.000000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23315: S=2, pos=(171.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23315: LU S=2, pos=(171.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23316: S=2, pos=(174.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23316: LU S=2, pos=(174.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23317: S=2, pos=(161.500000, 188.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23317: LU S=2, pos=(161.500000, 188.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3: S=2, pos=(178.500000, 74.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=600.000000. Unit #3: LU S=2, pos=(178.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#293: S=2, pos=(177.500000, 84.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=600.000000, name=DOCK4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=600.000000. Unit #293: LU S=2, pos=(177.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23432: S=2, pos=(176.756973, 169.663147, 0.093826), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VFMIN. MoveForward: v=0.022000, newPos=(176.756973, 0.093826, 169.641144) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23432: LU S=2, pos=(176.756973, 169.641144, 0.115829). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23445: S=2, pos=(178.789795, 171.421112, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=7.017363, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=7.027713. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=7.027713. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=7.027713. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=7.027713. Unit #23445: LU S=2, pos=(178.789795, 171.421112, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23451: S=2, pos=(178.000000, 170.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23451: LU S=2, pos=(178.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23462: S=2, pos=(177.091736, 171.518188, 0.426453), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VMMIN. MoveForward: v=0.022000, newPos=(177.111115, 0.426453, 171.528595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23462: LU S=2, pos=(177.111115, 171.528595, 0.417480). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23639: S=2, pos=(179.089981, 168.800003, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23639: LU S=2, pos=(179.089981, 168.800003, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#23907: S=2, pos=(176.874161, 171.247360, 0.247360), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VMMIN. MoveForward: v=0.022000, newPos=(176.892700, 0.247360, 171.259201) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23907: LU S=2, pos=(176.892700, 171.259201, 0.259201). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23920: S=2, pos=(179.421066, 170.789795, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=3.343047, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=3.353397. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=3.353397. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=3.353397. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=3.353397. Unit #23920: LU S=2, pos=(179.421066, 170.789795, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23944: S=0, pos=(157.000000, 141.000000, 0.000000), wT=527019 ActionObject::update entering: state=0, worldTime=527019, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=527019, attAmountHeld=0.000000. Unit #23944: LU S=0, pos=(157.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#23948: S=2, pos=(179.236053, 169.113449, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23948: LU S=2, pos=(179.236053, 169.113449, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23949: S=2, pos=(187.455872, 102.279358, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TCART. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23949: LU S=2, pos=(187.455872, 102.279358, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24034: S=2, pos=(140.337952, 176.964005, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(140.327026, 0.000000, 176.944916) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #24034: LU S=2, pos=(140.327026, 176.944916, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#24142: S=2, pos=(159.322510, 185.137695, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(159.301483, 0.000000, 185.131226) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #24142: LU S=2, pos=(159.301483, 185.131226, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#24143: S=2, pos=(172.500000, 173.699707, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(172.500000, 0.000000, 173.662201) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #24143: LU S=2, pos=(172.500000, 173.662201, 0.000000). true ( 527019 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=4935 true ( 527019 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 4935 (PlayerSync) UpdatePlayer=4 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=-1.#QNAN0. Unit#19683: S=2, pos=(90.718750, 6.177083, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Invisible object that keeps player alive. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19683: LU S=2, pos=(90.718750, 6.177083, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11417: S=2, pos=(81.500000, 70.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Taira no Tadanori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11417: LU S=2, pos=(81.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11418: S=2, pos=(98.500000, 118.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Taira no Tomonori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11418: LU S=2, pos=(98.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11419: S=2, pos=(87.500000, 167.500000, 0.500000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Taira no Tsunemasa. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11419: LU S=2, pos=(87.500000, 167.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11420: S=2, pos=(135.135422, 104.218750, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Taira no Michimori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11420: LU S=2, pos=(135.135422, 104.218750, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11438: S=2, pos=(182.500000, 16.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Taira no Kiyofusa. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11438: LU S=2, pos=(182.500000, 16.500000, 0.000000). true ( 527019 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=18346 true ( 527019 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 18346 (PlayerSync) UpdatePlayer=5 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2056: S=2, pos=(12.500000, 67.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2056: LU S=2, pos=(12.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2057: S=2, pos=(11.500000, 67.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2057: LU S=2, pos=(11.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2058: S=2, pos=(10.500000, 67.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2058: LU S=2, pos=(10.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2059: S=2, pos=(9.500000, 67.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2059: LU S=2, pos=(9.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2060: S=2, pos=(8.500000, 67.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2060: LU S=2, pos=(8.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2061: S=2, pos=(7.500000, 67.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2061: LU S=2, pos=(7.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2062: S=2, pos=(6.500000, 67.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2062: LU S=2, pos=(6.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2063: S=2, pos=(6.500000, 68.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2063: LU S=2, pos=(6.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2064: S=2, pos=(6.500000, 69.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2064: LU S=2, pos=(6.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2065: S=2, pos=(6.500000, 70.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2065: LU S=2, pos=(6.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2066: S=2, pos=(6.500000, 71.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2066: LU S=2, pos=(6.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1803: S=2, pos=(5.000000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1803: LU S=2, pos=(5.000000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23230: S=2, pos=(3.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23230: LU S=2, pos=(3.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23231: S=2, pos=(6.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23231: LU S=2, pos=(6.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2030: S=2, pos=(31.500000, 84.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2030: LU S=2, pos=(31.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2031: S=2, pos=(30.500000, 84.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2031: LU S=2, pos=(30.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2036: S=2, pos=(27.000000, 83.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTCA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2036: LU S=2, pos=(27.000000, 83.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23232: S=2, pos=(25.500000, 81.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23232: LU S=2, pos=(25.500000, 81.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23233: S=2, pos=(28.500000, 84.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTCC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23233: LU S=2, pos=(28.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2040: S=2, pos=(23.500000, 79.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2040: LU S=2, pos=(23.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2039: S=2, pos=(24.500000, 80.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2039: LU S=2, pos=(24.500000, 80.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2041: S=2, pos=(22.500000, 78.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2041: LU S=2, pos=(22.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2043: S=2, pos=(20.500000, 76.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2043: LU S=2, pos=(20.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2042: S=2, pos=(21.500000, 77.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2042: LU S=2, pos=(21.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2032: S=2, pos=(29.500000, 84.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2032: LU S=2, pos=(29.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2027: S=2, pos=(32.500000, 86.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2027: LU S=2, pos=(32.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2028: S=2, pos=(32.500000, 85.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2028: LU S=2, pos=(32.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2029: S=2, pos=(32.500000, 84.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2029: LU S=2, pos=(32.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2004: S=2, pos=(37.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2004: LU S=2, pos=(37.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2006: S=2, pos=(35.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2006: LU S=2, pos=(35.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2005: S=2, pos=(36.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2005: LU S=2, pos=(36.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2007: S=2, pos=(34.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2007: LU S=2, pos=(34.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2008: S=2, pos=(33.500000, 101.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2008: LU S=2, pos=(33.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2009: S=2, pos=(32.500000, 100.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2009: LU S=2, pos=(32.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2010: S=2, pos=(31.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2010: LU S=2, pos=(31.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2011: S=2, pos=(30.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2011: LU S=2, pos=(30.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2012: S=2, pos=(29.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2012: LU S=2, pos=(29.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2013: S=2, pos=(28.500000, 96.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2013: LU S=2, pos=(28.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1999: S=2, pos=(29.500000, 124.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1999: LU S=2, pos=(29.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2000: S=2, pos=(28.500000, 125.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2000: LU S=2, pos=(28.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2001: S=2, pos=(28.500000, 126.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2001: LU S=2, pos=(28.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2002: S=2, pos=(39.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2002: LU S=2, pos=(39.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1836: S=2, pos=(39.500000, 103.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1836: LU S=2, pos=(39.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1837: S=2, pos=(39.500000, 104.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1837: LU S=2, pos=(39.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1838: S=2, pos=(39.500000, 105.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1838: LU S=2, pos=(39.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1839: S=2, pos=(39.500000, 106.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1839: LU S=2, pos=(39.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1840: S=2, pos=(39.500000, 107.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1840: LU S=2, pos=(39.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1841: S=2, pos=(39.500000, 108.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1841: LU S=2, pos=(39.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1842: S=2, pos=(35.500000, 111.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1842: LU S=2, pos=(35.500000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23234: S=2, pos=(35.500000, 112.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23234: LU S=2, pos=(35.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23235: S=2, pos=(35.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23235: LU S=2, pos=(35.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2674: S=2, pos=(39.000000, 110.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2674: LU S=2, pos=(39.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2676: S=2, pos=(43.000000, 110.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2676: LU S=2, pos=(43.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2675: S=2, pos=(41.000000, 110.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2675: LU S=2, pos=(41.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11421: S=2, pos=(58.123962, 132.128220, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(58.127331, 0.000000, 132.090866) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=36.201305. Unit #11421: LU S=2, pos=(58.127331, 132.090866, 0.036465). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11422: S=2, pos=(19.500000, 92.637657, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(19.500000, 0.000000, 92.600159) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=36.201305. Unit #11422: LU S=2, pos=(19.500000, 92.600159, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11430: S=2, pos=(49.066914, 133.612366, 0.066914), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(49.072475, 0.066914, 133.649445) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11430: LU S=2, pos=(49.072475, 133.649445, 0.072475). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11423: S=2, pos=(90.404518, 161.519592, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.037500, newPos=(90.435722, 0.000000, 161.540390) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11423: LU S=2, pos=(90.435722, 161.540390, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11431: S=2, pos=(55.199890, 114.299561, 0.199890), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.037500, newPos=(55.190796, 0.199890, 114.263184) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=36.201305. Unit #11431: LU S=2, pos=(55.190796, 114.263184, 0.190796). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1845: S=2, pos=(39.500000, 113.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1845: LU S=2, pos=(39.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1846: S=2, pos=(39.500000, 114.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1846: LU S=2, pos=(39.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1847: S=2, pos=(39.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1847: LU S=2, pos=(39.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1848: S=2, pos=(39.500000, 116.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1848: LU S=2, pos=(39.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1849: S=2, pos=(39.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1849: LU S=2, pos=(39.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1979: S=2, pos=(39.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1979: LU S=2, pos=(39.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1936: S=2, pos=(13.500000, 150.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1936: LU S=2, pos=(13.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1937: S=2, pos=(13.500000, 149.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1937: LU S=2, pos=(13.500000, 149.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1942: S=2, pos=(16.500000, 146.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1942: LU S=2, pos=(16.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1946: S=2, pos=(32.500000, 130.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1946: LU S=2, pos=(32.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1947: S=2, pos=(31.500000, 130.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1947: LU S=2, pos=(31.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1948: S=2, pos=(30.500000, 130.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1948: LU S=2, pos=(30.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1949: S=2, pos=(29.500000, 130.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1949: LU S=2, pos=(29.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1978: S=2, pos=(39.500000, 112.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1978: LU S=2, pos=(39.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1962: S=2, pos=(28.500000, 130.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1962: LU S=2, pos=(28.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1943: S=2, pos=(15.500000, 147.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1943: LU S=2, pos=(15.500000, 147.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1944: S=2, pos=(14.500000, 148.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1944: LU S=2, pos=(14.500000, 148.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1945: S=2, pos=(32.500000, 131.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1945: LU S=2, pos=(32.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1930: S=2, pos=(32.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1930: LU S=2, pos=(32.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1864: S=2, pos=(32.500000, 132.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1864: LU S=2, pos=(32.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1928: S=2, pos=(32.500000, 136.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1928: LU S=2, pos=(32.500000, 136.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1927: S=2, pos=(32.500000, 137.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1927: LU S=2, pos=(32.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1926: S=2, pos=(31.500000, 137.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1926: LU S=2, pos=(31.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1929: S=2, pos=(32.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1929: LU S=2, pos=(32.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1869: S=2, pos=(27.000000, 139.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTDA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1869: LU S=2, pos=(27.000000, 139.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23236: S=2, pos=(28.500000, 137.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTDC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23236: LU S=2, pos=(28.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23237: S=2, pos=(25.500000, 140.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTDC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23237: LU S=2, pos=(25.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1872: S=2, pos=(24.500000, 141.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1872: LU S=2, pos=(24.500000, 141.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1873: S=2, pos=(23.500000, 142.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1873: LU S=2, pos=(23.500000, 142.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1874: S=2, pos=(22.500000, 143.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1874: LU S=2, pos=(22.500000, 143.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1875: S=2, pos=(21.500000, 144.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1875: LU S=2, pos=(21.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1876: S=2, pos=(20.500000, 145.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1876: LU S=2, pos=(20.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1877: S=2, pos=(19.500000, 145.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1877: LU S=2, pos=(19.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1878: S=2, pos=(18.500000, 145.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1878: LU S=2, pos=(18.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1931: S=2, pos=(32.500000, 133.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1931: LU S=2, pos=(32.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1919: S=2, pos=(11.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1919: LU S=2, pos=(11.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1924: S=2, pos=(29.500000, 137.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1924: LU S=2, pos=(29.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1918: S=2, pos=(12.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1918: LU S=2, pos=(12.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1941: S=2, pos=(17.500000, 145.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1941: LU S=2, pos=(17.500000, 145.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1925: S=2, pos=(30.500000, 137.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1925: LU S=2, pos=(30.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1909: S=2, pos=(9.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1909: LU S=2, pos=(9.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1895: S=2, pos=(1.500000, 150.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1895: LU S=2, pos=(1.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1896: S=2, pos=(0.500000, 150.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1896: LU S=2, pos=(0.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1894: S=2, pos=(2.500000, 150.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1894: LU S=2, pos=(2.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1891: S=2, pos=(5.000000, 150.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAA3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1891: LU S=2, pos=(5.000000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23238: S=2, pos=(3.500000, 150.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23238: LU S=2, pos=(3.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23239: S=2, pos=(6.500000, 150.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23239: LU S=2, pos=(6.500000, 150.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1910: S=2, pos=(10.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1910: LU S=2, pos=(10.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1898: S=2, pos=(6.500000, 151.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1898: LU S=2, pos=(6.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1899: S=2, pos=(6.500000, 152.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1899: LU S=2, pos=(6.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1900: S=2, pos=(6.500000, 153.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1900: LU S=2, pos=(6.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1906: S=2, pos=(6.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1906: LU S=2, pos=(6.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1907: S=2, pos=(7.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1907: LU S=2, pos=(7.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1908: S=2, pos=(8.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1908: LU S=2, pos=(8.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1932: S=2, pos=(13.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1932: LU S=2, pos=(13.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1933: S=2, pos=(13.500000, 153.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1933: LU S=2, pos=(13.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1934: S=2, pos=(13.500000, 152.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1934: LU S=2, pos=(13.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1935: S=2, pos=(13.500000, 151.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1935: LU S=2, pos=(13.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1987: S=2, pos=(37.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1987: LU S=2, pos=(37.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1980: S=2, pos=(38.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1980: LU S=2, pos=(38.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1986: S=2, pos=(38.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1986: LU S=2, pos=(38.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1963: S=2, pos=(28.500000, 129.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1963: LU S=2, pos=(28.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1988: S=2, pos=(36.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1988: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1989: S=2, pos=(35.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1989: LU S=2, pos=(35.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1981: S=2, pos=(37.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1981: LU S=2, pos=(37.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1982: S=2, pos=(36.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1982: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1985: S=2, pos=(39.500000, 118.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1985: LU S=2, pos=(39.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1984: S=2, pos=(39.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1984: LU S=2, pos=(39.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1975: S=2, pos=(36.500000, 112.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1975: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1976: S=2, pos=(37.500000, 112.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1976: LU S=2, pos=(37.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1977: S=2, pos=(38.500000, 112.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1977: LU S=2, pos=(38.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1992: S=2, pos=(28.500000, 128.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1992: LU S=2, pos=(28.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1993: S=2, pos=(34.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1993: LU S=2, pos=(34.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1994: S=2, pos=(33.500000, 120.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1994: LU S=2, pos=(33.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1995: S=2, pos=(32.500000, 121.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1995: LU S=2, pos=(32.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1996: S=2, pos=(31.500000, 122.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1996: LU S=2, pos=(31.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1997: S=2, pos=(28.500000, 127.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1997: LU S=2, pos=(28.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1998: S=2, pos=(30.500000, 123.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #1998: LU S=2, pos=(30.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2003: S=2, pos=(38.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2003: LU S=2, pos=(38.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2014: S=2, pos=(28.500000, 95.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2014: LU S=2, pos=(28.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2015: S=2, pos=(28.500000, 94.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2015: LU S=2, pos=(28.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2016: S=2, pos=(28.500000, 93.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2016: LU S=2, pos=(28.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2017: S=2, pos=(28.500000, 92.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2017: LU S=2, pos=(28.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2018: S=2, pos=(28.500000, 91.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2018: LU S=2, pos=(28.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2019: S=2, pos=(29.500000, 91.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2019: LU S=2, pos=(29.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2020: S=2, pos=(30.500000, 91.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2020: LU S=2, pos=(30.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2021: S=2, pos=(31.500000, 91.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2021: LU S=2, pos=(31.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2022: S=2, pos=(32.500000, 91.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2022: LU S=2, pos=(32.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2023: S=2, pos=(32.500000, 90.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2023: LU S=2, pos=(32.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2024: S=2, pos=(32.500000, 89.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2024: LU S=2, pos=(32.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2025: S=2, pos=(32.500000, 88.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2025: LU S=2, pos=(32.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2026: S=2, pos=(32.500000, 87.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2026: LU S=2, pos=(32.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2044: S=2, pos=(19.500000, 76.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2044: LU S=2, pos=(19.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2045: S=2, pos=(18.500000, 76.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2045: LU S=2, pos=(18.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2046: S=2, pos=(17.500000, 76.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2046: LU S=2, pos=(17.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2047: S=2, pos=(16.500000, 75.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2047: LU S=2, pos=(16.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2048: S=2, pos=(15.500000, 74.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2048: LU S=2, pos=(15.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2049: S=2, pos=(14.500000, 73.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2049: LU S=2, pos=(14.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2050: S=2, pos=(13.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2050: LU S=2, pos=(13.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2051: S=2, pos=(13.500000, 71.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2051: LU S=2, pos=(13.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2052: S=2, pos=(13.500000, 70.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2052: LU S=2, pos=(13.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2053: S=2, pos=(13.500000, 69.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2053: LU S=2, pos=(13.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2054: S=2, pos=(13.500000, 68.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2054: LU S=2, pos=(13.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2055: S=2, pos=(13.500000, 67.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2055: LU S=2, pos=(13.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2068: S=2, pos=(2.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2068: LU S=2, pos=(2.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2069: S=2, pos=(1.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2069: LU S=2, pos=(1.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2070: S=2, pos=(0.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2070: LU S=2, pos=(0.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2071: S=2, pos=(37.000000, 116.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2071: LU S=2, pos=(37.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2072: S=2, pos=(37.000000, 106.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2072: LU S=2, pos=(37.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2073: S=2, pos=(30.000000, 134.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2073: LU S=2, pos=(30.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2074: S=2, pos=(10.000000, 152.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2074: LU S=2, pos=(10.000000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2075: S=2, pos=(30.000000, 88.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2075: LU S=2, pos=(30.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2076: S=2, pos=(10.000000, 70.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2076: LU S=2, pos=(10.000000, 70.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2648: S=2, pos=(22.000000, 107.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2648: LU S=2, pos=(22.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2647: S=2, pos=(23.000000, 116.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2647: LU S=2, pos=(23.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2667: S=2, pos=(4.500000, 156.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2667: LU S=2, pos=(4.500000, 156.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2665: S=2, pos=(4.500000, 152.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2665: LU S=2, pos=(4.500000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2669: S=2, pos=(4.500000, 71.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2669: LU S=2, pos=(4.500000, 71.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2666: S=2, pos=(4.500000, 154.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2666: LU S=2, pos=(4.500000, 154.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2670: S=2, pos=(4.500000, 69.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2670: LU S=2, pos=(4.500000, 69.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2671: S=2, pos=(4.500000, 67.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2671: LU S=2, pos=(4.500000, 67.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2672: S=2, pos=(4.500000, 65.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2672: LU S=2, pos=(4.500000, 65.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2673: S=2, pos=(37.000000, 110.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2673: LU S=2, pos=(37.000000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2650: S=2, pos=(23.000000, 105.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2650: LU S=2, pos=(23.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2129: S=2, pos=(4.500000, 104.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2129: LU S=2, pos=(4.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2124: S=2, pos=(0.500000, 108.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2124: LU S=2, pos=(0.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2125: S=2, pos=(0.500000, 112.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2125: LU S=2, pos=(0.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2126: S=2, pos=(12.500000, 112.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2126: LU S=2, pos=(12.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2127: S=2, pos=(12.500000, 108.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2127: LU S=2, pos=(12.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2128: S=2, pos=(8.500000, 104.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2128: LU S=2, pos=(8.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2219: S=2, pos=(6.500000, 115.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2219: LU S=2, pos=(6.500000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2220: S=2, pos=(6.500000, 118.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2220: LU S=2, pos=(6.500000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2221: S=2, pos=(6.500000, 117.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2221: LU S=2, pos=(6.500000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2222: S=2, pos=(6.500000, 116.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2222: LU S=2, pos=(6.500000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2336: S=2, pos=(7.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2336: LU S=2, pos=(7.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2335: S=2, pos=(6.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2335: LU S=2, pos=(6.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2334: S=2, pos=(5.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2334: LU S=2, pos=(5.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2646: S=2, pos=(23.000000, 115.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2646: LU S=2, pos=(23.000000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2290: S=2, pos=(1.500000, 104.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2290: LU S=2, pos=(1.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2291: S=2, pos=(2.500000, 103.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2291: LU S=2, pos=(2.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2645: S=2, pos=(23.000000, 114.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2645: LU S=2, pos=(23.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2293: S=2, pos=(4.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2293: LU S=2, pos=(4.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2294: S=2, pos=(5.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2294: LU S=2, pos=(5.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2295: S=2, pos=(6.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2295: LU S=2, pos=(6.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2296: S=2, pos=(7.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2296: LU S=2, pos=(7.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2297: S=2, pos=(8.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2297: LU S=2, pos=(8.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2644: S=2, pos=(25.000000, 112.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2644: LU S=2, pos=(25.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2299: S=2, pos=(10.500000, 103.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2299: LU S=2, pos=(10.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2300: S=2, pos=(11.500000, 104.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2300: LU S=2, pos=(11.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2301: S=2, pos=(12.500000, 105.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2301: LU S=2, pos=(12.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2302: S=2, pos=(13.500000, 106.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2302: LU S=2, pos=(13.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2643: S=2, pos=(23.000000, 109.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2643: LU S=2, pos=(23.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2304: S=2, pos=(14.500000, 108.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2304: LU S=2, pos=(14.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2305: S=2, pos=(14.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2305: LU S=2, pos=(14.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2306: S=2, pos=(14.500000, 110.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2306: LU S=2, pos=(14.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2307: S=2, pos=(14.500000, 111.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2307: LU S=2, pos=(14.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2308: S=2, pos=(14.500000, 112.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2308: LU S=2, pos=(14.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2642: S=2, pos=(24.500000, 110.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2642: LU S=2, pos=(24.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2310: S=2, pos=(13.500000, 114.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2310: LU S=2, pos=(13.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2311: S=2, pos=(12.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2311: LU S=2, pos=(12.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2312: S=2, pos=(11.500000, 116.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2312: LU S=2, pos=(11.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2313: S=2, pos=(10.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2313: LU S=2, pos=(10.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2314: S=2, pos=(9.500000, 118.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2314: LU S=2, pos=(9.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2315: S=2, pos=(3.500000, 118.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2315: LU S=2, pos=(3.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2319: S=2, pos=(2.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2319: LU S=2, pos=(2.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2320: S=2, pos=(1.500000, 116.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2320: LU S=2, pos=(1.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2641: S=2, pos=(23.500000, 111.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2641: LU S=2, pos=(23.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2639: S=2, pos=(22.500000, 111.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2639: LU S=2, pos=(22.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2638: S=2, pos=(22.500000, 110.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BLAC4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2638: LU S=2, pos=(22.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2637: S=2, pos=(3.000000, 77.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2637: LU S=2, pos=(3.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2636: S=2, pos=(3.000000, 78.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2636: LU S=2, pos=(3.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2399: S=2, pos=(27.000000, 92.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2399: LU S=2, pos=(27.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2400: S=2, pos=(27.000000, 93.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2400: LU S=2, pos=(27.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2401: S=2, pos=(27.000000, 95.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2401: LU S=2, pos=(27.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2402: S=2, pos=(27.000000, 96.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2402: LU S=2, pos=(27.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2403: S=2, pos=(27.000000, 130.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2403: LU S=2, pos=(27.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2404: S=2, pos=(27.000000, 129.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2404: LU S=2, pos=(27.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2405: S=2, pos=(27.000000, 126.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2405: LU S=2, pos=(27.000000, 126.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2406: S=2, pos=(27.000000, 127.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2406: LU S=2, pos=(27.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2635: S=2, pos=(4.000000, 79.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2635: LU S=2, pos=(4.000000, 79.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2634: S=2, pos=(22.000000, 82.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2634: LU S=2, pos=(22.000000, 82.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2633: S=2, pos=(22.000000, 139.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2633: LU S=2, pos=(22.000000, 139.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2632: S=2, pos=(22.000000, 140.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2632: LU S=2, pos=(22.000000, 140.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2631: S=2, pos=(3.000000, 146.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2631: LU S=2, pos=(3.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2630: S=2, pos=(2.000000, 146.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2630: LU S=2, pos=(2.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2668: S=2, pos=(4.500000, 158.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2668: LU S=2, pos=(4.500000, 158.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2629: S=2, pos=(17.000000, 129.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2629: LU S=2, pos=(17.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2651: S=2, pos=(27.000000, 111.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2651: LU S=2, pos=(27.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2649: S=2, pos=(22.000000, 106.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2649: LU S=2, pos=(22.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2628: S=2, pos=(17.000000, 134.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2628: LU S=2, pos=(17.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2627: S=2, pos=(15.000000, 117.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2627: LU S=2, pos=(15.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2419: S=2, pos=(1.000000, 149.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2419: LU S=2, pos=(1.000000, 149.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2420: S=2, pos=(2.000000, 149.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2420: LU S=2, pos=(2.000000, 149.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2421: S=2, pos=(18.000000, 144.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2421: LU S=2, pos=(18.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2422: S=2, pos=(20.000000, 144.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2422: LU S=2, pos=(20.000000, 144.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2423: S=2, pos=(22.000000, 142.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2423: LU S=2, pos=(22.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2424: S=2, pos=(24.000000, 140.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2424: LU S=2, pos=(24.000000, 140.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2425: S=2, pos=(23.000000, 141.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2425: LU S=2, pos=(23.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2426: S=2, pos=(21.000000, 143.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2426: LU S=2, pos=(21.000000, 143.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2427: S=2, pos=(14.000000, 147.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2427: LU S=2, pos=(14.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2428: S=2, pos=(16.000000, 145.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2428: LU S=2, pos=(16.000000, 145.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2429: S=2, pos=(15.000000, 146.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2429: LU S=2, pos=(15.000000, 146.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2430: S=2, pos=(29.000000, 123.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2430: LU S=2, pos=(29.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2431: S=2, pos=(30.000000, 122.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2431: LU S=2, pos=(30.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2432: S=2, pos=(31.000000, 121.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2432: LU S=2, pos=(31.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2433: S=2, pos=(32.000000, 120.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2433: LU S=2, pos=(32.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2434: S=2, pos=(28.000000, 124.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2434: LU S=2, pos=(28.000000, 124.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2435: S=2, pos=(33.000000, 103.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2435: LU S=2, pos=(33.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2436: S=2, pos=(31.000000, 101.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2436: LU S=2, pos=(31.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2437: S=2, pos=(30.000000, 100.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2437: LU S=2, pos=(30.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2438: S=2, pos=(29.000000, 99.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2438: LU S=2, pos=(29.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2439: S=2, pos=(28.000000, 98.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2439: LU S=2, pos=(28.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2440: S=2, pos=(23.000000, 81.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2440: LU S=2, pos=(23.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2441: S=2, pos=(22.000000, 80.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2441: LU S=2, pos=(22.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2442: S=2, pos=(21.000000, 79.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2442: LU S=2, pos=(21.000000, 79.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2443: S=2, pos=(19.000000, 78.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2443: LU S=2, pos=(19.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2444: S=2, pos=(17.000000, 78.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2444: LU S=2, pos=(17.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2445: S=2, pos=(15.000000, 76.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2445: LU S=2, pos=(15.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2446: S=2, pos=(14.000000, 75.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2446: LU S=2, pos=(14.000000, 75.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2447: S=2, pos=(16.000000, 77.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2447: LU S=2, pos=(16.000000, 77.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2448: S=2, pos=(1.000000, 74.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2448: LU S=2, pos=(1.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2449: S=2, pos=(2.000000, 74.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2449: LU S=2, pos=(2.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2450: S=2, pos=(18.000000, 81.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2450: LU S=2, pos=(18.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2451: S=2, pos=(18.000000, 141.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2451: LU S=2, pos=(18.000000, 141.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2452: S=2, pos=(12.500000, 77.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2452: LU S=2, pos=(12.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2453: S=2, pos=(12.500000, 144.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2453: LU S=2, pos=(12.500000, 144.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2454: S=2, pos=(29.500000, 118.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2454: LU S=2, pos=(29.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2455: S=2, pos=(29.500000, 103.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2455: LU S=2, pos=(29.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2456: S=2, pos=(25.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2456: LU S=2, pos=(25.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2457: S=2, pos=(25.500000, 123.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2457: LU S=2, pos=(25.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2458: S=2, pos=(24.500000, 129.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2458: LU S=2, pos=(24.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2459: S=2, pos=(24.500000, 92.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2459: LU S=2, pos=(24.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2460: S=2, pos=(3.500000, 82.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2460: LU S=2, pos=(3.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2461: S=2, pos=(3.500000, 140.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=STBL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2461: LU S=2, pos=(3.500000, 140.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2462: S=2, pos=(1.000000, 147.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2462: LU S=2, pos=(1.000000, 147.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2463: S=2, pos=(1.000000, 145.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2463: LU S=2, pos=(1.000000, 145.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2464: S=2, pos=(1.000000, 143.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2464: LU S=2, pos=(1.000000, 143.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2465: S=2, pos=(1.000000, 76.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2465: LU S=2, pos=(1.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2466: S=2, pos=(1.000000, 78.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2466: LU S=2, pos=(1.000000, 78.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2467: S=2, pos=(1.000000, 80.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2467: LU S=2, pos=(1.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2468: S=2, pos=(1.000000, 103.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2468: LU S=2, pos=(1.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2469: S=2, pos=(2.000000, 102.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2469: LU S=2, pos=(2.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2470: S=2, pos=(3.000000, 101.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2470: LU S=2, pos=(3.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2471: S=2, pos=(4.000000, 101.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2471: LU S=2, pos=(4.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2472: S=2, pos=(5.000000, 101.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2472: LU S=2, pos=(5.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2473: S=2, pos=(6.000000, 101.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2473: LU S=2, pos=(6.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2474: S=2, pos=(7.000000, 101.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2474: LU S=2, pos=(7.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2475: S=2, pos=(8.000000, 101.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2475: LU S=2, pos=(8.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2476: S=2, pos=(11.000000, 102.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2476: LU S=2, pos=(11.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2477: S=2, pos=(9.000000, 101.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2477: LU S=2, pos=(9.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2478: S=2, pos=(10.000000, 101.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2478: LU S=2, pos=(10.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2479: S=2, pos=(12.000000, 103.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2479: LU S=2, pos=(12.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2480: S=2, pos=(13.000000, 104.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2480: LU S=2, pos=(13.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2481: S=2, pos=(14.000000, 105.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2481: LU S=2, pos=(14.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2482: S=2, pos=(15.000000, 106.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2482: LU S=2, pos=(15.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2483: S=2, pos=(16.000000, 107.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2483: LU S=2, pos=(16.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2484: S=2, pos=(16.000000, 108.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2484: LU S=2, pos=(16.000000, 108.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2485: S=2, pos=(16.000000, 109.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2485: LU S=2, pos=(16.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2486: S=2, pos=(16.000000, 110.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2486: LU S=2, pos=(16.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2487: S=2, pos=(16.000000, 111.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2487: LU S=2, pos=(16.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2488: S=2, pos=(16.000000, 112.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2488: LU S=2, pos=(16.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2489: S=2, pos=(16.000000, 113.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2489: LU S=2, pos=(16.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2490: S=2, pos=(15.000000, 115.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2490: LU S=2, pos=(15.000000, 115.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2491: S=2, pos=(16.000000, 114.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2491: LU S=2, pos=(16.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2492: S=2, pos=(13.000000, 117.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2492: LU S=2, pos=(13.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2493: S=2, pos=(14.000000, 116.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2493: LU S=2, pos=(14.000000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2494: S=2, pos=(12.000000, 118.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2494: LU S=2, pos=(12.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2495: S=2, pos=(11.000000, 119.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2495: LU S=2, pos=(11.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2496: S=2, pos=(10.000000, 120.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2496: LU S=2, pos=(10.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2497: S=2, pos=(1.000000, 118.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2497: LU S=2, pos=(1.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2498: S=2, pos=(2.000000, 121.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2498: LU S=2, pos=(2.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2499: S=2, pos=(3.000000, 120.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2499: LU S=2, pos=(3.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2531: S=2, pos=(2.000000, 80.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2531: LU S=2, pos=(2.000000, 80.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2532: S=2, pos=(3.000000, 81.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2532: LU S=2, pos=(3.000000, 81.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2533: S=2, pos=(3.000000, 142.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2533: LU S=2, pos=(3.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2534: S=2, pos=(2.000000, 142.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2534: LU S=2, pos=(2.000000, 142.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2545: S=2, pos=(8.500000, 85.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2545: LU S=2, pos=(8.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2537: S=2, pos=(8.500000, 137.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ARRG4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2537: LU S=2, pos=(8.500000, 137.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2538: S=2, pos=(6.000000, 93.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2538: LU S=2, pos=(6.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2539: S=2, pos=(6.000000, 130.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2539: LU S=2, pos=(6.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2546: S=2, pos=(5.000000, 91.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2546: LU S=2, pos=(5.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2547: S=2, pos=(7.000000, 88.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2547: LU S=2, pos=(7.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2548: S=2, pos=(6.000000, 89.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2548: LU S=2, pos=(6.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2549: S=2, pos=(5.000000, 90.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2549: LU S=2, pos=(5.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2550: S=2, pos=(4.000000, 89.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2550: LU S=2, pos=(4.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2551: S=2, pos=(3.000000, 89.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2551: LU S=2, pos=(3.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2552: S=2, pos=(2.000000, 88.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2552: LU S=2, pos=(2.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2553: S=2, pos=(1.000000, 88.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2553: LU S=2, pos=(1.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2554: S=2, pos=(1.000000, 89.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2554: LU S=2, pos=(1.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2555: S=2, pos=(1.000000, 90.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2555: LU S=2, pos=(1.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2556: S=2, pos=(1.000000, 91.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2556: LU S=2, pos=(1.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2557: S=2, pos=(1.000000, 92.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2557: LU S=2, pos=(1.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2558: S=2, pos=(1.000000, 94.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2558: LU S=2, pos=(1.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2559: S=2, pos=(1.000000, 95.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2559: LU S=2, pos=(1.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2560: S=2, pos=(1.000000, 97.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2560: LU S=2, pos=(1.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2561: S=2, pos=(2.000000, 98.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2561: LU S=2, pos=(2.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2562: S=2, pos=(3.000000, 99.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2562: LU S=2, pos=(3.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2563: S=2, pos=(2.000000, 100.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2563: LU S=2, pos=(2.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2564: S=2, pos=(1.000000, 99.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2564: LU S=2, pos=(1.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2565: S=2, pos=(1.000000, 101.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2565: LU S=2, pos=(1.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2566: S=2, pos=(8.000000, 87.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2566: LU S=2, pos=(8.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2567: S=2, pos=(1.000000, 87.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2567: LU S=2, pos=(1.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2568: S=2, pos=(8.000000, 136.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2568: LU S=2, pos=(8.000000, 136.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2569: S=2, pos=(7.000000, 135.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2569: LU S=2, pos=(7.000000, 135.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2570: S=2, pos=(6.000000, 134.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2570: LU S=2, pos=(6.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2571: S=2, pos=(5.000000, 133.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2571: LU S=2, pos=(5.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2572: S=2, pos=(5.000000, 132.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2572: LU S=2, pos=(5.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2574: S=2, pos=(4.000000, 133.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2574: LU S=2, pos=(4.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2575: S=2, pos=(3.000000, 133.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2575: LU S=2, pos=(3.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2576: S=2, pos=(2.000000, 133.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2576: LU S=2, pos=(2.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2577: S=2, pos=(1.000000, 133.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2577: LU S=2, pos=(1.000000, 133.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2578: S=2, pos=(1.000000, 134.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2578: LU S=2, pos=(1.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2579: S=2, pos=(2.000000, 135.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2579: LU S=2, pos=(2.000000, 135.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2580: S=2, pos=(1.000000, 136.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2580: LU S=2, pos=(1.000000, 136.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2581: S=2, pos=(1.000000, 132.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2581: LU S=2, pos=(1.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2594: S=2, pos=(16.500000, 131.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2594: LU S=2, pos=(16.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2583: S=2, pos=(1.000000, 130.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2583: LU S=2, pos=(1.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2584: S=2, pos=(1.000000, 129.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2584: LU S=2, pos=(1.000000, 129.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2585: S=2, pos=(1.000000, 128.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2585: LU S=2, pos=(1.000000, 128.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2586: S=2, pos=(1.000000, 127.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2586: LU S=2, pos=(1.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2587: S=2, pos=(1.000000, 126.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2587: LU S=2, pos=(1.000000, 126.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2588: S=2, pos=(1.000000, 125.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2588: LU S=2, pos=(1.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2589: S=2, pos=(1.000000, 124.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2589: LU S=2, pos=(1.000000, 124.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2590: S=2, pos=(1.000000, 123.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2590: LU S=2, pos=(1.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2591: S=2, pos=(1.000000, 122.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2591: LU S=2, pos=(1.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2592: S=2, pos=(1.000000, 121.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2592: LU S=2, pos=(1.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2593: S=2, pos=(1.000000, 120.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2593: LU S=2, pos=(1.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2596: S=2, pos=(15.000000, 122.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2596: LU S=2, pos=(15.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2597: S=2, pos=(16.000000, 91.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MRKT4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2597: LU S=2, pos=(16.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2598: S=2, pos=(18.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2598: LU S=2, pos=(18.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2599: S=2, pos=(16.000000, 88.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2599: LU S=2, pos=(16.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2601: S=2, pos=(18.000000, 122.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=UNIV4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2601: LU S=2, pos=(18.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2602: S=2, pos=(15.000000, 119.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2602: LU S=2, pos=(15.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2603: S=2, pos=(15.000000, 102.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2603: LU S=2, pos=(15.000000, 102.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2604: S=2, pos=(18.000000, 92.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2604: LU S=2, pos=(18.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2605: S=2, pos=(18.000000, 91.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2605: LU S=2, pos=(18.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2606: S=2, pos=(18.000000, 90.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2606: LU S=2, pos=(18.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2607: S=2, pos=(18.000000, 89.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2607: LU S=2, pos=(18.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2608: S=2, pos=(18.000000, 88.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2608: LU S=2, pos=(18.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2620: S=2, pos=(20.000000, 88.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2620: LU S=2, pos=(20.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2619: S=2, pos=(19.000000, 88.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2619: LU S=2, pos=(19.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2618: S=2, pos=(13.000000, 95.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2618: LU S=2, pos=(13.000000, 95.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2612: S=2, pos=(14.000000, 92.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2612: LU S=2, pos=(14.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2613: S=2, pos=(13.000000, 93.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2613: LU S=2, pos=(13.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2614: S=2, pos=(17.000000, 101.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2614: LU S=2, pos=(17.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2615: S=2, pos=(17.000000, 103.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2615: LU S=2, pos=(17.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2616: S=2, pos=(18.000000, 101.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2616: LU S=2, pos=(18.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2617: S=2, pos=(13.000000, 94.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2617: LU S=2, pos=(13.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2622: S=2, pos=(14.000000, 91.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2622: LU S=2, pos=(14.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2623: S=2, pos=(12.000000, 120.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2623: LU S=2, pos=(12.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2624: S=2, pos=(17.000000, 120.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2624: LU S=2, pos=(17.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2625: S=2, pos=(18.000000, 121.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2625: LU S=2, pos=(18.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2626: S=2, pos=(16.000000, 119.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2626: LU S=2, pos=(16.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.100000, spriteBaseSpeed=1.000000. Unit#23329: S=2, pos=(139.122055, 85.706169, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.027500, newPos=(139.141739, 0.000000, 85.725372) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23329: LU S=2, pos=(139.141739, 85.725372, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23331: S=2, pos=(34.500000, 118.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23331: LU S=2, pos=(34.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23332: S=2, pos=(34.500000, 108.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23332: LU S=2, pos=(34.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23338: S=2, pos=(16.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23338: LU S=2, pos=(16.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23339: S=2, pos=(10.500000, 79.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23339: LU S=2, pos=(10.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23340: S=2, pos=(10.500000, 146.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ISPKM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23340: LU S=2, pos=(10.500000, 146.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23344: S=2, pos=(1.400000, 140.199982, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23344: LU S=2, pos=(1.400000, 140.199982, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23345: S=2, pos=(22.400000, 131.600006, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23345: LU S=2, pos=(22.400000, 131.600006, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23346: S=2, pos=(6.400000, 86.400002, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23346: LU S=2, pos=(6.400000, 86.400002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23347: S=2, pos=(23.400000, 100.599998, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23347: LU S=2, pos=(23.400000, 100.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23348: S=2, pos=(23.400000, 125.599998, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23348: LU S=2, pos=(23.400000, 125.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23349: S=2, pos=(3.550000, 131.100006, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23349: LU S=2, pos=(3.550000, 131.100006, 0.000000). true ( 527019 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=15095 true ( 527019 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 15095 (PlayerSync) UpdatePlayer=6 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5230: S=2, pos=(82.500000, 52.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5230: LU S=2, pos=(82.500000, 52.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5231: S=2, pos=(82.500000, 53.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5231: LU S=2, pos=(82.500000, 53.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5232: S=2, pos=(82.500000, 54.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5232: LU S=2, pos=(82.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5233: S=2, pos=(82.500000, 55.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5233: LU S=2, pos=(82.500000, 55.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5235: S=2, pos=(82.500000, 57.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5235: LU S=2, pos=(82.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5234: S=2, pos=(82.500000, 56.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5234: LU S=2, pos=(82.500000, 56.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5236: S=2, pos=(83.500000, 58.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5236: LU S=2, pos=(83.500000, 58.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5237: S=2, pos=(84.500000, 59.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5237: LU S=2, pos=(84.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5229: S=2, pos=(82.500000, 51.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5229: LU S=2, pos=(82.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5228: S=2, pos=(85.500000, 60.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5228: LU S=2, pos=(85.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5227: S=2, pos=(86.500000, 60.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5227: LU S=2, pos=(86.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5226: S=2, pos=(87.500000, 60.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5226: LU S=2, pos=(87.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5225: S=2, pos=(88.500000, 60.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5225: LU S=2, pos=(88.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5224: S=2, pos=(89.500000, 60.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5224: LU S=2, pos=(89.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5223: S=2, pos=(90.500000, 60.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5223: LU S=2, pos=(90.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5222: S=2, pos=(91.500000, 61.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5222: LU S=2, pos=(91.500000, 61.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5212: S=2, pos=(96.500000, 75.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5212: LU S=2, pos=(96.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5213: S=2, pos=(96.500000, 74.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5213: LU S=2, pos=(96.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5214: S=2, pos=(96.500000, 73.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5214: LU S=2, pos=(96.500000, 73.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5215: S=2, pos=(96.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5215: LU S=2, pos=(96.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5216: S=2, pos=(96.500000, 71.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5216: LU S=2, pos=(96.500000, 71.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5217: S=2, pos=(96.500000, 66.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5217: LU S=2, pos=(96.500000, 66.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5218: S=2, pos=(95.500000, 65.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5218: LU S=2, pos=(95.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5219: S=2, pos=(94.500000, 64.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5219: LU S=2, pos=(94.500000, 64.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5220: S=2, pos=(93.500000, 63.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5220: LU S=2, pos=(93.500000, 63.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5221: S=2, pos=(92.500000, 62.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5221: LU S=2, pos=(92.500000, 62.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5268: S=2, pos=(95.500000, 75.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5268: LU S=2, pos=(95.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5269: S=2, pos=(94.500000, 75.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5269: LU S=2, pos=(94.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5270: S=2, pos=(93.500000, 75.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5270: LU S=2, pos=(93.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5271: S=2, pos=(92.500000, 75.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5271: LU S=2, pos=(92.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5272: S=2, pos=(91.500000, 75.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5272: LU S=2, pos=(91.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5273: S=2, pos=(90.500000, 75.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5273: LU S=2, pos=(90.500000, 75.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5274: S=2, pos=(89.500000, 76.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5274: LU S=2, pos=(89.500000, 76.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5275: S=2, pos=(88.500000, 77.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5275: LU S=2, pos=(88.500000, 77.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5276: S=2, pos=(87.500000, 78.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5276: LU S=2, pos=(87.500000, 78.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5277: S=2, pos=(86.500000, 79.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5277: LU S=2, pos=(86.500000, 79.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5278: S=2, pos=(80.500000, 54.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5278: LU S=2, pos=(80.500000, 54.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5279: S=2, pos=(94.500000, 72.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5279: LU S=2, pos=(94.500000, 72.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11639: S=2, pos=(123.000000, 94.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11639: LU S=2, pos=(123.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11424: S=2, pos=(21.792810, 98.793037, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(21.775133, 0.000000, 98.775360) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11424: LU S=2, pos=(21.775133, 98.775360, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5282: S=2, pos=(94.000000, 66.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5282: LU S=2, pos=(94.000000, 66.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5283: S=2, pos=(92.500000, 65.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5283: LU S=2, pos=(92.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5284: S=2, pos=(87.000000, 63.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5284: LU S=2, pos=(87.000000, 63.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11638: S=2, pos=(122.000000, 92.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11638: LU S=2, pos=(122.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11637: S=2, pos=(129.000000, 118.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11637: LU S=2, pos=(129.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11425: S=2, pos=(65.936821, 142.130447, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(65.917473, 0.000000, 142.114624) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11425: LU S=2, pos=(65.917473, 142.114624, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5288: S=2, pos=(88.500000, 74.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5288: LU S=2, pos=(88.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5343: S=2, pos=(79.000000, 68.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5343: LU S=2, pos=(79.000000, 68.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5290: S=2, pos=(81.500000, 51.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5290: LU S=2, pos=(81.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5291: S=2, pos=(80.500000, 51.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5291: LU S=2, pos=(80.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5292: S=2, pos=(79.500000, 51.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5292: LU S=2, pos=(79.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5293: S=2, pos=(78.500000, 51.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5293: LU S=2, pos=(78.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5294: S=2, pos=(77.500000, 51.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5294: LU S=2, pos=(77.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5295: S=2, pos=(76.500000, 51.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5295: LU S=2, pos=(76.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5317: S=2, pos=(69.500000, 70.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5317: LU S=2, pos=(69.500000, 70.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5319: S=2, pos=(73.500000, 59.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5319: LU S=2, pos=(73.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5318: S=2, pos=(71.500000, 56.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5318: LU S=2, pos=(71.500000, 56.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5300: S=2, pos=(75.500000, 51.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5300: LU S=2, pos=(75.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5316: S=2, pos=(69.500000, 69.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5316: LU S=2, pos=(69.500000, 69.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5303: S=2, pos=(74.500000, 51.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5303: LU S=2, pos=(74.500000, 51.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5304: S=2, pos=(71.500000, 57.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5304: LU S=2, pos=(71.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5305: S=2, pos=(71.500000, 58.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5305: LU S=2, pos=(71.500000, 58.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5306: S=2, pos=(71.500000, 59.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5306: LU S=2, pos=(71.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5307: S=2, pos=(71.500000, 60.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5307: LU S=2, pos=(71.500000, 60.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5308: S=2, pos=(71.500000, 61.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5308: LU S=2, pos=(71.500000, 61.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5309: S=2, pos=(71.500000, 62.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5309: LU S=2, pos=(71.500000, 62.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5310: S=2, pos=(71.500000, 63.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5310: LU S=2, pos=(71.500000, 63.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5311: S=2, pos=(71.500000, 64.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5311: LU S=2, pos=(71.500000, 64.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5312: S=2, pos=(70.500000, 65.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5312: LU S=2, pos=(70.500000, 65.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5313: S=2, pos=(69.500000, 66.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5313: LU S=2, pos=(69.500000, 66.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5314: S=2, pos=(69.500000, 67.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5314: LU S=2, pos=(69.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5315: S=2, pos=(69.500000, 68.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5315: LU S=2, pos=(69.500000, 68.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5320: S=2, pos=(73.500000, 53.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=600.000000. Unit #5320: LU S=2, pos=(73.500000, 53.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11636: S=2, pos=(130.000000, 118.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11636: LU S=2, pos=(130.000000, 118.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11635: S=2, pos=(141.000000, 111.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11635: LU S=2, pos=(141.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11634: S=2, pos=(135.000000, 103.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11634: LU S=2, pos=(135.000000, 103.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11426: S=2, pos=(24.186666, 102.051125, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(24.206772, 0.000000, 102.065987) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=36.201305. Unit #11426: LU S=2, pos=(24.206772, 102.065987, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11633: S=2, pos=(140.000000, 97.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11633: LU S=2, pos=(140.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5326: S=2, pos=(78.000000, 66.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5326: LU S=2, pos=(78.000000, 66.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5327: S=2, pos=(80.000000, 65.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5327: LU S=2, pos=(80.000000, 65.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11632: S=2, pos=(139.000000, 99.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11632: LU S=2, pos=(139.000000, 99.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11631: S=2, pos=(136.000000, 93.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11631: LU S=2, pos=(136.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5330: S=2, pos=(73.000000, 63.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5330: LU S=2, pos=(73.000000, 63.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5331: S=2, pos=(73.000000, 64.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5331: LU S=2, pos=(73.000000, 64.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5332: S=2, pos=(76.000000, 53.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5332: LU S=2, pos=(76.000000, 53.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5333: S=2, pos=(84.000000, 61.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5333: LU S=2, pos=(84.000000, 61.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5334: S=2, pos=(82.000000, 59.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5334: LU S=2, pos=(82.000000, 59.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5335: S=2, pos=(81.000000, 58.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5335: LU S=2, pos=(81.000000, 58.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5336: S=2, pos=(83.000000, 60.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5336: LU S=2, pos=(83.000000, 60.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5337: S=2, pos=(87.000000, 68.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5337: LU S=2, pos=(87.000000, 68.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5338: S=2, pos=(85.000000, 76.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5338: LU S=2, pos=(85.000000, 76.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5339: S=2, pos=(85.000000, 68.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5339: LU S=2, pos=(85.000000, 68.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5340: S=2, pos=(80.500000, 59.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5340: LU S=2, pos=(80.500000, 59.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5341: S=2, pos=(84.500000, 74.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5341: LU S=2, pos=(84.500000, 74.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5342: S=2, pos=(78.000000, 68.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5342: LU S=2, pos=(78.000000, 68.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5347: S=2, pos=(71.500000, 67.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5347: LU S=2, pos=(71.500000, 67.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5348: S=2, pos=(85.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5348: LU S=2, pos=(85.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5349: S=2, pos=(86.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5349: LU S=2, pos=(86.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5350: S=2, pos=(87.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5350: LU S=2, pos=(87.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5351: S=2, pos=(88.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5351: LU S=2, pos=(88.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5352: S=2, pos=(89.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5352: LU S=2, pos=(89.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5353: S=2, pos=(90.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5353: LU S=2, pos=(90.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5354: S=2, pos=(91.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5354: LU S=2, pos=(91.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5355: S=2, pos=(92.500000, 155.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5355: LU S=2, pos=(92.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5356: S=2, pos=(93.500000, 156.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5356: LU S=2, pos=(93.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5357: S=2, pos=(94.500000, 157.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5357: LU S=2, pos=(94.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5358: S=2, pos=(95.500000, 158.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5358: LU S=2, pos=(95.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5359: S=2, pos=(96.500000, 159.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5359: LU S=2, pos=(96.500000, 159.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5360: S=2, pos=(79.500000, 162.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5360: LU S=2, pos=(79.500000, 162.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5361: S=2, pos=(79.500000, 163.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5361: LU S=2, pos=(79.500000, 163.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5362: S=2, pos=(79.500000, 164.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5362: LU S=2, pos=(79.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5363: S=2, pos=(79.500000, 165.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5363: LU S=2, pos=(79.500000, 165.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5364: S=2, pos=(79.500000, 166.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5364: LU S=2, pos=(79.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5365: S=2, pos=(79.500000, 167.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5365: LU S=2, pos=(79.500000, 167.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5366: S=2, pos=(98.500000, 164.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5366: LU S=2, pos=(98.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5367: S=2, pos=(98.500000, 165.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5367: LU S=2, pos=(98.500000, 165.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5368: S=2, pos=(98.500000, 166.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5368: LU S=2, pos=(98.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5369: S=2, pos=(98.500000, 167.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5369: LU S=2, pos=(98.500000, 167.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5370: S=2, pos=(98.500000, 168.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5370: LU S=2, pos=(98.500000, 168.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5371: S=2, pos=(98.500000, 169.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5371: LU S=2, pos=(98.500000, 169.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5372: S=2, pos=(98.500000, 170.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5372: LU S=2, pos=(98.500000, 170.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5373: S=2, pos=(98.500000, 171.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5373: LU S=2, pos=(98.500000, 171.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5374: S=2, pos=(98.500000, 172.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5374: LU S=2, pos=(98.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5375: S=2, pos=(98.500000, 173.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5375: LU S=2, pos=(98.500000, 173.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5410: S=2, pos=(88.500000, 179.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5410: LU S=2, pos=(88.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5413: S=2, pos=(82.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5413: LU S=2, pos=(82.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5378: S=2, pos=(79.500000, 168.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5378: LU S=2, pos=(79.500000, 168.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5379: S=2, pos=(79.500000, 169.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5379: LU S=2, pos=(79.500000, 169.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5380: S=2, pos=(79.500000, 170.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5380: LU S=2, pos=(79.500000, 170.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5381: S=2, pos=(79.500000, 171.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5381: LU S=2, pos=(79.500000, 171.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5382: S=2, pos=(79.500000, 172.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5382: LU S=2, pos=(79.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5414: S=2, pos=(83.500000, 176.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5414: LU S=2, pos=(83.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5411: S=2, pos=(87.500000, 179.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5411: LU S=2, pos=(87.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5416: S=2, pos=(85.500000, 178.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5416: LU S=2, pos=(85.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5415: S=2, pos=(84.500000, 177.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5415: LU S=2, pos=(84.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5412: S=2, pos=(86.500000, 179.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5412: LU S=2, pos=(86.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5417: S=2, pos=(92.500000, 179.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5417: LU S=2, pos=(92.500000, 179.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5418: S=2, pos=(93.500000, 178.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5418: LU S=2, pos=(93.500000, 178.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5419: S=2, pos=(94.500000, 177.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5419: LU S=2, pos=(94.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5420: S=2, pos=(94.500000, 176.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5420: LU S=2, pos=(94.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5421: S=2, pos=(94.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5421: LU S=2, pos=(94.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5422: S=2, pos=(98.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5422: LU S=2, pos=(98.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5423: S=2, pos=(98.500000, 174.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5423: LU S=2, pos=(98.500000, 174.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5424: S=2, pos=(97.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5424: LU S=2, pos=(97.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5425: S=2, pos=(96.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5425: LU S=2, pos=(96.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5426: S=2, pos=(95.500000, 175.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5426: LU S=2, pos=(95.500000, 175.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5427: S=2, pos=(96.500000, 172.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5427: LU S=2, pos=(96.500000, 172.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5428: S=2, pos=(92.500000, 158.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5428: LU S=2, pos=(92.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5429: S=2, pos=(96.500000, 166.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5429: LU S=2, pos=(96.500000, 166.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5430: S=2, pos=(81.500000, 164.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5430: LU S=2, pos=(81.500000, 164.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5431: S=2, pos=(82.000000, 170.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5431: LU S=2, pos=(82.000000, 170.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5432: S=2, pos=(87.500000, 177.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5432: LU S=2, pos=(87.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5433: S=2, pos=(87.500000, 156.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5433: LU S=2, pos=(87.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11131: S=2, pos=(130.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11131: LU S=2, pos=(130.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11130: S=2, pos=(129.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11130: LU S=2, pos=(129.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11630: S=2, pos=(128.000000, 91.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11630: LU S=2, pos=(128.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11629: S=2, pos=(126.000000, 97.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11629: LU S=2, pos=(126.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11128: S=2, pos=(130.500000, 110.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11128: LU S=2, pos=(130.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11129: S=2, pos=(128.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CARCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11129: LU S=2, pos=(128.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11628: S=2, pos=(130.000000, 107.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11628: LU S=2, pos=(130.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11627: S=2, pos=(128.000000, 114.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11627: LU S=2, pos=(128.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11626: S=2, pos=(136.000000, 120.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11626: LU S=2, pos=(136.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11625: S=2, pos=(138.000000, 113.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11625: LU S=2, pos=(138.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5445: S=2, pos=(81.000000, 167.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5445: LU S=2, pos=(81.000000, 167.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5446: S=2, pos=(81.000000, 168.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5446: LU S=2, pos=(81.000000, 168.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5452: S=2, pos=(90.000000, 166.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5452: LU S=2, pos=(90.000000, 166.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5453: S=2, pos=(89.000000, 164.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5453: LU S=2, pos=(89.000000, 164.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5454: S=2, pos=(91.000000, 164.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5454: LU S=2, pos=(91.000000, 164.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5455: S=2, pos=(91.000000, 166.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5455: LU S=2, pos=(91.000000, 166.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5456: S=2, pos=(91.000000, 167.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5456: LU S=2, pos=(91.000000, 167.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5457: S=2, pos=(87.000000, 172.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5457: LU S=2, pos=(87.000000, 172.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5458: S=2, pos=(92.000000, 172.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5458: LU S=2, pos=(92.000000, 172.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5459: S=2, pos=(88.000000, 163.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5459: LU S=2, pos=(88.000000, 163.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5460: S=2, pos=(88.000000, 162.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5460: LU S=2, pos=(88.000000, 162.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5463: S=2, pos=(103.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5463: LU S=2, pos=(103.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5464: S=2, pos=(104.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5464: LU S=2, pos=(104.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5465: S=2, pos=(105.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5465: LU S=2, pos=(105.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5466: S=2, pos=(106.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5466: LU S=2, pos=(106.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5467: S=2, pos=(107.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5467: LU S=2, pos=(107.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5468: S=2, pos=(108.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5468: LU S=2, pos=(108.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5469: S=2, pos=(109.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5469: LU S=2, pos=(109.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5470: S=2, pos=(110.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5470: LU S=2, pos=(110.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5471: S=2, pos=(111.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5471: LU S=2, pos=(111.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5472: S=2, pos=(112.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5472: LU S=2, pos=(112.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5473: S=2, pos=(113.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5473: LU S=2, pos=(113.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5474: S=2, pos=(114.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5474: LU S=2, pos=(114.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5475: S=2, pos=(115.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5475: LU S=2, pos=(115.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5476: S=2, pos=(116.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5476: LU S=2, pos=(116.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5552: S=2, pos=(117.500000, 124.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5552: LU S=2, pos=(117.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5551: S=2, pos=(117.500000, 123.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5551: LU S=2, pos=(117.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5545: S=2, pos=(111.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5545: LU S=2, pos=(111.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5537: S=2, pos=(111.000000, 134.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5537: LU S=2, pos=(111.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5559: S=2, pos=(117.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5559: LU S=2, pos=(117.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5547: S=2, pos=(113.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5547: LU S=2, pos=(113.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5549: S=2, pos=(115.500000, 121.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5549: LU S=2, pos=(115.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5548: S=2, pos=(114.500000, 120.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5548: LU S=2, pos=(114.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5553: S=2, pos=(117.500000, 129.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5553: LU S=2, pos=(117.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5546: S=2, pos=(112.500000, 118.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5546: LU S=2, pos=(112.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5550: S=2, pos=(116.500000, 122.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5550: LU S=2, pos=(116.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5538: S=2, pos=(113.000000, 134.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5538: LU S=2, pos=(113.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11624: S=2, pos=(140.000000, 100.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11624: LU S=2, pos=(140.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5540: S=2, pos=(115.500000, 130.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5540: LU S=2, pos=(115.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5541: S=2, pos=(106.500000, 131.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5541: LU S=2, pos=(106.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11135: S=2, pos=(136.500000, 106.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11135: LU S=2, pos=(136.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5493: S=2, pos=(107.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5493: LU S=2, pos=(107.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5494: S=2, pos=(108.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5494: LU S=2, pos=(108.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5495: S=2, pos=(109.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5495: LU S=2, pos=(109.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5496: S=2, pos=(110.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5496: LU S=2, pos=(110.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5530: S=2, pos=(106.000000, 134.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5530: LU S=2, pos=(106.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5531: S=2, pos=(108.000000, 134.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5531: LU S=2, pos=(108.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5532: S=2, pos=(110.000000, 134.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5532: LU S=2, pos=(110.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5533: S=2, pos=(112.000000, 134.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5533: LU S=2, pos=(112.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5534: S=2, pos=(114.000000, 134.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5534: LU S=2, pos=(114.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5535: S=2, pos=(107.000000, 134.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5535: LU S=2, pos=(107.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5536: S=2, pos=(109.000000, 134.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5536: LU S=2, pos=(109.000000, 134.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5560: S=2, pos=(117.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5560: LU S=2, pos=(117.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5561: S=2, pos=(117.500000, 133.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5561: LU S=2, pos=(117.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5562: S=2, pos=(117.500000, 132.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5562: LU S=2, pos=(117.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5563: S=2, pos=(117.500000, 131.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5563: LU S=2, pos=(117.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5564: S=2, pos=(117.500000, 130.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5564: LU S=2, pos=(117.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5565: S=2, pos=(117.500000, 127.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5565: LU S=2, pos=(117.500000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23240: S=2, pos=(117.500000, 128.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23240: LU S=2, pos=(117.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23241: S=2, pos=(117.500000, 125.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23241: LU S=2, pos=(117.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11428: S=2, pos=(47.386402, 122.408897, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(47.390102, 0.000000, 122.433624) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=36.201305. Unit #11428: LU S=2, pos=(47.390102, 122.433624, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#11441: S=2, pos=(25.706581, 195.086823, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=34.044765, name=COGXX. MoveForward: v=0.033000, newPos=(25.721338, 0.000000, 195.057312) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=34.044765. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=34.044765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=34.044765. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=34.044765. Unit #11441: LU S=2, pos=(25.721338, 195.057312, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11429: S=2, pos=(72.005630, 152.252853, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(72.027992, 0.000000, 152.264038) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=36.201305. Unit #11429: LU S=2, pos=(72.027992, 152.264038, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#11442: S=2, pos=(33.847286, 185.152542, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=34.044765, name=COGXX. MoveForward: v=0.033000, newPos=(33.870625, 0.000000, 185.129211) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=34.044765. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=34.044765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=34.044765. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=34.044765. Unit #11442: LU S=2, pos=(33.870625, 185.129211, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13217: S=2, pos=(165.500000, 22.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=600.000000. Unit #13217: LU S=2, pos=(165.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.430000, spriteBaseSpeed=1.000000. Unit#23682: S=2, pos=(191.236679, 48.562748, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGALY. MoveForward: v=0.035750, newPos=(191.253937, 0.000000, 48.594055) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.178097, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23682: LU S=2, pos=(191.253937, 48.594055, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10839: S=2, pos=(127.500000, 84.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10839: LU S=2, pos=(127.500000, 84.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10842: S=2, pos=(124.500000, 87.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10842: LU S=2, pos=(124.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5571: S=2, pos=(111.000000, 132.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5571: LU S=2, pos=(111.000000, 132.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5572: S=2, pos=(111.000000, 131.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5572: LU S=2, pos=(111.000000, 131.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5573: S=2, pos=(111.000000, 130.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5573: LU S=2, pos=(111.000000, 130.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5575: S=2, pos=(108.000000, 123.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5575: LU S=2, pos=(108.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5577: S=2, pos=(113.500000, 123.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5577: LU S=2, pos=(113.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11623: S=2, pos=(139.000000, 96.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11623: LU S=2, pos=(139.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5579: S=2, pos=(109.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5579: LU S=2, pos=(109.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5580: S=2, pos=(108.000000, 120.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5580: LU S=2, pos=(108.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5585: S=2, pos=(114.000000, 122.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5585: LU S=2, pos=(114.000000, 122.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5584: S=2, pos=(115.000000, 123.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5584: LU S=2, pos=(115.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.500000, spriteBaseSpeed=1.000000. Unit#11134: S=2, pos=(115.210777, 41.020660, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=LTCAV. MoveForward: v=0.037500, newPos=(115.182755, 0.000000, 40.995743) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11134: LU S=2, pos=(115.182755, 40.995743, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5586: S=2, pos=(112.000000, 120.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5586: LU S=2, pos=(112.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5665: S=2, pos=(97.500000, 116.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5665: LU S=2, pos=(97.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5662: S=2, pos=(99.000000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5662: LU S=2, pos=(99.000000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23242: S=2, pos=(97.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23242: LU S=2, pos=(97.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23243: S=2, pos=(100.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23243: LU S=2, pos=(100.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5661: S=2, pos=(97.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5661: LU S=2, pos=(97.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5660: S=2, pos=(97.500000, 114.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5660: LU S=2, pos=(97.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5686: S=2, pos=(88.500000, 111.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5686: LU S=2, pos=(88.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5677: S=2, pos=(93.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5677: LU S=2, pos=(93.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5595: S=2, pos=(98.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5595: LU S=2, pos=(98.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5596: S=2, pos=(97.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5596: LU S=2, pos=(97.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5597: S=2, pos=(96.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5597: LU S=2, pos=(96.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5598: S=2, pos=(95.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5598: LU S=2, pos=(95.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5599: S=2, pos=(94.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5599: LU S=2, pos=(94.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5600: S=2, pos=(93.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5600: LU S=2, pos=(93.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5601: S=2, pos=(92.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5601: LU S=2, pos=(92.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5602: S=2, pos=(91.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5602: LU S=2, pos=(91.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5603: S=2, pos=(90.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5603: LU S=2, pos=(90.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5604: S=2, pos=(89.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5604: LU S=2, pos=(89.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5605: S=2, pos=(88.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5605: LU S=2, pos=(88.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5606: S=2, pos=(87.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5606: LU S=2, pos=(87.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5607: S=2, pos=(86.500000, 133.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5607: LU S=2, pos=(86.500000, 133.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5608: S=2, pos=(85.500000, 132.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5608: LU S=2, pos=(85.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5609: S=2, pos=(84.500000, 131.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5609: LU S=2, pos=(84.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5610: S=2, pos=(83.500000, 130.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5610: LU S=2, pos=(83.500000, 130.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5636: S=2, pos=(83.500000, 128.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5636: LU S=2, pos=(83.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5623: S=2, pos=(83.500000, 116.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBA2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5623: LU S=2, pos=(83.500000, 116.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23244: S=2, pos=(83.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23244: LU S=2, pos=(83.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23245: S=2, pos=(83.500000, 114.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GTBC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23245: LU S=2, pos=(83.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10841: S=2, pos=(125.500000, 86.500000, 0.500000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10841: LU S=2, pos=(125.500000, 86.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#11446: S=2, pos=(55.000000, 74.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=FSHSP. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11446: LU S=2, pos=(55.000000, 74.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10840: S=2, pos=(126.500000, 85.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10840: LU S=2, pos=(126.500000, 85.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.260000, spriteBaseSpeed=1.000000. Unit#11447: S=2, pos=(165.742966, 24.842470, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FSHSP. MoveForward: v=0.031500, newPos=(165.762344, 0.000000, 24.817640) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #11447: LU S=2, pos=(165.762344, 24.817640, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11427: S=2, pos=(43.183308, 112.841454, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=36.201305, name=TCART. MoveForward: v=0.025000, newPos=(43.205666, 0.000000, 112.852638) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=36.201305. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=36.201305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=36.201305. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=36.201305. Unit #11427: LU S=2, pos=(43.205666, 112.852638, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11448: S=2, pos=(69.066330, 47.497013, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=12.748418, name=FSHSP. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=12.762505. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=12.762505. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=12.762505. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=12.762505. Unit #11448: LU S=2, pos=(69.066330, 47.497013, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#13216: S=2, pos=(103.500000, 132.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=600.000000, name=DOCK3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=600.000000. Unit #13216: LU S=2, pos=(103.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11449: S=2, pos=(196.500000, 25.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=GALLY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11449: LU S=2, pos=(196.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5626: S=2, pos=(83.500000, 118.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5626: LU S=2, pos=(83.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5627: S=2, pos=(83.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5627: LU S=2, pos=(83.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5628: S=2, pos=(83.500000, 120.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5628: LU S=2, pos=(83.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5629: S=2, pos=(83.500000, 121.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5629: LU S=2, pos=(83.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5630: S=2, pos=(83.500000, 122.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5630: LU S=2, pos=(83.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5631: S=2, pos=(83.500000, 123.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5631: LU S=2, pos=(83.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5632: S=2, pos=(83.500000, 124.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5632: LU S=2, pos=(83.500000, 124.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5633: S=2, pos=(83.500000, 125.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5633: LU S=2, pos=(83.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5634: S=2, pos=(83.500000, 126.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5634: LU S=2, pos=(83.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5635: S=2, pos=(83.500000, 127.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5635: LU S=2, pos=(83.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5637: S=2, pos=(83.500000, 129.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5637: LU S=2, pos=(83.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5638: S=2, pos=(84.500000, 113.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5638: LU S=2, pos=(84.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5639: S=2, pos=(85.500000, 112.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5639: LU S=2, pos=(85.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5644: S=2, pos=(86.500000, 111.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5644: LU S=2, pos=(86.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5676: S=2, pos=(94.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5676: LU S=2, pos=(94.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5682: S=2, pos=(91.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5682: LU S=2, pos=(91.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5678: S=2, pos=(92.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5678: LU S=2, pos=(92.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5650: S=2, pos=(101.000000, 113.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CSTL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5650: LU S=2, pos=(101.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5651: S=2, pos=(98.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5651: LU S=2, pos=(98.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5652: S=2, pos=(99.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5652: LU S=2, pos=(99.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5653: S=2, pos=(100.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5653: LU S=2, pos=(100.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5654: S=2, pos=(101.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5654: LU S=2, pos=(101.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5655: S=2, pos=(97.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5655: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5656: S=2, pos=(97.500000, 110.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5656: LU S=2, pos=(97.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5657: S=2, pos=(97.500000, 111.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5657: LU S=2, pos=(97.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5658: S=2, pos=(97.500000, 112.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5658: LU S=2, pos=(97.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5659: S=2, pos=(97.500000, 113.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5659: LU S=2, pos=(97.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5674: S=2, pos=(96.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5674: LU S=2, pos=(96.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5675: S=2, pos=(95.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5675: LU S=2, pos=(95.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5687: S=2, pos=(87.500000, 111.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5687: LU S=2, pos=(87.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5688: S=2, pos=(89.500000, 110.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5688: LU S=2, pos=(89.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5689: S=2, pos=(90.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5689: LU S=2, pos=(90.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5690: S=2, pos=(95.000000, 112.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5690: LU S=2, pos=(95.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11139: S=2, pos=(132.500000, 106.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11139: LU S=2, pos=(132.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11138: S=2, pos=(132.500000, 105.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11138: LU S=2, pos=(132.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11137: S=2, pos=(132.500000, 104.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11137: LU S=2, pos=(132.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11127: S=2, pos=(130.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11127: LU S=2, pos=(130.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11136: S=2, pos=(132.500000, 103.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CVRCH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11136: LU S=2, pos=(132.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11126: S=2, pos=(130.500000, 108.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=XBOWM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11126: LU S=2, pos=(130.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5697: S=2, pos=(95.500000, 132.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5697: LU S=2, pos=(95.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5698: S=2, pos=(90.500000, 132.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5698: LU S=2, pos=(90.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5699: S=2, pos=(85.500000, 128.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5699: LU S=2, pos=(85.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5700: S=2, pos=(85.500000, 123.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5700: LU S=2, pos=(85.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5708: S=2, pos=(90.000000, 119.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5708: LU S=2, pos=(90.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5709: S=2, pos=(90.000000, 112.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5709: LU S=2, pos=(90.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5703: S=2, pos=(85.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5703: LU S=2, pos=(85.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5704: S=2, pos=(90.000000, 127.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5704: LU S=2, pos=(90.000000, 127.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5705: S=2, pos=(90.000000, 125.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5705: LU S=2, pos=(90.000000, 125.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5706: S=2, pos=(90.000000, 123.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5706: LU S=2, pos=(90.000000, 123.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5707: S=2, pos=(90.000000, 121.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5707: LU S=2, pos=(90.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5711: S=2, pos=(94.500000, 127.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5711: LU S=2, pos=(94.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5712: S=2, pos=(94.500000, 122.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5712: LU S=2, pos=(94.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10735: S=2, pos=(91.000000, 166.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10735: LU S=2, pos=(91.000000, 166.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10736: S=2, pos=(135.500000, 115.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10736: LU S=2, pos=(135.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10737: S=2, pos=(139.500000, 104.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10737: LU S=2, pos=(139.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10738: S=2, pos=(131.500000, 92.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10738: LU S=2, pos=(131.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10739: S=2, pos=(138.000000, 117.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10739: LU S=2, pos=(138.000000, 117.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10740: S=2, pos=(134.000000, 94.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10740: LU S=2, pos=(134.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10741: S=2, pos=(143.000000, 104.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10741: LU S=2, pos=(143.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10742: S=2, pos=(137.000000, 113.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10742: LU S=2, pos=(137.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10743: S=2, pos=(130.000000, 90.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10743: LU S=2, pos=(130.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10744: S=2, pos=(129.000000, 91.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10744: LU S=2, pos=(129.000000, 91.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10745: S=2, pos=(138.000000, 106.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10745: LU S=2, pos=(138.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10746: S=2, pos=(136.000000, 112.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10746: LU S=2, pos=(136.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10747: S=2, pos=(142.000000, 106.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10747: LU S=2, pos=(142.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10748: S=2, pos=(142.000000, 105.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10748: LU S=2, pos=(142.000000, 105.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10749: S=2, pos=(138.000000, 111.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10749: LU S=2, pos=(138.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10750: S=2, pos=(144.000000, 102.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10750: LU S=2, pos=(144.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10751: S=2, pos=(139.000000, 101.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10751: LU S=2, pos=(139.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10752: S=2, pos=(135.000000, 120.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10752: LU S=2, pos=(135.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10753: S=2, pos=(136.000000, 120.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10753: LU S=2, pos=(136.000000, 120.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10754: S=2, pos=(139.000000, 110.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10754: LU S=2, pos=(139.000000, 110.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10755: S=2, pos=(139.000000, 100.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10755: LU S=2, pos=(139.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10756: S=2, pos=(137.500000, 95.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10756: LU S=2, pos=(137.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10757: S=2, pos=(135.500000, 94.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10757: LU S=2, pos=(135.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10758: S=2, pos=(138.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10758: LU S=2, pos=(138.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10759: S=2, pos=(139.000000, 109.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10759: LU S=2, pos=(139.000000, 109.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10760: S=2, pos=(140.000000, 98.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10760: LU S=2, pos=(140.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10761: S=2, pos=(137.000000, 94.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10761: LU S=2, pos=(137.000000, 94.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10762: S=2, pos=(135.000000, 93.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10762: LU S=2, pos=(135.000000, 93.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10763: S=2, pos=(129.000000, 89.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10763: LU S=2, pos=(129.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10764: S=2, pos=(140.000000, 111.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10764: LU S=2, pos=(140.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10765: S=2, pos=(136.000000, 121.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10765: LU S=2, pos=(136.000000, 121.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10766: S=2, pos=(142.000000, 97.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10766: LU S=2, pos=(142.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10767: S=2, pos=(128.000000, 92.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10767: LU S=2, pos=(128.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10768: S=2, pos=(127.000000, 96.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10768: LU S=2, pos=(127.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10769: S=2, pos=(131.000000, 107.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10769: LU S=2, pos=(131.000000, 107.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10770: S=2, pos=(130.000000, 113.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10770: LU S=2, pos=(130.000000, 113.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10771: S=2, pos=(130.000000, 119.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTE. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10771: LU S=2, pos=(130.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10772: S=2, pos=(130.000000, 114.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10772: LU S=2, pos=(130.000000, 114.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10773: S=2, pos=(128.000000, 97.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10773: LU S=2, pos=(128.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10774: S=2, pos=(132.000000, 100.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTF. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10774: LU S=2, pos=(132.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10775: S=2, pos=(131.000000, 104.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10775: LU S=2, pos=(131.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10776: S=2, pos=(126.000000, 96.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTG. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10776: LU S=2, pos=(126.000000, 96.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10777: S=2, pos=(131.000000, 100.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10777: LU S=2, pos=(131.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10778: S=2, pos=(131.000000, 106.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10778: LU S=2, pos=(131.000000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10779: S=2, pos=(129.000000, 119.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10779: LU S=2, pos=(129.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10780: S=2, pos=(130.000000, 112.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10780: LU S=2, pos=(130.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10781: S=2, pos=(142.000000, 100.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10781: LU S=2, pos=(142.000000, 100.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10782: S=2, pos=(128.500000, 100.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10782: LU S=2, pos=(128.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10783: S=2, pos=(130.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTH. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10783: LU S=2, pos=(130.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11125: S=2, pos=(137.500000, 108.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11125: LU S=2, pos=(137.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11124: S=2, pos=(134.500000, 112.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11124: LU S=2, pos=(134.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11123: S=2, pos=(134.500000, 111.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11123: LU S=2, pos=(134.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11122: S=2, pos=(137.500000, 101.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11122: LU S=2, pos=(137.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11121: S=2, pos=(137.500000, 100.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11121: LU S=2, pos=(137.500000, 100.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10789: S=2, pos=(132.500000, 86.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10789: LU S=2, pos=(132.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10790: S=2, pos=(133.500000, 87.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10790: LU S=2, pos=(133.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10791: S=2, pos=(134.500000, 88.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10791: LU S=2, pos=(134.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10792: S=2, pos=(135.500000, 89.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10792: LU S=2, pos=(135.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10793: S=2, pos=(136.500000, 90.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10793: LU S=2, pos=(136.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11120: S=2, pos=(137.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11120: LU S=2, pos=(137.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11119: S=2, pos=(136.500000, 108.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11119: LU S=2, pos=(136.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10796: S=2, pos=(140.500000, 92.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10796: LU S=2, pos=(140.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10797: S=2, pos=(141.500000, 93.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10797: LU S=2, pos=(141.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10798: S=2, pos=(142.500000, 94.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10798: LU S=2, pos=(142.500000, 94.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10799: S=2, pos=(143.500000, 95.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10799: LU S=2, pos=(143.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10800: S=2, pos=(144.500000, 96.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10800: LU S=2, pos=(144.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11118: S=2, pos=(135.500000, 110.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11118: LU S=2, pos=(135.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10807: S=2, pos=(144.500000, 104.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10807: LU S=2, pos=(144.500000, 104.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10808: S=2, pos=(144.500000, 105.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10808: LU S=2, pos=(144.500000, 105.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10809: S=2, pos=(144.500000, 106.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10809: LU S=2, pos=(144.500000, 106.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10810: S=2, pos=(144.500000, 107.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10810: LU S=2, pos=(144.500000, 107.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11117: S=2, pos=(135.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11117: LU S=2, pos=(135.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11116: S=2, pos=(135.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11116: LU S=2, pos=(135.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10813: S=2, pos=(142.500000, 111.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10813: LU S=2, pos=(142.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10814: S=2, pos=(142.500000, 112.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10814: LU S=2, pos=(142.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10815: S=2, pos=(142.500000, 113.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10815: LU S=2, pos=(142.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11115: S=2, pos=(135.500000, 98.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11115: LU S=2, pos=(135.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10817: S=2, pos=(139.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10817: LU S=2, pos=(139.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10818: S=2, pos=(139.500000, 118.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10818: LU S=2, pos=(139.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10819: S=2, pos=(139.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10819: LU S=2, pos=(139.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11114: S=2, pos=(135.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11114: LU S=2, pos=(135.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11113: S=2, pos=(136.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11113: LU S=2, pos=(136.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10822: S=2, pos=(136.500000, 122.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10822: LU S=2, pos=(136.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10823: S=2, pos=(135.500000, 122.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10823: LU S=2, pos=(135.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10824: S=2, pos=(134.500000, 122.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10824: LU S=2, pos=(134.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10825: S=2, pos=(133.500000, 122.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10825: LU S=2, pos=(133.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11112: S=2, pos=(136.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BTRAM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11112: LU S=2, pos=(136.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10828: S=2, pos=(128.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10828: LU S=2, pos=(128.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10831: S=2, pos=(127.500000, 118.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10831: LU S=2, pos=(127.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10832: S=2, pos=(129.500000, 120.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10832: LU S=2, pos=(129.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11111: S=2, pos=(137.500000, 109.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MANGO. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11111: LU S=2, pos=(137.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10834: S=2, pos=(126.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10834: LU S=2, pos=(126.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11110: S=2, pos=(136.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MANGO. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11110: LU S=2, pos=(136.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23681: S=2, pos=(163.500000, 24.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23681: LU S=2, pos=(163.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23687: S=2, pos=(101.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23687: LU S=2, pos=(101.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23911: S=2, pos=(129.399994, 94.599998, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=LTCAV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23911: LU S=2, pos=(129.399994, 94.599998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#23931: S=2, pos=(164.500000, 24.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SGALY. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #23931: LU S=2, pos=(164.500000, 24.500000, 0.000000). true ( 527019 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=20444 true ( 527019 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 20444 (PlayerSync) UpdatePlayer=7 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 YAW: v=-0.000000 Angle=3.141593, Facet=6 YAW: v=0.000000 Angle=3.141593, Facet=6 true ( 527019 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=9852 YAW: v=-0.000345 Angle=3.926991, Facet=8 YAW: v=-0.007934 Angle=3.926991, Facet=8 YAW: v=-0.014851 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.001465 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.534292, Facet=7 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000345 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=2.356194, Facet=4 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000345 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=3.926991, Facet=8 YAW: v=-0.000000 Angle=3.926991, Facet=8 YAW: v=0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000345 Angle=1.570796, Facet=2 YAW: v=-0.010031 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=-0.000000 Angle=1.570796, Facet=2 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000345 Angle=0.785398, Facet=16 YAW: v=0.022038 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 YAW: v=0.000488 Angle=6.283185, Facet=14 YAW: v=0.000000 Angle=6.283185, Facet=14 YAW: v=-0.000000 Angle=6.283185, Facet=14 true ( 527019 ) - World RNG - ?resetIdleTimer@BUnitGroup@@IEAAXXZ @11240 Rand: #=6964 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=16 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=-0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=0.000000 Angle=0.785398, Facet=0 YAW: v=0.000345 Angle=4.712389, Facet=10 YAW: v=0.000000 Angle=4.712389, Facet=10 YAW: v=-0.000772 Angle=3.534292, Facet=7 YAW: v=0.000000 Angle=4.712389, Facet=10 YAW: v=0.000691 Angle=3.534292, Facet=7 YAW: v=-0.000000 Angle=4.712389, Facet=10 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9664: S=2, pos=(7.000000, 168.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MINE2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #9664: LU S=2, pos=(7.000000, 168.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9665: S=2, pos=(2.000000, 184.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MINE2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #9665: LU S=2, pos=(2.000000, 184.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12686: S=2, pos=(34.500000, 57.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12686: LU S=2, pos=(34.500000, 57.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9667: S=2, pos=(60.000000, 120.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #9667: LU S=2, pos=(60.000000, 120.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9673: S=2, pos=(52.500000, 116.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.554976, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.564976. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.564976. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.564976. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.564976. Unit #9673: LU S=2, pos=(52.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9674: S=2, pos=(52.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.401728, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.411728. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.411728. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.411728. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.411728. Unit #9674: LU S=2, pos=(52.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9675: S=2, pos=(52.500000, 122.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.863737, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.873737. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.873737. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.873737. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.873737. Unit #9675: LU S=2, pos=(52.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9676: S=2, pos=(52.500000, 125.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #9676: LU S=2, pos=(52.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9677: S=2, pos=(52.500000, 128.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.479731, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.489731. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.489731. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.489731. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.489731. Unit #9677: LU S=2, pos=(52.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9678: S=2, pos=(52.500000, 131.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.638983, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.648983. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.648983. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.648983. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.648983. Unit #9678: LU S=2, pos=(52.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9679: S=2, pos=(52.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.857237, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.867237. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.867237. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.867237. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.867237. Unit #9679: LU S=2, pos=(52.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9680: S=2, pos=(57.500000, 116.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.609735, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.619736. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.619736. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.619736. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.619736. Unit #9680: LU S=2, pos=(57.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9681: S=2, pos=(57.500000, 119.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.838228, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.848228. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.848228. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.848228. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.848228. Unit #9681: LU S=2, pos=(57.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9682: S=2, pos=(57.500000, 122.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.902246, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.912247. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.912247. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.912247. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.912247. Unit #9682: LU S=2, pos=(57.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9683: S=2, pos=(57.500000, 125.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #9683: LU S=2, pos=(57.500000, 125.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9685: S=2, pos=(57.500000, 128.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.391977, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.401978. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.401978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.401978. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.401978. Unit #9685: LU S=2, pos=(57.500000, 128.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9686: S=2, pos=(57.500000, 131.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.389219, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.399220. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.399220. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.399220. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.399220. Unit #9686: LU S=2, pos=(57.500000, 131.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9687: S=2, pos=(57.500000, 134.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.664988, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.674988. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.674988. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.674988. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.674988. Unit #9687: LU S=2, pos=(57.500000, 134.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9688: S=2, pos=(62.500000, 114.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #9688: LU S=2, pos=(62.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9689: S=2, pos=(62.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.415712, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.425713. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.425713. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.425713. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.425713. Unit #9689: LU S=2, pos=(62.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9690: S=2, pos=(62.500000, 120.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.638987, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.648987. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.648987. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.648987. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.648987. Unit #9690: LU S=2, pos=(62.500000, 120.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9691: S=2, pos=(62.500000, 123.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.710489, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.720490. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.720490. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.720490. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.720490. Unit #9691: LU S=2, pos=(62.500000, 123.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9692: S=2, pos=(62.500000, 126.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #9692: LU S=2, pos=(62.500000, 126.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9693: S=2, pos=(62.500000, 129.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.469983, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.479983. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.479983. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.479983. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.479983. Unit #9693: LU S=2, pos=(62.500000, 129.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9694: S=2, pos=(62.500000, 132.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.726740, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.736740. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.736740. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.736740. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.736740. Unit #9694: LU S=2, pos=(62.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9695: S=2, pos=(62.500000, 135.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.458979, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.468979. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.468979. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.468979. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.468979. Unit #9695: LU S=2, pos=(62.500000, 135.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9696: S=2, pos=(55.000000, 120.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #9696: LU S=2, pos=(55.000000, 120.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9697: S=2, pos=(60.000000, 131.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #9697: LU S=2, pos=(60.000000, 131.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9698: S=2, pos=(55.000000, 131.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #9698: LU S=2, pos=(55.000000, 131.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9716: S=2, pos=(68.500000, 105.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #9716: LU S=2, pos=(68.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9717: S=2, pos=(68.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #9717: LU S=2, pos=(68.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9718: S=2, pos=(68.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.958990, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.968990. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.968990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.968990. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.968990. Unit #9718: LU S=2, pos=(68.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9720: S=2, pos=(68.500000, 96.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.544733, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.554733. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.554733. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.554733. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.554733. Unit #9720: LU S=2, pos=(68.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9721: S=2, pos=(68.500000, 93.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.525232, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.535233. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.535233. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.535233. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.535233. Unit #9721: LU S=2, pos=(68.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9722: S=2, pos=(68.500000, 90.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #9722: LU S=2, pos=(68.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9725: S=2, pos=(63.500000, 93.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.451464, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.461464. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.461464. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.461464. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.461464. Unit #9725: LU S=2, pos=(63.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9726: S=2, pos=(63.500000, 96.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.843744, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.853745. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.853745. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.853745. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.853745. Unit #9726: LU S=2, pos=(63.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9727: S=2, pos=(63.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #9727: LU S=2, pos=(63.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9728: S=2, pos=(66.000000, 96.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #9728: LU S=2, pos=(66.000000, 96.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9729: S=2, pos=(71.000000, 102.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #9729: LU S=2, pos=(71.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9730: S=2, pos=(73.500000, 105.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #9730: LU S=2, pos=(73.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9731: S=2, pos=(73.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.478979, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.488979. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.488979. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.488979. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.488979. Unit #9731: LU S=2, pos=(73.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9732: S=2, pos=(73.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.727976, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.737976. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.737976. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.737976. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.737976. Unit #9732: LU S=2, pos=(73.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9733: S=2, pos=(73.500000, 96.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #9733: LU S=2, pos=(73.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9734: S=2, pos=(73.500000, 93.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.434721, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.444721. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.444721. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.444721. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.444721. Unit #9734: LU S=2, pos=(73.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9735: S=2, pos=(73.500000, 90.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.869745, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.879745. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.879745. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.879745. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.879745. Unit #9735: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9736: S=2, pos=(73.500000, 87.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #9736: LU S=2, pos=(73.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9737: S=2, pos=(73.500000, 108.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #9737: LU S=2, pos=(73.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9738: S=2, pos=(78.500000, 108.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #9738: LU S=2, pos=(78.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9739: S=2, pos=(78.500000, 105.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #9739: LU S=2, pos=(78.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9740: S=2, pos=(78.500000, 102.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.363008, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.373008. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.373008. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.373008. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.373008. Unit #9740: LU S=2, pos=(78.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9741: S=2, pos=(78.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.739740, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.749741. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.749741. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.749741. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.749741. Unit #9741: LU S=2, pos=(78.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9742: S=2, pos=(78.500000, 96.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #9742: LU S=2, pos=(78.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9743: S=2, pos=(78.500000, 93.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.523011, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.533011. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.533011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.533011. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.533011. Unit #9743: LU S=2, pos=(78.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9744: S=2, pos=(78.500000, 90.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=14.486231, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=14.496231. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=14.496231. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=14.496231. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=14.496231. Unit #9744: LU S=2, pos=(78.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9745: S=2, pos=(78.500000, 87.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=15.000000. Unit #9745: LU S=2, pos=(78.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9748: S=2, pos=(76.000000, 102.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #9748: LU S=2, pos=(76.000000, 102.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9747: S=2, pos=(76.000000, 91.000000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MILL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #9747: LU S=2, pos=(76.000000, 91.000000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10685: S=2, pos=(52.160568, 130.839386, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=4.982007, name=VFFAR. MoveForward: v=0.020000, newPos=(52.146427, 0.000000, 130.853531) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=4.982007. Unit #10685: LU S=2, pos=(52.146427, 130.853531, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10686: S=2, pos=(4.100000, 178.199997, 0.100000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=5.687975, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=5.696975. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=5.696975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=5.696975. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=5.696975. Unit #10686: LU S=2, pos=(4.100000, 178.199997, 0.100000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10687: S=2, pos=(5.510343, 169.787445, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=4.588511, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=4.598011. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=4.598011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=4.598011. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=4.598011. Unit #10687: LU S=2, pos=(5.510343, 169.787445, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10688: S=2, pos=(58.500000, 121.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=2.848756, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=2.862006. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=2.862006. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=2.862006. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=2.862006. Unit #10688: LU S=2, pos=(58.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10689: S=2, pos=(57.500000, 135.500000, 0.500000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=6.306994, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=6.320244. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=6.320244. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=6.320244. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=6.320244. Unit #10689: LU S=2, pos=(57.500000, 135.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10690: S=2, pos=(56.500000, 118.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=5.021756, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=5.035006. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=5.035006. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=5.035006. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=5.035006. Unit #10690: LU S=2, pos=(56.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10691: S=2, pos=(62.186218, 130.562744, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(62.166607, 0.000000, 130.566666) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=10.000000. Unit #10691: LU S=2, pos=(62.166607, 130.566666, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10692: S=2, pos=(61.500000, 132.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=8.546243, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=8.559493. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=8.559493. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=8.559493. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=8.559493. Unit #10692: LU S=2, pos=(61.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10693: S=2, pos=(62.500000, 121.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=1.430999, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=1.444249. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=1.444249. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=1.444249. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=1.444249. Unit #10693: LU S=2, pos=(62.500000, 121.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10697: S=2, pos=(58.500000, 127.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=7.419983, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=7.433233. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=7.433233. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=7.433233. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=7.433233. Unit #10697: LU S=2, pos=(58.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10695: S=2, pos=(53.500000, 115.500000, 0.500000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=8.957004, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=8.970254. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=8.970254. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=8.970254. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=8.970254. Unit #10695: LU S=2, pos=(53.500000, 115.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10699: S=2, pos=(4.900000, 178.199799, 0.900000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=6.578958, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=6.587957. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=6.587957. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=6.587957. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=6.587957. Unit #10699: LU S=2, pos=(4.900000, 178.199799, 0.900000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10700: S=2, pos=(5.915691, 169.807358, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=6.697517, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=6.707017. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=6.707017. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=6.707017. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=6.707017. Unit #10700: LU S=2, pos=(5.915691, 169.807358, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10701: S=2, pos=(74.340027, 102.500000, 0.340027), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=2.491003, name=VMFAR. MoveForward: v=0.020000, newPos=(74.320030, 0.340027, 102.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=2.491003. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=2.491003. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=2.491003. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=2.491003. Unit #10701: LU S=2, pos=(74.320030, 102.500000, 0.320030). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10702: S=2, pos=(51.500000, 134.500000, 0.500000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=2.742755, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=2.756006. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=2.756006. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=2.756006. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=2.756006. Unit #10702: LU S=2, pos=(51.500000, 134.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10703: S=2, pos=(61.500000, 136.379974, 0.379974), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=4.982007, name=VMFAR. MoveForward: v=0.020000, newPos=(61.500000, 0.379974, 136.359970) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=4.982007. Unit #10703: LU S=2, pos=(61.500000, 136.359970, 0.359970). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10704: S=2, pos=(79.114037, 92.334496, 0.114037), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.095657, 0.114037, 92.326614) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=10.000000. Unit #10704: LU S=2, pos=(79.095657, 92.326614, 0.095657). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10705: S=2, pos=(74.500000, 89.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=5.472252, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=5.485502. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=5.485502. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=5.485502. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=5.485502. Unit #10705: LU S=2, pos=(74.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10706: S=2, pos=(61.500000, 117.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=6.744240, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=6.757490. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=6.757490. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=6.757490. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=6.757490. Unit #10706: LU S=2, pos=(61.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10707: S=2, pos=(78.500000, 89.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=9.526769, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=9.540019. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=9.540019. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=9.540019. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=9.540019. Unit #10707: LU S=2, pos=(78.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10708: S=2, pos=(68.500000, 93.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=6.876739, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=6.889988. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=6.889988. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=6.889988. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=6.889988. Unit #10708: LU S=2, pos=(68.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11436: S=2, pos=(19.395863, 184.551544, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(19.413967, 0.000000, 184.534302) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=33.467674. Unit #11436: LU S=2, pos=(19.413967, 184.534302, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10710: S=2, pos=(4.500000, 178.199890, 0.500000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=8.468921, name=VFMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=8.477921. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=8.477921. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=8.477921. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=8.477921. Unit #10710: LU S=2, pos=(4.500000, 178.199890, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10711: S=2, pos=(6.207005, 170.661819, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=8.217510, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=8.227010. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=8.227010. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=8.227010. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=8.227010. Unit #10711: LU S=2, pos=(6.207005, 170.661819, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10712: S=2, pos=(51.500000, 123.500000, 0.500000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=2.716255, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=2.729505. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=2.729505. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=2.729505. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=2.729505. Unit #10712: LU S=2, pos=(51.500000, 123.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10734: S=2, pos=(60.000000, 108.000000, 2.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10734: LU S=2, pos=(60.000000, 108.000000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10847: S=2, pos=(74.500000, 93.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=4.465261, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=4.478511. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=4.478511. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=4.478511. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=4.478511. Unit #10847: LU S=2, pos=(74.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10848: S=2, pos=(78.500000, 99.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=3.511262, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=3.524512. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=3.524512. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=3.524512. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=3.524512. Unit #10848: LU S=2, pos=(78.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10849: S=2, pos=(53.500000, 118.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=9.871278, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=9.884528. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=9.884528. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=9.884528. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=9.884528. Unit #10849: LU S=2, pos=(53.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10850: S=2, pos=(67.953827, 102.367348, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(67.934631, 0.000000, 102.372963) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10850: LU S=2, pos=(67.934631, 102.372963, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10851: S=2, pos=(68.500000, 97.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=4.306263, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=4.319513. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=4.319513. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=4.319513. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=4.319513. Unit #10851: LU S=2, pos=(68.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#10852: S=2, pos=(69.292099, 98.707870, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=2.491003, name=VMFAR. MoveForward: v=0.020000, newPos=(69.306244, 0.000000, 98.693726) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=2.491003. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=2.491003. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=2.491003. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=2.491003. Unit #10852: LU S=2, pos=(69.306244, 98.693726, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10853: S=2, pos=(63.500000, 95.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=3.087258, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=3.100508. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=3.100508. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=3.100508. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=3.100508. Unit #10853: LU S=2, pos=(63.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10854: S=2, pos=(5.206358, 177.764709, 0.764709), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=4.904990, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=4.913990. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=4.913990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=4.913990. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=4.913990. Unit #10854: LU S=2, pos=(5.206358, 177.764709, 0.764709). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10964: S=2, pos=(3.500005, 163.862900, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500002, 1.000000, 163.837906) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10964: LU S=2, pos=(3.500002, 163.837906, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10965: S=2, pos=(3.500010, 163.466171, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500010, 1.000000, 163.441177) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10965: LU S=2, pos=(3.500010, 163.441177, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10966: S=2, pos=(3.499997, 164.260956, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500001, 1.000000, 164.235962) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10966: LU S=2, pos=(3.500001, 164.235962, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10967: S=2, pos=(22.576305, 180.152069, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10967: LU S=2, pos=(22.576305, 180.152069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10968: S=2, pos=(22.101070, 180.851227, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10968: LU S=2, pos=(22.101070, 180.851227, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10969: S=2, pos=(22.350975, 180.483551, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10969: LU S=2, pos=(22.350975, 180.483551, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10970: S=2, pos=(22.801092, 179.821320, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10970: LU S=2, pos=(22.801092, 179.821320, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10971: S=2, pos=(23.250254, 179.160522, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10971: LU S=2, pos=(23.250254, 179.160522, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10972: S=2, pos=(23.026073, 179.490341, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10972: LU S=2, pos=(23.026073, 179.490341, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10973: S=2, pos=(4.199969, 165.022018, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(4.199969, 1.000000, 164.997025) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10973: LU S=2, pos=(4.199969, 164.997025, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10974: S=2, pos=(4.025584, 164.725311, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(4.002607, 1.000000, 164.715454) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10974: LU S=2, pos=(4.002607, 164.715454, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10975: S=2, pos=(3.657897, 164.567703, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(3.634921, 1.000000, 164.557846) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10975: LU S=2, pos=(3.634921, 164.557846, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10976: S=2, pos=(72.740250, 149.741638, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.757927, 0.000000, 149.759323) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10976: LU S=2, pos=(72.757927, 149.759323, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10977: S=2, pos=(72.177681, 149.178848, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.195358, 0.000000, 149.196533) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10977: LU S=2, pos=(72.195358, 149.196533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10978: S=2, pos=(72.460747, 149.462051, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.478424, 0.000000, 149.479736) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10978: LU S=2, pos=(72.478424, 149.479736, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10979: S=2, pos=(53.749477, 110.499992, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(53.774479, 0.000000, 110.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10979: LU S=2, pos=(53.774479, 110.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10980: S=2, pos=(54.149490, 110.500008, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(54.174492, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10980: LU S=2, pos=(54.174492, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10981: S=2, pos=(54.519604, 110.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(54.544605, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10981: LU S=2, pos=(54.544605, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10985: S=2, pos=(73.148949, 78.557106, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(73.130135, 0.000000, 78.573570) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10985: LU S=2, pos=(73.130135, 78.573570, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10983: S=2, pos=(72.848122, 78.820358, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.829308, 0.000000, 78.836823) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10983: LU S=2, pos=(72.829308, 78.836823, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10984: S=2, pos=(72.559456, 79.072968, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(72.540642, 0.000000, 79.089432) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10984: LU S=2, pos=(72.540642, 79.089432, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10986: S=2, pos=(42.465401, 81.566765, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(42.446548, 0.000000, 81.550346) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10986: LU S=2, pos=(42.446548, 81.550346, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10987: S=2, pos=(41.870281, 81.048454, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(41.851429, 0.000000, 81.032036) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10987: LU S=2, pos=(41.851429, 81.032036, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10988: S=2, pos=(42.163982, 81.304276, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(42.145130, 0.000000, 81.287857) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10988: LU S=2, pos=(42.145130, 81.287857, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10989: S=2, pos=(2.827283, 39.827286, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(2.844960, 0.000000, 39.844963) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10989: LU S=2, pos=(2.844960, 39.844963, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10990: S=2, pos=(3.107602, 40.107533, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(3.125274, 0.000000, 40.125214) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10990: LU S=2, pos=(3.125274, 40.125214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10991: S=2, pos=(2.545964, 39.544628, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(2.563286, 0.000000, 39.562653) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10991: LU S=2, pos=(2.563286, 39.562653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10992: S=2, pos=(24.500006, 52.429958, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 52.454960) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10992: LU S=2, pos=(24.500006, 52.454960, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10993: S=2, pos=(24.500019, 52.031826, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.500013, 0.000000, 52.056828) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10993: LU S=2, pos=(24.500013, 52.056828, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10994: S=2, pos=(24.499105, 51.638771, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(24.499470, 0.000000, 51.663769) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10994: LU S=2, pos=(24.499470, 51.663769, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10995: S=2, pos=(73.303902, 150.305573, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.321579, 0.000000, 150.323257) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10995: LU S=2, pos=(73.321579, 150.323257, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10996: S=2, pos=(73.020828, 150.022354, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.038506, 0.000000, 150.040039) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10996: LU S=2, pos=(73.038506, 150.040039, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10997: S=2, pos=(73.583359, 150.584900, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.601044, 0.000000, 150.602570) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10997: LU S=2, pos=(73.601044, 150.602570, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10998: S=2, pos=(54.919624, 110.500008, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(54.944626, 0.000000, 110.500008) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10998: LU S=2, pos=(54.944626, 110.500008, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#10999: S=2, pos=(55.719879, 110.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(55.744881, 0.000000, 110.500000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10999: LU S=2, pos=(55.744881, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11000: S=2, pos=(55.320118, 110.499992, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(55.345119, 0.000000, 110.499992) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11000: LU S=2, pos=(55.345119, 110.499992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11001: S=2, pos=(73.461853, 78.283310, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.443039, 0.000000, 78.299774) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11001: LU S=2, pos=(73.443039, 78.299774, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11002: S=2, pos=(74.066368, 77.754295, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(74.047554, 0.000000, 77.770760) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11002: LU S=2, pos=(74.047554, 77.770760, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11003: S=2, pos=(73.763260, 78.019531, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(73.744446, 0.000000, 78.035995) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11003: LU S=2, pos=(73.744446, 78.035995, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11004: S=2, pos=(42.776966, 81.838066, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(42.758106, 0.000000, 81.821655) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11004: LU S=2, pos=(42.758106, 81.821655, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11005: S=2, pos=(43.373245, 82.357376, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(43.354401, 0.000000, 82.340950) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11005: LU S=2, pos=(43.354401, 82.340950, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11006: S=2, pos=(43.069008, 82.092392, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(43.050159, 0.000000, 82.075966) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11006: LU S=2, pos=(43.050159, 82.075966, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11007: S=2, pos=(24.500002, 52.829906, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.499998, 0.000000, 52.854908) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11007: LU S=2, pos=(24.499998, 52.854908, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11008: S=2, pos=(24.500006, 53.229958, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.500006, 0.000000, 53.254959) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11008: LU S=2, pos=(24.500006, 53.254959, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11009: S=2, pos=(24.499992, 53.624428, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(24.499994, 0.000000, 53.649429) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11009: LU S=2, pos=(24.499994, 53.649429, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11010: S=2, pos=(3.499994, 40.751789, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500004, 0.000000, 40.776791) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11010: LU S=2, pos=(3.500004, 40.776791, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11011: S=2, pos=(3.500008, 41.145832, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.500008, 0.000000, 41.170834) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11011: LU S=2, pos=(3.500008, 41.170834, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11012: S=2, pos=(3.390347, 40.390316, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(3.408021, 0.000000, 40.407997) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11012: LU S=2, pos=(3.408021, 40.407997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11019: S=2, pos=(180.500000, 14.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11019: LU S=2, pos=(180.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11020: S=2, pos=(180.500000, 15.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11020: LU S=2, pos=(180.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11021: S=2, pos=(180.500000, 16.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11021: LU S=2, pos=(180.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11022: S=2, pos=(180.500000, 17.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11022: LU S=2, pos=(180.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11023: S=2, pos=(180.500000, 18.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11023: LU S=2, pos=(180.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11024: S=2, pos=(181.500000, 14.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11024: LU S=2, pos=(181.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11025: S=2, pos=(181.500000, 15.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11025: LU S=2, pos=(181.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11026: S=2, pos=(181.500000, 16.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11026: LU S=2, pos=(181.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11027: S=2, pos=(181.500000, 17.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11027: LU S=2, pos=(181.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11028: S=2, pos=(181.500000, 18.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11028: LU S=2, pos=(181.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11029: S=2, pos=(182.500000, 14.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11029: LU S=2, pos=(182.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12687: S=2, pos=(33.500000, 162.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12687: LU S=2, pos=(33.500000, 162.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11437: S=2, pos=(14.761424, 190.629150, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(14.747449, 0.000000, 190.649887) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11437: LU S=2, pos=(14.747449, 190.649887, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12688: S=2, pos=(9.500000, 173.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12688: LU S=2, pos=(9.500000, 173.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11033: S=2, pos=(182.500000, 18.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=ACOAR. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11033: LU S=2, pos=(182.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11034: S=2, pos=(182.500000, 13.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HWBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11034: LU S=2, pos=(182.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11035: S=2, pos=(182.500000, 19.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HWBAL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11035: LU S=2, pos=(182.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11036: S=2, pos=(139.464600, 33.512821, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(139.448380, 0.000000, 33.531845) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11036: LU S=2, pos=(139.448380, 33.531845, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11037: S=2, pos=(139.730927, 33.200474, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(139.714706, 0.000000, 33.219494) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11037: LU S=2, pos=(139.714706, 33.219494, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11038: S=2, pos=(139.989960, 32.896980, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(139.973740, 0.000000, 32.916000) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11038: LU S=2, pos=(139.973740, 32.916000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11039: S=2, pos=(140.244553, 32.598816, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.228317, 0.000000, 32.617828) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11039: LU S=2, pos=(140.228317, 32.617828, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11040: S=2, pos=(140.504913, 32.293839, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.488678, 0.000000, 32.312851) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11040: LU S=2, pos=(140.488678, 32.312851, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11041: S=2, pos=(140.772888, 31.979992, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(140.756653, 0.000000, 31.999008) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11041: LU S=2, pos=(140.756653, 31.999008, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11071: S=2, pos=(123.945747, 69.308372, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(123.928978, 0.000000, 69.289833) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11071: LU S=2, pos=(123.928978, 69.289833, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11072: S=2, pos=(124.216537, 69.607719, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(124.199768, 0.000000, 69.589180) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11072: LU S=2, pos=(124.199768, 69.589180, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11073: S=2, pos=(123.693008, 69.029007, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(123.676231, 0.000000, 69.010468) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11073: LU S=2, pos=(123.676231, 69.010468, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11074: S=2, pos=(123.155373, 68.434875, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(123.138596, 0.000000, 68.416336) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11074: LU S=2, pos=(123.138596, 68.416336, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11075: S=2, pos=(122.873260, 68.123146, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(122.856483, 0.000000, 68.104607) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11075: LU S=2, pos=(122.856483, 68.104607, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11076: S=2, pos=(123.416153, 68.723061, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(123.399384, 0.000000, 68.704521) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11076: LU S=2, pos=(123.399384, 68.704521, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11077: S=2, pos=(127.037621, 94.231293, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.022034, 0.000000, 94.211746) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11077: LU S=2, pos=(127.022034, 94.211746, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11078: S=2, pos=(126.567139, 92.984558, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(126.551720, 0.000000, 92.964882) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11078: LU S=2, pos=(126.551720, 92.964882, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11079: S=2, pos=(127.060867, 93.614922, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.045448, 0.000000, 93.595238) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11079: LU S=2, pos=(127.045448, 93.595238, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11080: S=2, pos=(126.814064, 93.299797, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.798653, 0.000000, 93.280113) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11080: LU S=2, pos=(126.798653, 93.280113, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11081: S=2, pos=(126.303230, 93.296303, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.287811, 0.000000, 93.276619) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11081: LU S=2, pos=(126.287811, 93.276619, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11082: S=2, pos=(127.724709, 94.612389, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.702347, 0.000000, 94.601212) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11082: LU S=2, pos=(127.702347, 94.601212, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12674: S=2, pos=(61.500000, 137.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12674: LU S=2, pos=(61.500000, 137.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12678: S=2, pos=(61.500000, 95.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12678: LU S=2, pos=(61.500000, 95.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11089: S=2, pos=(57.500000, 106.500000, 1.500000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11089: LU S=2, pos=(57.500000, 106.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11090: S=2, pos=(57.500000, 107.500000, 1.500000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11090: LU S=2, pos=(57.500000, 107.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11091: S=2, pos=(57.500000, 108.500000, 1.500000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11091: LU S=2, pos=(57.500000, 108.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11092: S=2, pos=(57.500000, 109.500000, 1.500000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11092: LU S=2, pos=(57.500000, 109.500000, 1.500000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11093: S=2, pos=(126.547943, 93.608742, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(126.532524, 0.000000, 93.589066) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11093: LU S=2, pos=(126.532524, 93.589066, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11094: S=2, pos=(127.556274, 94.242538, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(127.540321, 0.000000, 94.223289) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11094: LU S=2, pos=(127.540321, 94.223289, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11095: S=2, pos=(126.790833, 93.918526, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(126.775398, 0.000000, 93.898857) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11095: LU S=2, pos=(126.775398, 93.898857, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11096: S=2, pos=(127.296066, 94.536102, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.278870, 0.000000, 94.517960) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11096: LU S=2, pos=(127.278870, 94.517960, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11097: S=2, pos=(127.308701, 93.931259, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(127.293282, 0.000000, 93.911583) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11097: LU S=2, pos=(127.293282, 93.911583, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11098: S=2, pos=(137.529648, 125.859734, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(137.504654, 0.000000, 125.859093) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11098: LU S=2, pos=(137.504654, 125.859093, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11099: S=2, pos=(138.347839, 125.880714, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(138.322845, 0.000000, 125.880074) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11099: LU S=2, pos=(138.322845, 125.880074, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11100: S=2, pos=(137.934311, 125.870117, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HLBDM. MoveForward: v=0.025000, newPos=(137.909317, 0.000000, 125.869476) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11100: LU S=2, pos=(137.909317, 125.869476, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11101: S=2, pos=(137.131989, 125.849541, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(137.106995, 0.000000, 125.848900) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11101: LU S=2, pos=(137.106995, 125.848900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11102: S=2, pos=(136.731781, 125.839272, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(136.706787, 0.000000, 125.838631) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11102: LU S=2, pos=(136.706787, 125.838631, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11103: S=2, pos=(136.350616, 125.829498, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=SMURI. MoveForward: v=0.025000, newPos=(136.325623, 0.000000, 125.828857) Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11103: LU S=2, pos=(136.325623, 125.828857, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12671: S=2, pos=(59.500000, 105.500000, 2.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12671: LU S=2, pos=(59.500000, 105.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3199: S=2, pos=(186.500000, 14.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Lighthouse. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3199: LU S=2, pos=(186.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12684: S=2, pos=(107.500000, 54.500000, 2.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12684: LU S=2, pos=(107.500000, 54.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12675: S=2, pos=(50.500000, 136.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12675: LU S=2, pos=(50.500000, 136.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12672: S=2, pos=(71.500000, 85.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12672: LU S=2, pos=(71.500000, 85.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12679: S=2, pos=(131.500000, 51.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12679: LU S=2, pos=(131.500000, 51.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12673: S=2, pos=(77.500000, 110.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12673: LU S=2, pos=(77.500000, 110.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12676: S=2, pos=(50.500000, 114.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12676: LU S=2, pos=(50.500000, 114.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12677: S=2, pos=(64.500000, 120.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12677: LU S=2, pos=(64.500000, 120.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12680: S=2, pos=(132.500000, 141.500000, 2.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12680: LU S=2, pos=(132.500000, 141.500000, 2.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12681: S=2, pos=(150.500000, 122.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12681: LU S=2, pos=(150.500000, 122.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11432: S=2, pos=(53.500000, 125.825722, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(53.500000, 0.000000, 125.800720) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=33.467674. Unit #11432: LU S=2, pos=(53.500000, 125.800720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11433: S=2, pos=(18.168741, 185.029861, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TCART. MoveForward: v=0.025000, newPos=(18.155491, 0.000000, 185.051056) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11433: LU S=2, pos=(18.155491, 185.051056, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11434: S=2, pos=(51.816494, 140.455719, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(51.831638, 0.000000, 140.435822) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=33.467674. Unit #11434: LU S=2, pos=(51.831638, 140.435822, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.000000, spriteBaseSpeed=1.000000. Unit#11435: S=2, pos=(39.027786, 158.972153, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=33.467674, name=TCART. MoveForward: v=0.025000, newPos=(39.045464, 0.000000, 158.954483) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=33.467674. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=33.467674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=33.467674. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=33.467674. Unit #11435: LU S=2, pos=(39.045464, 158.954483, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11640: S=2, pos=(6.187031, 170.273529, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=8.113015, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=8.122515. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=8.122515. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=8.122515. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=8.122515. Unit #11640: LU S=2, pos=(6.187031, 170.273529, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11641: S=2, pos=(74.142334, 99.784363, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=4.982007, name=VFFAR. MoveForward: v=0.020000, newPos=(74.133392, 0.000000, 99.766472) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=4.982007. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=4.982007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=4.982007. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=4.982007. Unit #11641: LU S=2, pos=(74.133392, 99.766472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11642: S=2, pos=(63.500000, 92.500000, 0.500000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=9.089507, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=9.102757. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=9.102757. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=9.102757. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=9.102757. Unit #11642: LU S=2, pos=(63.500000, 92.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11643: S=2, pos=(57.500000, 116.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=6.532242, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=6.545492. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=6.545492. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=6.545492. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=6.545492. Unit #11643: LU S=2, pos=(57.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11644: S=2, pos=(63.500000, 124.500000, 0.500000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=3.630513, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=3.643763. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=3.643763. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=3.643763. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=3.643763. Unit #11644: LU S=2, pos=(63.500000, 124.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11645: S=2, pos=(58.500000, 132.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=9.632771, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=9.646022. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=9.646022. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=9.646022. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=9.646022. Unit #11645: LU S=2, pos=(58.500000, 132.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11646: S=2, pos=(52.500000, 127.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=7.062237, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=7.075487. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=7.075487. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=7.075487. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=7.075487. Unit #11646: LU S=2, pos=(52.500000, 127.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#11647: S=2, pos=(77.405128, 101.531624, 0.594872), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.386154, 0.594872, 101.537949) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=10.000000. Unit #11647: LU S=2, pos=(77.386154, 101.537949, 0.613846). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#12685: S=2, pos=(2.500000, 48.500000, 2.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #12685: LU S=2, pos=(2.500000, 48.500000, 2.000000). true ( 527019 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=15183 true ( 527019 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 15183 (PlayerSync) UpdatePlayer=8 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2677: S=2, pos=(12.500000, 22.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=600.000000. Unit #2677: LU S=2, pos=(12.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2678: S=2, pos=(10.000000, 23.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2678: LU S=2, pos=(10.000000, 23.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2679: S=2, pos=(12.500000, 31.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Barracks Age2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2679: LU S=2, pos=(12.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2680: S=2, pos=(12.500000, 30.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2680: LU S=2, pos=(12.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2681: S=2, pos=(5.000000, 30.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2681: LU S=2, pos=(5.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2682: S=2, pos=(8.000000, 23.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2682: LU S=2, pos=(8.000000, 23.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2683: S=2, pos=(6.000000, 24.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2683: LU S=2, pos=(6.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2684: S=2, pos=(5.000000, 25.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2684: LU S=2, pos=(5.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2685: S=2, pos=(3.000000, 25.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2685: LU S=2, pos=(3.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2686: S=2, pos=(1.000000, 25.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2686: LU S=2, pos=(1.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2687: S=2, pos=(13.000000, 29.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2687: LU S=2, pos=(13.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2688: S=2, pos=(5.000000, 32.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2688: LU S=2, pos=(5.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2689: S=2, pos=(7.000000, 32.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2689: LU S=2, pos=(7.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2690: S=2, pos=(2.000000, 30.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2690: LU S=2, pos=(2.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2691: S=2, pos=(1.000000, 30.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2691: LU S=2, pos=(1.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2692: S=2, pos=(1.000000, 31.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2692: LU S=2, pos=(1.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2693: S=2, pos=(15.000000, 30.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2693: LU S=2, pos=(15.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2694: S=2, pos=(16.000000, 30.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2694: LU S=2, pos=(16.000000, 30.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2695: S=2, pos=(14.000000, 32.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2695: LU S=2, pos=(14.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2696: S=2, pos=(15.000000, 31.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2696: LU S=2, pos=(15.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2697: S=2, pos=(7.500000, 24.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2697: LU S=2, pos=(7.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2723: S=2, pos=(13.500000, 34.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2723: LU S=2, pos=(13.500000, 34.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2722: S=2, pos=(14.500000, 33.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2722: LU S=2, pos=(14.500000, 33.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#11416: S=2, pos=(6.500000, 113.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Taira no Koremori. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #11416: LU S=2, pos=(6.500000, 113.500000, 1.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2701: S=2, pos=(16.500000, 31.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2701: LU S=2, pos=(16.500000, 31.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2702: S=2, pos=(15.500000, 32.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2702: LU S=2, pos=(15.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2716: S=2, pos=(1.000000, 32.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2716: LU S=2, pos=(1.000000, 32.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19562: S=2, pos=(149.500000, 183.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19562: LU S=2, pos=(149.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19561: S=2, pos=(149.000000, 181.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19561: LU S=2, pos=(149.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2713: S=2, pos=(10.500000, 35.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2713: LU S=2, pos=(10.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2712: S=2, pos=(9.500000, 35.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2712: LU S=2, pos=(9.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2708: S=2, pos=(5.500000, 35.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2708: LU S=2, pos=(5.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2709: S=2, pos=(6.500000, 35.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2709: LU S=2, pos=(6.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2710: S=2, pos=(7.500000, 35.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2710: LU S=2, pos=(7.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2711: S=2, pos=(8.500000, 35.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2711: LU S=2, pos=(8.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19560: S=2, pos=(149.500000, 180.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19560: LU S=2, pos=(149.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2718: S=2, pos=(1.500000, 33.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2718: LU S=2, pos=(1.500000, 33.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19559: S=2, pos=(148.500000, 183.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19559: LU S=2, pos=(148.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19558: S=2, pos=(148.000000, 181.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19558: LU S=2, pos=(148.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2721: S=2, pos=(4.500000, 35.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2721: LU S=2, pos=(4.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2724: S=2, pos=(17.500000, 29.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2724: LU S=2, pos=(17.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8209: S=2, pos=(67.000000, 192.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8209: LU S=2, pos=(67.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(65.500000, 192.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(65.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19557: S=2, pos=(148.500000, 180.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19557: LU S=2, pos=(148.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2756: S=2, pos=(0.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2756: LU S=2, pos=(0.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2730: S=2, pos=(1.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2730: LU S=2, pos=(1.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2731: S=2, pos=(2.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2731: LU S=2, pos=(2.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2732: S=2, pos=(3.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2732: LU S=2, pos=(3.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19556: S=2, pos=(147.500000, 183.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19556: LU S=2, pos=(147.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19555: S=2, pos=(147.500000, 180.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19555: LU S=2, pos=(147.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2735: S=2, pos=(6.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2735: LU S=2, pos=(6.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2736: S=2, pos=(7.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2736: LU S=2, pos=(7.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2737: S=2, pos=(8.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2737: LU S=2, pos=(8.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2738: S=2, pos=(9.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2738: LU S=2, pos=(9.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19554: S=2, pos=(146.500000, 183.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19554: LU S=2, pos=(146.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2740: S=2, pos=(21.500000, 193.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2740: LU S=2, pos=(21.500000, 193.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2741: S=2, pos=(20.500000, 192.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2741: LU S=2, pos=(20.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2742: S=2, pos=(19.500000, 191.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2742: LU S=2, pos=(19.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2743: S=2, pos=(18.500000, 190.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2743: LU S=2, pos=(18.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2744: S=2, pos=(17.500000, 189.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2744: LU S=2, pos=(17.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19553: S=2, pos=(146.000000, 181.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19553: LU S=2, pos=(146.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2746: S=2, pos=(10.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2746: LU S=2, pos=(10.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2747: S=2, pos=(11.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2747: LU S=2, pos=(11.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2748: S=2, pos=(12.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2748: LU S=2, pos=(12.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2749: S=2, pos=(13.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2749: LU S=2, pos=(13.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2750: S=2, pos=(14.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2750: LU S=2, pos=(14.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19552: S=2, pos=(146.500000, 180.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19552: LU S=2, pos=(146.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2752: S=2, pos=(23.500000, 195.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=600.000000. Unit #2752: LU S=2, pos=(23.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2753: S=2, pos=(19.500000, 195.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2753: LU S=2, pos=(19.500000, 195.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2754: S=2, pos=(21.000000, 196.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2754: LU S=2, pos=(21.000000, 196.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2755: S=2, pos=(21.500000, 194.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2755: LU S=2, pos=(21.500000, 194.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2757: S=2, pos=(2.000000, 191.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2757: LU S=2, pos=(2.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2758: S=2, pos=(11.000000, 191.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=TDWS. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2758: LU S=2, pos=(11.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2759: S=2, pos=(14.500000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=600.000000. Unit #2759: LU S=2, pos=(14.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2760: S=2, pos=(7.500000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=600.000000. Unit #2760: LU S=2, pos=(7.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2761: S=2, pos=(11.500000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2761: LU S=2, pos=(11.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2762: S=2, pos=(10.500000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2762: LU S=2, pos=(10.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2763: S=2, pos=(12.000000, 197.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2763: LU S=2, pos=(12.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2764: S=2, pos=(10.000000, 197.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2764: LU S=2, pos=(10.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2766: S=2, pos=(12.500000, 198.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2766: LU S=2, pos=(12.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2767: S=2, pos=(11.500000, 198.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2767: LU S=2, pos=(11.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2768: S=2, pos=(10.500000, 198.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2768: LU S=2, pos=(10.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2769: S=2, pos=(9.500000, 198.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2769: LU S=2, pos=(9.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19551: S=2, pos=(145.500000, 183.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19551: LU S=2, pos=(145.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19550: S=2, pos=(145.000000, 181.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19550: LU S=2, pos=(145.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2772: S=2, pos=(19.000000, 193.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2772: LU S=2, pos=(19.000000, 193.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2773: S=2, pos=(20.000000, 194.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2773: LU S=2, pos=(20.000000, 194.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2774: S=2, pos=(13.000000, 190.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2774: LU S=2, pos=(13.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2775: S=2, pos=(1.000000, 197.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2775: LU S=2, pos=(1.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2776: S=2, pos=(3.500000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2776: LU S=2, pos=(3.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2777: S=2, pos=(3.000000, 197.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2777: LU S=2, pos=(3.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2778: S=2, pos=(5.000000, 197.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2778: LU S=2, pos=(5.000000, 197.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19549: S=2, pos=(145.000000, 181.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19549: LU S=2, pos=(145.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2780: S=2, pos=(1.500000, 198.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2780: LU S=2, pos=(1.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2781: S=2, pos=(2.500000, 198.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2781: LU S=2, pos=(2.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2782: S=2, pos=(3.500000, 198.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2782: LU S=2, pos=(3.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2784: S=2, pos=(4.500000, 198.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2784: LU S=2, pos=(4.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19548: S=2, pos=(145.500000, 180.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19548: LU S=2, pos=(145.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2786: S=2, pos=(0.500000, 198.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2786: LU S=2, pos=(0.500000, 198.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2787: S=2, pos=(21.500000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2787: LU S=2, pos=(21.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2788: S=2, pos=(22.500000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2788: LU S=2, pos=(22.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2789: S=2, pos=(23.500000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2789: LU S=2, pos=(23.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2790: S=2, pos=(24.500000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2790: LU S=2, pos=(24.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2791: S=2, pos=(25.500000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2791: LU S=2, pos=(25.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2792: S=2, pos=(26.500000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2792: LU S=2, pos=(26.500000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2793: S=2, pos=(11.500000, 25.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2793: LU S=2, pos=(11.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2794: S=2, pos=(12.500000, 25.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2794: LU S=2, pos=(12.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2795: S=2, pos=(13.500000, 25.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2795: LU S=2, pos=(13.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2796: S=2, pos=(14.500000, 25.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2796: LU S=2, pos=(14.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2797: S=2, pos=(15.500000, 25.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2797: LU S=2, pos=(15.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2798: S=2, pos=(8.000000, 190.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2798: LU S=2, pos=(8.000000, 190.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2799: S=2, pos=(8.000000, 191.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2799: LU S=2, pos=(8.000000, 191.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2800: S=2, pos=(7.000000, 196.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2800: LU S=2, pos=(7.000000, 196.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2801: S=2, pos=(18.000000, 192.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2801: LU S=2, pos=(18.000000, 192.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3252: S=2, pos=(181.500000, 12.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3252: LU S=2, pos=(181.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3201: S=2, pos=(183.500000, 11.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3201: LU S=2, pos=(183.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3202: S=2, pos=(184.500000, 11.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3202: LU S=2, pos=(184.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3203: S=2, pos=(185.500000, 11.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3203: LU S=2, pos=(185.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3204: S=2, pos=(186.500000, 11.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3204: LU S=2, pos=(186.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3205: S=2, pos=(187.500000, 11.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3205: LU S=2, pos=(187.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3206: S=2, pos=(189.500000, 13.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3206: LU S=2, pos=(189.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3207: S=2, pos=(189.500000, 14.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3207: LU S=2, pos=(189.500000, 14.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3208: S=2, pos=(189.500000, 15.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3208: LU S=2, pos=(189.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3209: S=2, pos=(189.500000, 16.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3209: LU S=2, pos=(189.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3210: S=2, pos=(189.500000, 17.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3210: LU S=2, pos=(189.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3211: S=2, pos=(188.500000, 11.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3211: LU S=2, pos=(188.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3212: S=2, pos=(189.500000, 11.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3212: LU S=2, pos=(189.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3213: S=2, pos=(189.500000, 12.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3213: LU S=2, pos=(189.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19547: S=2, pos=(144.500000, 183.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19547: LU S=2, pos=(144.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19546: S=2, pos=(144.000000, 181.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19546: LU S=2, pos=(144.000000, 181.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3254: S=2, pos=(179.500000, 13.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3254: LU S=2, pos=(179.500000, 13.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3245: S=2, pos=(183.500000, 23.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3245: LU S=2, pos=(183.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3237: S=2, pos=(182.500000, 11.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3237: LU S=2, pos=(182.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3238: S=2, pos=(186.500000, 18.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=CRCH2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3238: LU S=2, pos=(186.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3239: S=2, pos=(188.500000, 17.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3239: LU S=2, pos=(188.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3240: S=2, pos=(188.500000, 19.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3240: LU S=2, pos=(188.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3241: S=2, pos=(187.500000, 20.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3241: LU S=2, pos=(187.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3242: S=2, pos=(186.500000, 20.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3242: LU S=2, pos=(186.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3243: S=2, pos=(185.500000, 20.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3243: LU S=2, pos=(185.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3253: S=2, pos=(180.500000, 12.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3253: LU S=2, pos=(180.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19545: S=2, pos=(144.500000, 180.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19545: LU S=2, pos=(144.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3260: S=2, pos=(178.500000, 18.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3260: LU S=2, pos=(178.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19544: S=2, pos=(143.500000, 183.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19544: LU S=2, pos=(143.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19543: S=2, pos=(143.500000, 180.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19543: LU S=2, pos=(143.500000, 180.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3263: S=2, pos=(178.500000, 17.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3263: LU S=2, pos=(178.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3304: S=2, pos=(185.000000, 18.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=UNIV. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3304: LU S=2, pos=(185.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3305: S=2, pos=(188.000000, 18.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3305: LU S=2, pos=(188.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19542: S=2, pos=(142.500000, 183.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19542: LU S=2, pos=(142.500000, 183.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3308: S=2, pos=(180.500000, 21.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3308: LU S=2, pos=(180.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3309: S=2, pos=(181.500000, 22.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3309: LU S=2, pos=(181.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3310: S=2, pos=(182.500000, 23.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3310: LU S=2, pos=(182.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19538: S=2, pos=(173.500000, 157.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19538: LU S=2, pos=(173.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19537: S=2, pos=(173.500000, 156.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19537: LU S=2, pos=(173.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19536: S=2, pos=(173.500000, 155.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19536: LU S=2, pos=(173.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3314: S=2, pos=(184.500000, 23.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3314: LU S=2, pos=(184.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3315: S=2, pos=(185.500000, 22.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3315: LU S=2, pos=(185.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3316: S=2, pos=(186.500000, 21.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3316: LU S=2, pos=(186.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3326: S=2, pos=(183.500000, 15.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3326: LU S=2, pos=(183.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19535: S=2, pos=(173.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19535: LU S=2, pos=(173.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19534: S=2, pos=(173.500000, 153.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19534: LU S=2, pos=(173.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#3323: S=2, pos=(183.500000, 12.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #3323: LU S=2, pos=(183.500000, 12.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19533: S=2, pos=(173.500000, 152.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19533: LU S=2, pos=(173.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19532: S=2, pos=(173.500000, 151.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19532: LU S=2, pos=(173.500000, 151.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19530: S=2, pos=(172.500000, 157.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19530: LU S=2, pos=(172.500000, 157.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5071: S=2, pos=(90.500000, 189.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5071: LU S=2, pos=(90.500000, 189.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5072: S=2, pos=(90.500000, 187.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5072: LU S=2, pos=(90.500000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5073: S=2, pos=(90.500000, 185.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5073: LU S=2, pos=(90.500000, 185.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5074: S=2, pos=(90.500000, 182.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5074: LU S=2, pos=(90.500000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5075: S=2, pos=(90.500000, 180.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5075: LU S=2, pos=(90.500000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5076: S=2, pos=(90.500000, 184.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5076: LU S=2, pos=(90.500000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5077: S=2, pos=(117.000000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5077: LU S=2, pos=(117.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5078: S=2, pos=(119.000000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5078: LU S=2, pos=(119.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5079: S=2, pos=(121.000000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5079: LU S=2, pos=(121.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5080: S=2, pos=(123.000000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5080: LU S=2, pos=(123.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5081: S=2, pos=(125.000000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5081: LU S=2, pos=(125.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#5082: S=2, pos=(127.000000, 197.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #5082: LU S=2, pos=(127.000000, 197.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(63.500000, 186.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=600.000000, name=DOCK2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=600.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=600.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=600.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=600.000000. Unit #8179: LU S=2, pos=(63.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8180: S=2, pos=(69.000000, 187.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8180: LU S=2, pos=(69.000000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8181: S=2, pos=(66.000000, 178.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=MRKT. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8181: LU S=2, pos=(66.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(63.000000, 178.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(63.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(69.000000, 177.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8183: LU S=2, pos=(69.000000, 177.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8184: S=2, pos=(71.000000, 178.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8184: LU S=2, pos=(71.000000, 178.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8185: S=2, pos=(74.000000, 183.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8185: LU S=2, pos=(74.000000, 183.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8186: S=2, pos=(71.500000, 184.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BLAC2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8186: LU S=2, pos=(71.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8187: S=2, pos=(71.000000, 187.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8187: LU S=2, pos=(71.000000, 187.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8188: S=2, pos=(63.000000, 180.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8188: LU S=2, pos=(63.000000, 180.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8189: S=2, pos=(63.000000, 182.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8189: LU S=2, pos=(63.000000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(64.000000, 184.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(64.000000, 184.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.500000, 186.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8194: S=2, pos=(65.500000, 187.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8194: LU S=2, pos=(65.500000, 187.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8195: S=2, pos=(65.500000, 188.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8195: LU S=2, pos=(65.500000, 188.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8196: S=2, pos=(65.500000, 189.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8196: LU S=2, pos=(65.500000, 189.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(65.500000, 190.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(65.500000, 190.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(65.500000, 191.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(65.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(67.500000, 186.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(67.500000, 186.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(72.500000, 177.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(72.500000, 177.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(63.500000, 176.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(63.500000, 176.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(73.500000, 184.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(73.500000, 184.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.000000, 179.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTD. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.000000, 179.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(65.000000, 182.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(65.000000, 182.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(75.000000, 181.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=YERTB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(75.000000, 181.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(66.500000, 191.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(66.500000, 191.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(66.500000, 192.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGAB. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(66.500000, 192.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#10846: S=2, pos=(16.000000, 29.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=HOUS2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #10846: LU S=2, pos=(16.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#15695: S=2, pos=(58.813866, 17.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=70.539085, name=COGXX. MoveForward: v=0.033000, newPos=(58.780865, 0.000000, 17.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=70.539085. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=70.539085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=70.539085. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=70.539085. Unit #15695: LU S=2, pos=(58.780865, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19529: S=2, pos=(172.500000, 155.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19529: LU S=2, pos=(172.500000, 155.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19519: S=2, pos=(170.500000, 152.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19519: LU S=2, pos=(170.500000, 152.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19520: S=2, pos=(170.500000, 153.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19520: LU S=2, pos=(170.500000, 153.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19521: S=2, pos=(170.500000, 154.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19521: LU S=2, pos=(170.500000, 154.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19522: S=2, pos=(170.500000, 155.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19522: LU S=2, pos=(170.500000, 155.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19523: S=2, pos=(170.500000, 156.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19523: LU S=2, pos=(170.500000, 156.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19524: S=2, pos=(170.500000, 157.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19524: LU S=2, pos=(170.500000, 157.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19525: S=2, pos=(170.500000, 158.500000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=WALL2. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19525: LU S=2, pos=(170.500000, 158.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19528: S=2, pos=(172.500000, 154.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19528: LU S=2, pos=(172.500000, 154.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#19527: S=2, pos=(172.500000, 152.000000, 0.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=BGBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #19527: LU S=2, pos=(172.500000, 152.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#2162: S=2, pos=(6.500000, 110.500000, 1.000000), wT=527019 ActionObject::update entering: state=2, worldTime=527019, attAmountHeld=0.000000, name=Imperial Palace. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=527019, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=527019, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=527019, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=527019, attAmountHeld=0.000000. Unit #2162: LU S=2, pos=(6.500000, 110.500000, 1.000000). true ( 527019 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=25755 true ( 527019 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 25755 true ( 527019 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=28948 true ( 527019 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 28948 true ( 527019 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 615540942 true ( 527019 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 85910656 true ( 527019 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3046360923 true ( 527019 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2751395106 true ( 527019 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1588552917 true ( 527019 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1712361794 true ( 527019 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3864768260 true ( 527019 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=25728 true ( 527019 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=18577 true ( 527019 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=17870 true ( 527019 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=19794 true ( 527019 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=12109 ReloadBufferFrames() - Will miss 5ms from rounding this turn (total=12) ******** Desync summary ******** RelicLink Checksum Mismatch: Desync on turn 2533, detected on turn 2538. RelicLink Checksum Mismatch: PeerID 1 (Player 1) Peer Frame 2533 Peer Checksum 14419308 RelicLink Checksum Mismatch: PeerID 2 (Player 2) Peer Frame 2533 Peer Checksum 14419321 Checking player 1 for desync on world turn 002533 (NoteOnlySync) OUTOFSYNC: my value: 14419308 (NoteOnlySync) OUTOFSYNC: numplayers=2, diff=0, same=0 (NoteOnlySync) OUTOFSYNC: return not out Checking player 2 for desync on world turn 002533 (NoteOnlySync) OUTOFSYNC: DIDN'T FIND MY VALUE Checking player 3 for desync on world turn 002533 (NoteOnlySync) OUTOFSYNC: DIDN'T FIND MY VALUE Checking player 4 for desync on world turn 002533 (NoteOnlySync) OUTOFSYNC: DIDN'T FIND MY VALUE Checking player 5 for desync on world turn 002533 (NoteOnlySync) OUTOFSYNC: DIDN'T FIND MY VALUE Checking player 6 for desync on world turn 002533 (NoteOnlySync) OUTOFSYNC: DIDN'T FIND MY VALUE Checking player 7 for desync on world turn 002533 (NoteOnlySync) OUTOFSYNC: DIDN'T FIND MY VALUE Checking player 8 for desync on world turn 002533 (NoteOnlySync) OUTOFSYNC: DIDN'T FIND MY VALUE (NoteOnlySync) Plr: Turn Checksum (NoteOnlySync) 01: 00002533 14419308 (NoteOnlySync) 01: 00002497 14382744 (NoteOnlySync) 01: 00002498 14354741 (NoteOnlySync) 01: 00002499 14359288 (NoteOnlySync) 01: 00002500 14379551 (NoteOnlySync) 01: 00002501 14364631 (NoteOnlySync) 01: 00002502 14354334 (NoteOnlySync) 01: 00002503 14385131 (NoteOnlySync) 01: 00002504 14375965 (NoteOnlySync) 01: 00002505 14365084 (NoteOnlySync) 01: 00002506 14356582 (NoteOnlySync) 01: 00002507 14365026 (NoteOnlySync) 01: 00002508 14382587 (NoteOnlySync) 01: 00002509 14372363 (NoteOnlySync) 01: 00002510 14360899 (NoteOnlySync) 01: 00002511 14366537 (NoteOnlySync) 01: 00002512 14356121 (NoteOnlySync) 01: 00002513 14367273 (NoteOnlySync) 01: 00002514 14361727 (NoteOnlySync) 01: 00002515 14378656 (NoteOnlySync) 01: 00002516 14383029 (NoteOnlySync) 01: 00002517 14370201 (NoteOnlySync) 01: 00002518 14368044 (NoteOnlySync) 01: 00002519 14374509 (NoteOnlySync) 01: 00002520 14361817 (NoteOnlySync) 01: 00002521 14355052 (NoteOnlySync) 01: 00002522 14385044 (NoteOnlySync) 01: 00002523 14381220 (NoteOnlySync) 01: 00002524 14358054 (NoteOnlySync) 01: 00002525 14371861 (NoteOnlySync) 01: 00002526 14303777 (NoteOnlySync) 01: 00002527 14311043 (NoteOnlySync) 01: 00002528 14288701 (NoteOnlySync) 01: 00002529 14391844 (NoteOnlySync) 01: 00002530 14421958 (NoteOnlySync) 01: 00002531 14445458 (NoteOnlySync) 01: 00002532 14449931 (NoteOnlySync) 01: 00002533 14419308 (NoteOnlySync) 01: 00002534 14470816 (NoteOnlySync) 01: 00002535 14457705 (NoteOnlySync) 01: 00002536 14928891 (NoteOnlySync) 01: 00002537 14941601 (NoteOnlySync) 01: 00002538 14834366 (NoteOnlySync) 01: 00002491 14329863 (NoteOnlySync) 01: 00002492 14320505 (NoteOnlySync) 01: 00002493 14346903 (NoteOnlySync) 01: 00002494 14341906 (NoteOnlySync) 01: 00002495 14325505 (NoteOnlySync) VNVT=0, VNFT=0, MNFT=0 (NoteOnlySync) Resigned info: (NoteOnlySync) P#1: resigned=0 (NoteOnlySync) P#2: resigned=0 (NoteOnlySync) P#3: resigned=0 (NoteOnlySync) P#4: resigned=0 (NoteOnlySync) P#5: resigned=0 (NoteOnlySync) P#6: resigned=0 (NoteOnlySync) P#7: resigned=0 (NoteOnlySync) P#8: resigned=0 (NoteOnlySync) Average FPS: 86.231093 (NoteOnlySync) Game load time: 1.349787 (NoteOnlySync) local language: en (NoteOnlySync)Build 101.101.50700 (NoteOnlySync) ...end of log.