/* ****************************************************** */ /* ******************** Forest ************************ */ /* ****************************************************** */ #define LANDMAP #define NO_CLIFFS #define TROPICAL_MAP /* ****************************************************** */ random_placement /* ****************************************************** */ base_terrain JUNGLE create_player_lands { terrain_type GRASS land_percent 0 left_border 12 right_border 12 top_border 12 bottom_border 12 border_fuzziness 100 set_zone_by_team base_size 1 } /* ****************************************************** */ /* ****************************************************** */ create_object TOWN_CENTER { set_place_for_every_player group_placement_radius 1 min_distance_to_players 0 max_distance_to_players 0 } create_object VILLAGER { set_place_for_every_player min_distance_to_players 1 max_distance_to_players 1 } create_object VILLAGER { set_place_for_every_player min_distance_to_players 1 max_distance_to_players 1 } create_object VILLAGER { set_place_for_every_player min_distance_to_players 1 max_distance_to_players 1 } if REGICIDE create_object VILLAGER { number_of_objects 7 set_place_for_every_player min_distance_to_players 1 max_distance_to_players 1 } create_object KING { set_place_for_every_player min_distance_to_players 1 max_distance_to_players 1 } create_object CASTLE { set_place_for_every_player min_distance_to_players 10 max_distance_to_players 10 } endif /* ****************************************************** */